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Books > Children's & Educational > Technology & applied sciences > Computing & information technology

Learn to Code Practice Book 4 Second Edition (Paperback): Claire Lotriet, Adam Chase Learn to Code Practice Book 4 Second Edition (Paperback)
Claire Lotriet, Adam Chase
R500 Discovery Miles 5 000 Ships in 12 - 19 working days

Consolidate coding skills and knowledge with engaging practice books for ages 7-11 containing easy-to-follow activities and projects, supported by accompanying teacher's notes. - Save time with 12 step-by-step activities per book across a range of applications, covering key requirements of the computing curriculum. - Embed and practice coding skills with creative activities and manageable pupil led projects suitable for use as standalone practice books, or to consolidate knowledge from Switched on Computing. - Stretch and challenge more able pupils with open ended activities - Teach lessons of the highest quality whatever your expertise with comprehensive teacher's notes. Book 4 for ages 10-11 covers MakeCode, App Inventor and Python.

Cambridge Primary Computing Learner's Book Stage 3 (Paperback): Roland Birbal, Michele Taylor, Nazreen Mohammed, Michelle... Cambridge Primary Computing Learner's Book Stage 3 (Paperback)
Roland Birbal, Michele Taylor, Nazreen Mohammed, Michelle Koon Koon, Carissa Gookool
R767 Discovery Miles 7 670 Ships in 9 - 17 working days

This title has been endorsed by Cambridge Assessment International Education. Help learners develop essential computing skills with an approach that uses real-life examples, reinforces key vocabulary and provides opportunities to learn, practise and apply throughout. - Encourage learners to become confident in working with information and ideas of their own and those of others with discussion tasks, as well as with What can you do? panels at the end of each unit for self-assessment. - Provide a clear pathway through the learning objectives with Practise tasks in each unit, as well as Go further and Challenge yourself! panels with questions designed to support differentiation. - Recap and activate learners' prior knowledge with Do you remember? activities and introduce new computing skills with Learn and Practise tasks. Contents How to use this book Term 1 Unit 1 Making programs clear Unit 2: Hardware and software work together Unit 3: Be a data expert Unit 4: Be a designer Term 2 Unit 5: Networks are everywhere Unit 6: Be a storyteller Unit 7: Computers and robots Unit 8: Be a musician Term 3 Unit 9: Sending secret messages Unit 10: Be a game developer Unit 11: Be a data designer Unit 12: Be an artist Glossary

Python Challenge 2021 (Paperback): Python Challenge 2021 (Paperback)
R444 Discovery Miles 4 440 Ships in 9 - 17 working days

Learn to program fast in 155 challenges, 53 examples and 85 pages.There's no substitute for practice when it comes to learning a new skill! Python syntax is simple to learn, but becoming an expert in writing programs to solve different kinds of problems takes a bit longer. That's why this book has a short explanation of each new statement or technique, followed by one or more examples and then loads of practice challenges.Some of the challenges will take you only a minute or two, using the Python Interactive window to try out new statements and get immediate results. As you get further into the book, you will be challenged to write programs to perform different kinds of tasks - for example to find the results of a calculation, write a program for a simplified cash machine, sort a list of items into alphabetical order, or to record data in a text file to be read, formatted, and printed.The programming solutions to some challenges have been helpfully simplified for an inexperienced programmer to modify rather than to write from scratch. This builds your confidence in problem-solving. That's why 35 challenges consist of partially written programs for you to complete.

100 Things to Know About Numbers, Computers & Coding (Hardcover, New Edition): Various 100 Things to Know About Numbers, Computers & Coding (Hardcover, New Edition)
Various; Illustrated by Federico Mariani, Parko Polo, Shaw Nielsen; Alice James, … 1
R330 R241 Discovery Miles 2 410 Save R89 (27%) Ships in 5 - 7 working days

Did you know there's a single spot on your brain that recognizes numbers? Or that the first computer bugs were actual insects and that most of the internet is under water? This fascinating book is filled with 100 fascinating facts, bright, infographic illustrations, a glossary and index and links to specially selected websites to find out more.

