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Books > Children's & Educational > Technology & applied sciences > Computing & information technology

Become an App Inventor: The Official Guide from MIT App Inventor - Your Guide to Designing, Building, and Sharing Apps... Become an App Inventor: The Official Guide from MIT App Inventor - Your Guide to Designing, Building, and Sharing Apps (Paperback)
Karen Lang, Selim Tezel, Mit App Inventor Project, MIT Computer Science and Artificial Intelligence Laboratory
R305 R238 Discovery Miles 2 380 Save R67 (22%) Ships in 5 - 17 working days

DESIGN, BUILD AND SHARE YOUR OWN APPS - NO EXPERIENCE NECESSARY! Design, build and share your own apps with the official guide from MIT App Inventor. Follow simple step-by-step instructions for six different projects using MIT's free App Inventor website, and you can make a maze game, a translation game and even a personalized chat app! Use what you've learned to come up with your own ideas, then download your new apps to a phone or table, and share them with friends! Along the way, you'll hear stories of young app inventors from all over the world, who are using MIT App Inventor to create amazing apps that solve real-life problems. Learn, invent and change the world!

Teaching and Using ICT in Secondary Schools (Hardcover): Terry Russell Teaching and Using ICT in Secondary Schools (Hardcover)
Terry Russell
R3,882 Discovery Miles 38 820 Ships in 12 - 17 working days

The coverage of this book will provide an ideal text for use during departmental meetings for all curriculum subjects where ICT is an issue. It can also be used as a reference text for school based mentors taking part in the teacher training process. As well as discussing the effective teaching of ICT as a curriculum subject, the author uses sample case studies to illustrate the wider role at Key Stages 3 and 4, for GCSE and for post-16 in the form of VCE. He also advises on the teacher training process; the primary/secondary transfer; issues related to interface design; hardware and software provision; and the assessment, recording and reporting of ICT capability. This book will appeal to a wide range of target readerships: trainees taking PGCE courses to become specialist ICT teachers as well as other PGCE trainees, as they all have to meet statutory ICT standards; practicing secondary teachers, whether specialists in ICT or other subjects, who need to use ICT in their teaching; and secondary mentors with ICT as a major part of their responsibility.

Coding + Math - Strengthen K-5 Math Skills with Computer Science (Paperback): Nicol R Howard, Keith Howard Coding + Math - Strengthen K-5 Math Skills with Computer Science (Paperback)
Nicol R Howard, Keith Howard
R904 R839 Discovery Miles 8 390 Save R65 (7%) Ships in 10 - 15 working days

How-to books related to computer science (CS) and teaching CS in K-12 environments are often either step-by-step guides or reference books, with little or no connection to pedagogy. By contrast, Coding Math offers the analytical foundation teachers need to inform their practice, specifically in mathematics. This book will serve as a deep dive into CS integration for elementary teachers, providing guidelines for designing integrated CS/math curricula through case studies and practical examples. Grounded in research, the book's mini-lessons contrast visual-based coding with text-based programming and provide guidance in the selection and creation of lessons, instructional materials and CS platforms to help educators prepare students for the careers of the future.

Computing and ICT in the Primary School - From pedagogy to practice (Paperback, 2nd edition): Gary Beauchamp Computing and ICT in the Primary School - From pedagogy to practice (Paperback, 2nd edition)
Gary Beauchamp
R993 Discovery Miles 9 930 Ships in 12 - 17 working days

Now fully updated to reflect recent changes in the curriculum, Computing and ICT in the Primary School encourages teachers, and pupils, to realise the potential of a full range of ICT and computing resources. Tackling computing head on, this book enables trainee and experienced teachers to better understand what computing is and how to use ICT effectively in teaching and learning. It is not a 'how to' guide or a collection of lesson plans, but instead balances research-based theory with everyday experiences, challenging readers to understand teaching methods and how they translate into a range of suitable teaching and learning strategies using ICT. This book offers primary teachers the knowledge, skills and confidence to plan, teach and assess creatively to enhance learning across the whole curriculum. This second edition includes updates of all chapters and completely new chapters on: * mobile technologies * social media, and * modern foreign languages. Gary Beauchamp places theory and practice hand in hand, providing a uniquely relatable resource based on his own teaching practice, classroom experience and research. This text is crucial reading for both serving teachers and those in training on undergraduate and PGCE courses, Education Studies courses and MA (Ed) programmes.

