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Books > Children's & Educational > Technology & applied sciences > Computing & information technology

Kagiso Reader: Letsatsi la rena (NCS): Grade 1: Book 13 (Sotho, Northern, Staple bound): Barbara Coombe, Heather Moore, Maggie... Kagiso Reader: Letsatsi la rena (NCS): Grade 1: Book 13 (Sotho, Northern, Staple bound)
Barbara Coombe, Heather Moore, Maggie Slingsby
R73 Discovery Miles 730 Ships in 5 - 10 working days

The Kagiso readers series is an illustrated graded reading scheme for the foundation phase, which presents a range of situations and contexts authentically and realistically. These readers will enable learners to develop literacy skills incrementally and with confidence to motivate them to read further. Reading is integrated with other aspects of language, thus developing listening, speaking, writing, thinking and reasoning skills, as well as language structure and usage. Available in the following languages: English, Afrikaans, Siswati, Sesotho, Xitsonga, Tshivenda, IsiZulu, IsiXhosa, Setswana, Sepedi, IsiNdebele.

Focus Computer Applications Technology: Grade 12: Learner's Book with Learner's CD-ROM - CAPS compliant (Paperback):... Focus Computer Applications Technology: Grade 12: Learner's Book with Learner's CD-ROM - CAPS compliant (Paperback)
B. Dill, I. Frances, S. Nunkumar
R501 Discovery Miles 5 010 Ships in 5 - 10 working days

What makes the Focus computer applications technology grade 12 course unique? Step-by-step 'How to...' features guide learners clearly through new skills and applications; the learner's book comes with its own CD that contains electronic files to support all activities in the book; the teacher's guide comes with its own CD that contains electronic files with the answers for all the activities, as well as additional exam support and practice. Focus on exam success! Fully CAPS compliant; opportunities for exam practice and assessment; complete programme of assessment provided; used and tested in schools throughout South Africa; supports and engages learners for success.

How to Be a Coder - Learn to Think like a Coder with Fun Activities, then Code in Scratch 3.0 Online (Hardcover): Kiki Prottsman How to Be a Coder - Learn to Think like a Coder with Fun Activities, then Code in Scratch 3.0 Online (Hardcover)
Kiki Prottsman
R531 Discovery Miles 5 310 Ships in 18 - 22 working days
Coding Games in Python (Paperback): Dk Coding Games in Python (Paperback)
Dk
R613 R551 Discovery Miles 5 510 Save R62 (10%) Ships in 10 - 15 working days
The ICT Teacher's Handbook - Teaching, learning and managing ICT in the secondary school (Paperback, 2nd edition): Roger... The ICT Teacher's Handbook - Teaching, learning and managing ICT in the secondary school (Paperback, 2nd edition)
Roger Crawford
R1,211 Discovery Miles 12 110 Ships in 10 - 15 working days

The ICT Teacher's Handbook is an indispensable guide for all teachers responsible for the teaching and management of ICT in the secondary school, both as a comprehensive introduction for students learning to teach ICT and as a source of ongoing support for busy practising teachers. Illustrated throughout with case studies, key further reading and guidance on where to find and how to choose the best software and resources, the book also features a guide to specifications, software for whole school support and a useful glossary of key terms. Key topics covered include: Organising and delivering the ICT National Curriculum at key stages 3 and 4 and post 16 Teaching and learning with VLEs, IWBs, social networking and mobile technologies Assessment, record keeping and reporting Popular hardware, software and networks External assessment, target setting and tracking Managing technical support and technicians Preparing for promotion and managing an ICT department Strategies for whole school management of ICT Written for trainee and experienced ICT teachers and managers in both English and international schools, The ICT Teacher's Handbook is an authoritative guide designed to support effective teaching and learning, and efficient use of technology in all schools.

