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Books > Children's & Educational > Technology & applied sciences > Computing & information technology

Beginner's Step-by-Step Coding Course - Learn Computer Programming the Easy Way (Hardcover): Dk Beginner's Step-by-Step Coding Course - Learn Computer Programming the Easy Way (Hardcover)
Dk 1
R530 R478 Discovery Miles 4 780 Save R52 (10%) Ships in 5 - 10 working days

The simplest, most visual introduction to coding for adults. Using a graphic method to break complex subjects into user-friendly chunks, computer coding has never been easier thanks to this programming book. Here's what you'll find inside the pages of this coding for beginners book: - To reinforce learning, practical coding projects are followed by suggestions and challenges for the reader to adapt and personalise a project - Step-by-step explanations visually break down each section of code and explain how coding works - Written and checked by a team of expert coders - Includes widely used languages, from introduction to career-useful From learning Python coding and Javascript to HTML and Scratch, Beginner's Step-by-Step Coding Course brings the most essential coding skills within easy reach! Each chapter contains tutorials on practical programming projects designed to teach you the main applications of each coding language, such as building websites, creating games, and designing apps. You'll learn to think like a programmer by breaking a problem down into parts, before turning those parts into lines of code. Short, easy-to-follow steps then show you, piece by piece, how to build a complete programme. This essential coding guide contains everything you need to get on the road to code! It's perfect for anyone who wants to learn to code for a hobby or who wants to take their first steps towards a career in coding.

Inspiring the Secondary Curriculum with Technology - Let the students do the work! (Hardcover): James Shea, Antony Stockford Inspiring the Secondary Curriculum with Technology - Let the students do the work! (Hardcover)
James Shea, Antony Stockford
R4,396 Discovery Miles 43 960 Ships in 12 - 19 working days

Are other teachers using technology in their lessons? Are you letting your own students down by not harnessing the power of your students' technology knowledge in your lessons? Is your school asking you to show where you are developing ICT in your subject teaching? ICT in your subject does not mean teaching databases, spreadsheets or word processing. Having technical knowledge is no longer sufficient or indeed necessary in today's world - more important is the knowledge of how to advise and teach students to use technology efficiently and responsibly through their subject. Students faced with a 'problem' will need to hunt the internet for open source software, download apps and respond to the problem using technology as a problem solving tool. The scenarios are endless, but can be generated by the teacher - this could mean students publishing work through Amazon's Kindle or keeping a blog within a class wiki. Teachers do not need to have technical knowledge; rather they need knowledge of trends and opportunities. They then need to blend their basic subject pedagogy within these new trends to contextualise ICT skills.This book looks at pedagogical approaches to using ICT in the classroom that will help you to harness future trends, technology and software and embed them into your subject teaching. Full of practical advice, it illustrates how secondary teachers - of any discipline - can accelerate their students' learning, progress and ability within their subject whilst developing the soft ICT skills needed in the workplace and society. Including case studies and examples throughout, chapters cover: Mixing traditional teaching methods with e-learning Developing interactive students Mobile technologies Student safety online E-Portfolios and Virtual Learning Environments Using technology to extend learning beyond the classroom Ask yourself, would you be happy if your doctor did not use new technology to advance their practice? The same goes for you - your students need only a little encouragement and they are quite capable of doing all the work. This timely new book will help you structure your teaching to harness the latest developments in ICT in tandem with the students you teach.

Gamer Girls - 25 Women Who Built the Video Game Industry (Hardcover): Mary Kenney Gamer Girls - 25 Women Who Built the Video Game Industry (Hardcover)
Mary Kenney; Illustrated by Salini Perera
R491 R466 Discovery Miles 4 660 Save R25 (5%) Ships in 9 - 17 working days

