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Books > Children's & Educational > Technology & applied sciences > Computing & information technology
Letoto la padiso tsa Kagiso ke la dingolwa tsa Aforika Borwa tse
hlophiseditsweng mohato wa mathomo (Kereiti R-3). Le fumaneha ka
dipuo tse latelang: English, Afrikaans, Siswati, Xitsonga,
Tshivenda, IsiZulu, Sesotho, IsiXhosa, Setswana, Sepedi le
IsiNdebele. Ditshwantsho tse takilweng ka bokgabane le ka
mebalabala di thusa baithuti tswelopeleng ya ho ruteha ha bona.
Kagiso readers is a South African graded reading scheme for the
foundation phase (Grades R-3). It is available in the following
languages: English, Afrikaans, Siswati, Xitsonga, Tshivenda,
IsiZulu, Sesotho, IsiXhosa, Setswana, Sepedi and IsiNdebele.
Colourful and beautifully illustrated, the Kagiso readers enable
learners to develop literacy incrementally.
Use your big monkey brain to do things that even your teachers
can't do. With these books, you will talk to computers, create
games, draw pictures and find information. Come on, code monkeys -
let's write some code!
From building cars to exploring the solar system, 'Robotics' looks
at the great combination that robots have made to industry and
science through their remarkable efficiency and ability to perform
difficult and dangerous tasks.
An easy, step-by-step guide to enable YOU to draw Fortnite's most
iconic Outfits, weapons, accessories, and more, brought to you by
Epic Games and featuring the authentic Fortnite holographic seal.
Think the intricate designs in Fortnite look difficult to
reproduce? Think again. This all-new collection breaks down each
drawing into simple, step-by-step stages, zeroing in on the details
and providing expert tips and hints along the way. Armed with
nothing more than a pencil and paper, YOU TOO can create drawings
that will strike fear into your enemies. LET'S DO IT! * From Peely
to Rippley, Black Shield to Bonesy, Lavawing to Laser Chomp, HOW TO
DRAW: VOLUME 2 is crammed full of your favorite Fortnite items *
Featuring a drawing tutorial intro to help you brush up on your
techniques, plus helpful tips and hints throughout * Aimed at a
range of abilities, progressing from easier sketches to more
challenging designs
Providing guidance that helps students practice and troubleshoot
their exam technique,these books send them into their exam with the
confidence to aim for the best grades. - Enables students to avoid
common misconceptions and mistakes by highlighting them throughout
- Builds students' skills constructing and writing answers as they
progress through a range of practice questions - Allows students to
mark their own responses and easily identify areas for improvement
using the answers in the back of the book - Helps students target
their revision and focus on important concepts and skills with key
objectives at the beginning of every chapter - Ensures that
students maximise their time in the exam by including examiner's
tops and suggestions on how to approach the questions This title
has not been through the Cambridge International endorsement
process.
Prepared and tested by practicing teachers, this book guides
primary staff to Internet sites of value to the national curriculum
Key Stages 1 and 2. It provides not only practical activities and
tasks, but also "how to" information and advice on developing and
supporting class activities. With all teachers now being offered
ICT training, this book supports staff in discovering ways to use
ICT appropriately and successfully in the classroom.
Completing an A Level Computer Science project is a huge
undertaking for any student regardless of their competence in
programming. The key to success is to plan and write a strong
report, evidencing what has been carried out. Tackling A Level
projects in Computer Science for AQA 7517 is the essential student
guide for completing the project and, in particular, the report,
with confidence and independence. It contains clear and concise
instruction and examples of what needs to be included. From how to
generate initial ideas and choose end users, to how to evidence
your final product; this book covers it all. This guide does not
specifically teach programming and is therefore suitable for use
with any language or project idea being undertaken. With important
tips and advice based on the author's intimate experience with
Computer Science projects, this will help to keep a project's
progress on track. Finally, a guide that can help students to
submit their final project with confidence before the deadline.
Specifically designed for busy teachers who have responsibility for co-ordinating a subject area within their primary school. Each volume in the series conforms to a concise style, while providing a wealth of tips, case studies and photocopiable material that teachers can use immediately. There are special volumes dedicated to dealing with OFSTED, creating whole school policy and the demands of co-ordinating several subjects within a small school. The entire set of 16 volumes is available. eBook available with sample pages: 0203030311
Packed with expert tips, cheats, and hacks on redstone. With over
one hundred screenshots, Hacks for Minecrafters: Redstone shows
exactly how the experts wield redstone power, and how you can
construct some classic and crazy contraptions and machines.
Detailed step-by-step illustrated guides will let every player use
redstone to defend their buildings in inventive ways.
