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Books > Children's & Educational > Technology & applied sciences > Computing & information technology

Hacks for Minecrafters: Combat Edition - The Unofficial Guide to Tips and Tricks That Other Guides Won't Teach You... Hacks for Minecrafters: Combat Edition - The Unofficial Guide to Tips and Tricks That Other Guides Won't Teach You (Paperback)
Megan Miller 1
R197 Discovery Miles 1 970 Ships in 18 - 22 working days

Bestselling author! An all-encompassing, full-color guide to combat in the world of Minecraft. With hundreds of millions of users, Minecraft is one of the world's most played games and one of the world's biggest children's brands. Hacks for Minecrafters: Combat Edition covers function and crafting systems, illusioners, parrots, and building materials like glazed terracotta and concrete. In Hacks for Minecrafters: Combat Edition, readers will learn how to defend their property and fight off hostile mobs and monsters like zombies, spiders, and skeletons! Other tips include: Updated enchanting for armor, weapons, and more How to deal with new behaviors for hostile mobs The best ways to defeat new hostile mobs, such as killer bunnies, ocean-dwelling guardians, elder guardian mini-bosses, and the rare endermite And much more! Packed with expert tips, cheats, and hacks on fighting all types of enemies and with more than one hundred screenshots, Hacks for Minecrafters: Combat Edition shows exactly how the experts defend themselves and fight attackers, from cave spiders to creepers to zombie pigmen. In Minecraft, the risk of attack is ever-present, and players need to know how to build weapons, set traps, and escape to safety.

Beginner's Step-by-Step Coding Course - Learn Computer Programming the Easy Way (Hardcover): Dk Beginner's Step-by-Step Coding Course - Learn Computer Programming the Easy Way (Hardcover)
Dk 1
R535 R491 Discovery Miles 4 910 Save R44 (8%) Ships in 5 - 10 working days

The simplest, most visual introduction to coding for adults. Using a graphic method to break complex subjects into user-friendly chunks, computer coding has never been easier thanks to this programming book. Here's what you'll find inside the pages of this coding for beginners book: - To reinforce learning, practical coding projects are followed by suggestions and challenges for the reader to adapt and personalise a project - Step-by-step explanations visually break down each section of code and explain how coding works - Written and checked by a team of expert coders - Includes widely used languages, from introduction to career-useful From learning Python coding and Javascript to HTML and Scratch, Beginner's Step-by-Step Coding Course brings the most essential coding skills within easy reach! Each chapter contains tutorials on practical programming projects designed to teach you the main applications of each coding language, such as building websites, creating games, and designing apps. You'll learn to think like a programmer by breaking a problem down into parts, before turning those parts into lines of code. Short, easy-to-follow steps then show you, piece by piece, how to build a complete programme. This essential coding guide contains everything you need to get on the road to code! It's perfect for anyone who wants to learn to code for a hobby or who wants to take their first steps towards a career in coding.

Oxford International Lower Secondary Computing Student Book 8 (Paperback, 2nd Revised edition): Alison Page, Karl Held, Diane... Oxford International Lower Secondary Computing Student Book 8 (Paperback, 2nd Revised edition)
Alison Page, Karl Held, Diane Levine
R677 Discovery Miles 6 770 Ships in 6 - 10 working days

A complete three-year lower secondary computing course that takes a real-life, project-based approach to teaching young learners the vital computing skills they will need for the digital world. Each unit builds a series of skills towards the creation of a final project, with topics ranging from designing your own robot to programming simple games and designing and creating web pages. Within each stage, key concepts are covered to give learners not only the skills they need to use technology effectively, but also the knowledge in how to do so creatively, safely and collaboratively: A* Understand how modern technology works A* Use a wide range of computer hardware and software for analytical and creative tasks A* Use the internet safely, respectfully, and selectively A* Write computer programs and develop computational thinking

