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Books > Children's & Educational > Technology & applied sciences > Computing & information technology

How to Be a Coder - Learn to Think like a Coder with Fun Activities, then Code in Scratch 3.0 Online (Hardcover): Kiki Prottsman How to Be a Coder - Learn to Think like a Coder with Fun Activities, then Code in Scratch 3.0 Online (Hardcover)
Kiki Prottsman
R630 R552 Discovery Miles 5 520 Save R78 (12%) Ships in 10 - 15 working days
Create the Code: Sound and Video (Paperback): Max Wainewright Create the Code: Sound and Video (Paperback)
Max Wainewright
R251 Discovery Miles 2 510 Ships in 12 - 17 working days

Discover how your everyday tech works while developing your coding skills! Sound and video are everywhere! You can watch and listen on your phone, on your tablet, but can you create them with code and how are they added to websites? Let's take a look inside how these work and learn to code our own in Create the Code: Sound and Video. Using Scratch and HTML, you'll create a simple music sequencer, code some sound effects and even embed videos into web pages. Each book in the Create the Code series explains the key computer code and systems that are used to create and control the tech you use everyday such as the Internet, your smartphone, music and films and your apps. Step-by-step activities teach you how to create your own versions on screen with code The series uses Scratch, HTML and JavaScript as the coding languages Author Max Wainewright is a leading authority on teaching kids to code. Perfect for coders aged 9 and up.

Minecraft Guide to Farming (Hardcover): Mojang AB Minecraft Guide to Farming (Hardcover)
Mojang AB 2
R252 Discovery Miles 2 520 Ships in 3 - 5 working days

In Survival mode you're constantly in need of food and other useful items. You can find all these things on your travels, but a true survivor knows the importance of setting up their own farming systems.

The official Minecraft Guide to Farming will teach you about every aspect of farming, from basic crop farming and animal breeding to setting up mob grinder farms to collect rare drops.

With the help of this guide you'll be completely self-sufficient in no time.

Minecraft is a multi-platform block-based gaming sensation available on Xbox, PlayStation, PC and mobile devices. Whether you're in Creative, Survival or Hardcore Mode, the official Mojang-approved Minecraft books contain all the advice you need to survive and thrive.

Create the Code: Smartphones (Paperback): Max Wainewright Create the Code: Smartphones (Paperback)
Max Wainewright
R242 Discovery Miles 2 420 Ships in 12 - 17 working days

Discover how your everyday tech works while developing your coding skills! Smartphones have become an extension of ourselves. We couldn't live without them. But how do they work? What's inside them and how are the apps we rely on so much created and designed? These are the topics explored in Create the Code: Smartphones. You'll also learn to code your own apps using Scratch and MIT's App Inventor: create emojis, code a web browser and make your own selfie filter app! Best of all: you'll get to test them on your own smartphone! Each book explains the key computer code and systems that are used to create and control the tech you use everyday such as the Internet, your smartphone, music and films and your apps. Step-by-step activities teach you how to create your own versions on screen with code. The series uses Scratch, HTML and MIT's App Inventor as the coding languages. Author Max Wainewright is a leading authority on teaching kids to code. Perfect for coders aged 9 and up.

Code Academy and the Memory Madness! (Hardcover): Kirsty Holmes Code Academy and the Memory Madness! (Hardcover)
Kirsty Holmes; Designed by Danielle Webster-Jones
R399 R339 Discovery Miles 3 390 Save R60 (15%) Ships in 12 - 17 working days

Easy introduction for young children to the terms and nature of coding. Fun and engaging style with colourful illustrations. Makes the science of coding simple and relevant.|Easy introduction for young children to the terms and nature of coding. Fun and engaging style with colourful illustrations. Makes the science of coding simple and relevant.