Steve and his friends have to work out who the real enemy is before
they can win this battle. Nobody can go to bed without risking
death and a new army of rainbow griefers are on their trail. How
can they save the village - and themselves?
The Kagiso readers series is an illustrated graded reading scheme
for the foundation phase, which presents a range of situations and
contexts authentically and realistically. These readers will enable
learners to develop literacy skills incrementally and with
confidence to motivate them to read further. Reading is integrated
with other aspects of language, thus developing listening,
speaking, writing, thinking and reasoning skills, as well as
language structure and usage. Available in the following languages:
English, Afrikaans, Siswati, Sesotho, Xitsonga, Tshivenda, IsiZulu,
IsiXhosa, Setswana, Sepedi, IsiNdebele.
What does is it mean for girls of color to become techno-social
change agents--individuals who fuse technological savvy with a deep
understanding of society in order to analyze and confront
inequality? Kimberly A. Scott explores this question and others as
she details the National Science Foundation-funded enrichment
project COMPUGIRLS. This groundbreaking initiative teaches tech
skills to adolescent girls of color but, as importantly, offers a
setting that emphasizes empowerment, community advancement, and
self-discovery. Scott draws on her experience as an architect of
COMPUGIRLS to detail the difficulties of translating participants'
lives into a digital context while tracing how the program evolved.
The dramatic stories of the participants show them blending newly
developed technical and communication skills in ways designed to
spark effective action and bring about important change. A
compelling merger of theory and storytelling, COMPUGIRLS provides a
much-needed roadmap for understanding how girls of color can find
and define their selves in today's digital age.
From the fun to the fearsome, discover the best Outfits in the ONLY
official collector's guide from Epic Games, including exclusive
concept art and insights from legendary gamers and featuring the
authentic Fortnite holographic seal. What do you have in your
locker? Keep track of your Outfits and find new favorites in the
only official collector's guide from Epic Games! Whether you choose
to be Wild Card or Whiplash, Beef Boss or Burnout, your look says a
lot about you. Take one last look in the mirror and LET'S GO! KEEP
TRACK OF YOUR FAVORITES: Look back on Fortnite's most popular
Outfits and make note of the rare ones you might have missed in the
first seven seasons! PEEK BEHIND THE SCENES: Learn the stories
behind your favorite Outfits and admire Epic's exclusive concept
art! HEAR FROM THE LEGENDS THEMSELVES: Find out what well-known
gamers think of your favorite Outfits. BE COOL AND CUSTOMIZE:
Discover all of the contrails, gliders, harvesting tools, and back
bling you need to complete your look!
A simple user-friendly book which helps complete beginners of all
ages get started using the web languages, HTML, CSS and JavaScript.
After finishing this book, readers will have built their own
website from scratch. With step-by-step instructions at every stage
and quirky illustrations throughout.
Discover how your everyday tech works while developing your coding
skills! Sound and video are everywhere! You can watch and listen on
your phone, on your tablet, but can you create them with code and
how are they added to websites? Let's take a look inside how these
work and learn to code our own in Create the Code: Sound and Video.
Using Scratch and HTML, you'll create a simple music sequencer,
code some sound effects and even embed videos into web pages. Each
book in the Create the Code series explains the key computer code
and systems that are used to create and control the tech you use
everyday such as the Internet, your smartphone, music and films and
your apps. Step-by-step activities teach you how to create your own
versions on screen with code The series uses Scratch, HTML and
JavaScript as the coding languages Author Max Wainewright is a
leading authority on teaching kids to code. Perfect for coders aged
9 and up.
Discover how your everyday tech works while developing your coding
skills! Smartphones have become an extension of ourselves. We
couldn't live without them. But how do they work? What's inside
them and how are the apps we rely on so much created and designed?
These are the topics explored in Create the Code: Smartphones.
You'll also learn to code your own apps using Scratch and MIT's App
Inventor: create emojis, code a web browser and make your own
selfie filter app! Best of all: you'll get to test them on your own
smartphone! Each book explains the key computer code and systems
that are used to create and control the tech you use everyday such
as the Internet, your smartphone, music and films and your apps.
Step-by-step activities teach you how to create your own versions
on screen with code. The series uses Scratch, HTML and MIT's App
Inventor as the coding languages. Author Max Wainewright is a
leading authority on teaching kids to code. Perfect for coders aged
9 and up.
Easy introduction for young children to the terms and nature of
coding. Fun and engaging style with colourful illustrations. Makes
the science of coding simple and relevant.|Easy introduction for
young children to the terms and nature of coding. Fun and engaging
style with colourful illustrations. Makes the science of coding
simple and relevant.
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