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Books > Children's & Educational > Technology & applied sciences > Computing & information technology

Complete Computer Science for Cambridge IGCSE (R) & O Level (Mixed media product): Alison Page, David Waters Complete Computer Science for Cambridge IGCSE (R) & O Level (Mixed media product)
Alison Page, David Waters
R475 Discovery Miles 4 750 Ships in 6 - 10 working days

Help students to develop and apply problem solving and computational thinking skills in context with the practical, step-by-step approach of Complete Computer Science. This comprehensive text supports the previous Cambridge IGCSE (0478) & O Level (2210) syllabuses. Build strong achievement with extensive programming support and plenty of practice exercises that ensure through understanding of trickier topics like number representation, flowcharts, pseudocode and databases. Challenge students who have the potential to excel with plenty of stretching extension material. Written by highly experienced authors and examiners, Complete Computer Science is also supported by an extensive Teacher Guide, to help you deliver the course effectively.

Basher Science Mini: Artificial Intelligence - When Computers Get Smart! (Paperback): Tom Jackson Basher Science Mini: Artificial Intelligence - When Computers Get Smart! (Paperback)
Tom Jackson; Illustrated by Simon Basher
R188 Discovery Miles 1 880 Ships in 10 - 15 working days
Coding in Transportation (Hardcover, Large Type / Large Print Ed): Elizabeth Noll Coding in Transportation (Hardcover, Large Type / Large Print Ed)
Elizabeth Noll
R396 Discovery Miles 3 960 Ships in 10 - 15 working days
Simple Algorithms (Hardcover): Sam Thompson Simple Algorithms (Hardcover)
Sam Thompson; Designed by Dan Scase
R381 R348 Discovery Miles 3 480 Save R33 (9%) Ships in 9 - 17 working days

First Coding introduces children to the basic principles of programming and computing, from being safe on the internet to their first steps in computer logic. This series uses easy-to-read text and colourful images, as well as real examples of code.

Coding for kids scratch (Paperback): Bennet Coding for kids scratch (Paperback)
Bennet
R586 Discovery Miles 5 860 Ships in 9 - 17 working days
Teaching Computing Unplugged in Primary Schools - Exploring primary computing through practical activities away from the... Teaching Computing Unplugged in Primary Schools - Exploring primary computing through practical activities away from the computer (Paperback)
Helen Caldwell, Neil Smith
R1,049 Discovery Miles 10 490 Ships in 9 - 17 working days

Teaching primary computing without computers? The Computing curriculum is a challenge for primary school teachers. The realities of primary school resources mean limited access to computer hardware. But computing is about more than computers. Important aspects of the fundamental principles and concepts of computer science can be taught without any hardware. Children can learn to analyse problems and computational terms and apply computational thinking to solve problems without turning on a computer. This book shows you how you can teach computing through 'unplugged' activities. It provides lesson examples and everyday activities to help teachers and pupils explore computing concepts in a concrete way, accelerating their understanding and grasp of key ideas such as abstraction, logic, algorithms and data representation. The unplugged approach is physical and collaborative, using kinaesthetic learning to help make computing concepts more meaningful and memorable. This book will help you to elevate your teaching, and your children's learning of computing beyond the available hardware. It focuses on the building blocks of understanding required for computation thinking.

Primary Computing and Digital Technologies: Knowledge, Understanding and Practice (Paperback, 7th Revised edition): Keith... Primary Computing and Digital Technologies: Knowledge, Understanding and Practice (Paperback, 7th Revised edition)
Keith Turvey, John Potter, Jeremy Burton, Jonathan Allen, Jane Sharp
R1,182 Discovery Miles 11 820 Ships in 9 - 17 working days

What do you need to know to teach computing in primary schools? How do you teach it? This book offers practical guidance on how to teach the computing curriculum in primary schools, coupled with the subject knowledge needed to teach it. This Seventh Edition is a guide to teaching the computing content of the new Primary National Curriculum. It includes many more case studies and practical examples to help you see what good practice in teaching computing looks like. It also explores the use of ICT in the primary classroom for teaching all curriculum subjects and for supporting learning in every day teaching. New chapters have been added on physical computing and coding and the importance of web literacy, bringing the text up-to-date. Computing is both a subject and a powerful teaching and learning tool throughout the school curriculum and beyond into many areas of children's learning lives. This book highlights the importance of supporting children to become discerning and creative users of digital technologies as opposed to passive consumers.

