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Books > Children's & Educational > Technology & applied sciences > Computing & information technology

DK Workbooks: Coding in Scratch: Games Workbook - Create Your Own Fun and Easy Computer Games (Paperback): Jon Woodcock, Steve... DK Workbooks: Coding in Scratch: Games Workbook - Create Your Own Fun and Easy Computer Games (Paperback)
Jon Woodcock, Steve Setford
R172 R154 Discovery Miles 1 540 Save R18 (10%) Ships in 18 - 22 working days
Coding with Scratch 3.0 - Workbook 2 (Paperback): Lex Sharp Coding with Scratch 3.0 - Workbook 2 (Paperback)
Lex Sharp
R339 Discovery Miles 3 390 Ships in 9 - 17 working days
Students Computer Learning Guide - Pratyek Chatr Ki Computer Learning Guide (Hindi, Paperback): Shikha Gupta, Shikha Nautiyal Students Computer Learning Guide - Pratyek Chatr Ki Computer Learning Guide (Hindi, Paperback)
Shikha Gupta, Shikha Nautiyal
R230 Discovery Miles 2 300 Ships in 10 - 15 working days

Vartamaan samay meen shiksha ka mahattv bahut barh gaya hai. Usee prakaar uccatar shreenee meen acchee ankoon see pareeksha utteern karana gaya hai bhee anivaary hoo. Joo chaatra meerit meen sthaan banaatee hain, unheen hee haathoonhaath liya jaata hai. Roozagaar kee avasar caahee jitanee kam hoon, shreeshthatasuucee meen uunnca sthaan paanee vaalee chaatroon koo kooee caah kar bhee naheen rook sakata. Aisee chaatroon koo soors, sifaarish ya rishvat kee kabhee bhee aavashyakata naheen hootee. Pareeksha meen sarvoocc ank praapt karanee kee liee joo chaatra bharapuur prayatn karatee hain, unheen apanee kairiyar meen bhee sarvoocc sthaan mil jaata hai. Meerit meen sthaan banaanee kee liee doo hee muul mantra hainmpakka iraada aur karee meehanat. Sheesh sab lakshyapraapti kee auzaar maatra hain. Ab aapakoo ghabaraanee ya niraash hoonee kee aavashyakata naheen hai. Pareeksha kee bhuut bhagaeen aur taiyaaree meen jut jaeen. Meerit meen aanee vaalee chaatra aagee calakar apanee parivaar koo aarthik sudrrhata pradaan karatee hain, samaaj meen pratishtha praapt karatee hain aur kaaryaksheetra meen kaarmikoon aur prabandhan kee beec lookapriy ban jaatee hain. Jaaneemaanee leekhak daae. Prakaashacandr gangaraaree nee apanee pustak vidyaarthee jeevan meen maanasik vikaas eevan shaareerik svaasthy meen aisee thoos upaay aur takaneekeen sujhaee hain, jin par amal karakee aap vaastav meen apana maanasik vikaas kar sakatee hain. Aap bhee inheen aajamaiee, phir deekhiee, kis tarah saphalata aapakee kadam cuumanee lageegee.(In modern time, education has gained great importance. In the same way, good marks in examinations are also very important. The meritorious students are preferred over others in jobs or studies. Students with merit and calibre reach their goals. To top in any field, one must keep two things in mind firstly, hard work and secondly, total dedication. Such students get good placement, good career and success. ) #v&spublishers

Maths Skills for GCSE Computer Science (Paperback): Alison Page Maths Skills for GCSE Computer Science (Paperback)
Alison Page
R472 Discovery Miles 4 720 Ships in 10 - 15 working days

The maths needed to succeed in GCSE Computer Science is harder now than ever before. Suitable for all awarding bodies, this practical handbook addresses all of the maths skills needed for GCSE Computer Science specifications. Worked examples, practice questions, 'remember points' and 'stretch yourself' questions give students the key knowledge and then the opportunity to practise and build confidence.

Ultimate Sketch Challenge (Pokemon) (Hardcover, 2nd edition): Maria S Barbo Ultimate Sketch Challenge (Pokemon) (Hardcover, 2nd edition)
Maria S Barbo
R239 R220 Discovery Miles 2 200 Save R19 (8%) Ships in 9 - 17 working days

Gotta scratch 'em all!Can you find your favourite Pokemon? They're all hiding in this awesome Scratch and Sketch book! Use the wooden stylus to scratch and reveal classic characters like Pikachu, Bulbasaur, Charmander, Squirtle, Rowlet, Litten, Popplio and many more. Then create your own cool rainbow-coloured designs! This book provides hours of fun! The perfect gift for any Pokemon fanIncludes tons of fun activities and drawing prompts

