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Books > Children's & Educational > Technology & applied sciences > Computing & information technology
The Cambridge Exam Success Guide in ICT for IGCSE fully supports
the Cambridge IGCSE ICT syllabus (0417), for first examination in
2023. It is suitable for use alongside the Cambridge Complete ICT
Third Edition series or as a stand-alone resource, helping students
to reach their full potential and achieve their best grades in
exams. The Exam Success Guide brings clarity and focus to exam
preparation and provides targeted exam guidance. Learners can recap
content through easy-to-digest chunks, apply this via targeted
revision activities, review and reflect on their work, and use exam
practice and worked examples to raise their grade. Other resources
available for the Cambridge IGCSE ICT syllabus are a Student Book,
which is at the heart of delivering the course, and a Teacher
Handbook, which offers full lesson planning support.
Help your students learn essential ICT skills, from Microsoft
Office (R) basics to animations and websites. This series brings a
fresh approach to ICT for students from 7 to 14 years old, mapped
to the Cambridge ICT Starters syllabus for examination from 2019.
On Track builds on the document, multimedia, spreadsheet and
database skills learners have developed throughout the series.
They'll use spreadsheets to plan a holiday and create their own
database. Each activity is clearly introduced, with step-by-step
guidance to help learners master new skills. Key words and visual
examples support students' understanding, while tip boxes provide
helpful suggestions. Download source files for the activities from
our website.
Introduce your little computer scientist to the essential coding
basics and turn their everyday world into an extraordinary learning
adventure! Written by an expert, I Can Code: IF/THEN uses simple
text, colorful illustrations, and interactive flaps to help little
ones discover the building blocks of coding all around them! As
they follow along with an adorable story about cause and effect,
they'll explore fundamental concepts like conditions, rules, and
logic-and have fun doing it. Educators are saying every child needs
to know the basics of coding-and this book will get them started as
early as possible!
Help your students learn essential ICT skills, from Microsoft
Office (R) basics to animations and websites. This series brings a
fresh approach to ICT for students from 7 to 14 years old, mapped
to the Cambridge ICT Starters syllabus for examination from 2019.
Initial Steps takes students through working with text, images and
graphs while introducing them to email, searching and programming.
They'll use search engines to help them research topics, write a
group story using email and begin programming using Scratch. Each
activity is clearly introduced, with step-by-step guidance to help
learners master new skills. Key words and visual examples support
students' understanding. Download source files for activities from
our website.
This fun, accessible guide contains instructions on how to build
and play 12 different minigames within Minecraft. It's fun, simple
and perfect for anyone who plays Minecraft with buddies online.
Have you ever wanted to race, quest or even play Battle Royale with
friends in Minecraft? All it takes to make a cool minigame is some
time, some blocks and an online friend or two! The games are
designed to be made in regular Minecraft, with no mods or hacking
needed. They range in difficulty from simple mazes to more complex
race tracks and obstacle courses. Thanks to simple, clear
instructions, building the games is as much fun as making them.
There's also lots of information on how to get Minecraft
multiplayer working, how to get your friends involved, and how to
make sure you're playing safely. The minigames include archery
practice, Battle Royale, obstacle courses, arenas, race courses,
boating challenges, and even sky races.They're perfect for anyone
who wants to play and create at the same time - or for anyone who
loves playing Minecraft with friends.
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Pac-Man
(Hardcover)
Jessica Rusick
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R795
R688
Discovery Miles 6 880
Save R107 (13%)
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Ships in 10 - 15 working days
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Venture into the world of codes and ciphers!
Codes have been used for thousands of years as a way of hiding
important secrets and sending mysterious messages. They are the best
way of sending messages covertly and keeping information safe from
enemies or nosy siblings! Learn about the fiendishly clever codes and
ciphers that have been invented over the years and how even cleverer
people have cracked them. Become an expert in cryptology as you follow
the stories of famous codebreakers and their place in history.
Codebreakers is part of the Mega Bites series, which uncovers the
secrets of history, science, and the natural world. Investigate the
most complicated thing in the universe - your Brain; then journey to
the most mysterious as we dive into a Black Hole; and closer to home,
marvel at the genius of the world's smartest Codebreakers! Whichever
title you pick, you'll get the expert knowledge and fun facts you need
on each topic, with every ebook including illustrations, fun stories,
and anecdotes.
Whether you're watching a movie, bingeing on a classic TV show or
listening to your favourite song, you're probably streaming it.
Videotapes, DVDs and CDs are mostly just memories now. Streaming
puts a world of options at your fingertips when you're at home and,
with a smartphone or tablet, when you're on the go. Find out how
streaming was invented, how it works and what the future might hold
for this part of a high-tech life.
A virtual assistant by any name - Alexa, Siri, whoever - can be a
sweet addition to your home. You might use one for simple jobs like
playing music or streaming podcasts. Or you might use one to
communicate with friends and to remind you about homework while
helping you make your breakfast. Find out how digital assistants
work and what the future might hold for this part of a high-tech
home.
Developed exclusively with the Caribbean Examinations Council, this
Study Guide will provide you with the support to maximise your
performance in CSEC Information Technology. Written by a team of
experts in the syllabus and the examination, this Study Guide
covers all the essential information in an easy-to-use double page
spread format and also with online support. Each topic begins with
key learning outcomes and contains a range of features to enhance
your study of the subject.
Create an inclusive classroom with these fun and accessible
activities for science and computing lessons. Each lesson is
tailored to objectives for children working below National
Curriculum levels and includes a learning objective, the resources
needed, the main activity, a plenary and a consolidation activity
to support children's understanding and engagement. When working
with children, and especially those with SEN, lessons need to meet
their interests as well as their needs by containing visual
stimulus and promoting fine and gross motor skills. The activities
in this book have been specifically designed with this in mind.
Straightforward and practical, it offers 101 creative classroom
activities for teaching Science and Computing to pupils who are
working below national curriculum levels, as well as mapping the
range of additional skills they will acquire.
ScratchJr is a free, introductory computer programming language
that runs on iPads, Android tablets, Amazon tablets, and
Chromebooks. Inspired by Scratch, the wildly popular programming
language used by millions of children worldwide, ScratchJr helps
even younger kids create their own playful animations, interactive
stories, and dynamic games. The Official ScratchJr Book is the
perfect companion to this free app and makes coding easy and fun
for all. Kids learn to program by connecting blocks of code to make
characters move, jump, dance, and sing. Each chapter includes
several activities that build on one another, culminating in a fun
final project. These hands-on activities help kids develop
computational-thinking, problem-solving, and design skills. In each
activity, you ll find: Step-by-step, easy-to-follow directions Ways
to connect the activity with literacy and math concepts Tips for
grown-ups and teachers Creative challenges to take the learning
further By the end of the bo
First Coding introduces children to the basic principles of
programming and computing, from being safe on the internet to their
first steps in computer logic. This series uses easy-to-read text
and colourful images, as well as real examples of code.
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Logic
(Hardcover)
John Wood
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R405
R371
Discovery Miles 3 710
Save R34 (8%)
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Ships in 9 - 17 working days
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First Coding introduces children to the basic principles of
programming and computing, from being safe on the internet to their
first steps in computer logic. This series uses easy-to-read text
and colourful images, as well as real examples of code.
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