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Books > Children's & Educational > Technology & applied sciences > Computing & information technology

On the Internet  - Our First Talk About Online Safety (Paperback): Dr Jillian Roberts On the Internet - Our First Talk About Online Safety (Paperback)
Dr Jillian Roberts
R377 R349 Discovery Miles 3 490 Save R28 (7%) Ships in 10 - 15 working days
Social Media - Pedagogy and Practice (Paperback): Kehbuma Langmia, Tia C. M. Tyree, Pamela O'Brien, Ingrid Sturgis Social Media - Pedagogy and Practice (Paperback)
Kehbuma Langmia, Tia C. M. Tyree, Pamela O'Brien, Ingrid Sturgis
R1,194 Discovery Miles 11 940 Ships in 12 - 19 working days

Social Media: Pedagogy and Practice examines how interactive technologies can be applied to teaching, research and the practice of communication. This book demonstrates how social media can be utilized in the classroom to build the skillsets of students going into journalism, public relations, integrated marketing, and other communications fields.

Focus Computer Applications Technology: Grade 10: Learner's Book with Learner's CD-ROM - CAPS compliant (Paperback):... Focus Computer Applications Technology: Grade 10: Learner's Book with Learner's CD-ROM - CAPS compliant (Paperback)
B. Dill, I. Frances, S. Nunkumar
R353 Discovery Miles 3 530 Ships in 5 - 10 working days
Coding for Kids: Python - Learn to Code with 50 Awesome Games and Activities (Paperback): Adrienne B Tacke Coding for Kids: Python - Learn to Code with 50 Awesome Games and Activities (Paperback)
Adrienne B Tacke
R575 R529 Discovery Miles 5 290 Save R46 (8%) Ships in 10 - 15 working days
Create Your First Website in easy steps (Paperback): Darryl Bartlett, Paul Aldridge Create Your First Website in easy steps (Paperback)
Darryl Bartlett, Paul Aldridge; Illustrated by Ben Barter
R235 Discovery Miles 2 350 Ships in 12 - 19 working days
Todo el mundo puede codificar - Incluyendo los ninos (Spanish, Hardcover): Timothy Amadi Todo el mundo puede codificar - Incluyendo los ninos (Spanish, Hardcover)
Timothy Amadi
R600 Discovery Miles 6 000 Ships in 10 - 15 working days
Railroads to Superhighways - A Handbook on Big Ideas That Have Made Our World Smaller (Paperback): Hwee Goh Railroads to Superhighways - A Handbook on Big Ideas That Have Made Our World Smaller (Paperback)
Hwee Goh; Illustrated by David Liew
R221 R202 Discovery Miles 2 020 Save R19 (9%) Ships in 9 - 17 working days
Diary of a Minecraft Zombie 11: Insides Out (Hardcover): Zack Zombie Diary of a Minecraft Zombie 11: Insides Out (Hardcover)
Zack Zombie
R505 Discovery Miles 5 050 Ships in 10 - 15 working days

Zombie is going through some really weird changes. Weirder than a 13 year old Minecraft Zombie is used to.

It's all because of these crazy things that are causing all kinds of havoc in his life...His feelings!

Will Zombie be able to get a grip? Or will his pre-teen angst get the better of him?

Jump Into this Zany Minecraft Adventure and Find Out!

Get Your Copy Today!

Debugging (Paperback): John Wood Debugging (Paperback)
John Wood
R275 R249 Discovery Miles 2 490 Save R26 (9%) Ships in 9 - 17 working days

Use your big monkey brain to do things that even your teachers can't do. With these books, you will talk to computers, create games, draw pictures and find information. Come on, code monkeys - let's write some code!

Diary of a Minecraft Zombie 10: One Bad Apple (Hardcover): Zack Zombie Diary of a Minecraft Zombie 10: One Bad Apple (Hardcover)
Zack Zombie
R511 Discovery Miles 5 110 Ships in 10 - 15 working days

There's a new kid at Zombie's middle school and everyone thinks he is so cool.

But the more Zombie hangs out with him, the more trouble he gets into.

Not only that, but Zombie's friend's are noticing that Zombie is changing...a lot!

Zombie is dressing different, acting different, even smelling different.

Even Steve, Zombie's best friend is worried.

