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Books > Children's & Educational > Technology & applied sciences > Computing & information technology
The future of entertainment is here. Computers have outsmarted
expert chess champions, and gaming software knows how to adapt to
your playing style. Artificial Intelligence (AI) is at the heart of
these changes. Learn how AI has transformed entertainment and about
the problems we could soon face because of AI.
This comprehensive resource is written to cover the Cambridge IGCSE
ICT syllabus (0417). Cambridge IGCSE (R) ICT Second edition
provides a complete course for developing and practising the skills
required for students of Cambridge IGCSE ICT. The coursebook
contains detailed explanations of concepts, worked examples and
exercises to consolidate knowledge. The accompanying CD-ROM
contains the source files required to complete the practical tasks
set in the chapters. This Revised edition incorporates changes made
to the syllabus for examination from 2020. Answers to the
coursebook questions are in the teacher's resource.
This series is designed to meet the needs of students and lecturers
of the National Certificate Vocational. Features for the student
include: Easy-to-understand language; Real-life examples; A key
word feature for important subject terms; A dictionary feature for
difficult words; A reflect-on-how-you-learn feature to explore
personal learning styles; Workplace-oriented activities; and
Chapter summaries that are useful for exam revision.
Coding, Robotics, and Engineering for Young Students builds
foundational computer science and robotics skills and knowledge in
bright Pre-K-grade 2 students. Originally developed as enrichment
courses for Northwestern University's Center for Talent
Development, this curriculum emphasizes active, hands-on, and
collaborative learning. Students are challenged to learn computer
science content, such as coding, and robotics and engineering
concepts, as well as practice high-level academic skills, such as
creative problem solving, computational thinking, and critical
thinking. Instructional practices balance screen time with active,
collaborative classroom engagement. Learning is deepened when
students are challenged to navigate the transition from a virtual
learning environment to a tangible learning environment. The
lessons can be implemented as standalone enrichment experiences or
as part of a coordinated scope and sequence that leads to higher
level computer science and engineering studies. Grades Pre-K-2
Social media are now established as an important aspect of
contemporary education. We live in times where social media
applications such as Facebook, Twitter, Tumblr and Snapchat are
mainstream educational tools; where most new educational
technologies claim to have a 'social' element; and it increasingly
makes no sense to distinguish between learning 'online' and
'offline'. It studies users' experiences and views of social media;
addresses questions of equality and diversity concerning who is
doing what with social media; examines how the use of social media
applications sits alongside pre-existing cultures and structures of
schooling; and brings to light the unintended and unexpected
results of social media in education. Altogether, this collection
of writing provides a nuanced and interesting discussion of the
realities of social media use across different aspects of
education. This book was originally published as a special issue of
Learning, Media and Technology.
Help your students learn essential ICT skills, from Microsoft
Office (R) basics to animations and websites. This series brings a
fresh approach to ICT for students from 7 to 14 years old, mapped
to the Cambridge ICT Starters syllabus for examination from 2019.
Initial Steps takes students through working with text, images and
graphs while introducing them to email, searching and programming.
They'll use search engines to help them research topics, write a
group story using email and begin programming using Scratch. Each
activity is clearly introduced, with step-by-step guidance to help
learners master new skills. Key words and visual examples support
students' understanding. Download source files for activities from
our website.
"Build your Python coding skills step-by-step and have fun doing
it! Learn to programme simple games, apps, and more. Python is
easier than other professional coding languages, but no less
powerful. Use the hands-on approach of Computer Coding Python
Projects for Kids and learn how it all works. Make your way through
step-by-step projects that build your knowledge gradually, from
simple functions to building a space treasure game. This clear and
approachable book will guide you through the new terms and phrases
until you're confident in your coding skills. Hints and helpful
tips will assist with common problems, as well as encouraging
creative thinking with notes on how you can personalise and adapt
your projects. Computer Coding Python Projects for Kids has all you
need to master Python, one of the world's most popular computer
programming languages. Just follow the steps and you'll be building
fantastic games and handy apps in no time. "
This book constitutes the refereed proceedings of the 49th Annual
Conference of the Southern African Computer Lecturers' Association
on ICT Education, SACLA 2019, held in a virtual mode in South
Africa, in July 2020. The 13 revised full papers presented were
carefully reviewed and selected from 55 submissions. The papers
focus on practical experiences in computing education, novel tools
for learning and/or assessment, and research investigating aspects
of computing education.
The Pathways series assists students in achieving the National
Certificate (Vocational) qualification. Pathways not only equips
students with the required knowledge, understanding and practical
skills, but also empowers them to apply this learning with
confidence in the classroom and ultimately in the workplace. Each
Pathways Student Book is clearly structured and easy to use. Each
topic covers every Subject Outcome, Learning Outcome and Assessment
Standard. Accessible, easy-to-understand language makes learning
easy. Concepts are clearly defined. A glossary at the beginning of
each topic clearly explains important words and terminology.
Informative artwork supports the text. This Student Book is
accompanied by a Lecturer's Guide.
