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Books > Children's & Educational > Technology & applied sciences > Computing & information technology

ACTIVITIES FOR USNG THE INTERNET IN PRIMARY SCHOO (Book): ACTIVITIES FOR USNG THE INTERNET IN PRIMARY SCHOO (Book)
R2,803 Discovery Miles 28 030 Ships in 10 - 15 working days

Prepared and tested by practicing teachers, this book guides primary staff to Internet sites of value to the national curriculum Key Stages 1 and 2. It provides not only practical activities and tasks, but also "how to" information and advice on developing and supporting class activities. With all teachers now being offered ICT training, this book supports staff in discovering ways to use ICT appropriately and successfully in the classroom.

Coordinating information and communications technology across the primary school (Paperback): Mike Harrison Coordinating information and communications technology across the primary school (Paperback)
Mike Harrison
R1,242 Discovery Miles 12 420 Ships in 10 - 15 working days


Specifically designed for busy teachers who have responsibility for co-ordinating a subject area within their primary school. Each volume in the series conforms to a concise style, while providing a wealth of tips, case studies and photocopiable material that teachers can use immediately. There are special volumes dedicated to dealing with OFSTED, creating whole school policy and the demands of co-ordinating several subjects within a small school. The entire set of 16 volumes is available.

eBook available with sample pages: 0203030311

Cambridge Primary Computing Learner's Book Stage 2 (Paperback): Roland Birbal, Michele Taylor, Nazreen Mohammed, Michelle... Cambridge Primary Computing Learner's Book Stage 2 (Paperback)
Roland Birbal, Michele Taylor, Nazreen Mohammed, Michelle Koon Koon, Carissa Gookool
R740 Discovery Miles 7 400 Ships in 9 - 17 working days

This title has been endorsed by Cambridge Assessment International Education. Help learners develop essential computing skills with an approach that uses real-life examples, reinforces key vocabulary and provides opportunities to learn, practise and apply throughout. - Encourage learners to become confident in working with information and ideas of their own and those of others with discussion tasks, as well as with What can you do? panels at the end of each unit for self-assessment. - Provide a clear pathway through the learning objectives with Practise tasks in each unit, as well as Go further and Challenge yourself! panels with questions designed to support differentiation. - Recap and activate learners' prior knowledge with Do you remember? activities and introduce new computing skills with Learn and Practise tasks. Contents How to use this book Term 1 Unit 1 Be a game developer Unit 2 Be a data analyst Unit 3 Computers and their functions Term 2 Unit 4 Be an animator Unit 5 Devices and networks Unit 6 Be a designer Unit 7 Be a data scientist Term 3 Unit 8 Be an artist Unit 9 Connected and sharing Unit 10 Be a storyteller Unit 11 Computers and robots Glossary

The Science of Computers (Paperback): Clive Gifford The Science of Computers (Paperback)
Clive Gifford
R221 R124 Discovery Miles 1 240 Save R97 (44%) In Stock
Girls Who Code - Learn to Code and Change the World (Paperback): Reshma Saujani Girls Who Code - Learn to Code and Change the World (Paperback)
Reshma Saujani
R300 Discovery Miles 3 000 Ships in 18 - 22 working days

Part how-to, part girl-empowerment, and all fun, from the leader of the movement championed by Sheryl Sandberg, Malala Yousafzai, and John Legend.

Since 2012, the organization Girls Who Code has taught computing skills to and inspired over 40,000 girls across America. Now its founder, and author Brave Not Perfect, Reshma Saujani, wants to inspire you to be a girl who codes! Bursting with dynamic artwork, down-to-earth explanations of coding principles, and real-life stories of girls and women working at places like Pixar and NASA, this graphically animated book shows what a huge role computer science plays in our lives and how much fun it can be. No matter your interest—sports, the arts, baking, student government, social justice—coding can help you do what you love and make your dreams come true.

Whether you’re a girl who’s never coded before, a girl who codes, or a parent raising one, this entertaining book, printed in bold two-color and featuring art on every page, will have you itching to create your own apps, games, and robots to make the world a better place.

