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Books > Children's & Educational > Technology & applied sciences > Computing & information technology

Using Stories to Teach ICT Ages 7-9 (Paperback): Anita Loughrey Using Stories to Teach ICT Ages 7-9 (Paperback)
Anita Loughrey
R745 R142 Discovery Miles 1 420 Save R603 (81%) Ships in 9 - 17 working days
Coding for Beginners: Using Python (Spiral bound): Louie Stowell Coding for Beginners: Using Python (Spiral bound)
Louie Stowell 1
R412 R378 Discovery Miles 3 780 Save R34 (8%) Ships in 9 - 17 working days

A beginner's guide to coding using Python, one of the most popular computer languages. Step-by-step instructions show how to get started and write a simple program. New commands are introduced with examples and colourful pictures so by the end of the book, readers can code games, drawings and more. Includes extra help and downloads online.

Minecraft: Let's Build! Land of Zombies (Hardcover): Mojang AB, The Official Minecraft Team Minecraft: Let's Build! Land of Zombies (Hardcover)
Mojang AB, The Official Minecraft Team
R263 Discovery Miles 2 630 Ships in 10 - 15 working days
Oxford International Primary Computing: Student Book 6 (Paperback, 2nd Revised edition): Alison Page, Karl Held, Diane Levine,... Oxford International Primary Computing: Student Book 6 (Paperback, 2nd Revised edition)
Alison Page, Karl Held, Diane Levine, Howard Lincoln
R651 Discovery Miles 6 510 Ships in 6 - 10 working days

A complete six-year primary computing course that takes a real-life, project-based approach to teaching young learners the vital computing skills they will need for the digital world. Each unit builds a series of skills towards the creation of a final project, with topics ranging from designing your own robot to programming simple games and designing and creating web pages. Within each stage, key concepts are covered to give learners not only the skills they need to use technology effectively, but also the knowledge in how to do so creatively, safely and collaboratively: A* Understand how modern technology works A* Use a wide range of computer hardware and software for analytical and creative tasks A* Use the internet safely, respectfully, and selectively A* Write computer programs and develop computational thinking

Animal Crossing New Horizons Pro Island Designer - Build, customize and design your ultimate island paradise! (Paperback):... Animal Crossing New Horizons Pro Island Designer - Build, customize and design your ultimate island paradise! (Paperback)
Claire Lister
R196 Discovery Miles 1 960 Ships in 12 - 19 working days

Ready to take your Animal Crossing island to the next level? Animal Crossing New Horizons Pro Island Designer shows you how to master your creativity and build your dream island paradise! Create inspiring interiors and exciting outdoor areas, including an ice cream parlour and DJ dancefloor with step-by-step guides. Plus, learn how to master Custom Designs and make your own stylish outfits, awesome accessories and unique finishing touches. Here is everything you need to get the most out of the game!

Coding Projects in Scratch - A Step-by-Step Visual Guide to Coding Your Own Animations, Games, Simulations, a (Paperback): Jon... Coding Projects in Scratch - A Step-by-Step Visual Guide to Coding Your Own Animations, Games, Simulations, a (Paperback)
Jon Woodcock
R616 R548 Discovery Miles 5 480 Save R68 (11%) Ships in 18 - 22 working days
Minecraft Maps - An Explorer's Guide to Minecraft (Hardcover): Mojang AB Minecraft Maps - An Explorer's Guide to Minecraft (Hardcover)
Mojang AB 1
R487 R451 Discovery Miles 4 510 Save R36 (7%) Ships in 9 - 17 working days

Are you ready for an adventure? Explore the mysterious world of Minecraft through highly-detailed maps of every biome. Created by an explorer on a quest to find Minecraft's most valuable loot, there's a map for each Overworld biome as well as the terrifying Nether and End dimensions. A beautifully illustrated visual guide in its own right, Minecraft Maps is also a survival tool. You'll learn which biomes are home to the most dangerous mobs, where to look for to exclusive blocks, how to find naturally generated structures and the best places to search for loot. Once you've discovered each biome you can get building - construct an ice palace in the ice plains biome and an entire village suspended in the tree canopy above the jungle floor. Collect all of the official Minecraft books to become the best Minecrafter you can be: Minecraft Let's Build! Theme Park Adventure Minecraft Guide to Exploration Minecraft Guide to Creative Minecraft Guide to Redstone Minecraft Guide to the Nether and the End Minecraft Guide to Enchantments and Potions Minecraft Guide to Farming Minecraft Guide to PVP Minigames Minecraft Guide to Ocean Survival Minecraft Blockopedia Minecraft: Exploded Builds: Medieval Fortress Minecraft The Survivors' Book of Secrets Minecraft Survival Tin Minecraft Mobestiary Minecraft: The Ultimate Construction Collection Minecraft is a multi-platform block-based gaming sensation available on Xbox, PlayStation, PC and mobile devices. Whether you're in Creative, Survival or Hardcore Mode, the official Mojang-approved Minecraft books contain all the advice you need to survive and thrive.

