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Books > Children's & Educational > Technology & applied sciences > Computing & information technology

Ready, Steady, Code!: Coding with Hopscotch (Hardcover): Alvaro Scrivano Ready, Steady, Code!: Coding with Hopscotch (Hardcover)
Alvaro Scrivano
R398 Discovery Miles 3 980 Ships in 12 - 19 working days

Get ready to code with this easy-to-use series full of projects and tips to get kids programming. Each book in the Ready, Steady Code! series has 4 step-by-step projects with an introduction section (Ready), project preparation section (Steady), and the coding for the project section (Code!). The programming language is introduced with clear simple explanations and illustrations, making concepts such as loops and variables easy to understand. Each book includes information on checking and de-bugging and encourages the reader to use what they have learned to create their own coding projects. In Coding with Hopscotch, you can take a trip on the Titanic, land an aeroplane, monkey about in the rainforest and make music without an instrument. The easy-to-follow, step-by-step instructions will guide you through coding these fantastic projects. Once you've got the hang of it, there are different challenges you can choose to really test your coding skills and handy troubleshooting hints to help if you need them. With Ready, Steady, Code, you'll soon be ready for the world of coding. Perfect for independent learning or code clubs, with simple explanations and clear instructions. Includes information on how to stay safe online.

Electronic Document Preparation and Management for CSEC Study Guide (Mixed media product, New edition): Ann-Margaret Jacob,... Electronic Document Preparation and Management for CSEC Study Guide (Mixed media product, New edition)
Ann-Margaret Jacob, Caribbean Examinations Council
R826 Discovery Miles 8 260 Ships in 12 - 19 working days

These Study Guides have been developed exclusively with the Caribbean Examinations Council (CXC(r)) to be used as an additional resource by candidates who are following the Caribbean Secondary Education Certificate (CSEC(r)) programme. They provide candidates with extra support to help them maximise their performance in their examinations.

Unofficial STEM Quest for Minecrafters: Grades 3-4 (Paperback): Stephanie J. Morris Unofficial STEM Quest for Minecrafters: Grades 3-4 (Paperback)
Stephanie J. Morris 1
R231 Discovery Miles 2 310 Ships in 10 - 15 working days

Get ready for a brain-building STEM adventure! Give kids the academic advantage with STEM Quest for Minecrafters: Grades 3-4. This problem-solving workbook challenges young minecrafters to apply their natural creativity and reasoning skills to real-world situations. Science, technology, engineering, and math come to life on the pages of each colorfully illustrated lesson. This book: Allows young gamers to engineer solutions, crack codes, and stretch their brains in fun and exciting ways Supports STEM education initiatives and builds twenty-first-century learning skills Encourages kids to dive eagerly into a unique, colorful, kid-friendly offline learning adventure Whether it's designing a new mob, evaluating natural resources, engineering a mine cart, or using the binary alphabet to crack a code, third and fourth graders will discover new ways to stretch their brains, build their confidence, and satisfy their appetite for hands-on learning.

Kagiso Reader: Ketane ye e timetsego (NCS): Grade 3: Book 4 (Sotho, Northern, Paperback): Barbara Coombe, Heather Moore, Maggie... Kagiso Reader: Ketane ye e timetsego (NCS): Grade 3: Book 4 (Sotho, Northern, Paperback)
Barbara Coombe, Heather Moore, Maggie Slingsby
R85 Discovery Miles 850 Ships in 5 - 10 working days

The Kagiso readers series is an illustrated graded reading scheme for the foundation phase, which presents a range of situations and contexts authentically and realistically. These readers will enable learners to develop literacy skills incrementally and with confidence to motivate them to read further. Reading is integrated with other aspects of language, thus developing listening, speaking, writing, thinking and reasoning skills, as well as language structure and usage. Available in the following languages: English, Afrikaans, Siswati, Sesotho, Xitsonga, Tshivenda, IsiZulu, IsiXhosa, Setswana, Sepedi, IsiNdebele.

