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Books > Children's & Educational > Technology & applied sciences > Computing & information technology

Learn to Code Practice Book 2 Third Edition (Paperback): Claire Lotriet, Adam Chase Learn to Code Practice Book 2 Third Edition (Paperback)
Claire Lotriet, Adam Chase
R495 Discovery Miles 4 950 Ships in 10 - 15 working days
Steve Jobs: Insanely Great (Paperback): Jessie Hartland Steve Jobs: Insanely Great (Paperback)
Jessie Hartland; Illustrated by Jessie Hartland
R359 Discovery Miles 3 590 Ships in 18 - 22 working days
Artificial Intelligence and Entertainment (Hardcover): Tammy Enz Artificial Intelligence and Entertainment (Hardcover)
Tammy Enz
R370 R157 Discovery Miles 1 570 Save R213 (58%) Ships in 9 - 17 working days

The future of entertainment is here. Computers have outsmarted expert chess champions, and gaming software knows how to adapt to your playing style. Artificial Intelligence (AI) is at the heart of these changes. Learn how AI has transformed entertainment and about the problems we could soon face because of AI.

Cambridge IGCSE (R) ICT Coursebook with CD-ROM Revised Edition (Paperback, 2nd Revised edition): Victoria Wright, Denis E.... Cambridge IGCSE (R) ICT Coursebook with CD-ROM Revised Edition (Paperback, 2nd Revised edition)
Victoria Wright, Denis E. Taylor
R1,057 Discovery Miles 10 570 Ships in 9 - 17 working days

This comprehensive resource is written to cover the Cambridge IGCSE ICT syllabus (0417). Cambridge IGCSE (R) ICT Second edition provides a complete course for developing and practising the skills required for students of Cambridge IGCSE ICT. The coursebook contains detailed explanations of concepts, worked examples and exercises to consolidate knowledge. The accompanying CD-ROM contains the source files required to complete the practical tasks set in the chapters. This Revised edition incorporates changes made to the syllabus for examination from 2020. Answers to the coursebook questions are in the teacher's resource.

Computer Skills Office 2010: Level 2: Student's Book (Paperback): L. Nawrattel Computer Skills Office 2010: Level 2: Student's Book (Paperback)
L. Nawrattel
R393 Discovery Miles 3 930 Ships in 5 - 10 working days

This series is designed to meet the needs of students and lecturers of the National Certificate Vocational. Features for the student include: Easy-to-understand language; Real-life examples; A key word feature for important subject terms; A dictionary feature for difficult words; A reflect-on-how-you-learn feature to explore personal learning styles; Workplace-oriented activities; and Chapter summaries that are useful for exam revision.

Coding, Robotics, and Engineering for Young Students - A Tech Beginnings Curriculum (Grades Pre-K-2) (Paperback): Ann... Coding, Robotics, and Engineering for Young Students - A Tech Beginnings Curriculum (Grades Pre-K-2) (Paperback)
Ann Gadzikowski
R1,064 Discovery Miles 10 640 Ships in 10 - 15 working days

Coding, Robotics, and Engineering for Young Students builds foundational computer science and robotics skills and knowledge in bright Pre-K-grade 2 students. Originally developed as enrichment courses for Northwestern University's Center for Talent Development, this curriculum emphasizes active, hands-on, and collaborative learning. Students are challenged to learn computer science content, such as coding, and robotics and engineering concepts, as well as practice high-level academic skills, such as creative problem solving, computational thinking, and critical thinking. Instructional practices balance screen time with active, collaborative classroom engagement. Learning is deepened when students are challenged to navigate the transition from a virtual learning environment to a tangible learning environment. The lessons can be implemented as standalone enrichment experiences or as part of a coordinated scope and sequence that leads to higher level computer science and engineering studies. Grades Pre-K-2

Social Media and Education - Now the Dust Has Settled (Hardcover): Neil. Selwyn, Eve Stirling Social Media and Education - Now the Dust Has Settled (Hardcover)
Neil. Selwyn, Eve Stirling
R4,636 Discovery Miles 46 360 Ships in 10 - 15 working days

Social media are now established as an important aspect of contemporary education. We live in times where social media applications such as Facebook, Twitter, Tumblr and Snapchat are mainstream educational tools; where most new educational technologies claim to have a 'social' element; and it increasingly makes no sense to distinguish between learning 'online' and 'offline'. It studies users' experiences and views of social media; addresses questions of equality and diversity concerning who is doing what with social media; examines how the use of social media applications sits alongside pre-existing cultures and structures of schooling; and brings to light the unintended and unexpected results of social media in education. Altogether, this collection of writing provides a nuanced and interesting discussion of the realities of social media use across different aspects of education. This book was originally published as a special issue of Learning, Media and Technology.

