0
Your cart

Your cart is empty

Browse All Departments
Price
  • R0 - R50 (31)
  • R50 - R100 (148)
  • R100 - R250 (353)
  • R250 - R500 (495)
  • R500+ (386)
  • -
Status
Format
Author / Contributor
Publisher

Books > Children's & Educational > Technology & applied sciences > Computing & information technology

Coding with Scratch 3.0 - Workbook 2 (Paperback): Lex Sharp Coding with Scratch 3.0 - Workbook 2 (Paperback)
Lex Sharp
R356 Discovery Miles 3 560 Ships in 10 - 15 working days
Let's Get Coding (Paperback): Philip Searle Let's Get Coding (Paperback)
Philip Searle
R406 R336 Discovery Miles 3 360 Save R70 (17%) Ships in 9 - 15 working days
Minecraft: The Survivors' Book of Secrets - An Official Mojang Book (Hardcover): Mojang AB, The Official Minecraft Team Minecraft: The Survivors' Book of Secrets - An Official Mojang Book (Hardcover)
Mojang AB, The Official Minecraft Team
R254 R209 Discovery Miles 2 090 Save R45 (18%) Ships in 10 - 15 working days
Verken Rekenaarstoepassingstegnologie: Graad 11: Leerderboek met Leerder-CD-ROM - CAPS compliant (Afrikaans, Paperback): B.... Verken Rekenaarstoepassingstegnologie: Graad 11: Leerderboek met Leerder-CD-ROM - CAPS compliant (Afrikaans, Paperback)
B. Dill, I. Frances, S. Nunkumar
R489 R431 Discovery Miles 4 310 Save R58 (12%) Ships in 5 - 10 working days

Voldoen ten volle aan die vereistes van die Kurrikulum- en assesseringsbeleidsverklaring (NKABV). Eksamenoefening en assesseringsgeleenthede word verskaf. Riglyne van die volledige Assesseringsprogram word verskaf. Klaskamers regoor Suid-Afrika het die materiaal gebruik en beproef. Eksamensukses deur leerders te ondersteun en te betrek. Nuttige wenke vir klaskameronderrig.

Me and My World: Life Online (Paperback): Anne Rooney, Sarah Ridley Me and My World: Life Online (Paperback)
Anne Rooney, Sarah Ridley; Illustrated by Ryan Wheatcroft
R232 Discovery Miles 2 320 Ships in 12 - 17 working days

This book is an ideal resource for exploring and discussing online safety and includes topics such as using search engines, playing online games, cyber bullying, trolls and much more. Me and My World explores topics that are important to children aged 6 plus as they grow up. The text and illustrations provide lots of talking points and questions help children to relate information to themselves and discover their similarities and differences. In the classroom, the books are great for exploring the topics in the RSE 2020 curriculum. The titles in the series are Being safe, My behaviour, My family, My friends, My growing body and Life online.

Python for Kids - Learn To Code Quickly With This Beginner's Guide To Computer Programming. Have Fun With More Than 40... Python for Kids - Learn To Code Quickly With This Beginner's Guide To Computer Programming. Have Fun With More Than 40 Awesome Coding Activities, Games And Projects, Even If You Are A Novice (Paperback)
Christian Morrison
R342 Discovery Miles 3 420 Ships in 10 - 15 working days
Just Click for the Caribbean (Mixed media product, 3rd Revised edition): Howard Lincoln, Alison Page Just Click for the Caribbean (Mixed media product, 3rd Revised edition)
Howard Lincoln, Alison Page
R773 Discovery Miles 7 730 Ships in 12 - 17 working days

Written to support 11 - 14 year-old students in developing technological literacy and competence, Just Click for the Caribbean Third Edition provides a strong foundation for lower secondary students to study Information Technology at CSEC level. Designed by experts from the region, this curriculum-aligned course fully supports the syllabus you follow. This third edition has been fully revised with scaffolded topics that develop students' theoretical and practical and practical knowledge in Information Technology, encouraging independent learning and providing a foundation for further study.

