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Books > Children's & Educational > Technology & applied sciences > Computing & information technology
A complete six-year primary computing course that takes a
real-life, project-based approach to teaching young learners the
vital computing skills they will need for the digital world. Each
unit builds a series of skills towards the creation of a final
project, with topics ranging from designing your own robot to
programming simple games and designing and creating web pages.
Within each stage, key concepts are covered to give learners not
only the skills they need to use technology effectively, but also
the knowledge in how to do so creatively, safely and
collaboratively: A* Understand how modern technology works A* Use a
wide range of computer hardware and software for analytical and
creative tasks A* Use the internet safely, respectfully, and
selectively A* Write computer programs and develop computational
thinking
We are working with Cambridge International to gain endorsement for
this forthcoming series. Help learners develop essential computing
skills with an approach that uses real-life examples, reinforces
key vocabulary and provides opportunities to learn, practise and
apply throughout. - Encourage learners to become confident in
working with information and ideas of their own and those of others
with discussion tasks, as well as with What can you do? panels at
the end of each unit for self-assessment. - Provide a clear pathway
through the learning objectives with Practise tasks in each unit,
as well as Go further and Challenge yourself! panels with questions
designed to support differentiation. - Recap and activate learners'
prior knowledge with Do you remember? activities and introduce new
computing skills with Learn and Practise tasks. Contents How to use
this book Term 1 Unit 1 Flowcharts in programming (Scratch MIT: Be
a designer) Unit 2 Be a data manager Unit 3 Selecting hardware and
software Unit 4 Variables in programming (Scratch MIT: Be a
storyteller) Term 2 Unit 5 Digital content Unit 6 Sub-routines in
Programming (Scratch MIT: Be an animator) Unit 7 Be a data
architect Unit 8 Micro:Bit Makecode: Be an innovator Term 3 Unit 9
Keeping data safe Unit 10 Scratch MIT: Be a game developer Unit 11
Storage and robots Unit 12 iRobot: Be a problem solver Glossary
The Edexcel International GCSE (9-1) ICT Student Book provides
comprehensive coverage of the new specification and is designed to
supply students with the best preparation possible for the
examination. These new resource also have international relevance
and support at their core. Learning is embedded with differentiated
exercises and exam practice throughout. Provides free access to an
ActiveBook, a digital version of the Student Book, which can be
accessed online, anytime, anywhere supporting learning beyond the
classroom. Transferable skills, needed for progression into higher
education and employment, are signposted allowing students to
understand, and engage with, the skills they're gaining. Reviewed
by a language specialist to ensure the book is written in a clear
and accessible style for students whose first language may not be
English. Glossary of key terminology. Teacher support materials
available online. Available: August-September 2017
Trust highly experienced teachers and authors Judi Brown, Sarah
McAtominey and Kevin Wells to guide learners through the
redeveloped Level 1/Level 2 Cambridge National in Creative iMedia
(J834). This thorough, accessible and OCR-endorsed introduction to
the Creative iMedia industry will develop your learners'
understanding of the core examined content and boost the skills
required to tackle the NEA with confidence. This OCR-endorsed
textbook is: - Comprehensive. Gain in-depth knowledge of the
examined unit with clear explanations of every concept and topic,
and develop the skills and understanding for the practical
non-examined units, each of which is covered in detail. -
Accessible, reliable and trusted. Structured to match the
specification and provide the information required to build
knowledge, understanding and skills across accessible and
easy-to-use chapters and learning features. - Designed to support
you. Boost confidence when preparing for assessment with plenty of
activities and practice questions. - Your go-to guide. Expert
authors have carefully designed tasks and activities to build your
skills and aid progression, and written questions to assess your
understanding.
This title has been endorsed by Cambridge Assessment International
Education. Help learners develop essential computing skills with an
approach that uses real-life examples, reinforces key vocabulary
and provides opportunities to learn, practise and apply throughout.
- Encourage learners to become confident in working with
information and ideas of their own and those of others with
discussion tasks, as well as with What can you do? panels at the
end of each unit for self-assessment. - Provide a clear pathway
through the learning objectives with Practise tasks in each unit,
as well as Go further and Challenge yourself! panels with questions
designed to support differentiation. - Recap and activate learners'
prior knowledge with Do you remember? activities and introduce new
computing skills with Learn and Practise tasks. Contents How to use
this book Term 1 Unit 1 Be a game developer Unit 2 Be a data
analyst Unit 3 Computers and their functions Term 2 Unit 4 Be an
animator Unit 5 Devices and networks Unit 6 Be a designer Unit 7 Be
a data scientist Term 3 Unit 8 Be an artist Unit 9 Connected and
sharing Unit 10 Be a storyteller Unit 11 Computers and robots
Glossary
Set your students on track to achieve the best grade possible with
My Revision Notes: OCR A Level Computer Science. Our clear and
concise approach to revision will help students learn, practise and
apply their skills and understanding. Coverage of key content is
combined with practical study tips and effective revision
strategies to create a guide that can be relied on to build both
knowledge and confidence. With My Revision Notes: OCR A Level
Computer Science, students can: > Consolidate knowledge with
clear, focused and relevant content coverage, based on what
examiners are looking for > Develop understanding with
self-testing - our regular 'Now test yourself,' tasks and answers
will help commit knowledge to memory > Improve technique through
exam-style practice questions, expert tips and examples of typical
mistakes to avoid > Identify key connections between topics and
subjects with our 'Learning links' focus > Plan and manage a
successful revision programme with our topic-by-topic planner, new
exam breakdown feature, user-friendly definitions throughout and
questions and answers online
Set your students on track to achieve the best grade possible with
My Revision Notes: Level 1 / Level 2 Cambridge Nationals in
Creative iMedia (J834). Our clear and concise approach to revision
will help students learn, practise and apply their skills and
understanding. Coverage of key content is combined with practical
study tips and effective revision strategies to create a guide that
can be relied on to build both knowledge and confidence. >>
Consolidate knowledge with clear, concise and relevant content
coverage, based on what examiners are looking for. >> Extend
understanding with our regular 'Now Test Yourself', tasks and
answers provided online for students to access. >> Improve
technique through our increased exam support, including exam-style
practice questions, expert exam tips and examples of typical
mistakes to avoid. >> Identify key connections between topics
and subjects with our 'Making Links' focus and further ideas for
follow-up and revision activities. >> Plan and manage a
successful revision programme with our topic-by-topic planner, new
skills checklist and exam breakdown features, user-friendly
definitions and glossary.
