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Books > Children's & Educational > Technology & applied sciences > Computing & information technology

Woodsword Chronicles 3: Deep Dive! (Paperback): Nick Eliopulos Woodsword Chronicles 3: Deep Dive! (Paperback)
Nick Eliopulos 1
R214 R195 Discovery Miles 1 950 Save R19 (9%) Ships in 9 - 17 working days

The gang from Woodsword Middle School have re-entered the world of Minecraft, and this time they’re taking the plunge to discover the secrets of the ocean biome. When the friends follow a treasure map, they find their underwater quest ties in perfectly with their new school science project. But trouble quickly threatens to sink them in both worlds!

For fans of the Minecraft game, Jumanji and Wreck it Ralph.

Oxford International Primary Computing: Student Book 5 (Paperback, 2nd Revised edition): Alison Page, Karl Held, Diane Levine,... Oxford International Primary Computing: Student Book 5 (Paperback, 2nd Revised edition)
Alison Page, Karl Held, Diane Levine, Howard Lincoln
R651 Discovery Miles 6 510 Ships in 6 - 10 working days

A complete six-year primary computing course that takes a real-life, project-based approach to teaching young learners the vital computing skills they will need for the digital world. Each unit builds a series of skills towards the creation of a final project, with topics ranging from designing your own robot to programming simple games and designing and creating web pages. Within each stage, key concepts are covered to give learners not only the skills they need to use technology effectively, but also the knowledge in how to do so creatively, safely and collaboratively: A* Understand how modern technology works A* Use a wide range of computer hardware and software for analytical and creative tasks A* Use the internet safely, respectfully, and selectively A* Write computer programs and develop computational thinking

Coding for Kids: Python - Learn to Code with 50 Awesome Games and Activities (Paperback): Adrienne B Tacke Coding for Kids: Python - Learn to Code with 50 Awesome Games and Activities (Paperback)
Adrienne B Tacke
R547 R514 Discovery Miles 5 140 Save R33 (6%) Ships in 10 - 15 working days
The Really Useful Book of ICT in the Early Years (Hardcover): Harriet Price The Really Useful Book of ICT in the Early Years (Hardcover)
Harriet Price
R4,019 Discovery Miles 40 190 Ships in 12 - 19 working days

Practitioners and students wishing to know how very young children develop an awareness of ICT will find this text invaluable. ICT has arguably one of the biggest impacts on every-day 21st century life, so its inclusion in the Early Years Foundation Stage curriculum reflects the need to encourage forward-looking practice in classrooms and nurseries. This book enables you to help young children develop their knowledge, understanding and skill in the use of ICT, with chapters from contributors with a wide range of practical experience. Full of ideas and new thinking, this practical guide shows you how to: promote independence in children's use of ICT through resources like digital cameras and role-play toys. explore the nature of creativity through ICT, using it to support the more traditional areas of art, music, dance and writing use ICT to enhance the physical and sensory aspects of outdoor learning experiences. harness the potential of ICT in reaching children with a variety of different learning needs, particularly those with profound and multiple learning difficulties, or autistic spectrum disorders. value children's home experiences of ICT and build on what they already know, and how to work with parents in developing their child's ICT capability. ICT can underpin all areas of learning for young children; this highly practical, inspirational and informative text is therefore relevant to all practitioners and students training in Early Years education.

Survive the Five - Unofficial Pro Gamer Tips for Fans of Five Nights at Freddy's (Paperback): Anna Mirabella Survive the Five - Unofficial Pro Gamer Tips for Fans of Five Nights at Freddy's (Paperback)
Anna Mirabella
R345 Discovery Miles 3 450 Ships in 10 - 15 working days

Unofficial hacks, tips, and tricks to help gamers survive in the world of Five Nights at Freddy's! Five Nights at Freddy's is an iconic jump-scare horror game experience with massive appeal for kids and adults of all ages. Ever since its 2014 release, it has made an indelible mark on pop culture and earned the attention of content creators and influencers the world over. From its creepy animatronic characters to its darkly compelling story, Five Nights at Freddy's is ripe with the kind of drama and tension that makes players come back for more. Its devoted network of fans is perpetually hungry for the next installment or DLC. Thanks to its lasting popularity over the last decade, the Five Nights at Freddy's franchise has grown to include eight main installments and a slew of popular spinoffs. Survive the Five: Unofficial Pro Gamer Secrets for Five Nights at Freddy's is the must-have guide for mastering each one. Survive the Five offers fans of all ages a chance to revel in the history, lore, and nightmare-worthy narrative of the hit game and collect useful (and entertaining) intel on the origins and importance of the franchise's eerie main characters, Freddy Fazbear, Chica, Bonnie, and Foxy. They'll also pick up expert tips and strategies to navigate each bone-chilling level like a pro. There's no job more terrifying than the one you get in Five Nights at Freddy's: a security guard at Freddy Fazbear's Pizzeria. But if you know how to listen to phone messages, how to using power sparingly, and how to carefully track the location of each animatronic enemy, you might just live another day. Full-color screenshots from the game itself and clear step-by-step instructions offer a comprehensive, user-friendly tour of everything players need to know. Insider tips, tricks, and fun easter eggs for the core games in the franchise turn readers into unstoppable Five Nights survivors.