You Can Code - Make your own games, apps and more in Scratch and Python (Paperback): Kevin Pettman You Can Code - Make your own games, apps and more in Scratch and Python (Paperback)
Kevin Pettman 1
R278 R229 Discovery Miles 2 290 Save R49 (18%) Ships in 9 - 15 working days

Learn how to write code, develop awesome apps and games, and build challenges to test your siblings and friends. With step-by-step instructions for using programming languages Scratch and Python, in just minutes you'll be developing your own maze games, drum machines and much more. Suitable for complete beginners and filled with fun projects, You Can Code makes coding easy and fun.

Oxford International Primary Computing: Student Book 2 (Paperback, 2nd Revised edition): Alison Page, Karl Held, Diane Levine,... Oxford International Primary Computing: Student Book 2 (Paperback, 2nd Revised edition)
Alison Page, Karl Held, Diane Levine, Howard Lincoln
R491 R454 Discovery Miles 4 540 Save R37 (8%) Ships in 6 - 10 working days

A complete six-year primary computing course that takes a real-life, project-based approach to teaching young learners the vital computing skills they will need for the digital world. Each unit builds a series of skills towards the creation of a final project, with topics ranging from designing your own robot to programming simple games and designing and creating web pages. Within each stage, key concepts are covered to give learners not only the skills they need to use technology effectively, but also the knowledge in how to do so creatively, safely and collaboratively: A* Understand how modern technology works A* Use a wide range of computer hardware and software for analytical and creative tasks A* Use the internet safely, respectfully, and selectively A* Write computer programs and develop computational thinking

Would You Rather Game Book - For Kids Ages 6-12 - Fun, Silly, Challenging and Hilarious Questions for Kids, Teens and Adults... Would You Rather Game Book - For Kids Ages 6-12 - Fun, Silly, Challenging and Hilarious Questions for Kids, Teens and Adults (Paperback)
Jake Jokester
R297 R250 Discovery Miles 2 500 Save R47 (16%) Ships in 10 - 15 working days
Kagiso Reader: Sala gabotse (NCS): Grade 3: Book 1 (Sotho, Northern, Paperback): Barbara Coombe, Heather Moore, Maggie Slingsby Kagiso Reader: Sala gabotse (NCS): Grade 3: Book 1 (Sotho, Northern, Paperback)
Barbara Coombe, Heather Moore, Maggie Slingsby
R78 R69 Discovery Miles 690 Save R9 (12%) Ships in 5 - 10 working days

The Kagiso readers series is an illustrated graded reading scheme for the foundation phase, which presents a range of situations and contexts authentically and realistically. These readers will enable learners to develop literacy skills incrementally and with confidence to motivate them to read further. Reading is integrated with other aspects of language, thus developing listening, speaking, writing, thinking and reasoning skills, as well as language structure and usage. Available in the following languages: English, Afrikaans, Siswati, Sesotho, Xitsonga, Tshivenda, IsiZulu, IsiXhosa, Setswana, Sepedi, IsiNdebele.

FORTNITE Official: The Chronicle (Annual 2022) (Hardcover): Epic Games FORTNITE Official: The Chronicle (Annual 2022) (Hardcover)
Epic Games
R265 Discovery Miles 2 650 Ships in 12 - 17 working days

ALL THE CRAZIEST HIGHLIGHTS FROM FORTNITE'S LATEST SEASONS IN THE BRAND-NEW OFFICIAL ANNUAL FROM EPIC GAMES It's been another wild ride in the world of Fortnite, with new challenges, rewards, map changes, and awesome Outfits keeping the game as fresh as ever. Now, in this official yearbook from Epic Games, you can relive all the major Battle Royale stories and surprises from the past 12 months. Packed full of fun features, cool artwork, quizzes, and exclusive inside knowledge, this is essential reading for any Fortnite fan.