Hacks for Minecrafters: Mods (Paperback): Megan Miller Hacks for Minecrafters: Mods (Paperback)
Megan Miller 1
R221 R184 Discovery Miles 1 840 Save R37 (17%) Ships in 12 - 17 working days

Packed with expert tips, cheats and hacks - learn everything about mods so that you can really make your Minecraft world your own! Tips include: * How to install mods * A guide to the best mods you can get * Mods o' magic * Playing with mod packs * And much, much more! Mods can alter gameplay, make your game run faster, add new mobs and even create entirely new dimensions. With over one hundred screenshots and step-by-step illustrated guides, this guide will take your Minecrafting to the next level! This book is not authorized or sponsored by Microsoft Corp., Mojang AB, Notch Development AB or Scholastic Inc., or any other person or entity owning or controlling rights in the Minecraft name, trademark, or copyrights.

The Really Useful Book of ICT in the Early Years (Hardcover): Harriet Price The Really Useful Book of ICT in the Early Years (Hardcover)
Harriet Price
R3,457 Discovery Miles 34 570 Ships in 12 - 17 working days

Practitioners and students wishing to know how very young children develop an awareness of ICT will find this text invaluable. ICT has arguably one of the biggest impacts on every-day 21st century life, so its inclusion in the Early Years Foundation Stage curriculum reflects the need to encourage forward-looking practice in classrooms and nurseries. This book enables you to help young children develop their knowledge, understanding and skill in the use of ICT, with chapters from contributors with a wide range of practical experience. Full of ideas and new thinking, this practical guide shows you how to: promote independence in children's use of ICT through resources like digital cameras and role-play toys. explore the nature of creativity through ICT, using it to support the more traditional areas of art, music, dance and writing use ICT to enhance the physical and sensory aspects of outdoor learning experiences. harness the potential of ICT in reaching children with a variety of different learning needs, particularly those with profound and multiple learning difficulties, or autistic spectrum disorders. value children's home experiences of ICT and build on what they already know, and how to work with parents in developing their child's ICT capability. ICT can underpin all areas of learning for young children; this highly practical, inspirational and informative text is therefore relevant to all practitioners and students training in Early Years education.

How to Teach Computer Science: Parable, practice and pedagogy (Paperback): Alan J. Harrison How to Teach Computer Science: Parable, practice and pedagogy (Paperback)
Alan J. Harrison
R642 R520 Discovery Miles 5 200 Save R122 (19%) Ships in 12 - 17 working days

This book is for new or aspiring computer science teachers wishing to improve their subject knowledge and gain confidence in the classroom. And it's for experienced computer science teachers who wish to hone their practice, in particular in the areas of explicit instruction, tackling misconceptions and exploring pedagogical content knowledge. You will read some of the backstory to our subject - the "hinterland" - those fascinating journeys into history that make the subject come alive and place it in historical context. These stories will help you to enrich your lessons, cement core knowledge, develop cultural capital and help you excite a life-long love for the subject. We will go beyond the mark scheme to explore the subject knowledge behind the answers, giving you the confidence to discuss the field in greater depth, enabling you to use explicit instruction methods: presenting skills and concepts clearly and directly enabling student mastery. We will explore misconceptions that arise when teaching our subject, so you can "head them off at the pass". And we will look at teaching ideas - the pedagogical content knowledge (PCK) - exploring the helpful analogies, questions and activities that work for each topic: practices that can be lifted and dropped straight into the classroom to immediately enhance your teaching. Trainee or pre-service teachers, NQTs and early-career teachers will find this book invaluable, experienced teachers will find it inspiring, and all will benefit from a fresh look at the hinterland and subject pedagogy that makes computer science a fascinating subject to teach.

