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Artificial Intelligence and Games (Hardcover, 1st ed. 2018) Loot Price: R947
Discovery Miles 9 470
Artificial Intelligence and Games (Hardcover, 1st ed. 2018): Georgios N. Yannakakis, Julian Togelius

Artificial Intelligence and Games (Hardcover, 1st ed. 2018)

Georgios N. Yannakakis, Julian Togelius

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Loot Price R947 Discovery Miles 9 470 | Repayment Terms: R89 pm x 12*

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This is the first textbook dedicated to explaining how artificial intelligence (AI) techniques can be used in and for games. After introductory chapters that explain the background and key techniques in AI and games, the authors explain how to use AI to play games, to generate content for games and to model players. The book will be suitable for undergraduate and graduate courses in games, artificial intelligence, design, human-computer interaction, and computational intelligence, and also for self-study by industrial game developers and practitioners. The authors have developed a website (http://www.gameaibook.org) that complements the material covered in the book with up-to-date exercises, lecture slides and reading.

General

Imprint: Springer International Publishing AG
Country of origin: Switzerland
Release date: March 2018
First published: 2018
Authors: Georgios N. Yannakakis • Julian Togelius
Dimensions: 242 x 164 x 26mm (L x W x T)
Format: Hardcover
Pages: 337
Edition: 1st ed. 2018
ISBN-13: 978-3-319-63518-7
Categories: Books > Computing & IT > Computer programming > General
Books > Computing & IT > Computer software packages > Computer games
Books > Computing & IT > Social & legal aspects of computing > Human-computer interaction
Books > Computing & IT > Applications of computing > Artificial intelligence > General
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LSN: 3-319-63518-2
Barcode: 9783319635187

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