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Books > Children's & Educational > Technology & applied sciences > Computing & information technology
ScratchJr is a free, introductory computer programming language that runs on iPads, Android tablets, Amazon tablets, and Chromebooks. Inspired by Scratch, the wildly popular programming language used by millions of children worldwide, ScratchJr helps even younger kids create their own playful animations, interactive stories, and dynamic games. The Official ScratchJr Book is the perfect companion to this free app and makes coding easy and fun for all. Kids learn to program by connecting blocks of code to make characters move, jump, dance, and sing. Each chapter includes several activities that build on one another, culminating in a fun final project. These hands-on activities help kids develop computational-thinking, problem-solving, and design skills. In each activity, you ll find: Step-by-step, easy-to-follow directions Ways to connect the activity with literacy and math concepts Tips for grown-ups and teachers Creative challenges to take the learning further By the end of the bo
This is a project-based student book for Flash especially aimed at 11-14 year olds. Written for the 2008 Key Stage ICT curriculum and following our popular Basic approach, this accessible resource offers students practical learning and support with Flash. It follows a project-based approach that teaches students both the skills and capabilities they need to understand and succeed. All assessment criteria are linked to National Curriculum levels for each activity to help pupils to progress. Coverage of Functional Skills is clearly highlighted throughout to ensure learners are developing these skills whilst they learn. Motivating project themes that really appeal to pupils are included.
Drawing from fourteen years experience, author Leanne Beitel guides teens in touch typing and basic word processing skills specifically for Christian schools and/or home schools. "Keyboarding for the Christian School" gives clear directions and brief assignments with the following advantages: Biblical references for each unit Gives screen shot examples from Microsoft Word XP Compares APA and MLA report styles Uses inspiring sample texts Includes timings and grading chart Utilizes commonly-used proofreader's marks Text copy is formatted in 12 point Times New Roman font for readability "Keyboarding for the Christian School" is designed for time-constrained classes, skills review, or as a supplement to computer courses.
This concise yet thorough textbook presents an active-learning model for the teaching of computer science. Offering both a conceptual framework and detailed implementation guidelines, the work is designed to support a Methods of Teaching Computer Science (MTCS) course, but may be applied to the teaching of any area of computer science at any level, from elementary school to university. This text is not limited to any specific curriculum or programming language, but instead suggests various options for lesson and syllabus organization. Fully updated and revised, the third edition features more than 40 new activities, bringing the total to more than 150, together with new chapters on computational thinking, data science, and soft concepts and soft skills. This edition also introduces new conceptual frameworks for teaching such as the MERge model, and new formats for the professional development of computer science educators. Topics and features: includes an extensive set of activities, to further support the pedagogical principles outlined in each chapter; discusses educational approaches to computational thinking, how to address soft concepts and skills in a MTCS course, and the pedagogy of data science (NEW); focuses on teaching methods, lab-based teaching, and research in computer science education, as well as on problem-solving strategies; examines how to recognize and address learners' misconceptions, and the different types of questions teachers can use to vary their teaching methods; provides coverage of assessment, teaching planning, and designing a MTCS course; reviews high school teacher preparation programs, and how prospective teachers can gain experience in teaching computer science. This easy-to-follow textbook and teaching guide will prove invaluable to computer science educators within all frameworks, including university instructors and high school teachers, as well as to instructors of computer science teacher preparation programs.
The Kagiso readers series is an illustrated graded reading scheme for the foundation phase, which presents a range of situations and contexts authentically and realistically. These readers will enable learners to develop literacy skills incrementally and with confidence to motivate them to read further. Reading is integrated with other aspects of language, thus developing listening, speaking, writing, thinking and reasoning skills, as well as language structure and usage. Available in the following languages: English, Afrikaans, Siswati, Sesotho, Xitsonga, Tshivenda, IsiZulu, IsiXhosa, Setswana, Sepedi, IsiNdebele.