Women have always made video games, from the 1960s and the first-of-its-kind, projector-based Sumerian Game to the blockbuster Uncharted games that defined the early 2000s. Women have been behind the writing, design, scores, and engines that power one of the most influential industries out there. In Gamer Girls, now you can explore the stories of 25 of those women. Bursting with bold artwork, easy-to-read profiles, and real-life stories of the women working on games like Centipede, Final Fantasy, Halo, and more, this dynamic illustrated book shows what a huge role women have played-and will continue to play-in the creation of video games. With additional sidebars about other influential women in the industry, as well as a glossary and additional resources page, Gamer Girls offers a look into the work and lives of influential pixel queens such as: * Roberta Williams (one of the creators of the adventure genre) * Mabel Addis Mergardt (the first person to write a video game) * Muriel Tramis (the French "knight" of video games) * Keiko Erikawa (creator of the otome genre) * Yoko Shimomura (composer for Street Fighter, Final Fantasy, and Kingdom Hearts) * Rebecca Heineman (first national video game tournament champion) * Danielle Bunten Berry (creator of M.U.L.E. and early advocate for multiplayer games) * and more! Whether you're a gamer girl who plays video games, a gamer girl who makes video games, or a parent raising a gamer girl, this entertaining, inspiring book will have you itching to pick up a controller or create your own video games!

The Library-Classroom Partnership - Teaching Library Media Skills in Middle and Junior High Schools (Paperback, Second... The Library-Classroom Partnership - Teaching Library Media Skills in Middle and Junior High Schools (Paperback, Second Edition)
Rosann Jweid, Margaret Rizzo
R2,182 Discovery Miles 21 820 Ships in 12 - 19 working days

The purpose of The Library-Classroom Partnership is to assist library teachers and classroom teachers to effectively use the library and its resources as an extension of the classroom. As in the earlier edition, the lessons included in this book stress the library media skills needed by individuals for lifelong learning. Long after adults have forgotten a particular fact of history or the techniques of balancing an equation, they continue to use library skills to answer their questions and to meet the demands of an ever-changing society. It has been well documented that the skills taught in a library are most effectively learned within the context of classroom work. To this end, the librarian and the teacher must form a working team to take each other's ideas and develop them into effective learning experiences for students. The authors have incorporated the teaching of those library media skills with every discipline taught in the school. Through these lessons, students will realize that research and reference are a vital part of the learning process, complementing and enriching every subject. The eleven disciplines (English, mathematics, social studies, science, art, music, home and careers, technology, physical education, health, and foreign language) normally taught in the junior high and middle schools are addressed in this work. To be included, a lesson must be a learning experience in both the library skills and the subject areas. Each unit has been cooperatively developed using the expertise of the school library media specialist and the subject teacher. All lessons have been implemented successfully in the junior high and middle school environment. This revised and expanded edition of The Library Classroom- Partnership also deals with technology and the changing economic and social conditions affecting public schools. It includes a new section on reading enrichment as well as instruction in accessing information electronically.

A Practical Guide to Teaching Computing and ICT in the Secondary School (Paperback, 2nd edition): Andrew Connell, Anthony... A Practical Guide to Teaching Computing and ICT in the Secondary School (Paperback, 2nd edition)
Andrew Connell, Anthony Edwards, Alison Hramiak, Gavin Rhoades, Neil Stanley
R1,493 Discovery Miles 14 930 Ships in 12 - 19 working days

Now in its second edition, A Practical Guide to Teaching ICT in the Secondary School offers straightforward advice, inspiration and support for all training and newly qualified ICT teachers. Based on the best research and practice available, it has been updated to reflect changes in the curriculum, Initial Teacher Training standards, classroom technologies, and the latest research in the field.

Packed with photocopiable resources and illustrated throughout with examples of good practice and samples of pupil s work, it offers a wide range of tried and tested strategies to ensure success in the secondary classroom. Key aspects of ICT teaching considered include:

  • managing the ICT classroom: the environment, resources and pupil grouping
  • developing knowledge for applications and knowledge for teaching
  • planning for learning and teaching: ICT lessons and ICT coursework
  • developing pupils understanding of concepts including challenging misconceptions
  • assessment, feedback, target setting and examinations
  • modelling and simulation in ICT

Written by expert professionals, A Practical Guide to Teaching ICT in the Secondary School provides detailed examples of theory in practice, enabling you to analyse and reflect on your own teaching in order to ensure pupil learning is maximised. It will be an essential source of ideas and guidance for all training and newly qualified teachers, as well as tutors and mentors."

