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Books > Children's & Educational > Technology & applied sciences > Computing & information technology

Coding Games in Python (Paperback): Dk Coding Games in Python (Paperback)
Dk
R614 R545 Discovery Miles 5 450 Save R69 (11%) Ships in 10 - 15 working days
Awesome Algorithms and Creative Coding (Paperback): Clive Gifford Awesome Algorithms and Creative Coding (Paperback)
Clive Gifford
R225 R118 Discovery Miles 1 180 Save R107 (48%) In Stock
FORTNITE Official: Battle Journal (Miscellaneous printed matter): Epic Games FORTNITE Official: Battle Journal (Miscellaneous printed matter)
Epic Games
R310 R269 Discovery Miles 2 690 Save R41 (13%) Ships in 12 - 19 working days

Keep track of your stats, get creative, and take your game to the next level with Epic Games' ONLY official logbook, including full-color illustrations and featuring the authentic Fortnite holographic seal. Record your progress and see how your game evolves and improves! With space to list everything from the names of your squad members to the contents of your locker, the Battle Journal will chronicle to your road to glory. STAY ON TOP OF YOUR STATS! Figure out which landing zones and strategies gain you the most success! FOLLOW YOUR DAILY PROGRESS Post your key stats and list all the loot you've picked up along the way. CREATE CUSTOMIZATIONS Design your own Outfits, weapons, and plot future maneuvers. Track your goals, look back on your greatest achievements, and plan for the future. Don't miss your chance to become a Battle Royale legend!

Focus Computer Applications Technology: Grade 10: Learner's Book with Learner's CD-ROM - CAPS compliant (Paperback):... Focus Computer Applications Technology: Grade 10: Learner's Book with Learner's CD-ROM - CAPS compliant (Paperback)
B. Dill, I. Frances, S. Nunkumar
R362 Discovery Miles 3 620 Ships in 5 - 10 working days
Physics Experiments Using PCs - A Guide for Instructors and Students (Paperback, Softcover reprint of the original 1st ed.... Physics Experiments Using PCs - A Guide for Instructors and Students (Paperback, Softcover reprint of the original 1st ed. 1993)
H.M. Staudenmaier
R2,882 Discovery Miles 28 820 Ships in 10 - 15 working days

Physics practical classes form an important part of many scientific and technical courses in higher education. In addition to the older standard experiments, such practicals now generally include a few computer-controlled experiments developed in association with the research groups active in the particular university or college. Since there is relatively little exchange of information between the teaching staff of different institutes, the personal computer, despite its ubiquity, is underexploited in this role as a teaching aid. The present book provides a detailed description of a number of computer-controlled experiments suitable for practical classes. Both the relevant physics and the computational techniques are presented in a form that enables the readers to construct and/or perform the experiment themselves.

Doodle Jump Downloaded (Paperback): Doodle Jump Downloaded (Paperback)
1
R214 Discovery Miles 2 140 Ships in 12 - 19 working days

How high can you jump? The insanely addictive doodle jump is now available downloaded! Journey up the sheets of graph paper, jumping from one platform to the next, picking up jet packs, avoiding black holes, and blasting baddies with nose balls along the way. With exclusive info, mazes, logic puzzles, fun doodle activities and cool things to make, it's what doodle jump fans have been waiting for!

IT for All (Paperback): David Banes, Carole Thornett, Peter Gossage, Caroline Coles IT for All (Paperback)
David Banes, Carole Thornett, Peter Gossage, Caroline Coles
R875 Discovery Miles 8 750 Ships in 12 - 19 working days

First Published in 1995. Routledge is an imprint of Taylor & Francis, an informa company.

