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Books > Children's & Educational > Technology & applied sciences > Computing & information technology

The Giant Book of Hacks for Minecrafters - A Giant Unofficial Guide Featuring Tips and Tricks Other Guides Won't Teach You... The Giant Book of Hacks for Minecrafters - A Giant Unofficial Guide Featuring Tips and Tricks Other Guides Won't Teach You (Paperback)
Megan Miller
R662 R616 Discovery Miles 6 160 Save R46 (7%) Ships in 18 - 22 working days

More than 350-full-color pages of tips, tricks, and secrets that will help every boy and girl become a master of Minecraft. Here New York Times bestselling author Megan Miller teaches Minecrafters everything they want to know about manipulating and programming command blocks within Minecraft, manipulating redstone to make amazing contraptions and machines, how to add modifications to their Minecraft game, and more! Other tips will help gamers: Make their own custom maps and mini-games Build essential redstone logic gates, loops, and circuits Explore today's range of modded Minecraft play, from the must-haves to the fanciful And much, much more! Packed with expert tips, cheats, and hacks! This guide shows users exactly how the experts wield command blocks and make fun modifications (like giving and getting loot and customizing villagers), wield redstone power and build classic and crazy contraptions (like automatic doors and furnaces, and hidden traps and staircases), and keep their games new and exciting with mods (from utilities to full-fledged gameplay extensions and modpacks). Hundreds of screenshots help readers follow along with each tip, step-by-step, to master the Minecrafting world.

My First Coding Book (Board book): Kiki Prottsman My First Coding Book (Board book)
Kiki Prottsman
R477 Discovery Miles 4 770 Ships in 18 - 22 working days
Kagiso Reader: e tla mo (NCS): Grade 1: Book 6 (Sotho, Northern, Paperback): Barbara Coombe, Heather Moore, Maggie Slingsby Kagiso Reader: e tla mo (NCS): Grade 1: Book 6 (Sotho, Northern, Paperback)
Barbara Coombe, Heather Moore, Maggie Slingsby
R73 Discovery Miles 730 Ships in 5 - 10 working days

The Kagiso readers series is an illustrated graded reading scheme for the foundation phase, which presents a range of situations and contexts authentically and realistically. These readers will enable learners to develop literacy skills incrementally and with confidence to motivate them to read further. Reading is integrated with other aspects of language, thus developing listening, speaking, writing, thinking and reasoning skills, as well as language structure and usage. Available in the following languages: English, Afrikaans, Siswati, Sesotho, Xitsonga, Tshivenda, IsiZulu, IsiXhosa, Setswana, Sepedi, IsiNdebele.

Semi-Famous - A True Story of Near Celebrity (Hardcover): Josh Sundquist Semi-Famous - A True Story of Near Celebrity (Hardcover)
Josh Sundquist
R469 R428 Discovery Miles 4 280 Save R41 (9%) Ships in 9 - 17 working days

Social media star and comedian Josh Sundquist takes readers on his hilarious journey to the fringes of viral stardom to discover if it's possible to be both very famous and very happy. As a semi-famous internet creator, Josh Sundquist knows what it's like to chase fame, but he also knows that more fame usually means more stress. So he set out on a pseudo-scientific investigation to find out if there is any way for fame and happiness to overlap. He attempts to define the word "fame"-hint: it's harder than you'd think. He turns back time to identify the first facially-recognizable celebrity (you might know his former BFF Brutus). He digs into the numbers to debunk urban legends associated with stardom (ever heard of the 27 Club?). He talks to other semi-famous people (from K-pop sensations to former child stars) and asks them: Is this fame thing making you happy? If not, why are you doing it? If so, what's your secret? All while recounting funny stories about his own cringy fame-seeking (like his many attempts, and failures, to get onto MTV). Packed with playful diagrams, fascinating insights from celebrities, and embarrassing truths from Josh's experience with semi-fame, this is a must-read for anyone who has ever dreamed of becoming famous...or at least going viral on TikTok.