Among Us: 100% Unofficial Game Guide (Hardcover): Bernie Collins Among Us: 100% Unofficial Game Guide (Hardcover)
Bernie Collins
R288 R228 Discovery Miles 2 280 Save R60 (21%) Ships in 10 - 15 working days
Minecraft Master Builder Toolkit (Paperback): Juliet Stanley, Jonathan Green Minecraft Master Builder Toolkit (Paperback)
Juliet Stanley, Jonathan Green 1
R253 R209 Discovery Miles 2 090 Save R44 (17%) Ships in 9 - 15 working days

Become a Minecraft master builder with this incredible step-by-step guide to creating 15 amazing Minecraft masterpieces! There are Quick, Intermediate and Master builds - specially created just for this book - plus tricks and tips from expert Minecrafters to help you improve your construction skills. From igloos to aircraft carriers, rollercoasters to sky fortresses, this truly interactive guide will inspire every Minecrafter to stretch their imagination to the limit!

Dorothy Vaughan - Nasa's Leading Human Computer (Paperback): Deirdre R Head Dorothy Vaughan - Nasa's Leading Human Computer (Paperback)
Deirdre R Head
R225 R184 Discovery Miles 1 840 Save R41 (18%) Ships in 10 - 15 working days
Designing for Learning in a Networked World (Paperback): Nina Bonderup Dohn Designing for Learning in a Networked World (Paperback)
Nina Bonderup Dohn
R1,365 Discovery Miles 13 650 Ships in 12 - 17 working days

Designing for Learning in a Networked World provides answers to the following questions: what skills are required for living in a networked world; how can educators design for learning these skills and what role can and should networked learning play in a networked world? It discusses central theoretical concepts and draws on current debates about competences necessary to thrive in contemporary society. The book presents detailed analyses of skills needed and investigates the question of how one can design for learning in specific empirical cases, ranging in academic level from preschool to university teaching. The book clarifies the different conceptions of design within the educational field and offers a framework for thinking critically about instances of networked learning. It analyses digital and Computational Literacy and discusses participatory skills for learning in a networked world. Examples of specific empirical cases include teaching programming to students not necessarily intrinsically motivated to learn; facilitation of a participatory public in the library and designs for children's transition from day-care to primary school, discussed as a matter of networked contexts. Engaging thoughtfully with the question of '21st century skills', this book will be vital reading to scholars, researchers and students within the fields of education, networked learning, learning technology and the learning sciences, digital literacy, design for learning, and library studies.

Impumelelo Kwilitheresi: Ibanga 1: Incwadi Yokufunda 6 - Ukuhogela nokuthinta (CAPS) (Zulu, Paperback): The Molteno Project Impumelelo Kwilitheresi: Ibanga 1: Incwadi Yokufunda 6 - Ukuhogela nokuthinta (CAPS) (Zulu, Paperback)
The Molteno Project
R42 R37 Discovery Miles 370 Save R5 (12%) Ships in 5 - 10 working days

Impumelelo Kwilitheresi is a home language course developed especially for the Literacy learning programme in the Revised National Curriculum Statement (NCS). This pioneering course was developed by the Molteno Project and has achieved remarkable results in both South Africa and other sub-Saharan African counties. The programme not only helps children to read fluently and write easily and accurately in their home language, but also to acquire the essential Literacy skills that will enable them to become proficient in additional languages - specifically English, when it is to become the language of learning and teaching. Although Impumelelo Kwilitheresi is already well kwonwn for its success in literacy education, this new edition has been designed and written specifically around the critical outcomes, learning outcomes and assessment standard of the Revised National Curriculum Statement. Another new and exciting development is that the course has now been extended Grades 2 and 3. Here is a list of resources for all three Grades: Teacher's Guide Classroom set of four conversation poster Classroom set of phonic posters Teacher's sentence maker and word cards Teacher's sentence holder or plastic stand Learner's Book for each learner Learner's sentence makers and word cards for each learner Learners' sentence holders or plastic stands Impumelelo Kwilitheresi Readers 1 to 10.

Grace Hopper - The Woman Behind Computer Programming (Hardcover): Nancy Loewen Grace Hopper - The Woman Behind Computer Programming (Hardcover)
Nancy Loewen
R425 R395 Discovery Miles 3 950 Save R30 (7%) Ships in 9 - 15 working days

Computers touch our lives everyday, in countless ways, but how do they know what to do? How do we communicate with them and they with each other? Computer language! Grace Hopper was a pioneer in computer programming, a woman whose scientific research led to computer-language tools and technology still in use today. Her story is filled with trial and error, and, in this book, readers can follow her journey step by step.

