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Books > Children's & Educational > Technology & applied sciences > Computing & information technology
Coding, Robotics, and Engineering for Young Students builds foundational computer science and robotics skills and knowledge in bright Pre-K-grade 2 students. Originally developed as enrichment courses for Northwestern University's Center for Talent Development, this curriculum emphasizes active, hands-on, and collaborative learning. Students are challenged to learn computer science content, such as coding, and robotics and engineering concepts, as well as practice high-level academic skills, such as creative problem solving, computational thinking, and critical thinking. Instructional practices balance screen time with active, collaborative classroom engagement. Learning is deepened when students are challenged to navigate the transition from a virtual learning environment to a tangible learning environment. The lessons can be implemented as standalone enrichment experiences or as part of a coordinated scope and sequence that leads to higher level computer science and engineering studies. Grades Pre-K-2
Future coders will love the mix of non-fiction and activities in this educational book full of BIG ideas. Fun games and puzzles teach boys and girls about code, programming, loops, conditionals, spotting patterns and solving problems. Start a lifelong passion for STEM subjects.
Use your big monkey brain to do things that even your teachers can't do. With these books, you will talk to computers, create games, draw pictures and find information. Come on, code monkeys - let's write some code!
Learn how to code in Python by building and playing your own computer games, from mind-bending brainteasers to crazy action games with explosive sound effects and 3D graphics. Whether you're a seasoned programmer or a beginner hoping to learn Python, you'll find Computer Coding Python Games for Kids fun to read and easy to follow. Each chapter shows how to construct a complete working game in simple numbered steps. Using freely available resources, such as PyGame Zero and Blender, you can add animations, music, scrolling backgrounds, 3D scenery, and other exciting professional touches. After building the game, find out how to adapt it to create your own personalised version with secret hacks and cheat codes! Along the way, you'll master the key concepts that programmers need to write code - not just in Python but in all programming languages. Find out what bugs, loops, flags, strings, tuples, toggles, and turtles are. Learn how to plan and design the ultimate game - and then play it to destruction as you test and debug it. Before you know it, you'll be a coding genius!
What makes the Focus computer applications technology grade 12 course unique? Step-by-step 'How to...' features guide learners clearly through new skills and applications; the learner's book comes with its own CD that contains electronic files to support all activities in the book; the teacher's guide comes with its own CD that contains electronic files with the answers for all the activities, as well as additional exam support and practice. Focus on exam success! Fully CAPS compliant; opportunities for exam practice and assessment; complete programme of assessment provided; used and tested in schools throughout South Africa; supports and engages learners for success.
The ultimate guide for every gamer who wants to master Minecraft! This book is full of cool Minecraft builds, awesome tips, and lists of all the best tools and resources you need to become a master builder. Creation is arguably the most important aspect of Minecraft, from mining resources to crafting buildings, vehicles, and even entire worlds. For those who want to master the art of creation, The Ultimate Minecraft Builder's Guide is the definitive book out there. Perfect for players of all ages who want to improve their building skills, this book will take you all the way from crafting your first shelter, to putting the finishing touches to your very own mega-build master classes. Includes full-color images and step-by-step instructions for cool Minecraft builds. 100% unofficial. Created by Future plc and GamesMaster, leaders in video game publishing.
The internet connects us with people from all around the world. People use the internet every day to buy things, play games, talk with their friends, and find things out about the world around them. It is very useful, but it can also be dangerous. From shopping and gaming to information and social media, Internet Issues teaches you all about how to stay safe on the internet.
In Project Code: Create Computer Games, young coders can use and refine their Scratch skills to create their own cool, professional computer games. Project Code is a great series for young coders already familiar with Scratch, who are ready to take the next step. With a series of fun projects to master, each book allows readers to explore, create and learn coding fundamentals as they go along. This series supports the National Curriculum for Computing at KS2 and is ideal for readers aged 6 and up.
Become a ROBLOX master with this unauthorized guide! With over 100 color pages of secrets, guides and more. Start your journey to conquering one of the world's most popular video games! Want to up your Roblox skills? Then check out this 100% unofficial guide! Hints, tips, info, quizzes and more, ROBLOX: Create and Conquer has everything you need to become a true master! Want to learn how to make your very own custom RPG or top the charts on the hardest obby's out there? Then grab this guide and prepare to win it all! A guide to the game that has taken the world by storm: ROBLOX! Jam-packed with hints, tips and info Everything you need to know to become a great game maker
This is a guide to the teaching of computing and coding in primary schools, and an exploration of how children develop their computational thinking. It covers all areas of the National Curriculum for primary computing and offers insight into effective teaching. The text considers three strands of computer science, digital literacy and information technology. The teaching of coding is especially challenging for primary teachers, so it highlights learning on this, giving practical examples of how this can be taught. For all areas of the computing curriculum the text also provides guidance on planning age-appropriate activities with step-by-step guides and details of educationally appropriate software and hardware. This book helps you to connect what you need to teach with how it can be taught, and opens up opportunities in the new curriculum for creative and imaginative teaching. It also includes the full National Curriculum Programme of Study for Computing, key stages 1 and 2 as a useful reference for trainee teachers.
In Project Code: Animation, young coders can use and refine their Scratch skills to create cool, professional animations. Project Code is a great series for young coders already familiar with Scratch, who are ready to take the next step. With a series of fun projects to master, each book allows readers to explore, create and learn coding fundamentals as they go along. This series supports the National Curriculum for Computing at KS2 and is ideal for readers aged 6 and up.