Kagiso Reader: Ga ke e hwetse (NCS): Grade 1: Book 9 (Sotho, Northern, Paperback): Barbara Coombe, Heather Moore, Maggie... Kagiso Reader: Ga ke e hwetse (NCS): Grade 1: Book 9 (Sotho, Northern, Paperback)
Barbara Coombe, Heather Moore, Maggie Slingsby
R73 Discovery Miles 730 Ships in 5 - 10 working days

The Kagiso readers series is an illustrated graded reading scheme for the foundation phase, which presents a range of situations and contexts authentically and realistically. These readers will enable learners to develop literacy skills incrementally and with confidence to motivate them to read further. Reading is integrated with other aspects of language, thus developing listening, speaking, writing, thinking and reasoning skills, as well as language structure and usage. Available in the following languages: English, Afrikaans, Siswati, Sesotho, Xitsonga, Tshivenda, IsiZulu, IsiXhosa, Setswana, Sepedi, IsiNdebele.

How to Beat Minecraft (Independent & Unofficial) (Paperback): Kevin Pettman How to Beat Minecraft (Independent & Unofficial) (Paperback)
Kevin Pettman
R409 R374 Discovery Miles 3 740 Save R35 (9%) Ships in 9 - 17 working days

It's time for a brand new Minecraft guide! How to Beat Minecraft is the independent and unofficial guide with everything a player could possibly need to finish the game in survival mode. Starting from the very first moment you begin the game in a completely new world, the book will show you the best methods for mining, crafting and creating a shelter, then lead you through farming, making enchanted objects, interacting with villagers, and exploring. Finally, you'll learn how to enter the dangerous world of the Nether and survive there, and how to beat the Ender Dragon and complete the game. It's packed full of info on the very latest completely new elements in Minecraft, including pillagers, pandas, shipwrecks and more. This epic book has everything that a player needs to beat Survival Mode and become a Minecraft champion!

ICT Education - 46th Annual Conference of the Southern African Computer Lecturers' Association, SACLA 2017, Magaliesburg,... ICT Education - 46th Annual Conference of the Southern African Computer Lecturers' Association, SACLA 2017, Magaliesburg, South Africa, July 3-5, 2017, Revised Selected Papers (Paperback, 1st ed. 2017)
Janet Liebenberg, Stefan Gruner
R2,259 Discovery Miles 22 590 Ships in 18 - 22 working days

This book constitutes the refereed proceedings of the 46th Annual Conference of the Southern African Computer Lecturers' Association on ICT Education, SACLA 2017, held in Magaliesburg, South Africa, in July 2017. The 22 revised full papers presented together with an extended abstract of a keynote paper were carefully reviewed and selected from 63 submissions. The papers are organized in topical sections on ICT students of a new generation; technology and gaming in nowadays education; educational cooperation with the ICT industry; computer programming education; ICT courses and curricula.

Beginner's Step-by-Step Coding Course - Learn Computer Programming the Easy Way (Hardcover): Dk Beginner's Step-by-Step Coding Course - Learn Computer Programming the Easy Way (Hardcover)
Dk 1
R535 R491 Discovery Miles 4 910 Save R44 (8%) Ships in 5 - 10 working days

The simplest, most visual introduction to coding for adults. Using a graphic method to break complex subjects into user-friendly chunks, computer coding has never been easier thanks to this programming book. Here's what you'll find inside the pages of this coding for beginners book: - To reinforce learning, practical coding projects are followed by suggestions and challenges for the reader to adapt and personalise a project - Step-by-step explanations visually break down each section of code and explain how coding works - Written and checked by a team of expert coders - Includes widely used languages, from introduction to career-useful From learning Python coding and Javascript to HTML and Scratch, Beginner's Step-by-Step Coding Course brings the most essential coding skills within easy reach! Each chapter contains tutorials on practical programming projects designed to teach you the main applications of each coding language, such as building websites, creating games, and designing apps. You'll learn to think like a programmer by breaking a problem down into parts, before turning those parts into lines of code. Short, easy-to-follow steps then show you, piece by piece, how to build a complete programme. This essential coding guide contains everything you need to get on the road to code! It's perfect for anyone who wants to learn to code for a hobby or who wants to take their first steps towards a career in coding.