Designing for Learning in a Networked World (Paperback): Nina Bonderup Dohn Designing for Learning in a Networked World (Paperback)
Nina Bonderup Dohn
R1,476 Discovery Miles 14 760 Ships in 10 - 15 working days

Designing for Learning in a Networked World provides answers to the following questions: what skills are required for living in a networked world; how can educators design for learning these skills and what role can and should networked learning play in a networked world? It discusses central theoretical concepts and draws on current debates about competences necessary to thrive in contemporary society. The book presents detailed analyses of skills needed and investigates the question of how one can design for learning in specific empirical cases, ranging in academic level from preschool to university teaching. The book clarifies the different conceptions of design within the educational field and offers a framework for thinking critically about instances of networked learning. It analyses digital and Computational Literacy and discusses participatory skills for learning in a networked world. Examples of specific empirical cases include teaching programming to students not necessarily intrinsically motivated to learn; facilitation of a participatory public in the library and designs for children's transition from day-care to primary school, discussed as a matter of networked contexts. Engaging thoughtfully with the question of '21st century skills', this book will be vital reading to scholars, researchers and students within the fields of education, networked learning, learning technology and the learning sciences, digital literacy, design for learning, and library studies.

Coding Games in Python (Paperback): Dk Coding Games in Python (Paperback)
Dk
R565 R535 Discovery Miles 5 350 Save R30 (5%) Ships in 18 - 22 working days
Steve Jobs: Insanely Great (Paperback): Jessie Hartland Steve Jobs: Insanely Great (Paperback)
Jessie Hartland; Illustrated by Jessie Hartland
R359 Discovery Miles 3 590 Ships in 18 - 22 working days
Kagiso Reader: Lehumo goba matlakala? (NCS): Grade 3: Book 5 (Sotho, Northern, Paperback): Barbara Coombe, Heather Moore,... Kagiso Reader: Lehumo goba matlakala? (NCS): Grade 3: Book 5 (Sotho, Northern, Paperback)
Barbara Coombe, Heather Moore, Maggie Slingsby
R85 Discovery Miles 850 Ships in 5 - 10 working days

The Kagiso readers series is an illustrated graded reading scheme for the foundation phase, which presents a range of situations and contexts authentically and realistically. These readers will enable learners to develop literacy skills incrementally and with confidence to motivate them to read further. Reading is integrated with other aspects of language, thus developing listening, speaking, writing, thinking and reasoning skills, as well as language structure and usage. Available in the following languages: English, Afrikaans, Siswati, Sesotho, Xitsonga, Tshivenda, IsiZulu, IsiXhosa, Setswana, Sepedi, IsiNdebele.

Designing for Learning in a Networked World (Hardcover): Nina Bonderup Dohn Designing for Learning in a Networked World (Hardcover)
Nina Bonderup Dohn
R4,497 Discovery Miles 44 970 Ships in 10 - 15 working days

Designing for Learning in a Networked World provides answers to the following questions: what skills are required for living in a networked world; how can educators design for learning these skills and what role can and should networked learning play in a networked world? It discusses central theoretical concepts and draws on current debates about competences necessary to thrive in contemporary society. The book presents detailed analyses of skills needed and investigates the question of how one can design for learning in specific empirical cases, ranging in academic level from preschool to university teaching. The book clarifies the different conceptions of design within the educational field and offers a framework for thinking critically about instances of networked learning. It analyses digital and Computational Literacy and discusses participatory skills for learning in a networked world. Examples of specific empirical cases include teaching programming to students not necessarily intrinsically motivated to learn; facilitation of a participatory public in the library and designs for children's transition from day-care to primary school, discussed as a matter of networked contexts. Engaging thoughtfully with the question of '21st century skills', this book will be vital reading to scholars, researchers and students within the fields of education, networked learning, learning technology and the learning sciences, digital literacy, design for learning, and library studies.

