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Books > Children's & Educational > Technology & applied sciences > Computing & information technology

Cbse All in One Computer Applications Class 9 (as Per Latest Cbse Syllabus Issued on 21 April 2022) (Paperback, 10th Revised... Cbse All in One Computer Applications Class 9 (as Per Latest Cbse Syllabus Issued on 21 April 2022) (Paperback, 10th Revised edition)
Neetu Gaikwad
R1,598 Discovery Miles 15 980 Ships in 18 - 22 working days
Learn to Code Practice Book 2 Third Edition (Paperback): Claire Lotriet, Adam Chase Learn to Code Practice Book 2 Third Edition (Paperback)
Claire Lotriet, Adam Chase
R478 Discovery Miles 4 780 Ships in 10 - 15 working days
Danny Loves Video Games - Based on the True Story of Danny Pena (Hardcover): Luna Danny Loves Video Games - Based on the True Story of Danny Pena (Hardcover)
Luna; Contributions by Ani
R529 Discovery Miles 5 290 Ships in 18 - 22 working days
Cbse All in One Informatics Practices with Python Pandas Class 12 for 2022 Exam (Paperback): Neetu Gaikwad Cbse All in One Informatics Practices with Python Pandas Class 12 for 2022 Exam (Paperback)
Neetu Gaikwad
R1,015 Discovery Miles 10 150 Ships in 18 - 22 working days
Teaching and Learning with Multimedia (Paperback): Janet Collins, Michael Hammond, Jerry Wellington Teaching and Learning with Multimedia (Paperback)
Janet Collins, Michael Hammond, Jerry Wellington
R1,485 Discovery Miles 14 850 Ships in 10 - 15 working days


This book is an introduction to the issues and practicalities of using multimedia in classrooms - both primary and secondary, and across a range of subject areas. The book draws on material from a range of case studies and focuses on areas of concern for teachers and researchers.
Using IT effectively continues to be a problem for many teachers, and there is still a long way to go toward organising this properly. The book takes a thorough look at IT in the school, discussing and examining issues such as:
* IT and the National Curriculum
* foreign language teaching
* differing curricular needs
* opportunities and constraints of groupwork
* talking books and primary reading
* ways in which multimedia supports readers.
The book also looks at some of the more philosophical issues such as the implications of home-computers and the limits of independent learning, and the notion of "edutainment" - the relationship of motivation and enjoyment to learning.
Finally, the book makes comparisons across the curriculum and between primary and secondary sectors and raises questions about the future of IT in schools, arguing that teachers should make a significant contribution to decisions about future development.


eBook available with sample pages: 0203441303

ICT InteraCT for Key Stage 3 Pupil's Book 3 (Hardcover): Bob Reeves ICT InteraCT for Key Stage 3 Pupil's Book 3 (Hardcover)
Bob Reeves
R649 R379 Discovery Miles 3 790 Save R270 (42%) In Stock

ICT InteraCT is a new course delivering everything teachers and students need for success at Key Stage 3. The series combines digital resources with Student's Activity Books and photocopiable Teacher's Packs. ICT InteraCT is designed to help specialists and non-specialists alike deliver effective ICT to students at Key Stage 3. Placing an emphasis on relevant, scenario-based activities that promote problem solving through clearly levelled tasks, the resources provide: - A stimulating, scenario-based approach - Levelled assessments that are differentiated by task - Teacher's guidance on how to assess the levels and map the contents of the course to the revised Programme of Study, STUs, QCA Scheme of Work and other initiatives, such as Every Child Matters - Formative and summative assessment opportunities - including interactive tests - Tasks that cover skills, knowledge and understanding to promote ICT capability - Truly integrated print and electronic content The Pupil's book contains access to digital resources which are perfect for home and independent learning. The book also features activities that are designed for use with students when the IT suite is not available, reinforcing knowledge and understanding.

