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Books > Children's & Educational > Technology & applied sciences > Computing & information technology
This book is an introduction to the issues and practicalities of using multimedia in classrooms - both primary and secondary, and across a range of subject areas. The book draws on material from a range of case studies and focuses on areas of concern for teachers and researchers. Using IT effectively continues to be a problem for many teachers, and there is still a long way to go toward organising this properly. The book takes a thorough look at IT in the school, discussing and examining issues such as: * IT and the National Curriculum * foreign language teaching * differing curricular needs * opportunities and constraints of groupwork * talking books and primary reading * ways in which multimedia supports readers. The book also looks at some of the more philosophical issues such as the implications of home-computers and the limits of independent learning, and the notion of "edutainment" - the relationship of motivation and enjoyment to learning. Finally, the book makes comparisons across the curriculum and between primary and secondary sectors and raises questions about the future of IT in schools, arguing that teachers should make a significant contribution to decisions about future development. eBook available with sample pages: 0203441303
ICT InteraCT is a new course delivering everything teachers and
students need for success at Key Stage 3. The series combines
digital resources with Student's Activity Books and photocopiable
Teacher's Packs. ICT InteraCT is designed to help specialists and
non-specialists alike deliver effective ICT to students at Key
Stage 3. Placing an emphasis on relevant, scenario-based activities
that promote problem solving through clearly levelled tasks, the
resources provide: - A stimulating, scenario-based approach -
Levelled assessments that are differentiated by task - Teacher's
guidance on how to assess the levels and map the contents of the
course to the revised Programme of Study, STUs, QCA Scheme of Work
and other initiatives, such as Every Child Matters - Formative and
summative assessment opportunities - including interactive tests -
Tasks that cover skills, knowledge and understanding to promote ICT
capability - Truly integrated print and electronic content The
Pupil's book contains access to digital resources which are perfect
for home and independent learning. The book also features
activities that are designed for use with students when the IT
suite is not available, reinforcing knowledge and understanding.
Written for the OCR GCSE Computer Science updated specification
(J277) for first teaching from 2020. This print student book has
been updated and reordered and uses an exciting and engaging
approach to help students build their knowledge and master
underlying computing principles and concepts. Designed to develop
computational thinking, programming and problem-solving skills,
this resource includes challenges and real-life examples that
demonstrate how computer science relates to everyday life with
practice questions. Our new reflection feature will help students
to reflect on their progress and see where they could improve.
Answers can be found in the teacher's resource.
The Scratch: The ideal place to begin programming! Key Stage 2
Programming Curriculum Guide Most primary teachers and pupils have
little - if any - experience programming. This book,
classroom-tested and perfected by the author through his website
code-it.co.uk, aids teachers in providing Key Stage 2 pupils with
an exciting and challenging computer science curriculum. Code It
can be used to supplement existing programming modules or as a
complete KS2 computer science program of study. It contains a
series of programming projects that gradually introduce pupils to
algorithm design and evaluation, generalisation and decomposition.
Pupils will learn how to use sequence, repetition, selection and
variables through becoming creators of a wide variety of
programming projects. Maths, literacy, humanities, gaming, music
and control skills are all put to the test. There are four pupil
workbooks to provide structure, resources and home learning links.
These are designed to work in conjunction with the teacher book. A
growing bank of online videos are also available, designed to help
teachers improve their own skills and take full advantage of the
cross-curricular benefits of developing depth in programming. The
Scratch programming language, already widely recognised in schools,
is freely accessible online or as a download at home. Scratch is
the ideal place to begin programming as there is no other system
that allows pupils to create such a wide variety of projects across
primary and secondary education. It also enables pupils to extend
their understanding independently through the Scratch online
community - the new computing curriculum is truly transformational!
Absolute clarity is the aim with a new generation of revision guide
for the 2020s. This guide has been expertly compiled and edited by
successful former teachers of Computer Science, highly experienced
examiners and a good dollop of scientific research into what makes
revision most effective. Past examinations questions are essential
to good preparation, improving understanding and confidence. This
guide has combined revision with tips and more practice questions
than you could shake a stick at. All the essential ingredients for
getting a grade you can be really proud of. Each specification
topic has been referenced and distilled into the key points to make
in an examination for top marks. Questions on all topics assessing
knowledge, application and analysis are all specifically and
carefully devised throughout this book.
The only textbook that fully supports the OxfordAQA International
GCSE Computer Science specification (9210), for first teaching from
September 2017. The practical, step-by-step approach enables
students to develop and apply problem solving and computational
thinking skills in context. This ensures they are exam ready and
prepares them for further study or life in the working world.
Thoroughly prepare students for the theoretical and practical
papers with extensive coding and programming support plus
opportunities for practice. Clear explanations ensure students have
a thorough understanding of trickier topics such as such as number
representation, relational databases and SQL. The online textbook
can be accessed on a wide range of devices and the licence is valid
until 31st December 2027, for use by one student or teacher. Your
first login will be sent to you in the mail on a printed access
card.