Fighting Fake News! Grades 4-6 - Teaching Critical Thinking and Media Literacy in a Digital Age (Paperback): Brian Housand Fighting Fake News! Grades 4-6 - Teaching Critical Thinking and Media Literacy in a Digital Age (Paperback)
Brian Housand
R842 Discovery Miles 8 420 Ships in 10 - 15 working days

Educators have long struggled to teach students to be critical consumers of the information that they encounter. This struggle is exacerbated by the amount of information available thanks to the Internet and mobile devices. Students must learn how to determine whether or not the information they are accessing is reputable. Fighting Fake News! focuses on applying critical thinking skills in digital environments while also helping students and teachers to avoid information overload. According to a 2017 Pew Research report, we are now living in a world where 67% of people report that they get their "news" from social media. With the lessons and activities in this book, students will be challenged to look at the media they encounter daily to learn to deepen and extend their media literacy and critical thinking skills. Now more than ever, teachers need the instruction in Fighting Fake News! to teach students how to locate, evaluate, synthesize, and communicate information. Grades 4-6

The Ultimate Unofficial Encyclopedia for Minecrafters - An A - Z Book of Tips and Tricks the Official Guides Don't Teach... The Ultimate Unofficial Encyclopedia for Minecrafters - An A - Z Book of Tips and Tricks the Official Guides Don't Teach You (Hardcover)
Megan Miller
R524 Discovery Miles 5 240 Ships in 18 - 22 working days

This adventure series is created especially for readers who love the fight of good vs. evil, magical academies like Hogwarts in the Harry Potter saga, and games like Minecraft, Terraria, and Pokemon GO. From abandoned mineshafts to mini-games, mods, and zombie sieges, The Ultimate Unofficial Encyclopedia for Minecrafters reveals expert tricks of the trade for gamers. Want to know where you'll find the most diamonds or how to protect your villagers at night? This A--Z reference is a quick guide to all the tips you want to know, including: How to spawn and kill the Wither boss How to rescue a baby zombie villager How to make a portal without a diamond pickaxe How to make a secret passageway using paintings This exciting book will cover everything players need to know about mining, farming, building, villagers, the Nether, and more! A big book of players' hacks for Minecrafters organized in an easy-to-reference A--Z encyclopedia format, this book will show readers the ins and outs of the game, how to survive and thrive, and various mods that can improve play. The book will be illustrated with screenshots throughout, making it easy for new and experienced Minecrafters to build, fight, protect, and survive in their creative worlds.

Debates in Computing and ICT Education (Paperback): Sarah Younie, Pete Bradshaw Debates in Computing and ICT Education (Paperback)
Sarah Younie, Pete Bradshaw
R1,208 Discovery Miles 12 080 Ships in 10 - 15 working days

Debates in ICT and Computing Education explores the major issues teachers encounter in their daily professional lives. It encourages critical reflection and aims to stimulate both novice and experienced teachers to think more deeply about their practice, and link research and evidence to what they have observed in schools. Chapters tackle established and contemporary issues enabling teachers to reach informed judgements and argue their point of view with deeper theoretical knowledge and understanding. Debates include teacherless classrooms; personalised learning; creativity; digital literacy; visual literacy; e-tools; learning platforms; and opportunities for lifelong learning.

Diary of a Minecraft Zombie 1: A Scare of a Dare (Hardcover): Zack Zombie Diary of a Minecraft Zombie 1: A Scare of a Dare (Hardcover)
Zack Zombie
R366 Discovery Miles 3 660 Ships in 18 - 22 working days

(An Unofficial Minecraft Book)

Ever wonder what it would be like to be a Minecraft Zombie?

In the first book of this hilarious Minecraft adventure series, we get to read the diary of an actual 12 year old Minecraft Zombie.

Take a peek at what is really going on between the hollow eyes, and dead expression that we normally see when we face the dreaded Zombies of Minecraft.

Are Zombies really different from us? You'll be surprised at what you discover.

So, jump into this Minecraft adventure and find out!