Is this new Mob kid as cool as everyone thinks he is, or is he really a Minecraft Wolf in Sheep's clothing?

Jump Into this Zany Minecraft Adventure and Find Out!

AQA AS and A Level Computer Science (Paperback): P.M. Heathcote, R.S.U. Heathcote AQA AS and A Level Computer Science (Paperback)
P.M. Heathcote, R.S.U. Heathcote; Edited by PG Online
R1,266 Discovery Miles 12 660 Ships in 9 - 17 working days

Our new A Level textbook is written in the straightforward, easy-to-grasp style for which Pat Heathcote and Rob Heathcote are well-known. Each chapter in the book corresponds to roughly one lesson, and contains questions and exercises which can be done in class, as well as questions at the end of each chapter which can be set as homework. Answers to all questions are provided in downloadable pdf format available free to teachers from the PG Online website. This book is divided into twelve sections comprising 72 chapters, which together provide complete coverage of the new AS and A Level course. Two short appendices contain A Level content that could be taught in the first year of the course as an extension to related AS topics. The specification is written in such a way that AS and A Level students can be taught together. Programming solutions within the textbook are all written in pseudocode to suit all practical languages being taught alongside the theory. To accompany this textbook, PG Online also publishes a series of six downloadable teaching units. Each topic in a unit consists of a PowerPoint presentation, teacher's notes, worksheets, homework sheets and a final assessment test with exam-style questions. Pat Heathcote and Rob Heathcote both have years of experience as teachers, authors and examiners.

Everything You Need to Ace Computer Science and Coding in One Big Fat Notebook - US Edition (Paperback): Workman Publishing Everything You Need to Ace Computer Science and Coding in One Big Fat Notebook - US Edition (Paperback)
Workman Publishing
R466 R432 Discovery Miles 4 320 Save R34 (7%) Ships in 9 - 17 working days
Getting Started with Coding - Get Creative with Code! 2nd Edition (Paperback, 2nd Edition): C Mccue Getting Started with Coding - Get Creative with Code! 2nd Edition (Paperback, 2nd Edition)
C Mccue
R285 R228 Discovery Miles 2 280 Save R57 (20%) Ships in 9 - 17 working days

An introduction to coding for kids Coding know-how is the coolest new tool kids can add to their creativity toolboxes--and all they need to get started is a computer connected to the internet and the lessons in this book. Easy! The book offers fun step-by-step projects to create games, animations, and other digital toys while teaching a bit about coding along the way. Plus, each project has an end goal to instill confidence and a sense of accomplishment in young coders once the project comes to life. Create simple applications in Scratch to learn how to build things with coding Experiment with "real" coding with tools built in JavaScript Use free online tools Share what you build with friends, family, and teachers Get creative and get coding!

Coding Projects in Scratch - A Step-by-Step Visual Guide to Coding Your Own Animations, Games, Simulations, a (Paperback): Jon... Coding Projects in Scratch - A Step-by-Step Visual Guide to Coding Your Own Animations, Games, Simulations, a (Paperback)
Jon Woodcock
R649 R564 Discovery Miles 5 640 Save R85 (13%) Ships in 10 - 15 working days
Create the Code: Smartphones (Paperback): Max Wainewright Create the Code: Smartphones (Paperback)
Max Wainewright
R276 Discovery Miles 2 760 Ships in 12 - 19 working days

Discover how your everyday tech works while developing your coding skills! Smartphones have become an extension of ourselves. We couldn't live without them. But how do they work? What's inside them and how are the apps we rely on so much created and designed? These are the topics explored in Create the Code: Smartphones. You'll also learn to code your own apps using Scratch and MIT's App Inventor: create emojis, code a web browser and make your own selfie filter app! Best of all: you'll get to test them on your own smartphone! Each book explains the key computer code and systems that are used to create and control the tech you use everyday such as the Internet, your smartphone, music and films and your apps. Step-by-step activities teach you how to create your own versions on screen with code. The series uses Scratch, HTML and MIT's App Inventor as the coding languages. Author Max Wainewright is a leading authority on teaching kids to code. Perfect for coders aged 9 and up.

