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Books > Children's & Educational > Technology & applied sciences > Computing & information technology

Oxford International Primary Computing: Student Book 2 (Paperback, 2nd Revised edition): Alison Page, Karl Held, Diane Levine,... Oxford International Primary Computing: Student Book 2 (Paperback, 2nd Revised edition)
Alison Page, Karl Held, Diane Levine, Howard Lincoln
R534 Discovery Miles 5 340 Ships in 6 - 10 working days

A complete six-year primary computing course that takes a real-life, project-based approach to teaching young learners the vital computing skills they will need for the digital world. Each unit builds a series of skills towards the creation of a final project, with topics ranging from designing your own robot to programming simple games and designing and creating web pages. Within each stage, key concepts are covered to give learners not only the skills they need to use technology effectively, but also the knowledge in how to do so creatively, safely and collaboratively: A* Understand how modern technology works A* Use a wide range of computer hardware and software for analytical and creative tasks A* Use the internet safely, respectfully, and selectively A* Write computer programs and develop computational thinking

The Everything Kids' Scratch Coding Book - Learn to Code and Create Your Own Cool Games! (Paperback): Jason Rukman The Everything Kids' Scratch Coding Book - Learn to Code and Create Your Own Cool Games! (Paperback)
Jason Rukman
R339 R314 Discovery Miles 3 140 Save R25 (7%) Ships in 9 - 17 working days

Teach kids the concepts of coding in easy-to-understand language and help them develop games of their own with The Everything Kids' Scratch Coding Book! Understanding computer science is becoming a necessity in the modern age. As our world shifts towards becoming increasingly more technical and automated, the ability to code and understand computers has become one of the most valuable skills any child can have on the road to a successful life. More and more schools are recognizing this importance and have started to implement computer science and coding as core elements in their curriculums, right alongside math and history. The Everything Kids' Scratch Coding Book helps children get a head start on this new essential skill, with Scratch coding-a language designed by MIT specifically to help a younger audience learn to code. In no time, children will learn basic coding concepts, build fun games, and get a competitive edge on their classmates. This book encourages children to think analytically and problem-solve, while helping them develop an essential skill that will last them a lifetime.

Minecraft: Let's Build! Theme Park Adventure (Hardcover): Mojang AB, The Official Minecraft Team Minecraft: Let's Build! Theme Park Adventure (Hardcover)
Mojang AB, The Official Minecraft Team
R246 Discovery Miles 2 460 Ships in 18 - 22 working days
Designing for Learning in a Networked World (Paperback): Nina Bonderup Dohn Designing for Learning in a Networked World (Paperback)
Nina Bonderup Dohn
R1,392 Discovery Miles 13 920 Ships in 10 - 15 working days

Designing for Learning in a Networked World provides answers to the following questions: what skills are required for living in a networked world; how can educators design for learning these skills and what role can and should networked learning play in a networked world? It discusses central theoretical concepts and draws on current debates about competences necessary to thrive in contemporary society. The book presents detailed analyses of skills needed and investigates the question of how one can design for learning in specific empirical cases, ranging in academic level from preschool to university teaching. The book clarifies the different conceptions of design within the educational field and offers a framework for thinking critically about instances of networked learning. It analyses digital and Computational Literacy and discusses participatory skills for learning in a networked world. Examples of specific empirical cases include teaching programming to students not necessarily intrinsically motivated to learn; facilitation of a participatory public in the library and designs for children's transition from day-care to primary school, discussed as a matter of networked contexts. Engaging thoughtfully with the question of '21st century skills', this book will be vital reading to scholars, researchers and students within the fields of education, networked learning, learning technology and the learning sciences, digital literacy, design for learning, and library studies.

