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Books > Children's & Educational > Technology & applied sciences > Computing & information technology

Compute-IT: Student's Book 2 - Computing for KS3 (Paperback): Mark Dorling, George Rouse Compute-IT: Student's Book 2 - Computing for KS3 (Paperback)
Mark Dorling, George Rouse
R822 Discovery Miles 8 220 Ships in 12 - 17 working days

Compute-IT will help you deliver innovative lessons for the new Key Stage 3 Computing curriculum with confidence, using resources and meaningful assessment produced by expert educators. With Compute-IT you will be able to assess and record students' attainment and monitor progression all the way through to Key Stage 4. Developed by members of Computing at School, the national subject association for Computer Science, and a team of Master Teachers who deliver CPD through the Network of Excellence project funded by the Department for Education, Compute-IT provides a cohesive and supportive learning package structured around the key strands of Computing. Creative and flexible in its approach, Compute-IT makes Computing for Key Stage 3 easy to teach, and fun and meaningful to learn, so you can: Follow well-structured and finely paced lessons along a variety of suggested routes through Key Stage 3 Deliver engaging and interesting lessons using a range of files and tutorials provided for a range of different programming languages Ensure progression throughout Key Stage 3 with meaningful tasks underpinned by unparalleled teacher and student support Assess students' work with confidence, using ready-prepared formative and summative tasks that are mapped to meaningful learning outcomes and statements in the new Programme of Study Creative and flexible in its approach, Compute-IT makes Computing for Key Stage 3 easy to teach, and fun and meaningful to learn. This is the second title in the Compute-IT course, which comprises three Student's Books, three Teacher Packs and a range of digital teaching and learning resources delivered through Dynamic Learning.

Hacks for Minecrafters: Combat Edition - An Unofficial Minecrafters Guide (Paperback, Combat ed): Megan Miller Hacks for Minecrafters: Combat Edition - An Unofficial Minecrafters Guide (Paperback, Combat ed)
Megan Miller 1
R221 R184 Discovery Miles 1 840 Save R37 (17%) Ships in 12 - 17 working days

Packed with expert tips, cheats, and hacks on fighting all types of enemies. With over one hundred screenshots, Hacks for Minecrafters: Combat Edition shows exactly how the experts defend themselves and fight attackers, from cave spiders to creepers to zombie pigmen. The risk of attack is ever-present - learn to build weapons, set traps, and escape to safety!

Coding Club Python: Building Big Apps Level 3 (Spiral bound, New Ed): Chris Roffey Coding Club Python: Building Big Apps Level 3 (Spiral bound, New Ed)
Chris Roffey
R330 R210 Discovery Miles 2 100 Save R120 (36%) In Stock

Have you ever wondered how computers can make so much happen? How do they perform calculations, show movies and run amazing games? These are all examples of computer programs or applications (often known simply as apps). Coding Club is a unique new series of coding books that will guide young programmers to create their own versions of familiar games and challenge them to adapt and experiment with programs. With clear explanation and step-by-step layout, the series starts right at the beginning and works its way up over four flexible levels. The skills required for each level are introduced in the core books and the additional books at each level give young programmers the chance to develop and practice those skills in an area of their interest.

My First Computer Coding Book with ScratchJr (Spiral bound): Rosie Dickins My First Computer Coding Book with ScratchJr (Spiral bound)
Rosie Dickins; Illustrated by Pete Taylor, Shaw Nielsen 1
R361 R234 Discovery Miles 2 340 Save R127 (35%) Ships in 12 - 17 working days

This fun, friendly guide explains how computers work and what coding does - then shows you how to code your own stories and games on a tablet. The coding uses ScratchJr, a computer language designed especially for beginners, which is available to download for free.

Computer Skills MS Office 2013: Level 3: Student's Book (Paperback): L. Nawrattel Computer Skills MS Office 2013: Level 3: Student's Book (Paperback)
L. Nawrattel
R387 R341 Discovery Miles 3 410 Save R46 (12%) Ships in 5 - 10 working days

This series is designed to meet the needs of students and lecturers of the National Certificate Vocational. Features for the student include: Easy-to-understand language; Real-life examples; A key word feature for important subject terms; A dictionary feature for difficult words; A reflect-on-how-you-learn feature to explore personal learning styles; Workplace-oriented activities; and Chapter summaries that are useful for exam revision.