Among Us: 100% Unofficial Game Guide (Hardcover): Bernie Collins Among Us: 100% Unofficial Game Guide (Hardcover)
Bernie Collins
R277 Discovery Miles 2 770 Ships in 10 - 15 working days
Via Afrika Computer Applications Technology Grade 12 Teacher's Guide (Paperback): E.L. Llewellyn, F. Avrakotos, N.... Via Afrika Computer Applications Technology Grade 12 Teacher's Guide (Paperback)
E.L. Llewellyn, F. Avrakotos, N. Dlamini, S.M. Oelofsen, B. Rennie, …
R297 Discovery Miles 2 970 Ships in 5 - 8 working days

The series was written to be aligned with CAPS. A possible work schedule has been included. Each topic start with an overview of what is taught, and the resources you need. There is advice on pave-setting to assist you in completing the work for the year on time. Advice on how to introduce concepts and scaffold learning is given for every topic. All the answers have been given to save you time doing the exercises yourself. Also included are a full-colour poster and CD filled with resources to assist you in your teaching and assessment.

Via Afrika Computer Applications Technology Grade 11 Teacher's Guide (Paperback): F. Avrakotos, V.M. Britton, E.L.... Via Afrika Computer Applications Technology Grade 11 Teacher's Guide (Paperback)
F. Avrakotos, V.M. Britton, E.L. Llewellyn
R273 Discovery Miles 2 730 Ships in 5 - 8 working days
Safe & Sound: Social Media (Paperback, 2 Ed): Paul Larson Safe & Sound: Social Media (Paperback, 2 Ed)
Paul Larson
R340 R311 Discovery Miles 3 110 Save R29 (9%) Ships in 10 - 15 working days

This nonfiction book teaches students about the fascinating history of the Internet and social media, and provides helpful information on how to safely use social media and navigate the Internet. Developed by Timothy Rasinski and featuring TIME content, this high-interest book includes essential text features like an index, captions, glossary, and table of contents. The intriguing sidebars, detailed images, and in-depth Reader's Guide require students to connect back to the text and encourage multiple readings. The Think Link and Dig Deeper! sections develop students' higher-order thinking skills. The Check It Out! section includes suggested books, videos, and websites for further reading. Aligned with state standards, this title features complex and rigorous content appropriate for students preparing for college and career readiness.

Why Are There Different Computer Languages? (Hardcover): Steffi Cavell-Clarke Why Are There Different Computer Languages? (Hardcover)
Steffi Cavell-Clarke; Designed by Danielle Webster-Jones
R406 R370 Discovery Miles 3 700 Save R36 (9%) Ships in 9 - 17 working days

Could you program a toaster Make a phone call on a watch Stop a thief from stealing your identity With computers we can do all this and more. Learn about our digital lives from staying safe online to understanding a computer's languages and discover how computers store and use our information in Computers and Coding. This series uses engaging imagery and simple information to equip young readers with the digital skills they need to live and learn in a virtual world.l|Could you program a toaster Make a phone call on a watch Stop a thief from stealing your identity With computers we can do all this and more. Learn about our digital lives from staying safe online to understanding a computer's languages and discover how computers store and use our information in Computers and Coding. This series uses engaging imagery and simple information to equip young readers with the digital skills they need to live and learn in a virtual world.l

ClearRevise AQA GCSE Computer Science 8525 2020 (Paperback): PG Online ClearRevise AQA GCSE Computer Science 8525 2020 (Paperback)
PG Online
R366 Discovery Miles 3 660 Ships in 12 - 19 working days

Illustrated practise and revision Over 500 marks worth of examination style questions. Answers provided for all questions within the book. Illustrated topics to improve memory and recall. Specification references for every topic. Examination tips and techniques. Free Python solutions pack. Absolute clarity is the aim with a new generation of revision guide for the 2020s. This guide has been expertly compiled and edited by successful former teachers of Computer Science, highly experienced examiners and a good dollop of scientific research into what makes revision most effective. Past examinations questions are essential to good preparation, improving understanding and confidence. This guide has combined revision with tips and more practice questions than you could shake a stick at. All the essential ingredients for getting a grade you can be really proud of. Each specification topic has been referenced and distilled into the key points to make in an examination for top marks. Questions on all topics assessing knowledge, application and analysis are all specifically and carefully devised throughout this book.

