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Books > Children's & Educational > Technology & applied sciences > Computing & information technology

GCE in Applied ICT: A2 Student's Book and CD (Paperback): Trevor Heathcote GCE in Applied ICT: A2 Student's Book and CD (Paperback)
Trevor Heathcote
R1,386 Discovery Miles 13 860 Ships in 10 - 15 working days

Edexcel's new GCE in Applied ICT resources give you complete confidence in teaching the AS and A Level End-User Single Award. Written by a chief examiner and experienced teacher, the materials are based exactly on the content of the specification and exams. Confidence with teaching this exciting new qualification Published by Edexcel, these resources guide students through the whole specification using real-life examples The Teacher CD offers suggestions for delivery, alternative approaches, homework, answers and assessment guidance Assessment and exam support Each section provides practical guidance for tackling each of the internally assessed units Ebook tasks help students to build eportfolios with confidence Key advice on tackling the examination and full practice assessments are provided, both written by a chief examiner Digital resources launch straight from the Activebook The ActiveBook (a digital version of the Students' Book with pages directly linked to additional resources) seamlessly integrates ICT, supporting students through step-by-step digital demonstrations andsource files, saving you time. The ActiveBook is available both on the CD-ROM within the Students' Book and as a networkable site licence for whole-class use.

Computer Coding Python Games for Kids (Paperback): Carol Vorderman Computer Coding Python Games for Kids (Paperback)
Carol Vorderman 1
R511 R471 Discovery Miles 4 710 Save R40 (8%) Ships in 9 - 17 working days

Learn how to code in Python by building and playing your own computer games, from mind-bending brainteasers to crazy action games with explosive sound effects and 3D graphics.

Whether you're a seasoned programmer or a beginner hoping to learn Python, you'll find Computer Coding Python Games for Kids fun to read and easy to follow. Each chapter shows how to construct a complete working game in simple numbered steps. Using freely available resources, such as PyGame Zero and Blender, you can add animations, music, scrolling backgrounds, 3D scenery, and other exciting professional touches.

After building the game, find out how to adapt it to create your own personalised version with secret hacks and cheat codes!

Along the way, you'll master the key concepts that programmers need to write code - not just in Python but in all programming languages. Find out what bugs, loops, flags, strings, tuples, toggles, and turtles are. Learn how to plan and design the ultimate game - and then play it to destruction as you test and debug it. Before you know it, you'll be a coding genius!

Pete Makes a Pizza: A Sequence Story (Hardcover): Elizabeth Everett Pete Makes a Pizza: A Sequence Story (Hardcover)
Elizabeth Everett; Illustrated by Christos Skaltsas
R744 Discovery Miles 7 440 Ships in 18 - 22 working days
Using Stories to Teach ICT Ages 6-7 (Paperback): Anita Loughrey Using Stories to Teach ICT Ages 6-7 (Paperback)
Anita Loughrey
R700 R133 Discovery Miles 1 330 Save R567 (81%) Ships in 9 - 17 working days
Metroid Dread Strategy Guide (2nd Edition - Full Color) - 100% Unofficial - 100% Helpful Walkthrough (Paperback, 2nd ed.):... Metroid Dread Strategy Guide (2nd Edition - Full Color) - 100% Unofficial - 100% Helpful Walkthrough (Paperback, 2nd ed.)
Alpha Strategy Guides
R653 Discovery Miles 6 530 Ships in 18 - 22 working days
Code: STEM - Space Tech (Hardcover): Max Wainewright Code: STEM - Space Tech (Hardcover)
Max Wainewright; Illustrated by John Haslam
R377 Discovery Miles 3 770 Ships in 10 - 15 working days

Discover how today's amazing inventions and technologies work while developing your coding skills

Recreate the technology that lives in space technology with code. Learn aboutgravity, create a jetpack game, program a spaceship's return to Earth and much more!

Each book goes inside a different machine or technology and explains the key computer code and systems that are controlling them. Step-by-step activities teach you how to create your own versions of these machines on screen, and bring them to life - with code!

