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Game Physics Cookbook - Discover over 100 easy-to-follow recipes to help you implement efficient game physics and collision detection in your games (Paperback)
Loot Price: R1,347
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Game Physics Cookbook - Discover over 100 easy-to-follow recipes to help you implement efficient game physics and collision detection in your games (Paperback)
Expected to ship within 18 - 22 working days
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Collision Detection and Rigid body physics for Game Development Key
Features Get a comprehensive coverage of techniques to create high
performance collision detection in games Learn the core mathematics
concepts and physics involved in depicting collision detection for
your games Get a hands-on experience of building a rigid body
physics engine Book DescriptionPhysics is really important for game
programmers who want to add realism and functionality to their
games. Collision detection in particular is a problem that affects
all game developers, regardless of the platform, engine, or toolkit
they use. This book will teach you the concepts and formulas behind
collision detection. You will also be taught how to build a simple
physics engine, where Rigid Body physics is the main focus, and
learn about intersection algorithms for primitive shapes. You'll
begin by building a strong foundation in mathematics that will be
used throughout the book. We'll guide you through implementing 2D
and 3D primitives and show you how to perform effective collision
tests for them. We then pivot to one of the harder areas of game
development-collision detection and resolution. Further on, you
will learn what a Physics engine is, how to set up a game window,
and how to implement rendering. We'll explore advanced physics
topics such as constraint solving. You'll also find out how to
implement a rudimentary physics engine, which you can use to build
an Angry Birds type of game or a more advanced game. By the end of
the book, you will have implemented all primitive and some advanced
collision tests, and you will be able to read on geometry and
linear Algebra formulas to take forward to your own games! What you
will learn Implement fundamental maths so you can develop solid
game physics Use matrices to encode linear transformations Know how
to check geometric primitives for collisions Build a Physics engine
that can create realistic rigid body behavior Understand advanced
techniques, including the Separating Axis Theorem Create physically
accurate collision reactions Explore spatial partitioning as an
acceleration structure for collisions Resolve rigid body collisions
between primitive shapes Who this book is forThis book is for
beginner to intermediate game developers. You don't need to have a
formal education in games-you can be a hobbyist or indie developer
who started making games with Unity 3D.
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