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Books > Children's & Educational > Technology & applied sciences > Computing & information technology

Minecraft: Guide to Survival (Updated) (Hardcover): Mojang AB, The Official Minecraft Team Minecraft: Guide to Survival (Updated) (Hardcover)
Mojang AB, The Official Minecraft Team
R414 Discovery Miles 4 140 Ships in 10 - 15 working days
Railroads to Superhighways - A Handbook on Big Ideas That Have Made Our World Smaller (Paperback): Hwee Goh Railroads to Superhighways - A Handbook on Big Ideas That Have Made Our World Smaller (Paperback)
Hwee Goh; Illustrated by David Liew
R204 R163 Discovery Miles 1 630 Save R41 (20%) Ships in 9 - 17 working days
Pokemon A New Beginning (Paperback): Pokemon Pokemon A New Beginning (Paperback)
Pokemon
R198 R179 Discovery Miles 1 790 Save R19 (10%) Ships in 9 - 17 working days

Get ready for a Pokemon adventure in this action-packed chapter book! Ash, Pikachu, and friends are on a new quest! This action-packed adventure will see the beloved Trainer and his team take on foes new and old with some cool new Pokemon by his side.This book is based on a thrilling three-part storyline from the top-rated animated series. Black-and-white illustrations throughout.

Cambridge IGCSE Information and Communication Technology Third Edition (Paperback): David Watson, Graham Brown Cambridge IGCSE Information and Communication Technology Third Edition (Paperback)
David Watson, Graham Brown
R1,404 Discovery Miles 14 040 Ships in 9 - 17 working days

This title is endorsed by Cambridge Assessment International Education to support the full syllabus for examination from 2023. Written by renowned expert authors, our updated resources enable the learner to effectively navigate through the content of the updated Cambridge IGCSE (TM) Information and Communication Technology syllabuses (0417/0983). - Develop skills when working with documents, databases and presentations: detailed step-by-step guidance demonstrates precisely how to perform a full range of software skills. - Build an understanding of theory: concepts are carefully explained and consolidated with a range of different activities. - Tackle spreadsheets and website authoring with confidence: challenging ideas are fully exemplified, with plenty of opportunity to practice using embedded Tasks. - Navigate the syllabus confidently: learning content is clearly mapped to the syllabus, with introductions to each topic outlining the learning objectives. - Consolidate skills and check understanding: activities and exam-style questions are embedded throughout the book, alongside key definitions of technical terms and a Glossary.

Cambridge IGCSE Information and Communication Technology Practical Workbook Second Edition (Staple bound): Graham Brown Cambridge IGCSE Information and Communication Technology Practical Workbook Second Edition (Staple bound)
Graham Brown
R432 Discovery Miles 4 320 Ships in 9 - 17 working days

This title is endorsed by Cambridge Assessment International Education for learner support. Consolidate understanding of a full range of software functions with further practice questions and activities This Workbook provides additional support with practical exam-style questions for the Cambridge IGCSE (TM) Information and Communication Technology syllabus. - Refine software skills: includes a series of questions designed to test and develop concepts that underpin practical skills. - Develop understanding and build confidence: questions will aid preparation for all aspects of examinations. Answers are available in the Cambridge IGCSE Information and Communication Technology Teacher's Guide with Boost Subscription.

Artificial Intelligence for Kids (Tinker Toddlers) (Hardcover): Dhoot Artificial Intelligence for Kids (Tinker Toddlers) (Hardcover)
Dhoot
R543 Discovery Miles 5 430 Ships in 18 - 22 working days
Kagiso Reader: Ntwa (NCS): Grade 3: Book 2 (Sotho, Northern, Paperback): Barbara Coombe, Heather Moore, Maggie Slingsby Kagiso Reader: Ntwa (NCS): Grade 3: Book 2 (Sotho, Northern, Paperback)
Barbara Coombe, Heather Moore, Maggie Slingsby
R85 Discovery Miles 850 Ships in 5 - 10 working days

The Kagiso readers series is an illustrated graded reading scheme for the foundation phase, which presents a range of situations and contexts authentically and realistically. These readers will enable learners to develop literacy skills incrementally and with confidence to motivate them to read further. Reading is integrated with other aspects of language, thus developing listening, speaking, writing, thinking and reasoning skills, as well as language structure and usage. Available in the following languages: English, Afrikaans, Siswati, Sesotho, Xitsonga, Tshivenda, IsiZulu, IsiXhosa, Setswana, Sepedi, IsiNdebele.

