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Learning C# by Developing Games with Unity 5.x - (Paperback, 2nd Revised edition)
Loot Price: R1,234
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Learning C# by Developing Games with Unity 5.x - (Paperback, 2nd Revised edition)
Expected to ship within 18 - 22 working days
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Develop your first interactive 2D platformer game by learning the
fundamentals of C# About This Book * Get to grips with the
fundamentals of scripting in C# with Unity * Create an awesome, 2D
platformer game from scratch using the principles of
object-oriented programming and coding in C# * This is a
step-by-step guide to learn the fundamentals of C# scripting to
develop GameObjects and master the basics of the new UI system in
Unity Who This Book Is For The book is targeted at beginner level
Unity developers with no programming experience. If you are a Unity
developer and you wish to learn how to write C# scripts and code by
creating games, then this book is for you. What You Will Learn *
Understand the fundamentals of variables, methods, and code syntax
in C# * Get to know about techniques to turn your game idea into
working project * Use loops and collections efficiently in Unity to
reduce the amount of code * Develop a game using the
object-oriented programming principles * Generate infinite levels
for your game * Create and code a good-looking functional UI system
for your game * Publish and share your game with users In Detail
Unity is a cross-platform game engine that is used to develop 2D
and 3D video games. Unity 5 is the latest version, released in
March 2015, and adds a real-time global illumination to the games,
and its powerful new features help to improve a game's efficiency.
This book will get you started with programming behaviors in C# so
you can create 2D games in Unity. You will begin by installing
Unity and learning about its features, followed by creating a C#
script. We will then deal with topics such as unity scripting for
you to understand how codes work so you can create and use C#
variables and methods. Moving forward, you will find out how to
create, store, and retrieve data from collection of objects. You
will also develop an understanding of loops and their use, and
you'll perform object-oriented programming. This will help you to
turn your idea into a ready-to-code project and set up a Unity
project for production. Finally, you will discover how to create
the GameManager class to manage the game play loop, generate game
levels, and develop a simple UI for the game. By the end of this
book, you will have mastered the art of applying C# in Unity. Style
and approach This is a step-by-step guide to developing a game from
scratch by applying the fundamentals of C# and Unity scripting.
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