Improving Computer Science Education (Paperback, New): Djordje M. Kadijevich, Charoula Angeli, Carsten Schulte Improving Computer Science Education (Paperback, New)
Djordje M. Kadijevich, Charoula Angeli, Carsten Schulte
R1,198 Discovery Miles 11 980 Ships in 10 - 15 working days

Improving Computer Science Education examines suitable theoretical frameworks for conceptualizing teaching and learning computer science. This highly useful book provides numerous examples of practical, "real world" applications of major computer science information topics, such as: * Spreadsheets * Databases * Programming Each chapter concludes with a section that summarzies recommendations for teacher professional development. Traditionally, computer science education has been skills-focused and disconnected from the reality students face after they leave the classroom. Improving Computer Science Education makes the subject matter useful and meaningful by connecting it explicitly to students' everyday lives.

Staying Safe Online (Our Digital Planet) (Paperback): Ben Hubbard Staying Safe Online (Our Digital Planet) (Paperback)
Ben Hubbard
R178 R165 Discovery Miles 1 650 Save R13 (7%) Ships in 18 - 22 working days
An Executive's Guide to Information Technology - Principles, Business Models, and Terminology (Hardcover): Robert Plant,... An Executive's Guide to Information Technology - Principles, Business Models, and Terminology (Hardcover)
Robert Plant, Stephen Murrell
R1,761 Discovery Miles 17 610 Ships in 10 - 15 working days

Assessing the most valuable technology for an organization is becoming a growing challenge for business professionals confronted with an expanding array of options. This 2007 book is an A-Z compendium of technological terms written for the non-technical executive, allowing quick identification of what the term is and why it is significant. This is more than a dictionary - it is a concise review of the most important aspects of information technology from a business perspective: the major advantages, disadvantages and business value propositions of each term are discussed, as well as sources for further reading, and cross-referencing with other terms where applicable. The essential elements of each concept are covered in a succinct manner so the reader can quickly obtain the required knowledge without wading through exhaustive descriptions. With over 200 terms, this is a valuable reference for non- and semi-technical managers, executives and graduate students in business and technology management.

Game Programming in C++ - Creating 3D Games (Paperback): Sanjay Madhav Game Programming in C++ - Creating 3D Games (Paperback)
Sanjay Madhav
R1,040 R879 Discovery Miles 8 790 Save R161 (15%) Ships in 5 - 10 working days

Program 3D Games in C++: The #1 Language at Top Game Studios Worldwide C++ remains the key language at many leading game development studios. Since it's used throughout their enormous code bases, studios use it to maintain and improve their games, and look for it constantly when hiring new developers. Game Programming in C++ is a practical, hands-on approach to programming 3D video games in C++. Modeled on Sanjay Madhav's game programming courses at USC, it's fun, easy, practical, hands-on, and complete. Step by step, you'll learn to use C++ in all facets of real-world game programming, including 2D and 3D graphics, physics, AI, audio, user interfaces, and much more. You'll hone real-world skills through practical exercises, and deepen your expertise through start-to-finish projects that grow in complexity as you build your skills. Throughout, Madhav pays special attention to demystifying the math that all professional game developers need to know. Set up your C++ development tools quickly, and get started Implement basic 2D graphics, game updates, vectors, and game physics Build more intelligent games with widely used AI algorithms Implement 3D graphics with OpenGL, shaders, matrices, and transformations Integrate and mix audio, including 3D positional audio Detect collisions of objects in a 3D environment Efficiently respond to player input Build user interfaces, including Head-Up Displays (HUDs) Improve graphics quality with anisotropic filtering and deferred shading Load and save levels and binary game data Whether you're a working developer or a student with prior knowledge of C++ and data structures, Game Programming in C++ will prepare you to solve real problems with C++ in roles throughout the game development lifecycle. You'll master the language that top studios are hiring for-and that's a proven route to success.