Girls Who Code - Learn to Code and Change the World (Hardcover): Reshma Saujani Girls Who Code - Learn to Code and Change the World (Hardcover)
Reshma Saujani
R470 Discovery Miles 4 700 Ships in 18 - 22 working days
Coding Club Python: Next Steps  Level 2 (Spiral bound, New edition): Chris Roffey Coding Club Python: Next Steps Level 2 (Spiral bound, New edition)
Chris Roffey
R330 R210 Discovery Miles 2 100 Save R120 (36%) In Stock

Have you ever wondered how computers can make so much happen? How do they perform calculations, show movies and run amazing games? These are all examples of computer programs or applications (often known simply as apps). Coding Club is a unique new series of coding books that will guide young programmers to create their own versions of familiar games and challenge them to adapt and experiment with programs. With clear explanation and step-by-step layout, the series starts right at the beginning and works its way up over four flexible levels. The skills required for each level are introduced in the core books and the additional books at each level give young programmers the chance to develop and practice those skills in an area of their interest.

Minecraft: Maps - An Explorer's Guide to Minecraft (Hardcover): Mojang AB, The Official Minecraft Team Minecraft: Maps - An Explorer's Guide to Minecraft (Hardcover)
Mojang AB, The Official Minecraft Team
R501 Discovery Miles 5 010 Ships in 18 - 22 working days
Designing for Learning in a Networked World (Hardcover): Nina Bonderup Dohn Designing for Learning in a Networked World (Hardcover)
Nina Bonderup Dohn
R4,215 Discovery Miles 42 150 Ships in 10 - 15 working days

Designing for Learning in a Networked World provides answers to the following questions: what skills are required for living in a networked world; how can educators design for learning these skills and what role can and should networked learning play in a networked world? It discusses central theoretical concepts and draws on current debates about competences necessary to thrive in contemporary society. The book presents detailed analyses of skills needed and investigates the question of how one can design for learning in specific empirical cases, ranging in academic level from preschool to university teaching. The book clarifies the different conceptions of design within the educational field and offers a framework for thinking critically about instances of networked learning. It analyses digital and Computational Literacy and discusses participatory skills for learning in a networked world. Examples of specific empirical cases include teaching programming to students not necessarily intrinsically motivated to learn; facilitation of a participatory public in the library and designs for children's transition from day-care to primary school, discussed as a matter of networked contexts. Engaging thoughtfully with the question of '21st century skills', this book will be vital reading to scholars, researchers and students within the fields of education, networked learning, learning technology and the learning sciences, digital literacy, design for learning, and library studies.

Fighting Fake News! Grades 4-6 - Teaching Critical Thinking and Media Literacy in a Digital Age (Paperback): Brian Housand Fighting Fake News! Grades 4-6 - Teaching Critical Thinking and Media Literacy in a Digital Age (Paperback)
Brian Housand
R786 Discovery Miles 7 860 Ships in 10 - 15 working days

Educators have long struggled to teach students to be critical consumers of the information that they encounter. This struggle is exacerbated by the amount of information available thanks to the Internet and mobile devices. Students must learn how to determine whether or not the information they are accessing is reputable. Fighting Fake News! focuses on applying critical thinking skills in digital environments while also helping students and teachers to avoid information overload. According to a 2017 Pew Research report, we are now living in a world where 67% of people report that they get their "news" from social media. With the lessons and activities in this book, students will be challenged to look at the media they encounter daily to learn to deepen and extend their media literacy and critical thinking skills. Now more than ever, teachers need the instruction in Fighting Fake News! to teach students how to locate, evaluate, synthesize, and communicate information. Grades 4-6

Cambridge Igcse and O Level Computer Science Teacher's Guide with Boost Subscription (Mixed media product): Helen Williams Cambridge Igcse and O Level Computer Science Teacher's Guide with Boost Subscription (Mixed media product)
Helen Williams
R5,149 Discovery Miles 51 490 Ships in 10 - 15 working days

