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Books > Children's & Educational > Technology & applied sciences > Computing & information technology

Coding + Math - Strengthen K-5 Math Skills with Computer Science (Paperback): Nicol R Howard, Keith Howard Coding + Math - Strengthen K-5 Math Skills with Computer Science (Paperback)
Nicol R Howard, Keith Howard
R877 Discovery Miles 8 770 Ships in 10 - 15 working days

How-to books related to computer science (CS) and teaching CS in K-12 environments are often either step-by-step guides or reference books, with little or no connection to pedagogy. By contrast, Coding Math offers the analytical foundation teachers need to inform their practice, specifically in mathematics. This book will serve as a deep dive into CS integration for elementary teachers, providing guidelines for designing integrated CS/math curricula through case studies and practical examples. Grounded in research, the book's mini-lessons contrast visual-based coding with text-based programming and provide guidance in the selection and creation of lessons, instructional materials and CS platforms to help educators prepare students for the careers of the future.

Math Fun for Minecrafters: Grades 3-4 (Paperback): Sky Pony Press Math Fun for Minecrafters: Grades 3-4 (Paperback)
Sky Pony Press; Illustrated by Amanda Brack
R366 Discovery Miles 3 660 Ships in 12 - 17 working days

What can make learning math fun? Boys and girls learning it with Minecraft! Math Fun for Minecrafters: Grades 3-4 features well-loved video game characters and concepts to develop third and fourth grade math skills. Colorfully-illustrated word problems, charts, math facts pages, and secret messages help kids reach the math goals set in the National Common Core standards for third and fourth grade. Young gamers will enjoy Minecraft-themed lessons in: Fractions Analyzing geometric shapes Calculating area and perimeter Multiplication and division, and more! With diamond swords, suits of armor, zombies, and magical potions to guide them through each problem, even the most reluctant learner will be game for these challenges.

Todo el mundo puede codificar - Incluyendo los ninos (Spanish, Hardcover): Timothy Amadi Todo el mundo puede codificar - Incluyendo los ninos (Spanish, Hardcover)
Timothy Amadi
R574 Discovery Miles 5 740 Ships in 10 - 15 working days
Social Media - Pedagogy and Practice (Paperback): Kehbuma Langmia, Tia C. M. Tyree, Pamela O'Brien, Ingrid Sturgis Social Media - Pedagogy and Practice (Paperback)
Kehbuma Langmia, Tia C. M. Tyree, Pamela O'Brien, Ingrid Sturgis
R1,089 Discovery Miles 10 890 Ships in 12 - 17 working days

Social Media: Pedagogy and Practice examines how interactive technologies can be applied to teaching, research and the practice of communication. This book demonstrates how social media can be utilized in the classroom to build the skillsets of students going into journalism, public relations, integrated marketing, and other communications fields.

Beginner's Step-by-Step Coding Course - Learn Computer Programming the Easy Way (Hardcover): Dk Beginner's Step-by-Step Coding Course - Learn Computer Programming the Easy Way (Hardcover)
Dk 1
R530 R488 Discovery Miles 4 880 Save R42 (8%) Ships in 5 - 10 working days

The simplest, most visual introduction to coding for adults. Using a graphic method to break complex subjects into user-friendly chunks, computer coding has never been easier thanks to this programming book. Here's what you'll find inside the pages of this coding for beginners book: - To reinforce learning, practical coding projects are followed by suggestions and challenges for the reader to adapt and personalise a project - Step-by-step explanations visually break down each section of code and explain how coding works - Written and checked by a team of expert coders - Includes widely used languages, from introduction to career-useful From learning Python coding and Javascript to HTML and Scratch, Beginner's Step-by-Step Coding Course brings the most essential coding skills within easy reach! Each chapter contains tutorials on practical programming projects designed to teach you the main applications of each coding language, such as building websites, creating games, and designing apps. You'll learn to think like a programmer by breaking a problem down into parts, before turning those parts into lines of code. Short, easy-to-follow steps then show you, piece by piece, how to build a complete programme. This essential coding guide contains everything you need to get on the road to code! It's perfect for anyone who wants to learn to code for a hobby or who wants to take their first steps towards a career in coding.

Diary of a Minecraft Zombie 11: Insides Out (Hardcover): Zack Zombie Diary of a Minecraft Zombie 11: Insides Out (Hardcover)
Zack Zombie
R484 Discovery Miles 4 840 Ships in 10 - 15 working days

Zombie is going through some really weird changes. Weirder than a 13 year old Minecraft Zombie is used to.

It's all because of these crazy things that are causing all kinds of havoc in his life...His feelings!

Will Zombie be able to get a grip? Or will his pre-teen angst get the better of him?

Jump Into this Zany Minecraft Adventure and Find Out!

Get Your Copy Today!