Python Programming for Beginners - A Kid's Guide to Coding Fundamentals (Paperback): Patricia Foster Python Programming for Beginners - A Kid's Guide to Coding Fundamentals (Paperback)
Patricia Foster
R411 Discovery Miles 4 110 Ships in 18 - 22 working days
Todo el mundo puede codificar - Incluyendo los ninos (Spanish, Hardcover): Timothy Amadi Todo el mundo puede codificar - Incluyendo los ninos (Spanish, Hardcover)
Timothy Amadi
R535 Discovery Miles 5 350 Ships in 18 - 22 working days
Minecraft: Master Builds (Hardcover): Mojang AB, The Official Minecraft Team Minecraft: Master Builds (Hardcover)
Mojang AB, The Official Minecraft Team
R1,028 R907 Discovery Miles 9 070 Save R121 (12%) Ships in 18 - 22 working days
We Love Sonic! - The ultimate guide to the world's fastest hedgehog (Paperback): Jane Kent We Love Sonic! - The ultimate guide to the world's fastest hedgehog (Paperback)
Jane Kent 1
R235 R215 Discovery Miles 2 150 Save R20 (9%) Ships in 9 - 17 working days

This is your one-stop source for all Sonic facts, figures and fun, with reviews and info on Sonic games, TV shows, characters and much more. There's a countdown of the top 20 Sonic games, profiles of Sonic, Tails and their friends and foes, and loads of info on the best Sonic TV shows too. Plus there are tons of tips, tricks and secrets on how to ace your favourite Sonic games, and special features on the history of the character and his world. No Sonic the Hedgehog fan should be without this fantastic unofficial celebration book.

Minecraft Maps - An Explorer's Guide to Minecraft (Hardcover): Mojang AB Minecraft Maps - An Explorer's Guide to Minecraft (Hardcover)
Mojang AB 1
R520 R462 Discovery Miles 4 620 Save R58 (11%) Ships in 10 - 15 working days

Are you ready for an adventure? Explore the mysterious world of Minecraft through highly-detailed maps of every biome. Created by an explorer on a quest to find Minecraft's most valuable loot, there's a map for each Overworld biome as well as the terrifying Nether and End dimensions. A beautifully illustrated visual guide in its own right, Minecraft Maps is also a survival tool. You'll learn which biomes are home to the most dangerous mobs, where to look for to exclusive blocks, how to find naturally generated structures and the best places to search for loot. Once you've discovered each biome you can get building - construct an ice palace in the ice plains biome and an entire village suspended in the tree canopy above the jungle floor. Collect all of the official Minecraft books to become the best Minecrafter you can be: Minecraft Let's Build! Theme Park Adventure Minecraft Guide to Exploration Minecraft Guide to Creative Minecraft Guide to Redstone Minecraft Guide to the Nether and the End Minecraft Guide to Enchantments and Potions Minecraft Guide to Farming Minecraft Guide to PVP Minigames Minecraft Guide to Ocean Survival Minecraft Blockopedia Minecraft: Exploded Builds: Medieval Fortress Minecraft The Survivors' Book of Secrets Minecraft Survival Tin Minecraft Mobestiary Minecraft: The Ultimate Construction Collection Minecraft is a multi-platform block-based gaming sensation available on Xbox, PlayStation, PC and mobile devices. Whether you're in Creative, Survival or Hardcore Mode, the official Mojang-approved Minecraft books contain all the advice you need to survive and thrive.

The Giant Book of Hacks for Minecrafters - A Giant Unofficial Guide Featuring Tips and Tricks Other Guides Won't Teach You... The Giant Book of Hacks for Minecrafters - A Giant Unofficial Guide Featuring Tips and Tricks Other Guides Won't Teach You (Paperback)
Megan Miller
R662 R616 Discovery Miles 6 160 Save R46 (7%) Ships in 18 - 22 working days

More than 350-full-color pages of tips, tricks, and secrets that will help every boy and girl become a master of Minecraft. Here New York Times bestselling author Megan Miller teaches Minecrafters everything they want to know about manipulating and programming command blocks within Minecraft, manipulating redstone to make amazing contraptions and machines, how to add modifications to their Minecraft game, and more! Other tips will help gamers: Make their own custom maps and mini-games Build essential redstone logic gates, loops, and circuits Explore today's range of modded Minecraft play, from the must-haves to the fanciful And much, much more! Packed with expert tips, cheats, and hacks! This guide shows users exactly how the experts wield command blocks and make fun modifications (like giving and getting loot and customizing villagers), wield redstone power and build classic and crazy contraptions (like automatic doors and furnaces, and hidden traps and staircases), and keep their games new and exciting with mods (from utilities to full-fledged gameplay extensions and modpacks). Hundreds of screenshots help readers follow along with each tip, step-by-step, to master the Minecrafting world.