Click Start Level 2 Student's Book with CD-ROM - Computer Science for Schools (Paperback, 2nd Revised edition): Ayesha... Click Start Level 2 Student's Book with CD-ROM - Computer Science for Schools (Paperback, 2nd Revised edition)
Ayesha Soldier
R136 Discovery Miles 1 360 Ships in 5 - 10 working days

Click Start: Computer Science for Schools is an eight level series of textbooks for students. Books 1 to 5 focus on the fundamentals of computer science. This includes the knowledge of software, hardware, networking, internet, MS Office, LOGO. The following key features are interspersed in each chapter of these books: Snap Recap, Learning Objectives, Fact Files, Quick Key and Try This, Activities, Exercises, Glossary and Now You Know, Lab Work, Biographies, Teacher's Notes. An interactive CD-ROM, with 3D animations, activities, games, exercises, printable worksheets and audio-visual learning modules catering to both versions - Windows XP and Windows 7, is included.

The Unofficial Minecrafters Master Builder Workshop (Paperback): Megan Miller The Unofficial Minecrafters Master Builder Workshop (Paperback)
Megan Miller
R477 Discovery Miles 4 770 Ships in 18 - 22 working days

What is more fun than playing Minecraft? Letting Megan Miller use full-color illustrations and step-by-step instructions teach you to play it better than ever! The Unofficial Minecrafters Master Builder Workshop is the fun and easy starting guide to making your own Minecraft builds! Helping you learn how to make all the cool builds you've seen online, this book comes packed with hundreds of step-by-step photos and instructions to make tinkering in your master building workshop simple! Find out all you need to know about tools, strategies, mining, and mobs to get you started on your Minecraft gaming adventure. Perfect for beginner to advanced Minecrafters who want to learn more! Includes hundreds of full-color photos to show every step of the way! Gets you thinking while building a world of fun! Break free from the standard designs and become the master builder you've always wanted to be with The Unofficial Minecrafters Master Builder Workshop!

Coding Club Python Basics Level 1 (Spiral bound, New Ed): Chris Roffey Coding Club Python Basics Level 1 (Spiral bound, New Ed)
Chris Roffey
R330 R210 Discovery Miles 2 100 Save R120 (36%) In Stock

Have you ever wondered how computers can make so much happen? How do they perform calculations, show movies and run amazing games? These are all examples of computer programs or applications (often known simply as apps). Coding Club is a unique new series of coding books that will guide young programmers to create their own versions of familiar games and challenge them to adapt and experiment with programs. With clear explanation and step-by-step layout, the series starts right at the beginning and works its way up over four flexible levels. The skills required for each level are introduced in the core books and the additional books at each level give young programmers the chance to develop and practice those skills in an area of their interest.

Coding Club Python: Building Big Apps Level 3 (Spiral bound, New Ed): Chris Roffey Coding Club Python: Building Big Apps Level 3 (Spiral bound, New Ed)
Chris Roffey
R330 R210 Discovery Miles 2 100 Save R120 (36%) In Stock

Have you ever wondered how computers can make so much happen? How do they perform calculations, show movies and run amazing games? These are all examples of computer programs or applications (often known simply as apps). Coding Club is a unique new series of coding books that will guide young programmers to create their own versions of familiar games and challenge them to adapt and experiment with programs. With clear explanation and step-by-step layout, the series starts right at the beginning and works its way up over four flexible levels. The skills required for each level are introduced in the core books and the additional books at each level give young programmers the chance to develop and practice those skills in an area of their interest.

Cambridge IGCSE ITC Student Book and CD-ROM (Paperback): Paul Clowrey, Chris Jones, Colin Stobart Cambridge IGCSE ITC Student Book and CD-ROM (Paperback)
Paul Clowrey, Chris Jones, Colin Stobart
R421 Discovery Miles 4 210 Ships in 4 - 6 working days

The Collins Cambridge IGCSE(TM) ICT Student Book provides in-depth coverage of the 0417 syllabus with an engaging approach that uses scenarios to build skills and link the theory to the practice of ICT, while showing students how to make progress, prepare for exams and achieve their targets. * Build skills with an engaging approach that uses scenarios to link the theory to the practice of ICT. * Fully cover the Cambridge IGCSE(TM) ICT syllabus with each topic broken down into manageable chunks to allow you to apply and consolidate your learning. * Have confidence in the content and approach of the Student Book, which is written by highly experienced ICT teachers. * Prepare for exams with end of session review and revise sections, summary boxes, exam-style and past paper questions, sample answers at different grades and comments on these answers. * The accompanying CD-ROM includes source files to accompany practical tasks and answers to past paper questions in the Student Book.

