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Books > Children's & Educational > Technology & applied sciences > Computing & information technology

ICT Education - 46th Annual Conference of the Southern African Computer Lecturers' Association, SACLA 2017, Magaliesburg,... ICT Education - 46th Annual Conference of the Southern African Computer Lecturers' Association, SACLA 2017, Magaliesburg, South Africa, July 3-5, 2017, Revised Selected Papers (Paperback, 1st ed. 2017)
Janet Liebenberg, Stefan Gruner
R2,570 Discovery Miles 25 700 Ships in 10 - 15 working days

This book constitutes the refereed proceedings of the 46th Annual Conference of the Southern African Computer Lecturers' Association on ICT Education, SACLA 2017, held in Magaliesburg, South Africa, in July 2017. The 22 revised full papers presented together with an extended abstract of a keynote paper were carefully reviewed and selected from 63 submissions. The papers are organized in topical sections on ICT students of a new generation; technology and gaming in nowadays education; educational cooperation with the ICT industry; computer programming education; ICT courses and curricula.

Diary of a Minecraft Zombie Book 5 - School Daze (Paperback): Zack Zombie Diary of a Minecraft Zombie Book 5 - School Daze (Paperback)
Zack Zombie
R235 Discovery Miles 2 350 Ships in 9 - 17 working days
Kagiso Reader: a re raloke (NCS): Grade R: Book 7 (Sotho, Northern, Paperback): Barbara Coombe, Heather Moore, Maggie Slingsby Kagiso Reader: a re raloke (NCS): Grade R: Book 7 (Sotho, Northern, Paperback)
Barbara Coombe, Heather Moore, Maggie Slingsby
R68 Discovery Miles 680 Ships in 5 - 10 working days

Dingwalwa tsa Kagiso ke sekema sa dipuku tsa go bala tsa maemo tsa Afrika Borwa tseo di lebisitswego go Sehlopha sa Fase (Dikreiti R-3). Di hwetsagala ka maleme a a latelago: English, Afrikaans, SiSwati, Xitsonga, Tshivenda, IsiZulu, Sesotho, IsiXhosa, Setswana, Sepedi le IsiNdebele. Ka diswantsho tsa mebalabala tse botse, baithuti ba kgona go godisa tsebo ya go bala le go ngwala. Kagiso readers is a South African graded reading scheme for the foundation phase (Grades R-3). It is available in the following languages: English, Afrikaans, SiSwati, Xitsonga, Tshivenda, IsiZulu, Sesotho, IsiXhosa, Setswana, Sepedi and IsiNdebele. The Kagiso readers enable learners to develop literacy incrementally.

Doodle Jump Downloaded (Paperback): Doodle Jump Downloaded (Paperback)
1
R218 Discovery Miles 2 180 Ships in 12 - 19 working days

How high can you jump? The insanely addictive doodle jump is now available downloaded! Journey up the sheets of graph paper, jumping from one platform to the next, picking up jet packs, avoiding black holes, and blasting baddies with nose balls along the way. With exclusive info, mazes, logic puzzles, fun doodle activities and cool things to make, it's what doodle jump fans have been waiting for!

Computers, Part of Your Life: Gr 12 (Mixed media product): Computers, Part of Your Life: Gr 12 (Mixed media product)
R364 Discovery Miles 3 640 Ships in 2 - 4 working days
National 4 Computing Science Study Guide (Paperback): Alan Williams National 4 Computing Science Study Guide (Paperback)
Alan Williams
R494 Discovery Miles 4 940 Ships in 9 - 17 working days
Oxford International Primary Computing Teacher Guide (levels 4-6) (Paperback, 2nd Revised edition): Alison Page, Karl Held,... Oxford International Primary Computing Teacher Guide (levels 4-6) (Paperback, 2nd Revised edition)
Alison Page, Karl Held, Diane Levine, Howard Lincoln
R928 R495 Discovery Miles 4 950 Save R433 (47%) In Stock

Teach computing with confidence, whatever your level of subject knowledge. A component of the Oxford International Primary Computing series, Teacher's Guide (levels 1-3) gives you the tools you need to grow students' digital literacy and develop their computational thinking and programming competence. Providing support at every level, this guide provides expert guidance and support for delivering compelling lessons at every level. Within each stage, key concepts are covered to give learners not only the skills they need to use technology effectively, but also the knowledge in how to do so creatively, safely and collaboratively.

