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Books > Children's & Educational > Technology & applied sciences > Computing & information technology

Coloring Book for Minecrafters - Awesome Minecraft Drawings for You to Color (Paperback): Blockboy Coloring Book for Minecrafters - Awesome Minecraft Drawings for You to Color (Paperback)
Blockboy
R237 R224 Discovery Miles 2 240 Save R13 (5%) Ships in 18 - 22 working days
Steve Jobs: Insanely Great (Paperback): Jessie Hartland Steve Jobs: Insanely Great (Paperback)
Jessie Hartland; Illustrated by Jessie Hartland
R369 R339 Discovery Miles 3 390 Save R30 (8%) Ships in 18 - 22 working days
Code Academy and the Perfect Program! (Hardcover): Kirsty Holmes Code Academy and the Perfect Program! (Hardcover)
Kirsty Holmes; Designed by Danielle Webster-Jones
R469 Discovery Miles 4 690 Ships in 10 - 15 working days

Easy introduction for young children to the terms and nature of coding. Fun and engaging style with colourful illustrations. Makes the science of coding simple and relevant.|Easy introduction for young children to the terms and nature of coding. Fun and engaging style with colourful illustrations. Makes the science of coding simple and relevant.

Intellectual Property for Managers and Investors - A Guide to Evaluating, Protecting and Exploiting IP (Paperback): Steven J.... Intellectual Property for Managers and Investors - A Guide to Evaluating, Protecting and Exploiting IP (Paperback)
Steven J. Frank
R1,803 Discovery Miles 18 030 Ships in 10 - 15 working days

This book was first published in 2006. Technologists have the ideas. Lawyers know the rules. But for business managers and investors, rules and ideas don't readily combine into a strategic vision. No longer is intellectual property (IP) just a necessary expense for large technology companies. Competing and succeeding in the marketplace requires an in-depth understanding of IP - its use as a weapon, as a shield, and as a monetizable asset. Yet in a world where fortunes can rise or founder on the strength of an IP portfolio, hesitation to enter this arcane, unfamiliar world still abounds. This book equips the business manager with a working, practical knowledge essential to creating and exploiting IP wealth. It shows investors how to evaluate IP strength and competitive value. With its results-oriented perspective and international focus, Intellectual Property for Managers and Investors is essential for those with decision making-responsibility at the interface where business and innovation meet.

Oxford International Lower Secondary Computing Student Book 9 (Paperback, 2nd Revised edition): Alison Page, Karl Held, Diane... Oxford International Lower Secondary Computing Student Book 9 (Paperback, 2nd Revised edition)
Alison Page, Karl Held, Diane Levine, Howard Lincoln
R677 Discovery Miles 6 770 Ships in 6 - 10 working days

A complete three-year lower secondary computing course that takes a real-life, project-based approach to teaching young learners the vital computing skills they will need for the digital world. Each unit builds a series of skills towards the creation of a final project, with topics ranging from designing your own robot to programming simple games and designing and creating web pages. Within each stage, key concepts are covered to give learners not only the skills they need to use technology effectively, but also the knowledge in how to do so creatively, safely and collaboratively: A* Understand how modern technology works A* Use a wide range of computer hardware and software for analytical and creative tasks A* Use the internet safely, respectfully, and selectively A* Write computer programs and develop computational thinking

Coding Club Python: Building Big Apps Level 3 (Spiral bound, New Ed): Chris Roffey Coding Club Python: Building Big Apps Level 3 (Spiral bound, New Ed)
Chris Roffey
R330 R210 Discovery Miles 2 100 Save R120 (36%) In Stock

Have you ever wondered how computers can make so much happen? How do they perform calculations, show movies and run amazing games? These are all examples of computer programs or applications (often known simply as apps). Coding Club is a unique new series of coding books that will guide young programmers to create their own versions of familiar games and challenge them to adapt and experiment with programs. With clear explanation and step-by-step layout, the series starts right at the beginning and works its way up over four flexible levels. The skills required for each level are introduced in the core books and the additional books at each level give young programmers the chance to develop and practice those skills in an area of their interest.