Coding for Kids: Scratch - Learn Coding Skills, Create 10 Fun Games, and Master Scratch (Paperback): Matthew Highland Coding for Kids: Scratch - Learn Coding Skills, Create 10 Fun Games, and Master Scratch (Paperback)
Matthew Highland
R382 R349 Discovery Miles 3 490 Save R33 (9%) Ships in 9 - 17 working days
Cambridge ICT Starters Initial Steps (Paperback, 4th Revised edition): Victoria Ellis, Sarah Lawrey Cambridge ICT Starters Initial Steps (Paperback, 4th Revised edition)
Victoria Ellis, Sarah Lawrey; Edited by (consulting) Doug Dickinson
R367 R228 Discovery Miles 2 280 Save R139 (38%) In Stock

Help your students learn essential ICT skills, from Microsoft Office (R) basics to animations and websites. This series brings a fresh approach to ICT for students from 7 to 14 years old, mapped to the Cambridge ICT Starters syllabus for examination from 2019. Initial Steps takes students through working with text, images and graphs while introducing them to email, searching and programming. They'll use search engines to help them research topics, write a group story using email and begin programming using Scratch. Each activity is clearly introduced, with step-by-step guidance to help learners master new skills. Key words and visual examples support students' understanding. Download source files for activities from our website.

Computer Coding Python Projects for Kids - A Step-by-Step Visual Guide (Paperback): Carol Vorderman Computer Coding Python Projects for Kids - A Step-by-Step Visual Guide (Paperback)
Carol Vorderman 2
R511 R472 Discovery Miles 4 720 Save R39 (8%) Ships in 9 - 17 working days

"Build your Python coding skills step-by-step and have fun doing it! Learn to programme simple games, apps, and more. Python is easier than other professional coding languages, but no less powerful. Use the hands-on approach of Computer Coding Python Projects for Kids and learn how it all works. Make your way through step-by-step projects that build your knowledge gradually, from simple functions to building a space treasure game. This clear and approachable book will guide you through the new terms and phrases until you're confident in your coding skills. Hints and helpful tips will assist with common problems, as well as encouraging creative thinking with notes on how you can personalise and adapt your projects. Computer Coding Python Projects for Kids has all you need to master Python, one of the world's most popular computer programming languages. Just follow the steps and you'll be building fantastic games and handy apps in no time. "

ICT Education - 49th Annual Conference of the Southern African Computer Lecturers' Association, SACLA 2020, Virtual Event,... ICT Education - 49th Annual Conference of the Southern African Computer Lecturers' Association, SACLA 2020, Virtual Event, July 6-9, 2020, Revised Selected Papers (Paperback, 1st ed. 2021)
George Wells, Monelo Nxozi, Bobby Tait
R2,066 Discovery Miles 20 660 Ships in 18 - 22 working days

This book constitutes the refereed proceedings of the 49th Annual Conference of the Southern African Computer Lecturers' Association on ICT Education, SACLA 2019, held in a virtual mode in South Africa, in July 2020. The 13 revised full papers presented were carefully reviewed and selected from 55 submissions. The papers focus on practical experiences in computing education, novel tools for learning and/or assessment, and research investigating aspects of computing education.

Pathways to Computer Integrated Manufacturing: Level 4: Student's Book (Paperback): L. Maraschin, C. Brink Pathways to Computer Integrated Manufacturing: Level 4: Student's Book (Paperback)
L. Maraschin, C. Brink
R589 Discovery Miles 5 890 Ships in 5 - 10 working days

The Pathways series assists students in achieving the National Certificate (Vocational) qualification. Pathways not only equips students with the required knowledge, understanding and practical skills, but also empowers them to apply this learning with confidence in the classroom and ultimately in the workplace. Each Pathways Student Book is clearly structured and easy to use. Each topic covers every Subject Outcome, Learning Outcome and Assessment Standard. Accessible, easy-to-understand language makes learning easy. Concepts are clearly defined. A glossary at the beginning of each topic clearly explains important words and terminology. Informative artwork supports the text. This Student Book is accompanied by a Lecturer's Guide.

