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Books > Children's & Educational > Technology & applied sciences > Computing & information technology
This is an introductory text book that teaches Python programming.
It is intended mainly for GCSE and IGCSE Computer Science students.
It is a very practical book and assumes that the student knows
little. The book starts by looking at the Python programming
environment, then entering commands at the command prompt. Later on
short programs,followed by longer programs. By the time the last
chapter has been reached longer programs suitable for coursework
are discussed. If used as a text book to learn programming, it is
suggested that one lesson (chapter) from the book is studied each
week. That way a student can learn Python in 4 months.
In Project Code: Animation, young coders can use and refine their
Scratch skills to create cool, professional animations. Project
Code is a great series for young coders already familiar with
Scratch, who are ready to take the next step. With a series of fun
projects to master, each book allows readers to explore, create and
learn coding fundamentals as they go along. This series supports
the National Curriculum for Computing at KS2 and is ideal for
readers aged 6 and up.
The Kagiso readers series is an illustrated graded reading scheme
for the foundation phase, which presents a range of situations and
contexts authentically and realistically. These readers will enable
learners to develop literacy skills incrementally and with
confidence to motivate them to read further. Reading is integrated
with other aspects of language, thus developing listening,
speaking, writing, thinking and reasoning skills, as well as
language structure and usage. Available in the following languages:
English, Afrikaans, Siswati, Sesotho, Xitsonga, Tshivenda, IsiZulu,
IsiXhosa, Setswana, Sepedi, IsiNdebele.
Code IT Primary Programming Series Basic computer coding is now
among the most important skills a child can have for their future.
There are many programming languages designed specifically for
children to begin their studies, but the Scratch programming
language, already recognised in schools around the world, is widely
considered as the ideal place to begin programming in early
education. The highly successful Code-It series is a comprehensive
guide to teaching Scratch to children in a classroom setting. It is
designed for the UK-based KS2 curriculum but can easily be used to
supplement other programming courses for children between the ages
of 7 and 11. There are four pupil workbooks designed to work in
conjunction with the Code-It teacher handbook. They provide
structure and resources for the children, including optional
homework activities to extend to learning outside the classroom.
Workbook 3 explains how to think, program and debug exciting
programming projects such as Counting Machine, Music Abstraction,
Random Word, Coin Sorter, Crab Maze, Toilet Fan, Car Park Barrier
and Angle Menu. It also explains how to use analytical
computational thinking skills for algorithm design, algorithm
evaluation, decomposition, generalisation and abstraction; extend
resilience and problem solving through the computational doing
skills of converting algorithm into code and debugging; expand
pupils' knowledge of sequence, repetition, selection and variable
use; introduce the basic use of a list; and program Lego models
using Lego Wedo and Scratch.
Delivering the new KS3 National Curriculum for Computing, equipping students to use creative computational thinking, preparing them for GCSE and the digital world beyond. This Teacher Handbook includes full curriculum coverage with Programme of Study and CAS objectives listed for each chapter, differentiated activities and learning outcomes for different abilities, lesson overviews and model answers to practice questions. Also includes preparation for using the programming languages App Inventor and Python.
Delivering the new KS3 National Curriculum for Computing, equipping
students to use creative computational thinking, preparing them for
GCSE and the digital world beyond. This Teacher Handbook includes
full curriculum coverage with Programme of Study and CAS objectives
listed for each chapter, differentiated activities and learning
outcomes for different abilities, lesson overviews and model
answers to practice questions. Also includes preparation for using
the programming languages App Inventor and Python.
Impumelelo kwilitheresi is a home language course developed
especially for the literacy learning programme in the Revised
National Curriculum Statement (NCS). This pioneering course was
developed by the Molteno project and has achieved remarkable
results in both South Africa and other sub-Saharan African
counties. The programme not only helps children to read fluently
and write easily and accurately in their home language, but also to
acquire the essential literacy skills that will enable them to
become proficient in additional languages - specifically English,
when it is to become the language of learning and teaching.
Although Impumelelo kwilitheresi is already well-known for its
success in literacy education, this new edition has been designed
and written specifically around the critical outcomes, learning
outcomes and assessment standard of the revised National Curriculum
Statement. Another new and exciting development is that the course
has now been extended grades 2 and 3. Here is a list of resources
for all three grades: teacher's guide; classroom set of four
conversation poster; classroom set of phonic posters; teacher's
sentence maker and word cards; teacher's sentence holder or plastic
stand; learner's book for each learner; learner's sentence makers
and word cards for each learner; learners' sentence holders or
plastic stands; impumelelo kwilitheresi readers 1 to 10.
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