Fun Activity Book for Minecrafters - An Unofficial Minecraft Book Coloring, Puzzles, Dot to Dot, Word Search, Mazes and More:... Fun Activity Book for Minecrafters - An Unofficial Minecraft Book Coloring, Puzzles, Dot to Dot, Word Search, Mazes and More: Fun And Relaxing For Kids: An Unofficial Minecraft Book Coloring, Puzzles, Dot to Dot, Word Search, Mazes and More: Fun And Relaxing For Kids (Paperback)
Crafty
R238 Discovery Miles 2 380 Ships in 18 - 22 working days
Debugging Code (Hardcover): John Wood Debugging Code (Hardcover)
John Wood
R381 R349 Discovery Miles 3 490 Save R32 (8%) Ships in 9 - 17 working days

First Coding introduces children to the basic principles of programming and computing, from being safe on the internet to their first steps in computer logic. This series uses easy-to-read text and colourful images, as well as real examples of code.

Amazing Applications and Perfect Programs (Paperback): Clive Gifford Amazing Applications and Perfect Programs (Paperback)
Clive Gifford
R224 R118 Discovery Miles 1 180 Save R106 (47%) In Stock
Artificial Intelligence and Entertainment (Paperback): Tammy Enz Artificial Intelligence and Entertainment (Paperback)
Tammy Enz
R251 R227 Discovery Miles 2 270 Save R24 (10%) Ships in 9 - 17 working days

The future of entertainment is here. Computers have outsmarted expert chess champions, and gaming software knows how to adapt to your playing style. Artificial Intelligence (AI) is at the heart of these changes. Learn how AI has transformed entertainment and about the problems we could soon face because of AI.

Diary of a Minecraft Zombie Book 5 - School Daze (Paperback): Zack Zombie Diary of a Minecraft Zombie Book 5 - School Daze (Paperback)
Zack Zombie
R217 Discovery Miles 2 170 Ships in 9 - 17 working days
Algorithms (Hardcover): John Wood Algorithms (Hardcover)
John Wood
R381 R349 Discovery Miles 3 490 Save R32 (8%) Ships in 9 - 17 working days

Use your big monkey brain to do things that even your teachers can't do. With these books, you will talk to computers, create games, draw pictures and find information. Come on, code monkeys - let's write some code!

Secrets and Mysteries Handbook for Minecraft - Handbook for Minecraft: 30 AWESOME Secrets REVEALED (Unofficial) (Paperback):... Secrets and Mysteries Handbook for Minecraft - Handbook for Minecraft: 30 AWESOME Secrets REVEALED (Unofficial) (Paperback)
Blockboy
R173 R159 Discovery Miles 1 590 Save R14 (8%) Ships in 18 - 22 working days
Girls Who Code - Learn to Code and Change the World (Paperback): Reshma Saujani Girls Who Code - Learn to Code and Change the World (Paperback)
Reshma Saujani 1
R621 R562 Discovery Miles 5 620 Save R59 (10%) Ships in 9 - 17 working days

Crack the code to your future dreams

Since 2012, the organization Girls Who Code has been leading the charge to get girls interested in technology and coding. Now its founder, Reshma Saujani, wants to inspire you to be a girl who codes!

Bursting with dynamic artwork, down-to-earth explanations of coding principles, and real-life stories of girls and women working at places like Pixar and NASA, this graphically animated book shows what a huge role computer science plays in our lives and how much fun it can be. No matter your interest—sports, the arts, baking, student government, social justice—coding can help you do what you love and make your dreams come true.