Poptropica Ultimate Official Guide (Paperback): Poptropica Ultimate Official Guide (Paperback)
1
R120 R109 Discovery Miles 1 090 Save R11 (9%) Ships in 5 - 7 working days

Welcome to the wonderful world of Poptropica. Poptropica is a virtual world where kids can play games, learn amazing facts and meet new friends. Learn how to make the most of your Poptropica experience with this complete official guide. Meet the characters, explore the islands and find out all you need to know to get the most out of your game-playing experience.

Bloomsbury Curriculum Basics: Teaching Primary Computing (Paperback): Martin Burrett Bloomsbury Curriculum Basics: Teaching Primary Computing (Paperback)
Martin Burrett
R515 R478 Discovery Miles 4 780 Save R37 (7%) Ships in 12 - 19 working days

Computers are just for playing games, right? Many of your pupils will think so. It may be a cultural shift for both the pupils and their parents to change that perception of computing. However, the learning gained from the 'games' played on computers in the primary classroom will help to prepare children to live and work in the modern world. The teaching ideas in Teaching Primary Computing are engaging, easy to implement, and use mostly free tools that operate across the many digital platforms that primary schools use. Addressing every aspect of the National Curriculum, the book is split into year groups, and each chapter offers practitioners an essential summary of all the information and vocabulary needed to successfully implement exciting, well-structured lessons that will keep your class riveted!

Secrets of a Fortnite Fan 3: Llama Drama (Independent & Unofficial) (Paperback): Eddie Robson Secrets of a Fortnite Fan 3: Llama Drama (Independent & Unofficial) (Paperback)
Eddie Robson; Illustrated by Oscar Herrero
R262 R243 Discovery Miles 2 430 Save R19 (7%) Ships in 9 - 17 working days

Things just got serious! Fortnite-obsessed Tyler is going for gold in the local Fortnite tournament. But he's got a lot of real life drama to deal with - crazy best friends, girl trouble and prying parents. Plus who's the mystery rival squad online... and why do they seem so familiar? Readers will learn all-new Fortnite tips, tricks and secrets along with Tyler, while reading about his hilarious adventures in the game and at school. Original illustrations and easy-to-read text make this the ideal book for Fortnite-obsessed reluctant readers and fans of Diary of a Wimpy Kid and Tom Gates. Book three in a series, this independent and unofficial chapter book combines an accessible Fortnite play guide with the laugh-out-loud story of Tyler's quest for gaming glory.

The Ultimate Unofficial Encyclopedia for Minecrafters - An A - Z Book of Tips and Tricks the Official Guides Don't Teach... The Ultimate Unofficial Encyclopedia for Minecrafters - An A - Z Book of Tips and Tricks the Official Guides Don't Teach You (Hardcover)
Megan Miller
R562 Discovery Miles 5 620 Ships in 10 - 15 working days

This adventure series is created especially for readers who love the fight of good vs. evil, magical academies like Hogwarts in the Harry Potter saga, and games like Minecraft, Terraria, and Pokemon GO. From abandoned mineshafts to mini-games, mods, and zombie sieges, The Ultimate Unofficial Encyclopedia for Minecrafters reveals expert tricks of the trade for gamers. Want to know where you'll find the most diamonds or how to protect your villagers at night? This A--Z reference is a quick guide to all the tips you want to know, including: How to spawn and kill the Wither boss How to rescue a baby zombie villager How to make a portal without a diamond pickaxe How to make a secret passageway using paintings This exciting book will cover everything players need to know about mining, farming, building, villagers, the Nether, and more! A big book of players' hacks for Minecrafters organized in an easy-to-reference A--Z encyclopedia format, this book will show readers the ins and outs of the game, how to survive and thrive, and various mods that can improve play. The book will be illustrated with screenshots throughout, making it easy for new and experienced Minecrafters to build, fight, protect, and survive in their creative worlds.

