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Books > Children's & Educational > Technology & applied sciences > Computing & information technology

Learning on the Net - A Practical Guide to Enhancing Learning in Primary Classrooms (Paperback): Alan Pritchard Learning on the Net - A Practical Guide to Enhancing Learning in Primary Classrooms (Paperback)
Alan Pritchard
R987 Discovery Miles 9 870 Ships in 10 - 15 working days

Examining the way in which the internet and other information sources can be used to maximum potential within the classroom, this book bridges the gap between theory and practice and underpins how pupils can use the internet to improve their literacy and scientific skills. It also offers a range of situations and activities for direct use in the classroom. Drawing upon the most recent classroom research, this is an essential text for students, curriculum leaders and teachers who wish to improve their skills in this area.

Verken Rekenaarstoepassingstegnologie: Graad 11: Leerderboek met Leerder-CD-ROM - CAPS compliant (Afrikaans, Paperback): B.... Verken Rekenaarstoepassingstegnologie: Graad 11: Leerderboek met Leerder-CD-ROM - CAPS compliant (Afrikaans, Paperback)
B. Dill, I. Frances, S. Nunkumar
R502 Discovery Miles 5 020 Ships in 5 - 10 working days

Voldoen ten volle aan die vereistes van die Kurrikulum- en assesseringsbeleidsverklaring (NKABV). Eksamenoefening en assesseringsgeleenthede word verskaf. Riglyne van die volledige Assesseringsprogram word verskaf. Klaskamers regoor Suid-Afrika het die materiaal gebruik en beproef. Eksamensukses deur leerders te ondersteun en te betrek. Nuttige wenke vir klaskameronderrig.

How to Teach Computer Science: Parable, practice and pedagogy (Paperback): Alan J. Harrison How to Teach Computer Science: Parable, practice and pedagogy (Paperback)
Alan J. Harrison
R666 R612 Discovery Miles 6 120 Save R54 (8%) Ships in 10 - 15 working days

This book is for new or aspiring computer science teachers wishing to improve their subject knowledge and gain confidence in the classroom. And it's for experienced computer science teachers who wish to hone their practice, in particular in the areas of explicit instruction, tackling misconceptions and exploring pedagogical content knowledge. You will read some of the backstory to our subject - the "hinterland" - those fascinating journeys into history that make the subject come alive and place it in historical context. These stories will help you to enrich your lessons, cement core knowledge, develop cultural capital and help you excite a life-long love for the subject. We will go beyond the mark scheme to explore the subject knowledge behind the answers, giving you the confidence to discuss the field in greater depth, enabling you to use explicit instruction methods: presenting skills and concepts clearly and directly enabling student mastery. We will explore misconceptions that arise when teaching our subject, so you can "head them off at the pass". And we will look at teaching ideas - the pedagogical content knowledge (PCK) - exploring the helpful analogies, questions and activities that work for each topic: practices that can be lifted and dropped straight into the classroom to immediately enhance your teaching. Trainee or pre-service teachers, NQTs and early-career teachers will find this book invaluable, experienced teachers will find it inspiring, and all will benefit from a fresh look at the hinterland and subject pedagogy that makes computer science a fascinating subject to teach.

Digital Badges (Hardcover): Shauna Masura Digital Badges (Hardcover)
Shauna Masura
R540 R494 Discovery Miles 4 940 Save R46 (9%) Ships in 18 - 22 working days
Classical Mechanics with Maple (Paperback, 1st ed. 1995. Corr. 2nd printing 2000): Ronald L. Greene Classical Mechanics with Maple (Paperback, 1st ed. 1995. Corr. 2nd printing 2000)
Ronald L. Greene
R1,408 Discovery Miles 14 080 Ships in 18 - 22 working days

Many problems in classical mechanics can now be readily solved using computers. This text integrates Maple, a general-purpose symbolic computation program, into the traditional sophomore- or junior-level mechanics course. Intended primarily as a supplement to a standard text, it discusses all the topics usually covered in the course and shows how to solve problems using Maple and how to display solutions graphically to gain further insight. The text is self-contained and can also be used for self-study or as the primary text in a mechanics course.