COMPUGIRLS - How Girls of Color Find and Define Themselves in the Digital Age (Paperback): Kimberly A Scott COMPUGIRLS - How Girls of Color Find and Define Themselves in the Digital Age (Paperback)
Kimberly A Scott
R649 Discovery Miles 6 490 Ships in 12 - 19 working days

What does is it mean for girls of color to become techno-social change agents--individuals who fuse technological savvy with a deep understanding of society in order to analyze and confront inequality? Kimberly A. Scott explores this question and others as she details the National Science Foundation-funded enrichment project COMPUGIRLS. This groundbreaking initiative teaches tech skills to adolescent girls of color but, as importantly, offers a setting that emphasizes empowerment, community advancement, and self-discovery. Scott draws on her experience as an architect of COMPUGIRLS to detail the difficulties of translating participants' lives into a digital context while tracing how the program evolved. The dramatic stories of the participants show them blending newly developed technical and communication skills in ways designed to spark effective action and bring about important change. A compelling merger of theory and storytelling, COMPUGIRLS provides a much-needed roadmap for understanding how girls of color can find and define their selves in today's digital age.

Verken Rekenaarstoepassingstegnologie: Graad 10: Leerderboek met Leerder-CD-ROM - CAPS compliant (Afrikaans, Paperback): B.... Verken Rekenaarstoepassingstegnologie: Graad 10: Leerderboek met Leerder-CD-ROM - CAPS compliant (Afrikaans, Paperback)
B. Dill, I. Frances, S. Nunkumar
R353 Discovery Miles 3 530 Ships in 5 - 10 working days

Voldoen ten volle aan die vereistes van die Kurrikulum- en assesseringsbeleidsverklaring (NKABV). Eksamenoefening en assesseringsgeleenthede word verskaf. Riglyne van die volledige Assesseringsprogram word verskaf. Klaskamers regoor Suid-Afrika het die materiaal gebruik en beproef. Eksamensukses deur leerders te ondersteun en te betrek. Nuttige wenke vir klaskameronderrig.

Kagiso Reader: e tla mo (NCS): Grade 1: Book 6 (Sotho, Northern, Paperback): Barbara Coombe, Heather Moore, Maggie Slingsby Kagiso Reader: e tla mo (NCS): Grade 1: Book 6 (Sotho, Northern, Paperback)
Barbara Coombe, Heather Moore, Maggie Slingsby
R68 Discovery Miles 680 Ships in 5 - 10 working days

The Kagiso readers series is an illustrated graded reading scheme for the foundation phase, which presents a range of situations and contexts authentically and realistically. These readers will enable learners to develop literacy skills incrementally and with confidence to motivate them to read further. Reading is integrated with other aspects of language, thus developing listening, speaking, writing, thinking and reasoning skills, as well as language structure and usage. Available in the following languages: English, Afrikaans, Siswati, Sesotho, Xitsonga, Tshivenda, IsiZulu, IsiXhosa, Setswana, Sepedi, IsiNdebele.

Girls Who Code - Learn to Code and Change the World (Hardcover): Reshma Saujani Girls Who Code - Learn to Code and Change the World (Hardcover)
Reshma Saujani
R527 Discovery Miles 5 270 Ships in 10 - 15 working days
Designing for Learning in a Networked World (Paperback): Nina Bonderup Dohn Designing for Learning in a Networked World (Paperback)
Nina Bonderup Dohn
R1,503 Discovery Miles 15 030 Ships in 12 - 19 working days

Designing for Learning in a Networked World provides answers to the following questions: what skills are required for living in a networked world; how can educators design for learning these skills and what role can and should networked learning play in a networked world? It discusses central theoretical concepts and draws on current debates about competences necessary to thrive in contemporary society. The book presents detailed analyses of skills needed and investigates the question of how one can design for learning in specific empirical cases, ranging in academic level from preschool to university teaching. The book clarifies the different conceptions of design within the educational field and offers a framework for thinking critically about instances of networked learning. It analyses digital and Computational Literacy and discusses participatory skills for learning in a networked world. Examples of specific empirical cases include teaching programming to students not necessarily intrinsically motivated to learn; facilitation of a participatory public in the library and designs for children's transition from day-care to primary school, discussed as a matter of networked contexts. Engaging thoughtfully with the question of '21st century skills', this book will be vital reading to scholars, researchers and students within the fields of education, networked learning, learning technology and the learning sciences, digital literacy, design for learning, and library studies.

