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Books > Children's & Educational > Technology & applied sciences > Computing & information technology
Go on a real-life maths journey to practise the core topics of
numbers, geometry, statistics, ratio & proportion, algebra and
measurement. Through data visualisation methods, including
colourful diagrams, pictograms, illustrations, photographs and
infographics, Go Figure! brings maths into the real world in an
innovative, exciting and engaging visual way. It makes even the
trickiest problem easier to understand and builds valuable
confidence in maths! Find out how the maths you learn at school can
help you go on an adventure through the world of computer gaming!
Maths challenges encourage you to use real data and fascinating
facts to solve mathematical problems that will help you on your
way!
Letoto la padiso tsa Kagiso ke la dingolwa tsa Aforika Borwa tse
hlophiseditsweng mohato wa mathomo (Kereiti R-3). Le fumaneha ka
dipuo tse latelang: English, Afrikaans, Siswati, Xitsonga,
Tshivenda, IsiZulu, Sesotho, IsiXhosa, Setswana, Sepedi le
IsiNdebele. Ditshwantsho tse takilweng ka bokgabane le ka
mebalabala di thusa baithuti tswelopeleng ya ho ruteha ha bona.
Kagiso readers is a South African graded reading scheme for the
foundation phase (Grades R-3). It is available in the following
languages: English, Afrikaans, Siswati, Xitsonga, Tshivenda,
IsiZulu, Sesotho, IsiXhosa, Setswana, Sepedi and IsiNdebele.
Colourful and beautifully illustrated, the Kagiso readers enable
learners to develop literacy incrementally.
Iincwadi zakwaKagiso yimisebenzi yokufunda ehleliwe yaseMzantsi
Afrika ebhekise emazingeni aphantsi emfundo (Isigaba R-3). Ezi
ncwadi ziyafumaneka kwezi lwimi zilandelayo: isiNgesi, isiBhulu,
isiSwati, isiTsonga, isiVenda, isiZulu, isiSuthu, isiXhosa,
isiTswana, isiPedi kunye nesiNdebele. The Kagiso series is a South
African graded reading scheme for the foundation phase (Grades
R-3). It is available in the following languages: English,
Afrikaans, Siswati, Xitsonga, Tshivenda, isiZulu, Sesotho,
isiXhosa, Setswana, Sepedi and isiNdebele. Colourful and
beautifully illustrated, it enables learners to develop literacy
incrementally.
Code IT Primary Programming Series Basic computer coding is now
among the most important skills a child can have for their future.
There are many programming languages designed specifically for
children to begin their studies, but the Scratch programming
language, already recognised in schools around the world, is widely
considered as the ideal place to begin programming in early
education. The highly successful Code-It series is a comprehensive
guide to teaching Scratch to children in a classroom setting. It is
designed for the UK-based KS2 curriculum but can easily be used to
supplement other programming courses for children between the ages
of 7 and 11. There are four pupil workbooks designed to work in
conjunction with the Code-It teacher handbook. They provide
structure and resources for the children, including optional
homework activities to extend to learning outside the classroom.
Workbook 2 explains how to think, program and debug exciting
programming projects such as Maths Quiz, Music Algorithm to Music
Code, Slug Trail Game, Selection Investigation and Teach Your
Computer To Do Maths . It also outlines how to use analytical
computational thinking skills for algorithm design, algorithm
evaluation, decomposition and generalisation; extend resilience and
problem solving through the computational doing skills of
converting algorithm into code and debugging; and consolidate
sequence and repetition in programming whilst introducing selection
and variable use.
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