Kagiso Reader: Thusa (NCS): Grade R: Book 3 (Sotho, Northern, Paperback): Barbara Coombe, Heather Moore, Maggie Slingsby Kagiso Reader: Thusa (NCS): Grade R: Book 3 (Sotho, Northern, Paperback)
Barbara Coombe, Heather Moore, Maggie Slingsby
R73 Discovery Miles 730 Ships in 5 - 10 working days

The Kagiso readers series is an illustrated graded reading scheme for the foundation phase, which presents a range of situations and contexts authentically and realistically. These readers will enable learners to develop literacy skills incrementally and with confidence to motivate them to read further. Reading is integrated with other aspects of language, thus developing listening, speaking, writing, thinking and reasoning skills, as well as language structure and usage. Available in the following languages: English, Afrikaans, Siswati, Sesotho, Xitsonga, Tshivenda, IsiZulu, IsiXhosa, Setswana, Sepedi, IsiNdebele.

Bloomsbury Curriculum Basics: Teaching Primary Computing (Paperback): Martin Burrett Bloomsbury Curriculum Basics: Teaching Primary Computing (Paperback)
Martin Burrett
R484 R449 Discovery Miles 4 490 Save R35 (7%) Ships in 10 - 15 working days

Computers are just for playing games, right? Many of your pupils will think so. It may be a cultural shift for both the pupils and their parents to change that perception of computing. However, the learning gained from the 'games' played on computers in the primary classroom will help to prepare children to live and work in the modern world. The teaching ideas in Teaching Primary Computing are engaging, easy to implement, and use mostly free tools that operate across the many digital platforms that primary schools use. Addressing every aspect of the National Curriculum, the book is split into year groups, and each chapter offers practitioners an essential summary of all the information and vocabulary needed to successfully implement exciting, well-structured lessons that will keep your class riveted!

Girls Who Code - Learn to Code and Change the World (Hardcover): Reshma Saujani Girls Who Code - Learn to Code and Change the World (Hardcover)
Reshma Saujani
R470 Discovery Miles 4 700 Ships in 18 - 22 working days
Physics Experiments Using PCs - A Guide for Instructors and Students (Paperback, Softcover reprint of the original 1st ed.... Physics Experiments Using PCs - A Guide for Instructors and Students (Paperback, Softcover reprint of the original 1st ed. 1993)
H.M. Staudenmaier
R2,661 Discovery Miles 26 610 Ships in 18 - 22 working days

Physics practical classes form an important part of many scientific and technical courses in higher education. In addition to the older standard experiments, such practicals now generally include a few computer-controlled experiments developed in association with the research groups active in the particular university or college. Since there is relatively little exchange of information between the teaching staff of different institutes, the personal computer, despite its ubiquity, is underexploited in this role as a teaching aid. The present book provides a detailed description of a number of computer-controlled experiments suitable for practical classes. Both the relevant physics and the computational techniques are presented in a form that enables the readers to construct and/or perform the experiment themselves.

IT for All (Paperback): David Banes, Carole Thornett, Peter Gossage, Caroline Coles IT for All (Paperback)
David Banes, Carole Thornett, Peter Gossage, Caroline Coles
R884 Discovery Miles 8 840 Ships in 10 - 15 working days

First Published in 1995. Routledge is an imprint of Taylor & Francis, an informa company.

A Kids Book About AI (Hardcover): Neha Shukla A Kids Book About AI (Hardcover)
Neha Shukla
R380 R339 Discovery Miles 3 390 Save R41 (11%) Ships in 5 - 10 working days

Artificial Intelligence (AI) is a powerful tool that's becoming more necessary in our everyday lives. We can run from it, or we can embrace and use it to shape our future . AI has positive potential, and this author introduces the topic for kids and grownups, providing an entry point to make better sense of its power and possibilities .  Core themes in this Exploration, Ideas, Power, Possibility
Meet A Kids Co. , a new kind of media company with a collection of beautifully designed books that kickstart challenging, empowering, and important conversations for kids and their grownups.

Tackling A Level Projects in Computer Science AQA 7517 (Paperback): Tackling A Level Projects in Computer Science AQA 7517 (Paperback)
R446 Discovery Miles 4 460 Ships in 9 - 17 working days

Completing an A Level Computer Science project is a huge undertaking for any student regardless of their competence in programming. The key to success is to plan and write a strong report, evidencing what has been carried out. Tackling A Level projects in Computer Science for AQA 7517 is the essential student guide for completing the project and, in particular, the report, with confidence and independence. It contains clear and concise instruction and examples of what needs to be included. From how to generate initial ideas and choose end users, to how to evidence your final product; this book covers it all. This guide does not specifically teach programming and is therefore suitable for use with any language or project idea being undertaken. With important tips and advice based on the author's intimate experience with Computer Science projects, this will help to keep a project's progress on track. Finally, a guide that can help students to submit their final project with confidence before the deadline.