Cyberspies - Inside the world of hacking, online privacy, and cyberterrorism (Hardcover): Michael Miller Cyberspies - Inside the world of hacking, online privacy, and cyberterrorism (Hardcover)
Michael Miller
R888 Discovery Miles 8 880 Ships in 10 - 15 working days
How to Be a Coder - Learn to Think like a Coder with Fun Activities, then Code in Scratch 3.0 Online (Hardcover): Kiki Prottsman How to Be a Coder - Learn to Think like a Coder with Fun Activities, then Code in Scratch 3.0 Online (Hardcover)
Kiki Prottsman
R570 Discovery Miles 5 700 Ships in 10 - 15 working days
Oxford International Primary Computing: Teacher's Guide 2 (Paperback): Alison Page, Diane Levine, Karl Held Oxford International Primary Computing: Teacher's Guide 2 (Paperback)
Alison Page, Diane Levine, Karl Held
R898 R471 Discovery Miles 4 710 Save R427 (48%) In Stock

Oxford International Primary Computing is a complete six year primary computing course that takes a real-life, project based approach to teaching young learners the vital computing skills they will need for the digital world. Each unit builds a series of skills towards the creation of a final project, with topics ranging from designing your own robot to programming simple games. Within each stage, six key concepts are covered to give learners not only the skills they need to use technology effectively, but also the knowledge in how to do so creatively, safely and collaboratively: Control the computer - exploring the vital skills of logic and programming Working with text -from editing simple text to creating engaging outputs Handling Data - turning numbers in to useful and easy to understand data The Internet - how can we use the internet safely, and how can we trust what we read? Multimedia - harnessing technology creatively for graphics, animations, movies and more Computing in society - asking big questions about real life applications of technology, from social media safety to the history of the world wide web For the teacher, the Teacher's Guides provide step-by-step guidance for each lesson, as well as comprehensive information on the knowledge, software and skills required to provide reassurance for specialist and non-specialist teachers alike.

Cambridge Primary Computing Learner's Book Stage 3 (Paperback): Roland Birbal, Michele Taylor, Nazreen Mohammed, Michelle... Cambridge Primary Computing Learner's Book Stage 3 (Paperback)
Roland Birbal, Michele Taylor, Nazreen Mohammed, Michelle Koon Koon, Carissa Gookool
R753 Discovery Miles 7 530 Ships in 9 - 17 working days

This title has been endorsed by Cambridge Assessment International Education. Help learners develop essential computing skills with an approach that uses real-life examples, reinforces key vocabulary and provides opportunities to learn, practise and apply throughout. - Encourage learners to become confident in working with information and ideas of their own and those of others with discussion tasks, as well as with What can you do? panels at the end of each unit for self-assessment. - Provide a clear pathway through the learning objectives with Practise tasks in each unit, as well as Go further and Challenge yourself! panels with questions designed to support differentiation. - Recap and activate learners' prior knowledge with Do you remember? activities and introduce new computing skills with Learn and Practise tasks. Contents How to use this book Term 1 Unit 1 Making programs clear Unit 2: Hardware and software work together Unit 3: Be a data expert Unit 4: Be a designer Term 2 Unit 5: Networks are everywhere Unit 6: Be a storyteller Unit 7: Computers and robots Unit 8: Be a musician Term 3 Unit 9: Sending secret messages Unit 10: Be a game developer Unit 11: Be a data designer Unit 12: Be an artist Glossary

Compute-IT: Student's Book 2 - Computing for KS3 (Paperback): Mark Dorling, George Rouse Compute-IT: Student's Book 2 - Computing for KS3 (Paperback)
Mark Dorling, George Rouse
R931 Discovery Miles 9 310 Ships in 12 - 19 working days