Master Minecraft building today! The definitive book for Minecraft building - covers mining resources to crafting buildings, vehicles and even entire worlds. Perfect for players of all ages who want to improve their crafting skills, this book will take you all the way from crafting your first shelter, to putting the finishing touches to your very own mega-build masterclasses. Includes full-colour images and step-by-step instructions for 50 cool Minecraft builds. 100% unofficial. Created by Future plc and GamesMaster, leaders in video game publishing.
The long-awaited new Pokemon region debuts in October 2013 This
comprehensive guide will be a must-have for fans.
Ed tech has so much potential, both for teachers and learners, so why hasn't it yet had the transformative impact on education that has long been promised? Daisy Christodoulou tackles both sides of the ed tech debate in answering this question, critiquing missed opportunities about how we learn, as well as areas of success. Rooted in research, and written from the educationalists' perspective, Teachers vs Tech? examines a broad range of topics from the science of learning and assessment, to personalisation, and the continued importance of teaching facts. It explores international examples from both big brand digital teaching programs and up-and-coming start-ups in considering what has and hasn't worked well. The author draws throughout on her experience in the classroom and from working within the education community. She outlines a positive vision for the future: one where technology is developed in conjunction with teachers' expertise, and is ultimately used to improve educational outcomes for all. Vive la ed tech revolution!
The ultimate guide for every gamer who wants to master Minecraft! This book is full of cool Minecraft builds, awesome tips, and lists of all the best tools and resources you need to become a master builder. Creation is arguably the most important aspect of Minecraft, from mining resources to crafting buildings, vehicles, and even entire worlds. For those who want to master the art of creation, The Ultimate Minecraft Builder's Guide is the definitive book out there. Perfect for players of all ages who want to improve their building skills, this book will take you all the way from crafting your first shelter, to putting the finishing touches to your very own mega-build master classes. Includes full-color images and step-by-step instructions for cool Minecraft builds. 100% unofficial. Created by Future plc and GamesMaster, leaders in video game publishing.
Letoto la padiso tsa Kagiso ke la dingolwa tsa Aforika Borwa tse hlophiseditsweng mohato wa mathomo (Kereiti R-3). Le fumaneha ka dipuo tse latelang: English, Afrikaans, Siswati, Xitsonga, Tshivenda, IsiZulu, Sesotho, IsiXhosa, Setswana, Sepedi le IsiNdebele. Ditshwantsho tse takilweng ka bokgabane le ka mebalabala di thusa baithuti tswelopeleng ya ho ruteha ha bona. Kagiso readers is a South African graded reading scheme for the foundation phase (Grades R-3). It is available in the following languages: English, Afrikaans, Siswati, Xitsonga, Tshivenda, IsiZulu, Sesotho, IsiXhosa, Setswana, Sepedi and IsiNdebele. Colourful and beautifully illustrated, the Kagiso readers enable learners to develop literacy incrementally.
Exam Board: Cambridge Assessment International Education Level: IGCSE Subject: ICT First Teaching: September 2015 First Exam: Summer 2017 Providing guidance that helps students practice and troubleshoot their exam technique,these books send them into their exam with the confidence to aim for the best grades. - Enables students to avoid common misconceptions and mistakes by highlighting them throughout - Builds students' skills constructing and writing answers as they progress through a range of practice questions - Allows students to mark their own responses and easily identify areas for improvement using the answers in the back of the book - Helps students target their revision and focus on important concepts and skills with key objectives at the beginning of every chapter - Ensures that students maximise their time in the exam by including examiner's tops and suggestions on how to approach the questions This title has not been through the Cambridge International endorsement process.
