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Books > Children's & Educational > Technology & applied sciences > Computing & information technology

Pearson REVISE BTEC Tech Award Digital Information Technology Revision Guide inc online edition - 2023 and 2024 exams and... Pearson REVISE BTEC Tech Award Digital Information Technology Revision Guide inc online edition - 2023 and 2024 exams and assessments (Digital product license key)
Alan Jarvis
R268 Discovery Miles 2 680 Ships in 10 - 15 working days

Our revision resources are the smart choice for those revising the external assessment for the Digital Information Technology BTEC Tech Award. This book will help you to: Revise all the essential content and key skills for each unit Organise your revision with the one-topic-per-page format Speed up your revision with helpful hints on how to tackle questions and tasks Track your revision progress with at-a-glance check boxes Check your understanding witht he annotated example responses Practice with revision questions, with answers

Pearson REVISE Edexcel GCSE Computer Science Revision Workbook - 2023 and 2024 exams (Paperback, 2nd edition): Ann Weidmann,... Pearson REVISE Edexcel GCSE Computer Science Revision Workbook - 2023 and 2024 exams (Paperback, 2nd edition)
Ann Weidmann, Cynthia Selby
R263 Discovery Miles 2 630 Ships in 9 - 17 working days

The revision series for Pearson Edexcel GCSE (9-1)from Pearson. This book will help you to: Organise your revision with the one-topic-per-page format Prepare for your GCSE exams with exam-style practice questions on every topic Simplify your revision by writing straight into the book, just as you would in an exam Track your progress with at-a-glance check boxes Improve your exam technique with practice exam papers Build confidence with hints and tips Focus your revision with target grades for every question. Also available: Pearson Revise Revision Guide (ISBN 9781292374000) Revise every topic in this book with the accompanyingPearson Edexcel GCSE (9-1) Computer Science Revision Guide. It gives you clear,concise explanations of every topic, worked examples showing you how to answerexam-style questions and a 1-to-1 page match with this Revision Workbook.

Minecraft Annual 2022 (Hardcover): Mojang AB Minecraft Annual 2022 (Hardcover)
Mojang AB
R53 Discovery Miles 530 Ships in 10 - 25 working days

The official Minecraft Annual 2022 is packed with activities, build ideas and survival challenges to try out in-game. The official Minecraft Annual 2021 is packed with activities, build ideas and survival challenges to try out in-game. Featuring all the latest news in the world of Minecraft, the official Minecraft Annual is a must have for all Minecraft fans. Discover the latest updates and the newest games, including features on the Cliffs and Caves update, Minecraft Dungeons and Minecraft Earth.

Pearson REVISE BTEC National Information Technology Revision Guide 3rd edition inc online edition - 2023 and 2024 exams and... Pearson REVISE BTEC National Information Technology Revision Guide 3rd edition inc online edition - 2023 and 2024 exams and assessments - for home learning, 2022 and 2023 assessments and exams (Digital product license key, 3rd edition)
Ian Bruce, Daniel Richardson, Alan Jarvis
R515 Discovery Miles 5 150 Ships in 9 - 17 working days

Exam Board: Pearson BTEC Academic Level: BTEC National Subject: Information Technology First teaching: September 2016 First Exams: Summer 2017

Pearson Edexcel GCSE (9-1) Computer Science (Paperback): Ann Weidmann, Cynthia Selby, David Waller Pearson Edexcel GCSE (9-1) Computer Science (Paperback)
Ann Weidmann, Cynthia Selby, David Waller
R1,017 Discovery Miles 10 170 Ships in 9 - 17 working days

The Pearson Edexcel GCSE (9-1) Computer Science Student Book is aligned to the 2020 specification, bringing Computer Science to life with real-world examples, and providing support for the new practical on-screen assessment. The Pearson Edexcel GCSE (9-1) Computer Science 2020 Student Book offers: * plenty of practical activities for programming that follow the PRIMM pedagogy * real world examples and case studies of Computer Science in Action to help make the content relevant and inspiring to students * worked examples and activities using the PLS or 'Programming Language Subset' (Python) for a simple and comprehensive approach to programming * simplified content to make it as accessible as possible. This Student Book also helps students with concise and productive exam preparation. This includes: * exam questions at the end of every section to consolidate knowledge * extensive Preparing for the exam material, including student answers and examiner commentary, plus example exam questions using only the Pearson Edexcel command words * data files to support the on-screen assessment, which can be found in the interactive scheme of work.