Cambridge Igcse Information and Communication Technology Teacher's Guide with Boost Subscription (Mixed media product):... Cambridge Igcse Information and Communication Technology Teacher's Guide with Boost Subscription (Mixed media product)
David Watson
R5,419 Discovery Miles 54 190 Ships in 10 - 15 working days

We are working with Cambridge Assessment International Education to gain endorsement for this forthcoming title. Created with teachers and students in schools across the globe, Boost is the next generation in digital learning for schools and colleges, bringing quality content and new technology together in one interactive website. The Teacher's Guide includes a print handbook and a subscription to Boost, where you will find a range of online resources to support your teaching. - Confidently deliver the revised syllabus with lesson plans, scheme of work, answers for all Student's Book activities and full electronic solutions for all practical activities in the Student's Book.

Minecraft: The Survivors' Book of Secrets - An Official Mojang Book (Hardcover): Mojang AB, The Official Minecraft Team Minecraft: The Survivors' Book of Secrets - An Official Mojang Book (Hardcover)
Mojang AB, The Official Minecraft Team
R234 R221 Discovery Miles 2 210 Save R13 (6%) Ships in 18 - 22 working days
Learn How to Program Using Any Web Browser - Using Any Web Browser (Paperback, Softcover reprint of the original 1st ed.):... Learn How to Program Using Any Web Browser - Using Any Web Browser (Paperback, Softcover reprint of the original 1st ed.)
Harold Davis
R655 R610 Discovery Miles 6 100 Save R45 (7%) Ships in 18 - 22 working days

This is a book about general principles of good programming practice for complete novices. The target reader is likely a teen who is curious about what makes a computer work, or an office worker who has been using computer applications for years and would like to spend some time delving deeper into what makes them tick.

Coding Concepts for Kids - Learn to Code Without a Computer (Paperback): Randy Lynn Coding Concepts for Kids - Learn to Code Without a Computer (Paperback)
Randy Lynn
R255 Discovery Miles 2 550 Ships in 18 - 22 working days
Always Use Protection - A Teen's Guide to Safe Computing (Paperback, Softcover reprint of the original 1st ed.): Dan... Always Use Protection - A Teen's Guide to Safe Computing (Paperback, Softcover reprint of the original 1st ed.)
Dan Appleman
R447 Discovery Miles 4 470 Ships in 18 - 22 working days

* Appleman is a well-known, bestselling author of computing titles; has a great writing style and has valuable input/review on content from a teen focus group of technology users. * Contains the fundamentals that every teen should know: emphasizes protection of computers from viruses, and privacy issues (including identity theft), not just the usual online security that is hyped by the media. Emphasizes topics of interest to teens - for example: security on instant messaging and configuring firewalls for online gaming. * Unlike other security books written for parents, this book is written to empower teens to protect themselves and their computers. It requires no effort on the part of parents beyond buying the book and handing it to their teens. * Offers practical, well-researched much needed advice on how to protect teens and create a more secure home computing environment. (The author's survey showed over 50% of teens have had a computer virus. A recent Newsweek article describes how Oberlin college found viruses on 90% of the Windows machines of incoming freshmen).