Coding Games in Scratch - A Step-by-Step Visual Guide to Building Your Own Computer Games (Paperback): Jon Woodcock Coding Games in Scratch - A Step-by-Step Visual Guide to Building Your Own Computer Games (Paperback)
Jon Woodcock
R536 R412 Discovery Miles 4 120 Save R124 (23%) Ships in 10 - 15 working days
Artificial Intelligence (Hardcover): Dinah Williams Artificial Intelligence (Hardcover)
Dinah Williams
R326 R288 Discovery Miles 2 880 Save R38 (12%) Ships in 10 - 15 working days

Did you know that you can teach a robot to play soccer? Or that you can ride in a car driven by a computer? Packed with fascinating facts and fun activities and experiments, STEAM & Me books use science, technology, engineering, arts, and math to feed your curiosity and spark your creativity. STEAM & Me is all about you!

Kagiso Reader: Go beolwa ga ga Noko (NCS): Grade 2: Book 5 (Tswana, Paperback): Barbara Coombe, Heather Moore, Maggie Slingsby Kagiso Reader: Go beolwa ga ga Noko (NCS): Grade 2: Book 5 (Tswana, Paperback)
Barbara Coombe, Heather Moore, Maggie Slingsby
R70 R62 Discovery Miles 620 Save R8 (11%) Ships in 5 - 10 working days

The Kagiso readers series is an illustrated graded reading scheme for the foundation phase, which presents a range of situations and contexts authentically and realistically. These readers will enable learners to develop literacy skills incrementally and with confidence to motivate them to read further. Reading is integrated with other aspects of language, thus developing listening, speaking, writing, thinking and reasoning skills, as well as language structure and usage. Available in the following languages: English, Afrikaans, Siswati, Sesotho, Xitsonga, Tshivenda, IsiZulu, IsiXhosa, Setswana, Sepedi, IsiNdebele.

Teaching Computing Unplugged in Primary Schools - Exploring primary computing through practical activities away from the... Teaching Computing Unplugged in Primary Schools - Exploring primary computing through practical activities away from the computer (Paperback)
Helen Caldwell, Neil Smith
R667 Discovery Miles 6 670 Ships in 12 - 17 working days

Teaching primary computing without computers? The Computing curriculum is a challenge for primary school teachers. The realities of primary school resources mean limited access to computer hardware. But computing is about more than computers. Important aspects of the fundamental principles and concepts of computer science can be taught without any hardware. Children can learn to analyse problems and computational terms and apply computational thinking to solve problems without turning on a computer. This book shows you how you can teach computing through 'unplugged' activities. It provides lesson examples and everyday activities to help teachers and pupils explore computing concepts in a concrete way, accelerating their understanding and grasp of key ideas such as abstraction, logic, algorithms and data representation. The unplugged approach is physical and collaborative, using kinaesthetic learning to help make computing concepts more meaningful and memorable. This book will help you to elevate your teaching, and your children's learning of computing beyond the available hardware. It focuses on the building blocks of understanding required for computation thinking.

FORTNITE Official: The Ultimate Locker - The Visual Encyclopedia (Paperback): Epic Games FORTNITE Official: The Ultimate Locker - The Visual Encyclopedia (Paperback)
Epic Games 1
R383 R323 Discovery Miles 3 230 Save R60 (16%) Ships in 12 - 17 working days

The stunning visual encyclopedia of every Outfit, weapon and accessory from Fortnite's first ten seasons, brought to you exclusively by Epic Games and featuring the authentic Fortnite holographic seal. Don't know Hotwire from Hollowhead? Can't decide between a Pixel Pilot or a Planetary Probe? Want to see the all your favorite Fortnite designs in one place? FORTNITE OFFICIAL: THE ULTIMATE LOCKER is the complete visual guide to the groundbreaking game, featuring every Outfit, glider, back bling, pet, harvesting tool, contrail, and emote from Seasons 1 to X, jam-packed into a single book. Arranged season by season and including rarity values, set information and fun facts throughout, this is essential reading for all Fortnite fans. Test your knowledge of seasons past and brush up on forgotten favorites in this full-color, fully illustrated book - the ONLY definitive directory of Fortnite!