Tommy and Hango's adventures in Oshana: Grade 5 (Paperback): R. Endjala, L. Haukongo, F. Imalwa, E. Shivute Tommy and Hango's adventures in Oshana: Grade 5 (Paperback)
R. Endjala, L. Haukongo, F. Imalwa, E. Shivute
R104 Discovery Miles 1 040 Ships in 5 - 10 working days

This book is about two boy who are pen pals. Tommy, from England, visits his pen pal, hango, in Namibia. Together they go on an exciting adventure through the Oshana

Oxford International Primary Computing: Student Book 1 (Paperback, 2nd Revised edition): Alison Page, Karl Held, Diane Levine,... Oxford International Primary Computing: Student Book 1 (Paperback, 2nd Revised edition)
Alison Page, Karl Held, Diane Levine, Howard Lincoln
R534 Discovery Miles 5 340 Ships in 6 - 10 working days

A complete three-year lower secondary computing course that takes a real-life, project-based approach to teaching young learners the vital computing skills they will need for the digital world. Each unit builds a series of skills towards the creation of a final project, with topics ranging from designing your own robot to programming simple games and designing and creating web pages. Within each stage, key concepts are covered to give learners not only the skills they need to use technology effectively, but also the knowledge in how to do so creatively, safely and collaboratively: A* Understand how modern technology works A* Use a wide range of computer hardware and software for analytical and creative tasks A* Use the internet safely, respectfully, and selectively A* Write computer programs and develop computational thinking

100% Unofficial Fortnite Annual 2023 (Hardcover): 100% Unofficial 100% Unofficial Fortnite Annual 2023 (Hardcover)
100% Unofficial
R435 Discovery Miles 4 350 Ships in 18 - 22 working days

Fortnite has re-emerged from the black hole for Chapter 2! The 100% Unofficial Fortnite Annual 2021 is the perfect Christmas gift for gamers. It includes the best skins, emotes and accessories, as well as a round-up of the most impressive vehicles, the best sports mini games, builds and escape rooms in Creative, plus tips for the best attack and defence strategies and much more.

Fighting Fake News! Grades 4-6 - Teaching Critical Thinking and Media Literacy in a Digital Age (Paperback): Brian Housand Fighting Fake News! Grades 4-6 - Teaching Critical Thinking and Media Literacy in a Digital Age (Paperback)
Brian Housand
R842 Discovery Miles 8 420 Ships in 10 - 15 working days

Educators have long struggled to teach students to be critical consumers of the information that they encounter. This struggle is exacerbated by the amount of information available thanks to the Internet and mobile devices. Students must learn how to determine whether or not the information they are accessing is reputable. Fighting Fake News! focuses on applying critical thinking skills in digital environments while also helping students and teachers to avoid information overload. According to a 2017 Pew Research report, we are now living in a world where 67% of people report that they get their "news" from social media. With the lessons and activities in this book, students will be challenged to look at the media they encounter daily to learn to deepen and extend their media literacy and critical thinking skills. Now more than ever, teachers need the instruction in Fighting Fake News! to teach students how to locate, evaluate, synthesize, and communicate information. Grades 4-6

We Love Sonic! - The ultimate guide to the world's fastest hedgehog (Paperback): Jane Kent We Love Sonic! - The ultimate guide to the world's fastest hedgehog (Paperback)
Jane Kent 1
R235 R215 Discovery Miles 2 150 Save R20 (9%) Ships in 9 - 17 working days

This is your one-stop source for all Sonic facts, figures and fun, with reviews and info on Sonic games, TV shows, characters and much more. There's a countdown of the top 20 Sonic games, profiles of Sonic, Tails and their friends and foes, and loads of info on the best Sonic TV shows too. Plus there are tons of tips, tricks and secrets on how to ace your favourite Sonic games, and special features on the history of the character and his world. No Sonic the Hedgehog fan should be without this fantastic unofficial celebration book.

