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Books > Children's & Educational > Technology & applied sciences > Computing & information technology
Help your students learn essential ICT skills, from Microsoft Office (R) basics to animations and websites. This series brings a fresh approach to ICT for students from 7 to 14 years old, mapped to the Cambridge ICT Starters syllabus for examination from 2019. On Track builds on the document, multimedia, spreadsheet and database skills learners have developed throughout the series. They'll use spreadsheets to plan a holiday and create their own database. Each activity is clearly introduced, with step-by-step guidance to help learners master new skills. Key words and visual examples support students' understanding, while tip boxes provide helpful suggestions. Download source files for the activities from our website.
An easy, step-by-step guide to enable YOU to draw Fortnite's most iconic Outfits, weapons, accessories, and more, brought to you by Epic Games and featuring the authentic Fortnite holographic seal. Think the intricate designs in Fortnite look difficult to reproduce? Think again. This all-new collection breaks down each drawing into simple, step-by-step stages, zeroing in on the details and providing expert tips and hints along the way. Armed with nothing more than a pencil and paper, YOU TOO can create drawings that will strike fear into your enemies. LET'S DO IT! * From Peely to Rippley, Black Shield to Bonesy, Lavawing to Laser Chomp, HOW TO DRAW: VOLUME 2 is crammed full of your favorite Fortnite items * Featuring a drawing tutorial intro to help you brush up on your techniques, plus helpful tips and hints throughout * Aimed at a range of abilities, progressing from easier sketches to more challenging designs
It's Friday the 13th and Herobrine is on a mission to destroy Steve and All of Minecraft. But can Zombie and his friends help Steve overcome this epic battle? Or, will they get in even more trouble as they embark on another hilarious Minecraft adventure? Jump into this Zany Minecraft Adventure and Find Out!
Brand new adventures for Barry Loser in this new series of full colour graphic novels - perfect for fans of DogMan, Bunny vs Monkey and Kitty Quest 'RIDONKULOUSLY FUNNY, EVERY KID SHOULD GET THEIR HOOTER INTO THIS TOTAL WINNER OF A GRAPHIC NOVEL' - Jenny Pearson, bestselling author of The Super Miraculous Journey of Freddie Yates Celebrating Barry Loser's 10th birthday with a new series of graphic novel adventures! The bestselling, award-winning Barry Loser series is ten years old and Barry, Bunky, Nancy and the gang are off on a series of new adventures - in full colour graphic novel format and with 'how to draw' sections to help you make your own comic books! In the first book, Barry has had enough of being a loser and wants to prove he's a Total Winner, but when his parents ban him from gaming he has to think outside of the box . . . Barry also has a new cat called French Fries - the keelest cat ever amen. Jim Smith's books have sold 840k copies in the English language, and sold in 17 territories. He won the Roald Dahl Funny Prize, the Scholastic Lollies award, was shortlisted for the Waterstones prize, and had a World Book Day book. Have you got all of Jim Smith's amazekeel books? Barry Loser: I am not a loser Barry Loser: I am still not a loser Barry Loser: I am so over being a loser Barry Loser: I am sort of a loser Barry Loser and the holiday of doom Barry Loser and the case of the crumpled carton Barry Loser hates half term Barry Loser and the birthday billions Barry Loser: worst school trip ever! Barry Loser is the best at football NOT Barry Loser and the trouble with pets My dad is a loser free ebook My mum is a loser free ebook Future Ratboy and the attack of the killer robot grannies Future Ratboy and the invasion of the nom-noms Future Ratboy and the quest for the missing thingy The Super Weird Mysteries Danger at Donut Diner Attack of the Haunted Lunchbox My Pencil Case is a Time Machine
Providing practical guidance on enhancing learning through ICT in English, this book is made up of a series of projects that supplement, augment and extend the QCA ICT scheme and provide much-needed links with Units in other subjects' schemes of work. It includes: fact cards that support each project and clearly outline its benefits in relation to teaching and learning examples of how activities work in 'real' classrooms links to research, inspection evidence and background reading to support each project adaptable planning examples and practical ideas provided on accompanying downloadable resources. This book is highly recommended for all trainee and practising primary teachers.