Create Your First Website in Easy Steps - The Questkids Do Coding (Paperback): Darryl Bartlett, Paul Aldridge Create Your First Website in Easy Steps - The Questkids Do Coding (Paperback)
Darryl Bartlett, Paul Aldridge; Illustrated by Ben Barter
R195 Discovery Miles 1 950 Ships in 12 - 17 working days
The ICT Teacher's Handbook - Teaching, learning and managing ICT in the secondary school (Hardcover, 2nd edition): Roger... The ICT Teacher's Handbook - Teaching, learning and managing ICT in the secondary school (Hardcover, 2nd edition)
Roger Crawford
R3,886 Discovery Miles 38 860 Ships in 12 - 17 working days

The ICT Teacher's Handbook is an indispensable guide for all teachers responsible for the teaching and management of ICT in the secondary school, both as a comprehensive introduction for students learning to teach ICT and as a source of ongoing support for busy practising teachers. Illustrated throughout with case studies, key further reading and guidance on where to find and how to choose the best software and resources, the book also features a guide to specifications, software for whole school support and a useful glossary of key terms. Key topics covered include: Organising and delivering the ICT National Curriculum at key stages 3 and 4 and post 16 Teaching and learning with VLEs, IWBs, social networking and mobile technologies Assessment, record keeping and reporting Popular hardware, software and networks External assessment, target setting and tracking Managing technical support and technicians Preparing for promotion and managing an ICT department Strategies for whole school management of ICT Written for trainee and experienced ICT teachers and managers in both English and international schools, The ICT Teacher's Handbook is an authoritative guide designed to support effective teaching and learning, and efficient use of technology in all schools.

Create the Code: Computer Graphics (Hardcover): Max Wainewright Create the Code: Computer Graphics (Hardcover)
Max Wainewright
R386 Discovery Miles 3 860 Ships in 9 - 15 working days

Discover how your everyday tech works while developing your coding skills! Computer graphics are everywhere! From the icons and buttons you tap to open and navigate apps to the impressive special effects in movies, these are created by computers and more or less complex code. Let's take a look inside how these work and learn to code our own in Create the Code: Computer Graphics. Using Scratch and HTML, you'll create a simple drawing app, code an explosion and even make a 3D model of the Solar System. Each book in the Create the Code series explains the key computer code and systems that are used to create and control the tech you use everyday such as the Internet, your smartphone, music and films and your apps. Step-by-step activities teach you how to create your own versions on screen with code The series uses Scratch, HTML and MIT's App Inventor as the coding languages Author Max Wainewright is a leading authority on teaching kids to code. Perfect for coders aged 9 and up.

Complete Computer Science for Cambridge IGCSE (R) & O Level (Mixed media product): Alison Page, David Waters Complete Computer Science for Cambridge IGCSE (R) & O Level (Mixed media product)
Alison Page, David Waters
R428 R396 Discovery Miles 3 960 Save R32 (7%) Ships in 6 - 10 working days

Help students to develop and apply problem solving and computational thinking skills in context with the practical, step-by-step approach of Complete Computer Science. This comprehensive text supports the previous Cambridge IGCSE (0478) & O Level (2210) syllabuses. Build strong achievement with extensive programming support and plenty of practice exercises that ensure through understanding of trickier topics like number representation, flowcharts, pseudocode and databases. Challenge students who have the potential to excel with plenty of stretching extension material. Written by highly experienced authors and examiners, Complete Computer Science is also supported by an extensive Teacher Guide, to help you deliver the course effectively.

Pathways to Computer Integrated Manufacturing: Level 4: Student's Book (Paperback): L. Maraschin, C. Brink Pathways to Computer Integrated Manufacturing: Level 4: Student's Book (Paperback)
L. Maraschin, C. Brink
R568 R500 Discovery Miles 5 000 Save R68 (12%) Ships in 5 - 10 working days

The Pathways series assists students in achieving the National Certificate (Vocational) qualification. Pathways not only equips students with the required knowledge, understanding and practical skills, but also empowers them to apply this learning with confidence in the classroom and ultimately in the workplace. Each Pathways Student Book is clearly structured and easy to use. Each topic covers every Subject Outcome, Learning Outcome and Assessment Standard. Accessible, easy-to-understand language makes learning easy. Concepts are clearly defined. A glossary at the beginning of each topic clearly explains important words and terminology. Informative artwork supports the text. This Student Book is accompanied by a Lecturer's Guide.