Kagiso Reader: Kitima (NCS): Grade 1: Book 2 (Sotho, Northern, Paperback): Barbara Coombe, Heather Moore, Maggie Slingsby Kagiso Reader: Kitima (NCS): Grade 1: Book 2 (Sotho, Northern, Paperback)
Barbara Coombe, Heather Moore, Maggie Slingsby
R73 Discovery Miles 730 Ships in 5 - 10 working days

The Kagiso readers series is an illustrated graded reading scheme for the foundation phase, which presents a range of situations and contexts authentically and realistically. These readers will enable learners to develop literacy skills incrementally and with confidence to motivate them to read further. Reading is integrated with other aspects of language, thus developing listening, speaking, writing, thinking and reasoning skills, as well as language structure and usage. Available in the following languages: English, Afrikaans, Siswati, Sesotho, Xitsonga, Tshivenda, IsiZulu, IsiXhosa, Setswana, Sepedi, IsiNdebele.

Kagiso Reader: a re raloke (NCS): Grade R: Book 7 (Sotho, Northern, Paperback): Barbara Coombe, Heather Moore, Maggie Slingsby Kagiso Reader: a re raloke (NCS): Grade R: Book 7 (Sotho, Northern, Paperback)
Barbara Coombe, Heather Moore, Maggie Slingsby
R73 Discovery Miles 730 Ships in 5 - 10 working days

Dingwalwa tsa Kagiso ke sekema sa dipuku tsa go bala tsa maemo tsa Afrika Borwa tseo di lebisitswego go Sehlopha sa Fase (Dikreiti R-3). Di hwetsagala ka maleme a a latelago: English, Afrikaans, SiSwati, Xitsonga, Tshivenda, IsiZulu, Sesotho, IsiXhosa, Setswana, Sepedi le IsiNdebele. Ka diswantsho tsa mebalabala tse botse, baithuti ba kgona go godisa tsebo ya go bala le go ngwala. Kagiso readers is a South African graded reading scheme for the foundation phase (Grades R-3). It is available in the following languages: English, Afrikaans, SiSwati, Xitsonga, Tshivenda, IsiZulu, Sesotho, IsiXhosa, Setswana, Sepedi and IsiNdebele. The Kagiso readers enable learners to develop literacy incrementally.

Primary Computing and Digital Technologies: Knowledge, Understanding and Practice (Hardcover, 7th Revised edition): Keith... Primary Computing and Digital Technologies: Knowledge, Understanding and Practice (Hardcover, 7th Revised edition)
Keith Turvey, John Potter, Jeremy Burton, Jonathan Allen, Jane Sharp
R3,417 Discovery Miles 34 170 Ships in 18 - 22 working days

What do you need to know to teach computing in primary schools? How do you teach it? This book offers practical guidance on how to teach the computing curriculum in primary schools, coupled with the subject knowledge needed to teach it. This Seventh Edition is a guide to teaching the computing content of the new Primary National Curriculum. It includes many more case studies and practical examples to help you see what good practice in teaching computing looks like. It also explores the use of ICT in the primary classroom for teaching all curriculum subjects and for supporting learning in every day teaching. New chapters have been added on physical computing and coding and the importance of web literacy, bringing the text up-to-date. Computing is both a subject and a powerful teaching and learning tool throughout the school curriculum and beyond into many areas of children's learning lives. This book highlights the importance of supporting children to become discerning and creative users of digital technologies as opposed to passive consumers.