Coding, Robotics, and Engineering for Young Students - A Tech Beginnings Curriculum (Grades Pre-K-2) (Paperback): Ann... Coding, Robotics, and Engineering for Young Students - A Tech Beginnings Curriculum (Grades Pre-K-2) (Paperback)
Ann Gadzikowski
R1,064 Discovery Miles 10 640 Ships in 10 - 15 working days

Coding, Robotics, and Engineering for Young Students builds foundational computer science and robotics skills and knowledge in bright Pre-K-grade 2 students. Originally developed as enrichment courses for Northwestern University's Center for Talent Development, this curriculum emphasizes active, hands-on, and collaborative learning. Students are challenged to learn computer science content, such as coding, and robotics and engineering concepts, as well as practice high-level academic skills, such as creative problem solving, computational thinking, and critical thinking. Instructional practices balance screen time with active, collaborative classroom engagement. Learning is deepened when students are challenged to navigate the transition from a virtual learning environment to a tangible learning environment. The lessons can be implemented as standalone enrichment experiences or as part of a coordinated scope and sequence that leads to higher level computer science and engineering studies. Grades Pre-K-2

Getting Started with Coding - Get Creative with Code! 2nd Edition (Paperback, 2nd Edition): C Mccue Getting Started with Coding - Get Creative with Code! 2nd Edition (Paperback, 2nd Edition)
C Mccue
R263 R240 Discovery Miles 2 400 Save R23 (9%) Ships in 9 - 17 working days

An introduction to coding for kids Coding know-how is the coolest new tool kids can add to their creativity toolboxes--and all they need to get started is a computer connected to the internet and the lessons in this book. Easy! The book offers fun step-by-step projects to create games, animations, and other digital toys while teaching a bit about coding along the way. Plus, each project has an end goal to instill confidence and a sense of accomplishment in young coders once the project comes to life. Create simple applications in Scratch to learn how to build things with coding Experiment with "real" coding with tools built in JavaScript Use free online tools Share what you build with friends, family, and teachers Get creative and get coding!

Minecraft: Let's Build! Land of Zombies (Hardcover): Mojang AB, The Official Minecraft Team Minecraft: Let's Build! Land of Zombies (Hardcover)
Mojang AB, The Official Minecraft Team
R242 Discovery Miles 2 420 Ships in 18 - 22 working days
How to Be a Coder - Learn to Think like a Coder with Fun Activities, then Code in Scratch 3.0 Online (Hardcover): Kiki Prottsman How to Be a Coder - Learn to Think like a Coder with Fun Activities, then Code in Scratch 3.0 Online (Hardcover)
Kiki Prottsman
R531 Discovery Miles 5 310 Ships in 18 - 22 working days
Raspberry Pi 3 in Easy Steps (Paperback): Mike McGrath Raspberry Pi 3 in Easy Steps (Paperback)
Mike McGrath 1
R320 Discovery Miles 3 200 Ships in 10 - 15 working days
Cambridge ICT Starters Next Steps Stage 2 (Paperback, 4th Revised edition): Victoria Ellis, Sarah Lawrey Cambridge ICT Starters Next Steps Stage 2 (Paperback, 4th Revised edition)
Victoria Ellis, Sarah Lawrey; Edited by (consulting) Doug Dickinson
R367 R228 Discovery Miles 2 280 Save R139 (38%) In Stock

Help your students learn essential ICT skills, from Microsoft Office (R) basics to animations and websites. This series brings a fresh approach to ICT for students from 7 to 14 years old, mapped to the Cambridge ICT Starters syllabus for examination from 2019. In Next Steps, learners develop their understanding of email and programming. The resource also introduces them to working with multimedia. Students will create a book cover and use programming to design a shop sign. Each activity is clearly introduced, with step-by-step guidance to help learners master new skills. Key words and visual examples support students' understanding. Download source files for the activities from our website.

