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Books > Children's & Educational > Technology & applied sciences > Computing & information technology

A Practical Guide to Teaching Computing and ICT in the Secondary School (Hardcover, 2nd edition): Andrew Connell, Anthony... A Practical Guide to Teaching Computing and ICT in the Secondary School (Hardcover, 2nd edition)
Andrew Connell, Anthony Edwards, Alison Hramiak, Gavin Rhoades, Neil Stanley
R5,010 Discovery Miles 50 100 Ships in 12 - 17 working days

Now in its second edition, A Practical Guide to Teaching ICT in the Secondary School offers straightforward advice, inspiration and support for all training and newly qualified ICT teachers. Based on the best research and practice available, it has been updated to reflect changes in the curriculum, Initial Teacher Training standards, classroom technologies, and the latest research in the field.

Packed with photocopiable resources and illustrated throughout with examples of good practice and samples of pupil s work, it offers a wide range of tried and tested strategies to ensure success in the secondary classroom. Key aspects of ICT teaching considered include:

  • managing the ICT classroom: the environment, resources and pupil grouping
  • developing knowledge for applications and knowledge for teaching
  • planning for learning and teaching: ICT lessons and ICT coursework
  • developing pupils understanding of concepts including challenging misconceptions
  • assessment, feedback, target setting and examinations
  • modelling and simulation in ICT

Written by expert professionals, A Practical Guide to Teaching ICT in the Secondary School provides detailed examples of theory in practice, enabling you to analyse and reflect on your own teaching in order to ensure pupil learning is maximised. It will be an essential source of ideas and guidance for all training and newly qualified teachers, as well as tutors and mentors."

Girls Who Code - Learn to Code and Change the World (Paperback): Reshma Saujani Girls Who Code - Learn to Code and Change the World (Paperback)
Reshma Saujani 1
R535 R452 Discovery Miles 4 520 Save R83 (16%) Ships in 9 - 15 working days

Crack the code to your future dreams

Since 2012, the organization Girls Who Code has been leading the charge to get girls interested in technology and coding. Now its founder, Reshma Saujani, wants to inspire you to be a girl who codes!

Bursting with dynamic artwork, down-to-earth explanations of coding principles, and real-life stories of girls and women working at places like Pixar and NASA, this graphically animated book shows what a huge role computer science plays in our lives and how much fun it can be. No matter your interest—sports, the arts, baking, student government, social justice—coding can help you do what you love and make your dreams come true.

Whether you’re a girl who’s never coded before, a girl who codes, or a parent raising one, this entertaining book, printed in bold two-color and featuring art on every page, will have you itching to create your own apps, games, and robots to make the world a better place.

Steve Jobs: Insanely Great (Paperback): Jessie Hartland Steve Jobs: Insanely Great (Paperback)
Jessie Hartland; Illustrated by Jessie Hartland
R401 R326 Discovery Miles 3 260 Save R75 (19%) Ships in 10 - 15 working days
Coding Club Python: Next Steps  Level 2 (Spiral bound, New edition): Chris Roffey Coding Club Python: Next Steps Level 2 (Spiral bound, New edition)
Chris Roffey
R330 R210 Discovery Miles 2 100 Save R120 (36%) In Stock

Have you ever wondered how computers can make so much happen? How do they perform calculations, show movies and run amazing games? These are all examples of computer programs or applications (often known simply as apps). Coding Club is a unique new series of coding books that will guide young programmers to create their own versions of familiar games and challenge them to adapt and experiment with programs. With clear explanation and step-by-step layout, the series starts right at the beginning and works its way up over four flexible levels. The skills required for each level are introduced in the core books and the additional books at each level give young programmers the chance to develop and practice those skills in an area of their interest.

Coding Club Python Basics Level 1 (Spiral bound, New Ed): Chris Roffey Coding Club Python Basics Level 1 (Spiral bound, New Ed)
Chris Roffey
R330 R210 Discovery Miles 2 100 Save R120 (36%) In Stock

Have you ever wondered how computers can make so much happen? How do they perform calculations, show movies and run amazing games? These are all examples of computer programs or applications (often known simply as apps). Coding Club is a unique new series of coding books that will guide young programmers to create their own versions of familiar games and challenge them to adapt and experiment with programs. With clear explanation and step-by-step layout, the series starts right at the beginning and works its way up over four flexible levels. The skills required for each level are introduced in the core books and the additional books at each level give young programmers the chance to develop and practice those skills in an area of their interest.