Fighting Fake News! Grades 4-6 - Teaching Critical Thinking and Media Literacy in a Digital Age (Paperback): Brian Housand Fighting Fake News! Grades 4-6 - Teaching Critical Thinking and Media Literacy in a Digital Age (Paperback)
Brian Housand
R846 Discovery Miles 8 460 Ships in 12 - 19 working days

Educators have long struggled to teach students to be critical consumers of the information that they encounter. This struggle is exacerbated by the amount of information available thanks to the Internet and mobile devices. Students must learn how to determine whether or not the information they are accessing is reputable. Fighting Fake News! focuses on applying critical thinking skills in digital environments while also helping students and teachers to avoid information overload. According to a 2017 Pew Research report, we are now living in a world where 67% of people report that they get their "news" from social media. With the lessons and activities in this book, students will be challenged to look at the media they encounter daily to learn to deepen and extend their media literacy and critical thinking skills. Now more than ever, teachers need the instruction in Fighting Fake News! to teach students how to locate, evaluate, synthesize, and communicate information. Grades 4-6

Baby Loves Coding! (Board book): Ruth Spiro, Irene Chan Baby Loves Coding! (Board book)
Ruth Spiro, Irene Chan
R226 R214 Discovery Miles 2 140 Save R12 (5%) Ships in 12 - 19 working days
Building 3D Digital Games (Paperback): S Guthals Building 3D Digital Games (Paperback)
S Guthals
R278 R219 Discovery Miles 2 190 Save R59 (21%) Ships in 9 - 17 working days

A technology book for kids! Do you want to create 3D digital games that'll impress your friends, family, and even yourself? This book shows you how to use Alice, a free 3D game programming environment, to make seriously cool video games you'll have as much fun building as you will playing! Create your own adventure--recreate your favorite story by giving the characters new choices and writing your own ending When zombies attack--make your very own escape room maze and attempt to defeat the enemy before it defeats you Technology Requirements: Hardware - PC or tablet with internet connection running Windows(R) 7 or higher or Mac with internet connection running Mac OS X(R) 10.7 or higher Software - Alice-a free programming platform that can be downloaded at alice.org.

Debates in Computing and ICT Education (Paperback): Sarah Younie, Pete Bradshaw Debates in Computing and ICT Education (Paperback)
Sarah Younie, Pete Bradshaw
R1,243 Discovery Miles 12 430 Ships in 12 - 19 working days

Debates in ICT and Computing Education explores the major issues teachers encounter in their daily professional lives. It encourages critical reflection and aims to stimulate both novice and experienced teachers to think more deeply about their practice, and link research and evidence to what they have observed in schools. Chapters tackle established and contemporary issues enabling teachers to reach informed judgements and argue their point of view with deeper theoretical knowledge and understanding. Debates include teacherless classrooms; personalised learning; creativity; digital literacy; visual literacy; e-tools; learning platforms; and opportunities for lifelong learning.

Kagiso Reader: Kitima (NCS): Grade 1: Book 2 (Sotho, Northern, Paperback): Barbara Coombe, Heather Moore, Maggie Slingsby Kagiso Reader: Kitima (NCS): Grade 1: Book 2 (Sotho, Northern, Paperback)
Barbara Coombe, Heather Moore, Maggie Slingsby
R68 Discovery Miles 680 Ships in 5 - 10 working days

The Kagiso readers series is an illustrated graded reading scheme for the foundation phase, which presents a range of situations and contexts authentically and realistically. These readers will enable learners to develop literacy skills incrementally and with confidence to motivate them to read further. Reading is integrated with other aspects of language, thus developing listening, speaking, writing, thinking and reasoning skills, as well as language structure and usage. Available in the following languages: English, Afrikaans, Siswati, Sesotho, Xitsonga, Tshivenda, IsiZulu, IsiXhosa, Setswana, Sepedi, IsiNdebele.