Cambridge IGCSE Information and Communication Technology Study and Revision Guide Second Edition (Paperback): David Watson,... Cambridge IGCSE Information and Communication Technology Study and Revision Guide Second Edition (Paperback)
David Watson, Graham Brown
R730 Discovery Miles 7 300 Ships in 12 - 17 working days

Stretch yourself to achieve the highest grades, with structured syllabus coverage, varied exam-style questions and annotated sample answers, to help you to build the essential skill set for exam success. - Benefit from expert advice and tips on skills and knowledge from experienced subject authors - Target revision and focus on important concepts and skills with key objectives at the beginning of every chapter - Keep track of your own progress with a handy revision planner - Consolidate and apply your understanding of key content with exam-style questions - Apply your understanding of theoretical content and practical skills with sample practice papers, written by the authors, at the end of the book and online.

Coder in Training (Paperback): Coder in Training (Paperback)
1
R167 Discovery Miles 1 670 Ships in 12 - 17 working days

Step into the shoes of a coder! Learn all about coding using Scratch and other programs, discover what skills you need to code and how you can use your coding knowledge to create your very own website. Have you got what it takes to be a coder in training?

Packed with bite-size information and fun facts about the life of a coder, Coder in Training will tell you all about coding, computer programs, video games, website design and the software you need to use.

Simple tasks will test your skills and reinforce the information you read in the book. Do you know how to use Scratch? Can you check and debug your program? How do you set up a new web page? Take a look inside to find out!

GCSE Computer Science for OCR Student Book Updated Edition (Paperback): David Waller GCSE Computer Science for OCR Student Book Updated Edition (Paperback)
David Waller; Edited by (consulting) Ann Weidmann
R848 Discovery Miles 8 480 Ships in 9 - 15 working days

Written for the OCR GCSE Computer Science updated specification (J277) for first teaching from 2020. This print student book has been updated and reordered and uses an exciting and engaging approach to help students build their knowledge and master underlying computing principles and concepts. Designed to develop computational thinking, programming and problem-solving skills, this resource includes challenges and real-life examples that demonstrate how computer science relates to everyday life with practice questions. Our new reflection feature will help students to reflect on their progress and see where they could improve. Answers can be found in the teacher's resource.

Computer Coding Python Projects for Kids - A Step-by-Step Visual Guide (Paperback): Carol Vorderman Computer Coding Python Projects for Kids - A Step-by-Step Visual Guide (Paperback)
Carol Vorderman 2
R533 R441 Discovery Miles 4 410 Save R92 (17%) Ships in 9 - 15 working days

"Build your Python coding skills step-by-step and have fun doing it! Learn to programme simple games, apps, and more. Python is easier than other professional coding languages, but no less powerful. Use the hands-on approach of Computer Coding Python Projects for Kids and learn how it all works. Make your way through step-by-step projects that build your knowledge gradually, from simple functions to building a space treasure game. This clear and approachable book will guide you through the new terms and phrases until you're confident in your coding skills. Hints and helpful tips will assist with common problems, as well as encouraging creative thinking with notes on how you can personalise and adapt your projects. Computer Coding Python Projects for Kids has all you need to master Python, one of the world's most popular computer programming languages. Just follow the steps and you'll be building fantastic games and handy apps in no time. "

Action-Adventure Games (Hardcover): Kirsty Holmes Action-Adventure Games (Hardcover)
Kirsty Holmes; Designed by Gareth Liddington
R401 R359 Discovery Miles 3 590 Save R42 (10%) Ships in 12 - 17 working days

Get good at games with our in-depth guides to digital fun. From super strategies to roaring racers get those nimble thumbs ready to learn our top tips and tricks and master the art of videogames. Level up your lingo and learn from the pros then round up your friends to show off your skills with out handy guides you'll be ready to get your game on

Code Academy and the Hack Attack! (Hardcover): Kirsty Holmes Code Academy and the Hack Attack! (Hardcover)
Kirsty Holmes; Designed by Danielle Webster-Jones
R391 R325 Discovery Miles 3 250 Save R66 (17%) Ships in 12 - 17 working days

Enrol in Code Academy and kick off your first term with Ro-Bud, your computerised classmate! Learn about logic, discover debugging, and find out what happens when Ro-Bud loses her memory, and on the way, build the basics of coding and computers. Brrrrring! Time for Coding Class!

Code Club Book of Scratch (Hardcover): Russell Barnes Code Club Book of Scratch (Hardcover)
Russell Barnes
R365 Discovery Miles 3 650 Ships in 12 - 17 working days
Growing with Technology: Level 1 (Spiral bound, New edition): Gary Shelly, Thomas J. Cashman, Rachel Biheller-Bunin Growing with Technology: Level 1 (Spiral bound, New edition)
Gary Shelly, Thomas J. Cashman, Rachel Biheller-Bunin
R2,095 R1,825 Discovery Miles 18 250 Save R270 (13%) Ships in 10 - 15 working days

Preparing today's children for tomorrow's technology! The computing fundamentals program designed to prepare elementary students for a future using technology.

