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Books > Children's & Educational > Technology & applied sciences > Computing & information technology
Looking for a new things to do in Minecraft Creative Mode? This is just what you need! This book is packed with fun ideas for making new designs and constructions in Creative Mode. There are sections for everything from gigantic underground lairs to sky-scraping towers, and imposing statues, the coolest home interiors, to watery builds like underwater temples and pirate ships. Lots of fan builds show you just what's possible, and every section is full of cool ideas and useful building techniques you've never thought of before. There's even a dedicated section for making redstone gadgets for all the budding engineers out there. Plus, it's 100% updated with the latest blocks and design skills to make sure you're making the coolest builds ever. It's got everything you need to turn you into a Minecraft master builder!
Each book goes inside a different machine or technology and explains the key computer code and systems that are controlling them. Step-by-step activities teach you how to create your own versions of these machines on screen, and bring them to life - with code! The focus is placed on modern technologies that actually use code to work, rather than looking back at steam engines, etc. This will keep the practice of coding firmly in the contemporary. Each book assumes readers have reasonable general computer skills. The series uses Scratch as the coding language, as this is still the most used, user-friendly and flexible in building projects, however no prior experience of Scratch is expected and each book will include a spread introducing Scratch. Teachers have always used ICT across the curriculum and are looking for contexts to teach coding in. Kids that are interested in STEAM and the high-interest topics covered, will be engaged by the opportunity to explore the STEAM concepts creatively with code.
This title has been endorsed by Cambridge Assessment International Education. Help learners develop essential computing skills with an approach that uses real-life examples, reinforces key vocabulary and provides opportunities to learn, practise and apply throughout. - Encourage learners to become confident in working with information and ideas of their own and those of others with discussion tasks, as well as with What can you do? panels at the end of each unit for self-assessment. - Provide a clear pathway through the learning objectives with Practise tasks in each unit, as well as Go further and Challenge yourself! panels with questions designed to support differentiation. - Recap and activate learners' prior knowledge with Do you remember? activities and introduce new computing skills with Learn and Practise tasks. Contents How to use this book Term 1 Unit 1 Be a game developer Unit 2 Be a data analyst Unit 3 Computers and their functions Term 2 Unit 4 Be an animator Unit 5 Devices and networks Unit 6 Be a designer Unit 7 Be a data scientist Term 3 Unit 8 Be an artist Unit 9 Connected and sharing Unit 10 Be a storyteller Unit 11 Computers and robots Glossary
This title has been endorsed by Cambridge Assessment International Education. Help learners develop essential computing skills with an approach that uses real-life examples, reinforces key vocabulary and provides opportunities to learn, practise and apply throughout. - Encourage learners to become confident in working with information and ideas of their own and those of others with discussion tasks, as well as with What can you do? panels at the end of each unit for self-assessment. - Provide a clear pathway through the learning objectives with Practise tasks in each unit, as well as Go further and Challenge yourself! panels with questions designed to support differentiation. - Recap and activate learners' prior knowledge with Do you remember? activities and introduce new computing skills with Learn and Practise tasks. Contents How to use this book Term 1 Unit 1 Making programs clear Unit 2: Hardware and software work together Unit 3: Be a data expert Unit 4: Be a designer Term 2 Unit 5: Networks are everywhere Unit 6: Be a storyteller Unit 7: Computers and robots Unit 8: Be a musician Term 3 Unit 9: Sending secret messages Unit 10: Be a game developer Unit 11: Be a data designer Unit 12: Be an artist Glossary
Letoto la padiso tsa Kagiso ke la dingolwa tsa Aforika Borwa tse hlophiseditsweng mohato wa mathomo (Kereiti R-3). Le fumaneha ka dipuo tse latelang: English, Afrikaans, Siswati, Xitsonga, Tshivenda, IsiZulu, Sesotho, IsiXhosa, Setswana, Sepedi le IsiNdebele. Ditshwantsho tse takilweng ka bokgabane le ka mebalabala di thusa baithuti tswelopeleng ya ho ruteha ha bona. Kagiso readers is a South African graded reading scheme for the foundation phase (Grades R-3). It is available in the following languages: English, Afrikaans, Siswati, Xitsonga, Tshivenda, IsiZulu, Sesotho, IsiXhosa, Setswana, Sepedi and IsiNdebele. Colourful and beautifully illustrated, the Kagiso readers enable learners to develop literacy incrementally.