Compute-IT: Student's Book 3 - Computing for KS3 (Paperback): Mark Dorling, George Rouse Compute-IT: Student's Book 3 - Computing for KS3 (Paperback)
Mark Dorling, George Rouse
R947 Discovery Miles 9 470 Ships in 12 - 19 working days

Exam Board: OCR, AQA, Edexcel & WJEC Level: KS3 Subject: Mathematics First Teaching: September 2015 First Exam: June 2016 Compute-IT will help you deliver innovative lessons for the new Key Stage 3 Computing curriculum with confidence, using resources and meaningful assessment produced by expert educators. With Compute-IT you will be able to assess and record students' attainment and monitor progression all the way through to Key Stage 4. Developed by members of Computing at School, the national subject association for Computer Science, and a team of Master Teachers who deliver CPD through the Network of Excellence project funded by the Department for Education, Compute-IT provides a cohesive and supportive learning package structured around the key strands of Computing. Creative and flexible in its approach, Compute-IT makes Computing for Key Stage 3 easy to teach, and fun and meaningful to learn, so you can: Follow well-structured and finely paced lessons along a variety of suggested routes through Key Stage 3 Deliver engaging and interesting lessons using a range of files and tutorials provided for a range of different programming languages Ensure progression throughout Key Stage 3 with meaningful tasks underpinned by unparalleled teacher and student support Assess students' work with confidence, using ready-prepared formative and summative tasks that are mapped to meaningful learning outcomes and statements in the new Programme of Study Creative and flexible in its approach, Compute-IT makes Computing for Key Stage 3 easy to teach, and fun and meaningful to learn. This is the third title in the Compute-IT course, which comprises three Student's Books, three Teacher Packs and a range of digital teaching and learning resources delivered through Dynamic Learning.

Using Digital Technology (Hardcover): John Wood Using Digital Technology (Hardcover)
John Wood
R394 Discovery Miles 3 940 Ships in 12 - 19 working days

First Coding introduces children to the basic principles of programming and computing, from being safe on the internet to their first steps in computer logic. This series uses easy-to-read text and colourful images, as well as real examples of code.

Project Code: Create An Animation with Scratch (Paperback, Illustrated Edition): Kevin Wood Project Code: Create An Animation with Scratch (Paperback, Illustrated Edition)
Kevin Wood
R274 Discovery Miles 2 740 Ships in 12 - 19 working days

In Project Code: Animation, young coders can use and refine their Scratch skills to create cool, professional animations.

Project Code is a great series for young coders already familiar with Scratch, who are ready to take the next step. With a series of fun projects to master, each book allows readers to explore, create and learn coding fundamentals as they go along. This series supports the National Curriculum for Computing at KS2 and is ideal for readers aged 6 and up.

Verken Rekenaarstoepassingstegnologie: Graad 11: Leerderboek met Leerder-CD-ROM - CAPS compliant (Afrikaans, Paperback): B.... Verken Rekenaarstoepassingstegnologie: Graad 11: Leerderboek met Leerder-CD-ROM - CAPS compliant (Afrikaans, Paperback)
B. Dill, I. Frances, S. Nunkumar
R491 Discovery Miles 4 910 Ships in 5 - 10 working days

Voldoen ten volle aan die vereistes van die Kurrikulum- en assesseringsbeleidsverklaring (NKABV). Eksamenoefening en assesseringsgeleenthede word verskaf. Riglyne van die volledige Assesseringsprogram word verskaf. Klaskamers regoor Suid-Afrika het die materiaal gebruik en beproef. Eksamensukses deur leerders te ondersteun en te betrek. Nuttige wenke vir klaskameronderrig.