Target exam success with My Revision Notes. Our updated approach to
revision will help students learn, practise and apply skills and
understanding. Coverage of key content is combined with practical
study tips and effective revision strategies to create a guide
students can rely on to build both knowledge and confidence. My
Revision Notes: OCR GCSE Computer Science will help students: >
Strengthen subject knowledge and key terms by working through clear
and focused key content > Test understanding and identify areas
for improvement with 'check your understanding' questions > Plan
and manage a successful revision programme with the 'exam
breakdown', 'countdown to the exams' and 'now test yourself'
sections > Check answers to the practice questions against the
answers provided > Enhance exam technique through exam-style
questions and tips from leading author George Rouse
The Universal Service Desk (USD) - Implementing, controlling and
improving service delivery defines what a USD is, why it is
valuable to an organisation and how to build and implement one. It
also discusses the evolution of the USD as part of integrated
workplace management. Understand the essentials of any USD - buy
this book today!
The Clueless Project Manager is a humor book on project management
written for project managers, managers and anyone interested in
getting a chuckle out of the work environment. It emphasizes the
many trials and dilemma of a project manager as he tries to deal
with problems on all fronts: his boss, the customer, the people who
work under him, the suppliers and the entire world that surrounds
him. The hero of the book "B.S." is a goofball with no
understanding of the formal techniques of project management but
outshines his "guru" by presenting him with thoughts that can only
come from true understanding of human interactions. The book is
written with the intent of sharing some of the best practices of
project management as defined and perceived by different
individuals. The book is also a reminder that most projects fail
not due to a lack of understanding of the technical subject matter
as they due to the lack of dealing with people. Lack of humor in
the workplace can be the biggest hindrance to a successful and
"high blood pressure free" environment.
DESIGN, BUILD AND SHARE YOUR OWN APPS - NO EXPERIENCE NECESSARY!
Design, build and share your own apps with the official guide from
MIT App Inventor. Follow simple step-by-step instructions for six
different projects using MIT's free App Inventor website, and you
can make a maze game, a translation game and even a personalized
chat app! Use what you've learned to come up with your own ideas,
then download your new apps to a phone or table, and share them
with friends! Along the way, you'll hear stories of young app
inventors from all over the world, who are using MIT App Inventor
to create amazing apps that solve real-life problems. Learn, invent
and change the world!
Twelve mind-blowing Minecraft builds to spark your imagination.
Epic Bases contains twelve mind-blowing builds to inspire you to construct the most incredible bases in Minecraft. There's a glittering ice palace, an ancient mummy's tomb, a floating scientist's laboratory and an entire kingdom of sweets, plus many more.
Each build is presented to you by its builder - a construction expert eager to share their tips with you. As well as learning how to choose blocks and construct amazing builds, you'll also learn some excellent pro builder tips like how to terraform the landscape.
Written specifically for Pearson Edexcel International GCSE 9-1 in
Computer Science Student Book with 3-year access to digital
ActiveBook (eBook) Developed for international students Fully
matched to the latest Pearson Edexcel specification Designed to
supply students with the best preparation possible for the
examination Online Teacher Resource Pack also available, providing
further planning, teaching and assessment support Written by a
highly experienced author team, Pearson Edexcel International GCSE
(9-1) Computer Science Student Book provides comprehensive coverage
of the latest Pearson Edexcel specification. The Student Book has
been developed with progression, international relevance and
support at its core. With differentiated exercises, exam practice,
a glossary of key terminology and signposted transferable skills
throughout, this resource will ensure the best possible learner
outcomes. Also reviewed by a language specialist to ensure the book
is written in a clear and accessible style. Three-year access to
the eBook is included.
The Champion's Guide to Apex Legends contains everything that
players need to dominate in Apex, from detailed profiles of every
legend and their unique abilities, to advanced combat tips and
survival strategies that will give you the edge in a close-fought
battle. Written with insight and humour, and fully illustrated
throughout with artworks and screenshots from the game, with
breakdowns of each legend character, weapon, area and item in the
game, this is the first truly comprehensive guide to the game in
print.
A complete three-year lower secondary computing course that takes a
real-life, project-based approach to teaching young learners the
vital computing skills they will need for the digital world. Each
unit builds a series of skills towards the creation of a final
project, with topics ranging from designing your own robot to
programming simple games and designing and creating web pages.
Within each stage, key concepts are covered to give learners not
only the skills they need to use technology effectively, but also
the knowledge in how to do so creatively, safely and
collaboratively: A* Understand how modern technology works A* Use a
wide range of computer hardware and software for analytical and
creative tasks A* Use the internet safely, respectfully, and
selectively A* Write computer programs and develop computational
thinking
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