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Swift 2 By Example (Paperback)
Loot Price: R1,229
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Swift 2 By Example (Paperback)
Expected to ship within 10 - 15 working days
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Create robust and extensible iOS apps using the advanced features
of Swift 2 About This Book * Get up to speed with the new features
of Swift 2 by following the exhaustive examples in this book *
Specialize in developing real iOS apps, and 2D and 3D videogames
using Swift and Cocoapods * Learn how to build server API apps to
feed your iOS client apps Who This Book Is For This book is ideal
for those who want to learn to develop app in Swift, starting the
right way. Whether you are an expert Objective-C programmer or are
new to this platform, you'll quickly grasp the code of real world
apps, and discover how to use Swift effectively. Prior experience
in development for Apple devices would be helpful, but is not
mandatory. What You Will Learn * Create a server in Swift to
deliver JSON data to an iOS app * Take advantage of Cocoapods to
use third-party libraries * Use a clean and effective architecture
to decrease complexity and speed up development * Take advantage of
the most useful parts of the iOS SDK * Build games with SpriteKit
and SceneKit * Develop an app running on the cloud to act as an API
server for your client's apps In Detail Swift is no longer the
unripe language it was when launched by Apple at WWDC14, now it's a
powerful and ready-for-production programming language that has
empowered most new released apps. Swift is a user-friendly language
with a smooth learning curve; it is safe, robust, and really
flexible. Swift 2 is more powerful than ever; it introduces new
ways to solve old problems, more robust error handling, and a new
programming paradigm that favours composition over inheritance.
Swift 2 by Example is a fast-paced, practical guide to help you
learn how to develop iOS apps using Swift. Through the development
of seven different iOS apps and one server app, you'll find out how
to use either the right feature of the language or the right tool
to solve a given problem. We begin by introducing you to the latest
features of Swift 2, further kick-starting your app development
journey by building a guessing game app, followed by a memory game.
It doesn't end there, with a few more apps in store for you: a
to-do list, a beautiful weather app, two games: Flappy Swift and
Cube Runner, and finally an ecommerce app to top everything off. By
the end of the book, you'll be able to build well-designed apps,
effectively use AutoLayout, develop videogames, and build server
apps. Style and approach These easy-to-follow tutorials show you
how to build real-world apps. The difficulty and complexity level
increases chapter by chapter. Each chapter is dedicated to build a
new app, beginning from a basic and unstyled app through to a full
3D game. The last two chapters show you how to build a complete
client-server ecommerce app right from scratch.
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