Cbse All in One Computer Science Class 11 for 2022 Exam (Paperback, 9th Revised edition): Neetu Gaikwad Cbse All in One Computer Science Class 11 for 2022 Exam (Paperback, 9th Revised edition)
Neetu Gaikwad
R1,123 Discovery Miles 11 230 Ships in 18 - 22 working days
Cbse All in One Information Practices Class 11 for 2022 Exam (Paperback, 3rd Revised edition): Neetu Gaikwad Cbse All in One Information Practices Class 11 for 2022 Exam (Paperback, 3rd Revised edition)
Neetu Gaikwad
R1,014 Discovery Miles 10 140 Ships in 18 - 22 working days
GCSE Computer Science for OCR Student Book Updated Edition (Paperback): David Waller GCSE Computer Science for OCR Student Book Updated Edition (Paperback)
David Waller; Edited by (consulting) Ann Weidmann
R887 Discovery Miles 8 870 Ships in 9 - 17 working days

Written for the OCR GCSE Computer Science updated specification (J277) for first teaching from 2020. This print student book has been updated and reordered and uses an exciting and engaging approach to help students build their knowledge and master underlying computing principles and concepts. Designed to develop computational thinking, programming and problem-solving skills, this resource includes challenges and real-life examples that demonstrate how computer science relates to everyday life with practice questions. Our new reflection feature will help students to reflect on their progress and see where they could improve. Answers can be found in the teacher's resource.

Bound by Love (Paperback): Nityanand Charan Das Bound by Love (Paperback)
Nityanand Charan Das
R493 Discovery Miles 4 930 Ships in 18 - 22 working days
Code-It: How To Teach Primary Programming Using Scratch (Paperback): Phil Bagge Code-It: How To Teach Primary Programming Using Scratch (Paperback)
Phil Bagge
R670 R590 Discovery Miles 5 900 Save R80 (12%) Ships in 9 - 17 working days

The Scratch: The ideal place to begin programming! Key Stage 2 Programming Curriculum Guide Most primary teachers and pupils have little - if any - experience programming. This book, classroom-tested and perfected by the author through his website code-it.co.uk, aids teachers in providing Key Stage 2 pupils with an exciting and challenging computer science curriculum. Code It can be used to supplement existing programming modules or as a complete KS2 computer science program of study. It contains a series of programming projects that gradually introduce pupils to algorithm design and evaluation, generalisation and decomposition. Pupils will learn how to use sequence, repetition, selection and variables through becoming creators of a wide variety of programming projects. Maths, literacy, humanities, gaming, music and control skills are all put to the test. There are four pupil workbooks to provide structure, resources and home learning links. These are designed to work in conjunction with the teacher book. A growing bank of online videos are also available, designed to help teachers improve their own skills and take full advantage of the cross-curricular benefits of developing depth in programming. The Scratch programming language, already widely recognised in schools, is freely accessible online or as a download at home. Scratch is the ideal place to begin programming as there is no other system that allows pupils to create such a wide variety of projects across primary and secondary education. It also enables pupils to extend their understanding independently through the Scratch online community - the new computing curriculum is truly transformational!

ClearRevise Edexcel GCSE Computer Science 1CP2 2020 (Paperback): ClearRevise Edexcel GCSE Computer Science 1CP2 2020 (Paperback)
1
R312 Discovery Miles 3 120 Ships in 9 - 17 working days

Absolute clarity is the aim with a new generation of revision guide for the 2020s. This guide has been expertly compiled and edited by successful former teachers of Computer Science, highly experienced examiners and a good dollop of scientific research into what makes revision most effective. Past examinations questions are essential to good preparation, improving understanding and confidence. This guide has combined revision with tips and more practice questions than you could shake a stick at. All the essential ingredients for getting a grade you can be really proud of. Each specification topic has been referenced and distilled into the key points to make in an examination for top marks. Questions on all topics assessing knowledge, application and analysis are all specifically and carefully devised throughout this book.

International GCSE Computer Science for Oxford International AQA Examinations - Online Textbook (Cards): Alison Page International GCSE Computer Science for Oxford International AQA Examinations - Online Textbook (Cards)
Alison Page
R1,313 Discovery Miles 13 130 Ships in 10 - 15 working days

The only textbook that fully supports the OxfordAQA International GCSE Computer Science specification (9210), for first teaching from September 2017. The practical, step-by-step approach enables students to develop and apply problem solving and computational thinking skills in context. This ensures they are exam ready and prepares them for further study or life in the working world. Thoroughly prepare students for the theoretical and practical papers with extensive coding and programming support plus opportunities for practice. Clear explanations ensure students have a thorough understanding of trickier topics such as such as number representation, relational databases and SQL. The online textbook can be accessed on a wide range of devices and the licence is valid until 31st December 2027, for use by one student or teacher. Your first login will be sent to you in the mail on a printed access card.

