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Books > Children's & Educational > Technology & applied sciences > Computing & information technology

All About Eevee (Pokemon) (Paperback): Simcha Whitehill All About Eevee (Pokemon) (Paperback)
Simcha Whitehill
R202 R184 Discovery Miles 1 840 Save R18 (9%) Ships in 9 - 17 working days

This guidebook is all about Eevee - one of the most popular Pokemon! Discover everything you need to know about this unique and adorable character and its many Evolutions. Eevee is an amazing Pokemon. It's called the Evolution Pokemon for good reason - it has nine known Evolutions! And it's cute in any form. Get the inside scoop on everything you need to know about this popular Pokemon in this guidebook that's packed with colour illustrations Comes with a poster Perfect for old and new fans of Pokemon.

Introductory Computer Practice N4 Student Book (Paperback): M. Hartneck Dill Introductory Computer Practice N4 Student Book (Paperback)
M. Hartneck Dill
R397 Discovery Miles 3 970 Ships in 6 - 10 working days
Cambridge IGCSE Information and Communication Technology Theory Workbook Second Edition (Paperback): David Watson Cambridge IGCSE Information and Communication Technology Theory Workbook Second Edition (Paperback)
David Watson
R440 Discovery Miles 4 400 Ships in 9 - 17 working days

This title is endorsed by Cambridge Assessment International Education for learner support. Develop understanding of underpinning theory with further practice questions and activities This Workbook provides additional support with practical exam-style questions for Cambridge IGCSE (TM) Information and Communication Technology syllabus. - Develop a deep understanding of underpinning concepts: includes a series of questions designed to test and develop knowledge of ICT systems and their impact. - Develop understanding and build confidence: questions and activities will aid preparation for all aspects of examination. Answers are available in Cambridge IGCSE Information and Communication Technology Teacher's Guide with Boost Subscription.

How to Make Money from Your Computer (Hardcover, Illustrated edition): Rita Storey How to Make Money from Your Computer (Hardcover, Illustrated edition)
Rita Storey
R519 Discovery Miles 5 190 Ships in 10 - 15 working days

Do you have a fantastic business idea but don't know where to start? Or perhaps you love your computer and want to make some money from something you enjoy doing. This book is a fantastic guide containing all the tips and tricks you need to your computer into a profitable enterprise and become a young entrepreneur (a Kidpreneur!). Sample areas covered include: blogs, vlogs, youtube, monetising your content, video gaming and online surveys. There is a strong emphasis on how to keep safe and what dangers to be aware of, for example in dealing with people in your money-making enterprise. It is part of the How to Make Money series - books that turn young people into young entrepreneurs, whether they're into cooking, computers, upcycling or simply using their spare time profitably!

The Way Things Work Now (Hardcover): David MacAulay The Way Things Work Now (Hardcover)
David MacAulay
R1,029 R933 Discovery Miles 9 330 Save R96 (9%) Ships in 18 - 22 working days
Integrating Computer Science Across the Core - Strategies for K-12 Districts (Paperback): Tom Liam Lynch, Gerald Ardito, Pam... Integrating Computer Science Across the Core - Strategies for K-12 Districts (Paperback)
Tom Liam Lynch, Gerald Ardito, Pam Amendola
R1,004 Discovery Miles 10 040 Ships in 10 - 15 working days

Integrating Computer Science Across the Core is a guide to systematizing computer science and computational thinking practices in your school. While most books explain how to teach computer science as a stand-alone discipline, this innovative approach will help you leverage your existing curriculum to deepen and expand students' learning experiences in all content areas. Effective, equitable, and sustainable, this blueprint provides principals, curriculum directors, directors of technology, and other members of your school or district leadership team with suggested organizational structures, tips for professional learning, and key resources like planning instruments.

Integrating Computer Science Across the Core - Strategies for K-12 Districts (Hardcover): Tom Liam Lynch, Gerald Ardito, Pam... Integrating Computer Science Across the Core - Strategies for K-12 Districts (Hardcover)
Tom Liam Lynch, Gerald Ardito, Pam Amendola
R3,641 Discovery Miles 36 410 Ships in 10 - 15 working days

Integrating Computer Science Across the Core is a guide to systematizing computer science and computational thinking practices in your school. While most books explain how to teach computer science as a stand-alone discipline, this innovative approach will help you leverage your existing curriculum to deepen and expand students' learning experiences in all content areas. Effective, equitable, and sustainable, this blueprint provides principals, curriculum directors, directors of technology, and other members of your school or district leadership team with suggested organizational structures, tips for professional learning, and key resources like planning instruments.