Math Fun for Minecrafters: Grades 3-4 (Paperback): Sky Pony Press Math Fun for Minecrafters: Grades 3-4 (Paperback)
Sky Pony Press; Illustrated by Amanda Brack
R334 Discovery Miles 3 340 Ships in 12 - 17 working days

What can make learning math fun? Boys and girls learning it with Minecraft! Math Fun for Minecrafters: Grades 3-4 features well-loved video game characters and concepts to develop third and fourth grade math skills. Colorfully-illustrated word problems, charts, math facts pages, and secret messages help kids reach the math goals set in the National Common Core standards for third and fourth grade. Young gamers will enjoy Minecraft-themed lessons in: Fractions Analyzing geometric shapes Calculating area and perimeter Multiplication and division, and more! With diamond swords, suits of armor, zombies, and magical potions to guide them through each problem, even the most reluctant learner will be game for these challenges.

Learn to Code Practice Book 3 (Paperback): Claire Lotriet Learn to Code Practice Book 3 (Paperback)
Claire Lotriet
R348 Discovery Miles 3 480 Ships in 12 - 17 working days

Consolidate coding skills and knowledge with engaging practice books for ages 7-11 containing easy-to-follow activities and projects, supported by accompanying teacher's notes. - Save time with 12 step-by-step activities per book across a range of applications, covering key requirements of the computing curriculum. - Embed and practice coding skills with creative activities and manageable pupil led projects suitable for use as standalone practice books, or to consolidate knowledge from Switched on Computing. - Stretch and challenge more able pupils with open ended activities - Teach lessons of the highest quality whatever your expertise with comprehensive teacher's notes. Book 3 for ages 9-10 covers Kodu, Snap! and Logo

Music Technology and Education - Amplifying Musicality (Hardcover, 2nd edition): Andrew Brown Music Technology and Education - Amplifying Musicality (Hardcover, 2nd edition)
Andrew Brown
R4,311 Discovery Miles 43 110 Ships in 12 - 17 working days

Music Technology in Education lays out the principles of music technology and how they can be used to enhance musical teaching and learning in primary and secondary education. Previously published as "Computers in Music Education," this second edition has been streamlined to focus on the needs of today s music education student. It has been completely updated to reflect mobile technologies, social networks, rich media environments, and other technological advances. Topics include:

  • Basic audio concepts and recording techniques
  • Enhanced music instruction with interactive systems, web-based media platforms, social networking, and musicianship software
  • Administration and management of technology resources
  • Distance education and flexible learning

"

Music Technology in Education" provides a strong theoretical and philosophical framework for examining the use of technology in music education while outlining the tools and techniques for implementation in the classroom. Reflective Questions, Teaching Tips, and Suggested Tasks link technology with effective teaching practice. The companion website provides resources for deeper investigation into the topics covered in each chapter, and includes an annotated bibliography, website links, tutorials, and model projects. "

Music Technology and Education - Amplifying Musicality (Paperback, 2nd edition): Andrew Brown Music Technology and Education - Amplifying Musicality (Paperback, 2nd edition)
Andrew Brown
R1,751 Discovery Miles 17 510 Ships in 12 - 17 working days

Music Technology in Education lays out the principles of music technology and how they can be used to enhance musical teaching and learning in primary and secondary education. Previously published as "Computers in Music Education," this second edition has been streamlined to focus on the needs of today s music education student. It has been completely updated to reflect mobile technologies, social networks, rich media environments, and other technological advances. Topics include:

  • Basic audio concepts and recording techniques
  • Enhanced music instruction with interactive systems, web-based media platforms, social networking, and musicianship software
  • Administration and management of technology resources
  • Distance education and flexible learning

"