My Revision Notes: OCR GCSE (9-1) Computer Science, Third Edition (Paperback): George Rouse My Revision Notes: OCR GCSE (9-1) Computer Science, Third Edition (Paperback)
George Rouse
R435 Discovery Miles 4 350 Ships in 10 - 15 working days

Target exam success with My Revision Notes. Our updated approach to revision will help students learn, practise and apply skills and understanding. Coverage of key content is combined with practical study tips and effective revision strategies to create a guide students can rely on to build both knowledge and confidence. My Revision Notes: OCR GCSE Computer Science will help students: > Strengthen subject knowledge and key terms by working through clear and focused key content > Test understanding and identify areas for improvement with 'check your understanding' questions > Plan and manage a successful revision programme with the 'exam breakdown', 'countdown to the exams' and 'now test yourself' sections > Check answers to the practice questions against the answers provided > Enhance exam technique through exam-style questions and tips from leading author George Rouse

The Universal Service Desk - Implementing, Controlling and Improving Service Delivery (Paperback): IT Governance The Universal Service Desk - Implementing, Controlling and Improving Service Delivery (Paperback)
IT Governance
R1,406 Discovery Miles 14 060 Ships in 18 - 22 working days

The Universal Service Desk (USD) - Implementing, controlling and improving service delivery defines what a USD is, why it is valuable to an organisation and how to build and implement one. It also discusses the evolution of the USD as part of integrated workplace management. Understand the essentials of any USD - buy this book today!

Audrey The Entrepreneur - Machine Learning For Kids: Decision Trees (Hardcover): Rocket Baby Club Audrey The Entrepreneur - Machine Learning For Kids: Decision Trees (Hardcover)
Rocket Baby Club
R471 Discovery Miles 4 710 Ships in 18 - 22 working days
The Clueless Project Manager - A Case of Project Management Reality (Hardcover): Abhay V Trivedi Ph D The Clueless Project Manager - A Case of Project Management Reality (Hardcover)
Abhay V Trivedi Ph D
R664 Discovery Miles 6 640 Ships in 9 - 17 working days

The Clueless Project Manager is a humor book on project management written for project managers, managers and anyone interested in getting a chuckle out of the work environment. It emphasizes the many trials and dilemma of a project manager as he tries to deal with problems on all fronts: his boss, the customer, the people who work under him, the suppliers and the entire world that surrounds him. The hero of the book "B.S." is a goofball with no understanding of the formal techniques of project management but outshines his "guru" by presenting him with thoughts that can only come from true understanding of human interactions. The book is written with the intent of sharing some of the best practices of project management as defined and perceived by different individuals. The book is also a reminder that most projects fail not due to a lack of understanding of the technical subject matter as they due to the lack of dealing with people. Lack of humor in the workplace can be the biggest hindrance to a successful and "high blood pressure free" environment.

Become an App Inventor: The Official Guide from MIT App Inventor - Your Guide to Designing, Building, and Sharing Apps... Become an App Inventor: The Official Guide from MIT App Inventor - Your Guide to Designing, Building, and Sharing Apps (Paperback)
Karen Lang, Selim Tezel, Mit App Inventor Project, MIT Computer Science and Artificial Intelligence Laboratory
R305 R276 Discovery Miles 2 760 Save R29 (10%) Ships in 5 - 10 working days

DESIGN, BUILD AND SHARE YOUR OWN APPS - NO EXPERIENCE NECESSARY! Design, build and share your own apps with the official guide from MIT App Inventor. Follow simple step-by-step instructions for six different projects using MIT's free App Inventor website, and you can make a maze game, a translation game and even a personalized chat app! Use what you've learned to come up with your own ideas, then download your new apps to a phone or table, and share them with friends! Along the way, you'll hear stories of young app inventors from all over the world, who are using MIT App Inventor to create amazing apps that solve real-life problems. Learn, invent and change the world!

Minecraft Epic Bases - 12 Mind-Blowing Builds to Spark Your Imagination (Hardcover): Mojang AB Minecraft Epic Bases - 12 Mind-Blowing Builds to Spark Your Imagination (Hardcover)
Mojang AB
R408 R382 Discovery Miles 3 820 Save R26 (6%) Ships in 9 - 17 working days

Twelve mind-blowing Minecraft builds to spark your imagination.