Code Club Book of Scratch (Hardcover): Russell Barnes Code Club Book of Scratch (Hardcover)
Russell Barnes
R388 Discovery Miles 3 880 Ships in 9 - 17 working days
Hacks for Minecrafters: Combat Edition - The Unofficial Guide to Tips and Tricks That Other Guides Won't Teach You... Hacks for Minecrafters: Combat Edition - The Unofficial Guide to Tips and Tricks That Other Guides Won't Teach You (Paperback)
Megan Miller 1
R197 Discovery Miles 1 970 Ships in 18 - 22 working days

Bestselling author! An all-encompassing, full-color guide to combat in the world of Minecraft. With hundreds of millions of users, Minecraft is one of the world's most played games and one of the world's biggest children's brands. Hacks for Minecrafters: Combat Edition covers function and crafting systems, illusioners, parrots, and building materials like glazed terracotta and concrete. In Hacks for Minecrafters: Combat Edition, readers will learn how to defend their property and fight off hostile mobs and monsters like zombies, spiders, and skeletons! Other tips include: Updated enchanting for armor, weapons, and more How to deal with new behaviors for hostile mobs The best ways to defeat new hostile mobs, such as killer bunnies, ocean-dwelling guardians, elder guardian mini-bosses, and the rare endermite And much more! Packed with expert tips, cheats, and hacks on fighting all types of enemies and with more than one hundred screenshots, Hacks for Minecrafters: Combat Edition shows exactly how the experts defend themselves and fight attackers, from cave spiders to creepers to zombie pigmen. In Minecraft, the risk of attack is ever-present, and players need to know how to build weapons, set traps, and escape to safety.

Using Stories to Teach ICT Ages 7-9 (Paperback): Anita Loughrey Using Stories to Teach ICT Ages 7-9 (Paperback)
Anita Loughrey
R700 R133 Discovery Miles 1 330 Save R567 (81%) Ships in 9 - 17 working days
My Big Color & Learn Book: Scholastic Early Learners (Coloring Book) (Paperback): Scholastic My Big Color & Learn Book: Scholastic Early Learners (Coloring Book) (Paperback)
Scholastic
R324 Discovery Miles 3 240 Ships in 18 - 22 working days
Video Games (Board book): Bluebean Video Games (Board book)
Bluebean; Anne Elder
R228 R206 Discovery Miles 2 060 Save R22 (10%) Ships in 10 - 15 working days

Classic games for playful babies-level up your little gamer in Gamer Baby: Video Games! Grab your controller! Are you ready to play? Time to pick a character. Which one do you want to be? With this adorable baby book, it's never too early for your little gamer to graduate from NPC to protagonist! Simple descriptions of game play-from gamepad controls to bosses-and vibrant characters make video games exciting and easy for all ages. Jump and duck and run at the tap of a button. Overcome obstacles and build reaction time in mission after mission-let's collect achievements! A glossy cover and delightful details throughout make this little board book perfect for baby showers or first story times. This charming introduction to video games will have your little ones gaining XP in no time! So get your controller and press START: Ready for the next level of the game? Let's go! From Starry Forest Books, Gamer Baby invites little ones to play and discover adventurous new skills.

Create the Code: Smartphones (Hardcover): Max Wainewright Create the Code: Smartphones (Hardcover)
Max Wainewright
R382 Discovery Miles 3 820 Ships in 10 - 15 working days

Discover how your everyday tech works while developing your coding skills! Smartphones have become an extension of ourselves. We couldn't live without them. But how do they work? What's inside them and how are the apps we rely on so much created and designed? These are the topics explored in Create the Code: Smartphones. You'll also learn to code your own apps using Scratch and MIT's App Inventor: create emojis, code a web browser and make your own selfie filter app! Best of all : you'll get to test them on your own smartphone! Each book explains the key computer code and systems that are used to create and control the tech you use everyday such as the Internet, your smartphone, music and films and your apps. Step-by-step activities teach you how to create your own versions on screen with code The series uses Scratch, HTML and MIT's App Inventor as the coding languages Author Max Wainewright is a leading authority on teaching kids to code. Perfect for coders aged 9 and up.

Hacks for Minecrafters: Redstone - The Unofficial Guide to Tips and Tricks That Other Guides Won't Teach You (Paperback):... Hacks for Minecrafters: Redstone - The Unofficial Guide to Tips and Tricks That Other Guides Won't Teach You (Paperback)
Megan Miller 1
R302 R284 Discovery Miles 2 840 Save R18 (6%) Ships in 18 - 22 working days
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