Using Digital Technology (Hardcover): Steffi Cavell-Clarke Using Digital Technology (Hardcover)
Steffi Cavell-Clarke
R375 R342 Discovery Miles 3 420 Save R33 (9%) Ships in 9 - 17 working days

Could you program a toaster Make a phone call on a watch Stop a thief from stealing your identity With computers we can do all this and more. Learn about our digital lives from staying safe online to understanding a computer's languages and discover how computers store and use our information in Computers and Coding. This series uses engaging imagery and simple information to equip young readers with the digital skills they need to live and learn in a virtual world.l|Could you program a toaster Make a phone call on a watch Stop a thief from stealing your identity With computers we can do all this and more. Learn about our digital lives from staying safe online to understanding a computer's languages and discover how computers store and use our information in Computers and Coding. This series uses engaging imagery and simple information to equip young readers with the digital skills they need to live and learn in a virtual world.l

National 5 Computing Science Revision Guide - Revise for Sqa Exams (Paperback, 2nd Revised edition): Ray Krachan, Ted Hastings,... National 5 Computing Science Revision Guide - Revise for Sqa Exams (Paperback, 2nd Revised edition)
Ray Krachan, Ted Hastings, Leckie
R450 Discovery Miles 4 500 Ships in 9 - 17 working days

Exam Board: SQA Level: National 5 Subject: Computing Science First Teaching: 2017, First Exam: 2018 National 5 Computing Science Revision Guide provides easy-to-use and value-for-money revision for all abilities and learning styles, including guidance on the National 5 course and assessments structure. Colourful double-page spreads aid both comprehensive and revision planning Topics are broken down into small, easily managed sections, complemented with lots of diagrams and illustrations to aid retention Quick Tests and Top Tips help keep students focused on the exam's precise demands Revision checklists help students to manage and track their progress in the lead up to the exam A glossary presents all of the key terms and definitions essential for the exam Formerly known as Leckie Success Guides - the number one revision brand in Scotland.

100 Ideas for Primary Teachers: Coding (Paperback): Martin Burrett 100 Ideas for Primary Teachers: Coding (Paperback)
Martin Burrett 1
R484 Discovery Miles 4 840 Ships in 9 - 17 working days

No matter what you teach, there is a 100 Ideas title for you! The 100 Ideas series offers teachers practical, easy-to-implement strategies and activities for the classroom. Each author is an expert in their field and is passionate about sharing best practice with their peers. Each title includes at least ten additional extra-creative Bonus Ideas that won't fail to inspire and engage all learners. Coding comprises half of the National Curriculum strands for computing, and 100 Ideas for Primary Teachers: Coding is packed with resources that will give every teacher the confidence to deliver it. The easy-to-follow and practical activities in this book will be invaluable for all teachers, whether they are new to coding and just getting to grips with the basics, or are more experienced and wish to expand their repertoire. All the ideas have been carefully selected and written to be appropriate for the widest range of pupils' ages and abilities, and to be used with most coding platforms and devices - making them compatible with any existing scheme. Readers can also access and download additional free resources and templates online - 100 ideas is just the start!

Coding Games in Python (Paperback): Dk Coding Games in Python (Paperback)
Dk
R565 R509 Discovery Miles 5 090 Save R56 (10%) Ships in 18 - 22 working days
Herobrine Goes on Vacation (Paperback): Zack Zombie Books, Zack Zombie Herobrine Goes on Vacation (Paperback)
Zack Zombie Books, Zack Zombie
R241 Discovery Miles 2 410 Ships in 18 - 22 working days
Verken Rekenaartoepassingstegnologie: Graad 12: Onderwysersgids met CD-ROM - CAPS compliant (Afrikaans, Paperback): B. Dill, I.... Verken Rekenaartoepassingstegnologie: Graad 12: Onderwysersgids met CD-ROM - CAPS compliant (Afrikaans, Paperback)
B. Dill, I. Frances, S. Nunkumar
R540 Discovery Miles 5 400 Ships in 5 - 10 working days

Voldoen ten volle aan die vereistes van die Kurrikulum- en assesseringsbeleidsverklaring (NKABV). Eksamenoefening en assesseringsgeleenthede word verskaf. Riglyne van die volledige Assesseringsprogram word verskaf. Klaskamers regoor Suid-Afrika het die materiaal gebruik en beproef. Eksamensukses deur leerders te ondersteun en te betrek. Nuttige wenke vir klaskameronderrig.

Online Identity (Hardcover): Laura Perdew Online Identity (Hardcover)
Laura Perdew; Contributions by Sherali Zeadally
R932 R796 Discovery Miles 7 960 Save R136 (15%) Ships in 18 - 22 working days
GCSE Computer Science for AQA Student Book (Paperback): David Waller GCSE Computer Science for AQA Student Book (Paperback)
David Waller; Edited by (consulting) Ann Weidmann
R880 Discovery Miles 8 800 Ships in 9 - 17 working days

A new series of bespoke, full-coverage resources developed for the 2016 AQA and OCR GCSE Computer Science qualifications. Written for the AQA GCSE Computer Science specification for first teaching from 2016, this print Student Book uses an exciting and engaging approach to help students build their knowledge and master underlying computing principles and concepts. Designed to develop computational thinking, programming and problem-solving skills, this resource includes challenges that build on learning objectives, and real-life examples that demonstrate how computer science relates to everyday life. Remember features act as revision references for students and key mathematical skills relevant to computer science are highlighted throughout. A digital Cambridge Elevate-enhanced Edition and a free digital Teacher's Resource are also available.