Discover how your everyday tech works while developing your coding
skills! Sound and video are everywhere! You can watch and listen on
your phone, on your tablet, but can you create them with code and
how are they added to websites? Let's take a look inside how these
work and learn to code our own in Create the Code: Sound and Video.
Using Scratch and HTML, you'll create a simple music sequencer,
code some sound effects and even embed videos into web pages. Each
book in the Create the Code series explains the key computer code
and systems that are used to create and control the tech you use
everyday such as the Internet, your smartphone, music and films and
your apps. Step-by-step activities teach you how to create your own
versions on screen with code The series uses Scratch, HTML and
JavaScript as the coding languages Author Max Wainewright is a
leading authority on teaching kids to code. Perfect for coders aged
9 and up.
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Social Media
(Paperback)
Shalini Vallepur; Designed by Danielle Rippengill
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R258
R234
Discovery Miles 2 340
Save R24 (9%)
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Ships in 9 - 17 working days
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The internet connects us with people from all around the world.
People use the internet every day to buy things, play games, talk
with their friends, and find things out about the world around
them. It is very useful, but it can also be dangerous. From
shopping and gaming to information and social media, Internet
Issues teaches you all about how to stay safe on the internet.
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Information
(Paperback)
Shalini Vallepur; Designed by Danielle Rippengill
|
R258
R234
Discovery Miles 2 340
Save R24 (9%)
|
Ships in 9 - 17 working days
|
|
|
The internet connects us with people from all around the world.
People use the internet every day to buy things, play games, talk
with their friends, and find things out about the world around
them. It is very useful, but it can also be dangerous. From
shopping and gaming to information and social media, Internet
Issues teaches you all about how to stay safe on the internet.
Edexcel's new GCE in Applied ICT resources give you complete
confidence in teaching the AS and A Level End-User Single Award.
Written by a chief examiner and experienced teacher, the materials
are based exactly on the content of the specification and exams.
Confidence with teaching this exciting new qualification Published
by Edexcel, these resources guide students through the whole
specification using real-life examples The Teacher CD offers
suggestions for delivery, alternative approaches, homework, answers
and assessment guidance Assessment and exam support Each section
provides practical guidance for tackling each of the internally
assessed units Ebook tasks help students to build eportfolios with
confidence Key advice on tackling the examination and full practice
assessments are provided, both written by a chief examiner Digital
resources launch straight from the Activebook The ActiveBook (a
digital version of the Students' Book with pages directly linked to
additional resources) seamlessly integrates ICT, supporting
students through step-by-step digital demonstrations andsource
files, saving you time. The ActiveBook is available both on the
CD-ROM within the Students' Book and as a networkable site licence
for whole-class use.
Hacks for the fully mobile, real-world gaming experience by New
York Times bestselling author Megan Miller. With Hacks for
Minecrafters: Earth, you'll know everything you need to know to
harness the world of cutting-edge, augmented-reality world of
Minecraft Earth on your phone or tablet. This is the illustrated
guide you need to create the best structures, embark on the most
exciting virtual adventures with friends, and unlock the most
exclusive resources and mobs available. In this hacker's guide,
you'll find inside tips on: Tappables--Collecting the best build
materials and mobs in your area! Crafting--Managing, smelting and
using your resources to craft like a pro! Buildplates--Placing
them, using tabletop and life-size mode, inviting friends to build
with you, and more! Adventures--Mining, battling, and discovering
exciting worlds with friends! You will never be stuck again. With
more than one hundred full-color screenshots of in-game footage,
you'll be able to carefully follow every tip with precision. With
Hacks for Minecrafters: Minecraft Earth, you'll have all the inside
information you need to call yourself a pro Minecraft Earth gamer.
Exam Board: CCEA Level: GCSE Subject: Digital Technology First
Teaching: September 2017 First Exam: June 2019 This title has been
written to help ensure students' successful progress through CCEA's
GCSE Digital Technology specification. Our expert authors provide
insight and guidance for the mandatory Digital Technology unit and
each of the Multimedia and Programming optional units, and have
incorporated challenging tasks and activities to test essential
knowledge and skills required for the examined and controlled
assessment units. - Features comprehensive coverage of the examined
Digital Technology unit - Builds students' Multimedia and
Programming skills and capabilities (depending on their chosen
pathway) through clearly focused content and activities to assess
understanding and aid progression - Provides students with contexts
to apply digital technology skills - Develops problem-solving
skills with selected tasks for each pathway - Helps students
prepare for success in externally examined and controlled
assessments with opportunities to test and consolidate
understanding through each unit
Learn how to write code and then build your own website, app and
game using HTML, CSS and JavaScript in this essential coding guide
for kids from expert organization Young Rewired State. Learn how to
write code and then build your own website, app and game using
HTML, CSS and JavaScript in this essential guide to coding for kids
from expert organization Young Rewired State. Over 6 fun missions
learn the basic concepts of coding or computer programming and help
Professor Bairstone and Dr Day keep the Monk Diamond safe from
dangerous jewel thieves. In bite-size chunks learn important
real-life coding skills and become a technology star of the future.
Young Rewired State is a global community that aims to get kids
coding and turn them into the technology stars of the future.
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