Social Media and Education - Now the Dust Has Settled (Hardcover): Neil. Selwyn, Eve Stirling Social Media and Education - Now the Dust Has Settled (Hardcover)
Neil. Selwyn, Eve Stirling
R4,626 Discovery Miles 46 260 Ships in 12 - 19 working days

Social media are now established as an important aspect of contemporary education. We live in times where social media applications such as Facebook, Twitter, Tumblr and Snapchat are mainstream educational tools; where most new educational technologies claim to have a 'social' element; and it increasingly makes no sense to distinguish between learning 'online' and 'offline'. It studies users' experiences and views of social media; addresses questions of equality and diversity concerning who is doing what with social media; examines how the use of social media applications sits alongside pre-existing cultures and structures of schooling; and brings to light the unintended and unexpected results of social media in education. Altogether, this collection of writing provides a nuanced and interesting discussion of the realities of social media use across different aspects of education. This book was originally published as a special issue of Learning, Media and Technology.

Coding Projects in Scratch - A Step-by-Step Visual Guide to Coding Your Own Animations, Games, Simulations, a (Paperback): Jon... Coding Projects in Scratch - A Step-by-Step Visual Guide to Coding Your Own Animations, Games, Simulations, a (Paperback)
Jon Woodcock
R616 R548 Discovery Miles 5 480 Save R68 (11%) Ships in 10 - 15 working days
Semi-Famous - A True Story of Near Celebrity (Hardcover): Josh Sundquist Semi-Famous - A True Story of Near Celebrity (Hardcover)
Josh Sundquist
R498 R456 Discovery Miles 4 560 Save R42 (8%) Ships in 9 - 17 working days

Social media star and comedian Josh Sundquist takes readers on his hilarious journey to the fringes of viral stardom to discover if it's possible to be both very famous and very happy. As a semi-famous internet creator, Josh Sundquist knows what it's like to chase fame, but he also knows that more fame usually means more stress. So he set out on a pseudo-scientific investigation to find out if there is any way for fame and happiness to overlap. He attempts to define the word "fame"-hint: it's harder than you'd think. He turns back time to identify the first facially-recognizable celebrity (you might know his former BFF Brutus). He digs into the numbers to debunk urban legends associated with stardom (ever heard of the 27 Club?). He talks to other semi-famous people (from K-pop sensations to former child stars) and asks them: Is this fame thing making you happy? If not, why are you doing it? If so, what's your secret? All while recounting funny stories about his own cringy fame-seeking (like his many attempts, and failures, to get onto MTV). Packed with playful diagrams, fascinating insights from celebrities, and embarrassing truths from Josh's experience with semi-fame, this is a must-read for anyone who has ever dreamed of becoming famous...or at least going viral on TikTok.

Math Fun for Minecrafters: Grades 3-4 (Paperback): Sky Pony Press Math Fun for Minecrafters: Grades 3-4 (Paperback)
Sky Pony Press; Illustrated by Amanda Brack
R374 Discovery Miles 3 740 Ships in 12 - 19 working days

What can make learning math fun? Boys and girls learning it with Minecraft! Math Fun for Minecrafters: Grades 3-4 features well-loved video game characters and concepts to develop third and fourth grade math skills. Colorfully-illustrated word problems, charts, math facts pages, and secret messages help kids reach the math goals set in the National Common Core standards for third and fourth grade. Young gamers will enjoy Minecraft-themed lessons in: Fractions Analyzing geometric shapes Calculating area and perimeter Multiplication and division, and more! With diamond swords, suits of armor, zombies, and magical potions to guide them through each problem, even the most reluctant learner will be game for these challenges.

Create the Code: Smartphones (Hardcover): Max Wainewright Create the Code: Smartphones (Hardcover)
Max Wainewright
R406 Discovery Miles 4 060 Ships in 12 - 19 working days

Discover how your everyday tech works while developing your coding skills! Smartphones have become an extension of ourselves. We couldn't live without them. But how do they work? What's inside them and how are the apps we rely on so much created and designed? These are the topics explored in Create the Code: Smartphones. You'll also learn to code your own apps using Scratch and MIT's App Inventor: create emojis, code a web browser and make your own selfie filter app! Best of all : you'll get to test them on your own smartphone! Each book explains the key computer code and systems that are used to create and control the tech you use everyday such as the Internet, your smartphone, music and films and your apps. Step-by-step activities teach you how to create your own versions on screen with code The series uses Scratch, HTML and MIT's App Inventor as the coding languages Author Max Wainewright is a leading authority on teaching kids to code. Perfect for coders aged 9 and up.