Music Technology and Education - Amplifying Musicality (Hardcover, 2nd edition): Andrew Brown Music Technology and Education - Amplifying Musicality (Hardcover, 2nd edition)
Andrew Brown
R4,933 Discovery Miles 49 330 Ships in 12 - 19 working days

Music Technology in Education lays out the principles of music technology and how they can be used to enhance musical teaching and learning in primary and secondary education. Previously published as "Computers in Music Education," this second edition has been streamlined to focus on the needs of today s music education student. It has been completely updated to reflect mobile technologies, social networks, rich media environments, and other technological advances. Topics include:

  • Basic audio concepts and recording techniques
  • Enhanced music instruction with interactive systems, web-based media platforms, social networking, and musicianship software
  • Administration and management of technology resources
  • Distance education and flexible learning

"

Music Technology in Education" provides a strong theoretical and philosophical framework for examining the use of technology in music education while outlining the tools and techniques for implementation in the classroom. Reflective Questions, Teaching Tips, and Suggested Tasks link technology with effective teaching practice. The companion website provides resources for deeper investigation into the topics covered in each chapter, and includes an annotated bibliography, website links, tutorials, and model projects. "

The Unofficial Minecrafters Master Builder Workshop (Paperback): Megan Miller The Unofficial Minecrafters Master Builder Workshop (Paperback)
Megan Miller
R479 Discovery Miles 4 790 Ships in 10 - 15 working days

What is more fun than playing Minecraft? Letting Megan Miller use full-color illustrations and step-by-step instructions teach you to play it better than ever! The Unofficial Minecrafters Master Builder Workshop is the fun and easy starting guide to making your own Minecraft builds! Helping you learn how to make all the cool builds you've seen online, this book comes packed with hundreds of step-by-step photos and instructions to make tinkering in your master building workshop simple! Find out all you need to know about tools, strategies, mining, and mobs to get you started on your Minecraft gaming adventure. Perfect for beginner to advanced Minecrafters who want to learn more! Includes hundreds of full-color photos to show every step of the way! Gets you thinking while building a world of fun! Break free from the standard designs and become the master builder you've always wanted to be with The Unofficial Minecrafters Master Builder Workshop!

Learn to Code Practice Book 3 (Paperback): Claire Lotriet Learn to Code Practice Book 3 (Paperback)
Claire Lotriet
R424 Discovery Miles 4 240 Ships in 12 - 19 working days

Consolidate coding skills and knowledge with engaging practice books for ages 7-11 containing easy-to-follow activities and projects, supported by accompanying teacher's notes. - Save time with 12 step-by-step activities per book across a range of applications, covering key requirements of the computing curriculum. - Embed and practice coding skills with creative activities and manageable pupil led projects suitable for use as standalone practice books, or to consolidate knowledge from Switched on Computing. - Stretch and challenge more able pupils with open ended activities - Teach lessons of the highest quality whatever your expertise with comprehensive teacher's notes. Book 3 for ages 9-10 covers Kodu, Snap! and Logo

Verken Rekenaarstoepassingstegnologie: Graad 10: Leerderboek met Leerder-CD-ROM - CAPS compliant (Afrikaans, Paperback): B.... Verken Rekenaarstoepassingstegnologie: Graad 10: Leerderboek met Leerder-CD-ROM - CAPS compliant (Afrikaans, Paperback)
B. Dill, I. Frances, S. Nunkumar
R362 Discovery Miles 3 620 Ships in 5 - 10 working days

Voldoen ten volle aan die vereistes van die Kurrikulum- en assesseringsbeleidsverklaring (NKABV). Eksamenoefening en assesseringsgeleenthede word verskaf. Riglyne van die volledige Assesseringsprogram word verskaf. Klaskamers regoor Suid-Afrika het die materiaal gebruik en beproef. Eksamensukses deur leerders te ondersteun en te betrek. Nuttige wenke vir klaskameronderrig.