Kagiso Reader: Matha: Kereiti 1: Book 2 (Sotho, Southern, Paperback): B. Coombe, H. Moore, M. Slingsby Kagiso Reader: Matha: Kereiti 1: Book 2 (Sotho, Southern, Paperback)
B. Coombe, H. Moore, M. Slingsby
R54 R48 Discovery Miles 480 Save R6 (11%) Ships in 5 - 10 working days

Letoto la padiso tsa Kagiso ke la dingolwa tsa Aforika Borwa tse hlophiseditsweng mohato wa mathomo (Kereiti R-3). Le fumaneha ka dipuo tse latelang: English, Afrikaans, Siswati, Xitsonga, Tshivenda, IsiZulu, Sesotho, IsiXhosa, Setswana, Sepedi le IsiNdebele. Ditshwantsho tse takilweng ka bokgabane le ka mebalabala di thusa baithuti tswelopeleng ya ho ruteha ha bona. Kagiso readers is a South African graded reading scheme for the foundation phase (Grades R-3). It is available in the following languages: English, Afrikaans, Siswati, Xitsonga, Tshivenda, IsiZulu, Sesotho, IsiXhosa, Setswana, Sepedi and IsiNdebele. Colourful and beautifully illustrated, the Kagiso readers enable learners to develop literacy incrementally.

Doodle Jump Downloaded (Paperback): Doodle Jump Downloaded (Paperback)
1
R346 R192 Discovery Miles 1 920 Save R154 (45%) Ships in 12 - 17 working days

How high can you jump? The insanely addictive doodle jump is now available downloaded! Journey up the sheets of graph paper, jumping from one platform to the next, picking up jet packs, avoiding black holes, and blasting baddies with nose balls along the way. With exclusive info, mazes, logic puzzles, fun doodle activities and cool things to make, it's what doodle jump fans have been waiting for!

Kagiso Reader: Sebedisa hlooho ya hao!: Kereiti 3: Book 6 (Sotho, Southern, Paperback): B. Coombe, H. Moore, M. Slingsby Kagiso Reader: Sebedisa hlooho ya hao!: Kereiti 3: Book 6 (Sotho, Southern, Paperback)
B. Coombe, H. Moore, M. Slingsby
R67 R59 Discovery Miles 590 Save R8 (12%) Ships in 5 - 10 working days

Letoto la padiso tsa Kagiso ke la dingolwa tsa Aforika Borwa tse hlophiseditsweng mohato wa mathomo (Kereiti R-3). Le fumaneha ka dipuo tse latelang: English, Afrikaans, Siswati, Xitsonga, Tshivenda, IsiZulu, Sesotho, IsiXhosa, Setswana, Sepedi le IsiNdebele. Ditshwantsho tse takilweng ka bokgabane le ka mebalabala di thusa baithuti tswelopeleng ya ho ruteha ha bona. Kagiso readers is a South African graded reading scheme for the foundation phase (Grades R-3). It is available in the following languages: English, Afrikaans, Siswati, Xitsonga, Tshivenda, IsiZulu, Sesotho, IsiXhosa, Setswana, Sepedi and IsiNdebele. Colourful and beautifully illustrated, the Kagiso readers enable learners to develop literacy incrementally.

Pathways to Computer Integrated Manufacturing: Level 4: Student's Book (Paperback): L. Maraschin, C. Brink Pathways to Computer Integrated Manufacturing: Level 4: Student's Book (Paperback)
L. Maraschin, C. Brink
R530 R467 Discovery Miles 4 670 Save R63 (12%) Ships in 5 - 10 working days

The Pathways series assists students in achieving the National Certificate (Vocational) qualification. Pathways not only equips students with the required knowledge, understanding and practical skills, but also empowers them to apply this learning with confidence in the classroom and ultimately in the workplace. Each Pathways Student Book is clearly structured and easy to use. Each topic covers every Subject Outcome, Learning Outcome and Assessment Standard. Accessible, easy-to-understand language makes learning easy. Concepts are clearly defined. A glossary at the beginning of each topic clearly explains important words and terminology. Informative artwork supports the text. This Student Book is accompanied by a Lecturer's Guide.