Minecraft: Guide to Combat (Hardcover): Mojang AB, The Official Minecraft Team Minecraft: Guide to Combat (Hardcover)
Mojang AB, The Official Minecraft Team
R335 Discovery Miles 3 350 Ships in 18 - 22 working days
Cambridge IGCSE (R) Computer Science Revision Guide (Paperback): David Watson, Helen Williams Cambridge IGCSE (R) Computer Science Revision Guide (Paperback)
David Watson, Helen Williams
R383 Discovery Miles 3 830 Ships in 5 - 10 working days

Cambridge IGCSE Computer Science Revision Guide follows the Cambridge IGCSE (0478) and Cambridge O Level (2210) Computer Science syllabuses, matching the syllabus for examination from 2015. The book instils confidence and thorough understanding of the topics learned by the students as they revise for examinations, and is written in a clear and straightforward tone to assist learning concepts and theories. This revision guide is endorsed by Cambridge International Examinations.

Kagiso Reader: Kanegelo ya makgolo (NCS): Grade 2: Book 3 (Sotho, Northern, Paperback): Barbara Coombe, Heather Moore, Maggie... Kagiso Reader: Kanegelo ya makgolo (NCS): Grade 2: Book 3 (Sotho, Northern, Paperback)
Barbara Coombe, Heather Moore, Maggie Slingsby
R81 Discovery Miles 810 Ships in 5 - 10 working days

Dingwalwa tsa Kagiso ke sekema sa dipuku tsa go bala tsa maemo tsa Afrika Borwa tseo di lebisitswego go Sehlopha sa Fase (Dikreiti R-3). Di hwetsagala ka maleme a a latelago: English, Afrikaans, Siswati, Xitsonga, Tshivenda, IsiZulu, Sesotho, IsiXhosa, Setswana, Sepedi le IsiNdebele. Ka diswantsho tsa mebalabala tse botse, baithuti ba kgona go godisa tsebo ya go bala le go ngwala.Kagiso Readers is a South African graded reading scheme for the Foundation Phase (Grades R-3). It is available in the following languages: English, Afrikaans, Siswati, Xitsonga, Tshivenda, IsiZulu, Sesotho, IsiXhosa, Setswana, Sepedi and IsiNdebele. The Kagiso readers enable learners to develop literacy incrementally.

Kagiso Reader: Marapo (NCS): Grade 2: Book 6 (Sotho, Northern, Paperback): Barbara Coombe, Heather Moore, Maggie Slingsby Kagiso Reader: Marapo (NCS): Grade 2: Book 6 (Sotho, Northern, Paperback)
Barbara Coombe, Heather Moore, Maggie Slingsby
R81 Discovery Miles 810 Ships in 5 - 10 working days

The Kagiso readers series is an illustrated graded reading scheme for the foundation phase, which presents a range of situations and contexts authentically and realistically. These readers will enable learners to develop literacy skills incrementally and with confidence to motivate them to read further. Reading is integrated with other aspects of language, thus developing listening, speaking, writing, thinking and reasoning skills, as well as language structure and usage. Available in the following languages: English, Afrikaans, Siswati, Sesotho, Xitsonga, Tshivenda, IsiZulu, IsiXhosa, Setswana, Sepedi, IsiNdebele.

Kagiso Reader: Go dira dilo ka dipampiri (NCS): Grade 2: Book 8 (Sotho, Northern, Paperback): Barbara Coombe, Heather Moore,... Kagiso Reader: Go dira dilo ka dipampiri (NCS): Grade 2: Book 8 (Sotho, Northern, Paperback)
Barbara Coombe, Heather Moore, Maggie Slingsby
R81 Discovery Miles 810 Ships in 5 - 10 working days

The Kagiso readers series is an illustrated graded reading scheme for the foundation phase, which presents a range of situations and contexts authentically and realistically. These readers will enable learners to develop literacy skills incrementally and with confidence to motivate them to read further. Reading is integrated with other aspects of language, thus developing listening, speaking, writing, thinking and reasoning skills, as well as language structure and usage. Available in the following languages: English, Afrikaans, Siswati, Sesotho, Xitsonga, Tshivenda, IsiZulu, IsiXhosa, Setswana, Sepedi, IsiNdebele.

