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Books > Children's & Educational > Technology & applied sciences > Computing & information technology
Get good at games with our in-depth guides to digital fun. From super strategies to roaring racers get those nimble thumbs ready to learn our top tips and tricks and master the art of videogames. Level up your lingo and learn from the pros then round up your friends to show off your skills with out handy guides you'll be ready to get your game on
It seems puberty hits zombies a lot differently than humans. And Zombie is going through some major changes. But somebody forgot to tell Zombie that mutating is part of growing up. So he's up to his eye sockets in drama. But he isn't the only one that's changing. There's a volcano that is threatening to blow Zombie's village off the map. But will he be able to stop his metamorphosis in time to save his village?
Prepared and tested by practicing teachers, this book guides primary staff to Internet sites of value to the national curriculum Key Stages 1 and 2. It provides not only practical activities and tasks, but also "how to" information and advice on developing and supporting class activities. With all teachers now being offered ICT training, this book supports staff in discovering ways to use ICT appropriately and successfully in the classroom.
Did you know that you can teach a robot to play soccer? Or that you can ride in a car driven by a computer? Packed with fascinating facts and fun activities and experiments, STEAM & Me books use science, technology, engineering, arts, and math to feed your curiosity and spark your creativity. STEAM & Me is all about you!
A comprehensive, awesome and completely unauthorized guide to the game that has taken the world by storm: ROBLOX! Over 100 colour pages of tips and tricks to help you become a Roblox master. Jam packed with hints, tips and info on the coolest and most popular custom games! And if you want to become a great game maker yourself, look no further - ROBLOX: Build It, Win It! has everything you need to know to take your game to the top of the charts! Easy-to-understand with full-colour pages Full of tips and tricks! Perfect for gamers.
Exam board: SQA Level: National 5 Subject: Computing Science First teaching: August 2017 First exam: Summer 2018 Practice makes permanent. Feel confident and prepared for the SQA National 5 Computing Science exam with this two-in-one book, containing practice questions for every topic, plus two full practice papers - all written by an experienced examiner. > Choose which topics you want to revise: A simple grid enables you to pick particular areas of the course that you want to answer questions on, with solutions provided at the back of the book > Remember more in your exam: Repeated and extended practice will give you a secure knowledge of the key areas of the course (software design and development; computer systems; database design and development; web design and development) > Familiarise yourself with the exam paper: Both practice papers mirror the language and layout of the real SQA papers; complete them in timed, exam-style conditions to increase your confidence before the exams > Find out how to achieve a better grade: Answers to the practice papers have commentaries for each question, with tips on writing successful answers and avoiding common mistakes Fully up to date with SQA's requirements The questions, mark schemes and guidance in this practice book match the requirements of the revised SQA National 5 Computing Science specification for examination from 2018 onwards.
How-to books related to computer science (CS) and teaching CS in K-12 environments are often either step-by-step guides or reference books, with little or no connection to pedagogy. By contrast, Coding Math offers the analytical foundation teachers need to inform their practice, specifically in mathematics. This book will serve as a deep dive into CS integration for elementary teachers, providing guidelines for designing integrated CS/math curricula through case studies and practical examples. Grounded in research, the book's mini-lessons contrast visual-based coding with text-based programming and provide guidance in the selection and creation of lessons, instructional materials and CS platforms to help educators prepare students for the careers of the future.
Zombie Has Discovered New and Amazing Creatures in the Minecraft World called Pixelmon! Except little by little the Pixelmon are disappearing and nobody knows why. Can Zombie, Steve and their Minecraft friends save the Pixelmon from utter extinction? Or will they get into even more wacky trouble than ever before? Jump Into Another of Zombie's Zany Minecraft Adventures and Find Out!
Target exam success with My Revision Notes. Our updated approach to revision will help students learn, practise and apply skills and understanding. Coverage of key content is combined with practical study tips and effective revision strategies to create a guide students can rely on to build both knowledge and confidence. My Revision Notes: AQA GCSE Computer Science will help students: > Strengthen subject knowledge and key terms by working through clear and focused key content > Test understanding and identify areas for improvement with 'check your understanding' questions > Plan and manage a successful revision programme with the 'exam breakdown', 'countdown to the exams' and 'now test yourself' sections > Check answers to the practice questions against the answers provided > Enhance exam technique through exam-style questions and tips from a leading team of expert authors
Program 3D Games in C++: The #1 Language at Top Game Studios Worldwide C++ remains the key language at many leading game development studios. Since it's used throughout their enormous code bases, studios use it to maintain and improve their games, and look for it constantly when hiring new developers. Game Programming in C++ is a practical, hands-on approach to programming 3D video games in C++. Modeled on Sanjay Madhav's game programming courses at USC, it's fun, easy, practical, hands-on, and complete. Step by step, you'll learn to use C++ in all facets of real-world game programming, including 2D and 3D graphics, physics, AI, audio, user interfaces, and much more. You'll hone real-world skills through practical exercises, and deepen your expertise through start-to-finish projects that grow in complexity as you build your skills. Throughout, Madhav pays special attention to demystifying the math that all professional game developers need to know. Set up your C++ development tools quickly, and get started Implement basic 2D graphics, game updates, vectors, and game physics Build more intelligent games with widely used AI algorithms Implement 3D graphics with OpenGL, shaders, matrices, and transformations Integrate and mix audio, including 3D positional audio Detect collisions of objects in a 3D environment Efficiently respond to player input Build user interfaces, including Head-Up Displays (HUDs) Improve graphics quality with anisotropic filtering and deferred shading Load and save levels and binary game data Whether you're a working developer or a student with prior knowledge of C++ and data structures, Game Programming in C++ will prepare you to solve real problems with C++ in roles throughout the game development lifecycle. You'll master the language that top studios are hiring for-and that's a proven route to success.
What can make learning math fun? Boys and girls learning it with Minecraft! Math Fun for Minecrafters: Grades 3-4 features well-loved video game characters and concepts to develop third and fourth grade math skills. Colorfully-illustrated word problems, charts, math facts pages, and secret messages help kids reach the math goals set in the National Common Core standards for third and fourth grade. Young gamers will enjoy Minecraft-themed lessons in: Fractions Analyzing geometric shapes Calculating area and perimeter Multiplication and division, and more! With diamond swords, suits of armor, zombies, and magical potions to guide them through each problem, even the most reluctant learner will be game for these challenges.
Social Media: Pedagogy and Practice examines how interactive technologies can be applied to teaching, research and the practice of communication. This book demonstrates how social media can be utilized in the classroom to build the skillsets of students going into journalism, public relations, integrated marketing, and other communications fields.
Released just three years ago, The Big Fat Notebooks revolutionised the study guide for upper-middle-grade readers, and students, parents, and teachers responded - the series has nearly 4 million copies in print with sales escalating every year. Now introducing Everything You Need to Ace Computer Science and Coding, an essential new title with the potential to run hand-in-hand with - or even outrun - Math (over 1.3 million copies in print) and Science (925,000 copies in print) as the next critical STEM companion. Instruction is presented in the simple but powerful format of the previous Big Fat Notebooks. The key concepts of coding and computer science easily digested and summarised, with critical ideas clearly explained, doodles that illuminate tricky concepts, and quizzes to recap it all. Kids will explore the concepts of computer science, learn how websites are designed and created, and understand the fundamentals of coding with Scratch, Python, HTML, and CSS. Written by Grant Smith, a computer science education expert - and vetted by an award-winning computer-science teacher - this Big Fat Notebook is for every student who is either taking computer science in school or is a passionate code warrior |
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