How to Teach Computer Science: Parable, practice and pedagogy (Paperback): Alan J. Harrison How to Teach Computer Science: Parable, practice and pedagogy (Paperback)
Alan J. Harrison
R612 Discovery Miles 6 120 Ships in 9 - 17 working days

This book is for new or aspiring computer science teachers wishing to improve their subject knowledge and gain confidence in the classroom. And it's for experienced computer science teachers who wish to hone their practice, in particular in the areas of explicit instruction, tackling misconceptions and exploring pedagogical content knowledge. You will read some of the backstory to our subject - the "hinterland" - those fascinating journeys into history that make the subject come alive and place it in historical context. These stories will help you to enrich your lessons, cement core knowledge, develop cultural capital and help you excite a life-long love for the subject. We will go beyond the mark scheme to explore the subject knowledge behind the answers, giving you the confidence to discuss the field in greater depth, enabling you to use explicit instruction methods: presenting skills and concepts clearly and directly enabling student mastery. We will explore misconceptions that arise when teaching our subject, so you can "head them off at the pass". And we will look at teaching ideas - the pedagogical content knowledge (PCK) - exploring the helpful analogies, questions and activities that work for each topic: practices that can be lifted and dropped straight into the classroom to immediately enhance your teaching. Trainee or pre-service teachers, NQTs and early-career teachers will find this book invaluable, experienced teachers will find it inspiring, and all will benefit from a fresh look at the hinterland and subject pedagogy that makes computer science a fascinating subject to teach.

Introducing Computing - A guide for teachers (Hardcover): Lawrence Williams Introducing Computing - A guide for teachers (Hardcover)
Lawrence Williams
R4,619 Discovery Miles 46 190 Ships in 12 - 19 working days

This timely new text provides an accessible introduction to teaching Computing, and computer programming. Specifically designed for non-specialists who need to develop new skills in Computing in order to meet the new curriculum requirements, it offers a useful guide to the subject, alongside worked examples of good practice.

Packed full of practical advice, the book examines different approaches to introducing children from age 5 to Computing, and describes a wide range of tried and tested projects that have been proven to work in schools. Including case studies and a glossary of key terms, it covers:

  • The key concepts in Computing and computational thinking
  • Using personal learning networks, social media and the 'wiki curriculum' to develop higher thinking skills and desirable learner characteristics
  • Links to the curriculum at Key Stages 1, 2 and 3
  • Practical ways to develop children s Computing skills alongside creative writing, art and music
  • Gaming and computer science

Featuring a companion website www.literacyfromscratch.org.uk with extensive support materials, examples of pupils work, links to software and downloadable lesson plans, this is an essential text for all teachers and trainees who are responsible for the new Computing curriculum."

Introducing Computing - A guide for teachers (Paperback): Lawrence Williams Introducing Computing - A guide for teachers (Paperback)
Lawrence Williams
R1,094 Discovery Miles 10 940 Ships in 12 - 19 working days

This timely new text provides an accessible introduction to teaching Computing, and computer programming. Specifically designed for non-specialists who need to develop new skills in Computing in order to meet the new curriculum requirements, it offers a useful guide to the subject, alongside worked examples of good practice.

Packed full of practical advice, the book examines different approaches to introducing children from age 5 to Computing, and describes a wide range of tried and tested projects that have been proven to work in schools. Including case studies and a glossary of key terms, it covers:

  • The key concepts in Computing and computational thinking
  • Using personal learning networks, social media and the 'wiki curriculum' to develop higher thinking skills and desirable learner characteristics
  • Links to the curriculum at Key Stages 1, 2 and 3
  • Practical ways to develop children s Computing skills alongside creative writing, art and music
  • Gaming and computer science

Featuring a companion website www.literacyfromscratch.org.uk with extensive support materials, examples of pupils work, links to software and downloadable lesson plans, this is an essential text for all teachers and trainees who are responsible for the new Computing curriculum."

Create the Code: Computer Graphics (Paperback): Max Wainewright Create the Code: Computer Graphics (Paperback)
Max Wainewright
R280 Discovery Miles 2 800 Ships in 12 - 19 working days

Discover how your everyday tech works while developing your coding skills! Computer graphics are everywhere! From the icons and buttons you tap to open and navigate apps to the impressive special effects in movies, these are created by computers and more or less complex code. Let's take a look inside how these work and learn to code our own in Create the Code: Computer Graphics. Using Scratch and HTML, you'll create a simple drawing app, code an explosion and even make a 3D model of the Solar System. Each book in the Create the Code series explains the key computer code and systems that are used to create and control the tech you use everyday such as the Internet, your smartphone, music and films and your apps. Step-by-step activities teach you how to create your own versions on screen with code. The series uses Scratch, HTML and MIT's App Inventor as the coding languages. Author Max Wainewright is a leading authority on teaching kids to code. Perfect for coders aged 9 and up.