Railroads to Superhighways - A Handbook on Big Ideas That Have Made Our World Smaller (Paperback): Hwee Goh Railroads to Superhighways - A Handbook on Big Ideas That Have Made Our World Smaller (Paperback)
Hwee Goh; Illustrated by David Liew
R208 R190 Discovery Miles 1 900 Save R18 (9%) Ships in 9 - 15 working days
Oxford International Primary Computing: Student Book 1 (Paperback, 2nd Revised edition): Alison Page, Karl Held, Diane Levine,... Oxford International Primary Computing: Student Book 1 (Paperback, 2nd Revised edition)
Alison Page, Karl Held, Diane Levine, Howard Lincoln
R371 R240 Discovery Miles 2 400 Save R131 (35%) In Stock

A complete three-year lower secondary computing course that takes a real-life, project-based approach to teaching young learners the vital computing skills they will need for the digital world. Each unit builds a series of skills towards the creation of a final project, with topics ranging from designing your own robot to programming simple games and designing and creating web pages. Within each stage, key concepts are covered to give learners not only the skills they need to use technology effectively, but also the knowledge in how to do so creatively, safely and collaboratively: A* Understand how modern technology works A* Use a wide range of computer hardware and software for analytical and creative tasks A* Use the internet safely, respectfully, and selectively A* Write computer programs and develop computational thinking

Getting Started with Coding - Get Creative with Code! 2nd Edition (Paperback, 2nd Edition): C Mccue Getting Started with Coding - Get Creative with Code! 2nd Edition (Paperback, 2nd Edition)
C Mccue
R268 R215 Discovery Miles 2 150 Save R53 (20%) Ships in 9 - 15 working days

An introduction to coding for kids Coding know-how is the coolest new tool kids can add to their creativity toolboxes--and all they need to get started is a computer connected to the internet and the lessons in this book. Easy! The book offers fun step-by-step projects to create games, animations, and other digital toys while teaching a bit about coding along the way. Plus, each project has an end goal to instill confidence and a sense of accomplishment in young coders once the project comes to life. Create simple applications in Scratch to learn how to build things with coding Experiment with "real" coding with tools built in JavaScript Use free online tools Share what you build with friends, family, and teachers Get creative and get coding!

Debugging (Paperback): John Wood Debugging (Paperback)
John Wood
R259 R234 Discovery Miles 2 340 Save R25 (10%) Ships in 9 - 15 working days

Use your big monkey brain to do things that even your teachers can't do. With these books, you will talk to computers, create games, draw pictures and find information. Come on, code monkeys - let's write some code!

Diary of a Minecraft Zombie 10: One Bad Apple (Hardcover): Zack Zombie Diary of a Minecraft Zombie 10: One Bad Apple (Hardcover)
Zack Zombie
R490 Discovery Miles 4 900 Ships in 10 - 15 working days

There's a new kid at Zombie's middle school and everyone thinks he is so cool.

But the more Zombie hangs out with him, the more trouble he gets into.

Not only that, but Zombie's friend's are noticing that Zombie is changing...a lot!

Zombie is dressing different, acting different, even smelling different.

Even Steve, Zombie's best friend is worried.

Is this new Mob kid as cool as everyone thinks he is, or is he really a Minecraft Wolf in Sheep's clothing?

Jump Into this Zany Minecraft Adventure and Find Out!

How Computers Work (Hardcover): Steffi Cavell-Clarke How Computers Work (Hardcover)
Steffi Cavell-Clarke
R382 R348 Discovery Miles 3 480 Save R34 (9%) Ships in 9 - 15 working days

Could you program a toaster Make a phone call on a watch Stop a thief from stealing your identity With computers we can do all this and more. Learn about our digital lives from staying safe online to understanding a computer's languages and discover how computers store and use our information in Computers and Coding. This series uses engaging imagery and simple information to equip young readers with the digital skills they need to live and learn in a virtual world.l|Could you program a toaster Make a phone call on a watch Stop a thief from stealing your identity With computers we can do all this and more. Learn about our digital lives from staying safe online to understanding a computer's languages and discover how computers store and use our information in Computers and Coding. This series uses engaging imagery and simple information to equip young readers with the digital skills they need to live and learn in a virtual world.l

Knowledge Quiz: Computer Science (Paperback): Gemma Moine Knowledge Quiz: Computer Science (Paperback)
Gemma Moine
R327 Discovery Miles 3 270 Ships in 12 - 17 working days

The Knowledge Quiz series is a deviously simple and effective way for students to revise for GCSE subjects. Put together by teaching experts, these easy-to-use books feature tear-out quizzes to help students memorise the large body of knowledge that form the basis of success in exams.Rather than just flicking through revision cards expecting things to stick in your memory, self-quizzing allows students to complete multiple copies of the same quiz and kept doing them until you get them right every time. This edition will help students to effectively drill the essential facts necessary for success in the GCSE Computer Science exam.