Unofficial Minecraft Lab for Kids, Volume 7 - Family-Friendly Projects for Exploring and Teaching Math, Science, History, and... Unofficial Minecraft Lab for Kids, Volume 7 - Family-Friendly Projects for Exploring and Teaching Math, Science, History, and Culture Through Creative Building (Paperback)
John Miller, Chris Fornell Scott
R456 Discovery Miles 4 560 Ships in 10 - 15 working days

Unofficial Minecraft Lab for Kids is a collection of creative, collaborative projects that connect in-game challenges with hands-on activities that are both fun and educational. An Amazon Best Kids' Books of 2016 pick! Minecraft offers players an environment focused on exploration, imagination, and creation, but its nonlinear game structure can mean spending a lot of time in the game. With these labs, you can balance your child's screen time with real-life learning and interaction. You will start the book by brushing up on some common Minecraft language and examining each of the four game modes: survival, creative, adventure, and spectator. Then, you'll use this knowledge to venture off onto the six different quests that encourage child and adult participation. For each Lab, complete the hands-on activity in art, craft, or design, then build a related in-game project. Have fun with these creative projects and more: Make a Chinese finger trap from construction paper, followed by a zombie trap in Minecraft. Build a castle from sugar cubes, then learn to build one in Minecraft. Create shadow puppets to perform a scene from your favorite story, then animate the scene using Minecraft. Make a bow and arrow from popsicle sticks, dental floss, and a cotton swab, then do some archery practice in Minecraft. Sticker badges at the back of the book reward your child as they complete each quest. You'll even learn how to screencast and narrate your own videos to share with family and friends. Unofficial Minecraft Lab for Kids provides fun, educational gaming goals that you and your child can reach together! The popular Lab for Kids series features a growing list of books that share hands-on activities and projects on a wide host of topics, including art, astronomy, clay, geology, math, and even how to create your own circus-all authored by established experts in their fields. Each lab contains a complete materials list, clear step-by-step photographs of the process, as well as finished samples. The labs can be used as singular projects or as part of a yearlong curriculum of experiential learning. The activities are open-ended, designed to be explored over and over, often with different results. Geared toward being taught or guided by adults, they are enriching for a range of ages and skill levels. Gain firsthand knowledge on your favorite topic with Lab for Kids.

Pokemon Seek and Find: Pikachu (Hardcover): Viz_Unknown Pokemon Seek and Find: Pikachu (Hardcover)
Viz_Unknown
R241 Discovery Miles 2 410 Ships in 18 - 22 working days
Kagiso Reader: Ga ke e hwetse (NCS): Grade 1: Book 9 (Sotho, Northern, Paperback): Barbara Coombe, Heather Moore, Maggie... Kagiso Reader: Ga ke e hwetse (NCS): Grade 1: Book 9 (Sotho, Northern, Paperback)
Barbara Coombe, Heather Moore, Maggie Slingsby
R73 Discovery Miles 730 Ships in 5 - 10 working days

The Kagiso readers series is an illustrated graded reading scheme for the foundation phase, which presents a range of situations and contexts authentically and realistically. These readers will enable learners to develop literacy skills incrementally and with confidence to motivate them to read further. Reading is integrated with other aspects of language, thus developing listening, speaking, writing, thinking and reasoning skills, as well as language structure and usage. Available in the following languages: English, Afrikaans, Siswati, Sesotho, Xitsonga, Tshivenda, IsiZulu, IsiXhosa, Setswana, Sepedi, IsiNdebele.