Virtual Literacies - Interactive Spaces for Children and Young People (Paperback): Guy Merchant, Julia Gillen, Jackie Marsh,... Virtual Literacies - Interactive Spaces for Children and Young People (Paperback)
Guy Merchant, Julia Gillen, Jackie Marsh, Julia Davies
R1,796 Discovery Miles 17 960 Ships in 12 - 19 working days

The growth of interest in virtual worlds and other online spaces for children and young people raises important issues for literacy educators and researchers. This book is a timely and much-needed collection of current research in the area. It provides a synthesis of knowledge and understanding and will be a key resource for scholars, students and teachers, particularly those interested in digital literacies. The work presents a coherent vision of current knowledge, and some of the most engaging, empirical research being undertaken on virtual worlds and online spaces in and beyond educational institutions. It contains international studies from the UK, North America and Australasia.

This is an important time for those researching virtual worlds, videogaming and Web 2.0 technologies, since there is growing professional interest in their significance in the education and development of children and young people. Whether these technologies are solely associated with informal learning or whether they should be incorporated into classroom contexts is hotly debated. This book provides a principled evaluation and appreciation of the learning, teaching and instruction that can occur in digital environments, showing children, young people and those who work with them as active agents with possibilities to navigate new paths.

The Giant Book of Hacks for Minecrafters - A Giant Unofficial Guide Featuring Tips and Tricks Other Guides Won't Teach You... The Giant Book of Hacks for Minecrafters - A Giant Unofficial Guide Featuring Tips and Tricks Other Guides Won't Teach You (Paperback)
Megan Miller
R756 R692 Discovery Miles 6 920 Save R64 (8%) Ships in 10 - 15 working days

More than 350-full-color pages of tips, tricks, and secrets that will help every boy and girl become a master of Minecraft. Here New York Times bestselling author Megan Miller teaches Minecrafters everything they want to know about manipulating and programming command blocks within Minecraft, manipulating redstone to make amazing contraptions and machines, how to add modifications to their Minecraft game, and more! Other tips will help gamers: Make their own custom maps and mini-games Build essential redstone logic gates, loops, and circuits Explore today's range of modded Minecraft play, from the must-haves to the fanciful And much, much more! Packed with expert tips, cheats, and hacks! This guide shows users exactly how the experts wield command blocks and make fun modifications (like giving and getting loot and customizing villagers), wield redstone power and build classic and crazy contraptions (like automatic doors and furnaces, and hidden traps and staircases), and keep their games new and exciting with mods (from utilities to full-fledged gameplay extensions and modpacks). Hundreds of screenshots help readers follow along with each tip, step-by-step, to master the Minecrafting world.

The Computers That Made Britain (Hardcover): Tim Danton The Computers That Made Britain (Hardcover)
Tim Danton
R493 Discovery Miles 4 930 Ships in 9 - 17 working days
Become an App Inventor: The Official Guide from MIT App Inventor - Your Guide to Designing, Building, and Sharing Apps... Become an App Inventor: The Official Guide from MIT App Inventor - Your Guide to Designing, Building, and Sharing Apps (Paperback)
Karen Lang, Mit App Inventor Project, Mit Computer Science and Artificial Inte
R430 Discovery Miles 4 300 Ships in 10 - 15 working days
Improving Computer Science Education (Hardcover, New): Djordje M. Kadijevich, Charoula Angeli, Carsten Schulte Improving Computer Science Education (Hardcover, New)
Djordje M. Kadijevich, Charoula Angeli, Carsten Schulte
R4,557 Discovery Miles 45 570 Ships in 12 - 19 working days

Improving Computer Science Education examines suitable theoretical frameworks for conceptualizing teaching and learning computer science. This highly useful book provides numerous examples of practical, "real world" applications of major computer science information topics, such as:

Spreadsheets
Databases
Programming

Each chapter concludes with a section that summarzies recommendations for teacher professional development. Traditionally, computer science education has been skills-focused and disconnected from the reality students face after they leave the classroom. Improving Computer Science Education makes the subject matter useful and meaningful by connecting it explicitly to students' everyday lives.