Learning on the Net - A Practical Guide to Enhancing Learning in Primary Classrooms (Paperback): Alan Pritchard Learning on the Net - A Practical Guide to Enhancing Learning in Primary Classrooms (Paperback)
Alan Pritchard
R987 Discovery Miles 9 870 Ships in 10 - 15 working days

Examining the way in which the internet and other information sources can be used to maximum potential within the classroom, this book bridges the gap between theory and practice and underpins how pupils can use the internet to improve their literacy and scientific skills. It also offers a range of situations and activities for direct use in the classroom. Drawing upon the most recent classroom research, this is an essential text for students, curriculum leaders and teachers who wish to improve their skills in this area.

Verken Rekenaarstoepassingstegnologie: Graad 11: Leerderboek met Leerder-CD-ROM - CAPS compliant (Afrikaans, Paperback): B.... Verken Rekenaarstoepassingstegnologie: Graad 11: Leerderboek met Leerder-CD-ROM - CAPS compliant (Afrikaans, Paperback)
B. Dill, I. Frances, S. Nunkumar
R502 Discovery Miles 5 020 Ships in 5 - 10 working days

Voldoen ten volle aan die vereistes van die Kurrikulum- en assesseringsbeleidsverklaring (NKABV). Eksamenoefening en assesseringsgeleenthede word verskaf. Riglyne van die volledige Assesseringsprogram word verskaf. Klaskamers regoor Suid-Afrika het die materiaal gebruik en beproef. Eksamensukses deur leerders te ondersteun en te betrek. Nuttige wenke vir klaskameronderrig.

Focus Computer Applications Technology: Grade 10: Learner's Book with Learner's CD-ROM - CAPS compliant (Paperback):... Focus Computer Applications Technology: Grade 10: Learner's Book with Learner's CD-ROM - CAPS compliant (Paperback)
B. Dill, I. Frances, S. Nunkumar
R334 Discovery Miles 3 340 Ships in 4 - 6 working days
Classical Mechanics with Maple (Paperback, 1st ed. 1995. Corr. 2nd printing 2000): Ronald L. Greene Classical Mechanics with Maple (Paperback, 1st ed. 1995. Corr. 2nd printing 2000)
Ronald L. Greene
R1,408 Discovery Miles 14 080 Ships in 18 - 22 working days

Many problems in classical mechanics can now be readily solved using computers. This text integrates Maple, a general-purpose symbolic computation program, into the traditional sophomore- or junior-level mechanics course. Intended primarily as a supplement to a standard text, it discusses all the topics usually covered in the course and shows how to solve problems using Maple and how to display solutions graphically to gain further insight. The text is self-contained and can also be used for self-study or as the primary text in a mechanics course.

Artificial Intelligence (Hardcover): Dinah Williams Artificial Intelligence (Hardcover)
Dinah Williams
R282 Discovery Miles 2 820 Ships in 18 - 22 working days

Did you know that you can teach a robot to play soccer? Or that you can ride in a car driven by a computer? Packed with fascinating facts and fun activities and experiments, STEAM & Me books use science, technology, engineering, arts, and math to feed your curiosity and spark your creativity. STEAM & Me is all about you!

Kagiso Reader: Thusa (NCS): Grade R: Book 3 (Sotho, Northern, Paperback): Barbara Coombe, Heather Moore, Maggie Slingsby Kagiso Reader: Thusa (NCS): Grade R: Book 3 (Sotho, Northern, Paperback)
Barbara Coombe, Heather Moore, Maggie Slingsby
R73 Discovery Miles 730 Ships in 5 - 10 working days

The Kagiso readers series is an illustrated graded reading scheme for the foundation phase, which presents a range of situations and contexts authentically and realistically. These readers will enable learners to develop literacy skills incrementally and with confidence to motivate them to read further. Reading is integrated with other aspects of language, thus developing listening, speaking, writing, thinking and reasoning skills, as well as language structure and usage. Available in the following languages: English, Afrikaans, Siswati, Sesotho, Xitsonga, Tshivenda, IsiZulu, IsiXhosa, Setswana, Sepedi, IsiNdebele.

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