Minecraft Bite-Size Builds (Hardcover): Mojang AB, The Official Minecraft Team Minecraft Bite-Size Builds (Hardcover)
Mojang AB, The Official Minecraft Team
R324 Discovery Miles 3 240 Ships in 18 - 22 working days
3D Printing and Maker Lab for Kids, Volume 22 - Create Amazing Projects with CAD Design and STEAM Ideas (Paperback): Eldrid... 3D Printing and Maker Lab for Kids, Volume 22 - Create Amazing Projects with CAD Design and STEAM Ideas (Paperback)
Eldrid Sequeira
R453 Discovery Miles 4 530 Ships in 10 - 15 working days

Create 25 amazing projects with 3D printing! With 3D Printing and Maker Lab for Kids, you can explore the creative potential behind this game-changing technology. Design your projects using free browser-based versions of CAD software Tinkercad and SketchUp. Follow the simple steps to create a variety of different projects. Learn about the fascinating science behind your creations. Get guidance on organizing team activities and contests. The popular Lab for Kids series features a growing list of books that share hands-on activities and projects on a wide host of topics, including art, astronomy, clay, geology, math, and even how to create your own circus-all authored by established experts in their fields. Each lab contains a complete materials list, clear step-by-step photographs of the process, as well as finished samples. The labs can be used as singular projects or as part of a yearlong curriculum of experiential learning. The activities are open-ended, designed to be explored over and over, often with different results. Geared toward being taught or guided by adults, they are enriching for a range of ages and skill levels. Gain firsthand knowledge on your favorite topic with Lab for Kids. Be a part of the future with 3D Printing and Maker Lab for Kids!

Math Codes for Minecrafters - Skill-Building Puzzles and Games for Hours of Entertainment! (Paperback): Jen Funk Weber Math Codes for Minecrafters - Skill-Building Puzzles and Games for Hours of Entertainment! (Paperback)
Jen Funk Weber
R322 Discovery Miles 3 220 Ships in 18 - 22 working days

Challenge your kid to crack these video-game themed math codes and show them how much fun learning can be! Kids can choose from over 50 colorfully illustrated puzzles featuring their favorite gaming characters and scenarios. Their mission: to unlock the secret code, spell out the secret message, or solve the equation before the game ends (or the creeper explodes!). With diamond swords, suits of armor, zombies, and magical potions to keep every page fun and exciting, kids won't even realize that they're practicing and developing core math and problem-solving skills. Builds foundational math skills in addition, subtraction, multiplication, and division. Helps them practice fact families, balancing equations, and more. Encourages young gamers to use what they know to tackle exciting math challenges Supports classroom learning at home, in the car, and anywhere else you take it with you! Perfect for reluctant learners and kids who can't get enough of math or secret codes, Math Codes for Minecrafters makes every kid feel like they're winning at math.