Virtual Literacies - Interactive Spaces for Children and Young People (Hardcover): Guy Merchant, Julia Gillen, Jackie Marsh,... Virtual Literacies - Interactive Spaces for Children and Young People (Hardcover)
Guy Merchant, Julia Gillen, Jackie Marsh, Julia Davies
R4,882 Discovery Miles 48 820 Ships in 12 - 19 working days

The growth of interest in virtual worlds and other online spaces for children and young people raises important issues for literacy educators and researchers. This book is a timely and much-needed collection of current research in the area. It provides a synthesis of knowledge and understanding and will be a key resource for scholars, students and teachers, particularly those interested in digital literacies. The work presents a coherent vision of current knowledge, and some of the most engaging, empirical research being undertaken on virtual worlds and online spaces in and beyond educational institutions. It contains international studies from the UK, North America and Australasia. This is an important time for those researching virtual worlds, videogaming and Web 2.0 technologies, since there is growing professional interest in their significance in the education and development of children and young people. Whether these technologies are solely associated with informal learning or whether they should be incorporated into classroom contexts is hotly debated. This book provides a principled evaluation and appreciation of the learning, teaching and instruction that can occur in digital environments, showing children, young people and those who work with them as active agents with possibilities to navigate new paths.

Via Afrika Computer Applications Technology Grade 10 Learner's Book (Paperback): E.L. Llewellyn, B. Johnstone, S.I.... Via Afrika Computer Applications Technology Grade 10 Learner's Book (Paperback)
E.L. Llewellyn, B. Johnstone, S.I. Mathibela, S.M. Oelofsen, B. Rennie, …
R268 Discovery Miles 2 680 Ships in 5 - 8 working days
Code Academy and the Debugging Disaster! (Hardcover): Kirsty Holmes Code Academy and the Debugging Disaster! (Hardcover)
Kirsty Holmes; Designed by Danielle Rippengill
R407 R371 Discovery Miles 3 710 Save R36 (9%) Ships in 9 - 17 working days

Enrol in Code Academy and kick off your first term with Ro-Bud, your computerised classmate! Learn about logic, discover debugging, and find out what happens when Ro-Bud loses her memory, and on the way, build the basics of coding and computers. Brrrrring! Time for Coding Class!

Power of Patterns: Coding (Paperback, 2 Ed): Rane Anderson Power of Patterns: Coding (Paperback, 2 Ed)
Rane Anderson
R340 R311 Discovery Miles 3 110 Save R29 (9%) Ships in 10 - 15 working days

Have you ever wondered how a GPS knows the fastest route to take? Or how a video game knows when to stop performing an action? The answer is coding. Discover the fundamentals for computer programming, such as conditional statements, looping, and debugging. Who knows? You might even want to create a computer program of your own! Developed by Timothy Rasinski and featuring TIME content, this high-interest book includes essential text features like an index, captions, glossary, and table of contents. The intriguing sidebars, detailed images, and in-depth Reader's Guide require students to connect back to the text and encourage multiple readings. The Think Link and Dig Deeper! sections develop students' higher-order thinking skills. The Check It Out! section includes suggested books, videos, and websites for further reading. Aligned with state standards, this title features complex and rigorous content appropriate for students preparing for college and career readiness.

The Really Useful Book of ICT in the Early Years (Paperback, New): Harriet Price The Really Useful Book of ICT in the Early Years (Paperback, New)
Harriet Price
R1,243 Discovery Miles 12 430 Ships in 12 - 19 working days

Practitioners and students wishing to know how very young children develop an awareness of ICT will find this text invaluable. ICT has arguably one of the biggest impacts on every-day 21st century life, so its inclusion in the Early Years Foundation Stage curriculum reflects the need to encourage forward-looking practice in classrooms and nurseries. This book enables you to help young children develop their knowledge, understanding and skill in the use of ICT, with chapters from contributors with a wide range of practical experience. Full of ideas and new thinking, this practical guide shows you how to: promote independence in children's use of ICT through resources like digital cameras and role-play toys. explore the nature of creativity through ICT, using it to support the more traditional areas of art, music, dance and writing use ICT to enhance the physical and sensory aspects of outdoor learning experiences. harness the potential of ICT in reaching children with a variety of different learning needs, particularly those with profound and multiple learning difficulties, or autistic spectrum disorders. value children's home experiences of ICT and build on what they already know, and how to work with parents in developing their child's ICT capability. ICT can underpin all areas of learning for young children; this highly practical, inspirational and informative text is therefore relevant to all practitioners and students training in Early Years education.