Min Builds a Train Track: An If-Then Story (Hardcover): Elizabeth Everett Min Builds a Train Track: An If-Then Story (Hardcover)
Elizabeth Everett; Illustrated by Christos Skaltsas
R739 Discovery Miles 7 390 Ships in 10 - 15 working days
Sara Cleans Her Room: A Sorting Story (Paperback): Elizabeth Everett Sara Cleans Her Room: A Sorting Story (Paperback)
Elizabeth Everett; Illustrated by Christos Skaltsas
R281 Discovery Miles 2 810 Ships in 12 - 17 working days
COMPUGIRLS - How Girls of Color Find and Define Themselves in the Digital Age (Paperback): Kimberly A Scott COMPUGIRLS - How Girls of Color Find and Define Themselves in the Digital Age (Paperback)
Kimberly A Scott
R616 Discovery Miles 6 160 Ships in 12 - 17 working days

What does is it mean for girls of color to become techno-social change agents--individuals who fuse technological savvy with a deep understanding of society in order to analyze and confront inequality? Kimberly A. Scott explores this question and others as she details the National Science Foundation-funded enrichment project COMPUGIRLS. This groundbreaking initiative teaches tech skills to adolescent girls of color but, as importantly, offers a setting that emphasizes empowerment, community advancement, and self-discovery. Scott draws on her experience as an architect of COMPUGIRLS to detail the difficulties of translating participants' lives into a digital context while tracing how the program evolved. The dramatic stories of the participants show them blending newly developed technical and communication skills in ways designed to spark effective action and bring about important change. A compelling merger of theory and storytelling, COMPUGIRLS provides a much-needed roadmap for understanding how girls of color can find and define their selves in today's digital age.

Computer Coding Python Projects for Kids - A Step-by-Step Visual Guide (Paperback): Carol Vorderman Computer Coding Python Projects for Kids - A Step-by-Step Visual Guide (Paperback)
Carol Vorderman 2
R522 R481 Discovery Miles 4 810 Save R41 (8%) Ships in 9 - 15 working days

"Build your Python coding skills step-by-step and have fun doing it! Learn to programme simple games, apps, and more. Python is easier than other professional coding languages, but no less powerful. Use the hands-on approach of Computer Coding Python Projects for Kids and learn how it all works. Make your way through step-by-step projects that build your knowledge gradually, from simple functions to building a space treasure game. This clear and approachable book will guide you through the new terms and phrases until you're confident in your coding skills. Hints and helpful tips will assist with common problems, as well as encouraging creative thinking with notes on how you can personalise and adapt your projects. Computer Coding Python Projects for Kids has all you need to master Python, one of the world's most popular computer programming languages. Just follow the steps and you'll be building fantastic games and handy apps in no time. "

Hacks for Minecrafters: Command Blocks - The Unofficial Guide to Tips and Tricks That Other Guides Won't Teach You... Hacks for Minecrafters: Command Blocks - The Unofficial Guide to Tips and Tricks That Other Guides Won't Teach You (Paperback)
Megan Miller
R211 Discovery Miles 2 110 Ships in 10 - 15 working days

From the bestselling author of Hacks for Minecrafters comes the updated 1.13 guide to using command blocks in the world of Minecraft! If you want to be the best at Minecraft, you've got to read up on the latest tricks. This book is packed with full-color screenshots showing the newest, coolest ways to use one of Minecraft's coolest features. With Hacks for Minecrafters: Command Blocks, kids will learn everything they need to know about manipulating and programming command blocks within Minecraft. As well as clearly explaining the commands and how to use them, this book has tons of fun tricks and projects for making your own custom maps and mini-games. Other tips cover: Giving and getting loot Putting any enchantment on a weapon Customizing villagers Supercharging mobs with data tags Creating a massive fireworks display Combining command blocks to make programs Packed with expert tips, cheats, and hacks on command blocks, including a reference to commands, and block, item, and entity IDs, and exactly how you use them, and with over one hundred screenshots, Hacks for Minecrafters: Command Blocks shows exactly how the experts wield command blocks and make fun modifications to the Minecraft world.

Create the Code: Sound and Video (Paperback): Max Wainewright Create the Code: Sound and Video (Paperback)
Max Wainewright
R269 Discovery Miles 2 690 Ships in 12 - 17 working days

Discover how your everyday tech works while developing your coding skills! Sound and video are everywhere! You can watch and listen on your phone, on your tablet, but can you create them with code and how are they added to websites? Let's take a look inside how these work and learn to code our own in Create the Code: Sound and Video. Using Scratch and HTML, you'll create a simple music sequencer, code some sound effects and even embed videos into web pages. Each book in the Create the Code series explains the key computer code and systems that are used to create and control the tech you use everyday such as the Internet, your smartphone, music and films and your apps. Step-by-step activities teach you how to create your own versions on screen with code The series uses Scratch, HTML and JavaScript as the coding languages Author Max Wainewright is a leading authority on teaching kids to code. Perfect for coders aged 9 and up.