Diary of a Minecraft Zombie is a must-read for any kid who loves Minecraft. Kids ages 6+ can't wait to jump into to these Minecraft adventures!

Get Your Copy Today!

Create The Code: The Internet (Hardcover): Max Wainewright Create The Code: The Internet (Hardcover)
Max Wainewright
R382 Discovery Miles 3 820 Ships in 10 - 15 working days

Discover how your everyday tech works while developing your coding skills! The Internet is everywhere, and on it are millions of websites! But how do they work, what's inside them and how are the apps we rely on so much created and designed? These are the topics explored in Create the Code: The Internet. Using Scratch and HTML, you'll create a different types of web pages, a simple game and even your own search engine. Each book in the Create the Code series explains the key computer code and systems that are used to create and control the tech you use everyday such as the Internet, your smartphone, music and films and your apps. Step-by-step activities teach you how to create your own versions on screen with code The series uses Scratch, HTML and MIT's App Inventor as the coding languages. Author Max Wainewright is a leading authority on teaching kids to code. Perfect for coders aged 9 and up.

Create The Code: Sound And Video (Hardcover): Max Wainewright Create The Code: Sound And Video (Hardcover)
Max Wainewright
R382 Discovery Miles 3 820 Ships in 10 - 15 working days

Discover how your everyday tech works while developing your coding skills! Sound and video are everywhere! You can watch and listen on your phone, on your tablet, but can you create them with code and how are they added to websites? Let's take a look inside how these work and learn to code our own in Create the Code: Sound and Video. Using Scratch and HTML, you'll create a simple music sequencer, code some sound effects and even embed videos into web pages. Each book in the Create the Code series explains the key computer code and systems that are used to create and control the tech you use everyday such as the Internet, your smartphone, music and films and your apps. Step-by-step activities teach you how to create your own versions on screen with code The series uses Scratch, HTML and JavaScript as the coding languages Author Max Wainewright is a leading authority on teaching kids to code. Perfect for coders aged 9 and up.

Gcse Computer Science for Ocr Student Book with Cambridge Elevate Enhanced Edition (2 Years) (Mixed media product): David Waller Gcse Computer Science for Ocr Student Book with Cambridge Elevate Enhanced Edition (2 Years) (Mixed media product)
David Waller
R464 Discovery Miles 4 640 Ships in 5 - 10 working days

A new series of bespoke, full-coverage resources developed for the 2016 GCSE Computer Science qualifications. Written for the OCR GCSE Computer Science specification for first teaching from 2016, this print Student Book and enhanced digital bundle is designed to help students master underlying computing principles and concepts, and develop their computational thinking, programming and problem-solving skills. Interactive worksheets consolidate students' learning and rich digital content including animations help relate computer science to everyday life. This resource allows students to annotate text and add audio notes, and enables teachers to assess, track and report on students' progress. Accessible online and on tablet devices through the Cambridge Elevate app (iOS and Android).

Computing and ICT in the Primary School - From pedagogy to practice (Hardcover, 2nd edition): Gary Beauchamp Computing and ICT in the Primary School - From pedagogy to practice (Hardcover, 2nd edition)
Gary Beauchamp
R4,077 Discovery Miles 40 770 Ships in 10 - 15 working days

Now fully updated to reflect recent changes in the curriculum, Computing and ICT in the Primary School encourages teachers, and pupils, to realise the potential of a full range of ICT and computing resources. Tackling computing head on, this book enables trainee and experienced teachers to better understand what computing is and how to use ICT effectively in teaching and learning. It is not a 'how to' guide or a collection of lesson plans, but instead balances research-based theory with everyday experiences, challenging readers to understand teaching methods and how they translate into a range of suitable teaching and learning strategies using ICT. This book offers primary teachers the knowledge, skills and confidence to plan, teach and assess creatively to enhance learning across the whole curriculum. This second edition includes updates of all chapters and completely new chapters on: * mobile technologies * social media, and * modern foreign languages. Gary Beauchamp places theory and practice hand in hand, providing a uniquely relatable resource based on his own teaching practice, classroom experience and research. This text is crucial reading for both serving teachers and those in training on undergraduate and PGCE courses, Education Studies courses and MA (Ed) programmes.