Herobrine Goes On Vacation (Paperback): Zack Zombie Herobrine Goes On Vacation (Paperback)
Zack Zombie
R234 Discovery Miles 2 340 Ships in 10 - 15 working days
Online Safety (Hardcover): Sam Thompson Online Safety (Hardcover)
Sam Thompson; Designed by Dan Scase
R332 Discovery Miles 3 320 Ships in 12 - 17 working days

First Coding introduces children to the basic principles of programming and computing, from being safe on the internet to their first steps in computer logic. This series uses easy-to-read text and colourful images, as well as real examples of code.

Otterly Adorable Otters (Paperback): Rebecca Felix Otterly Adorable Otters (Paperback)
Rebecca Felix
R133 R116 Discovery Miles 1 160 Save R17 (13%) Ships in 12 - 17 working days
Kids Get Coding: Learn to Program (Paperback): Heather Lyons, Elizabeth Tweedale Kids Get Coding: Learn to Program (Paperback)
Heather Lyons, Elizabeth Tweedale; Illustrated by Alex Westgate
R257 Discovery Miles 2 570 Ships in 10 - 15 working days

What do programs tell computers to do? And how are they written? Programs are instructions that computers follow. Learn about different programming languages, coding rules and bugs, and how to solve problems. Once you know the basics about computer programming, use the link in this book to go online and try out your new skills!

Steve Jobs for Kids - A Biography of Steve Jobs Just for Kids! (Paperback): Sam Rogers Steve Jobs for Kids - A Biography of Steve Jobs Just for Kids! (Paperback)
Sam Rogers
R232 R191 Discovery Miles 1 910 Save R41 (18%) Ships in 10 - 15 working days
Cambridge IGCSE Complete ICT: Student Book (Third Edition) (Paperback, 3): Stephen Doyle, Mahmoud Farouk Bahnassy, Jimmy... Cambridge IGCSE Complete ICT: Student Book (Third Edition) (Paperback, 3)
Stephen Doyle, Mahmoud Farouk Bahnassy, Jimmy Arifin, Muhammad Naveed Rajput
R281 R260 Discovery Miles 2 600 Save R21 (7%) Ships in 6 - 10 working days

The Cambridge IGCSE (R) Complete ICT Student Book offers a flexible, visual, and practice-based approach that is fully matched to the Cambridge IGCSE (0417) ICT syllabus, for first teaching 2021. The Complete ICT Student Book covers everything that students need to excel in their exams, without overwhelming them. It is written by Stephen Doyle, the author of the previous trusted edition, and sustains the quality of that previous edition with improvements and updates. This Third Edition includes software-specific instructions within the practical sections to fully support students and build their confidence step by step. The series also offers a Teacher Handbook, which provides full lesson planning support, and an Exam Success Guide, which offers targeted activities, examiner feedback and tips to ensure students reach their full potential and achieve their best grades in exams.

Complete Computer Science for Cambridge IGCSE (R) & O Level Revision Guide (Paperback): Alison Page, David Waters Complete Computer Science for Cambridge IGCSE (R) & O Level Revision Guide (Paperback)
Alison Page, David Waters
R321 R297 Discovery Miles 2 970 Save R24 (7%) Ships in 6 - 10 working days

With a practical approach and a strong emphasis on problem solving and computational thinking skills, this revision guide includes all the essential tools to build exam confidence. Closely matched to the Student Book (Second Edition), it is packed with key ideas and practice questions. Written by highly experienced authors and examiners, Complete Computer Science helps to deliver the strongest exam results.