Using Stories to Teach ICT Ages 7-9 (Paperback): Anita Loughrey Using Stories to Teach ICT Ages 7-9 (Paperback)
Anita Loughrey
R745 R142 Discovery Miles 1 420 Save R603 (81%) Ships in 9 - 17 working days
Oxford International Primary Computing: Student Book 6 (Paperback, 2nd Revised edition): Alison Page, Karl Held, Diane Levine,... Oxford International Primary Computing: Student Book 6 (Paperback, 2nd Revised edition)
Alison Page, Karl Held, Diane Levine, Howard Lincoln
R651 Discovery Miles 6 510 Ships in 6 - 10 working days

A complete six-year primary computing course that takes a real-life, project-based approach to teaching young learners the vital computing skills they will need for the digital world. Each unit builds a series of skills towards the creation of a final project, with topics ranging from designing your own robot to programming simple games and designing and creating web pages. Within each stage, key concepts are covered to give learners not only the skills they need to use technology effectively, but also the knowledge in how to do so creatively, safely and collaboratively: A* Understand how modern technology works A* Use a wide range of computer hardware and software for analytical and creative tasks A* Use the internet safely, respectfully, and selectively A* Write computer programs and develop computational thinking

GCSE Computer Science for OCR Student Book Updated Edition (Paperback): David Waller GCSE Computer Science for OCR Student Book Updated Edition (Paperback)
David Waller; Edited by (consulting) Ann Weidmann
R898 Discovery Miles 8 980 Ships in 9 - 17 working days

Written for the OCR GCSE Computer Science updated specification (J277) for first teaching from 2020. This print student book has been updated and reordered and uses an exciting and engaging approach to help students build their knowledge and master underlying computing principles and concepts. Designed to develop computational thinking, programming and problem-solving skills, this resource includes challenges and real-life examples that demonstrate how computer science relates to everyday life with practice questions. Our new reflection feature will help students to reflect on their progress and see where they could improve. Answers can be found in the teacher's resource.

Animal Crossing New Horizons Pro Island Designer - Build, customize and design your ultimate island paradise! (Paperback):... Animal Crossing New Horizons Pro Island Designer - Build, customize and design your ultimate island paradise! (Paperback)
Claire Lister
R196 Discovery Miles 1 960 Ships in 12 - 19 working days

Ready to take your Animal Crossing island to the next level? Animal Crossing New Horizons Pro Island Designer shows you how to master your creativity and build your dream island paradise! Create inspiring interiors and exciting outdoor areas, including an ice cream parlour and DJ dancefloor with step-by-step guides. Plus, learn how to master Custom Designs and make your own stylish outfits, awesome accessories and unique finishing touches. Here is everything you need to get the most out of the game!

Raspberry Pi 3 in Easy Steps (Paperback): Mike McGrath Raspberry Pi 3 in Easy Steps (Paperback)
Mike McGrath 1
R341 Discovery Miles 3 410 Ships in 12 - 19 working days
The ICT Teacher's Handbook - Teaching, learning and managing ICT in the secondary school (Hardcover, 2nd edition): Roger... The ICT Teacher's Handbook - Teaching, learning and managing ICT in the secondary school (Hardcover, 2nd edition)
Roger Crawford
R4,478 Discovery Miles 44 780 Ships in 12 - 19 working days

The ICT Teacher's Handbook is an indispensable guide for all teachers responsible for the teaching and management of ICT in the secondary school, both as a comprehensive introduction for students learning to teach ICT and as a source of ongoing support for busy practising teachers. Illustrated throughout with case studies, key further reading and guidance on where to find and how to choose the best software and resources, the book also features a guide to specifications, software for whole school support and a useful glossary of key terms. Key topics covered include: Organising and delivering the ICT National Curriculum at key stages 3 and 4 and post 16 Teaching and learning with VLEs, IWBs, social networking and mobile technologies Assessment, record keeping and reporting Popular hardware, software and networks External assessment, target setting and tracking Managing technical support and technicians Preparing for promotion and managing an ICT department Strategies for whole school management of ICT Written for trainee and experienced ICT teachers and managers in both English and international schools, The ICT Teacher's Handbook is an authoritative guide designed to support effective teaching and learning, and efficient use of technology in all schools.