Music Technology in Education" provides a strong theoretical and philosophical framework for examining the use of technology in music education while outlining the tools and techniques for implementation in the classroom. Reflective Questions, Teaching Tips, and Suggested Tasks link technology with effective teaching practice. The companion website provides resources for deeper investigation into the topics covered in each chapter, and includes an annotated bibliography, website links, tutorials, and model projects. "

Ash's Quest: The Essential Handbook (Pokemon) (Hardcover): Simcha Whitehill Ash's Quest: The Essential Handbook (Pokemon) (Hardcover)
Simcha Whitehill 1
R263 Discovery Miles 2 630 Ships in 5 - 7 working days

Discover how it all began with this updated and extended edition of the top-selling 2015 Official Adventure Guide: Ash's Quest from Kanto to Kalos! Inside this book, you'll learn all about iconic Pokemon Master Ash Ketchum and his quest. Join Ash and his beloved Pikachu as they travel through all known regions of the Pokemon world, meeting and battling hundreds of amazing new Pokemon. Includes 32 pages of new material detailing Ash's latest adventures in the newest region, Alola.

Oxford International Primary Computing Teacher Guide / CPT Bundle Levels 1-3 (Paperback, 2nd Revised edition): Alison Page,... Oxford International Primary Computing Teacher Guide / CPT Bundle Levels 1-3 (Paperback, 2nd Revised edition)
Alison Page, Karl Held, Diane Levine, Howard Lincoln
R1,229 R1,093 Discovery Miles 10 930 Save R136 (11%) Ships in 6 - 10 working days

Teach computing with confidence, whatever your level of subject knowledge. A component of the Oxford International Primary Computing series, Teacher's Guide (levels 1-3) gives you the tools you need to grow students' digital literacy and develop their computational thinking and programming competence. Providing support at every level, this guide provides expert guidance and support for delivering compelling lessons at every level. Within each stage, key concepts are covered to give learners not only the skills they need to use technology effectively, but also the knowledge in how to do so creatively, safely and collaboratively.

Using Digital Technology (Hardcover): Steffi Cavell-Clarke Using Digital Technology (Hardcover)
Steffi Cavell-Clarke
R391 R319 Discovery Miles 3 190 Save R72 (18%) Ships in 9 - 15 working days

Could you program a toaster Make a phone call on a watch Stop a thief from stealing your identity With computers we can do all this and more. Learn about our digital lives from staying safe online to understanding a computer's languages and discover how computers store and use our information in Computers and Coding. This series uses engaging imagery and simple information to equip young readers with the digital skills they need to live and learn in a virtual world.l|Could you program a toaster Make a phone call on a watch Stop a thief from stealing your identity With computers we can do all this and more. Learn about our digital lives from staying safe online to understanding a computer's languages and discover how computers store and use our information in Computers and Coding. This series uses engaging imagery and simple information to equip young readers with the digital skills they need to live and learn in a virtual world.l

Introducing Computing - A guide for teachers (Hardcover): Lawrence Williams Introducing Computing - A guide for teachers (Hardcover)
Lawrence Williams
R4,157 Discovery Miles 41 570 Ships in 12 - 17 working days

This timely new text provides an accessible introduction to teaching Computing, and computer programming. Specifically designed for non-specialists who need to develop new skills in Computing in order to meet the new curriculum requirements, it offers a useful guide to the subject, alongside worked examples of good practice.

Packed full of practical advice, the book examines different approaches to introducing children from age 5 to Computing, and describes a wide range of tried and tested projects that have been proven to work in schools. Including case studies and a glossary of key terms, it covers:

  • The key concepts in Computing and computational thinking
  • Using personal learning networks, social media and the 'wiki curriculum' to develop higher thinking skills and desirable learner characteristics
  • Links to the curriculum at Key Stages 1, 2 and 3
  • Practical ways to develop children s Computing skills alongside creative writing, art and music
  • Gaming and computer science

Featuring a companion website www.literacyfromscratch.org.uk with extensive support materials, examples of pupils work, links to software and downloadable lesson plans, this is an essential text for all teachers and trainees who are responsible for the new Computing curriculum."