We are working with Cambridge Assessment International Education to gain endorsement for this forthcoming title. Created with teachers and students in schools across the globe, Boost is the next generation in digital learning for schools and colleges, bringing quality content and new technology together in one interactive website. The Teacher's Guide includes a print handbook and a subscription to Boost, where you will find a range of online resources to support your teaching. - Confidently deliver the revised syllabus with lesson plans, scheme of work, answers for all Student's book activities and full electronic solutions for all programming activities in the Student's Book. - Aid understanding with vocabulary flashcards and audio to aid pronunciation and offer support to ESL learners. - Tackle technical concepts with automated PowerPoint presentations that help students to clearly see the working and logic that underpins problem-solving for these topics.

Kagiso Reader: Lehumo goba matlakala? (NCS): Grade 3: Book 5 (Sotho, Northern, Paperback): Barbara Coombe, Heather Moore,... Kagiso Reader: Lehumo goba matlakala? (NCS): Grade 3: Book 5 (Sotho, Northern, Paperback)
Barbara Coombe, Heather Moore, Maggie Slingsby
R85 Discovery Miles 850 Ships in 5 - 10 working days

The Kagiso readers series is an illustrated graded reading scheme for the foundation phase, which presents a range of situations and contexts authentically and realistically. These readers will enable learners to develop literacy skills incrementally and with confidence to motivate them to read further. Reading is integrated with other aspects of language, thus developing listening, speaking, writing, thinking and reasoning skills, as well as language structure and usage. Available in the following languages: English, Afrikaans, Siswati, Sesotho, Xitsonga, Tshivenda, IsiZulu, IsiXhosa, Setswana, Sepedi, IsiNdebele.

Diary of a Minecraft Zombie Book 5 - School Daze (Paperback): Zack Zombie Diary of a Minecraft Zombie Book 5 - School Daze (Paperback)
Zack Zombie
R217 Discovery Miles 2 170 Ships in 9 - 17 working days
Debates in Computing and ICT Education (Paperback): Sarah Younie, Pete Bradshaw Debates in Computing and ICT Education (Paperback)
Sarah Younie, Pete Bradshaw
R1,152 Discovery Miles 11 520 Ships in 10 - 15 working days

Debates in ICT and Computing Education explores the major issues teachers encounter in their daily professional lives. It encourages critical reflection and aims to stimulate both novice and experienced teachers to think more deeply about their practice, and link research and evidence to what they have observed in schools. Chapters tackle established and contemporary issues enabling teachers to reach informed judgements and argue their point of view with deeper theoretical knowledge and understanding. Debates include teacherless classrooms; personalised learning; creativity; digital literacy; visual literacy; e-tools; learning platforms; and opportunities for lifelong learning.

Fortnite Battle Royale Ultimate Winner's Guide (Independent & Unofficial) (Paperback): Kevin Pettman Fortnite Battle Royale Ultimate Winner's Guide (Independent & Unofficial) (Paperback)
Kevin Pettman 1
R264 R241 Discovery Miles 2 410 Save R23 (9%) Ships in 9 - 17 working days

Your essential guide to Fortnite, the biggest game of the year, combining info on Battle Royale and Save the World modes into the ultimate one-stop winner's manual. Inside, there are crucial combat tips, Save the World survival advice, building instructions and tons of Battle Royale secrets, plus loads of stunning screenshots. It's everything you need to be the last one standing! * Combat essentials section, all about weapons, tactics and sneaky tricks. * Dedicated sections on how to create the deadliest traps andstructures. * Profiles of the best tools and weapons, and where to find them. * Suitable for complete beginners, but full of advanced info, too. * Special tips encourage co-operative play with info on communication.