Get Ahead in Computing: Amazing Applications & Perfect Programs (Hardcover): Clive Gifford Get Ahead in Computing: Amazing Applications & Perfect Programs (Hardcover)
Clive Gifford
R377 Discovery Miles 3 770 Ships in 10 - 15 working days

Amazing Applications and Perfect Programs explores operating systems, computer programs, sorting and storing files, databases, and the programs that allow users to have fun with words, pictures and sounds. The computers that are used in schools, homes and businesses around the world rely on computer programs. Learn about the amazing variety of these programs today and how they can be used from everything from the most complicated finances to simple word processing. Exercises teach key skills such as word processing, creating documents and using databases. Stretch Yourself features give practical activities for readers to try. These 'try at home' examples help reinforce learning and are not linked to specific software or operating systems. True Story features give real-world anecdotes from the world of information technology. Computer Hero features look at the forerunners of digital technology that have paved the way for scientists today. Other titles in the Get Ahead in Computing series: Awesome Algorithms & Creative Coding, Amazing Applications & Perfect Programs, and Computer Networks.

Classroom Robotics - Case Stories of 21st Century Instruction for Millennial Students (Hardcover, New): Mark Gura, Kathleen P.... Classroom Robotics - Case Stories of 21st Century Instruction for Millennial Students (Hardcover, New)
Mark Gura, Kathleen P. King
R2,560 Discovery Miles 25 600 Ships in 18 - 22 working days

The purpose of this book is to reach out to teachers, parents, coaches, and students who may be hoping to, or just investigating the possibility of, how to get started with robotics. At the same time, we hope to leverage the efforts of those who have been hard at work and "play" in this massive movement for many years, applaud their efforts, and provide them with documentation, support, and additional resources to reach further into the possibilities they can help create for all of us in bringing the power and potential of learning through robotics to more students, to the classroom and beyond. Not only does this book provide resources and firsthand insight into this exciting field, but it also provides one-of-a-kind perspectives of curricular applications of robotics for student learning.

FORTNITE Official: Battle Journal (Miscellaneous printed matter): Epic Games FORTNITE Official: Battle Journal (Miscellaneous printed matter)
Epic Games
R291 R253 Discovery Miles 2 530 Save R38 (13%) Ships in 10 - 15 working days

Keep track of your stats, get creative, and take your game to the next level with Epic Games' ONLY official logbook, including full-color illustrations and featuring the authentic Fortnite holographic seal. Record your progress and see how your game evolves and improves! With space to list everything from the names of your squad members to the contents of your locker, the Battle Journal will chronicle to your road to glory. STAY ON TOP OF YOUR STATS! Figure out which landing zones and strategies gain you the most success! FOLLOW YOUR DAILY PROGRESS Post your key stats and list all the loot you've picked up along the way. CREATE CUSTOMIZATIONS Design your own Outfits, weapons, and plot future maneuvers. Track your goals, look back on your greatest achievements, and plan for the future. Don't miss your chance to become a Battle Royale legend!

Decoding Technology Acceptance in Education - A Cultural Studies Contribution (Paperback): Caroline Stockman Decoding Technology Acceptance in Education - A Cultural Studies Contribution (Paperback)
Caroline Stockman
R1,468 Discovery Miles 14 680 Ships in 10 - 15 working days

The process of integrating technology into education often overlooks that technology is a sign; it is not a neutral message conveyor, but rather a material artefact placed into a context inevitably subject to culture. In an original and novel combination, Decoding Technology Acceptance in Education brings together two academic domains not previously pursued together, yet which diverge in many ways: cultural studies and technology acceptance studies. Drawing on empirical data, Stockman demonstrates that teachers activate a meaning-making process through encoding and decoding signs around technology as an artefact of culture, and as a result their acceptance behaviour and decisions rely on the dynamics of the cultural whole to which they belong. In this study, technology acceptance is revisited as an issue of cultural negotiation; the common approach, which provides an instrumental view on technology as a neutral tool, is insufficient for the topic of technology acceptance. Rather than proposing yet another model of technology acceptance, Decoding Technology Acceptance in Education offers a renewed frame of mind and the conclusions it provides are of vital importance to the theoretical and practical advancement of technology acceptance studies, as well as to the practical integration of technology into education. Providing original empirical evidence for the influence of culture on educational decision-making, the book raises awareness for the importance of cultural research in areas where it has been under-considered. This book will be of great interest to researchers, academics and postgraduate students engaged in the study of technology acceptance and technology use in education, as well as those interested in cultural studies.