ICT InteraCT for Key Stage 3 Pupil's Book 1 (Paperback): Bob Reeves ICT InteraCT for Key Stage 3 Pupil's Book 1 (Paperback)
Bob Reeves
R875 Discovery Miles 8 750 Ships in 10 - 15 working days

ICT InteraCT is a new course delivering everything teachers and students need for success at Key Stage 3. The series combines digital resources with Student's Activity Books and photocopiable Teacher's Packs. ICT InteraCT is designed to help specialists and non-specialists alike deliver effective ICT to students at Key Stage 3. Placing an emphasis on relevant, scenario-based activities that promote problem solving through clearly levelled tasks, the resources provide: - A stimulating, scenario-based approach - Levelled assessments that are differentiated by task - Teacher's guidance on how to assess the levels and map the contents of the course to the revised Programme of Study, STUs, QCA Scheme of Work and other initiatives, such as Every Child Matters - Formative and summative assessment opportunities - including interactive tests - Tasks that cover skills, knowledge and understanding to promote ICT capability - Truly integrated print and electronic content The Pupil's book contains access to digital resources which are perfect for home and independent learning. The book also features activities that are designed for use with students when the IT suite is not available, reinforcing knowledge and understanding.

Five Nights at Freddy's: Survival Logbook (Hardcover): Scott Cawthon Five Nights at Freddy's: Survival Logbook (Hardcover)
Scott Cawthon 1
R322 R294 Discovery Miles 2 940 Save R28 (9%) Ships in 9 - 17 working days

Based on the bestselling horror video game series Five Nights at Freddy's, this essential logbook offers night guards new to Freddy Fazbear's Pizza a chance for self-reflection during their first week on the job. Quizzes, lists, and prompts throughout reinforce training, provide room to log in-game events and allow for introspection on the best qualities of a Freddy's employee - namely, a genuine disregard for instinctive self-preservation. It's all here in this logbook - just be sure to fill out your emergency contact information first!

Minecraft: Dungeon Crawl (Woodsword Chronicles #5) (Paperback): Nick Eliopulos Minecraft: Dungeon Crawl (Woodsword Chronicles #5) (Paperback)
Nick Eliopulos
R210 R188 Discovery Miles 1 880 Save R22 (10%) Ships in 5 - 10 working days

Book five in the OFFICIAL Minecraft fiction series for readers age 7+ Ash, Morgan, Harper, Po and Jodi are back for their fifth adventure in the world of Minecraft. When Morgan and his friends receive an unwelcome visit from the elusive Evoker King, they find themselves on a quest to find a secret item hidden in the depths of an unknown dungeon. But not is all as it seems, and they must gear up for an epic journey rife with danger, dragons and mysterious foes. Meanwhile, in the real world, the school play seems to be full of its own traps and troubles. Will Morgan and the gang finally uncover the identiy of the Evoker King? For fans of the Minecraft game, Jumanji and Wreck it Ralph.

Minecraft: Blockopedia - Updated Edition (Hardcover): Mojang AB, The Official Minecraft Team Minecraft: Blockopedia - Updated Edition (Hardcover)
Mojang AB, The Official Minecraft Team
R1,035 R939 Discovery Miles 9 390 Save R96 (9%) Ships in 18 - 22 working days
Become an App Inventor: The Official Guide from MIT App Inventor - Your Guide to Designing, Building, and Sharing Apps... Become an App Inventor: The Official Guide from MIT App Inventor - Your Guide to Designing, Building, and Sharing Apps (Paperback)
Karen Lang, Selim Tezel, Mit App Inventor Project, MIT Computer Science and Artificial Intelligence Laboratory
R305 R276 Discovery Miles 2 760 Save R29 (10%) Ships in 5 - 10 working days

DESIGN, BUILD AND SHARE YOUR OWN APPS - NO EXPERIENCE NECESSARY! Design, build and share your own apps with the official guide from MIT App Inventor. Follow simple step-by-step instructions for six different projects using MIT's free App Inventor website, and you can make a maze game, a translation game and even a personalized chat app! Use what you've learned to come up with your own ideas, then download your new apps to a phone or table, and share them with friends! Along the way, you'll hear stories of young app inventors from all over the world, who are using MIT App Inventor to create amazing apps that solve real-life problems. Learn, invent and change the world!