The focus is placed on modern technologies that actually use code to work, rather than looking back at steam engines, etc. This will keep the practice of coding firmly in the contemporary.

The series uses Scratch as the coding language, as this is still the most used, user-friendly and flexible in building projects, however no prior experience of Scratch is expected and each book will include an introduction to Scratch.

Perfect for exploring STEAM and other high-interest topics. Great for reader 9 and up.

Coding Projects in Python (Paperback): Dk Coding Projects in Python (Paperback)
Dk
R563 Discovery Miles 5 630 Ships in 10 - 15 working days
On the Internet  - Our First Talk About Online Safety (Paperback): Dr Jillian Roberts On the Internet - Our First Talk About Online Safety (Paperback)
Dr Jillian Roberts
R330 R306 Discovery Miles 3 060 Save R24 (7%) Ships in 18 - 22 working days
Tinkercad Step by Step - Learn how to easily create 3D objects (CAD), design electronic circuits and program with Tinkercad... Tinkercad Step by Step - Learn how to easily create 3D objects (CAD), design electronic circuits and program with Tinkercad (Paperback)
M Eng Johannes Wild
R436 R414 Discovery Miles 4 140 Save R22 (5%) Ships in 18 - 22 working days
Naruto: Ninja and Hero - Ninja and Hero (Hardcover): Kenny Abdo Naruto: Ninja and Hero - Ninja and Hero (Hardcover)
Kenny Abdo
R697 R612 Discovery Miles 6 120 Save R85 (12%) Ships in 18 - 22 working days
Pac-Man: Arcade Pioneer - Arcade Pioneer (Hardcover): Kenny Abdo Pac-Man: Arcade Pioneer - Arcade Pioneer (Hardcover)
Kenny Abdo
R703 R618 Discovery Miles 6 180 Save R85 (12%) Ships in 18 - 22 working days
Vfx - How They Do It (Paperback): Abhishek Kange Vfx - How They Do It (Paperback)
Abhishek Kange
R386 Discovery Miles 3 860 Ships in 18 - 22 working days
DK Workbooks: Coding in Scratch: Games Workbook - Create Your Own Fun and Easy Computer Games (Paperback): Jon Woodcock, Steve... DK Workbooks: Coding in Scratch: Games Workbook - Create Your Own Fun and Easy Computer Games (Paperback)
Jon Woodcock, Steve Setford
R172 R154 Discovery Miles 1 540 Save R18 (10%) Ships in 18 - 22 working days
Minecraft: Let's Build! Land of Zombies (Hardcover): Mojang AB, The Official Minecraft Team Minecraft: Let's Build! Land of Zombies (Hardcover)
Mojang AB, The Official Minecraft Team
R318 Discovery Miles 3 180 Ships in 10 - 15 working days
Animal Crossing (Hardcover): Jessica Rusick Animal Crossing (Hardcover)
Jessica Rusick
R730 R638 Discovery Miles 6 380 Save R92 (13%) Ships in 18 - 22 working days
Sonic the Hedgehog (Hardcover): Jessica Rusick Sonic the Hedgehog (Hardcover)
Jessica Rusick
R732 R640 Discovery Miles 6 400 Save R92 (13%) Ships in 18 - 22 working days
Converting 2D to 3D (Poster): Converting 2D to 3D (Poster)
R96 Discovery Miles 960 Ships in 6 - 10 working days
Speech and Sounds with Scratchjr (Paperback): Tracy Gardner, Elbrie de Kock Speech and Sounds with Scratchjr (Paperback)
Tracy Gardner, Elbrie de Kock
R417 Discovery Miles 4 170 Ships in 18 - 22 working days
Complete Computer Science for Cambridge IGCSE (R) & O Level (Mixed media product): Alison Page, David Waters Complete Computer Science for Cambridge IGCSE (R) & O Level (Mixed media product)
Alison Page, David Waters
R475 Discovery Miles 4 750 Ships in 6 - 10 working days

Help students to develop and apply problem solving and computational thinking skills in context with the practical, step-by-step approach of Complete Computer Science. This comprehensive text supports the previous Cambridge IGCSE (0478) & O Level (2210) syllabuses. Build strong achievement with extensive programming support and plenty of practice exercises that ensure through understanding of trickier topics like number representation, flowcharts, pseudocode and databases. Challenge students who have the potential to excel with plenty of stretching extension material. Written by highly experienced authors and examiners, Complete Computer Science is also supported by an extensive Teacher Guide, to help you deliver the course effectively.