Sonic the Hedgehog: The Official Coloring Book (Paperback): Penguin Young Readers Licenses Sonic the Hedgehog: The Official Coloring Book (Paperback)
Penguin Young Readers Licenses
R172 R163 Discovery Miles 1 630 Save R9 (5%) Ships in 18 - 22 working days

The perfect coloring book for fans of Sonic the Hedgehog! Over 60 pages of coloring fun with your favorite characters like Sonic, Tails, Knuckles, and more in this super awesome coloring book!

My Revision Notes: Level 1/Level 2 Cambridge National in IT: Second Edition (Paperback): Sonia Stuart My Revision Notes: Level 1/Level 2 Cambridge National in IT: Second Edition (Paperback)
Sonia Stuart
R404 Discovery Miles 4 040 Ships in 9 - 17 working days

Set your students on track to achieve the best grade possible with My Revision Notes: Level 1 / Level 2 Cambridge Nationals in IT (J836). Our clear and concise approach to revision will help students learn, practise and apply their skills and understanding. Coverage of key content is combined with practical study tips and effective revision strategies to create a guide that can be relied on to build both knowledge and confidence. >> Consolidate knowledge with clear, concise and relevant content coverage, based on what examiners are looking for. >> Extend understanding with our regular 'Now Test Yourself', tasks and answers provided online for students to access. >> Improve technique through our increased exam support, including exam-style practice questions, expert exam tips and examples of typical mistakes to avoid. >> Identify key connections between topics and subjects with our 'Making Links' focus and further ideas for follow-up and revision activities. >> Plan and manage a successful revision programme with our topic-by-topic planner, new skills checklist and exam breakdown features, user-friendly definitions and glossary.

Heinemann Information Technology for CSEC (Paperback): Deepak Dinesan, Peter Reid, Rayman Khan Heinemann Information Technology for CSEC (Paperback)
Deepak Dinesan, Peter Reid, Rayman Khan
R1,071 Discovery Miles 10 710 Ships in 10 - 15 working days

Provide complete coverage of the new IT syllabus with an accessible scheme. Manage your time between the classroom and the computer lab effectively with sections on classroom-based learning, lab-based activities and advice on completing the SBA. - Build understanding with straightforward introductions to theoretical concepts. - Help students to prepare actively for the exam with a range of question types and examiners' hints in the margin. - Ensure students are ready for the exam with additional exam preparation on the FREE ExamCafe CD-ROM.

Coding & Robotics: Grade 6 - Workbook (Paperback): Coding & Robotics: Grade 6 - Workbook (Paperback)
R200 Discovery Miles 2 000 Ships in 6 - 10 working days
Coding & Robotics: Grade 4 - Workbook (Paperback): Coding & Robotics: Grade 4 - Workbook (Paperback)
R200 Discovery Miles 2 000 Ships in 6 - 10 working days
Pearson REVISE BTEC Tech Award Digital Information Technology 2022 Practice Assessments Plus (Paperback): Colin Harber Stuart Pearson REVISE BTEC Tech Award Digital Information Technology 2022 Practice Assessments Plus (Paperback)
Colin Harber Stuart
R265 Discovery Miles 2 650 Ships in 9 - 17 working days

Practice Assessments Plus is the smart choice for those revising Component 3 of the BTEC Tech Award in Digital Information Technology (2022). This book contains four full-length practice assessments, helping you to: Prepare by familiarising yourself with the structure and process for completing your assessment Practise by writing responses straight into the book Perfect your external assessment skills, with targeted hints, guidance and support for every question, along with answers. Revision is more than Practice Assessments! Make sure you have revised all the essential content for this unit and know what good responses look like with the accompanying Revise BTEC Tech Award Digital Information Technology (2022) Revision Guide. Look out for links to the Revision Guide for further information as you work through these practice assessments.

Coding & Robotics: Grade 5 - Workbook (Paperback): Coding & Robotics: Grade 5 - Workbook (Paperback)
R200 Discovery Miles 2 000 Ships in 6 - 10 working days
Star Wars Coding Projects (Paperback): Jon Woodcock Star Wars Coding Projects (Paperback)
Jon Woodcock; Foreword by Kiki Prottsman
R381 R181 Discovery Miles 1 810 Save R200 (52%) Ships in 10 - 15 working days

Learn to code games and use Scratch, guided by your favourite Star Wars (TM) characters!Star Wars Coding Projects is a step-by-step visual guide to coding fun projects in Scratch and shows you everything you need to know to create cool computer projects, animations, and games. Create your own sprites and use them in your projects. Build your own characters, navigate a spaceship through an asteroid belt, and go on a jetpack adventure. Learn essential coding skills, share your projects with friends, and challenge them to beat your scores. Each project consists of simple, numbered steps that are fully illustrated and easy to follow, with inspiration from Star Wars. Coding games have never been so easy or fun. (c) & TM 2017 LUCASFILM LTD. Used Under Authorization.