Computer Coding Python Projects for Kids - A Step-by-Step Visual Guide (Paperback): Carol Vorderman Computer Coding Python Projects for Kids - A Step-by-Step Visual Guide (Paperback)
Carol Vorderman 2
R533 R441 Discovery Miles 4 410 Save R92 (17%) Ships in 9 - 15 working days

"Build your Python coding skills step-by-step and have fun doing it! Learn to programme simple games, apps, and more. Python is easier than other professional coding languages, but no less powerful. Use the hands-on approach of Computer Coding Python Projects for Kids and learn how it all works. Make your way through step-by-step projects that build your knowledge gradually, from simple functions to building a space treasure game. This clear and approachable book will guide you through the new terms and phrases until you're confident in your coding skills. Hints and helpful tips will assist with common problems, as well as encouraging creative thinking with notes on how you can personalise and adapt your projects. Computer Coding Python Projects for Kids has all you need to master Python, one of the world's most popular computer programming languages. Just follow the steps and you'll be building fantastic games and handy apps in no time. "

Gus's Routine: A Looping Story (Hardcover): Elizabeth Everett Gus's Routine: A Looping Story (Hardcover)
Elizabeth Everett; Illustrated by Christos Skaltsas
R706 Discovery Miles 7 060 Ships in 10 - 15 working days
Keyboarding skills and accuracy exercises (Paperback): H. Blyth Keyboarding skills and accuracy exercises (Paperback)
H. Blyth
R470 R435 Discovery Miles 4 350 Save R35 (7%) Ships in 6 - 10 working days

This compilation of stimulating 10-minute exercises addresses new trends in the mastery of keyboarding skills. It also meets the requirements of the new syllabus. All typists, whether they are beginners typing 15 wpm, or advanced students at 75 wpm, will benefit from graded exercises that gradually increase syllabic intensity a completely new approach. The exercises in this title not only test the student, but are informative and thought-provoking, linking learning with technical progress. Keyboarding speed and accuracy exercises is an essential tool and an integral part of the training programme of aspirant typists.

Designing for Learning in a Networked World (Hardcover): Nina Bonderup Dohn Designing for Learning in a Networked World (Hardcover)
Nina Bonderup Dohn
R3,887 Discovery Miles 38 870 Ships in 12 - 17 working days

Designing for Learning in a Networked World provides answers to the following questions: what skills are required for living in a networked world; how can educators design for learning these skills and what role can and should networked learning play in a networked world? It discusses central theoretical concepts and draws on current debates about competences necessary to thrive in contemporary society. The book presents detailed analyses of skills needed and investigates the question of how one can design for learning in specific empirical cases, ranging in academic level from preschool to university teaching. The book clarifies the different conceptions of design within the educational field and offers a framework for thinking critically about instances of networked learning. It analyses digital and Computational Literacy and discusses participatory skills for learning in a networked world. Examples of specific empirical cases include teaching programming to students not necessarily intrinsically motivated to learn; facilitation of a participatory public in the library and designs for children's transition from day-care to primary school, discussed as a matter of networked contexts. Engaging thoughtfully with the question of '21st century skills', this book will be vital reading to scholars, researchers and students within the fields of education, networked learning, learning technology and the learning sciences, digital literacy, design for learning, and library studies.

International GCSE Computer Science for Oxford International AQA Examinations - Print and Online Textbook Pack (Paperback):... International GCSE Computer Science for Oxford International AQA Examinations - Print and Online Textbook Pack (Paperback)
Alison Page
R1,649 Discovery Miles 16 490 Ships in 12 - 17 working days

The only textbook that fully supports the OxfordAQA International GCSE Computer Science specification (9210), for first teaching from September 2017. The practical, step-by-step approach enables students to develop and apply problem solving and computational thinking skills in context. This ensures they are exam ready and prepares them for further study or life in the working world. Thoroughly prepare students for the theoretical and practical papers with extensive coding and programming support plus opportunities for practice. Clear explanations ensure students have a thorough understanding of trickier topics such as such as number representation, relational databases and SQL. This pack includes one print textbook and one online textbook. The online textbook can be accessed on a wide range of devices and the licence is valid until 31st December 2027, for use by one student or teacher. Your first login will be sent to you in the mail on a printed access card.