Matrix Computing for 11-14: Student Book 3 (Paperback): Alison Page, Diane Levine, Areti Bizior, Steve Bunce Matrix Computing for 11-14: Student Book 3 (Paperback)
Alison Page, Diane Levine, Areti Bizior, Steve Bunce
R350 R209 Discovery Miles 2 090 Save R141 (40%) In Stock

Delivering the new KS3 National Curriculum for Computing, equipping students to use creative computational thinking, preparing them for GCSE and the digital world beyond. A creative, project-based approach to learning, solving real-life problems Clear structure allowing progression with each topic Focus on introducing important computational vocabulary Accessible for a wide range of abilities Differentiated questions for support and extension

Diary of a Minecraft Zombie 1: A Scare of a Dare (Hardcover): Zack Zombie Diary of a Minecraft Zombie 1: A Scare of a Dare (Hardcover)
Zack Zombie
R366 Discovery Miles 3 660 Ships in 18 - 22 working days

(An Unofficial Minecraft Book)

Ever wonder what it would be like to be a Minecraft Zombie?

In the first book of this hilarious Minecraft adventure series, we get to read the diary of an actual 12 year old Minecraft Zombie.

Take a peek at what is really going on between the hollow eyes, and dead expression that we normally see when we face the dreaded Zombies of Minecraft.

Are Zombies really different from us? You'll be surprised at what you discover.

So, jump into this Minecraft adventure and find out!

Diary of a Minecraft Zombie is a must-read for any kid who loves Minecraft. Kids ages 6+ can't wait to jump into to these Minecraft adventures!

Get Your Copy Today!

Computing and ICT in the Primary School - From pedagogy to practice (Hardcover, 2nd edition): Gary Beauchamp Computing and ICT in the Primary School - From pedagogy to practice (Hardcover, 2nd edition)
Gary Beauchamp
R3,796 Discovery Miles 37 960 Ships in 10 - 15 working days

Now fully updated to reflect recent changes in the curriculum, Computing and ICT in the Primary School encourages teachers, and pupils, to realise the potential of a full range of ICT and computing resources. Tackling computing head on, this book enables trainee and experienced teachers to better understand what computing is and how to use ICT effectively in teaching and learning. It is not a 'how to' guide or a collection of lesson plans, but instead balances research-based theory with everyday experiences, challenging readers to understand teaching methods and how they translate into a range of suitable teaching and learning strategies using ICT. This book offers primary teachers the knowledge, skills and confidence to plan, teach and assess creatively to enhance learning across the whole curriculum. This second edition includes updates of all chapters and completely new chapters on: * mobile technologies * social media, and * modern foreign languages. Gary Beauchamp places theory and practice hand in hand, providing a uniquely relatable resource based on his own teaching practice, classroom experience and research. This text is crucial reading for both serving teachers and those in training on undergraduate and PGCE courses, Education Studies courses and MA (Ed) programmes.

Code Club Book of Scratch (Hardcover): Russell Barnes Code Club Book of Scratch (Hardcover)
Russell Barnes
R399 Discovery Miles 3 990 Ships in 10 - 15 working days
Dragon Pet (Paperback): Ari Avatar Dragon Pet (Paperback)
Ari Avatar
R204 R186 Discovery Miles 1 860 Save R18 (9%) Ships in 9 - 17 working days

Ari Avatar is just your average Roblox kid living in a blocky world! Battle monsters and avoid disasters in a Roblox world - all through the eyes of Ari and his friends. Diary of a Roblox Pro is a must-read for any kid who loves to play Roblox! It's time for another field trip! Ari and his class visit a farm where they are entrusted with an egg to adopt. This is a big responsibility for Ari but he's excited nonetheless. Everyone's egg hatches into harmless animals, except for Ari's. His hatches into a baby dragon! Cool, right? Wrong! As the dragon grows, Ari realizes he may have bitten off more than he can chew. Ari and his friends have to figure out a way to capture the dragon before it destroys all of Blockhaven! Can they handle it? A must-read for gamers Perfect for kids who love Roblox Full of action, adventure and fun!