Computers Part of Your Life Computer Application Technology Grade 11 (Paperback, 2nd ed): Computers Part of Your Life Computer Application Technology Grade 11 (Paperback, 2nd ed)
R425 Discovery Miles 4 250 Ships in 2 - 4 working days
Crack-Up Comics Collection (Bendy) (Paperback): Vannotes _ Crack-Up Comics Collection (Bendy) (Paperback)
Vannotes _; Illustrated by Mady Giuliani, Ciro Cangialosi
R347 R291 Discovery Miles 2 910 Save R56 (16%) Ships in 10 - 15 working days

This collection of vintage 1930s-1940s Bendy comic strips is a must-have for those wanting to peek into the silly, scary world of Bendy and his friends! For those dying to know more about the simple, darkly funny cartoons produced at Joey Drew Studios, look no further than this illustrated collection of comics based on the exploits of Bendy, Boris the Wolf, Alice Angel and all their friends! This collection of vintage comic strip adaptations brings to life the best of the many cartoon features produced by Joey Drew Studios.

Coding with Scratch 3.0 - Workbook 2 (Paperback): Lex Sharp Coding with Scratch 3.0 - Workbook 2 (Paperback)
Lex Sharp
R356 Discovery Miles 3 560 Ships in 10 - 15 working days
Let's Get Coding (Paperback): Philip Searle Let's Get Coding (Paperback)
Philip Searle
R406 R336 Discovery Miles 3 360 Save R70 (17%) Ships in 9 - 15 working days
Diary of a Minecraft Zombie Book 3 - When Nature Calls (Paperback): Zack Zombie Diary of a Minecraft Zombie Book 3 - When Nature Calls (Paperback)
Zack Zombie
R188 R153 Discovery Miles 1 530 Save R35 (19%) Ships in 9 - 15 working days
Verken Rekenaarstoepassingstegnologie: Graad 11: Leerderboek met Leerder-CD-ROM - CAPS compliant (Afrikaans, Paperback): B.... Verken Rekenaarstoepassingstegnologie: Graad 11: Leerderboek met Leerder-CD-ROM - CAPS compliant (Afrikaans, Paperback)
B. Dill, I. Frances, S. Nunkumar
R489 R431 Discovery Miles 4 310 Save R58 (12%) Ships in 5 - 10 working days

Voldoen ten volle aan die vereistes van die Kurrikulum- en assesseringsbeleidsverklaring (NKABV). Eksamenoefening en assesseringsgeleenthede word verskaf. Riglyne van die volledige Assesseringsprogram word verskaf. Klaskamers regoor Suid-Afrika het die materiaal gebruik en beproef. Eksamensukses deur leerders te ondersteun en te betrek. Nuttige wenke vir klaskameronderrig.

Cambridge IGCSE (TM) ICT Student's Book (Paperback, 3rd Revised edition): Paul Clowrey, Colin Stobart Cambridge IGCSE (TM) ICT Student's Book (Paperback, 3rd Revised edition)
Paul Clowrey, Colin Stobart
R473 Discovery Miles 4 730 Ships in 5 - 10 working days

The Collins Cambridge IGCSETM ICT Student's Book Third Edition provides in-depth coverage of the IGCSE ICT syllabus (0417/0983) for examination from 2023. With an engaging approach that uses scenarios to build skills and link the theory to the practice of ICT, this course shows students how to make progress and prepare for their exams. Exam Board: Cambridge Assessment International Education * Be ready to teach the updated syllabus for examination from 2023 with the third edition of this popular coursebook. Fully and comprehensively updated to match the syllabus and include the latest hardware and software information. * Build skills with an engaging approach that uses scenarios to link the theory to the practice of ICT. * Fully cover the Cambridge IGCSE ICT syllabus. Each topic is broken down into manageable chunks to allow you to apply and consolidate your learning. * Have confidence in the content and approach of the Student's Book, which is written by highly experienced ICT teachers. * Successfully prepare for exams with end-of-session review and revise sections and summary boxes, as well as exam-style questions with annotated sample answers. * The accompanying download, available on the Collins site, includes source files to accompany practical tasks, as well as sample answers to past paper questions in the Student's Book with comments on these answers. Collins is working with Cambridge Assessment International Education towards endorsement of this title to support the full syllabus for examination from 2023.

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