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GAME PROGRAMMING IN C++: STARTTO FINISH (Paperback)
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GAME PROGRAMMING IN C++: STARTTO FINISH (Paperback)
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Welcome to the exciting world of game programming! If you're
already familiar with the C++ programming language and want to
learn how to program games, this book is for you. Game Programming
in C++: Start to Finish will help you learn how to turn your own
game fantasies into playable realities! Over the course of the
book, you'll learn the popular techniques and practices behind
today's games. Not only will you add a lot of theory to your game
programming toolkit, but you'll also create a small basic game from
scratch - SuperAsteriodArena. While you'll focus on using the SDL
and the OpenGL libraries to learn game programming, you'll also
learn the essential Windows principles that you'll need to create
just about any kind of game with any other API such as DirectX.
This easy-to-follow book takes current game programming information
and filters it down to a practical level. Each chapter and
subsection builds upon previous chapters and topics in a tutorial
format, allowing you to progress at your own pace. As you work
through the book, you'll build the SuperAsteriodArena game,
beginning with engine creation and 3D programming with SDL and
OpenGL. From there you'll move on to animation effects, audio,
collision detection, networking, and finalizing the game. A variety
of tools are used throughout, including Visual Studio and OpenGL,
SDL, Autodesk 3ds Max, and the Audacity sound tool.
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