Pearson REVISE BTEC National Information Technology Revision Guide 3rd edition inc online edition - 2023 and 2024 exams and... Pearson REVISE BTEC National Information Technology Revision Guide 3rd edition inc online edition - 2023 and 2024 exams and assessments - for home learning, 2022 and 2023 assessments and exams (Digital product license key, 3rd edition)
Ian Bruce, Daniel Richardson, Alan Jarvis
R552 Discovery Miles 5 520 Ships in 9 - 17 working days

Exam Board: Pearson BTEC Academic Level: BTEC National Subject: Information Technology First teaching: September 2016 First Exams: Summer 2017

Scratch Programming for Beginners - A Kid's Guide to Coding Fundamentals (Paperback): Raina Burditt Scratch Programming for Beginners - A Kid's Guide to Coding Fundamentals (Paperback)
Raina Burditt
R464 Discovery Miles 4 640 Ships in 10 - 15 working days
Military Drones and Robots (Hardcover): Mari C. Schuh Military Drones and Robots (Hardcover)
Mari C. Schuh
R741 R648 Discovery Miles 6 480 Save R93 (13%) Ships in 10 - 15 working days
Learn to Code Practice Book 1 (Paperback): Claire Lotriet Learn to Code Practice Book 1 (Paperback)
Claire Lotriet
R432 Discovery Miles 4 320 Ships in 12 - 19 working days

Consolidate coding skills and knowledge with engaging practice books for ages 7-11 containing easy-to-follow activities and projects, supported by accompanying teacher's notes. - Save time with 12 step-by-step activities per book across a range of applications, covering key requirements of the computing curriculum. - Embed and practice coding skills with creative activities and manageable pupil led projects suitable for use as standalone practice books, or to consolidate knowledge from Switched on Computing. - Stretch and challenge more able pupils with open ended activities - Teach lessons of the highest quality whatever your expertise with comprehensive teacher's notes.

Cambridge IGCSE Information and Communication Technology Theory Workbook Second Edition (Paperback): David Watson Cambridge IGCSE Information and Communication Technology Theory Workbook Second Edition (Paperback)
David Watson
R456 Discovery Miles 4 560 Ships in 9 - 17 working days

This title is endorsed by Cambridge Assessment International Education for learner support. Develop understanding of underpinning theory with further practice questions and activities This Workbook provides additional support with practical exam-style questions for Cambridge IGCSE (TM) Information and Communication Technology syllabus. - Develop a deep understanding of underpinning concepts: includes a series of questions designed to test and develop knowledge of ICT systems and their impact. - Develop understanding and build confidence: questions and activities will aid preparation for all aspects of examination. Answers are available in Cambridge IGCSE Information and Communication Technology Teacher's Guide with Boost Subscription.

Cambridge IGCSE Information and Communication Technology Third Edition (Paperback): David Watson, Graham Brown Cambridge IGCSE Information and Communication Technology Third Edition (Paperback)
David Watson, Graham Brown
R1,446 Discovery Miles 14 460 Ships in 9 - 17 working days

This title is endorsed by Cambridge Assessment International Education to support the full syllabus for examination from 2023. Written by renowned expert authors, our updated resources enable the learner to effectively navigate through the content of the updated Cambridge IGCSE (TM) Information and Communication Technology syllabuses (0417/0983). - Develop skills when working with documents, databases and presentations: detailed step-by-step guidance demonstrates precisely how to perform a full range of software skills. - Build an understanding of theory: concepts are carefully explained and consolidated with a range of different activities. - Tackle spreadsheets and website authoring with confidence: challenging ideas are fully exemplified, with plenty of opportunity to practice using embedded Tasks. - Navigate the syllabus confidently: learning content is clearly mapped to the syllabus, with introductions to each topic outlining the learning objectives. - Consolidate skills and check understanding: activities and exam-style questions are embedded throughout the book, alongside key definitions of technical terms and a Glossary.