Computer Coding Games in Scratch for Kids (Paperback): Carol Vorderman Computer Coding Games in Scratch for Kids (Paperback)
Carol Vorderman
R507 R454 Discovery Miles 4 540 Save R53 (10%) Ships in 9 - 17 working days

If you like playing computer games, why not make your own? This book has all you need to build amazing games, including thrilling racing challenges, zany platform games, and fiendish puzzles. Computer Coding Games for Kids is the ideal guide for children ages 9-12 who want to learn more about computer programming using scratch. It can also be used by parents who want to help their children learn to code. Follow the simple steps to become an expert coder, using the popular programming language Scratch™ 3.0. This updated edition is the first to be tablet-computer friendly, making it even easier to get coding. With this coding book for kids, you can: - Improve your coding skills and create your own games, before remixing and customizing them. - Pick up the fundamentals of computer programming in steps that make even the most difficult coding concepts fun and easy to understand. - Share your games online and challenge friends and family to beat each other's scores. Fun games engage children and help teach them to learn code. Jumpy Monkey will show you how to simulate gravity in your games, or give Dog's Dinner a go to learn about collision detection. With this book, children won’t just learn how computer code works - they will understand why it's done that way. Once they have whizzed through the book, the possibilities are endless!

100 Ideas for Primary Teachers: Coding (Paperback): Martin Burrett 100 Ideas for Primary Teachers: Coding (Paperback)
Martin Burrett 1
R455 R421 Discovery Miles 4 210 Save R34 (7%) Ships in 12 - 19 working days

No matter what you teach, there is a 100 Ideas title for you! The 100 Ideas series offers teachers practical, easy-to-implement strategies and activities for the classroom. Each author is an expert in their field and is passionate about sharing best practice with their peers. Each title includes at least ten additional extra-creative Bonus Ideas that won't fail to inspire and engage all learners. Coding comprises half of the National Curriculum strands for computing, and 100 Ideas for Primary Teachers: Coding is packed with resources that will give every teacher the confidence to deliver it. The easy-to-follow and practical activities in this book will be invaluable for all teachers, whether they are new to coding and just getting to grips with the basics, or are more experienced and wish to expand their repertoire. All the ideas have been carefully selected and written to be appropriate for the widest range of pupils' ages and abilities, and to be used with most coding platforms and devices - making them compatible with any existing scheme. Readers can also access and download additional free resources and templates online - 100 ideas is just the start!

Kagiso Reader: Ga ke e hwetse (NCS): Grade 1: Book 9 (Sotho, Northern, Paperback): Barbara Coombe, Heather Moore, Maggie... Kagiso Reader: Ga ke e hwetse (NCS): Grade 1: Book 9 (Sotho, Northern, Paperback)
Barbara Coombe, Heather Moore, Maggie Slingsby
R68 Discovery Miles 680 Ships in 5 - 10 working days

The Kagiso readers series is an illustrated graded reading scheme for the foundation phase, which presents a range of situations and contexts authentically and realistically. These readers will enable learners to develop literacy skills incrementally and with confidence to motivate them to read further. Reading is integrated with other aspects of language, thus developing listening, speaking, writing, thinking and reasoning skills, as well as language structure and usage. Available in the following languages: English, Afrikaans, Siswati, Sesotho, Xitsonga, Tshivenda, IsiZulu, IsiXhosa, Setswana, Sepedi, IsiNdebele.

Egd Workbook Ncaps - (2015): Grade 12 (Paperback): Egd Workbook Ncaps - (2015): Grade 12 (Paperback)
R507 Discovery Miles 5 070 Ships in 2 - 4 working days
Tommy and Hango's adventures in Oshana: Grade 5 (Paperback): R. Endjala, L. Haukongo, F. Imalwa, E. Shivute Tommy and Hango's adventures in Oshana: Grade 5 (Paperback)
R. Endjala, L. Haukongo, F. Imalwa, E. Shivute
R96 Discovery Miles 960 Ships in 5 - 10 working days

This book is about two boy who are pen pals. Tommy, from England, visits his pen pal, hango, in Namibia. Together they go on an exciting adventure through the Oshana

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