Teaching and Learning about Computers - A Classroom Guide for Teachers, Librarians, Media Specialists, and Students... Teaching and Learning about Computers - A Classroom Guide for Teachers, Librarians, Media Specialists, and Students (Hardcover)
Joanne R. Barrett
R2,160 Discovery Miles 21 600 Ships in 12 - 19 working days

Technology provides ample opportunities for teachers to be learners, as well as for the learners to become the teachers. Sometimes, the most effective technology enabled classrooms are those where the instructor is the expert in the content area, and the students are the technology experts. Oftentimes it is with a great sense of pride that a student will show a teacher how to adroitly move about in an application. Designed for both instructors and students, this book teaches an array of computer applications while simultaneously allowing the user to become proficient in technological standards. Based on Joanne Barrett's notes and shortcuts from her years as a computer specialist and computer teacher, this all-inclusive hands-on guide will assist teachers and students in grades 5 through 12 who are using computers in the classroom. Explaining concepts and complicated processes in an understandable language, this complete instructional tool covers in one volume all of the computer topics that the teacher will encounter. Topics include: * Word processing * Spreadsheets * Creating charts and graphs * Databases * Multimedia presentations * The Internet * Web page design * Programming * Viruses and copyright issues

Oxford International Primary Computing: Student Book 1 (Paperback, 2nd Revised edition): Alison Page, Karl Held, Diane Levine,... Oxford International Primary Computing: Student Book 1 (Paperback, 2nd Revised edition)
Alison Page, Karl Held, Diane Levine, Howard Lincoln
R371 R240 Discovery Miles 2 400 Save R131 (35%) In Stock

A complete three-year lower secondary computing course that takes a real-life, project-based approach to teaching young learners the vital computing skills they will need for the digital world. Each unit builds a series of skills towards the creation of a final project, with topics ranging from designing your own robot to programming simple games and designing and creating web pages. Within each stage, key concepts are covered to give learners not only the skills they need to use technology effectively, but also the knowledge in how to do so creatively, safely and collaboratively: A* Understand how modern technology works A* Use a wide range of computer hardware and software for analytical and creative tasks A* Use the internet safely, respectfully, and selectively A* Write computer programs and develop computational thinking

Learning ICT in the Arts (Paperback): Andrew Hamill Learning ICT in the Arts (Paperback)
Andrew Hamill
R1,246 Discovery Miles 12 460 Ships in 12 - 19 working days

Providing practical guidance on enhancing learning through ICT in the arts, this book is made up of a series of projects that supplement, augment and extend the QCA ICT scheme and provide much-needed links with Units in other subjects' schemes of work. It includes: examples and advice on enhancing learning through ICT in art, music, drama and design technology fact cards that support each project and clearly outline its benefits in relation to teaching and learning examples of how activities work in 'real' classrooms links to research, inspection evidence and background reading to support each project adaptable planning examples and practical ideas provided on accompanying downloadable resources. This book is invaluable reading for all trainee and practising primary teachers.

Jumpstart! ICT - ICT activities and games for ages 7-14 (Paperback): John Taylor Jumpstart! ICT - ICT activities and games for ages 7-14 (Paperback)
John Taylor
R646 Discovery Miles 6 460 Ships in 12 - 19 working days

John Taylor jumpstarts pupil and teacher enthusiasm for ICT learning with this refreshing range of simple to use activities, games and creative lesson starters. Encouraging and developing creative uses of basic ICT software, Jumpstart ICT widens teachers' horizons, bringing ICT to the fore as an exciting resource and classroom tool. Key aims of the book include: making learning ICT techniques fun for both teacher and pupil developing the ICT confidence of non-specialist teachers providing opportunities for non-specialist teachers to learn and demonstrate specific techniques encouraging pupils to creatively explore ways to achieve tasks giving pupils opportunities to apply their learning of techniques through task races. @text:Aimed at all KS2 teachers and KS3 ICT teachers seeking to refresh their ICT teaching, these quick 'starter' activities will provide variety and challenge to a typical ICT lesson.

Learning ICT with Science (Paperback): Andrew Hamill Learning ICT with Science (Paperback)
Andrew Hamill
R1,232 Discovery Miles 12 320 Ships in 12 - 19 working days

Providing practical guidance on enhancing learning through ICT in science, this book is made up of a series of projects that supplement, augment and extend the QCA ICT scheme and provide much-needed links with Units in other subjects schemes of work. It includes:

  • fact cards that support each project and clearly outline its benefits in relation to teaching and learning
  • examples of how activities work in 'real' classrooms
  • links to research, inspection evidence and background reading to support each project
  • adaptable planning examples and practical ideas provided on an accompanying CD ROM.