Compute-IT will help you deliver innovative lessons for the new Key Stage 3 Computing curriculum with confidence, using resources and meaningful assessment produced by expert educators. With Compute-IT you will be able to assess and record students' attainment and monitor progression all the way through to Key Stage 4. Developed by members of Computing at School, the national subject association for Computer Science, and a team of Master Teachers who deliver CPD through the Network of Excellence project funded by the Department for Education, Compute-IT provides a cohesive and supportive learning package structured around the key strands of Computing. Creative and flexible in its approach, Compute-IT makes Computing for Key Stage 3 easy to teach, and fun and meaningful to learn, so you can: Follow well-structured and finely paced lessons along a variety of suggested routes through Key Stage 3 Deliver engaging and interesting lessons using a range of files and tutorials provided for a range of different programming languages Ensure progression throughout Key Stage 3 with meaningful tasks underpinned by unparalleled teacher and student support Assess students' work with confidence, using ready-prepared formative and summative tasks that are mapped to meaningful learning outcomes and statements in the new Programme of Study Creative and flexible in its approach, Compute-IT makes Computing for Key Stage 3 easy to teach, and fun and meaningful to learn. This is the second title in the Compute-IT course, which comprises three Student's Books, three Teacher Packs and a range of digital teaching and learning resources delivered through Dynamic Learning.

Cambridge ICT Starters Next Steps Stage 1 (Paperback, 4th Revised edition): Victoria Ellis, Sarah Lawrey Cambridge ICT Starters Next Steps Stage 1 (Paperback, 4th Revised edition)
Victoria Ellis, Sarah Lawrey; Edited by (consulting) Doug Dickinson
R367 R228 Discovery Miles 2 280 Save R139 (38%) In Stock

Help your students learn essential ICT skills, from Microsoft Office (R) basics to animations and websites. This series brings a fresh approach to ICT for students from 7 to 14 years old, mapped to the Cambridge ICT Starters syllabus for examination from 2019. In Next Steps, learners develop their understanding of documents and images. The resource introduces new areas - such as databases, spreadsheets and working with multimedia. Students will create articles and use spreadsheets to plan a school trip. Each activity is clearly introduced, with step-by-step guidance to help learners master new skills. Key words and visual examples support students' understanding. Download source files for activities from our website.

Gutsy Girls Go for Science - Programmers - With Stem Projects for Kids (Paperback): Karen Bush Gibson Gutsy Girls Go for Science - Programmers - With Stem Projects for Kids (Paperback)
Karen Bush Gibson; Illustrated by Hui Li
R376 R353 Discovery Miles 3 530 Save R23 (6%) Ships in 10 - 15 working days

Real-world technology projects pair up with inspiring biographies of female computer scientists to make a full-color book that will have kids ages 8 to 11 eager to develop their own apps! Do you like solving problems? Are you dying to automate even the simplest of processes? Do you always need to know how things work? Programming is the process of breaking down complex tasks into a set of instructions. This is what programmers do when they write code that will make your computer do what you tell it to! In Gutsy Girls Go for Science: Programmers with STEM Projects for Kids, readers ages 8 to 11 meet five female programmers who made revolutionary discoveries and inventions that changed the way people used technology! Ada Lovelace, Grace Hopper, the ENIAC women, Dorothy Vaughan, and Margaret Hamilton all broke through barriers of both gender and race to succeed in a field they loved. * Through hands-on STEM projects such as designing a web page, creating a prototype, and learning about variables, kids gain critical thinking skills just like the ones necessary to succeed in the field. * Essential questions, cool facts about female programmers, and links to online resources all reinforce high-level learning. * Using a fun narrative style, engaging illustrations combined with photography, fascinating facts, essential questions, and hands-on projects, this book deepens readers' creative thinking skills. About the Gutsy Girls Go for Science set and Nomad Press Programmers is part of a set of four Gutsy Girls Go for Science books that explore career connections for young scientists. The other titles in this series include Paleontologists, Engineers, and Astronauts. Nomad Press books in the Gutsy Girls Go for Science series integrate content with participation, encouraging readers to engage in student-directed learning. Combining content with inquiry-based projects stimulates learning and makes it active and alive. Nomad's unique approach simultaneously grounds kids in factual knowledge while allowing them the space to be curious, creative, and critical thinkers. All books are leveled for Guided Reading level and Lexile and align with Common Core State Standards and National Curriculum Standards for Social Studies. All titles are available in paperback, hardcover, and ebook formats.

