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Books > Children's & Educational > Technology & applied sciences > Computing & information technology
The At Issue series includes a wide range of opinion on a single controversial subject. Each volume includes primary and secondary sources from a variety of perspectives -- eyewitnesses, scientific journals, government officials and many others. Extensive bibliographies and annotated lists of relevant organizations to contact offer a gateway to future research.
Iincwadi zakwaKagiso yimisebenzi yokufunda ehleliwe yaseMzantsi Afrika ebhekise emazingeni aphantsi emfundo (Isigaba R-3). Ezi ncwadi ziyafumaneka kwezi lwimi zilandelayo: isiNgesi, isiBhulu, isiSwati, isiTsonga, isiVenda, isiZulu, isiSuthu, isiXhosa, isiTswana, isiPedi kunye nesiNdebele. The Kagiso Series is a South African graded reading scheme for the Foundation Phase (Grades R-3). ?It is available in the following languages: English, Afrikaans, Siswati, Xitsonga, Tshivenda, isiZulu, Sesotho, isiXhosa, Setswana, Sepedi and isiNdebele. ?Colourful and beautifully illustrated, it enables learners to develop literacy incrementally.
Code IT Primary Programming Series Basic computer coding is now among the most important skills a child can have for their future. There are many programming languages designed specifically for children to begin their studies, but the Scratch programming language, already recognised in schools around the world, is widely considered as the ideal place to begin programming in early education. The highly successful Code-It series is a comprehensive guide to teaching Scratch to children in a classroom setting. It is designed for the UK-based KS2 curriculum but can easily be used to supplement other programming courses for children between the ages of 7 and 11. There are four pupil workbooks designed to work in conjunction with the Code-It teacher handbook. They provide structure and resources for the children, including optional homework activities to extend to learning outside the classroom. Workbook 1 provides all the pupil resources to accompany Year 3, Chapter 2 of the teacher resource book How to Teach Primary Programming Using Scratch, including optional homework activities to extend learning outside the classroom. It explains how to think, program and debug exciting programming projects such as Smoking Car Game, Music Machine, Conversation, Interactive Display and Dressing up Game. It also outlines how to use analytical computational thinking skills for algorithm design, algorithm evaluation, decomposition and generalisation.
The Kagiso readers series is an illustrated graded reading scheme for the foundation phase, which presents a range of situations and contexts authentically and realistically. These readers will enable learners to develop literacy skills incrementally and with confidence to motivate them to read further. Reading is integrated with other aspects of language, thus developing listening, speaking, writing, thinking and reasoning skills, as well as language structure and usage. Available in the following languages: English, Afrikaans, Siswati, Sesotho, Xitsonga, Tshivenda, IsiZulu, IsiXhosa, Setswana, Sepedi, IsiNdebele.
Summer Vacation is Almost Here and 12 Year Old Zombie Just Can't Wait! Join Zombie on a Hilarious Adventure as He Tries to Make it Through the Last Few weeks Before Summer Break. How much trouble can a 12 year old Zombie get into, just to take his mind off of the grueling last few weeks before Summer break? A lot more than you would expect! Find out about all of the crazy ideas Zombie comes up with, just so he can have the best Summer ever. Jump into This Zany Minecraft Adventure Today!
The Clueless Project Manager is a humor book on project management written for project managers, managers and anyone interested in getting a chuckle out of the work environment. It emphasizes the many trials and dilemma of a project manager as he tries to deal with problems on all fronts: his boss, the customer, the people who work under him, the suppliers and the entire world that surrounds him. The hero of the book "B.S." is a goofball with no understanding of the formal techniques of project management but outshines his "guru" by presenting him with thoughts that can only come from true understanding of human interactions. The book is written with the intent of sharing some of the best practices of project management as defined and perceived by different individuals. The book is also a reminder that most projects fail not due to a lack of understanding of the technical subject matter as they due to the lack of dealing with people. Lack of humor in the workplace can be the biggest hindrance to a successful and "high blood pressure free" environment.
12 year old Zombie is back for another hilarious and exciting adventure. This time Zombie is up against some of the meanest and scariest mob bullies at school. Will he be able to stop the mob bullies from terrorizing him and his friends, and make it back in one piece? Get Your Copy Today and Jump into the Adventure and See!
How to make a Robot Today for Beginners Based on the latest scientific research this book introduces the concept of artificial emotional intelligence and reveals an innate encoding mechanism which maps neatly to the computer. The complete binary algorithm and its underlying theory is presented and explained here clearly and in full. This new Atomic Quantum Spin Approach creates the instant appearance of personality. Two Fully Functioning starter 'Bot scripts Bored? Meet 'Nicebot', and 'Shybot' your dedicated Boredom Busters, who each in turn demonstrate separate aspects of the principles found in this book, and can be easily modified or extended even if you have zero programming experience. Anyone can be programming AI within minutes. Hours, possibly years of fun and a career; both are included. Ready to run on your PC now Core references: Landsteiner N; "Elizabot" masswerk.at (2005). Lewis, Michael "The Lexical Approach." (1993). Weizenbaum, Joseph "ELIZA - A Computer Program For the Study of Natural Language Communication Between Man and Machine"; in: Communications of the ACM; Volume 9, Issue 1 (January 1966): p 36-45.
Ever wonder what it would be like to be a Minecraft Zombie? In the first book of this hilarious Minecraft adventure series, we get to read the diary of an actual 12 year old Minecraft Zombie. Take a peek at what is really going on between the hollow eyes, and dead expression that we normally see when we face the dreaded Zombies of Minecraft. Are Zombies really different from us? You'll be surprised at what you discover. So, jump into this Minecraft adventure and find out!. Diary of a Minecraft Zombie is a must-read for any kid who loves Minecraft. Kids ages 7+ can't wait to jump into to these Minecraft adventures! Get Your Copy Today! |
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