This book is essential reading for all trainee and practising primary teachers."

Unlocking Learning and Teaching with ICT - Identifying and Overcoming Barriers (Paperback, New): Helena Gillespie Unlocking Learning and Teaching with ICT - Identifying and Overcoming Barriers (Paperback, New)
Helena Gillespie
R906 R658 Discovery Miles 6 580 Save R248 (27%) Ships in 12 - 19 working days

By clearly identifying the barriers that can still exist to the successful integration of ICT in schools this book aims to suggest ways in which these barriers may be overcome. Current and past policy and practice is examined and where barriers are identified, the book:

  • provides suggested strategies for the removal of these barriers
  • recommends how to avoid the obstacles in the first place
  • includes action points and ideas to provide ways forward
  • uses case studies and vignettes to focus on the positive benefits of ICT.

Optimistic and forward-looking, the book also explores how ICT, when effectively used, can help children learn and achieve to the best of their abilities. It is relevant for trainee and practising teachers, ICT co-ordinators and school managers in all key stages.

My Revision Notes: CCEA GCSE Digital Technology (Paperback): Siobhan Matthewson, Gerry Lynch, Margaret Debbadi My Revision Notes: CCEA GCSE Digital Technology (Paperback)
Siobhan Matthewson, Gerry Lynch, Margaret Debbadi
R460 Discovery Miles 4 600 Ships in 12 - 19 working days

Exam board: CCEA Level: GCSE Subject: Digital Technology First teaching: September 2017 First exams: Summer 2019 Target success in CCEA GCSE Digital Technology, whichever route you choose, with our proven formula for effective, structured revision. Key coverage of the three examined units - Digital Technology, Digital Development Concepts and Digital Development Practice - is combined with practical tips to create a revision guide that students can rely on to review, strengthen and test their knowledge. With My Revision Notes, every student can: Consolidate subject knowledge by working through clear and focused content coverage. Test understanding and identify areas for improvement with a sample paper included within the book. Improve exam technique through tips written by leading authors and develop an understanding of assessment requirements of the examined units. Get exam ready with extra quick quizzes and answers to the practice questions

Teaching the National ICT Strategy at Key Stage 3 - A Practical Guide (Paperback): Clare Furlonger, Susan Haywood Teaching the National ICT Strategy at Key Stage 3 - A Practical Guide (Paperback)
Clare Furlonger, Susan Haywood
R745 Discovery Miles 7 450 Ships in 12 - 19 working days

The National Strategy for ICT at Key Stage 3 challenges the practice and organization of ICT in secondary schools; presenting a very different way of teaching ICT in the early years of secondary education. The teaching of ICT in this key stage needs to be radically revised to implement new proposals, and this book will support teachers and schools as they do so. It sets out to extend teacher's understanding of the development of their students' ICT capability, explain and clarify the document for busy practitioners, interpret the expectations of the strategy, and provide practical suggestions and examples of ways of making it meet the needs of their students.

Minecraft: Epic Inventions (Hardcover): Mojang AB, The Official Minecraft Team Minecraft: Epic Inventions (Hardcover)
Mojang AB, The Official Minecraft Team
R528 Discovery Miles 5 280 Ships in 10 - 15 working days
Dyslexia and Information and Communications Technology - A Guide for Teachers and Parents (Paperback, 2 Revised Edition): Anita... Dyslexia and Information and Communications Technology - A Guide for Teachers and Parents (Paperback, 2 Revised Edition)
Anita Keates
R934 R534 Discovery Miles 5 340 Save R400 (43%) Ships in 12 - 19 working days

Effective use of ICT can enhance many dyslexic pupils' access to the curriculum, but it has to be used appropriately. This book will be useful to all teachers, teaching assistants, SENCOs and parents who are keen to have practical advice on how to help a child in this way. Full of strategies and suggestions that are based on the author's extensive classroom experience, this accessible book is suitable for the ICT novice and more advanced user alike.

The book has been fully updated to guide the user through the maze of hardware and software currently available, identifying those most suitable for different Key Stages and curriculum subjects as well as providing ICT solutions to the problems of assessing and screening for dyslexia.

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