Screen Smart Sam - Battles the Bad Habit Monsters (Hardcover): Nicole Rawson Screen Smart Sam - Battles the Bad Habit Monsters (Hardcover)
Nicole Rawson; Cover design or artwork by Emily Watson; Illustrated by Arnav Mazumdar
R603 Discovery Miles 6 030 Ships in 10 - 15 working days
Cambridge IGCSE (TM) ICT Student's Book (Paperback, 3rd Revised edition): Paul Clowrey, Colin Stobart Cambridge IGCSE (TM) ICT Student's Book (Paperback, 3rd Revised edition)
Paul Clowrey, Colin Stobart
R497 Discovery Miles 4 970 Ships in 5 - 10 working days

The Collins Cambridge IGCSETM ICT Student's Book Third Edition provides in-depth coverage of the IGCSE ICT syllabus (0417/0983) for examination from 2023. With an engaging approach that uses scenarios to build skills and link the theory to the practice of ICT, this course shows students how to make progress and prepare for their exams. Exam Board: Cambridge Assessment International Education * Be ready to teach the updated syllabus for examination from 2023 with the third edition of this popular coursebook. Fully and comprehensively updated to match the syllabus and include the latest hardware and software information. * Build skills with an engaging approach that uses scenarios to link the theory to the practice of ICT. * Fully cover the Cambridge IGCSE ICT syllabus. Each topic is broken down into manageable chunks to allow you to apply and consolidate your learning. * Have confidence in the content and approach of the Student's Book, which is written by highly experienced ICT teachers. * Successfully prepare for exams with end-of-session review and revise sections and summary boxes, as well as exam-style questions with annotated sample answers. * The accompanying download, available on the Collins site, includes source files to accompany practical tasks, as well as sample answers to past paper questions in the Student's Book with comments on these answers. Collins is working with Cambridge Assessment International Education towards endorsement of this title to support the full syllabus for examination from 2023.

Artificial Intelligence for Kids (Tinker Toddlers) (Hardcover): Dhoot Artificial Intelligence for Kids (Tinker Toddlers) (Hardcover)
Dhoot
R609 Discovery Miles 6 090 Ships in 10 - 15 working days
Oxford International Lower Secondary Computing Student Book 7 (Paperback, 2nd Revised edition): Alison Page, Karl Held, Diane... Oxford International Lower Secondary Computing Student Book 7 (Paperback, 2nd Revised edition)
Alison Page, Karl Held, Diane Levine, Howard Lincoln
R488 R293 Discovery Miles 2 930 Save R195 (40%) In Stock

A complete three-year lower secondary computing course that takes a real-life, project-based approach to teaching young learners the vital computing skills they will need for the digital world. Each unit builds a series of skills towards the creation of a final project, with topics ranging from designing your own robot to programming simple games and designing and creating web pages. Within each stage, key concepts are covered to give learners not only the skills they need to use technology effectively, but also the knowledge in how to do so creatively, safely and collaboratively: A* Understand how modern technology works A* Use a wide range of computer hardware and software for analytical and creative tasks A* Use the internet safely, respectfully, and selectively A* Write computer programs and develop computational thinking

Compute-IT: Student's Book 1 - Computing for KS3 (Paperback): George Rouse, Graham Hastings, Zoe Ross, Carl Turland,... Compute-IT: Student's Book 1 - Computing for KS3 (Paperback)
George Rouse, Graham Hastings, Zoe Ross, Carl Turland, Genevieve Smith-Nunes, … 1
R937 Discovery Miles 9 370 Ships in 9 - 17 working days