Children who have difficulty with handling a pen or pencil or who have problems with organising movements at a cerebral level are at a great disadvantage in school no matter what their intellectual and academic levels may be. Personal computers and electronic keyboards can revolutionise the lives of children with these types of difficulties enabling them to perform in the classroom with their peers. However, since such equipment is costly, it is essential that an accurate assessment is made of the child's needs and abilities to ensure that appropriate equipment is chosen. It is equally important when teaching keyboarding skills to select methods and techniques which are appropriate to each child's strengths and weaknesses.
Do you have a fantastic business idea but don't know where to start? Or perhaps you love your computer and want to make some money from something you enjoy doing. This book is a fantastic guide containing all the tips and tricks you need to your computer into a profitable enterprise and become a young entrepreneur (a Kidpreneur!). Sample areas covered include: blogs, vlogs, youtube, monetising your content, video gaming and online surveys. There is a strong emphasis on how to keep safe and what dangers to be aware of, for example in dealing with people in your money-making enterprise. It is part of the How to Make Money series - books that turn young people into young entrepreneurs, whether they're into cooking, computers, upcycling or simply using their spare time profitably!
Your essential guide to Fortnite, the biggest game of the year, combining info on Battle Royale and Save the World modes into the ultimate one-stop winner's manual. Inside, there are crucial combat tips, Save the World survival advice, building instructions and tons of Battle Royale secrets, plus loads of stunning screenshots. It's everything you need to be the last one standing! * Combat essentials section, all about weapons, tactics and sneaky tricks. * Dedicated sections on how to create the deadliest traps andstructures. * Profiles of the best tools and weapons, and where to find them. * Suitable for complete beginners, but full of advanced info, too. * Special tips encourage co-operative play with info on communication.
Exam Board: SQA Level: National 5 Subject: Computing Science First Teaching: August 2017 First Exam: June 2018 National 5 Computing Science provides complete coverage of the new SQA syllabus for the updated National 5 course Ensures clear support throughout the course with a text built specifically around the requirements, teaching approaches and syllabus outlines. Divided into four sections to follow this latest syllabus: Software Design and Development, Computer Systems, Database Design and Development and Web Design and Development. Assesses student progress with regular questions for National 5 students to test knowledge and understanding Consolidates knowledge with a summary of key points at the end of each chapter Includes a glossary and index for ease of reference
In Project Code: Create Computer Games, young coders can use and refine their Scratch skills to create their own cool, professional computer games. Project Code is a great series for young coders already familiar with Scratch, who are ready to take the next step. With a series of fun projects to master, each book allows readers to explore, create and learn coding fundamentals as they go along. This series supports the National Curriculum for Computing at KS2 and is ideal for readers aged 6 and up.
Released just three years ago, The Big Fat Notebooks revolutionised the study guide for upper-middle-grade readers, and students, parents, and teachers responded - the series has nearly 4 million copies in print with sales escalating every year. Now introducing Everything You Need to Ace Computer Science and Coding, an essential new title with the potential to run hand-in-hand with - or even outrun - Math (over 1.3 million copies in print) and Science (925,000 copies in print) as the next critical STEM companion. Instruction is presented in the simple but powerful format of the previous Big Fat Notebooks. The key concepts of coding and computer science easily digested and summarised, with critical ideas clearly explained, doodles that illuminate tricky concepts, and quizzes to recap it all. Kids will explore the concepts of computer science, learn how websites are designed and created, and understand the fundamentals of coding with Scratch, Python, HTML, and CSS. Written by Grant Smith, a computer science education expert - and vetted by an award-winning computer-science teacher - this Big Fat Notebook is for every student who is either taking computer science in school or is a passionate code warrior
This compilation of stimulating 10-minute exercises addresses new trends in the mastery of keyboarding skills. It also meets the requirements of the new syllabus. All typists, whether they are beginners typing 15 wpm, or advanced students at 75 wpm, will benefit from graded exercises that gradually increase syllabic intensity a completely new approach. The exercises in this title not only test the student, but are informative and thought-provoking, linking learning with technical progress. Keyboarding speed and accuracy exercises is an essential tool and an integral part of the training programme of aspirant typists.
Discover how today's amazing inventions and technologies work while developing your coding skills Recreate the technology that lives in space technology with code. Learn aboutgravity, create a jetpack game, program a spaceship's return to Earth and much more! Each book goes inside a different machine or technology and explains the key computer code and systems that are controlling them. Step-by-step activities teach you how to create your own versions of these machines on screen, and bring them to life - with code! The focus is placed on modern technologies that actually use code to work, rather than looking back at steam engines, etc. This will keep the practice of coding firmly in the contemporary. The series uses Scratch as the coding language, as this is still the most used, user-friendly and flexible in building projects, however no prior experience of Scratch is expected and each book will include an introduction to Scratch. Perfect for exploring STEAM and other high-interest topics. Great for reader 9 and up.
Providing guidance that helps students practice and troubleshoot their exam technique,these books send them into their exam with the confidence to aim for the best grades. - Enables students to avoid common misconceptions and mistakes by highlighting them throughout - Builds students' skills constructing and writing answers as they progress through a range of practice questions - Allows students to mark their own responses and easily identify areas for improvement using the answers in the back of the book - Helps students target their revision and focus on important concepts and skills with key objectives at the beginning of every chapter - Ensures that students maximise their time in the exam by including examiner's tops and suggestions on how to approach the questions This title has not been through the Cambridge International endorsement process. |
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