The Ultimate Unofficial Encyclopedia for Minecrafters: Earth - An A-Z Guide to Unlocking Incredible Adventures, Buildplates,... The Ultimate Unofficial Encyclopedia for Minecrafters: Earth - An A-Z Guide to Unlocking Incredible Adventures, Buildplates, Mobs, Resources, and Mobile Gaming Fun (Hardcover)
Megan Miller
R500 Discovery Miles 5 000 Ships in 18 - 22 working days
Learn to Code Practice Book 3 (Paperback): Claire Lotriet Learn to Code Practice Book 3 (Paperback)
Claire Lotriet
R416 Discovery Miles 4 160 Ships in 10 - 15 working days

Consolidate coding skills and knowledge with engaging practice books for ages 7-11 containing easy-to-follow activities and projects, supported by accompanying teacher's notes. - Save time with 12 step-by-step activities per book across a range of applications, covering key requirements of the computing curriculum. - Embed and practice coding skills with creative activities and manageable pupil led projects suitable for use as standalone practice books, or to consolidate knowledge from Switched on Computing. - Stretch and challenge more able pupils with open ended activities - Teach lessons of the highest quality whatever your expertise with comprehensive teacher's notes. Book 3 for ages 9-10 covers Kodu, Snap! and Logo

Minecraft: Let's Build! Land of Zombies (Hardcover): Mojang AB, The Official Minecraft Team Minecraft: Let's Build! Land of Zombies (Hardcover)
Mojang AB, The Official Minecraft Team
R242 Discovery Miles 2 420 Ships in 18 - 22 working days
Focus Computer Applications Technology: Grade 10: Learner's Book with Learner's CD-ROM - CAPS compliant (Paperback):... Focus Computer Applications Technology: Grade 10: Learner's Book with Learner's CD-ROM - CAPS compliant (Paperback)
B. Dill, I. Frances, S. Nunkumar
R362 Discovery Miles 3 620 Ships in 5 - 10 working days
Compute-IT: Student's Book 2 - Computing for KS3 (Paperback): Mark Dorling, George Rouse Compute-IT: Student's Book 2 - Computing for KS3 (Paperback)
Mark Dorling, George Rouse
R913 Discovery Miles 9 130 Ships in 10 - 15 working days

Compute-IT will help you deliver innovative lessons for the new Key Stage 3 Computing curriculum with confidence, using resources and meaningful assessment produced by expert educators. With Compute-IT you will be able to assess and record students' attainment and monitor progression all the way through to Key Stage 4. Developed by members of Computing at School, the national subject association for Computer Science, and a team of Master Teachers who deliver CPD through the Network of Excellence project funded by the Department for Education, Compute-IT provides a cohesive and supportive learning package structured around the key strands of Computing. Creative and flexible in its approach, Compute-IT makes Computing for Key Stage 3 easy to teach, and fun and meaningful to learn, so you can: Follow well-structured and finely paced lessons along a variety of suggested routes through Key Stage 3 Deliver engaging and interesting lessons using a range of files and tutorials provided for a range of different programming languages Ensure progression throughout Key Stage 3 with meaningful tasks underpinned by unparalleled teacher and student support Assess students' work with confidence, using ready-prepared formative and summative tasks that are mapped to meaningful learning outcomes and statements in the new Programme of Study Creative and flexible in its approach, Compute-IT makes Computing for Key Stage 3 easy to teach, and fun and meaningful to learn. This is the second title in the Compute-IT course, which comprises three Student's Books, three Teacher Packs and a range of digital teaching and learning resources delivered through Dynamic Learning.