Technology - Cool Women Who Code (Paperback): Andi Diehn Technology - Cool Women Who Code (Paperback)
Andi Diehn
R254 R215 Discovery Miles 2 150 Save R39 (15%) Ships in 10 - 15 working days

Do you listen to music with an MP3 player or read books on a tablet? Do you play multiplayer video games with people on the other side of the world? Do you have a robot cleaning your kitchen? Maybe not yet, but someday! In Technology: Cool Women Who Code, kids in grades four through six learn about the thrilling effort that goes into researching, inventing, programming, and producing the technology we use today, from iPods to mechanical limbs. Young readers discover exactly what technology is, how it evolved, and where the future may lead. They also meet three women who have contributed to the field in critical ways, including Grace Hopper and Shaundra Bryant Daily. Technology: Cool Women Who Code combines high-interest content with links to online primary sources and essential questions that further expand kids' knowledge and understanding of a topic they come in contact with every day. Compelling portraits of women who have excelled in meeting the challenges of their field keep kids interested and infused with a sense of possibility and determination.

Understanding Computer Safety (Hardcover): Paul Mason Understanding Computer Safety (Hardcover)
Paul Mason
R423 R395 Discovery Miles 3 950 Save R28 (7%) Ships in 9 - 15 working days

This book looks at the basics of computer safety. It emphasises that once a computer is online, the user is open to dangers of various kinds, so there is a need to keep information private and use secure passwords. It defines digital footprints and online identity, and explains how to tell if a website is safe to visit. It also explains about computer etiquette and cyber bullying. The concepts are illustrated with case studies and examples of searches, and there are do's and don'ts and fact boxes to illustrate the topics covered.

Diary of a Minecraft Zombie, 2: Bullies and Buddies (Paperback): Zack Zombie Diary of a Minecraft Zombie, 2: Bullies and Buddies (Paperback)
Zack Zombie
R246 Discovery Miles 2 460 Ships in 10 - 15 working days

12 year old Zombie is back for another hilarious and exciting adventure.

This time Zombie is up against some of the meanest and scariest mob bullies at school.

Will he be able to stop the mob bullies from terrorizing him and his friends, and make it back in one piece?

Get Your Copy Today and Jump into the Adventure and See!

Computer Coach Book 5 with CD-ROM (Paperback): Denise Liddiard, Helen Karlsen Computer Coach Book 5 with CD-ROM (Paperback)
Denise Liddiard, Helen Karlsen
R165 Discovery Miles 1 650 Ships in 2 - 4 working days

Each Computer Coach title provides teachers with thirty step by-step lessons that develop primary school learners' computer literacy in a fun and engaging way. Each Computer Coach lesson * teaches essential computer skills and knowledge * clearly explains computer jargon with easy-to-read glossary boxes * develops important physical skills such as hand-eye coordination, * fine motor movement and visual discrimination * links to the school curriculum allowing for the integration of learning content. Each Computer Coach book also includes a CD which provides * ready-to-use templates * bonus clipart pictures to use in developing your own posters, worksheets and other learning material.

Hacks for Minecrafters: Master Builder - The Unofficial Guide to Tips and Tricks That Other Guides Won't Teach You... Hacks for Minecrafters: Master Builder - The Unofficial Guide to Tips and Tricks That Other Guides Won't Teach You (Paperback)
Megan Miller 1
R217 R187 Discovery Miles 1 870 Save R30 (14%) Ships in 10 - 15 working days
Beginning Microsoft Small Basic - A Computer Programming Tutorial - Color Illustrated 1.0 Edition (Paperback, Color Illus.... Beginning Microsoft Small Basic - A Computer Programming Tutorial - Color Illustrated 1.0 Edition (Paperback, Color Illus. ed.)
Philip Conrod, Lou Tylee
R2,032 Discovery Miles 20 320 Ships in 10 - 15 working days
Kagiso Reader: Leino (NCS): Grade 2: Book 2 (Sotho, Northern, Paperback): Barbara Coombe, Heather Moore, Maggie Slingsby Kagiso Reader: Leino (NCS): Grade 2: Book 2 (Sotho, Northern, Paperback)
Barbara Coombe, Heather Moore, Maggie Slingsby
R74 R66 Discovery Miles 660 Save R8 (11%) Ships in 5 - 10 working days

The Kagiso readers series is an illustrated graded reading scheme for the foundation phase, which presents a range of situations and contexts authentically and realistically. These readers will enable learners to develop literacy skills incrementally and with confidence to motivate them to read further. Reading is integrated with other aspects of language, thus developing listening, speaking, writing, thinking and reasoning skills, as well as language structure and usage. Available in the following languages: English, Afrikaans, Siswati, Sesotho, Xitsonga, Tshivenda, IsiZulu, IsiXhosa, Setswana, Sepedi, IsiNdebele.