An Executive's Guide to Information Technology - Principles, Business Models, and Terminology (Hardcover): Robert Plant,... An Executive's Guide to Information Technology - Principles, Business Models, and Terminology (Hardcover)
Robert Plant, Stephen Murrell
R1,761 Discovery Miles 17 610 Ships in 10 - 15 working days

Assessing the most valuable technology for an organization is becoming a growing challenge for business professionals confronted with an expanding array of options. This 2007 book is an A-Z compendium of technological terms written for the non-technical executive, allowing quick identification of what the term is and why it is significant. This is more than a dictionary - it is a concise review of the most important aspects of information technology from a business perspective: the major advantages, disadvantages and business value propositions of each term are discussed, as well as sources for further reading, and cross-referencing with other terms where applicable. The essential elements of each concept are covered in a succinct manner so the reader can quickly obtain the required knowledge without wading through exhaustive descriptions. With over 200 terms, this is a valuable reference for non- and semi-technical managers, executives and graduate students in business and technology management.

Herobrine Scared Stiff (Paperback): Zack Zombie Book, Zack Zombie Herobrine Scared Stiff (Paperback)
Zack Zombie Book, Zack Zombie
R241 Discovery Miles 2 410 Ships in 18 - 22 working days
Code-It Workbook 1: First Steps in Programming Using Scratch (Paperback): Phil Bagge Code-It Workbook 1: First Steps in Programming Using Scratch (Paperback)
Phil Bagge
R1,047 Discovery Miles 10 470 Ships in 18 - 22 working days

Code IT Primary Programming Series Basic computer coding is now among the most important skills a child can have for their future. There are many programming languages designed specifically for children to begin their studies, but the Scratch programming language, already recognised in schools around the world, is widely considered as the ideal place to begin programming in early education. The highly successful Code-It series is a comprehensive guide to teaching Scratch to children in a classroom setting. It is designed for the UK-based KS2 curriculum but can easily be used to supplement other programming courses for children between the ages of 7 and 11. There are four pupil workbooks designed to work in conjunction with the Code-It teacher handbook. They provide structure and resources for the children, including optional homework activities to extend to learning outside the classroom. Workbook 1 provides all the pupil resources to accompany Year 3, Chapter 2 of the teacher resource book How to Teach Primary Programming Using Scratch, including optional homework activities to extend learning outside the classroom. It explains how to think, program and debug exciting programming projects such as Smoking Car Game, Music Machine, Conversation, Interactive Display and Dressing up Game. It also outlines how to use analytical computational thinking skills for algorithm design, algorithm evaluation, decomposition and generalisation.

Complete Computer Science for Cambridge IGCSE (R) & O Level Revision Guide (Paperback): Alison Page, David Waters Complete Computer Science for Cambridge IGCSE (R) & O Level Revision Guide (Paperback)
Alison Page, David Waters
R356 Discovery Miles 3 560 Ships in 6 - 10 working days

With a practical approach and a strong emphasis on problem solving and computational thinking skills, this revision guide includes all the essential tools to build exam confidence. Closely matched to the Student Book (Second Edition), it is packed with key ideas and practice questions. Written by highly experienced authors and examiners, Complete Computer Science helps to deliver the strongest exam results.

Diary of a Minecraft Zombie 1: A Scare of a Dare (Paperback): Zack Zombie Diary of a Minecraft Zombie 1: A Scare of a Dare (Paperback)
Zack Zombie
R200 R185 Discovery Miles 1 850 Save R15 (7%) Ships in 18 - 22 working days

Ever wonder what it would be like to be a Minecraft Zombie?

In the first book of this hilarious Minecraft adventure series, we get to read the diary of an actual 12 year old Minecraft Zombie. Take a peek at what is really going on between the hollow eyes, and dead expression that we normally see when we face the dreaded Zombies of Minecraft.

Are Zombies really different from us? You'll be surprised at what you discover. So, jump into this Minecraft adventure and find out!.

Diary of a Minecraft Zombie is a must-read for any kid who loves Minecraft. Kids ages 7+ can't wait to jump into to these Minecraft adventures!