Hello, Robot! - Day-To-Day Life with Artificial Intelligence (Hardcover): Cosicosa Hello, Robot! - Day-To-Day Life with Artificial Intelligence (Hardcover)
Cosicosa; Illustrated by Ana Seixas
R290 R273 Discovery Miles 2 730 Save R17 (6%) Ships in 9 - 17 working days
Pearson Edexcel International GCSE (9-1) Computer Science Student Book (Paperback, Student edition): Ann Weidmann, David... Pearson Edexcel International GCSE (9-1) Computer Science Student Book (Paperback, Student edition)
Ann Weidmann, David Waller, Alex Hadwen-Bennett, Jason Welch, Chris Charles, …
R1,349 Discovery Miles 13 490 Ships in 10 - 15 working days

Written specifically for Pearson Edexcel International GCSE 9-1 in Computer Science Student Book with 3-year access to digital ActiveBook (eBook) Developed for international students Fully matched to the latest Pearson Edexcel specification Designed to supply students with the best preparation possible for the examination Online Teacher Resource Pack also available, providing further planning, teaching and assessment support Written by a highly experienced author team, Pearson Edexcel International GCSE (9-1) Computer Science Student Book provides comprehensive coverage of the latest Pearson Edexcel specification. The Student Book has been developed with progression, international relevance and support at its core. With differentiated exercises, exam practice, a glossary of key terminology and signposted transferable skills throughout, this resource will ensure the best possible learner outcomes. Also reviewed by a language specialist to ensure the book is written in a clear and accessible style. Three-year access to the eBook is included.

Fostering Computational Thinking Among Underrepresented Students in STEM - Strategies for Supporting Racially Equitable... Fostering Computational Thinking Among Underrepresented Students in STEM - Strategies for Supporting Racially Equitable Computing (Hardcover)
Jacqueline Leonard, Roni Ellington, Jakita Thomas, Monica Mitchell, Olatokunbo Fashola
R4,497 Discovery Miles 44 970 Ships in 10 - 15 working days

This book broadly educates preservice teachers and scholars about current research on computational thinking (CT). More specifically, attention is given to computational algorithmic thinking (CAT), particularly among underrepresented K-12 student groups in STEM education. Computational algorithmic thinking (CAT)-a precursor to CT-is explored in this text as the ability to design, implement, and evaluate the application of algorithms to solve a variety of problems. Drawing on observations from research studies that focused on innovative STEM programs, including underrepresented students in rural, suburban, and urban contexts, the authors reflect on project-based learning experiences, pedagogy, and evaluation that are conducive to developing advanced computational thinking, specifically among diverse student populations. This practical text includes vignettes and visual examples to illustrate how coding, computer modeling, robotics, and drones may be used to promote CT and CAT among students in diverse classrooms.

GM Foods (Paperback): Jen Green GM Foods (Paperback)
Jen Green
R590 Discovery Miles 5 900 Ships in 10 - 15 working days

This series looks at environmental issues that affect our world today. It is an ideal support for classroom teaching as well as being brilliant reference books for the home. It is designed with educational consultants to support the National Curriculum and the National Literacy Strategy.

Project Code: Create Computer Games with Scratch (Hardcover, Illustrated edition): Kevin Wood Project Code: Create Computer Games with Scratch (Hardcover, Illustrated edition)
Kevin Wood
R525 Discovery Miles 5 250 Ships in 10 - 15 working days

In Project Code: Create Computer Games, young coders can use and refine their Scratch skills to create their own cool, professional computer games. Project Code is a great series for young coders already familiar with Scratch, who are ready to take the next step. With a series of fun projects to master, each book allows readers to explore, create and learn coding fundamentals as they go along. This series supports the National Curriculum for Computing at KS2 and is ideal for readers aged 6 and up.