Computer Coding Games in Scratch for Kids (Paperback): Carol Vorderman Computer Coding Games in Scratch for Kids (Paperback)
Carol Vorderman
R512 R472 Discovery Miles 4 720 Save R40 (8%) Ships in 9 - 17 working days

If you like playing computer games, why not make your own? This book has all you need to build amazing games, including thrilling racing challenges, zany platform games, and fiendish puzzles. Computer Coding Games for Kids is the ideal guide for children ages 9-12 who want to learn more about computer programming using scratch. It can also be used by parents who want to help their children learn to code. Follow the simple steps to become an expert coder, using the popular programming language Scratch™ 3.0. This updated edition is the first to be tablet-computer friendly, making it even easier to get coding. With this coding book for kids, you can: - Improve your coding skills and create your own games, before remixing and customizing them. - Pick up the fundamentals of computer programming in steps that make even the most difficult coding concepts fun and easy to understand. - Share your games online and challenge friends and family to beat each other's scores. Fun games engage children and help teach them to learn code. Jumpy Monkey will show you how to simulate gravity in your games, or give Dog's Dinner a go to learn about collision detection. With this book, children won’t just learn how computer code works - they will understand why it's done that way. Once they have whizzed through the book, the possibilities are endless!

How Do Computers Follow Instructions? - A Book about Programming (Hardcover): J T Liso How Do Computers Follow Instructions? - A Book about Programming (Hardcover)
J T Liso; Illustrated by Srimalie Bassani
R260 Discovery Miles 2 600 Ships in 18 - 22 working days
Oxford International Primary Computing: Teacher's Guide 2 (Paperback): Alison Page, Diane Levine, Karl Held Oxford International Primary Computing: Teacher's Guide 2 (Paperback)
Alison Page, Diane Levine, Karl Held
R898 R471 Discovery Miles 4 710 Save R427 (48%) In Stock

Oxford International Primary Computing is a complete six year primary computing course that takes a real-life, project based approach to teaching young learners the vital computing skills they will need for the digital world. Each unit builds a series of skills towards the creation of a final project, with topics ranging from designing your own robot to programming simple games. Within each stage, six key concepts are covered to give learners not only the skills they need to use technology effectively, but also the knowledge in how to do so creatively, safely and collaboratively: Control the computer - exploring the vital skills of logic and programming Working with text -from editing simple text to creating engaging outputs Handling Data - turning numbers in to useful and easy to understand data The Internet - how can we use the internet safely, and how can we trust what we read? Multimedia - harnessing technology creatively for graphics, animations, movies and more Computing in society - asking big questions about real life applications of technology, from social media safety to the history of the world wide web For the teacher, the Teacher's Guides provide step-by-step guidance for each lesson, as well as comprehensive information on the knowledge, software and skills required to provide reassurance for specialist and non-specialist teachers alike.

How to be a Pro Gamer - Everything you need to get into pro gaming! (Paperback): Jon Hamblin How to be a Pro Gamer - Everything you need to get into pro gaming! (Paperback)
Jon Hamblin 1
R282 Discovery Miles 2 820 Ships in 18 - 22 working days

Ever thought you could be a contender in the fast-growing world of eSports, but weren't sure how to make it happen? This guide will take you step-by-step through everything you need to do to become a gaming pro! How to be a Pro Gamer shows you how to get into the pro-gaming world. It tells you what you need to play, how you need to play it, and even how to get signed to a pro team or start your own streaming channel. Featuring interviews and advice from the biggest and best eSports players from around the world, this is the essential guide to getting the YOLO gaming career you've always dreamed of.

Cambridge IGCSE (TM) ICT Student's Book and CD-Rom (Paperback, 2nd Revised edition): Paul Clowrey, Colin Stobart Cambridge IGCSE (TM) ICT Student's Book and CD-Rom (Paperback, 2nd Revised edition)
Paul Clowrey, Colin Stobart
R1,002 Discovery Miles 10 020 Ships in 10 - 15 working days

The Collins Cambridge IGCSE (R) ICT Student Book Second Edition provides in-depth coverage of the 0417 syllabus for first teaching from 2014 with an engaging approach that uses scenarios to build skills and link the theory to the practice of ICT, while showing students how to make progress, prepare for exams and achieve their targets. Exam Board: Cambridge Assessment International Education First teaching: 2014 First exams: 2016 Be ready to teach the new 2014 syllabus for first examination in 2016 with the second edition of this popular course book. Fully and comprehensively updated to match the specification and include the latest hardware and software information. Build skills with an engaging approach that uses scenarios to link the theory to the practice of ICT, Fully cover the Cambridge IGCSE (R) ICT syllabus. Each topic is broken down into manageable chunks to allow you to apply and consolidate your learning. New Unit 8 included on Security and Safety. Have confidence in the content and approach of the Student Book, which is written by highly experienced ICT teachers. Successfully prepare for exams with end of session review and revise sections and summary boxes; exam-style question and past paper questions, sample answers at different grades and comments on these answers. The accompanying CD-ROM includes source files to accompany practical tasks and answers to past paper questions in the Student Book, with comments on these answers. This title is endorsed by Cambridge Assessment International Education.

