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Books > Children's & Educational > Technology & applied sciences > Computing & information technology
Reboot your Key Stage 3 classroom with this all-in-one textbook
that will inspire you to deliver creative Computing lessons with
confidence. > Boost knowledge and skills in bite-sized chunks:
every double-page spread represents a lesson's worth of targeted
content and activities > Build understanding of the principles
of Computing and improve IT skills with a range of engaging
activities > Challenge students to think creatively about what
they are learning and how it can be applied in the real world >
Empower students to check and drive their own progress through Key
Stage 3 and to GCSE, Cambridge Nationals and BTEC, and beyond, with
regular knowledge check-ins and activities > Ensure complete
coverage of the National Curriculum, with an easy-to-follow
Progression Framework We've listened to how you teach Computing at
Key Stage 3 and designed our brand-new toolkit of digital and
printed resources around you! Comprising of everything you will
need to confidently deliver the National Curriculum in Computing
and develop students' ICT skills, Progress in Computing: Key Stage
3 combines lesson plans, presentations, interactive resources,
quizzes and assessments with a Student Book. The Progress in
Computing digital and print 'toolkit' will be formed of 16 modules
that can be used flexibly to suit a teacher's context. Our
brand-new digital platform will also give you unparalleled
flexibility in terms of choosing your own pathway through the
resources, with the bonus of all elements being tagged clearly
against the curriculum, our 2 and 3-year Scheme of Work and
progression to Key Stage 4 qualifications. Digital resources
include: - videos, animations, online self-marking coding
challenges and worksheets - teaching and learning support and
lesson plans including course planners for centres in England and
Wales - a mixture of teacher-led, teacher-facilitated, plugged and
unplugged activities - baseline assessment and an end of Key Stage
3 assessment, with auto-marked homework quizzes and end-of-module
assessments track progress throughout the course.
Create an inclusive classroom with these fun and accessible
activities for science and computing lessons. Each lesson is
tailored to objectives for children working below National
Curriculum levels and includes a learning objective, the resources
needed, the main activity, a plenary and a consolidation activity
to support children's understanding and engagement. When working
with children, and especially those with SEN, lessons need to meet
their interests as well as their needs by containing visual
stimulus and promoting fine and gross motor skills. The activities
in this book have been specifically designed with this in mind.
Straightforward and practical, it offers 101 creative classroom
activities for teaching Science and Computing to pupils who are
working below national curriculum levels, as well as mapping the
range of additional skills they will acquire.
Take your gaming skills beyond the screen in Ultimate Gamer: Career Mode – the ultimate handbook to becoming a top game developer, Twitch streamer or the next eSports pro!
Written by Craig Steele – who has led gaming workshops at Resonate and Insomnia – and illustrated by Berat Pekmezci, this book will give you the low-down on the coolest jobs in the gaming industry.
Learn how to storyboard, code and test games, just like your favourite devs, or boost your Twitch subs by learning how to go pro. Think you have the skills to compete in eSports tournaments, or do you need some tips on getting good? This book will give you the know-how on making it big in all areas of the gaming industry!
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