The Secret Lives of Video Games - The Remarkable Stories Behind the World's Most Famous Video Games (Paperback): Sarah... The Secret Lives of Video Games - The Remarkable Stories Behind the World's Most Famous Video Games (Paperback)
Sarah Abramson
R332 R313 Discovery Miles 3 130 Save R19 (6%) Ships in 10 - 15 working days
Verken Rekenaartoepassingstegnologie: Graad 12: Leerderboek met Leerder-CD-ROM - CAPS compliant (Afrikaans, Mixed media... Verken Rekenaartoepassingstegnologie: Graad 12: Leerderboek met Leerder-CD-ROM - CAPS compliant (Afrikaans, Mixed media product)
B. Dill, I. Frances, S. Nunkumar
R535 Discovery Miles 5 350 Ships in 5 - 10 working days

Voldoen ten volle aan die vereistes van die Kurrikulum- en assesseringsbeleidsverklaring (NKABV). Eksamenoefening en assesseringsgeleenthede word verskaf. Riglyne van die volledige Assesseringsprogram word verskaf. Klaskamers regoor Suid-Afrika het die materiaal gebruik en beproef. Eksamensukses deur leerders te ondersteun en te betrek. Nuttige wenke vir klaskameronderrig.

Gcse Computer Science for Aqa Student Book with Cambridge Elevate Enhanced Edition (2 Years) (Mixed media product): David Waller Gcse Computer Science for Aqa Student Book with Cambridge Elevate Enhanced Edition (2 Years) (Mixed media product)
David Waller
R1,005 Discovery Miles 10 050 Ships in 9 - 17 working days

A new series of bespoke, full-coverage resources developed for the 2016 GCSE Computer Science qualifications. Written for the AQA GCSE Computer Science specification for first teaching from 2016, this print Student Book and enhanced digital bundle is designed to help students master underlying computing principles and concepts, and develop their computational thinking, programming and problem-solving skills. Interactive worksheets consolidate students' learning and rich digital content including animations help relate computer science to everyday life. This resource allows students to annotate text and add audio notes, and enables teachers to assess, track and report on students' progress. Accessible online and on tablet devices through the Cambridge Elevate app (iOS and Android).

Coding For Kids For Dummies, 2nd Edition (Paperback, 2nd Edition): C Mccue Coding For Kids For Dummies, 2nd Edition (Paperback, 2nd Edition)
C Mccue
R711 R576 Discovery Miles 5 760 Save R135 (19%) Ships in 12 - 19 working days

A guide for kids who want to learn coding Coding is quickly becoming an essential academic skill, right up there with reading, writing, and arithmetic. This book is an ideal way for young learners ages 8-13 who want more coding knowledge than you can learn in an hour, a day, or a week. Written by a classroom instructor with over a decade of experience teaching technology skills to kids as young as five, this book teaches the steps and logic needed to write code, solve problems, and create fun games and animations using projects based in Scratch and JavaScript. This 2nd Edition is fully updated to no longer require any limited-time software downloads to complete the projects. Learn the unique logic behind writing computer code Use simple coding tools ideal for teaching kids and beginners Build games and animations you can show off to friends Add motion and interactivity to your projects Whether you're a kid ready to make fun things using technology or a parent, teacher, or mentor looking to introduce coding in an eager child's life, this fun book makes getting started with coding fun and easy!

Introductory Information Processing N4 Lecturer Guide (Paperback): Introductory Information Processing N4 Lecturer Guide (Paperback)
R318 Discovery Miles 3 180 Ships in 6 - 10 working days
Beginner's Step-by-Step Coding Course - Learn Computer Programming the Easy Way (Hardcover): Dk Beginner's Step-by-Step Coding Course - Learn Computer Programming the Easy Way (Hardcover)
Dk 1
R530 R488 Discovery Miles 4 880 Save R42 (8%) Ships in 5 - 10 working days

