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Books > Children's & Educational > Technology & applied sciences > Computing & information technology

Oxford International Primary Computing Teacher Guide / CPT Bundle Levels 1-3 (Paperback, 2nd Revised edition): Alison Page,... Oxford International Primary Computing Teacher Guide / CPT Bundle Levels 1-3 (Paperback, 2nd Revised edition)
Alison Page, Karl Held, Diane Levine, Howard Lincoln
R1,328 R1,215 Discovery Miles 12 150 Save R113 (9%) Ships in 6 - 10 working days

Teach computing with confidence, whatever your level of subject knowledge. A component of the Oxford International Primary Computing series, Teacher's Guide (levels 1-3) gives you the tools you need to grow students' digital literacy and develop their computational thinking and programming competence. Providing support at every level, this guide provides expert guidance and support for delivering compelling lessons at every level. Within each stage, key concepts are covered to give learners not only the skills they need to use technology effectively, but also the knowledge in how to do so creatively, safely and collaboratively.

Video Games (Board book): Bluebean Video Games (Board book)
Bluebean; Anne Elder
R206 Discovery Miles 2 060 Ships in 10 - 15 working days

Classic games for playful babies-level up your little gamer in Gamer Baby: Video Games! Grab your controller! Are you ready to play? Time to pick a character. Which one do you want to be? With this adorable baby book, it's never too early for your little gamer to graduate from NPC to protagonist! Simple descriptions of game play-from gamepad controls to bosses-and vibrant characters make video games exciting and easy for all ages. Jump and duck and run at the tap of a button. Overcome obstacles and build reaction time in mission after mission-let's collect achievements! A glossy cover and delightful details throughout make this little board book perfect for baby showers or first story times. This charming introduction to video games will have your little ones gaining XP in no time! So get your controller and press START: Ready for the next level of the game? Let's go! From Starry Forest Books, Gamer Baby invites little ones to play and discover adventurous new skills.

Get Coding! Learn HTML, CSS, and JavaScript and Build a Website, App, and Game (Paperback): Young Rewired State Get Coding! Learn HTML, CSS, and JavaScript and Build a Website, App, and Game (Paperback)
Young Rewired State; Illustrated by Duncan Beedie 1
R305 R276 Discovery Miles 2 760 Save R29 (10%) Ships in 5 - 10 working days

Learn how to write code and then build your own website, app and game using HTML, CSS and JavaScript in this essential coding guide for kids from expert organization Young Rewired State. Learn how to write code and then build your own website, app and game using HTML, CSS and JavaScript in this essential guide to coding for kids from expert organization Young Rewired State. Over 6 fun missions learn the basic concepts of coding or computer programming and help Professor Bairstone and Dr Day keep the Monk Diamond safe from dangerous jewel thieves. In bite-size chunks learn important real-life coding skills and become a technology star of the future. Young Rewired State is a global community that aims to get kids coding and turn them into the technology stars of the future.

Social Media and Education - Now the Dust Has Settled (Hardcover): Neil. Selwyn, Eve Stirling Social Media and Education - Now the Dust Has Settled (Hardcover)
Neil. Selwyn, Eve Stirling
R4,636 Discovery Miles 46 360 Ships in 10 - 15 working days

Social media are now established as an important aspect of contemporary education. We live in times where social media applications such as Facebook, Twitter, Tumblr and Snapchat are mainstream educational tools; where most new educational technologies claim to have a 'social' element; and it increasingly makes no sense to distinguish between learning 'online' and 'offline'. It studies users' experiences and views of social media; addresses questions of equality and diversity concerning who is doing what with social media; examines how the use of social media applications sits alongside pre-existing cultures and structures of schooling; and brings to light the unintended and unexpected results of social media in education. Altogether, this collection of writing provides a nuanced and interesting discussion of the realities of social media use across different aspects of education. This book was originally published as a special issue of Learning, Media and Technology.