Cutting-Edge Virtual Reality (Paperback): Christy Peterson Cutting-Edge Virtual Reality (Paperback)
Christy Peterson
R234 R151 Discovery Miles 1 510 Save R83 (35%) Ships in 12 - 17 working days
Complete ICT for IGCSE (R) (Paperback): Stephen Doyle Complete ICT for IGCSE (R) (Paperback)
Stephen Doyle
R290 Discovery Miles 2 900 Ships in 2 - 4 working days

Written by a leading ICT author, teacher and examiner, the book comprehensively covers all the material needed for the three examination papers and includes a wealth of practice and revision activities. With its highly interactive approach and practical guidance this book is an ideal core textbook for international students. Each book is accompanied by a student CD-ROM with extra material and more consolidation activities, questions and model answers, giving students extra flexibility and portability for homework. The accompanying Teacher Resource Kit provides teaching support that is easily customisable in print and digital format.

Converting 2D to 3D (Poster): Converting 2D to 3D (Poster)
R86 R80 Discovery Miles 800 Save R6 (7%) Ships in 6 - 10 working days
Computer Education (Paperback): R.K. Mohanty Computer Education (Paperback)
R.K. Mohanty
R797 Discovery Miles 7 970 Ships in 12 - 17 working days
Cambridge Primary Computing Learner's Book Stage 5 (Paperback): Roland Birbal, Michele Taylor, Nazreen Mohammed, Michelle... Cambridge Primary Computing Learner's Book Stage 5 (Paperback)
Roland Birbal, Michele Taylor, Nazreen Mohammed, Michelle Koon Koon, Carissa Gookool, …
R540 Discovery Miles 5 400 Ships in 12 - 17 working days

We are working with Cambridge International to gain endorsement for this forthcoming series. Help learners develop essential computing skills with an approach that uses real-life examples, reinforces key vocabulary and provides opportunities to learn, practise and apply throughout. - Encourage learners to become confident in working with information and ideas of their own and those of others with discussion tasks, as well as with What can you do? panels at the end of each unit for self-assessment. - Provide a clear pathway through the learning objectives with Practise tasks in each unit, as well as Go further and Challenge yourself! panels with questions designed to support differentiation. - Recap and activate learners' prior knowledge with Do you remember? activities and introduce new computing skills with Learn and Practise tasks. Contents How to use this book Term 1 Unit 1 Scratch MIT: Be a designer Unit 2 Be a data storyteller Unit 3 Computer storage Unit 4 Scratch MIT: Be a storyteller Term 2 Unit 5 Network devices and websites Unit 6 Scratch MIT: Be an animator Unit 7 Be a data engineer Unit 8 Micro:Bit Makecode: Be an innovator Term 3 Unit 9 Cellular networks and data packets Unit 10 Scratch MIT: Be a game developer Unit 11 Artificial intelligence Unit 12 iRobot Level 2: Be a problem solver Glossary

Get Coding! Learn HTML, CSS, and JavaScript and Build a Website, App, and Game (Paperback): Young Rewired State Get Coding! Learn HTML, CSS, and JavaScript and Build a Website, App, and Game (Paperback)
Young Rewired State; Illustrated by Duncan Beedie 1
R327 R239 Discovery Miles 2 390 Save R88 (27%) Ships in 12 - 17 working days

Learn how to write code and then build your own website, app and game using HTML, CSS and JavaScript in this essential coding guide for kids from expert organization Young Rewired State. Learn how to write code and then build your own website, app and game using HTML, CSS and JavaScript in this essential guide to coding for kids from expert organization Young Rewired State. Over 6 fun missions learn the basic concepts of coding or computer programming and help Professor Bairstone and Dr Day keep the Monk Diamond safe from dangerous jewel thieves. In bite-size chunks learn important real-life coding skills and become a technology star of the future. Young Rewired State is a global community that aims to get kids coding and turn them into the technology stars of the future.

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