ICT Education - 46th Annual Conference of the Southern African Computer Lecturers' Association, SACLA 2017, Magaliesburg,... ICT Education - 46th Annual Conference of the Southern African Computer Lecturers' Association, SACLA 2017, Magaliesburg, South Africa, July 3-5, 2017, Revised Selected Papers (Paperback, 1st ed. 2017)
Janet Liebenberg, Stefan Gruner
R2,259 Discovery Miles 22 590 Ships in 18 - 22 working days

This book constitutes the refereed proceedings of the 46th Annual Conference of the Southern African Computer Lecturers' Association on ICT Education, SACLA 2017, held in Magaliesburg, South Africa, in July 2017. The 22 revised full papers presented together with an extended abstract of a keynote paper were carefully reviewed and selected from 63 submissions. The papers are organized in topical sections on ICT students of a new generation; technology and gaming in nowadays education; educational cooperation with the ICT industry; computer programming education; ICT courses and curricula.

Tommy and Hango's adventures in Oshana: Grade 5 (Paperback): R. Endjala, L. Haukongo, F. Imalwa, E. Shivute Tommy and Hango's adventures in Oshana: Grade 5 (Paperback)
R. Endjala, L. Haukongo, F. Imalwa, E. Shivute
R104 Discovery Miles 1 040 Ships in 5 - 10 working days

This book is about two boy who are pen pals. Tommy, from England, visits his pen pal, hango, in Namibia. Together they go on an exciting adventure through the Oshana

The Legend of Zelda Links Awakening Strategy Guide (3rd Edition - Full Color) - 100% Unofficial - 100% Helpful Walkthrough... The Legend of Zelda Links Awakening Strategy Guide (3rd Edition - Full Color) - 100% Unofficial - 100% Helpful Walkthrough (Paperback, 3rd ed.)
Alpha Strategy Guides
R562 Discovery Miles 5 620 Ships in 9 - 17 working days
My First Coding Book (Board book): Kiki Prottsman My First Coding Book (Board book)
Kiki Prottsman
R477 Discovery Miles 4 770 Ships in 18 - 22 working days
COMPUGIRLS - How Girls of Color Find and Define Themselves in the Digital Age (Paperback): Kimberly A Scott COMPUGIRLS - How Girls of Color Find and Define Themselves in the Digital Age (Paperback)
Kimberly A Scott
R580 Discovery Miles 5 800 Ships in 10 - 15 working days

What does is it mean for girls of color to become techno-social change agents--individuals who fuse technological savvy with a deep understanding of society in order to analyze and confront inequality? Kimberly A. Scott explores this question and others as she details the National Science Foundation-funded enrichment project COMPUGIRLS. This groundbreaking initiative teaches tech skills to adolescent girls of color but, as importantly, offers a setting that emphasizes empowerment, community advancement, and self-discovery. Scott draws on her experience as an architect of COMPUGIRLS to detail the difficulties of translating participants' lives into a digital context while tracing how the program evolved. The dramatic stories of the participants show them blending newly developed technical and communication skills in ways designed to spark effective action and bring about important change. A compelling merger of theory and storytelling, COMPUGIRLS provides a much-needed roadmap for understanding how girls of color can find and define their selves in today's digital age.

Writing for Minecrafters: Grade 2 (Paperback): Sky Pony Press Writing for Minecrafters: Grade 2 (Paperback)
Sky Pony Press; Illustrated by Amanda Brack 1
R241 Discovery Miles 2 410 Ships in 18 - 22 working days

What do children love? Minecraft! What will make them love writing? Learning vocabulary, adjectives and adverbs, and sentence structure with Minecraft! Writing for Minecrafters: Grade 2 features video game characters and concepts to encourage second grade writing practice. With Steve, Alex, zombies, creepers, and villagers to inspire them, young Minecrafters will be eager to fill the pages with their own words. Colorful art and engaging prompts invite kids to expand their vocabulary, practice proper grammar and capitalization, and write for different purposes and audiences. Each game-themed writing activity is designed to reinforce classroom learning and help kids meet the National Common Core language arts standards. Kids will get to express their creativity and writing skills with lessons in: vocabulary development adding detail with adjectives and adverbs past, present, and future tense structure sentence and paragraph structure pre-writing strategies and idea building Informational, opinion, and narrative writing Reinforce classroom learning and help them meet the National Common Core language arts standards with this kid-friendly tool. Writing for Minecrafters is the best way to get all kids excited about writing.