Introducing Computing - A guide for teachers (Paperback): Lawrence Williams Introducing Computing - A guide for teachers (Paperback)
Lawrence Williams
R979 Discovery Miles 9 790 Ships in 12 - 17 working days

This timely new text provides an accessible introduction to teaching Computing, and computer programming. Specifically designed for non-specialists who need to develop new skills in Computing in order to meet the new curriculum requirements, it offers a useful guide to the subject, alongside worked examples of good practice.

Packed full of practical advice, the book examines different approaches to introducing children from age 5 to Computing, and describes a wide range of tried and tested projects that have been proven to work in schools. Including case studies and a glossary of key terms, it covers:

  • The key concepts in Computing and computational thinking
  • Using personal learning networks, social media and the 'wiki curriculum' to develop higher thinking skills and desirable learner characteristics
  • Links to the curriculum at Key Stages 1, 2 and 3
  • Practical ways to develop children s Computing skills alongside creative writing, art and music
  • Gaming and computer science

Featuring a companion website www.literacyfromscratch.org.uk with extensive support materials, examples of pupils work, links to software and downloadable lesson plans, this is an essential text for all teachers and trainees who are responsible for the new Computing curriculum."

Tricky Riddles for Smart Kids - 333 Difficult But Fun Riddles And Brain Teasers For Kids And Families (Age 8-12) (Paperback):... Tricky Riddles for Smart Kids - 333 Difficult But Fun Riddles And Brain Teasers For Kids And Families (Age 8-12) (Paperback)
Jordan Moore
R273 Discovery Miles 2 730 Ships in 10 - 15 working days
My Revision Notes: CCEA GCSE Digital Technology (Paperback): Siobhan Matthewson, Gerry Lynch, Margaret Debbadi My Revision Notes: CCEA GCSE Digital Technology (Paperback)
Siobhan Matthewson, Gerry Lynch, Margaret Debbadi
R371 Discovery Miles 3 710 Ships in 12 - 17 working days

Exam board: CCEA Level: GCSE Subject: Digital Technology First teaching: September 2017 First exams: Summer 2019 Target success in CCEA GCSE Digital Technology, whichever route you choose, with our proven formula for effective, structured revision. Key coverage of the three examined units - Digital Technology, Digital Development Concepts and Digital Development Practice - is combined with practical tips to create a revision guide that students can rely on to review, strengthen and test their knowledge. With My Revision Notes, every student can: Consolidate subject knowledge by working through clear and focused content coverage. Test understanding and identify areas for improvement with a sample paper included within the book. Improve exam technique through tips written by leading authors and develop an understanding of assessment requirements of the examined units. Get exam ready with extra quick quizzes and answers to the practice questions

The Unofficial Bible for Minecrafters OT & NT - Export Edition (Sleeve set) (Paperback, New Ed): Garrett Romines The Unofficial Bible for Minecrafters OT & NT - Export Edition (Sleeve set) (Paperback, New Ed)
Garrett Romines
R723 R638 Discovery Miles 6 380 Save R85 (12%) Ships in 12 - 17 working days

An amazing new edition - each Testament contains double the stories and both volumes are in a presentation box set. Enter a new world - full of exciting quests, danger, and miracles. Walk into the Garden of Eden and see tumbling waterfalls and lush landscapes; accompany Noah as he builds his ark; see the parting of the Red Sea; watch the blocks of the Jericho walls break apart; witness Jesus perform miracles - all created in Minecraft! Stories from the Bible are retold in block form, capturing the breathtaking adventure of these well-known tales. Since 2009, Minecraft has taken the gaming world by storm. Now hugely popular with children, those familiar with the phenomenon will love this new world and the adventures of God's people. Garrett Romines, and Christopher Miko; skilled in using games and toys to create fun learning environments and products for children, have re-created Bible stories with the famous virtual blocks to produce vibrant, and complex 3-D worlds filled with adventure and using astonishing imagination. The images have been captured and combined with text boxes and speech bubbles to explain the stories for 7-11 year olds.The text is light, but explains the events thoroughly for the age group, and the dialogue includes in-game humour.