Exam board: SQA Level: Higher Subject: Computing Science First
teaching: August 2018 First exams: Summer 2019 Trust highly
experienced teachers and authors Jane Paterson and John Walsh to
guide you through the latest SQA Higher Computing Science
specification (for examination from 2019 onwards). This is the most
comprehensive resource available for this course, brought to you by
Scotland's No. 1 textbook publisher. - Gain in-depth knowledge of
the four areas of study (Software Design and Development, Database
Design and Development, Web Design and Development, Computer
Systems) with clear explanations of every concept and topic -
Understand advanced concepts and processes as numerous examples
throughout the book show the theory in action - Build the skills of
analysis, design, implementation, testing and evaluation that are
required for success in both the exam and the assignment - Apply
the knowledge and skills developed through the course to a variety
of practical tasks and end-of-chapter 'check your learning'
questions - Use computing terminology confidently and accurately by
consulting a detailed glossary of all key terms and acronyms
Target exam success with My Revision Notes. Our updated approach to
revision will help students learn, practise and apply skills and
understanding. Coverage of key content is combined with practical
study tips and effective revision strategies to create a guide
students can rely on to build both knowledge and confidence. My
Revision Notes: OCR GCSE Computer Science will help students: >
Strengthen subject knowledge and key terms by working through clear
and focused key content > Test understanding and identify areas
for improvement with 'check your understanding' questions > Plan
and manage a successful revision programme with the 'exam
breakdown', 'countdown to the exams' and 'now test yourself'
sections > Check answers to the practice questions against the
answers provided > Enhance exam technique through exam-style
questions and tips from leading author George Rouse
Reboot your Key Stage 3 classroom with this all-in-one textbook
that will inspire you to deliver creative Computing lessons with
confidence. > Boost knowledge and skills in bite-sized chunks:
every double-page spread represents a lesson's worth of targeted
content and activities > Build understanding of the principles
of Computing and improve IT skills with a range of engaging
activities > Challenge students to think creatively about what
they are learning and how it can be applied in the real world >
Empower students to check and drive their own progress through Key
Stage 3 and to GCSE, Cambridge Nationals and BTEC, and beyond, with
regular knowledge check-ins and activities > Ensure complete
coverage of the National Curriculum, with an easy-to-follow
Progression Framework We've listened to how you teach Computing at
Key Stage 3 and designed our brand-new toolkit of digital and
printed resources around you! Comprising of everything you will
need to confidently deliver the National Curriculum in Computing
and develop students' ICT skills, Progress in Computing: Key Stage
3 combines lesson plans, presentations, interactive resources,
quizzes and assessments with a Student Book. The Progress in
Computing digital and print 'toolkit' will be formed of 16 modules
that can be used flexibly to suit a teacher's context. Our
brand-new digital platform will also give you unparalleled
flexibility in terms of choosing your own pathway through the
resources, with the bonus of all elements being tagged clearly
against the curriculum, our 2 and 3-year Scheme of Work and
progression to Key Stage 4 qualifications. Digital resources
include: - videos, animations, online self-marking coding
challenges and worksheets - teaching and learning support and
lesson plans including course planners for centres in England and
Wales - a mixture of teacher-led, teacher-facilitated, plugged and
unplugged activities - baseline assessment and an end of Key Stage
3 assessment, with auto-marked homework quizzes and end-of-module
assessments track progress throughout the course.
Computer science has emerged as a key driver of innovation in the
21st century. Yet preparing teachers to teach computer science or
integrate computer science content into K-12 curricula remains an
enormous challenge. Recent policy reports have suggested the need
to prepare future teachers to teach computer science through
pre-service teacher education programs. In order to prepare a
generation of teachers who are capable of delivering computer
science to students, however, the field must identify
research-based examples, pedagogical strategies, and policies that
can facilitate changes in teacher knowledge and practices. The
purpose of this book is to provide examples that could help guide
the design and delivery of effective teacher preparation on the
teaching of computer science. This book identifies promising
pathways, pedagogical strategies, and policies that will help
teacher education faculty and preservice teachers infuse computer
science content into their curricula as well as teach stand-alone
computing courses. Specifically, the book focuses on pedagogical
practices for developing and assessing pre-service teacher
knowledge of computer science, course design models for pre-service
teachers, and discussion of policies that can support the teaching
of computer science. The primary audience of the book is students
and faculty in educational technology, educational or cognitive
psychology, learning theory, teacher education, curriculum and
instruction, computer science, instructional systems, and learning
sciences.
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