Whether you’re a girl who’s never coded before, a girl who codes, or a parent raising one, this entertaining book, printed in bold two-color and featuring art on every page, will have you itching to create your own apps, games, and robots to make the world a better place.

100 Ideas for Primary Teachers: Coding (Paperback): Martin Burrett 100 Ideas for Primary Teachers: Coding (Paperback)
Martin Burrett 1
R484 Discovery Miles 4 840 Ships in 9 - 17 working days

No matter what you teach, there is a 100 Ideas title for you! The 100 Ideas series offers teachers practical, easy-to-implement strategies and activities for the classroom. Each author is an expert in their field and is passionate about sharing best practice with their peers. Each title includes at least ten additional extra-creative Bonus Ideas that won't fail to inspire and engage all learners. Coding comprises half of the National Curriculum strands for computing, and 100 Ideas for Primary Teachers: Coding is packed with resources that will give every teacher the confidence to deliver it. The easy-to-follow and practical activities in this book will be invaluable for all teachers, whether they are new to coding and just getting to grips with the basics, or are more experienced and wish to expand their repertoire. All the ideas have been carefully selected and written to be appropriate for the widest range of pupils' ages and abilities, and to be used with most coding platforms and devices - making them compatible with any existing scheme. Readers can also access and download additional free resources and templates online - 100 ideas is just the start!

National 5 Computing Science Revision Guide - Revise for Sqa Exams (Paperback, 2nd Revised edition): Ray Krachan, Ted Hastings,... National 5 Computing Science Revision Guide - Revise for Sqa Exams (Paperback, 2nd Revised edition)
Ray Krachan, Ted Hastings, Leckie
R450 Discovery Miles 4 500 Ships in 9 - 17 working days

Exam Board: SQA Level: National 5 Subject: Computing Science First Teaching: 2017, First Exam: 2018 National 5 Computing Science Revision Guide provides easy-to-use and value-for-money revision for all abilities and learning styles, including guidance on the National 5 course and assessments structure. Colourful double-page spreads aid both comprehensive and revision planning Topics are broken down into small, easily managed sections, complemented with lots of diagrams and illustrations to aid retention Quick Tests and Top Tips help keep students focused on the exam's precise demands Revision checklists help students to manage and track their progress in the lead up to the exam A glossary presents all of the key terms and definitions essential for the exam Formerly known as Leckie Success Guides - the number one revision brand in Scotland.

Why Are There Different Computer Languages? (Hardcover): Steffi Cavell-Clarke Why Are There Different Computer Languages? (Hardcover)
Steffi Cavell-Clarke; Designed by Danielle Webster-Jones
R375 R341 Discovery Miles 3 410 Save R34 (9%) Ships in 9 - 17 working days

Could you program a toaster Make a phone call on a watch Stop a thief from stealing your identity With computers we can do all this and more. Learn about our digital lives from staying safe online to understanding a computer's languages and discover how computers store and use our information in Computers and Coding. This series uses engaging imagery and simple information to equip young readers with the digital skills they need to live and learn in a virtual world.l|Could you program a toaster Make a phone call on a watch Stop a thief from stealing your identity With computers we can do all this and more. Learn about our digital lives from staying safe online to understanding a computer's languages and discover how computers store and use our information in Computers and Coding. This series uses engaging imagery and simple information to equip young readers with the digital skills they need to live and learn in a virtual world.l

Computer Coding Python Projects for Kids - A Step-by-Step Visual Guide (Paperback): Carol Vorderman Computer Coding Python Projects for Kids - A Step-by-Step Visual Guide (Paperback)
Carol Vorderman 2
R511 R472 Discovery Miles 4 720 Save R39 (8%) Ships in 9 - 17 working days