Basher Science Mini: Artificial Intelligence - When Computers Get Smart! (Paperback): Tom Jackson Basher Science Mini: Artificial Intelligence - When Computers Get Smart! (Paperback)
Tom Jackson; Illustrated by Simon Basher
R188 Discovery Miles 1 880 Ships in 10 - 15 working days
Coding in Transportation (Hardcover, Large Type / Large Print Ed): Elizabeth Noll Coding in Transportation (Hardcover, Large Type / Large Print Ed)
Elizabeth Noll
R396 Discovery Miles 3 960 Ships in 10 - 15 working days
Simple Algorithms (Hardcover): Sam Thompson Simple Algorithms (Hardcover)
Sam Thompson; Designed by Dan Scase
R381 R348 Discovery Miles 3 480 Save R33 (9%) Ships in 9 - 17 working days

First Coding introduces children to the basic principles of programming and computing, from being safe on the internet to their first steps in computer logic. This series uses easy-to-read text and colourful images, as well as real examples of code.

Coding for kids scratch (Paperback): Bennet Coding for kids scratch (Paperback)
Bennet
R586 Discovery Miles 5 860 Ships in 9 - 17 working days
Teaching Computing Unplugged in Primary Schools - Exploring primary computing through practical activities away from the... Teaching Computing Unplugged in Primary Schools - Exploring primary computing through practical activities away from the computer (Paperback)
Helen Caldwell, Neil Smith
R1,049 Discovery Miles 10 490 Ships in 9 - 17 working days

Teaching primary computing without computers? The Computing curriculum is a challenge for primary school teachers. The realities of primary school resources mean limited access to computer hardware. But computing is about more than computers. Important aspects of the fundamental principles and concepts of computer science can be taught without any hardware. Children can learn to analyse problems and computational terms and apply computational thinking to solve problems without turning on a computer. This book shows you how you can teach computing through 'unplugged' activities. It provides lesson examples and everyday activities to help teachers and pupils explore computing concepts in a concrete way, accelerating their understanding and grasp of key ideas such as abstraction, logic, algorithms and data representation. The unplugged approach is physical and collaborative, using kinaesthetic learning to help make computing concepts more meaningful and memorable. This book will help you to elevate your teaching, and your children's learning of computing beyond the available hardware. It focuses on the building blocks of understanding required for computation thinking.

Primary Computing and Digital Technologies: Knowledge, Understanding and Practice (Paperback, 7th Revised edition): Keith... Primary Computing and Digital Technologies: Knowledge, Understanding and Practice (Paperback, 7th Revised edition)
Keith Turvey, John Potter, Jeremy Burton, Jonathan Allen, Jane Sharp
R1,182 Discovery Miles 11 820 Ships in 9 - 17 working days

What do you need to know to teach computing in primary schools? How do you teach it? This book offers practical guidance on how to teach the computing curriculum in primary schools, coupled with the subject knowledge needed to teach it. This Seventh Edition is a guide to teaching the computing content of the new Primary National Curriculum. It includes many more case studies and practical examples to help you see what good practice in teaching computing looks like. It also explores the use of ICT in the primary classroom for teaching all curriculum subjects and for supporting learning in every day teaching. New chapters have been added on physical computing and coding and the importance of web literacy, bringing the text up-to-date. Computing is both a subject and a powerful teaching and learning tool throughout the school curriculum and beyond into many areas of children's learning lives. This book highlights the importance of supporting children to become discerning and creative users of digital technologies as opposed to passive consumers.

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