Providing practical guidance on enhancing learning through ICT in maths, this book is made up of a series of projects that supplement, augment and extend the QCA ICT scheme and provide much-needed links with Units in other subjects' schemes of work. It includes: fact cards that support each project and clearly outline its benefits in relation to teaching and learning examples of how activities work in 'real' classrooms links to research, inspection evidence and background reading to support each project adaptable planning examples and practical ideas provided on accompanying downloadable resources. Suitable for all trainee and practising primary teachers.
Unofficial Minecraft Lab for Kids is a collection of creative, collaborative projects that connect in-game challenges with hands-on activities that are both fun and educational. An Amazon Best Kids' Books of 2016 pick! Minecraft offers players an environment focused on exploration, imagination, and creation, but its nonlinear game structure can mean spending a lot of time in the game. With these labs, you can balance your child's screen time with real-life learning and interaction. You will start the book by brushing up on some common Minecraft language and examining each of the four game modes: survival, creative, adventure, and spectator. Then, you'll use this knowledge to venture off onto the six different quests that encourage child and adult participation. For each Lab, complete the hands-on activity in art, craft, or design, then build a related in-game project. Have fun with these creative projects and more: Make a Chinese finger trap from construction paper, followed by a zombie trap in Minecraft. Build a castle from sugar cubes, then learn to build one in Minecraft. Create shadow puppets to perform a scene from your favorite story, then animate the scene using Minecraft. Make a bow and arrow from popsicle sticks, dental floss, and a cotton swab, then do some archery practice in Minecraft. Sticker badges at the back of the book reward your child as they complete each quest. You'll even learn how to screencast and narrate your own videos to share with family and friends. Unofficial Minecraft Lab for Kids provides fun, educational gaming goals that you and your child can reach together! The popular Lab for Kids series features a growing list of books that share hands-on activities and projects on a wide host of topics, including art, astronomy, clay, geology, math, and even how to create your own circus-all authored by established experts in their fields. Each lab contains a complete materials list, clear step-by-step photographs of the process, as well as finished samples. The labs can be used as singular projects or as part of a yearlong curriculum of experiential learning. The activities are open-ended, designed to be explored over and over, often with different results. Geared toward being taught or guided by adults, they are enriching for a range of ages and skill levels. Gain firsthand knowledge on your favorite topic with Lab for Kids.
This book is for teachers who are looking for interesting and practical ways to incorporate ICT into their daily lesson plans. It shows how ICT can be used as a tool for mathematics, but more importantly how its proper use can enhance the mathematics being taught. The authors cover all current aspects of ICT and mathematics, including:
With plenty of suggestions on how to use the software and hardware described in the book, this is a useful resource for all primary teachers, particularly subject co-ordinators for ICT and mathematics. It will also be of interest to students on PGCE and Initial Teacher Training courses.
Almost 100 activities inspired by Minecraft that boys and girls will love: word search, spot the difference, crossword puzzles, mazes, and more! Gamers can explore new biomes, battle ferocious mobs, and build dazzling new structures wherever you are-whether on a long car trip or at the beach! This vibrant, fun book of activities for is jam-packed with puzzles and games to keep even the most meticulous Minecrafter entertained for hours upon hours. Games include: Stave Says Creeper Twins Hostile Mob Alpha Code Squared Up: Farm Bobs Find the Portal And more This adventure series is created especially for readers who love the fight of good vs. evil, magical academies like Hogwarts in the Harry Potter saga, and games like Minecraft, Terraria, and Pokemon GO. Beat your boredom with a treasure trove of activities, straight from your favorite game!
Learn how to write code, develop awesome apps and games, and build challenges to test your siblings and friends. With step-by-step instructions for using programming languages Scratch and Python, in just minutes you'll be developing your own maze games, drum machines and much more. Suitable for complete beginners and filled with fun projects, You Can Code makes coding easy and fun.
