Get hands-on with game development tools and techniques to build
game project using the latest version of Unreal Engine and C++, two
of the most widely used tools in the games industry Key Features
Kickstart your career or develop a new hobby by learning game
development with Unreal Engine 5 and C++ Learn techniques to
prototype and develop your own ideas with key images printed in
color Reinforce your skills with project-based learning by building
a series of games from scratch Book DescriptionImmerse yourself in
the Unreal game projects with this book, written by four highly
experienced industry professionals with many years of combined
experience with Unreal Engine. Elevating Game Experiences with
Unreal Engine 5 will walk you through the latest version of Unreal
Engine by helping you get hands-on with the game creation projects.
The book starts with an introduction to the Unreal Editor and key
concepts such as actors, blueprints, animations, inheritance, and
player input. You'll then move on to the first of three projects,
building a dodgeball game, where you'll learn the concepts of line
traces, collisions, projectiles, user interface, and sound effects.
You'll also discover how to combine these concepts to showcase your
new skills. The second project, a side-scroller game, will help you
implement concepts such as animation blending, enemy AI, spawning
objects, and collectibles. And finally, you'll cover the key
concepts in creating a multiplayer environment as you work on the
third project, an FPS game. By the end of this Unreal Engine book,
you'll have a broad understanding of how to use the tools that the
game engine provides to start building your own games. What you
will learn Create a fully functional third-person character and
enemies Implement navigation with keyboard, mouse, and gamepad
Program logic and game mechanics with collision and particle
effects Explore AI for games with Blackboards and behavior trees
Build character animations with animation blueprints and montages
Polish your game with stunning visual and sound effects Explore the
fundamentals of game UI using a heads-up display Discover how to
implement multiplayer in your games Who this book is forThis book
is for game developers looking to get started with using Unreal
Engine 5 for their game development projects. Anyone who has used
Unreal Engine before and wants to consolidate, improve, and apply
their skills will find this book useful. To better grasp the
concepts explained in this book, prior knowledge of C++ basics such
as variables, functions, classes, polymorphism, and pointers is
required. For full compatibility with the IDE used in this book, a
Windows system is recommended.
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