OCR GCSE 9-1 Computer Science Workbook - Ideal for Home Learning, 2023 and 2024 Exams (Paperback, 3rd Revised edition): Collins... OCR GCSE 9-1 Computer Science Workbook - Ideal for Home Learning, 2023 and 2024 Exams (Paperback, 3rd Revised edition)
Collins Gcse, Paul Clowrey
R139 Discovery Miles 1 390 Ships in 12 - 17 working days

Exam Board: OCR Level: GCSE 9-1 Subject: Computer Science Suitable for the 2023 exams Targeted practice questions covering the GCSE grade 9-1 curriculum This Collins OCR Computer Science GCSE 9-1 Workbook contains topic-based questions as well as a full practice paper and answers. With lots of realistic practice opportunities for a variety of different exam-style questions. With a workbook and practice exam paper in one book, it contains plenty of practice opportunities to ensure the best results. For even more practice QR codes link directly from the topics in the workbook to online worked solution videos. Includes: * selection of questions covering each topic * topic-by-topic practice * complete exam-style paper * online video solutions for every topic

Gym Battle Guidebook (Paperback): Simcha Whitehill Gym Battle Guidebook (Paperback)
Simcha Whitehill
R135 Discovery Miles 1 350 Ships in 12 - 17 working days

This guidebook has the inside scoop on Gym battles all over the Pok mon world, in every explored region, including Galar! This updated guide has all the details you need as you battle your way from gym to gym to the glory of a regional Tournament-and even battle against the Elite Four. From battling Brock for the Boulder badge to challenging psychic twins Tate and Liza for the Mind Badge, travel across every known region of the Pok mon world!

Coding in Transportation (Hardcover, Large Type / Large Print Ed): Elizabeth Noll Coding in Transportation (Hardcover, Large Type / Large Print Ed)
Elizabeth Noll
R382 R345 Discovery Miles 3 450 Save R37 (10%) Ships in 9 - 15 working days
Kagiso Reader: Leeto (NCS): Grade 1: Book 10 (Sotho, Northern, Paperback): Barbara Coombe, Heather Moore, Maggie Slingsby Kagiso Reader: Leeto (NCS): Grade 1: Book 10 (Sotho, Northern, Paperback)
Barbara Coombe, Heather Moore, Maggie Slingsby
R67 R59 Discovery Miles 590 Save R8 (12%) Ships in 5 - 10 working days

The Kagiso readers series is an illustrated graded reading scheme for the foundation phase, which presents a range of situations and contexts authentically and realistically. These readers will enable learners to develop literacy skills incrementally and with confidence to motivate them to read further. Reading is integrated with other aspects of language, thus developing listening, speaking, writing, thinking and reasoning skills, as well as language structure and usage. Available in the following languages: English, Afrikaans, Siswati, Sesotho, Xitsonga, Tshivenda, IsiZulu, IsiXhosa, Setswana, Sepedi, IsiNdebele.

Kagiso Reader: Lehumo goba matlakala? (NCS): Grade 3: Book 5 (Sotho, Northern, Paperback): Barbara Coombe, Heather Moore,... Kagiso Reader: Lehumo goba matlakala? (NCS): Grade 3: Book 5 (Sotho, Northern, Paperback)
Barbara Coombe, Heather Moore, Maggie Slingsby
R78 R69 Discovery Miles 690 Save R9 (12%) Ships in 5 - 10 working days

The Kagiso readers series is an illustrated graded reading scheme for the foundation phase, which presents a range of situations and contexts authentically and realistically. These readers will enable learners to develop literacy skills incrementally and with confidence to motivate them to read further. Reading is integrated with other aspects of language, thus developing listening, speaking, writing, thinking and reasoning skills, as well as language structure and usage. Available in the following languages: English, Afrikaans, Siswati, Sesotho, Xitsonga, Tshivenda, IsiZulu, IsiXhosa, Setswana, Sepedi, IsiNdebele.