Video Games (Board book): Bluebean Video Games (Board book)
Bluebean; Anne Elder
R228 R206 Discovery Miles 2 060 Save R22 (10%) Ships in 10 - 15 working days

Classic games for playful babies-level up your little gamer in Gamer Baby: Video Games! Grab your controller! Are you ready to play? Time to pick a character. Which one do you want to be? With this adorable baby book, it's never too early for your little gamer to graduate from NPC to protagonist! Simple descriptions of game play-from gamepad controls to bosses-and vibrant characters make video games exciting and easy for all ages. Jump and duck and run at the tap of a button. Overcome obstacles and build reaction time in mission after mission-let's collect achievements! A glossy cover and delightful details throughout make this little board book perfect for baby showers or first story times. This charming introduction to video games will have your little ones gaining XP in no time! So get your controller and press START: Ready for the next level of the game? Let's go! From Starry Forest Books, Gamer Baby invites little ones to play and discover adventurous new skills.

Egd Textbook Ncaps - (2015): Grade 10 (Paperback): Egd Textbook Ncaps - (2015): Grade 10 (Paperback)
R470 Discovery Miles 4 700 Ships in 4 - 6 working days
Igo Handboek Ncaps - (2015): Grade 10 (Afrikaans, Paperback): Igo Handboek Ncaps - (2015): Grade 10 (Afrikaans, Paperback)
R470 Discovery Miles 4 700 Ships in 4 - 6 working days
IGO Handboek - NCAPS (2015): Grade 11 (Afrikaans, Paperback): IGO Handboek - NCAPS (2015): Grade 11 (Afrikaans, Paperback)
R426 Discovery Miles 4 260 Ships in 4 - 6 working days
Igo Handboek Ncaps - (2015): Grade 12 (Afrikaans, Paperback): Igo Handboek Ncaps - (2015): Grade 12 (Afrikaans, Paperback)
R274 Discovery Miles 2 740 Ships in 4 - 6 working days
Kagiso Reader: Leeto (NCS): Grade 1: Book 10 (Sotho, Northern, Paperback): Barbara Coombe, Heather Moore, Maggie Slingsby Kagiso Reader: Leeto (NCS): Grade 1: Book 10 (Sotho, Northern, Paperback)
Barbara Coombe, Heather Moore, Maggie Slingsby
R73 Discovery Miles 730 Ships in 5 - 10 working days

The Kagiso readers series is an illustrated graded reading scheme for the foundation phase, which presents a range of situations and contexts authentically and realistically. These readers will enable learners to develop literacy skills incrementally and with confidence to motivate them to read further. Reading is integrated with other aspects of language, thus developing listening, speaking, writing, thinking and reasoning skills, as well as language structure and usage. Available in the following languages: English, Afrikaans, Siswati, Sesotho, Xitsonga, Tshivenda, IsiZulu, IsiXhosa, Setswana, Sepedi, IsiNdebele.

Scratch Programming for Beginners - A Kid's Guide to Coding Fundamentals (Paperback): Raina Burditt Scratch Programming for Beginners - A Kid's Guide to Coding Fundamentals (Paperback)
Raina Burditt
R406 Discovery Miles 4 060 Ships in 18 - 22 working days
IT is Gr8! @ Graad 12 - Teorie CAPS (Afrikaans, Paperback): IT is Gr8! @ Graad 12 - Teorie CAPS (Afrikaans, Paperback)
R257 Discovery Miles 2 570 Ships in 4 - 6 working days
Computers - Workbook 2 (Paperback): Computers - Workbook 2 (Paperback)
R52 Discovery Miles 520 Ships in 4 - 6 working days
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