Kagiso Reader: Mangwalo a mabedi (NCS): Grade 2: Book 1 (Sotho, Northern, Paperback): Barbara Coombe, Heather Moore, Maggie... Kagiso Reader: Mangwalo a mabedi (NCS): Grade 2: Book 1 (Sotho, Northern, Paperback)
Barbara Coombe, Heather Moore, Maggie Slingsby
R81 Discovery Miles 810 Ships in 5 - 10 working days

The Kagiso readers series is an illustrated graded reading scheme for the foundation phase, which presents a range of situations and contexts authentically and realistically. These readers will enable learners to develop literacy skills incrementally and with confidence to motivate them to read further. Reading is integrated with other aspects of language, thus developing listening, speaking, writing, thinking and reasoning skills, as well as language structure and usage. Available in the following languages: English, Afrikaans, Siswati, Sesotho, Xitsonga, Tshivenda, IsiZulu, IsiXhosa, Setswana, Sepedi, IsiNdebele.

Teaching with Information and Communication Technology (ICT) (Paperback): Joanne Hardman, Reuben Dlamini, Christopher Dumas,... Teaching with Information and Communication Technology (ICT) (Paperback)
Joanne Hardman, Reuben Dlamini, Christopher Dumas, Andrew Lewis, Warren Lilley
R610 Discovery Miles 6 100 Ships in 6 - 10 working days

Teaching with ICT prepares pre-service teachers across the three phases of learning to understand the role technology can play in teaching and learning. This book encourages students of teacher education to apply their understanding of pedagogy to using ICT in the classroom. The focus is on teaching with ICT rather than on teaching ICT. The book aims to empower students with problem-solving skills related to the availability and logistics of technology, and gives them the confidence to introduce a range of digital resources into their teaching. With practical examples of ICT use in the classroom, this book is a valuable resource for both pre-service teachers and teachers. It is aimed at students taking BEd modules on 'using ICT in teaching and learning' and in-service teachers. The course, usually taught at second year, is variously called Computers in Education; Teaching Methods, Instructional Technology and Instructional Materials; Computer Skills for Educators; ICT and the Roles of the Educator; Educational Media and Classroom Competence; Information Communication Technologies for Learning (ICT); Computer Integration in the Classroom; Education I: Media in Teaching and Learning; ICT Integration into the Classroom.

Cambridge IGCSE Information and Communication Technology Theory Workbook Second Edition (Paperback): David Watson Cambridge IGCSE Information and Communication Technology Theory Workbook Second Edition (Paperback)
David Watson
R440 Discovery Miles 4 400 Ships in 9 - 17 working days

This title is endorsed by Cambridge Assessment International Education for learner support. Develop understanding of underpinning theory with further practice questions and activities This Workbook provides additional support with practical exam-style questions for Cambridge IGCSE (TM) Information and Communication Technology syllabus. - Develop a deep understanding of underpinning concepts: includes a series of questions designed to test and develop knowledge of ICT systems and their impact. - Develop understanding and build confidence: questions and activities will aid preparation for all aspects of examination. Answers are available in Cambridge IGCSE Information and Communication Technology Teacher's Guide with Boost Subscription.

Introductory Computer Practice N4 Student Book (Paperback): M. Hartneck Dill Introductory Computer Practice N4 Student Book (Paperback)
M. Hartneck Dill
R397 Discovery Miles 3 970 Ships in 6 - 10 working days
Oxford International Primary Computing: Student Book 4 (Paperback, 2nd Revised edition): Alison Page, Karl Held, Diane Levine,... Oxford International Primary Computing: Student Book 4 (Paperback, 2nd Revised edition)
Alison Page, Karl Held, Diane Levine, Howard Lincoln
R350 Discovery Miles 3 500 In Stock

A complete six-year primary computing course that takes a real-life, project-based approach to teaching young learners the vital computing skills they will need for the digital world. Each unit builds a series of skills towards the creation of a final project, with topics ranging from designing your own robot to programming simple games and designing and creating web pages. Within each stage, key concepts are covered to give learners not only the skills they need to use technology effectively, but also the knowledge in how to do so creatively, safely and collaboratively: A* Understand how modern technology works A* Use a wide range of computer hardware and software for analytical and creative tasks A* Use the internet safely, respectfully, and selectively A* Write computer programs and develop computational thinking

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