Diary of a Minecraft Zombie Book 5 - School Daze (Paperback): Zack Zombie Diary of a Minecraft Zombie Book 5 - School Daze (Paperback)
Zack Zombie
R217 Discovery Miles 2 170 Ships in 9 - 17 working days
Building 3D Digital Games (Paperback): S Guthals Building 3D Digital Games (Paperback)
S Guthals
R233 R219 Discovery Miles 2 190 Save R14 (6%) Ships in 18 - 22 working days

A technology book for kids! Do you want to create 3D digital games that'll impress your friends, family, and even yourself? This book shows you how to use Alice, a free 3D game programming environment, to make seriously cool video games you'll have as much fun building as you will playing! Create your own adventure--recreate your favorite story by giving the characters new choices and writing your own ending When zombies attack--make your very own escape room maze and attempt to defeat the enemy before it defeats you Technology Requirements: Hardware - PC or tablet with internet connection running Windows(R) 7 or higher or Mac with internet connection running Mac OS X(R) 10.7 or higher Software - Alice-a free programming platform that can be downloaded at alice.org.

Growing with Technology: Level 1 (Spiral bound, New edition): Gary Shelly, Thomas J. Cashman, Rachel Biheller-Bunin Growing with Technology: Level 1 (Spiral bound, New edition)
Gary Shelly, Thomas J. Cashman, Rachel Biheller-Bunin
R2,090 R1,885 Discovery Miles 18 850 Save R205 (10%) Ships in 10 - 15 working days

Preparing today's children for tomorrow's technology! The computing fundamentals program designed to prepare elementary students for a future using technology.

Super Rabbit Boy Blasts Off!: A Branches Book (Press Start! #5) - Volume 5 (Hardcover, Library ed.): Thomas Flintham Super Rabbit Boy Blasts Off!: A Branches Book (Press Start! #5) - Volume 5 (Hardcover, Library ed.)
Thomas Flintham; Illustrated by Thomas Flintham
R562 Discovery Miles 5 620 Ships in 18 - 22 working days
Algorithms (Hardcover): John Wood Algorithms (Hardcover)
John Wood
R381 R349 Discovery Miles 3 490 Save R32 (8%) Ships in 9 - 17 working days

Use your big monkey brain to do things that even your teachers can't do. With these books, you will talk to computers, create games, draw pictures and find information. Come on, code monkeys - let's write some code!

Learn to Code Practice Book 2 Third Edition (Paperback): Claire Lotriet, Adam Chase Learn to Code Practice Book 2 Third Edition (Paperback)
Claire Lotriet, Adam Chase
R495 Discovery Miles 4 950 Ships in 10 - 15 working days
Artificial Intelligence and Entertainment (Hardcover): Tammy Enz Artificial Intelligence and Entertainment (Hardcover)
Tammy Enz
R370 R157 Discovery Miles 1 570 Save R213 (58%) Ships in 9 - 17 working days

The future of entertainment is here. Computers have outsmarted expert chess champions, and gaming software knows how to adapt to your playing style. Artificial Intelligence (AI) is at the heart of these changes. Learn how AI has transformed entertainment and about the problems we could soon face because of AI.

Cambridge IGCSE (R) ICT Coursebook with CD-ROM Revised Edition (Paperback, 2nd Revised edition): Victoria Wright, Denis E.... Cambridge IGCSE (R) ICT Coursebook with CD-ROM Revised Edition (Paperback, 2nd Revised edition)
Victoria Wright, Denis E. Taylor
R1,057 Discovery Miles 10 570 Ships in 9 - 17 working days

This comprehensive resource is written to cover the Cambridge IGCSE ICT syllabus (0417). Cambridge IGCSE (R) ICT Second edition provides a complete course for developing and practising the skills required for students of Cambridge IGCSE ICT. The coursebook contains detailed explanations of concepts, worked examples and exercises to consolidate knowledge. The accompanying CD-ROM contains the source files required to complete the practical tasks set in the chapters. This Revised edition incorporates changes made to the syllabus for examination from 2020. Answers to the coursebook questions are in the teacher's resource.