Hacks for Minecrafters: Combat Edition - An Unofficial Minecrafters Guide (Paperback, Combat ed): Megan Miller Hacks for Minecrafters: Combat Edition - An Unofficial Minecrafters Guide (Paperback, Combat ed)
Megan Miller 1
R226 R214 Discovery Miles 2 140 Save R12 (5%) Ships in 12 - 19 working days

Packed with expert tips, cheats, and hacks on fighting all types of enemies. With over one hundred screenshots, Hacks for Minecrafters: Combat Edition shows exactly how the experts defend themselves and fight attackers, from cave spiders to creepers to zombie pigmen. The risk of attack is ever-present - learn to build weapons, set traps, and escape to safety!

Growing with Technology: Level 1 (Spiral bound, New edition): Gary Shelly, Thomas J. Cashman, Rachel Biheller-Bunin Growing with Technology: Level 1 (Spiral bound, New edition)
Gary Shelly, Thomas J. Cashman, Rachel Biheller-Bunin
R2,224 R2,000 Discovery Miles 20 000 Save R224 (10%) Ships in 10 - 15 working days

Preparing today's children for tomorrow's technology! The computing fundamentals program designed to prepare elementary students for a future using technology.

Compute-IT: Student's Book 3 - Computing for KS3 (Paperback): Mark Dorling, George Rouse Compute-IT: Student's Book 3 - Computing for KS3 (Paperback)
Mark Dorling, George Rouse
R930 Discovery Miles 9 300 Ships in 12 - 19 working days

Exam Board: OCR, AQA, Edexcel & WJEC Level: KS3 Subject: Mathematics First Teaching: September 2015 First Exam: June 2016 Compute-IT will help you deliver innovative lessons for the new Key Stage 3 Computing curriculum with confidence, using resources and meaningful assessment produced by expert educators. With Compute-IT you will be able to assess and record students' attainment and monitor progression all the way through to Key Stage 4. Developed by members of Computing at School, the national subject association for Computer Science, and a team of Master Teachers who deliver CPD through the Network of Excellence project funded by the Department for Education, Compute-IT provides a cohesive and supportive learning package structured around the key strands of Computing. Creative and flexible in its approach, Compute-IT makes Computing for Key Stage 3 easy to teach, and fun and meaningful to learn, so you can: Follow well-structured and finely paced lessons along a variety of suggested routes through Key Stage 3 Deliver engaging and interesting lessons using a range of files and tutorials provided for a range of different programming languages Ensure progression throughout Key Stage 3 with meaningful tasks underpinned by unparalleled teacher and student support Assess students' work with confidence, using ready-prepared formative and summative tasks that are mapped to meaningful learning outcomes and statements in the new Programme of Study Creative and flexible in its approach, Compute-IT makes Computing for Key Stage 3 easy to teach, and fun and meaningful to learn. This is the third title in the Compute-IT course, which comprises three Student's Books, three Teacher Packs and a range of digital teaching and learning resources delivered through Dynamic Learning.

Minecraft: The Survivors' Book of Secrets - An Official Mojang Book (Hardcover): Mojang AB, The Official Minecraft Team Minecraft: The Survivors' Book of Secrets - An Official Mojang Book (Hardcover)
Mojang AB, The Official Minecraft Team
R254 R238 Discovery Miles 2 380 Save R16 (6%) Ships in 10 - 15 working days
ICT Education - 49th Annual Conference of the Southern African Computer Lecturers' Association, SACLA 2020, Virtual Event,... ICT Education - 49th Annual Conference of the Southern African Computer Lecturers' Association, SACLA 2020, Virtual Event, July 6-9, 2020, Revised Selected Papers (Paperback, 1st ed. 2021)
George Wells, Monelo Nxozi, Bobby Tait
R2,236 Discovery Miles 22 360 Ships in 10 - 15 working days

This book constitutes the refereed proceedings of the 49th Annual Conference of the Southern African Computer Lecturers' Association on ICT Education, SACLA 2019, held in a virtual mode in South Africa, in July 2020. The 13 revised full papers presented were carefully reviewed and selected from 55 submissions. The papers focus on practical experiences in computing education, novel tools for learning and/or assessment, and research investigating aspects of computing education.