Create the Code: Sound and Video (Paperback): Max Wainewright Create the Code: Sound and Video (Paperback)
Max Wainewright
R263 Discovery Miles 2 630 Ships in 10 - 15 working days

Discover how your everyday tech works while developing your coding skills! Sound and video are everywhere! You can watch and listen on your phone, on your tablet, but can you create them with code and how are they added to websites? Let's take a look inside how these work and learn to code our own in Create the Code: Sound and Video. Using Scratch and HTML, you'll create a simple music sequencer, code some sound effects and even embed videos into web pages. Each book in the Create the Code series explains the key computer code and systems that are used to create and control the tech you use everyday such as the Internet, your smartphone, music and films and your apps. Step-by-step activities teach you how to create your own versions on screen with code The series uses Scratch, HTML and JavaScript as the coding languages Author Max Wainewright is a leading authority on teaching kids to code. Perfect for coders aged 9 and up.

Distance Learning (Hardcover): Julie Murray Distance Learning (Hardcover)
Julie Murray
R755 R663 Discovery Miles 6 630 Save R92 (12%) Ships in 18 - 22 working days
Social Media (Paperback): Shalini Vallepur Social Media (Paperback)
Shalini Vallepur; Designed by Danielle Rippengill
R258 R234 Discovery Miles 2 340 Save R24 (9%) Ships in 9 - 17 working days

The internet connects us with people from all around the world. People use the internet every day to buy things, play games, talk with their friends, and find things out about the world around them. It is very useful, but it can also be dangerous. From shopping and gaming to information and social media, Internet Issues teaches you all about how to stay safe on the internet.

Information (Paperback): Shalini Vallepur Information (Paperback)
Shalini Vallepur; Designed by Danielle Rippengill
R258 R234 Discovery Miles 2 340 Save R24 (9%) Ships in 9 - 17 working days

The internet connects us with people from all around the world. People use the internet every day to buy things, play games, talk with their friends, and find things out about the world around them. It is very useful, but it can also be dangerous. From shopping and gaming to information and social media, Internet Issues teaches you all about how to stay safe on the internet.

Coding Games in Python (Paperback): Dk Coding Games in Python (Paperback)
Dk
R565 R535 Discovery Miles 5 350 Save R30 (5%) Ships in 18 - 22 working days
Coding Projects in Python (Paperback): Dk Coding Projects in Python (Paperback)
Dk
R587 R551 Discovery Miles 5 510 Save R36 (6%) Ships in 18 - 22 working days
ICT Level 2 (Spiral bound): Rosy Robinson ICT Level 2 (Spiral bound)
Rosy Robinson
R2,196 R209 Discovery Miles 2 090 Save R1,987 (90%) Ships in 10 - 15 working days
GCE in Applied ICT: A2 Student's Book and CD (Paperback): Trevor Heathcote GCE in Applied ICT: A2 Student's Book and CD (Paperback)
Trevor Heathcote
R1,386 Discovery Miles 13 860 Ships in 10 - 15 working days

Edexcel's new GCE in Applied ICT resources give you complete confidence in teaching the AS and A Level End-User Single Award. Written by a chief examiner and experienced teacher, the materials are based exactly on the content of the specification and exams. Confidence with teaching this exciting new qualification Published by Edexcel, these resources guide students through the whole specification using real-life examples The Teacher CD offers suggestions for delivery, alternative approaches, homework, answers and assessment guidance Assessment and exam support Each section provides practical guidance for tackling each of the internally assessed units Ebook tasks help students to build eportfolios with confidence Key advice on tackling the examination and full practice assessments are provided, both written by a chief examiner Digital resources launch straight from the Activebook The ActiveBook (a digital version of the Students' Book with pages directly linked to additional resources) seamlessly integrates ICT, supporting students through step-by-step digital demonstrations andsource files, saving you time. The ActiveBook is available both on the CD-ROM within the Students' Book and as a networkable site licence for whole-class use.