Coding, Robotics, and Engineering for Young Students - A Tech Beginnings Curriculum (Grades Pre-K-2) (Paperback): Ann... Coding, Robotics, and Engineering for Young Students - A Tech Beginnings Curriculum (Grades Pre-K-2) (Paperback)
Ann Gadzikowski
R1,064 Discovery Miles 10 640 Ships in 10 - 15 working days

Coding, Robotics, and Engineering for Young Students builds foundational computer science and robotics skills and knowledge in bright Pre-K-grade 2 students. Originally developed as enrichment courses for Northwestern University's Center for Talent Development, this curriculum emphasizes active, hands-on, and collaborative learning. Students are challenged to learn computer science content, such as coding, and robotics and engineering concepts, as well as practice high-level academic skills, such as creative problem solving, computational thinking, and critical thinking. Instructional practices balance screen time with active, collaborative classroom engagement. Learning is deepened when students are challenged to navigate the transition from a virtual learning environment to a tangible learning environment. The lessons can be implemented as standalone enrichment experiences or as part of a coordinated scope and sequence that leads to higher level computer science and engineering studies. Grades Pre-K-2

ICT Education - 49th Annual Conference of the Southern African Computer Lecturers' Association, SACLA 2020, Virtual Event,... ICT Education - 49th Annual Conference of the Southern African Computer Lecturers' Association, SACLA 2020, Virtual Event, July 6-9, 2020, Revised Selected Papers (Paperback, 1st ed. 2021)
George Wells, Monelo Nxozi, Bobby Tait
R2,066 Discovery Miles 20 660 Ships in 18 - 22 working days

This book constitutes the refereed proceedings of the 49th Annual Conference of the Southern African Computer Lecturers' Association on ICT Education, SACLA 2019, held in a virtual mode in South Africa, in July 2020. The 13 revised full papers presented were carefully reviewed and selected from 55 submissions. The papers focus on practical experiences in computing education, novel tools for learning and/or assessment, and research investigating aspects of computing education.

Cambridge ICT Starters Initial Steps (Paperback, 4th Revised edition): Victoria Ellis, Sarah Lawrey Cambridge ICT Starters Initial Steps (Paperback, 4th Revised edition)
Victoria Ellis, Sarah Lawrey; Edited by (consulting) Doug Dickinson
R367 R228 Discovery Miles 2 280 Save R139 (38%) In Stock

Help your students learn essential ICT skills, from Microsoft Office (R) basics to animations and websites. This series brings a fresh approach to ICT for students from 7 to 14 years old, mapped to the Cambridge ICT Starters syllabus for examination from 2019. Initial Steps takes students through working with text, images and graphs while introducing them to email, searching and programming. They'll use search engines to help them research topics, write a group story using email and begin programming using Scratch. Each activity is clearly introduced, with step-by-step guidance to help learners master new skills. Key words and visual examples support students' understanding. Download source files for activities from our website.

National 4 Computing Science Study Guide (Paperback): Alan Williams National 4 Computing Science Study Guide (Paperback)
Alan Williams
R457 Discovery Miles 4 570 Ships in 9 - 17 working days
Information (Paperback): Shalini Vallepur Information (Paperback)
Shalini Vallepur; Designed by Danielle Rippengill
R258 R234 Discovery Miles 2 340 Save R24 (9%) Ships in 9 - 17 working days

The internet connects us with people from all around the world. People use the internet every day to buy things, play games, talk with their friends, and find things out about the world around them. It is very useful, but it can also be dangerous. From shopping and gaming to information and social media, Internet Issues teaches you all about how to stay safe on the internet.