Digital Production, Design and Development T Level: Core (Paperback): Sonia Stuart, Maureen Everett Digital Production, Design and Development T Level: Core (Paperback)
Sonia Stuart, Maureen Everett
R1,208 Discovery Miles 12 080 Ships in 9 - 17 working days

Tackle the core component of the Digital Production, Design and Development T Level with this comprehensive resource. Written by highly respected authors, Mo Everett and Sonia Stuart, this clear, accessible and thorough textbook will guide learners through the key principles, concepts and terminology, as well as providing the inside track into what it takes to kick-start a career in the Digital world. - Simplify complex topics with summary tables, diagrams, key term definitions and a glossary. - Track and strengthen knowledge by using learning outcomes at the beginning of every unit and 'Test Yourself' questions. - Apply knowledge and understanding across 100s of engaging activities and research tasks. - Prepare for exams and the employer-set project using practice questions and project practice exercises. - Get ready for the workplace with industry tips and real-world examples. - Be guided through the course by expert authors Mo Everett and Sonia Stuart, who draw on their extensive industry and teaching experience.

Die Gevaarlikste Speletjie Op Aarde (Afrikaans, Paperback): Hugo De Wet Die Gevaarlikste Speletjie Op Aarde (Afrikaans, Paperback)
Hugo De Wet
R180 R161 Discovery Miles 1 610 Save R19 (11%) Ships in 5 - 10 working days

Mario is die skool se rekenaarspeletjiekampioen. Maar wanneer hy deur 'n eienaardige nuwe speletjie weggevoer word na die kuberruim, moet hy veg vir sy lewe. 'n Geheimsinnige wese genaamd Gigabyte verduidelik dat hy na die sewe wonders van die antieke wêreld moet reis om ses goue muntstukke te vind, voordat hy kan terugkeer huis toe. Lewensgevaarlike uitdagings wag op hom . . . 'n Kiesjoueieavontuurstorie propvol avontuur en naelbytaksie!

Digital T Level: Digital Support Services and Digital Business Services (Core) (Paperback): Sonia Stuart, Maureen Everett Digital T Level: Digital Support Services and Digital Business Services (Core) (Paperback)
Sonia Stuart, Maureen Everett
R1,268 Discovery Miles 12 680 Ships in 9 - 17 working days

Tackle the core elements of the Digital Support Services or Digital Business Services T Level with this comprehensive resource. Written by highly respected authors, Mo Everett and Sonia Stuart, this clear, accessible and thorough textbook will guide learners through the key principles, concepts and terminology, as well as providing the inside track into what it takes to kick-start a career in the Digital world. - Simplify complex topics with summary tables, diagrams, key term definitions and a glossary. - Track and strengthen knowledge by using learning outcomes at the beginning of every unit and 'Test Yourself' questions. - Apply knowledge and understanding across 100s of engaging activities and research tasks. - Prepare for exams and the employer-set project using practice questions and project practice exercises. - Get ready for the workplace with industry tips and real-world examples. - Be guided through the course by expert authors Mo Everett and Sonia Stuart, who draw on their extensive industry and teaching experience. The Digital Support Services and Digital Business Services route core elements are covered in this Student Textbook. We have released the Digital Support Services pathway core elements online, for free. Visit www.hoddereducation.co.uk/digitalsupportservices/pathwaycore to learn more.

Pearson Edexcel International GCSE (9-1) ICT Student Book (Paperback, Student Ed): Pete Bell Pearson Edexcel International GCSE (9-1) ICT Student Book (Paperback, Student Ed)
Pete Bell
R1,286 Discovery Miles 12 860 Ships in 9 - 17 working days

The Edexcel International GCSE (9-1) ICT Student Book provides comprehensive coverage of the new specification and is designed to supply students with the best preparation possible for the examination. These new resource also have international relevance and support at their core. Learning is embedded with differentiated exercises and exam practice throughout. Provides free access to an ActiveBook, a digital version of the Student Book, which can be accessed online, anytime, anywhere supporting learning beyond the classroom. Transferable skills, needed for progression into higher education and employment, are signposted allowing students to understand, and engage with, the skills they're gaining. Reviewed by a language specialist to ensure the book is written in a clear and accessible style for students whose first language may not be English. Glossary of key terminology. Teacher support materials available online. Available: August-September 2017

