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Artificial Intelligence and Games (Paperback, Softcover reprint of the original 1st ed. 2018) Loot Price: R1,124
Discovery Miles 11 240
Artificial Intelligence and Games (Paperback, Softcover reprint of the original 1st ed. 2018): Georgios N. Yannakakis, Julian...

Artificial Intelligence and Games (Paperback, Softcover reprint of the original 1st ed. 2018)

Georgios N. Yannakakis, Julian Togelius

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Loot Price R1,124 Discovery Miles 11 240 | Repayment Terms: R105 pm x 12*

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This is the first textbook dedicated to explaining how artificial intelligence (AI) techniques can be used in and for games. After introductory chapters that explain the background and key techniques in AI and games, the authors explain how to use AI to play games, to generate content for games and to model players. The book will be suitable for undergraduate and graduate courses in games, artificial intelligence, design, human-computer interaction, and computational intelligence, and also for self-study by industrial game developers and practitioners. The authors have developed a website (http://www.gameaibook.org) that complements the material covered in the book with up-to-date exercises, lecture slides and reading.

General

Imprint: Springer International Publishing AG
Country of origin: Switzerland
Release date: June 2019
First published: 2018
Authors: Georgios N. Yannakakis • Julian Togelius
Dimensions: 235 x 155 x 25mm (L x W x T)
Format: Paperback
Pages: 337
Edition: Softcover reprint of the original 1st ed. 2018
ISBN-13: 978-3-319-87576-7
Categories: Books > Computing & IT > Computer programming > General
Books > Computing & IT > Computer software packages > Computer games
Books > Computing & IT > Social & legal aspects of computing > Human-computer interaction
Books > Computing & IT > Applications of computing > Artificial intelligence > General
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LSN: 3-319-87576-0
Barcode: 9783319875767

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