GCE in Applied ICT: A2 Student's Book and CD (Paperback): Trevor Heathcote GCE in Applied ICT: A2 Student's Book and CD (Paperback)
Trevor Heathcote
R1,386 Discovery Miles 13 860 Ships in 10 - 15 working days

Edexcel's new GCE in Applied ICT resources give you complete confidence in teaching the AS and A Level End-User Single Award. Written by a chief examiner and experienced teacher, the materials are based exactly on the content of the specification and exams. Confidence with teaching this exciting new qualification Published by Edexcel, these resources guide students through the whole specification using real-life examples The Teacher CD offers suggestions for delivery, alternative approaches, homework, answers and assessment guidance Assessment and exam support Each section provides practical guidance for tackling each of the internally assessed units Ebook tasks help students to build eportfolios with confidence Key advice on tackling the examination and full practice assessments are provided, both written by a chief examiner Digital resources launch straight from the Activebook The ActiveBook (a digital version of the Students' Book with pages directly linked to additional resources) seamlessly integrates ICT, supporting students through step-by-step digital demonstrations andsource files, saving you time. The ActiveBook is available both on the CD-ROM within the Students' Book and as a networkable site licence for whole-class use.

Keyboarding Skills for Children with Disabilities (Paperback): DE Penso Keyboarding Skills for Children with Disabilities (Paperback)
DE Penso
R1,337 Discovery Miles 13 370 Ships in 10 - 15 working days

Children who have difficulty with handling a pen or pencil or who have problems with organising movements at a cerebral level are at a great disadvantage in school no matter what their intellectual and academic levels may be. Personal computers and electronic keyboards can revolutionise the lives of children with these types of difficulties enabling them to perform in the classroom with their peers.

However, since such equipment is costly, it is essential that an accurate assessment is made of the child's needs and abilities to ensure that appropriate equipment is chosen. It is equally important when teaching keyboarding skills to select methods and techniques which are appropriate to each child's strengths and weaknesses.

Help Your Kids with Computer Science (Paperback): Dk Help Your Kids with Computer Science (Paperback)
Dk
R364 Discovery Miles 3 640 Ships in 5 - 7 working days
Diary of a Minecraft Zombie Book 5 - School Daze (Paperback): Zack Zombie Diary of a Minecraft Zombie Book 5 - School Daze (Paperback)
Zack Zombie
R217 Discovery Miles 2 170 Ships in 9 - 17 working days
Using Stories to Teach ICT Ages 6-7 (Paperback): Anita Loughrey Using Stories to Teach ICT Ages 6-7 (Paperback)
Anita Loughrey
R700 R133 Discovery Miles 1 330 Save R567 (81%) Ships in 9 - 17 working days
Code: STEM - Space Tech (Hardcover): Max Wainewright Code: STEM - Space Tech (Hardcover)
Max Wainewright; Illustrated by John Haslam
R377 Discovery Miles 3 770 Ships in 10 - 15 working days

Discover how today's amazing inventions and technologies work while developing your coding skills

Recreate the technology that lives in space technology with code. Learn aboutgravity, create a jetpack game, program a spaceship's return to Earth and much more!

Each book goes inside a different machine or technology and explains the key computer code and systems that are controlling them. Step-by-step activities teach you how to create your own versions of these machines on screen, and bring them to life - with code!

The focus is placed on modern technologies that actually use code to work, rather than looking back at steam engines, etc. This will keep the practice of coding firmly in the contemporary.

The series uses Scratch as the coding language, as this is still the most used, user-friendly and flexible in building projects, however no prior experience of Scratch is expected and each book will include an introduction to Scratch.

Perfect for exploring STEAM and other high-interest topics. Great for reader 9 and up.

Coding Projects in Python (Paperback): Dk Coding Projects in Python (Paperback)
Dk
R587 R551 Discovery Miles 5 510 Save R36 (6%) Ships in 18 - 22 working days
The Ultimate Brain Games And Puzzles Book For Teens - Tricky But Fun Brain Teasers, Trivia Challenges, Crosswords, Word... The Ultimate Brain Games And Puzzles Book For Teens - Tricky But Fun Brain Teasers, Trivia Challenges, Crosswords, Word Searches, Cryptograms And Much More To Keep Your Mind Sharp And Engaged (Paperback)
Donovan Ellis
R314 Discovery Miles 3 140 Ships in 18 - 22 working days
Pac-Man: Arcade Pioneer - Arcade Pioneer (Hardcover): Kenny Abdo Pac-Man: Arcade Pioneer - Arcade Pioneer (Hardcover)
Kenny Abdo
R703 R618 Discovery Miles 6 180 Save R85 (12%) Ships in 18 - 22 working days
Game Over Girl (Paperback): Naomi Gibson Game Over Girl (Paperback)
Naomi Gibson
R263 R240 Discovery Miles 2 400 Save R23 (9%) Ships in 9 - 17 working days