Compute-IT will help you deliver innovative lessons for the new Key Stage 3 Computing curriculum with confidence, using resources and meaningful assessment produced by expert educators. With Compute-IT you will be able to assess and record students' attainment and monitor progression all the way through to Key Stage 4. Developed by members of Computing at School, the national subject association for Computer Science, and a team of Master Teachers who deliver CPD through the Network of Excellence project funded by the Department for Education, Compute-IT provides a cohesive and supportive learning package structured around the key strands of Computing. Creative and flexible in its approach, Compute-IT makes Computing for Key Stage 3 easy to teach, and fun and meaningful to learn, so you can: Follow well-structured and finely paced lessons along a variety of suggested routes through Key Stage 3 Deliver engaging and interesting lessons using a range of files and tutorials provided for a range of different programming languages Ensure progression throughout Key Stage 3 with meaningful tasks underpinned by unparalleled teacher and student support Assess students' work with confidence, using ready-prepared formative and summative tasks that are mapped to meaningful learning outcomes and statements in the new Programme of Study Creative and flexible in its approach, Compute-IT makes Computing for Key Stage 3 easy to teach, and fun and meaningful to learn. This is the first title in the Compute-IT course, which comprises three Student's Books, three Teacher Packs and a range of digital teaching and learning resources delivered through Dynamic Learning.

Kagiso Reader: Ntwa (NCS): Grade 3: Book 2 (Sotho, Northern, Paperback): Barbara Coombe, Heather Moore, Maggie Slingsby Kagiso Reader: Ntwa (NCS): Grade 3: Book 2 (Sotho, Northern, Paperback)
Barbara Coombe, Heather Moore, Maggie Slingsby
R79 Discovery Miles 790 Ships in 5 - 10 working days

The Kagiso readers series is an illustrated graded reading scheme for the foundation phase, which presents a range of situations and contexts authentically and realistically. These readers will enable learners to develop literacy skills incrementally and with confidence to motivate them to read further. Reading is integrated with other aspects of language, thus developing listening, speaking, writing, thinking and reasoning skills, as well as language structure and usage. Available in the following languages: English, Afrikaans, Siswati, Sesotho, Xitsonga, Tshivenda, IsiZulu, IsiXhosa, Setswana, Sepedi, IsiNdebele.

100% Unofficial Fortnite Annual 2023 (Hardcover): 100% Unofficial 100% Unofficial Fortnite Annual 2023 (Hardcover)
100% Unofficial
R494 Discovery Miles 4 940 Ships in 10 - 15 working days

Fortnite has re-emerged from the black hole for Chapter 2! The 100% Unofficial Fortnite Annual 2021 is the perfect Christmas gift for gamers. It includes the best skins, emotes and accessories, as well as a round-up of the most impressive vehicles, the best sports mini games, builds and escape rooms in Creative, plus tips for the best attack and defence strategies and much more.

Sonic & Friends Sticker Activity Book (Paperback): Penguin Young Readers Licenses Sonic & Friends Sticker Activity Book (Paperback)
Penguin Young Readers Licenses
R196 R166 Discovery Miles 1 660 Save R30 (15%) Ships in 10 - 15 working days

On sale in time to celebrate the new Sonic live-action movie, this book is packed with puzzles, games, four sheets of stickers, and fun facts about the world's fastest hedgehog. Featuring sixteen full-color pages illustrated in the classic Sonic style, this sticker activity book provides tons of fun activities all about Sonic and his friends, plus four pages of stickers!

How Do I Manage My Social Media? (Paperback): Ruth Bennett, Sarah Eason How Do I Manage My Social Media? (Paperback)
Ruth Bennett, Sarah Eason
R301 R271 Discovery Miles 2 710 Save R30 (10%) Ships in 9 - 17 working days
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