"Build your Python coding skills step-by-step and have fun doing it! Learn to programme simple games, apps, and more. Python is easier than other professional coding languages, but no less powerful. Use the hands-on approach of Computer Coding Python Projects for Kids and learn how it all works. Make your way through step-by-step projects that build your knowledge gradually, from simple functions to building a space treasure game. This clear and approachable book will guide you through the new terms and phrases until you're confident in your coding skills. Hints and helpful tips will assist with common problems, as well as encouraging creative thinking with notes on how you can personalise and adapt your projects. Computer Coding Python Projects for Kids has all you need to master Python, one of the world's most popular computer programming languages. Just follow the steps and you'll be building fantastic games and handy apps in no time. "

Coding Projects in Scratch - A Step-By-Step Visual Guide to Coding Your Own Animations, Games, Simulations, a (Paperback): Jon... Coding Projects in Scratch - A Step-By-Step Visual Guide to Coding Your Own Animations, Games, Simulations, a (Paperback)
Jon Woodcock
R364 Discovery Miles 3 640 Ships in 2 - 4 working days
Coding Club Python: Programming Art Supplement 1 (Spiral bound, New Ed): Chris Roffey Coding Club Python: Programming Art Supplement 1 (Spiral bound, New Ed)
Chris Roffey
R242 Discovery Miles 2 420 Ships in 5 - 10 working days

Create artistic applications to explore your creative side! Reinforce your programming knowledge from Python Basics and learn a few more tricks with this fun level 1 book. Activities include extending your Etch-a-Sketch and building your own drawing app. The code is suitable for Mac, Windows and Linux users and therefore compatible with the Raspberry Pi.

Gamesmaster Presents: the Ultimate Builder's Guide in Minecraft (Paperback, Media Tie-In ed.): Future Publishing Gamesmaster Presents: the Ultimate Builder's Guide in Minecraft (Paperback, Media Tie-In ed.)
Future Publishing 1
R256 Discovery Miles 2 560 Ships in 18 - 22 working days

The ultimate guide for every gamer who wants to master Minecraft! This book is full of cool Minecraft builds, awesome tips, and lists of all the best tools and resources you need to become a master builder. Creation is arguably the most important aspect of Minecraft, from mining resources to crafting buildings, vehicles, and even entire worlds. For those who want to master the art of creation, The Ultimate Minecraft Builder's Guide is the definitive book out there. Perfect for players of all ages who want to improve their building skills, this book will take you all the way from crafting your first shelter, to putting the finishing touches to your very own mega-build master classes. Includes full-color images and step-by-step instructions for cool Minecraft builds. 100% unofficial. Created by Future plc and GamesMaster, leaders in video game publishing.

National 4 Computing Science Study Guide (Paperback): Alan Williams National 4 Computing Science Study Guide (Paperback)
Alan Williams
R457 Discovery Miles 4 570 Ships in 9 - 17 working days
Violent Video Games (Paperback, 2nd ed.): Roman Espejo Violent Video Games (Paperback, 2nd ed.)
Roman Espejo
R781 Discovery Miles 7 810 Ships in 18 - 22 working days
Social Media and Education - Now the Dust Has Settled (Paperback): Neil. Selwyn, Eve Stirling Social Media and Education - Now the Dust Has Settled (Paperback)
Neil. Selwyn, Eve Stirling
R1,378 Discovery Miles 13 780 Ships in 10 - 15 working days

Social media are now established as an important aspect of contemporary education. We live in times where social media applications such as Facebook, Twitter, Tumblr and Snapchat are mainstream educational tools; where most new educational technologies claim to have a 'social' element; and it increasingly makes no sense to distinguish between learning 'online' and 'offline'. It studies users' experiences and views of social media; addresses questions of equality and diversity concerning who is doing what with social media; examines how the use of social media applications sits alongside pre-existing cultures and structures of schooling; and brings to light the unintended and unexpected results of social media in education. Altogether, this collection of writing provides a nuanced and interesting discussion of the realities of social media use across different aspects of education. This book was originally published as a special issue of Learning, Media and Technology.

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