Epic Bases contains twelve mind-blowing builds to inspire you to construct the most incredible bases in Minecraft. There's a glittering ice palace, an ancient mummy's tomb, a floating scientist's laboratory and an entire kingdom of sweets, plus many more.

Each build is presented to you by its builder - a construction expert eager to share their tips with you. As well as learning how to choose blocks and construct amazing builds, you'll also learn some excellent pro builder tips like how to terraform the landscape.

Minecraft: Guide to Survival (Updated) (Hardcover): Mojang AB, The Official Minecraft Team Minecraft: Guide to Survival (Updated) (Hardcover)
Mojang AB, The Official Minecraft Team
R340 R321 Discovery Miles 3 210 Save R19 (6%) Ships in 18 - 22 working days
Pearson Edexcel International GCSE (9-1) Computer Science Student Book (Paperback, Student edition): Ann Weidmann, David... Pearson Edexcel International GCSE (9-1) Computer Science Student Book (Paperback, Student edition)
Ann Weidmann, David Waller, Alex Hadwen-Bennett, Jason Welch, Chris Charles, …
R1,279 Discovery Miles 12 790 Ships in 9 - 17 working days

Written specifically for Pearson Edexcel International GCSE 9-1 in Computer Science Student Book with 3-year access to digital ActiveBook (eBook) Developed for international students Fully matched to the latest Pearson Edexcel specification Designed to supply students with the best preparation possible for the examination Online Teacher Resource Pack also available, providing further planning, teaching and assessment support Written by a highly experienced author team, Pearson Edexcel International GCSE (9-1) Computer Science Student Book provides comprehensive coverage of the latest Pearson Edexcel specification. The Student Book has been developed with progression, international relevance and support at its core. With differentiated exercises, exam practice, a glossary of key terminology and signposted transferable skills throughout, this resource will ensure the best possible learner outcomes. Also reviewed by a language specialist to ensure the book is written in a clear and accessible style. Three-year access to the eBook is included.

The Champion's Guide to Apex Legends - Everything you need to dominate the battle royale (Paperback): Dom Peppiatt The Champion's Guide to Apex Legends - Everything you need to dominate the battle royale (Paperback)
Dom Peppiatt 1
R237 Discovery Miles 2 370 Ships in 10 - 15 working days

The Champion's Guide to Apex Legends contains everything that players need to dominate in Apex, from detailed profiles of every legend and their unique abilities, to advanced combat tips and survival strategies that will give you the edge in a close-fought battle. Written with insight and humour, and fully illustrated throughout with artworks and screenshots from the game, with breakdowns of each legend character, weapon, area and item in the game, this is the first truly comprehensive guide to the game in print.

Oxford International Primary Computing: Student Book 1 (Paperback, 2nd Revised edition): Alison Page, Karl Held, Diane Levine,... Oxford International Primary Computing: Student Book 1 (Paperback, 2nd Revised edition)
Alison Page, Karl Held, Diane Levine, Howard Lincoln
R371 R240 Discovery Miles 2 400 Save R131 (35%) In Stock

A complete three-year lower secondary computing course that takes a real-life, project-based approach to teaching young learners the vital computing skills they will need for the digital world. Each unit builds a series of skills towards the creation of a final project, with topics ranging from designing your own robot to programming simple games and designing and creating web pages. Within each stage, key concepts are covered to give learners not only the skills they need to use technology effectively, but also the knowledge in how to do so creatively, safely and collaboratively: A* Understand how modern technology works A* Use a wide range of computer hardware and software for analytical and creative tasks A* Use the internet safely, respectfully, and selectively A* Write computer programs and develop computational thinking

Getting to Know Hackety Hack (Paperback): Don Rauf Getting to Know Hackety Hack (Paperback)
Don Rauf
R493 Discovery Miles 4 930 Ships in 18 - 22 working days
Getting to Know the Raspberry Pi(r) (Paperback): Nicki Peter Petrikowski Getting to Know the Raspberry Pi(r) (Paperback)
Nicki Peter Petrikowski
R489 Discovery Miles 4 890 Ships in 18 - 22 working days
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