Hacks for Minecrafters: Earth - The Unofficial Guide to Tips and Tricks That Other Guides Won't Teach You (Hardcover):... Hacks for Minecrafters: Earth - The Unofficial Guide to Tips and Tricks That Other Guides Won't Teach You (Hardcover)
Megan Miller
R323 Discovery Miles 3 230 Ships in 18 - 22 working days

Hacks for the fully mobile, real-world gaming experience by New York Times bestselling author Megan Miller. With Hacks for Minecrafters: Earth, you'll know everything you need to know to harness the world of cutting-edge, augmented-reality world of Minecraft Earth on your phone or tablet. This is the illustrated guide you need to create the best structures, embark on the most exciting virtual adventures with friends, and unlock the most exclusive resources and mobs available. In this hacker's guide, you'll find inside tips on: Tappables--Collecting the best build materials and mobs in your area! Crafting--Managing, smelting and using your resources to craft like a pro! Buildplates--Placing them, using tabletop and life-size mode, inviting friends to build with you, and more! Adventures--Mining, battling, and discovering exciting worlds with friends! You will never be stuck again. With more than one hundred full-color screenshots of in-game footage, you'll be able to carefully follow every tip with precision. With Hacks for Minecrafters: Minecraft Earth, you'll have all the inside information you need to call yourself a pro Minecraft Earth gamer.

CCEA GCSE Digital Technology (Paperback): Siobhan Matthewson, Gerry Lynch, Margaret Debbadi CCEA GCSE Digital Technology (Paperback)
Siobhan Matthewson, Gerry Lynch, Margaret Debbadi
R1,105 Discovery Miles 11 050 Ships in 10 - 15 working days

Exam Board: CCEA Level: GCSE Subject: Digital Technology First Teaching: September 2017 First Exam: June 2019 This title has been written to help ensure students' successful progress through CCEA's GCSE Digital Technology specification. Our expert authors provide insight and guidance for the mandatory Digital Technology unit and each of the Multimedia and Programming optional units, and have incorporated challenging tasks and activities to test essential knowledge and skills required for the examined and controlled assessment units. - Features comprehensive coverage of the examined Digital Technology unit - Builds students' Multimedia and Programming skills and capabilities (depending on their chosen pathway) through clearly focused content and activities to assess understanding and aid progression - Provides students with contexts to apply digital technology skills - Develops problem-solving skills with selected tasks for each pathway - Helps students prepare for success in externally examined and controlled assessments with opportunities to test and consolidate understanding through each unit

Get Coding! Learn HTML, CSS, and JavaScript and Build a Website, App, and Game (Paperback): Young Rewired State Get Coding! Learn HTML, CSS, and JavaScript and Build a Website, App, and Game (Paperback)
Young Rewired State; Illustrated by Duncan Beedie 1
R313 R293 Discovery Miles 2 930 Save R20 (6%) Ships in 9 - 17 working days

Learn how to write code and then build your own website, app and game using HTML, CSS and JavaScript in this essential coding guide for kids from expert organization Young Rewired State. Learn how to write code and then build your own website, app and game using HTML, CSS and JavaScript in this essential guide to coding for kids from expert organization Young Rewired State. Over 6 fun missions learn the basic concepts of coding or computer programming and help Professor Bairstone and Dr Day keep the Monk Diamond safe from dangerous jewel thieves. In bite-size chunks learn important real-life coding skills and become a technology star of the future. Young Rewired State is a global community that aims to get kids coding and turn them into the technology stars of the future.

Tay Goes to STEM Camp (Paperback): Phelicia E Lang Tay Goes to STEM Camp (Paperback)
Phelicia E Lang
R343 R315 Discovery Miles 3 150 Save R28 (8%) Ships in 18 - 22 working days
Using Stories to Teach ICT Ages 6-7 (Paperback): Anita Loughrey Using Stories to Teach ICT Ages 6-7 (Paperback)
Anita Loughrey
R700 R133 Discovery Miles 1 330 Save R567 (81%) Ships in 9 - 17 working days
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