Python Learn to Code Step by Step - The ultimate beginner's guide for an easy & instant start into programming with Python... Python Learn to Code Step by Step - The ultimate beginner's guide for an easy & instant start into programming with Python (Paperback)
M Eng Johannes Wild
R346 Discovery Miles 3 460 Ships in 10 - 15 working days
Oxford International Primary Computing: Student Book 3 (Paperback, 2nd Revised edition): Alison Page, Karl Held, Diane Levine,... Oxford International Primary Computing: Student Book 3 (Paperback, 2nd Revised edition)
Alison Page, Karl Held, Diane Levine, Howard Lincoln
R599 Discovery Miles 5 990 Ships in 6 - 10 working days

A complete six-year primary computing course that takes a real-life, project-based approach to teaching young learners the vital computing skills they will need for the digital world. Each unit builds a series of skills towards the creation of a final project, with topics ranging from designing your own robot to programming simple games and designing and creating web pages. Within each stage, key concepts are covered to give learners not only the skills they need to use technology effectively, but also the knowledge in how to do so creatively, safely and collaboratively: A* Understand how modern technology works A* Use a wide range of computer hardware and software for analytical and creative tasks A* Use the internet safely, respectfully, and selectively A* Write computer programs and develop computational thinking

Scaling Networks v6 Companion Guide (Hardcover): Cisco Networking Academy Scaling Networks v6 Companion Guide (Hardcover)
Cisco Networking Academy
R1,783 R1,153 Discovery Miles 11 530 Save R630 (35%) Ships in 9 - 17 working days

Scaling Networks v6 Companion Guide is the official supplemental textbook for the Scaling Networks v6 course in the Cisco Networking Academy CCNA Routing and Switching curriculum. The Companion Guide is designed as a portable desk reference to use anytime, anywhere to reinforce the material from the course and organize your time. The book's features help you focus on important concepts to succeed in this course: * Chapter objectives-Review core concepts by answering the focus questions listed at the beginning of each chapter. * Key terms-Refer to the lists of networking vocabulary introduced and highlighted in context in each chapter. * Glossary-Consult the comprehensive Glossary with more than 250 terms. * Summary of Activities and Labs-Maximize your study time with this complete list of all associated practice exercises at the end of each chapter. * Check Your Understanding-Evaluate your readiness with the end-of-chapter questions that match the style of questions you see in the online course quizzes. The answer key explains each answer. How To-Look for this icon to study the steps you need to learn to perform certain tasks. Interactive Activities-Reinforce your understanding of topics with dozens of exercises from the online course identified throughout the book with this icon. Videos-Watch the videos embedded within the online course. Packet Tracer Activities-Explore and visualize networking concepts using Packet Tracer exercises interspersed throughout the chapters and provided in the accompanying Labs & Study Guide book. Hands-on Labs-Work through all the course labs and additional Class Activities that are included in the course and published in the separate Labs & Study Guide.

Python Challenge 2021 (Paperback): Python Challenge 2021 (Paperback)
R435 Discovery Miles 4 350 Ships in 9 - 17 working days

Learn to program fast in 155 challenges, 53 examples and 85 pages.There's no substitute for practice when it comes to learning a new skill! Python syntax is simple to learn, but becoming an expert in writing programs to solve different kinds of problems takes a bit longer. That's why this book has a short explanation of each new statement or technique, followed by one or more examples and then loads of practice challenges.Some of the challenges will take you only a minute or two, using the Python Interactive window to try out new statements and get immediate results. As you get further into the book, you will be challenged to write programs to perform different kinds of tasks - for example to find the results of a calculation, write a program for a simplified cash machine, sort a list of items into alphabetical order, or to record data in a text file to be read, formatted, and printed.The programming solutions to some challenges have been helpfully simplified for an inexperienced programmer to modify rather than to write from scratch. This builds your confidence in problem-solving. That's why 35 challenges consist of partially written programs for you to complete.

