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Books > Children's & Educational > Technology & applied sciences > Computing & information technology
Set your students on track to achieve the best grade possible with
My Revision Notes: Level 1 / Level 2 Cambridge Nationals in
Creative iMedia (J834). Our clear and concise approach to revision
will help students learn, practise and apply their skills and
understanding. Coverage of key content is combined with practical
study tips and effective revision strategies to create a guide that
can be relied on to build both knowledge and confidence. >>
Consolidate knowledge with clear, concise and relevant content
coverage, based on what examiners are looking for. >> Extend
understanding with our regular 'Now Test Yourself', tasks and
answers provided online for students to access. >> Improve
technique through our increased exam support, including exam-style
practice questions, expert exam tips and examples of typical
mistakes to avoid. >> Identify key connections between topics
and subjects with our 'Making Links' focus and further ideas for
follow-up and revision activities. >> Plan and manage a
successful revision programme with our topic-by-topic planner, new
skills checklist and exam breakdown features, user-friendly
definitions and glossary.
Pick up your pencil and learn how to draw your favourite Minecraft
mobs! Ever wanted to draw your favourite mob, but didn't know how?
With this book, you'll learn how to do that and so much more! Learn
everything from drawing basic blocks to how to draw all your
favourite mobs with step-by-steps and finally putting everything
together in a big, blocky scene. By the end of this book, you'll
have the skills you need to draw anything you want in Minecraft!
There's even some spaces throughout where you can practise on the
page. So grab your pencil and let's get drawing!
Ensure every student can become fluent in Python with this highly
practical guide that will help them understand the theory and logic
behind coding. Written for 14-16-year olds by a leading Python
specialist and teacher, and aligned to curriculum requirements,
this essential Student Book provides numerous practice questions
and coding problems that can be completed as homework or during
class - plus answers can be found online at
www.hoddereducation.co.uk/pythonextras How to Code in Python will:
> Provide hundreds of coding examples, puzzles and
problem-solving tasks to strengthen computational thinking skills
required for GCSE, iGCSE and National 4 / 5 success > Help
students become proficient in computational thinking and
problem-solving using Python > Provide easy-to-follow
explanations of concepts and terminology > Feature plenty of
opportunities for self-assessment with solutions to coding problems
available online This unique book can be broken down into three key
features: > Code theory and explanations (worked examples) in a
fun and accessible way > Computational thinking puzzles for the
reader to solve; this will greatly improve students' ability to
read code and predict its effect and output when run >
Programming problems where the reader has to write a program to
solve given scenarios Greg Reid is a very experienced Computer
Science teacher in Scotland, who has written How to Pass Higher
Computer Science and Higher Computing Science Practice Papers for
Hodder Gibson.
The Pearson Edexcel GCSE (9-1) Computer Science Student Book
provides detailed coverage of the 2016 specification, enabling you
to approach your exams and assessment with confidence. This Student
Book offers: a comprehensive understanding of computer science and
computational thinking, helping you to access the course content
and make progress with your learning. an awareness of the
applications of computer science for problem solving in the real
world definitions of key words, enabling you to recognise and use
appropriate terms and vocabulary regular activities to support
progression and encourage further thinking and investigation
preparation for the exam section to support revision. Our Student
Book will also be available as a Kindle edition.
Each book contains three complete sets of practice papers with full
worked solutions and hints and notes on the marks allocated
directly alongside the relevant steps of the solution, so your
students can make most sense of them and build their confidence.
Designed to survive the rigours of the classroom and home, all the
papers are bound into a durable book. Accessible write-in format
allows students to take an active role in their revision.
Computer science has emerged as a key driver of innovation in the
21st century. Yet preparing teachers to teach computer science or
integrate computer science content into K-12 curricula remains an
enormous challenge. Recent policy reports have suggested the need
to prepare future teachers to teach computer science through
pre-service teacher education programs. In order to prepare a
generation of teachers who are capable of delivering computer
science to students, however, the field must identify
research-based examples, pedagogical strategies, and policies that
can facilitate changes in teacher knowledge and practices. The
purpose of this book is to provide examples that could help guide
the design and delivery of effective teacher preparation on the
teaching of computer science. This book identifies promising
pathways, pedagogical strategies, and policies that will help
teacher education faculty and preservice teachers infuse computer
science content into their curricula as well as teach stand-alone
computing courses. Specifically, the book focuses on pedagogical
practices for developing and assessing pre-service teacher
knowledge of computer science, course design models for pre-service
teachers, and discussion of policies that can support the teaching
of computer science. The primary audience of the book is students
and faculty in educational technology, educational or cognitive
psychology, learning theory, teacher education, curriculum and
instruction, computer science, instructional systems, and learning
sciences.
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