The growth of interest in virtual worlds and other online spaces
for children and young people raises important issues for literacy
educators and researchers. This book is a timely and much-needed
collection of current research in the area. It provides a synthesis
of knowledge and understanding and will be a key resource for
scholars, students and teachers, particularly those interested in
digital literacies. The work presents a coherent vision of current
knowledge, and some of the most engaging, empirical research being
undertaken on virtual worlds and online spaces in and beyond
educational institutions. It contains international studies from
the UK, North America and Australasia.
This is an important time for those researching virtual worlds,
videogaming and Web 2.0 technologies, since there is growing
professional interest in their significance in the education and
development of children and young people. Whether these
technologies are solely associated with informal learning or
whether they should be incorporated into classroom contexts is
hotly debated. This book provides a principled evaluation and
appreciation of the learning, teaching and instruction that can
occur in digital environments, showing children, young people and
those who work with them as active agents with possibilities to
navigate new paths.
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