Oxford International Lower Secondary Computing Teacher Guide (levels 7-9) (Paperback, 2nd Revised edition): Alison Page Oxford International Lower Secondary Computing Teacher Guide (levels 7-9) (Paperback, 2nd Revised edition)
Alison Page
R928 R495 Discovery Miles 4 950 Save R433 (47%) In Stock

Teach computing with confidence, whatever your level of subject knowledge. A component of the Oxford International Primary Computing series, Teacher's Guide (levels 1-3) gives you the tools you need to grow students' digital literacy and develop their computational thinking and programming competence. Providing support at every level, this guide provides expert guidance and support for delivering compelling lessons at every level. Within each stage, key concepts are covered to give learners not only the skills they need to use technology effectively, but also the knowledge in how to do so creatively, safely and collaboratively.

Secrets of a Fortnite Fan (Paperback): Eddie Robson Secrets of a Fortnite Fan (Paperback)
Eddie Robson
R230 R209 Discovery Miles 2 090 Save R21 (9%) Ships in 9 - 17 working days

This independent and unofficial chapter book combines an accessible Fortnite play guide with the laugh-out-loud story of one kid's quest for gaming glory. Meet Tyler Meeks - he's officially bored with being left out of the Fortnite craze. Now he's on a mission to become the world's best Fortnite player... or at least the best player in Class 5C! You'll learn all the tips, tricks and secrets just as Tyler does, so you too can progress from being a noob to a total Fortnite master. Tons of original illustration and snappy, easy-to-read text make this the ideal book for game-obsessed readers. Fans of Diary of a Wimpy Kid, Tom Gates, and Captain Underpants will love this book... and anyone who's into Fortnite will laugh all the way to Victory Royale.

My Revision Notes: CCEA GCSE Digital Technology (Paperback): Siobhan Matthewson, Gerry Lynch, Margaret Debbadi My Revision Notes: CCEA GCSE Digital Technology (Paperback)
Siobhan Matthewson, Gerry Lynch, Margaret Debbadi
R437 Discovery Miles 4 370 Ships in 9 - 17 working days

Exam board: CCEA Level: GCSE Subject: Digital Technology First teaching: September 2017 First exams: Summer 2019 Target success in CCEA GCSE Digital Technology, whichever route you choose, with our proven formula for effective, structured revision. Key coverage of the three examined units - Digital Technology, Digital Development Concepts and Digital Development Practice - is combined with practical tips to create a revision guide that students can rely on to review, strengthen and test their knowledge. With My Revision Notes, every student can: Consolidate subject knowledge by working through clear and focused content coverage. Test understanding and identify areas for improvement with a sample paper included within the book. Improve exam technique through tips written by leading authors and develop an understanding of assessment requirements of the examined units. Get exam ready with extra quick quizzes and answers to the practice questions

How to Pass National 5 Computing Science, Second Edition (Paperback): David Alford How to Pass National 5 Computing Science, Second Edition (Paperback)
David Alford
R463 Discovery Miles 4 630 Ships in 9 - 17 working days

Exam Board: SQA Level: National 5 Subject: Computing Science First Teaching: September 2017 First Exam: Summer 2018 Get your best grade with the SQA endorsed guide to National 5 Computing Science. Fully updated to account for the removal of Unit Assessments and the changes to the National 5 exam, this book contains all the advice and support you need to revise successfully. It combines an overview of the course syllabus with advice from a top expert on how to improve exam performance, so you have the best chance of success. - Refresh your knowledge with complete course notes - Prepare for the exam with top tips and hints on revision technique - Get your best grade with advice on how to gain those vital extra marks

Kagiso Reader: Bagwera (NCS): Grade R: Book 1 (Sotho, Northern, Paperback): Barbara Coombe, Heather Moore, Maggie Slingsby Kagiso Reader: Bagwera (NCS): Grade R: Book 1 (Sotho, Northern, Paperback)
Barbara Coombe, Heather Moore, Maggie Slingsby
R73 Discovery Miles 730 Ships in 5 - 10 working days

Dingwalwa tsa Kagiso ke sekema sa dipuku tsa go bala tsa maemo tsa Afrika Borwa tseo di lebisitswego go Sehlopha sa Fase (Dikreiti R-3). Di hwetsagala ka maleme a a latelago: English, Afrikaans, SiSwati, Xitsonga, Tshivenda, IsiZulu, Sesotho, IsiXhosa, Setswana, Sepedi le IsiNdebele. Ka diswantsho tsa mebalabala tse botse, baithuti ba kgona go godisa tsebo ya go bala le go ngwala. Kagiso readers is a South African graded reading scheme for the foundation phase (Grades R-3). It is available in the following languages: English, Afrikaans, SiSwati, Xitsonga, Tshivenda, IsiZulu, Sesotho, IsiXhosa, Setswana, Sepedi and IsiNdebele. The Kagiso readers enable learners to develop literacy incrementally.