Kagiso Reader: Matsatsi a matswalo (NCS): Grade 3: Book 3 (Sotho, Northern, Paperback): Barbara Coombe, Heather Moore, Maggie... Kagiso Reader: Matsatsi a matswalo (NCS): Grade 3: Book 3 (Sotho, Northern, Paperback)
Barbara Coombe, Heather Moore, Maggie Slingsby
R79 Discovery Miles 790 Ships in 5 - 10 working days

The Kagiso readers series is an illustrated graded reading scheme for the foundation phase, which presents a range of situations and contexts authentically and realistically. These readers will enable learners to develop literacy skills incrementally and with confidence to motivate them to read further. Reading is integrated with other aspects of language, thus developing listening, speaking, writing, thinking and reasoning skills, as well as language structure and usage. Available in the following languages: English, Afrikaans, Siswati, Sesotho, Xitsonga, Tshivenda, IsiZulu, IsiXhosa, Setswana, Sepedi, IsiNdebele.

Kagiso Reader: SomiSa hlogo ya gago! (NCS): Grade 3: Book 6 (Sotho, Northern, Paperback): Barbara Coombe, Heather Moore, Maggie... Kagiso Reader: SomiSa hlogo ya gago! (NCS): Grade 3: Book 6 (Sotho, Northern, Paperback)
Barbara Coombe, Heather Moore, Maggie Slingsby
R79 Discovery Miles 790 Ships in 5 - 10 working days

The Kagiso readers series is an illustrated graded reading scheme for the foundation phase, which presents a range of situations and contexts authentically and realistically. These readers will enable learners to develop literacy skills incrementally and with confidence to motivate them to read further. Reading is integrated with other aspects of language, thus developing listening, speaking, writing, thinking and reasoning skills, as well as language structure and usage. Available in the following languages: English, Afrikaans, Siswati, Sesotho, Xitsonga, Tshivenda, IsiZulu, IsiXhosa, Setswana, Sepedi, IsiNdebele.

How to Be a Coder - Learn to Think like a Coder with Fun Activities, then Code in Scratch 3.0 Online (Hardcover): Kiki Prottsman How to Be a Coder - Learn to Think like a Coder with Fun Activities, then Code in Scratch 3.0 Online (Hardcover)
Kiki Prottsman
R630 R595 Discovery Miles 5 950 Save R35 (6%) Ships in 10 - 15 working days
Hacks for Minecrafters: Combat Edition - The Unofficial Guide to Tips and Tricks That Other Guides Won't Teach You... Hacks for Minecrafters: Combat Edition - The Unofficial Guide to Tips and Tricks That Other Guides Won't Teach You (Hardcover)
Megan Miller
R324 R247 Discovery Miles 2 470 Save R77 (24%) Ships in 12 - 19 working days

From the author of Hacks for Minecrafters and Hacks for Minecrafters: Master Builder comes the most encompassing guide ever to combat in the world of Minecraft! With more than 100 million registered Minecraft accounts and rights picked up by Warner Brothers for an action-adventure film in the style of The Lego Movie, Minecraft is on its way to becoming the next big children's brand. In particular, this adventure series is created especially for readers who love the fight of good vs. evil, magical academies like Hogwarts in the Harry Potter saga, and games like Minecraft, Terraria, and Pokemon GO. While there are several successful game guides on the market already, this book will be the first unofficial "hacker's" guide dedicated to combat and geared toward seven- to twelve-year-old Minecrafters. With Hacks for Minecrafters: Combat Edition, kids will learn how to defend their property and fight off hostile mobs and monsters like zombies, spiders, and skeletons! Other tips include: Updated enchanting for armor, weapons, and more How to deal with new behaviors for hostile mobs The best ways to defeat new hostile mobs, such as killer bunnies, ocean-dwelling guardians, elder guardian mini-bosses, and the rare endermite And much more! Packed with expert tips, cheats, and hacks on fighting all types of enemies and with over one hundred screenshots, Hacks for Minecrafters: Combat Edition shows exactly how the experts defend themselves and fight attackers, from cave spiders to creepers to zombie pigmen. In Minecraft, the risk of attack is ever-present, and players need to know how to build weapons, set traps, and escape to safety.