The simplest, most visual introduction to coding for adults. Using a graphic method to break complex subjects into user-friendly chunks, computer coding has never been easier thanks to this programming book. Here's what you'll find inside the pages of this coding for beginners book: - To reinforce learning, practical coding projects are followed by suggestions and challenges for the reader to adapt and personalise a project - Step-by-step explanations visually break down each section of code and explain how coding works - Written and checked by a team of expert coders - Includes widely used languages, from introduction to career-useful From learning Python coding and Javascript to HTML and Scratch, Beginner's Step-by-Step Coding Course brings the most essential coding skills within easy reach! Each chapter contains tutorials on practical programming projects designed to teach you the main applications of each coding language, such as building websites, creating games, and designing apps. You'll learn to think like a programmer by breaking a problem down into parts, before turning those parts into lines of code. Short, easy-to-follow steps then show you, piece by piece, how to build a complete programme. This essential coding guide contains everything you need to get on the road to code! It's perfect for anyone who wants to learn to code for a hobby or who wants to take their first steps towards a career in coding.

Girls Who Code - Learn to Code and Change the World (Paperback): Reshma Saujani Girls Who Code - Learn to Code and Change the World (Paperback)
Reshma Saujani
R336 R306 Discovery Miles 3 060 Save R30 (9%) Ships in 10 - 15 working days

Part how-to, part girl-empowerment, and all fun, from the leader of the movement championed by Sheryl Sandberg, Malala Yousafzai, and John Legend.

Since 2012, the organization Girls Who Code has taught computing skills to and inspired over 40,000 girls across America. Now its founder, and author Brave Not Perfect, Reshma Saujani, wants to inspire you to be a girl who codes! Bursting with dynamic artwork, down-to-earth explanations of coding principles, and real-life stories of girls and women working at places like Pixar and NASA, this graphically animated book shows what a huge role computer science plays in our lives and how much fun it can be. No matter your interest—sports, the arts, baking, student government, social justice—coding can help you do what you love and make your dreams come true.

Whether you’re a girl who’s never coded before, a girl who codes, or a parent raising one, this entertaining book, printed in bold two-color and featuring art on every page, will have you itching to create your own apps, games, and robots to make the world a better place.

Coding for Kids in easy steps (Paperback): Mike McGrath Coding for Kids in easy steps (Paperback)
Mike McGrath 1
R341 Discovery Miles 3 410 Ships in 12 - 19 working days
JavaScript Coding for Teens - A Beginner's Guide to Developing Websites and Games (Paperback): Andrew Yueh JavaScript Coding for Teens - A Beginner's Guide to Developing Websites and Games (Paperback)
Andrew Yueh
R532 R499 Discovery Miles 4 990 Save R33 (6%) Ships in 10 - 15 working days
Focus Computer Applications Technology: Grade 11: Learner's Book with Learner's CD-ROM - CAPS compliant (Mixed media... Focus Computer Applications Technology: Grade 11: Learner's Book with Learner's CD-ROM - CAPS compliant (Mixed media product)
B. Dill, I. Frances, S. Nunkumar
R440 Discovery Miles 4 400 Ships in 5 - 10 working days
The Way Things Work Now (Hardcover): David MacAulay The Way Things Work Now (Hardcover)
David MacAulay
R1,118 R1,000 Discovery Miles 10 000 Save R118 (11%) Ships in 10 - 15 working days
3D Printing and Maker Lab for Kids, Volume 22 - Create Amazing Projects with CAD Design and STEAM Ideas (Paperback): Eldrid... 3D Printing and Maker Lab for Kids, Volume 22 - Create Amazing Projects with CAD Design and STEAM Ideas (Paperback)
Eldrid Sequeira
R638 R481 Discovery Miles 4 810 Save R157 (25%) Ships in 12 - 19 working days

Create 25 amazing projects with 3D printing! With 3D Printing and Maker Lab for Kids, you can explore the creative potential behind this game-changing technology. Design your projects using free browser-based versions of CAD software Tinkercad and SketchUp. Follow the simple steps to create a variety of different projects. Learn about the fascinating science behind your creations. Get guidance on organizing team activities and contests. The popular Lab for Kids series features a growing list of books that share hands-on activities and projects on a wide host of topics, including art, astronomy, clay, geology, math, and even how to create your own circus-all authored by established experts in their fields. Each lab contains a complete materials list, clear step-by-step photographs of the process, as well as finished samples. The labs can be used as singular projects or as part of a yearlong curriculum of experiential learning. The activities are open-ended, designed to be explored over and over, often with different results. Geared toward being taught or guided by adults, they are enriching for a range of ages and skill levels. Gain firsthand knowledge on your favorite topic with Lab for Kids. Be a part of the future with 3D Printing and Maker Lab for Kids!

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