Get Your Copy Today!

Social Media and Education - Now the Dust Has Settled (Paperback): Neil. Selwyn, Eve Stirling Social Media and Education - Now the Dust Has Settled (Paperback)
Neil. Selwyn, Eve Stirling
R1,294 Discovery Miles 12 940 Ships in 10 - 15 working days

Social media are now established as an important aspect of contemporary education. We live in times where social media applications such as Facebook, Twitter, Tumblr and Snapchat are mainstream educational tools; where most new educational technologies claim to have a 'social' element; and it increasingly makes no sense to distinguish between learning 'online' and 'offline'. It studies users' experiences and views of social media; addresses questions of equality and diversity concerning who is doing what with social media; examines how the use of social media applications sits alongside pre-existing cultures and structures of schooling; and brings to light the unintended and unexpected results of social media in education. Altogether, this collection of writing provides a nuanced and interesting discussion of the realities of social media use across different aspects of education. This book was originally published as a special issue of Learning, Media and Technology.

Baby Loves Coding! (Board book): Ruth Spiro, Irene Chan Baby Loves Coding! (Board book)
Ruth Spiro, Irene Chan
R235 R216 Discovery Miles 2 160 Save R19 (8%) Ships in 9 - 17 working days
Doodle Jump Downloaded (Paperback): Doodle Jump Downloaded (Paperback)
1
R201 Discovery Miles 2 010 Ships in 10 - 15 working days

How high can you jump? The insanely addictive doodle jump is now available downloaded! Journey up the sheets of graph paper, jumping from one platform to the next, picking up jet packs, avoiding black holes, and blasting baddies with nose balls along the way. With exclusive info, mazes, logic puzzles, fun doodle activities and cool things to make, it's what doodle jump fans have been waiting for!

Oxford International Lower Secondary Computing Student Book 8 (Paperback, 2nd Revised edition): Alison Page, Karl Held, Diane... Oxford International Lower Secondary Computing Student Book 8 (Paperback, 2nd Revised edition)
Alison Page, Karl Held, Diane Levine
R677 Discovery Miles 6 770 Ships in 6 - 10 working days

A complete three-year lower secondary computing course that takes a real-life, project-based approach to teaching young learners the vital computing skills they will need for the digital world. Each unit builds a series of skills towards the creation of a final project, with topics ranging from designing your own robot to programming simple games and designing and creating web pages. Within each stage, key concepts are covered to give learners not only the skills they need to use technology effectively, but also the knowledge in how to do so creatively, safely and collaboratively: A* Understand how modern technology works A* Use a wide range of computer hardware and software for analytical and creative tasks A* Use the internet safely, respectfully, and selectively A* Write computer programs and develop computational thinking

Kagiso Reader: Leino (NCS): Grade 2: Book 2 (Sotho, Northern, Paperback): Barbara Coombe, Heather Moore, Maggie Slingsby Kagiso Reader: Leino (NCS): Grade 2: Book 2 (Sotho, Northern, Paperback)
Barbara Coombe, Heather Moore, Maggie Slingsby
R81 Discovery Miles 810 Ships in 5 - 10 working days

The Kagiso readers series is an illustrated graded reading scheme for the foundation phase, which presents a range of situations and contexts authentically and realistically. These readers will enable learners to develop literacy skills incrementally and with confidence to motivate them to read further. Reading is integrated with other aspects of language, thus developing listening, speaking, writing, thinking and reasoning skills, as well as language structure and usage. Available in the following languages: English, Afrikaans, Siswati, Sesotho, Xitsonga, Tshivenda, IsiZulu, IsiXhosa, Setswana, Sepedi, IsiNdebele.

Approaches and Frameworks for HCI Research (Paperback): John Long Approaches and Frameworks for HCI Research (Paperback)
John Long
R1,374 Discovery Miles 13 740 Ships in 10 - 15 working days

This research textbook, designed for young Human-Computer Interaction (HCI) researchers beginning their careers, surveys the research models and methods in use today and offers a general framework to bring together the disparate concepts. HCI spans many disciplines and professions, including information science, applied psychology, computer science, informatics, software engineering and social science making it difficult for newcomers to get a good overview of the field and the available approaches. The book's rigorous 'approach-and-framework' response is to the challenge of retaining growth and diversification in HCI research by building up a general framework from approaches for Innovation, Art, Craft, Applied, Science and Engineering. This general framework is compared with other HCI frameworks and theories for completeness and coherence, all within a historical perspective of dissemination success. Readers can use this as a model to design and assess their own research frameworks and theories against those reported in the literature.

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