Level 1/Level 2 Cambridge National in Creative iMedia (J834) (Paperback): Kevin Wells, Sarah McAtominey, Judi Brown Level 1/Level 2 Cambridge National in Creative iMedia (J834) (Paperback)
Kevin Wells, Sarah McAtominey, Judi Brown
R1,014 Discovery Miles 10 140 Ships in 9 - 17 working days

Trust highly experienced teachers and authors Judi Brown, Sarah McAtominey and Kevin Wells to guide learners through the redeveloped Level 1/Level 2 Cambridge National in Creative iMedia (J834). This thorough, accessible and OCR-endorsed introduction to the Creative iMedia industry will develop your learners' understanding of the core examined content and boost the skills required to tackle the NEA with confidence. This OCR-endorsed textbook is: - Comprehensive. Gain in-depth knowledge of the examined unit with clear explanations of every concept and topic, and develop the skills and understanding for the practical non-examined units, each of which is covered in detail. - Accessible, reliable and trusted. Structured to match the specification and provide the information required to build knowledge, understanding and skills across accessible and easy-to-use chapters and learning features. - Designed to support you. Boost confidence when preparing for assessment with plenty of activities and practice questions. - Your go-to guide. Expert authors have carefully designed tasks and activities to build your skills and aid progression, and written questions to assess your understanding.

Cambridge Lower Secondary Computing 9 Student's Book (Paperback): Tristan Kirkpatrick, Pam Jones, Ben Barnes, Margaret... Cambridge Lower Secondary Computing 9 Student's Book (Paperback)
Tristan Kirkpatrick, Pam Jones, Ben Barnes, Margaret Debbadi
R884 Discovery Miles 8 840 Ships in 9 - 17 working days

We are working with Cambridge International to gain endorsement for this forthcoming series. Deliver an exciting computing course for ages 11-14, building on students' existing computing skills and experience whilst demonstrating new concepts, with practice opportunities to ensure progression. - Recap and activate students' prior knowledge with 'Do you remember?' panels and introduce more advanced skills with 'Challenge yourself!' tasks. - Allow students to demonstrate their knowledge creatively with engaging end of unit projects that apply skills and concepts in a range of different contexts. - Develop computational thinking with an emphasis on broadening understanding throughout the activities. - Provide clear guidance on e-safety with a strong focus throughout. Contents Introduction 1 Presenting choices: combining constructs 2 Design your own network: shape and size 3 Coding and testing: game development for the Micro:bit 4 Drilling down: How the processor processes 5 Big data modelling and analysis: databases and spreadsheets 6 An array of skills: expert storytelling Glossary Index

Minecraft Survival Sticker Book - An Official Minecraft Book From Mojang (Paperback): Mojang AB Minecraft Survival Sticker Book - An Official Minecraft Book From Mojang (Paperback)
Mojang AB 1
R265 R243 Discovery Miles 2 430 Save R22 (8%) Ships in 9 - 17 working days

The only official sticker book created in collaboration with Mojang!

Take your first steps into the Overworld, and learn all about the perils that await with this official Mojang activity book, filled with survival tips, secret tricks and hundreds of stickers.

Discover which hostile mobs are best avoided, learn how to build an epic base, and find out where to locate the best blocks and items by completing the exciting activities inside. With so much to do, there’s enough to keep young Minecrafters busy for hours!

Collect all of the official Minecraft books to become the best Minecrafter you can be:

Minecraft Guide to Exploration

Minecraft Guide to Creative

Minecraft Guide to Redstone

Minecraft Guide to The Nether and the End

Minecraft Mobestiary

Minecraft Survival Tin

Minecraft The Survivors' Book of Secrets

Minecraft: Exploded Builds: Medieval Fortress

Minecraft Blockopedia

Mojang is the Swedish video game developer that introduced the world to Minecraft, the gaming sensation built upon blocks. Markus ‘Notch’ Persson founded the company so that he could give up his day job and go into full-time Creative Mode with his best friend Carl Manneh. The alpha version of Minecraft was launched in 2009, and the official game went on sale in 2011. Since then 70 million copies have been sold. It is now the third best-selling video game of all time. Mojang HQ has also developed Scrolls, Cobalt, and Crown and Council. Mojang was bought by Microsoft in 2014, but remains the hub of the Minecraft empire.

