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Books > Children's & Educational > Technology & applied sciences > Computing & information technology
Impumelelo kwilitheresi is a home language course developed
especially for the literacy learning programme in the Revised
National Curriculum Statement (NCS). This pioneering course was
developed by the Molteno project and has achieved remarkable
results in both South Africa and other sub-Saharan African
counties. The programme not only helps children to read fluently
and write easily and accurately in their home language, but also to
acquire the essential literacy skills that will enable them to
become proficient in additional languages - specifically English,
when it is to become the language of learning and teaching.
Although Impumelelo kwilitheresi is already well-known for its
success in literacy education, this new edition has been designed
and written specifically around the critical outcomes, learning
outcomes and assessment standard of the revised National Curriculum
Statement. Another new and exciting development is that the course
has now been extended grades 2 and 3. Here is a list of resources
for all three grades: teacher's guide; classroom set of four
conversation poster; classroom set of phonic posters; teacher's
sentence maker and word cards; teacher's sentence holder or plastic
stand; learner's book for each learner; learner's sentence makers
and word cards for each learner; learners' sentence holders or
plastic stands; impumelelo kwilitheresi readers 1 to 10.
Go on a real-life maths journey to practise the core topics of
numbers, geometry, statistics, ratio & proportion, algebra and
measurement. Through data visualisation methods, including
colourful diagrams, pictograms, illustrations, photographs and
infographics, Go Figure! brings maths into the real world in an
innovative, exciting and engaging visual way. It makes even the
trickiest problem easier to understand and builds valuable
confidence in maths! Find out how the maths you learn at school can
help you go on an adventure through the world of computer gaming!
Maths challenges encourage you to use real data and fascinating
facts to solve mathematical problems that will help you on your
way!
Delivering the new KS3 National Curriculum for Computing, equipping
students to use creative computational thinking, preparing them for
GCSE and the digital world beyond. This Teacher Handbook includes
full curriculum coverage with Programme of Study and CAS objectives
listed for each chapter, differentiated activities and learning
outcomes for different abilities, lesson overviews and model
answers to practice questions. Also includes preparation for using
the programming languages App Inventor and Python.
Delivering the new KS3 National Curriculum for Computing, equipping students to use creative computational thinking, preparing them for GCSE and the digital world beyond. This Teacher Handbook includes full curriculum coverage with Programme of Study and CAS objectives listed for each chapter, differentiated activities and learning outcomes for different abilities, lesson overviews and model answers to practice questions. Also includes preparation for using the programming languages App Inventor and Python.
The Kagiso readers series is an illustrated graded reading scheme
for the foundation phase, which presents a range of situations and
contexts authentically and realistically. These readers will enable
learners to develop literacy skills incrementally and with
confidence to motivate them to read further. Reading is integrated
with other aspects of language, thus developing listening,
speaking, writing, thinking and reasoning skills, as well as
language structure and usage. Available in the following languages:
English, Afrikaans, Siswati, Sesotho, Xitsonga, Tshivenda, IsiZulu,
IsiXhosa, Setswana, Sepedi, IsiNdebele.
Izincwadi zakwaKagiso yimisebenzi yokufunda ehleliwe yaseNingizimu
Afrika ebhekiswe emazingeni aphansi emfundo (Izigaba R-3). Lezi
zincwadi ziyatholakala ngalezi zilimi ezilandelayo: English,
Afrikaans, Siswati, Xitsonga, Tshivenda, IsiZulu, Sesotho,
IsiXhosa, Setswana, Sepedi kanye nesiNdebeleKagiso Readers is a
South African graded reading scheme for the foundation phase
(Grades R-3). It is available in the following languages: English,
Afrikaans, siSwati, Xitsonga, Tshivenda, isiZulu, Sesotho,
isiXhosa, Setswana, Sepedi and isiNdebele set.
Code IT Primary Programming Series Basic computer coding is now
among the most important skills a child can have for their future.
There are many programming languages designed specifically for
children to begin their studies, but the Scratch programming
language, already recognised in schools around the world, is widely
considered as the ideal place to begin programming in early
education. The highly successful Code-It series is a comprehensive
guide to teaching Scratch to children in a classroom setting. It is
designed for the UK-based KS2 curriculum but can easily be used to
supplement other programming courses for children between the ages
of 7 and 11. There are four pupil workbooks designed to work in
conjunction with the Code-It teacher handbook. They provide
structure and resources for the children, including optional
homework activities to extend to learning outside the classroom.
Workbook 4 explains how to think, program and debug exciting
programming projects such as Times Tables Game, Perimeter, Clock,
Cartesian Coordinates, Translation, Enlargement & Rotation,
Primary Games Maker, Tilt Switch and Chat Bot. It also outlines how
to use analytical computational thinking skills of algorithm
design, algorithm evaluation, decomposition and generalisation;
extend resilience and problem solving through the computational
doing skills of converting algorithm into code and debugging;
develop pupils' knowledge of sequence, repetition, selection and
variable use; and program Lego models using Lego Wedo and Scratch.
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Online Identity
(Hardcover)
Laura Perdew; Contributions by Sherali Zeadally
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R932
R796
Discovery Miles 7 960
Save R136 (15%)
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Ships in 18 - 22 working days
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Code IT Primary Programming Series Basic computer coding is now
among the most important skills a child can have for their future.
There are many programming languages designed specifically for
children to begin their studies, but the Scratch programming
language, already recognised in schools around the world, is widely
considered as the ideal place to begin programming in early
education. The highly successful Code-It series is a comprehensive
guide to teaching Scratch to children in a classroom setting. It is
designed for the UK-based KS2 curriculum but can easily be used to
supplement other programming courses for children between the ages
of 7 and 11. There are four pupil workbooks designed to work in
conjunction with the Code-It teacher handbook. They provide
structure and resources for the children, including optional
homework activities to extend to learning outside the classroom.
Workbook 3 explains how to think, program and debug exciting
programming projects such as Counting Machine, Music Abstraction,
Random Word, Coin Sorter, Crab Maze, Toilet Fan, Car Park Barrier
and Angle Menu. It also explains how to use analytical
computational thinking skills for algorithm design, algorithm
evaluation, decomposition, generalisation and abstraction; extend
resilience and problem solving through the computational doing
skills of converting algorithm into code and debugging; expand
pupils' knowledge of sequence, repetition, selection and variable
use; introduce the basic use of a list; and program Lego models
using Lego Wedo and Scratch.
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