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Books > Children's & Educational > Technology & applied sciences > Computing & information technology
An edge-of-your-seat psychological thriller from the acclaimed
author of Every Line of You - A Good Girl's Guide to Murder meets
virtual reality ... 'A pacy, intelligent novel that will have
readers racing to get to the final page.' THE BOOKSELLER 'A
pixelated whirlwind of a ride through the darkest secrets of the
human mind, explored through the lens of virtual reality gaming!'
LEE NEWBERY, AUTHOR OF THE LAST FIREFOX Lola's been selected to
play a new virtual reality game - Better Than Life. In her game,
she's loved. Is beautiful. Can do whatever she wants. But she
quickly breaks the one rule: not to recreate people or places from
real life. She recreates her house and a boy she fancies. Soon
she's skipping school to play. But Lola has secrets - dark ones
that begin to surface inside her game - and the more she tries to
fix her problems, the more she overlooks a much bigger threat ...
An original, high-concept psychological thriller - Holly Jackson
meets VR horror Set in an exclusive boarding school, this
rollercoaster ride of a story involves an unreliable
narrator,immersive gaming, a dark secret and a huge twist Perfect
for fans of Cynthia Murphy and Kathryn Foxfield PRAISE FOR EVERY
LINE OF YOU: 'What a debut. So tense - and it didn't lead where I
thought it was going.' SUE WALLMAN, author of YOUR TURN TO DIE
'Frankenstein meets Heathers. Bonnie and Clyde for the digital age,
Every Line of You is a gripping thriller about the power of AI and
a fresh twist on the intensity of first love.' AMY MCCAW, author of
MINA AND THE UNDEAD
Help students to develop and apply problem solving and
computational thinking skills in context with the practical,
step-by-step approach of Complete Computer Science. This
comprehensive text supports the previous Cambridge IGCSE (0478)
& O Level (2210) syllabuses. Build strong achievement with
extensive programming support and plenty of practice exercises that
ensure through understanding of trickier topics like number
representation, flowcharts, pseudocode and databases. Challenge
students who have the potential to excel with plenty of stretching
extension material. Written by highly experienced authors and
examiners, Complete Computer Science is also supported by an
extensive Teacher Guide, to help you deliver the course
effectively.
First Coding introduces children to the basic principles of
programming and computing, from being safe on the internet to their
first steps in computer logic. This series uses easy-to-read text
and colourful images, as well as real examples of code.
Teaching primary computing without computers? The Computing
curriculum is a challenge for primary school teachers. The
realities of primary school resources mean limited access to
computer hardware. But computing is about more than computers.
Important aspects of the fundamental principles and concepts of
computer science can be taught without any hardware. Children can
learn to analyse problems and computational terms and apply
computational thinking to solve problems without turning on a
computer. This book shows you how you can teach computing through
'unplugged' activities. It provides lesson examples and everyday
activities to help teachers and pupils explore computing concepts
in a concrete way, accelerating their understanding and grasp of
key ideas such as abstraction, logic, algorithms and data
representation. The unplugged approach is physical and
collaborative, using kinaesthetic learning to help make computing
concepts more meaningful and memorable. This book will help you to
elevate your teaching, and your children's learning of computing
beyond the available hardware. It focuses on the building blocks of
understanding required for computation thinking.
What do you need to know to teach computing in primary schools? How
do you teach it? This book offers practical guidance on how to
teach the computing curriculum in primary schools, coupled with the
subject knowledge needed to teach it. This Seventh Edition is a
guide to teaching the computing content of the new Primary National
Curriculum. It includes many more case studies and practical
examples to help you see what good practice in teaching computing
looks like. It also explores the use of ICT in the primary
classroom for teaching all curriculum subjects and for supporting
learning in every day teaching. New chapters have been added on
physical computing and coding and the importance of web literacy,
bringing the text up-to-date. Computing is both a subject and a
powerful teaching and learning tool throughout the school
curriculum and beyond into many areas of children's learning lives.
This book highlights the importance of supporting children to
become discerning and creative users of digital technologies as
opposed to passive consumers.
This resource is written to follow the updated Cambridge IGCSE (R)
Computer Science syllabus 0478 with examination from June and
November 2016. This Teacher's Resource CD-ROM goes alongside the
Cambridge IGCSE (R) Computer Science Coursebook and provides
support for teachers teaching the Cambridge IGCSE (R) and O-Level
Computer Science syllabuses (0478 and 2210). It contains lesson
notes, additional worksheets and homework ideas.
First Coding introduces children to the basic principles of
programming and computing, from being safe on the internet to their
first steps in computer logic. This series uses easy-to-read text
and colourful images, as well as real examples of code.
Use your big monkey brain to do things that even your teachers
can't do. With these books, you will talk to computers, create
games, draw pictures and find information. Come on, code monkeys -
let's write some code!
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