Diary of a Minecraft Zombie 10: One Bad Apple (Paperback): Zack Zombie Diary of a Minecraft Zombie 10: One Bad Apple (Paperback)
Zack Zombie
R285 Discovery Miles 2 850 Ships in 18 - 22 working days

There's a new kid at Zombie's middle school and everyone thinks he is so cool.

But the more Zombie hangs out with him, the more trouble he gets into.

Not only that, but Zombie's friend's are noticing that Zombie is changing...a lot!

Zombie is dressing different, acting different, even smelling different.

Even Steve, Zombie's best friend is worried.

Is this new Mob kid as cool as everyone thinks he is, or is he really a Minecraft Wolf in Sheep's clothing?

Jump Into this Zany Minecraft Adventure and Find Out!

Kagiso Reader: Leeto (NCS): Grade 1: Book 10 (Sotho, Northern, Paperback): Barbara Coombe, Heather Moore, Maggie Slingsby Kagiso Reader: Leeto (NCS): Grade 1: Book 10 (Sotho, Northern, Paperback)
Barbara Coombe, Heather Moore, Maggie Slingsby
R73 Discovery Miles 730 Ships in 5 - 10 working days

The Kagiso readers series is an illustrated graded reading scheme for the foundation phase, which presents a range of situations and contexts authentically and realistically. These readers will enable learners to develop literacy skills incrementally and with confidence to motivate them to read further. Reading is integrated with other aspects of language, thus developing listening, speaking, writing, thinking and reasoning skills, as well as language structure and usage. Available in the following languages: English, Afrikaans, Siswati, Sesotho, Xitsonga, Tshivenda, IsiZulu, IsiXhosa, Setswana, Sepedi, IsiNdebele.

Gus's Routine: A Looping Story (Hardcover): Elizabeth Everett Gus's Routine: A Looping Story (Hardcover)
Elizabeth Everett; Illustrated by Christos Skaltsas
R744 Discovery Miles 7 440 Ships in 18 - 22 working days
Quantum Computing for Babies (Board book): Chris Ferrie Quantum Computing for Babies (Board book)
Chris Ferrie
R243 R224 Discovery Miles 2 240 Save R19 (8%) Ships in 9 - 17 working days

The bestselling scientific series is expanding! With scientific and mathematical information from an expert, this is the perfect book for enlightening the next generation of geniuses. Introduce your baby to programming and computer basics in this must-have board book for nerdy babies! Written by industry experts, Quantum Computing for Babies is a colorfully simple introduction to the magical world of quantum computers. Babies (and grownups!) will discover the difference between bits and qubits and how quantum computers will change our future. With a tongue-in-cheek approach that adults will love, this installment of the Baby University board book series is the perfect way to introduce basic concepts to even the youngest scientists. After all, it's never too early to become a quantum physicist! Baby University: It only takes a small spark to ignite a child's mind. Other Baby University titles include: Quantum Physics for Babies Rocket Science for Babies Neural Networks for Babies Organic Chemistry for Babies

Focus Computer Applications Technology: Grade 11: Learner's Book with Learner's CD-ROM - CAPS compliant (Mixed media... Focus Computer Applications Technology: Grade 11: Learner's Book with Learner's CD-ROM - CAPS compliant (Mixed media product)
B. Dill, I. Frances, S. Nunkumar
R440 Discovery Miles 4 400 Ships in 5 - 10 working days
Electronic Document Preparation and Management for CSEC Study Guide (Mixed media product, New edition): Ann-Margaret Jacob,... Electronic Document Preparation and Management for CSEC Study Guide (Mixed media product, New edition)
Ann-Margaret Jacob, Caribbean Examinations Council
R781 Discovery Miles 7 810 Ships in 10 - 15 working days

These Study Guides have been developed exclusively with the Caribbean Examinations Council (CXC(r)) to be used as an additional resource by candidates who are following the Caribbean Secondary Education Certificate (CSEC(r)) programme. They provide candidates with extra support to help them maximise their performance in their examinations.

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