Letoto la padiso tsa Kagiso ke la dingolwa tsa Aforika Borwa tse hlophiseditsweng mohato wa mathomo (Kereiti R-3). Le fumaneha ka dipuo tse latelang: English, Afrikaans, Siswati, Xitsonga, Tshivenda, IsiZulu, Sesotho, IsiXhosa, Setswana, Sepedi le IsiNdebele. Ditshwantsho tse takilweng ka bokgabane le ka mebalabala di thusa baithuti tswelopeleng ya ho ruteha ha bona. Kagiso readers is a South African graded reading scheme for the foundation phase (Grades R-3). It is available in the following languages: English, Afrikaans, Siswati, Xitsonga, Tshivenda, IsiZulu, Sesotho, IsiXhosa, Setswana, Sepedi and IsiNdebele. Colourful and beautifully illustrated, the Kagiso readers enable learners to develop literacy incrementally.
Dikwalwa tsa Kagiso ke tsa Aforika Borwa tse di lebesitsweng go Kgato ya Motheo (Kereiti R-3). Di fitlhelwa ka dipuo tse di latelang: English, Afrikaans, Siswati, Xitsonga, Tshivenda, IsiZulu, Sesotho, IsiXhosa, Setswana, Sepedi le IsiNdebele. Ka ditshwantsho tse di mebalabala e e bogegang, baithuti ba kgona go godisa kitso ya go bala le go kwala.Kagiso Readers is a South African graded reading scheme for the Foundation Phase (Grades R-3). It is available in the following languages: English, Afrikaans, siSwati, Xitsonga, Tshivenda, isiZulu, Sesotho, isiXhosa, Setswana, Sepedi and isiNdebele. Colourful and beautifully illustrated, the Kagiso Readers enable learners to develop literacy incrementally.
The Kagiso readers series is an illustrated graded reading scheme for the foundation phase, which presents a range of situations and contexts authentically and realistically. These readers will enable learners to develop literacy skills incrementally and with confidence to motivate them to read further. Reading is integrated with other aspects of language, thus developing listening, speaking, writing, thinking and reasoning skills, as well as language structure and usage. Available in the following languages: English, Afrikaans, Siswati, Sesotho, Xitsonga, Tshivenda, IsiZulu, IsiXhosa, Setswana, Sepedi, IsiNdebele.
Explores the fascinating world of apps. With colorful spreads featuring fun facts, sidebars, and a "How It Works" feature, the book provides an inspiring look at this exciting technology.
Dikwalwa tsa Kagiso ke tsa Aforika Borwa tse di lebesitsweng go Kgato ya Motheo (Kereiti R-3). Di fitlhelwa ka dipuo tse di latelang: English, Afrikaans, Siswati, Xitsonga, Tshivenda, IsiZulu, Sesotho, IsiXhosa, Setswana, Sepedi le IsiNdebele. Ka ditshwantsho tse di mebalabala e e bogegang, baithuti ba kgona go godisa kitso ya go bala le go kwala. Kagiso readers is a South African graded reading scheme for the foundation phase (Grades R-3). It is available in the following languages: English, Afrikaans, siSwati, Xitsonga, Tshivenda, isiZulu, Sesotho, isiXhosa, Setswana, Sepedi and isiNdebele. Colourful and beautifully illustrated, the Kagiso readers enable learners to develop literacy incrementally.
The Kagiso readers series is an illustrated graded reading scheme for the foundation phase, which presents a range of situations and contexts authentically and realistically. These readers will enable learners to develop literacy skills incrementally and with confidence to motivate them to read further. Reading is integrated with other aspects of language, thus developing listening, speaking, writing, thinking and reasoning skills, as well as language structure and usage. Available in the following languages: English, Afrikaans, Siswati, Sesotho, Xitsonga, Tshivenda, IsiZulu, IsiXhosa, Setswana, Sepedi, IsiNdebele.
The Kagiso readers series is an illustrated graded reading scheme for the foundation phase, which presents a range of situations and contexts authentically and realistically. These readers will enable learners to develop literacy skills incrementally and with confidence to motivate them to read further. Reading is integrated with other aspects of language, thus developing listening, speaking, writing, thinking and reasoning skills, as well as language structure and usage. Available in the following languages: English, Afrikaans, Siswati, Sesotho, Xitsonga, Tshivenda, IsiZulu, IsiXhosa, Setswana, Sepedi, IsiNdebele.
WiFi has made our communication technology truly mobile. Today, we can check our emails or log on to an Internet site at a cafe, train station or an airport - anywhere, infact, where WiFi is available. Learn how the world became wireless and how that changed both the way we work and the way we have fun. Find out more about how WiFi works and how this high-tech science has brought freedom to your world. High-Tech Science is a series of four books that look at the revolutionary, cutting-edge science that we rely on to run our lives and keep our modern world working. Closely linked to the Science and Design and Technology curriculums!
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