Would you rather have zombies as allies but chickens throw rotten eggs at you OR have pillagers for friends but pigs fart at you? Alex and Steve are out on a Minecraft adventure, full of challenging scenarios and hilarious debates. Can you help them to decide what they should choose? Take part in over 50 mind-boggling would you rather scenarios! Try our indispensable handbooks for your Minecraft journey: Minecraft Redstone Handbook 978 0008495992 Minecraft Survival Handbook 978 0755503452 Minecraft Creative Handbook 978 0755500413 Minecraft Combat Handbook 978 0755500420 Minecraft Explorers Handbook 9780008608507 Minecraft Legends Handbook 978 0008595012 Brilliant books full of inspiration: Minecraft Bite Size Builds: 978 0755500406 Minecraft Amazing Bite Size Builds: 978 0008495954 Minecraft Super Bite Size Builds 978 0008534127 Minecraft Epic Inventions 978 0008496012 Minecraft Epic Bases: 978 1405296472 Perfect Gifts: Minecraft Maps 978 1405294546 Minecraft Blockopedia 978 0755500390 Sticker, humour and activity: Minecraft Survival Sticker Book 978 1405288552 Minecraft Sticker Adventure Treasure Hunt 978 0755503582 Minecraft Sticker Adventure Mobs Attack 978 0008533953 Minecraft Joke Book 978 1405295253 Minecraft How to Draw 978 0008534028 Minecraft Catch the Creeper 978 0755503575
Publisher's Note: Products purchased from Third Party sellers are not guaranteed by the publisher for quality, authenticity, or access to any online entitlements included with the product. The stories about phishing attacks against banks are so true-to-life, it's chilling." --Joel Dubin, CISSP, Microsoft MVP in Security Every day, hackers are devising new ways to break into your network. Do you have what it takes to stop them? Find out in Hacker's Challenge 3. Inside, top-tier security experts offer 20 brand-new, real-world network security incidents to test your computer forensics and response skills. All the latest hot-button topics are covered, including phishing and pharming scams, internal corporate hacking, Cisco IOS, wireless, iSCSI storage, VoIP, Windows, Mac OS X, and UNIX/Linux hacks, and much more. Each challenge includes a detailed explanation of the incident--how the break-in was detected, evidence and clues, technical background such as log files and network maps, and a series of questions for you to solve. In Part II, you'll get a detailed analysis of how the experts solved each incident.
The Collins Cambridge IGCSETM ICT Student's Book Third Edition provides in-depth coverage of the IGCSE ICT syllabus (0417/0983) for examination from 2023. With an engaging approach that uses scenarios to build skills and link the theory to the practice of ICT, this course shows students how to make progress and prepare for their exams. Exam Board: Cambridge Assessment International Education * Be ready to teach the updated syllabus for examination from 2023 with the third edition of this popular coursebook. Fully and comprehensively updated to match the syllabus and include the latest hardware and software information. * Build skills with an engaging approach that uses scenarios to link the theory to the practice of ICT. * Fully cover the Cambridge IGCSE ICT syllabus. Each topic is broken down into manageable chunks to allow you to apply and consolidate your learning. * Have confidence in the content and approach of the Student's Book, which is written by highly experienced ICT teachers. * Successfully prepare for exams with end-of-session review and revise sections and summary boxes, as well as exam-style questions with annotated sample answers. * The accompanying download, available on the Collins site, includes source files to accompany practical tasks, as well as sample answers to past paper questions in the Student's Book with comments on these answers. Collins is working with Cambridge Assessment International Education towards endorsement of this title to support the full syllabus for examination from 2023.
It's Friday the 13th and Herobrine is on a mission to destroy Steve and All of Minecraft. But can Zombie and his friends help Steve overcome this epic battle? Or, will they get in even more trouble as they embark on another hilarious Minecraft adventure? Jump into this Zany Minecraft Adventure and Find Out!
This is a guide to the teaching of computing and coding in primary schools, and an exploration of how children develop their computational thinking. It covers all areas of the National Curriculum for primary computing and offers insight into effective teaching. The text considers three strands of computer science, digital literacy and information technology. The teaching of coding is especially challenging for primary teachers, so it highlights learning on this, giving practical examples of how this can be taught. For all areas of the computing curriculum the text also provides guidance on planning age-appropriate activities with step-by-step guides and details of educationally appropriate software and hardware. This book helps you to connect what you need to teach with how it can be taught, and opens up opportunities in the new curriculum for creative and imaginative teaching. It also includes the full National Curriculum Programme of Study for Computing, key stages 1 and 2 as a useful reference for trainee teachers. |
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