Welcome to the World of Sonic (Paperback): Lloyd Cordill Welcome to the World of Sonic (Paperback)
Lloyd Cordill
R209 R173 Discovery Miles 1 730 Save R36 (17%) Ships in 10 - 15 working days
Staying Safe Online (Paperback, New Edition): Louie Stowell Staying Safe Online (Paperback, New Edition)
Louie Stowell 1
R207 R150 Discovery Miles 1 500 Save R57 (28%) Ships in 12 - 17 working days

The internet is full of amazing possibilities but, just like the real world, there are a lot of potential dangers and difficulties too. You need to know what to watch out for and how to protect yourself. Whether you're worried about oversharing on social media or coming across dangerous people, this guide gives you tips and tools to take control and stay safe online.

Super Rabbit Boy Blasts Off!: A Branches Book (Press Start! #5) - Volume 5 (Paperback): Thomas Flintham Super Rabbit Boy Blasts Off!: A Branches Book (Press Start! #5) - Volume 5 (Paperback)
Thomas Flintham; Illustrated by Thomas Flintham 1
R175 R144 Discovery Miles 1 440 Save R31 (18%) Ships in 10 - 15 working days

Super Rabbit Boy always saves the day, but can he save space? Pick a book. Grow a Reader!This series is part of Scholastic's early chapter book line, Branches, aimed at newly independent readers. With easy-to-read text, high-interest content, fast-paced plots, and illustrations on every page, these books will boost reading confidence and stamina. Branches books help readers grow!Help! Meanie King Viking is causing trouble out in space! Super Rabbit Boy knows he can stop him. But can he fly a wobbly Level 1 rocketship, stop an army of space robots, and find King Viking? This latest Press Start! adventure is simply out of this world!With full-color art by Thomas Flintham!

Oxford International Primary Computing: Student Book 4 (Paperback, 2nd Revised edition): Alison Page, Karl Held, Diane Levine,... Oxford International Primary Computing: Student Book 4 (Paperback, 2nd Revised edition)
Alison Page, Karl Held, Diane Levine, Howard Lincoln
R562 R520 Discovery Miles 5 200 Save R42 (7%) Ships in 6 - 10 working days

A complete six-year primary computing course that takes a real-life, project-based approach to teaching young learners the vital computing skills they will need for the digital world. Each unit builds a series of skills towards the creation of a final project, with topics ranging from designing your own robot to programming simple games and designing and creating web pages. Within each stage, key concepts are covered to give learners not only the skills they need to use technology effectively, but also the knowledge in how to do so creatively, safely and collaboratively: A* Understand how modern technology works A* Use a wide range of computer hardware and software for analytical and creative tasks A* Use the internet safely, respectfully, and selectively A* Write computer programs and develop computational thinking

Minecraft: Blockopedia - Updated Edition (Hardcover): Mojang AB, The Official Minecraft Team Minecraft: Blockopedia - Updated Edition (Hardcover)
Mojang AB, The Official Minecraft Team
R1,124 R961 Discovery Miles 9 610 Save R163 (15%) Ships in 10 - 15 working days
Diary of a Minecraft Zombie 13: Friday Night Frights (Hardcover): Zack Zombie Diary of a Minecraft Zombie 13: Friday Night Frights (Hardcover)
Zack Zombie
R473 Discovery Miles 4 730 Ships in 10 - 15 working days

It's Friday the 13th and Herobrine is on a mission to destroy Steve and All of Minecraft.

But can Zombie and his friends help Steve overcome this epic battle? Or, will they get in even more trouble as they embark on another hilarious Minecraft adventure?

Jump into this Zany Minecraft Adventure and Find Out!

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