Pokemon Seek and Find: Pikachu (Hardcover): Viz_Unknown Pokemon Seek and Find: Pikachu (Hardcover)
Viz_Unknown
R286 R264 Discovery Miles 2 640 Save R22 (8%) Ships in 10 - 15 working days
Computer Skills Office 2010: Level 2: Student's Book (Paperback): L. Nawrattel Computer Skills Office 2010: Level 2: Student's Book (Paperback)
L. Nawrattel
R393 Discovery Miles 3 930 Ships in 5 - 10 working days

This series is designed to meet the needs of students and lecturers of the National Certificate Vocational. Features for the student include: Easy-to-understand language; Real-life examples; A key word feature for important subject terms; A dictionary feature for difficult words; A reflect-on-how-you-learn feature to explore personal learning styles; Workplace-oriented activities; and Chapter summaries that are useful for exam revision.

Minecraft: Master Builds (Hardcover): Mojang AB, The Official Minecraft Team Minecraft: Master Builds (Hardcover)
Mojang AB, The Official Minecraft Team
R1,204 Discovery Miles 12 040 Ships in 10 - 15 working days
Social Media and Education - Now the Dust Has Settled (Hardcover): Neil. Selwyn, Eve Stirling Social Media and Education - Now the Dust Has Settled (Hardcover)
Neil. Selwyn, Eve Stirling
R4,636 Discovery Miles 46 360 Ships in 10 - 15 working days

Social media are now established as an important aspect of contemporary education. We live in times where social media applications such as Facebook, Twitter, Tumblr and Snapchat are mainstream educational tools; where most new educational technologies claim to have a 'social' element; and it increasingly makes no sense to distinguish between learning 'online' and 'offline'. It studies users' experiences and views of social media; addresses questions of equality and diversity concerning who is doing what with social media; examines how the use of social media applications sits alongside pre-existing cultures and structures of schooling; and brings to light the unintended and unexpected results of social media in education. Altogether, this collection of writing provides a nuanced and interesting discussion of the realities of social media use across different aspects of education. This book was originally published as a special issue of Learning, Media and Technology.

Coding, Robotics, and Engineering for Young Students - A Tech Beginnings Curriculum (Grades Pre-K-2) (Paperback): Ann... Coding, Robotics, and Engineering for Young Students - A Tech Beginnings Curriculum (Grades Pre-K-2) (Paperback)
Ann Gadzikowski
R1,064 Discovery Miles 10 640 Ships in 10 - 15 working days

Coding, Robotics, and Engineering for Young Students builds foundational computer science and robotics skills and knowledge in bright Pre-K-grade 2 students. Originally developed as enrichment courses for Northwestern University's Center for Talent Development, this curriculum emphasizes active, hands-on, and collaborative learning. Students are challenged to learn computer science content, such as coding, and robotics and engineering concepts, as well as practice high-level academic skills, such as creative problem solving, computational thinking, and critical thinking. Instructional practices balance screen time with active, collaborative classroom engagement. Learning is deepened when students are challenged to navigate the transition from a virtual learning environment to a tangible learning environment. The lessons can be implemented as standalone enrichment experiences or as part of a coordinated scope and sequence that leads to higher level computer science and engineering studies. Grades Pre-K-2

The Ultimate Unofficial Encyclopedia for Minecrafters - An A - Z Book of Tips and Tricks the Official Guides Don't Teach... The Ultimate Unofficial Encyclopedia for Minecrafters - An A - Z Book of Tips and Tricks the Official Guides Don't Teach You (Hardcover)
Megan Miller
R524 Discovery Miles 5 240 Ships in 18 - 22 working days

This adventure series is created especially for readers who love the fight of good vs. evil, magical academies like Hogwarts in the Harry Potter saga, and games like Minecraft, Terraria, and Pokemon GO. From abandoned mineshafts to mini-games, mods, and zombie sieges, The Ultimate Unofficial Encyclopedia for Minecrafters reveals expert tricks of the trade for gamers. Want to know where you'll find the most diamonds or how to protect your villagers at night? This A--Z reference is a quick guide to all the tips you want to know, including: How to spawn and kill the Wither boss How to rescue a baby zombie villager How to make a portal without a diamond pickaxe How to make a secret passageway using paintings This exciting book will cover everything players need to know about mining, farming, building, villagers, the Nether, and more! A big book of players' hacks for Minecrafters organized in an easy-to-reference A--Z encyclopedia format, this book will show readers the ins and outs of the game, how to survive and thrive, and various mods that can improve play. The book will be illustrated with screenshots throughout, making it easy for new and experienced Minecrafters to build, fight, protect, and survive in their creative worlds.

Coding for Kids: Scratch - Learn Coding Skills, Create 10 Fun Games, and Master Scratch (Paperback): Matthew Highland Coding for Kids: Scratch - Learn Coding Skills, Create 10 Fun Games, and Master Scratch (Paperback)
Matthew Highland
R382 R349 Discovery Miles 3 490 Save R33 (9%) Ships in 9 - 17 working days
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