My Revision Notes: OCR A Level Computer Science: Second Edition (Paperback): George Rouse, Jason Pitt, Sean O'byrne My Revision Notes: OCR A Level Computer Science: Second Edition (Paperback)
George Rouse, Jason Pitt, Sean O'byrne
R717 Discovery Miles 7 170 Ships in 9 - 17 working days

Set your students on track to achieve the best grade possible with My Revision Notes: OCR A Level Computer Science. Our clear and concise approach to revision will help students learn, practise and apply their skills and understanding. Coverage of key content is combined with practical study tips and effective revision strategies to create a guide that can be relied on to build both knowledge and confidence. With My Revision Notes: OCR A Level Computer Science, students can: > Consolidate knowledge with clear, focused and relevant content coverage, based on what examiners are looking for > Develop understanding with self-testing - our regular 'Now test yourself,' tasks and answers will help commit knowledge to memory > Improve technique through exam-style practice questions, expert tips and examples of typical mistakes to avoid > Identify key connections between topics and subjects with our 'Learning links' focus > Plan and manage a successful revision programme with our topic-by-topic planner, new exam breakdown feature, user-friendly definitions throughout and questions and answers online

Cambridge Primary Computing Learner's Book Stage 2 (Paperback): Roland Birbal, Michele Taylor, Nazreen Mohammed, Michelle... Cambridge Primary Computing Learner's Book Stage 2 (Paperback)
Roland Birbal, Michele Taylor, Nazreen Mohammed, Michelle Koon Koon, Carissa Gookool
R707 Discovery Miles 7 070 Ships in 9 - 17 working days

This title has been endorsed by Cambridge Assessment International Education. Help learners develop essential computing skills with an approach that uses real-life examples, reinforces key vocabulary and provides opportunities to learn, practise and apply throughout. - Encourage learners to become confident in working with information and ideas of their own and those of others with discussion tasks, as well as with What can you do? panels at the end of each unit for self-assessment. - Provide a clear pathway through the learning objectives with Practise tasks in each unit, as well as Go further and Challenge yourself! panels with questions designed to support differentiation. - Recap and activate learners' prior knowledge with Do you remember? activities and introduce new computing skills with Learn and Practise tasks. Contents How to use this book Term 1 Unit 1 Be a game developer Unit 2 Be a data analyst Unit 3 Computers and their functions Term 2 Unit 4 Be an animator Unit 5 Devices and networks Unit 6 Be a designer Unit 7 Be a data scientist Term 3 Unit 8 Be an artist Unit 9 Connected and sharing Unit 10 Be a storyteller Unit 11 Computers and robots Glossary

AI for Beginners - (10 - 13 years) (Hardcover): Rachel Firth, Rose Hall AI for Beginners - (10 - 13 years) (Hardcover)
Rachel Firth, Rose Hall; Illustrated by Hylton Warburton
R309 R287 Discovery Miles 2 870 Save R22 (7%) Ships in 9 - 17 working days

Artificial Intelligence is all about humans asking computers and other machines to think and even behave like humans, and to take on jobs that people find too difficult or too boring. But how do you actually define the term? What exactly can machines with AI already do, and what might they be able to do in the future?

AI For Beginners answers all the questions - where answers exist - and raises debating points at every turn about what it all means. Should we be asking machines to do creative tasks, such as writing and illustrating books? Do we need to worry if intelligent machines need to be treated like people? Is there a chance that machines might take over the world, either by accident or on purpose? Is there any point going to school and doing homework if computers can do it all for us, and better?

Computer Science Education - Perspectives on Teaching and Learning in School (Hardcover): Sue Sentance, Erik Barendsen, Nicol R... Computer Science Education - Perspectives on Teaching and Learning in School (Hardcover)
Sue Sentance, Erik Barendsen, Nicol R Howard, Carsten Schulte
R2,704 Discovery Miles 27 040 Ships in 10 - 15 working days

Drawing together the most up-to-date research from experts all across the world, the second edition of Computer Science Education offers the most up-to-date coverage available on this developing subject, ideal for building confidence of new pre-service and in-service educators teaching a new discipline. It provides an international overview of key concepts, pedagogical approaches and assessment practices. Highlights of the second edition include: - New sections on machine learning and data-driven (epistemic) programming - A new focus on equity and inclusion in computer science education - Chapters updated throughout, including a revised chapter on relating ethical and societal aspects to knowledge-rich aspects of computer science education - A new set of chapters on the learning of programming, including design, pedagogy and misconceptions - A chapter on the way we use language in the computer science classroom. The book is structured to support the reader with chapter outlines, synopses and key points. Explanations of key concepts, real-life examples and reflective points keep the theory grounded in classroom practice. The book is accompanied by a companion website, including online summaries for each chapter, 3-minute video summaries by each author and an archived chapter on taxonomies and competencies from the first edition.

Godot Learning GDScript the Fun Way (Hardcover): Michael McGuire Godot Learning GDScript the Fun Way (Hardcover)
Michael McGuire
R1,408 Discovery Miles 14 080 Ships in 10 - 15 working days
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