My Revision Notes: OCR Cambridge Nationals in Creative iMedia L 1 / 2 - Pre-production skills and Creating digital graphics... My Revision Notes: OCR Cambridge Nationals in Creative iMedia L 1 / 2 - Pre-production skills and Creating digital graphics (Paperback)
Kevin Wells
R519 Discovery Miles 5 190 Ships in 12 - 19 working days

Written by experienced author Kevin Wells, this is the only revision guide aimed specifically at helping students prepare for the mandatory examined unit Pre-Production Skills; unlock your students full potential with this step-by-step revision guide that provides the key content you need to know and guidance on how to apply it to achieve your best grade. - Encourages active revision by combining topic coverage with a variety of 'Test Yourself' activities and formal exam-style questions - Improves your exam technique through examiner tips and examples of typical mistakes to avoid - Provides opportunities to improve your understanding and practise key IT skills for the mandatory examination - Makes revision manageable by condensing topics into easy-to-revise chunks with handy end-of topic summaries - Enables you to get exam ready with quick quizzes and answers to activities available online - Helps you plan and pace your revision using the revision planner - Improves your IT vocabulary by providing definitions of key terms

BARRY LOSER: TOTAL WINNER (Paperback): Jim Smith BARRY LOSER: TOTAL WINNER (Paperback)
Jim Smith
R189 Discovery Miles 1 890 Ships in 10 - 15 working days

Brand new adventures for Barry Loser in this new series of full colour graphic novels - perfect for fans of DogMan, Bunny vs Monkey and Kitty Quest 'RIDONKULOUSLY FUNNY, EVERY KID SHOULD GET THEIR HOOTER INTO THIS TOTAL WINNER OF A GRAPHIC NOVEL' - Jenny Pearson, bestselling author of The Super Miraculous Journey of Freddie Yates Celebrating Barry Loser's 10th birthday with a new series of graphic novel adventures! The bestselling, award-winning Barry Loser series is ten years old and Barry, Bunky, Nancy and the gang are off on a series of new adventures - in full colour graphic novel format and with 'how to draw' sections to help you make your own comic books! In the first book, Barry has had enough of being a loser and wants to prove he's a Total Winner, but when his parents ban him from gaming he has to think outside of the box . . . Barry also has a new cat called French Fries - the keelest cat ever amen. Jim Smith's books have sold 840k copies in the English language, and sold in 17 territories. He won the Roald Dahl Funny Prize, the Scholastic Lollies award, was shortlisted for the Waterstones prize, and had a World Book Day book. Have you got all of Jim Smith's amazekeel books? Barry Loser: I am not a loser Barry Loser: I am still not a loser Barry Loser: I am so over being a loser Barry Loser: I am sort of a loser Barry Loser and the holiday of doom Barry Loser and the case of the crumpled carton Barry Loser hates half term Barry Loser and the birthday billions Barry Loser: worst school trip ever! Barry Loser is the best at football NOT Barry Loser and the trouble with pets My dad is a loser free ebook My mum is a loser free ebook Future Ratboy and the attack of the killer robot grannies Future Ratboy and the invasion of the nom-noms Future Ratboy and the quest for the missing thingy The Super Weird Mysteries Danger at Donut Diner Attack of the Haunted Lunchbox My Pencil Case is a Time Machine

Coding with Scratch 3.0 - Workbook 2 (Paperback): Lex Sharp Coding with Scratch 3.0 - Workbook 2 (Paperback)
Lex Sharp
R360 Discovery Miles 3 600 Ships in 9 - 17 working days
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