Kagiso Reader: SomiSa hlogo ya gago! (NCS): Grade 3: Book 6 (Sotho, Northern, Paperback): Barbara Coombe, Heather Moore, Maggie... Kagiso Reader: SomiSa hlogo ya gago! (NCS): Grade 3: Book 6 (Sotho, Northern, Paperback)
Barbara Coombe, Heather Moore, Maggie Slingsby
R85 Discovery Miles 850 Ships in 5 - 10 working days

The Kagiso readers series is an illustrated graded reading scheme for the foundation phase, which presents a range of situations and contexts authentically and realistically. These readers will enable learners to develop literacy skills incrementally and with confidence to motivate them to read further. Reading is integrated with other aspects of language, thus developing listening, speaking, writing, thinking and reasoning skills, as well as language structure and usage. Available in the following languages: English, Afrikaans, Siswati, Sesotho, Xitsonga, Tshivenda, IsiZulu, IsiXhosa, Setswana, Sepedi, IsiNdebele.

Kagiso Reader: Matsatsi a matswalo (NCS): Grade 3: Book 3 (Sotho, Northern, Paperback): Barbara Coombe, Heather Moore, Maggie... Kagiso Reader: Matsatsi a matswalo (NCS): Grade 3: Book 3 (Sotho, Northern, Paperback)
Barbara Coombe, Heather Moore, Maggie Slingsby
R85 Discovery Miles 850 Ships in 5 - 10 working days

The Kagiso readers series is an illustrated graded reading scheme for the foundation phase, which presents a range of situations and contexts authentically and realistically. These readers will enable learners to develop literacy skills incrementally and with confidence to motivate them to read further. Reading is integrated with other aspects of language, thus developing listening, speaking, writing, thinking and reasoning skills, as well as language structure and usage. Available in the following languages: English, Afrikaans, Siswati, Sesotho, Xitsonga, Tshivenda, IsiZulu, IsiXhosa, Setswana, Sepedi, IsiNdebele.

The Big6 Curriculum - Comprehensive Information and Communication Technology (ICT) Literacy for All Students (Paperback):... The Big6 Curriculum - Comprehensive Information and Communication Technology (ICT) Literacy for All Students (Paperback)
Michael B Eisenberg, Janet Murray, Colet Bartow
R1,483 Discovery Miles 14 830 Ships in 18 - 22 working days

This practical, hands-on book explains how to ensure that your students are information and communication technology literate-that is, competent with a range of tools, technologies, and techniques for seeking out and applying information. The importance of teaching information and communication technology (ICT) literacy is clear: without it, students will be ill-equipped to find and use information in all its forms as well as produce and present information in all forms. Unfortunately, most ICT literacy educational programs are irregular, incomplete, or arbitrary. Classroom teachers, teacher librarians, and technology teachers need a complete ICT program-one with clearly defined goals and objectives, planned and coordinated instruction, regular and objective assessment of learning, and formal reporting of results. This book explains how to integrate the objectives of ICT literacy into your school's established curricular structure. The book explains the rationale for a having a comprehensive ICT program, describes how to develop a Big6 by the Month program, and defines the challenges in the areas of information-seeking strategies, location and access, use of information, synthesis, and evaluation. It also includes templates for grade-level objectives; a scenario plan, program plan, lesson plan, and unit plan; summary evidence and criteria; performance descriptors; a presentation readiness checklist; and Big6 by the Month checklists for instructional leaders, teachers, and teacher librarians. Helps librarians better understand and implement the information and communication technology (ICT) skills required of 21st-century students Presents dozens of figures, templates, and lessons to aid librarians in implementing comprehensive ICT literacy programs that reach all students in all schools Provides highly relevant concepts for librarians at all schools or districts seeking to achieve local, state, or Common Core educational standards

Project Code: Create An Animation with Scratch (Paperback, Illustrated Edition): Kevin Wood Project Code: Create An Animation with Scratch (Paperback, Illustrated Edition)
Kevin Wood
R252 Discovery Miles 2 520 Ships in 10 - 15 working days

In Project Code: Animation, young coders can use and refine their Scratch skills to create cool, professional animations.

Project Code is a great series for young coders already familiar with Scratch, who are ready to take the next step. With a series of fun projects to master, each book allows readers to explore, create and learn coding fundamentals as they go along. This series supports the National Curriculum for Computing at KS2 and is ideal for readers aged 6 and up.

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