AQA GCSE (9-1) Computer Science 8525 (Paperback): S. Robson, P.M. Heathcote AQA GCSE (9-1) Computer Science 8525 (Paperback)
S. Robson, P.M. Heathcote
R793 Discovery Miles 7 930 Ships in 9 - 17 working days

This book is aimed at GCSE students. It provides comprehensive yet concise coverage of all the topics covered in the new AQA 8525 Computer Science specification, written and presented in a way that is accessible to teenagers. It will be invaluable both as a course text and as a revision guide for students nearing the end of their course. It is divided into nine sections covering every element of the specification. Sections 1, 2A and 2B of the textbook cover algorithms and programming concepts with a theoretical approach to provide students with experience of writing, tracing and debugging pseudocode solutions without the aid of a computer. These sections would complement practical programming experience.

Ingenieursgrafika En Ontwerp - KABV - Gr 10: Werkboek (Afrikaans, Paperback): Jacques van Leeuwen, Daniel du Plooy Ingenieursgrafika En Ontwerp - KABV - Gr 10: Werkboek (Afrikaans, Paperback)
Jacques van Leeuwen, Daniel du Plooy
R508 Discovery Miles 5 080 Ships in 2 - 4 working days
Diary of a Minecraft Zombie 9: Zombie's Birthday Apocalypse (Hardcover): Zack Zombie Diary of a Minecraft Zombie 9: Zombie's Birthday Apocalypse (Hardcover)
Zack Zombie
R514 Discovery Miles 5 140 Ships in 10 - 15 working days

A Zombie Apocalypse is threatening to end Minecraft as we know it.

And it also just might totally ruin Zack's 13th Birthday Party.

But, will Zack and his friends be able to stop the Zombie Apocalypse so that they can finally enjoy some cake and cookies at Zack's Birthday Bash?

Jump Into the Adventure and Find Out!

Get Your Copy Today!

Fortnite Battle Royale Pro Gamer Guide (Independent & Unofficial) - Everything you need to get victory royale! (Paperback):... Fortnite Battle Royale Pro Gamer Guide (Independent & Unofficial) - Everything you need to get victory royale! (Paperback)
Kevin Pettman 1
R419 R385 Discovery Miles 3 850 Save R34 (8%) Ships in 9 - 17 working days

Anyone can play Fortnite Battle Royale. But only one in 100 can win! If you're looking to move out of noobsville and become a master, it's time to step up your game and get this Fortnite Battle Royale Pro Gamer Guide. This in-depth title contains all the secrets, stunts and strategy you need to go from being a player to a master. It's the easiest way to get hold of the expertise it would take months of play to learn - no other guide gets this in-depth, from building to loot-finding to a special section on how to ace the endgame and attain Victory Royale. There's even room for tips on the best skins, dances, pets and gliders to make sure you look like a pro, as well as play like one.

Hacks for Minecrafters: Mods (Paperback): Megan Miller Hacks for Minecrafters: Mods (Paperback)
Megan Miller 1
R230 R213 Discovery Miles 2 130 Save R17 (7%) Ships in 9 - 17 working days

Packed with expert tips, cheats and hacks - learn everything about mods so that you can really make your Minecraft world your own! Tips include: * How to install mods * A guide to the best mods you can get * Mods o' magic * Playing with mod packs * And much, much more! Mods can alter gameplay, make your game run faster, add new mobs and even create entirely new dimensions. With over one hundred screenshots and step-by-step illustrated guides, this guide will take your Minecrafting to the next level! This book is not authorized or sponsored by Microsoft Corp., Mojang AB, Notch Development AB or Scholastic Inc., or any other person or entity owning or controlling rights in the Minecraft name, trademark, or copyrights.

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