Video Games - A Graphic History (Paperback): Sean Tulien Video Games - A Graphic History (Paperback)
Sean Tulien; Illustrated by David Buisan
R215 R196 Discovery Miles 1 960 Save R19 (9%) Ships in 9 - 17 working days
Robotics (Paperback, New ed): Tony Potter, I. Guild Robotics (Paperback, New ed)
Tony Potter, I. Guild
R40 Discovery Miles 400 Ships in 12 - 19 working days

From building cars to exploring the solar system, 'Robotics' looks at the great combination that robots have made to industry and science through their remarkable efficiency and ability to perform difficult and dangerous tasks.

GCE in Applied ICT: A2 Student's Book and CD (Paperback): Trevor Heathcote GCE in Applied ICT: A2 Student's Book and CD (Paperback)
Trevor Heathcote
R1,253 Discovery Miles 12 530 Ships in 12 - 19 working days

Edexcel's new GCE in Applied ICT resources give you complete confidence in teaching the AS and A Level End-User Single Award. Written by a chief examiner and experienced teacher, the materials are based exactly on the content of the specification and exams. Confidence with teaching this exciting new qualification Published by Edexcel, these resources guide students through the whole specification using real-life examples The Teacher CD offers suggestions for delivery, alternative approaches, homework, answers and assessment guidance Assessment and exam support Each section provides practical guidance for tackling each of the internally assessed units Ebook tasks help students to build eportfolios with confidence Key advice on tackling the examination and full practice assessments are provided, both written by a chief examiner Digital resources launch straight from the Activebook The ActiveBook (a digital version of the Students' Book with pages directly linked to additional resources) seamlessly integrates ICT, supporting students through step-by-step digital demonstrations andsource files, saving you time. The ActiveBook is available both on the CD-ROM within the Students' Book and as a networkable site licence for whole-class use.

Computer Skills Office 2010: Level 2: Student's Book (Paperback): L. Nawrattel Computer Skills Office 2010: Level 2: Student's Book (Paperback)
L. Nawrattel
R367 Discovery Miles 3 670 Ships in 5 - 10 working days

This series is designed to meet the needs of students and lecturers of the National Certificate Vocational. Features for the student include: Easy-to-understand language; Real-life examples; A key word feature for important subject terms; A dictionary feature for difficult words; A reflect-on-how-you-learn feature to explore personal learning styles; Workplace-oriented activities; and Chapter summaries that are useful for exam revision.

Social Media and Education - Now the Dust Has Settled (Paperback): Neil. Selwyn, Eve Stirling Social Media and Education - Now the Dust Has Settled (Paperback)
Neil. Selwyn, Eve Stirling
R1,371 Discovery Miles 13 710 Ships in 12 - 19 working days

Social media are now established as an important aspect of contemporary education. We live in times where social media applications such as Facebook, Twitter, Tumblr and Snapchat are mainstream educational tools; where most new educational technologies claim to have a 'social' element; and it increasingly makes no sense to distinguish between learning 'online' and 'offline'. It studies users' experiences and views of social media; addresses questions of equality and diversity concerning who is doing what with social media; examines how the use of social media applications sits alongside pre-existing cultures and structures of schooling; and brings to light the unintended and unexpected results of social media in education. Altogether, this collection of writing provides a nuanced and interesting discussion of the realities of social media use across different aspects of education. This book was originally published as a special issue of Learning, Media and Technology.

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