Cambridge IGCSE ICT: Exam Success Guide (Third Edition) (Undefined, 3): Michael Gatens Cambridge IGCSE ICT: Exam Success Guide (Third Edition) (Undefined, 3)
Michael Gatens
R360 Discovery Miles 3 600 Ships in 6 - 10 working days

The Cambridge Exam Success Guide in ICT for IGCSE fully supports the Cambridge IGCSE ICT syllabus (0417), for first examination in 2023. It is suitable for use alongside the Cambridge Complete ICT Third Edition series or as a stand-alone resource, helping students to reach their full potential and achieve their best grades in exams. The Exam Success Guide brings clarity and focus to exam preparation and provides targeted exam guidance. Learners can recap content through easy-to-digest chunks, apply this via targeted revision activities, review and reflect on their work, and use exam practice and worked examples to raise their grade. Other resources available for the Cambridge IGCSE ICT syllabus are a Student Book, which is at the heart of delivering the course, and a Teacher Handbook, which offers full lesson planning support.

Everything You Need to Ace Computer Science and Coding in One Big Fat Notebook - US Edition (Paperback): Workman Publishing Everything You Need to Ace Computer Science and Coding in One Big Fat Notebook - US Edition (Paperback)
Workman Publishing
R429 R398 Discovery Miles 3 980 Save R31 (7%) Ships in 9 - 17 working days
Kagiso Reader: a re raloke (NCS): Grade R: Book 7 (Sotho, Northern, Paperback): Barbara Coombe, Heather Moore, Maggie Slingsby Kagiso Reader: a re raloke (NCS): Grade R: Book 7 (Sotho, Northern, Paperback)
Barbara Coombe, Heather Moore, Maggie Slingsby
R73 Discovery Miles 730 Ships in 5 - 10 working days

Dingwalwa tsa Kagiso ke sekema sa dipuku tsa go bala tsa maemo tsa Afrika Borwa tseo di lebisitswego go Sehlopha sa Fase (Dikreiti R-3). Di hwetsagala ka maleme a a latelago: English, Afrikaans, SiSwati, Xitsonga, Tshivenda, IsiZulu, Sesotho, IsiXhosa, Setswana, Sepedi le IsiNdebele. Ka diswantsho tsa mebalabala tse botse, baithuti ba kgona go godisa tsebo ya go bala le go ngwala. Kagiso readers is a South African graded reading scheme for the foundation phase (Grades R-3). It is available in the following languages: English, Afrikaans, SiSwati, Xitsonga, Tshivenda, IsiZulu, Sesotho, IsiXhosa, Setswana, Sepedi and IsiNdebele. The Kagiso readers enable learners to develop literacy incrementally.

Kagiso Reader: e tla mo (NCS): Grade 1: Book 6 (Sotho, Northern, Paperback): Barbara Coombe, Heather Moore, Maggie Slingsby Kagiso Reader: e tla mo (NCS): Grade 1: Book 6 (Sotho, Northern, Paperback)
Barbara Coombe, Heather Moore, Maggie Slingsby
R73 Discovery Miles 730 Ships in 5 - 10 working days

The Kagiso readers series is an illustrated graded reading scheme for the foundation phase, which presents a range of situations and contexts authentically and realistically. These readers will enable learners to develop literacy skills incrementally and with confidence to motivate them to read further. Reading is integrated with other aspects of language, thus developing listening, speaking, writing, thinking and reasoning skills, as well as language structure and usage. Available in the following languages: English, Afrikaans, Siswati, Sesotho, Xitsonga, Tshivenda, IsiZulu, IsiXhosa, Setswana, Sepedi, IsiNdebele.

100% Unofficial Fortnite Annual 2023 (Hardcover): 100% Unofficial 100% Unofficial Fortnite Annual 2023 (Hardcover)
100% Unofficial
R435 Discovery Miles 4 350 Ships in 18 - 22 working days

Fortnite has re-emerged from the black hole for Chapter 2! The 100% Unofficial Fortnite Annual 2021 is the perfect Christmas gift for gamers. It includes the best skins, emotes and accessories, as well as a round-up of the most impressive vehicles, the best sports mini games, builds and escape rooms in Creative, plus tips for the best attack and defence strategies and much more.

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