An edge-of-your-seat psychological thriller from the acclaimed author of Every Line of You - A Good Girl's Guide to Murder meets virtual reality ... 'A pacy, intelligent novel that will have readers racing to get to the final page.' THE BOOKSELLER 'A pixelated whirlwind of a ride through the darkest secrets of the human mind, explored through the lens of virtual reality gaming!' LEE NEWBERY, AUTHOR OF THE LAST FIREFOX Lola's been selected to play a new virtual reality game - Better Than Life. In her game, she's loved. Is beautiful. Can do whatever she wants. But she quickly breaks the one rule: not to recreate people or places from real life. She recreates her house and a boy she fancies. Soon she's skipping school to play. But Lola has secrets - dark ones that begin to surface inside her game - and the more she tries to fix her problems, the more she overlooks a much bigger threat ... An original, high-concept psychological thriller - Holly Jackson meets VR horror Set in an exclusive boarding school, this rollercoaster ride of a story involves an unreliable narrator,immersive gaming, a dark secret and a huge twist Perfect for fans of Cynthia Murphy and Kathryn Foxfield PRAISE FOR EVERY LINE OF YOU: 'What a debut. So tense - and it didn't lead where I thought it was going.' SUE WALLMAN, author of YOUR TURN TO DIE 'Frankenstein meets Heathers. Bonnie and Clyde for the digital age, Every Line of You is a gripping thriller about the power of AI and a fresh twist on the intensity of first love.' AMY MCCAW, author of MINA AND THE UNDEAD

Animal Crossing (Hardcover): Jessica Rusick Animal Crossing (Hardcover)
Jessica Rusick
R730 R638 Discovery Miles 6 380 Save R92 (13%) Ships in 18 - 22 working days
Converting 2D to 3D (Poster): Converting 2D to 3D (Poster)
R96 Discovery Miles 960 Ships in 6 - 10 working days
Speech and Sounds with Scratchjr (Paperback): Tracy Gardner, Elbrie de Kock Speech and Sounds with Scratchjr (Paperback)
Tracy Gardner, Elbrie de Kock
R417 Discovery Miles 4 170 Ships in 18 - 22 working days
Complete Computer Science for Cambridge IGCSE (R) & O Level (Mixed media product): Alison Page, David Waters Complete Computer Science for Cambridge IGCSE (R) & O Level (Mixed media product)
Alison Page, David Waters
R475 Discovery Miles 4 750 Ships in 6 - 10 working days

Help students to develop and apply problem solving and computational thinking skills in context with the practical, step-by-step approach of Complete Computer Science. This comprehensive text supports the previous Cambridge IGCSE (0478) & O Level (2210) syllabuses. Build strong achievement with extensive programming support and plenty of practice exercises that ensure through understanding of trickier topics like number representation, flowcharts, pseudocode and databases. Challenge students who have the potential to excel with plenty of stretching extension material. Written by highly experienced authors and examiners, Complete Computer Science is also supported by an extensive Teacher Guide, to help you deliver the course effectively.

Coding in Transportation (Hardcover, Large Type / Large Print Ed): Elizabeth Noll Coding in Transportation (Hardcover, Large Type / Large Print Ed)
Elizabeth Noll
R396 Discovery Miles 3 960 Ships in 10 - 15 working days
Simple Algorithms (Hardcover): Sam Thompson Simple Algorithms (Hardcover)
Sam Thompson; Designed by Dan Scase
R381 R348 Discovery Miles 3 480 Save R33 (9%) Ships in 9 - 17 working days

First Coding introduces children to the basic principles of programming and computing, from being safe on the internet to their first steps in computer logic. This series uses easy-to-read text and colourful images, as well as real examples of code.

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