Minecrafters: The Skeletons Strike Back - An Unofficial Gamer's Adventure (Paperback): Winter Morgan Minecrafters: The Skeletons Strike Back - An Unofficial Gamer's Adventure (Paperback)
Winter Morgan 1
R152 R123 Discovery Miles 1 230 Save R29 (19%) Ships in 9 - 15 working days

Steve and his friends have to work out who the real enemy is before they can win this battle. Nobody can go to bed without risking death and a new army of rainbow griefers are on their trail. How can they save the village - and themselves?

Debates in Computing and ICT Education (Paperback): Sarah Younie, Pete Bradshaw Debates in Computing and ICT Education (Paperback)
Sarah Younie, Pete Bradshaw
R1,145 Discovery Miles 11 450 Ships in 12 - 17 working days

Debates in ICT and Computing Education explores the major issues teachers encounter in their daily professional lives. It encourages critical reflection and aims to stimulate both novice and experienced teachers to think more deeply about their practice, and link research and evidence to what they have observed in schools. Chapters tackle established and contemporary issues enabling teachers to reach informed judgements and argue their point of view with deeper theoretical knowledge and understanding. Debates include teacherless classrooms; personalised learning; creativity; digital literacy; visual literacy; e-tools; learning platforms; and opportunities for lifelong learning.

Growing with Technology: Level 1 (Spiral bound, New edition): Gary Shelly, Thomas J. Cashman, Rachel Biheller-Bunin Growing with Technology: Level 1 (Spiral bound, New edition)
Gary Shelly, Thomas J. Cashman, Rachel Biheller-Bunin
R2,051 R1,789 Discovery Miles 17 890 Save R262 (13%) Ships in 10 - 15 working days

Preparing today's children for tomorrow's technology! The computing fundamentals program designed to prepare elementary students for a future using technology.

Project Code: Create An Animation with Scratch (Paperback, Illustrated Edition): Kevin Wood Project Code: Create An Animation with Scratch (Paperback, Illustrated Edition)
Kevin Wood
R270 R241 Discovery Miles 2 410 Save R29 (11%) Ships in 12 - 17 working days

In Project Code: Animation, young coders can use and refine their Scratch skills to create cool, professional animations.

Project Code is a great series for young coders already familiar with Scratch, who are ready to take the next step. With a series of fun projects to master, each book allows readers to explore, create and learn coding fundamentals as they go along. This series supports the National Curriculum for Computing at KS2 and is ideal for readers aged 6 and up.

Kagiso Reader: Thloho kwano: Kereiti 1: Book 6 (Sotho, Southern, Paperback): B. Coombe, H. Moore, M. Slingsby Kagiso Reader: Thloho kwano: Kereiti 1: Book 6 (Sotho, Southern, Paperback)
B. Coombe, H. Moore, M. Slingsby
R54 R48 Discovery Miles 480 Save R6 (11%) Ships in 5 - 10 working days

Letoto la padiso tsa Kagiso ke la dingolwa tsa Aforika Borwa tse hlophiseditsweng mohato wa mathomo (Kereiti R-3). Le fumaneha ka dipuo tse latelang: English, Afrikaans, Siswati, Xitsonga, Tshivenda, IsiZulu, Sesotho, IsiXhosa, Setswana, Sepedi le IsiNdebele. Ditshwantsho tse takilweng ka bokgabane le ka mebalabala di thusa baithuti tswelopeleng ya ho ruteha ha bona. Kagiso readers is a South African graded reading scheme for the foundation phase (Grades R-3). It is available in the following languages: English, Afrikaans, Siswati, Xitsonga, Tshivenda, IsiZulu, Sesotho, IsiXhosa, Setswana, Sepedi and IsiNdebele. Colourful and beautifully illustrated, the Kagiso readers enable learners to develop literacy incrementally.

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