Create the Code: Smartphones (Paperback): Max Wainewright Create the Code: Smartphones (Paperback)
Max Wainewright
R259 Discovery Miles 2 590 Ships in 12 - 17 working days

Discover how your everyday tech works while developing your coding skills! Smartphones have become an extension of ourselves. We couldn't live without them. But how do they work? What's inside them and how are the apps we rely on so much created and designed? These are the topics explored in Create the Code: Smartphones. You'll also learn to code your own apps using Scratch and MIT's App Inventor: create emojis, code a web browser and make your own selfie filter app! Best of all: you'll get to test them on your own smartphone! Each book explains the key computer code and systems that are used to create and control the tech you use everyday such as the Internet, your smartphone, music and films and your apps. Step-by-step activities teach you how to create your own versions on screen with code. The series uses Scratch, HTML and MIT's App Inventor as the coding languages. Author Max Wainewright is a leading authority on teaching kids to code. Perfect for coders aged 9 and up.

Battlebots: The Official Guide (Paperback): Mel Maxwell Battlebots: The Official Guide (Paperback)
Mel Maxwell
R251 Discovery Miles 2 510 Ships in 10 - 15 working days
Verken Rekenaarstoepassingstegnologie: Graad 10: Leerderboek met Leerder-CD-ROM - CAPS compliant (Afrikaans, Paperback): B.... Verken Rekenaarstoepassingstegnologie: Graad 10: Leerderboek met Leerder-CD-ROM - CAPS compliant (Afrikaans, Paperback)
B. Dill, I. Frances, S. Nunkumar
R362 Discovery Miles 3 620 Ships in 5 - 10 working days

Voldoen ten volle aan die vereistes van die Kurrikulum- en assesseringsbeleidsverklaring (NKABV). Eksamenoefening en assesseringsgeleenthede word verskaf. Riglyne van die volledige Assesseringsprogram word verskaf. Klaskamers regoor Suid-Afrika het die materiaal gebruik en beproef. Eksamensukses deur leerders te ondersteun en te betrek. Nuttige wenke vir klaskameronderrig.

Kagiso Reader: e tla mo (NCS): Grade 1: Book 6 (Sotho, Northern, Paperback): Barbara Coombe, Heather Moore, Maggie Slingsby Kagiso Reader: e tla mo (NCS): Grade 1: Book 6 (Sotho, Northern, Paperback)
Barbara Coombe, Heather Moore, Maggie Slingsby
R70 Discovery Miles 700 Ships in 5 - 10 working days

The Kagiso readers series is an illustrated graded reading scheme for the foundation phase, which presents a range of situations and contexts authentically and realistically. These readers will enable learners to develop literacy skills incrementally and with confidence to motivate them to read further. Reading is integrated with other aspects of language, thus developing listening, speaking, writing, thinking and reasoning skills, as well as language structure and usage. Available in the following languages: English, Afrikaans, Siswati, Sesotho, Xitsonga, Tshivenda, IsiZulu, IsiXhosa, Setswana, Sepedi, IsiNdebele.

Designing for Learning in a Networked World (Paperback): Nina Bonderup Dohn Designing for Learning in a Networked World (Paperback)
Nina Bonderup Dohn
R1,419 Discovery Miles 14 190 Ships in 12 - 17 working days

Designing for Learning in a Networked World provides answers to the following questions: what skills are required for living in a networked world; how can educators design for learning these skills and what role can and should networked learning play in a networked world? It discusses central theoretical concepts and draws on current debates about competences necessary to thrive in contemporary society. The book presents detailed analyses of skills needed and investigates the question of how one can design for learning in specific empirical cases, ranging in academic level from preschool to university teaching. The book clarifies the different conceptions of design within the educational field and offers a framework for thinking critically about instances of networked learning. It analyses digital and Computational Literacy and discusses participatory skills for learning in a networked world. Examples of specific empirical cases include teaching programming to students not necessarily intrinsically motivated to learn; facilitation of a participatory public in the library and designs for children's transition from day-care to primary school, discussed as a matter of networked contexts. Engaging thoughtfully with the question of '21st century skills', this book will be vital reading to scholars, researchers and students within the fields of education, networked learning, learning technology and the learning sciences, digital literacy, design for learning, and library studies.

Nintendo (Hardcover): Paige V Polinsky Nintendo (Hardcover)
Paige V Polinsky
R379 Discovery Miles 3 790 Ships in 9 - 15 working days
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