Computer Science Teacher - Insight into the computing classroom (Paperback): Beverly Clarke Computer Science Teacher - Insight into the computing classroom (Paperback)
Beverly Clarke
R724 Discovery Miles 7 240 Ships in 18 - 22 working days

Increased focus on computer science has recently brought about the new national curriculum in computing. This book explores the role of Computer Science Teacher in a secondary school environment. An overview of secondary school computing is covered, along with what the role encompasses, the attributes, knowledge and skills required to be a success and useful standards, tools, methods and techniques you can employ. Case studies and quotes from schools and current teachers are also included.

OCR GCSE 9-1 Computer Science Complete Revision & Practice - Ideal for Home Learning, 2023 and 2024 Exams (Paperback, 3rd... OCR GCSE 9-1 Computer Science Complete Revision & Practice - Ideal for Home Learning, 2023 and 2024 Exams (Paperback, 3rd Revised edition)
Collins Gcse, Paul Clowrey
R348 Discovery Miles 3 480 Ships in 9 - 17 working days

Exam Board: OCR Level: GCSE 9-1 Subject: Computer Science Suitable for the 2023 exams Complete revision and practice to fully prepare for the GCSE grade 9-1 exams Revision that Sticks! Collins OCR GCSE 9-1 Computer Science Complete All-in-One Revision and Practice uses a revision method that really works: repeated practice throughout. A revision guide, workbook and practice paper in one book! With clear and concise revision for every topic, plus seven practice opportunities, Collins offers the best revision at the best price. For even more practice QR codes link directly from the topics in the revision guide to online interactive quick recall quizzes and to worked solution videos in the workbook. Includes: * quick tests as you go * end-of-topic practice questions * topic review questions later in the book * mixed practice questions at the end of the book * more topic-by-topic practice in the workbook * a complete exam-style paper * online quick recall quizzes for every topic * online video solutions for every topic * free Q&A flashcards to download online * free ebook version

Debates in Computing and ICT Education (Hardcover): Sarah Younie, Pete Bradshaw Debates in Computing and ICT Education (Hardcover)
Sarah Younie, Pete Bradshaw
R4,488 Discovery Miles 44 880 Ships in 10 - 15 working days

Debates in ICT and Computing Education explores the major issues teachers encounter in their daily professional lives. It encourages critical reflection and aims to stimulate both novice and experienced teachers to think more deeply about their practice, and link research and evidence to what they have observed in schools. Chapters tackle established and contemporary issues enabling teachers to reach informed judgements and argue their point of view with deeper theoretical knowledge and understanding. Debates include teacherless classrooms; personalised learning; creativity; digital literacy; visual literacy; e-tools; learning platforms; and opportunities for lifelong learning.

Teaching Computing in Secondary Schools - A Practical Handbook (Paperback): William Lau Teaching Computing in Secondary Schools - A Practical Handbook (Paperback)
William Lau
R897 Discovery Miles 8 970 Ships in 10 - 15 working days

This book provides a step-by-step guide to teaching computing at secondary level. It offers an entire framework for planning and delivering the curriculum and shows you how to create a supportive environment for students in which all can enjoy computing. The focus throughout is on giving students the opportunity to think, program, build and create with confidence and imagination, transforming them from users to creators of technology. In each chapter, detailed research and teaching theory is combined with resources to aid the practitioner, including case studies, planning templates and schemes of work that can be easily adapted. The book is split into three key parts: planning, delivery, and leadership and management, and covers topics such as: curriculum and assessment design lesson planning cognitive science behind learning computing pedagogy and instructional principles mastery learning in computing how to develop students' computational thinking supporting students with special educational needs and disabilities encouraging more girls to study computing actions, habits and routines of effective computing teachers behaviour management and developing a strong classroom culture how to support and lead members of your team. Teaching Computing in Secondary Schools is essential reading for trainee and practising teachers, and will prove to be an invaluable resource in helping teaching professionals ensure that students acquire a wide range of computing skills which will support them in whatever career they choose.

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