Part how-to, part girl-empowerment, and all fun, from the leader of the movement championed by Sheryl Sandberg, Malala Yousafzai, and John Legend. Since 2012, the organization Girls Who Code has taught computing skills to and inspired over 40,000 girls across America. Now its founder, and author Brave Not Perfect, Reshma Saujani, wants to inspire you to be a girl who codes! Bursting with dynamic artwork, down-to-earth explanations of coding principles, and real-life stories of girls and women working at places like Pixar and NASA, this graphically animated book shows what a huge role computer science plays in our lives and how much fun it can be. No matter your interest—sports, the arts, baking, student government, social justice—coding can help you do what you love and make your dreams come true. Whether you’re a girl who’s never coded before, a girl who codes, or a parent raising one, this entertaining book, printed in bold two-color and featuring art on every page, will have you itching to create your own apps, games, and robots to make the world a better place.
This concise yet thorough textbook presents an active-learning model for the teaching of computer science. Offering both a conceptual framework and detailed implementation guidelines, the work is designed to support a Methods of Teaching Computer Science (MTCS) course, but may be applied to the teaching of any area of computer science at any level, from elementary school to university. This text is not limited to any specific curriculum or programming language, but instead suggests various options for lesson and syllabus organization. Fully updated and revised, the third edition features more than 40 new activities, bringing the total to more than 150, together with new chapters on computational thinking, data science, and soft concepts and soft skills. This edition also introduces new conceptual frameworks for teaching such as the MERge model, and new formats for the professional development of computer science educators. Topics and features: includes an extensive set of activities, to further support the pedagogical principles outlined in each chapter; discusses educational approaches to computational thinking, how to address soft concepts and skills in a MTCS course, and the pedagogy of data science (NEW); focuses on teaching methods, lab-based teaching, and research in computer science education, as well as on problem-solving strategies; examines how to recognize and address learners' misconceptions, and the different types of questions teachers can use to vary their teaching methods; provides coverage of assessment, teaching planning, and designing a MTCS course; reviews high school teacher preparation programs, and how prospective teachers can gain experience in teaching computer science. This easy-to-follow textbook and teaching guide will prove invaluable to computer science educators within all frameworks, including university instructors and high school teachers, as well as to instructors of computer science teacher preparation programs.
Enhance your students' practical skills and develop their key content knowledge with this proven formula for effective, structured revision. Target success in OCR's Cambridge National Certificate in Information Technologies with this revision guide that brings together exam-style questions, revision tasks and practical tips to help students to review, strengthen and test their knowledge. With My Revision Notes, every student can: * Enjoy an interactive approach to revision, with clear topic summaries that consolidate knowledge and related activities that put the content into context. * Plan and manage a successful revision programme using the topic-by-topic planner. * Build, practice and enhance exam skills by progressing through revision tasks and Test Yourself activities. * Improve exam technique through exam-style questions and sample answers with commentary from an expert author and teacher.
For the first time, get all the brand-new handbooks together in one set! With this six-book collection, you'll have all the tools to enjoy your very best Minecraft journey. Learn how to stay alive in the Survival Handbook, don your armour and fight battles with the Combat Handbook, ignite your imagination with the Creative Handbook, and become an inventor with the Redstone Handbook. This is the perfect gift for beginners or anyone looking to improve their Minecraft skills.
Help your students learn essential ICT skills, from Microsoft Office (R) basics to animations and websites. This series brings a fresh approach to ICT for students from 7 to 14 years old, mapped to the Cambridge ICT Starters syllabus for examination from 2019. On Track builds on the skills learnt throughout the series and introduces them to web design, video and animation. They'll plan a computer network for school and create a game where players look after a virtual pet. Each activity is clearly introduced, with step-by-step guidance to help learners master new skills. Key words and visual examples support students' understanding, while tip boxes provide helpful suggestions. Download source files for activities from our website.
Prepared and tested by practicing teachers, this book guides primary staff to Internet sites of value to the national curriculum Key Stages 1 and 2. It provides not only practical activities and tasks, but also "how to" information and advice on developing and supporting class activities. With all teachers now being offered ICT training, this book supports staff in discovering ways to use ICT appropriately and successfully in the classroom.
12 year old Zombie is back for another hilarious and exciting adventure. This time Zombie is up against some of the meanest and scariest mob bullies at school. Will he be able to stop the mob bullies from terrorizing him and his friends, and make it back in one piece? Get Your Copy Today and Jump into the Adventure and See!
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