Everything You Need to Ace Computer Science and Coding in One Big Fat Notebook - US Edition (Paperback): Workman Publishing Everything You Need to Ace Computer Science and Coding in One Big Fat Notebook - US Edition (Paperback)
Workman Publishing
R395 Discovery Miles 3 950 Ships in 12 - 17 working days
Semi-Famous - A True Story of Near Celebrity (Hardcover): Josh Sundquist Semi-Famous - A True Story of Near Celebrity (Hardcover)
Josh Sundquist
R488 R401 Discovery Miles 4 010 Save R87 (18%) Ships in 9 - 15 working days

Social media star and comedian Josh Sundquist takes readers on his hilarious journey to the fringes of viral stardom to discover if it's possible to be both very famous and very happy. As a semi-famous internet creator, Josh Sundquist knows what it's like to chase fame, but he also knows that more fame usually means more stress. So he set out on a pseudo-scientific investigation to find out if there is any way for fame and happiness to overlap. He attempts to define the word "fame"-hint: it's harder than you'd think. He turns back time to identify the first facially-recognizable celebrity (you might know his former BFF Brutus). He digs into the numbers to debunk urban legends associated with stardom (ever heard of the 27 Club?). He talks to other semi-famous people (from K-pop sensations to former child stars) and asks them: Is this fame thing making you happy? If not, why are you doing it? If so, what's your secret? All while recounting funny stories about his own cringy fame-seeking (like his many attempts, and failures, to get onto MTV). Packed with playful diagrams, fascinating insights from celebrities, and embarrassing truths from Josh's experience with semi-fame, this is a must-read for anyone who has ever dreamed of becoming famous...or at least going viral on TikTok.

Coding Projects in Scratch - A Step-By-Step Visual Guide to Coding Your Own Animations, Games, Simulations, a (Paperback): Jon... Coding Projects in Scratch - A Step-By-Step Visual Guide to Coding Your Own Animations, Games, Simulations, a (Paperback)
Jon Woodcock
R351 Discovery Miles 3 510 Ships in 5 - 7 working days
Free Delivery
Pinterest Twitter Facebook Google+
You may like...
The Blinded City - Ten Years In…
Matthew Wilhelm-Solomon Paperback  (1)
R330 R284 Discovery Miles 2 840
Research Handbook on Measuring Poverty…
Jacques Silber Hardcover R7,839 Discovery Miles 78 390
A Research Agenda for Skills and…
Michael Tahlin Hardcover R3,318 Discovery Miles 33 180
New Rules for Global Justice…
Jan Aart Scholte, Lorenzo Fioramonti, … Hardcover R2,898 Discovery Miles 28 980
Infrastructure and Poverty in…
A. Estache, Q Wodon, … Hardcover R2,423 R1,782 Discovery Miles 17 820
Expensive Poverty - Why Aid Fails And…
Greg Mills Paperback R360 R309 Discovery Miles 3 090
Dealing In Death - Ellen Pakkies And A…
Sylvia Walker Paperback R302 Discovery Miles 3 020
Conquering The Poverty Of The Mind…
Rita Zwane, Isabella Morris Paperback R280 R224 Discovery Miles 2 240
Vocational Education and Training in…
Celestin Mayombe Hardcover R3,027 Discovery Miles 30 270
Fair Trade, Sustainability and Social…
I. Hudson, M. Fridell Hardcover R3,249 Discovery Miles 32 490

 

Partners