Raspberry Pi 3 in Easy Steps (Paperback): Mike McGrath Raspberry Pi 3 in Easy Steps (Paperback)
Mike McGrath 1
R341 Discovery Miles 3 410 Ships in 12 - 19 working days
The ICT Teacher's Handbook - Teaching, learning and managing ICT in the secondary school (Hardcover, 2nd edition): Roger... The ICT Teacher's Handbook - Teaching, learning and managing ICT in the secondary school (Hardcover, 2nd edition)
Roger Crawford
R4,478 Discovery Miles 44 780 Ships in 12 - 19 working days

The ICT Teacher's Handbook is an indispensable guide for all teachers responsible for the teaching and management of ICT in the secondary school, both as a comprehensive introduction for students learning to teach ICT and as a source of ongoing support for busy practising teachers. Illustrated throughout with case studies, key further reading and guidance on where to find and how to choose the best software and resources, the book also features a guide to specifications, software for whole school support and a useful glossary of key terms. Key topics covered include: Organising and delivering the ICT National Curriculum at key stages 3 and 4 and post 16 Teaching and learning with VLEs, IWBs, social networking and mobile technologies Assessment, record keeping and reporting Popular hardware, software and networks External assessment, target setting and tracking Managing technical support and technicians Preparing for promotion and managing an ICT department Strategies for whole school management of ICT Written for trainee and experienced ICT teachers and managers in both English and international schools, The ICT Teacher's Handbook is an authoritative guide designed to support effective teaching and learning, and efficient use of technology in all schools.

Oxford International Primary Computing: Student Book 3 (Paperback, 2nd Revised edition): Alison Page, Karl Held, Diane Levine,... Oxford International Primary Computing: Student Book 3 (Paperback, 2nd Revised edition)
Alison Page, Karl Held, Diane Levine, Howard Lincoln
R599 Discovery Miles 5 990 Ships in 6 - 10 working days

A complete six-year primary computing course that takes a real-life, project-based approach to teaching young learners the vital computing skills they will need for the digital world. Each unit builds a series of skills towards the creation of a final project, with topics ranging from designing your own robot to programming simple games and designing and creating web pages. Within each stage, key concepts are covered to give learners not only the skills they need to use technology effectively, but also the knowledge in how to do so creatively, safely and collaboratively: A* Understand how modern technology works A* Use a wide range of computer hardware and software for analytical and creative tasks A* Use the internet safely, respectfully, and selectively A* Write computer programs and develop computational thinking

Scaling Networks v6 Companion Guide (Hardcover): Cisco Networking Academy Scaling Networks v6 Companion Guide (Hardcover)
Cisco Networking Academy
R1,783 R1,153 Discovery Miles 11 530 Save R630 (35%) Ships in 9 - 17 working days

Scaling Networks v6 Companion Guide is the official supplemental textbook for the Scaling Networks v6 course in the Cisco Networking Academy CCNA Routing and Switching curriculum. The Companion Guide is designed as a portable desk reference to use anytime, anywhere to reinforce the material from the course and organize your time. The book's features help you focus on important concepts to succeed in this course: * Chapter objectives-Review core concepts by answering the focus questions listed at the beginning of each chapter. * Key terms-Refer to the lists of networking vocabulary introduced and highlighted in context in each chapter. * Glossary-Consult the comprehensive Glossary with more than 250 terms. * Summary of Activities and Labs-Maximize your study time with this complete list of all associated practice exercises at the end of each chapter. * Check Your Understanding-Evaluate your readiness with the end-of-chapter questions that match the style of questions you see in the online course quizzes. The answer key explains each answer. How To-Look for this icon to study the steps you need to learn to perform certain tasks. Interactive Activities-Reinforce your understanding of topics with dozens of exercises from the online course identified throughout the book with this icon. Videos-Watch the videos embedded within the online course. Packet Tracer Activities-Explore and visualize networking concepts using Packet Tracer exercises interspersed throughout the chapters and provided in the accompanying Labs & Study Guide book. Hands-on Labs-Work through all the course labs and additional Class Activities that are included in the course and published in the separate Labs & Study Guide.

My Revision Notes: OCR Cambridge Nationals in Creative iMedia L 1 / 2 - Pre-production skills and Creating digital graphics... My Revision Notes: OCR Cambridge Nationals in Creative iMedia L 1 / 2 - Pre-production skills and Creating digital graphics (Paperback)
Kevin Wells
R519 Discovery Miles 5 190 Ships in 12 - 19 working days

Written by experienced author Kevin Wells, this is the only revision guide aimed specifically at helping students prepare for the mandatory examined unit Pre-Production Skills; unlock your students full potential with this step-by-step revision guide that provides the key content you need to know and guidance on how to apply it to achieve your best grade. - Encourages active revision by combining topic coverage with a variety of 'Test Yourself' activities and formal exam-style questions - Improves your exam technique through examiner tips and examples of typical mistakes to avoid - Provides opportunities to improve your understanding and practise key IT skills for the mandatory examination - Makes revision manageable by condensing topics into easy-to-revise chunks with handy end-of topic summaries - Enables you to get exam ready with quick quizzes and answers to activities available online - Helps you plan and pace your revision using the revision planner - Improves your IT vocabulary by providing definitions of key terms

Coding with Scratch 3.0 - Workbook 2 (Paperback): Lex Sharp Coding with Scratch 3.0 - Workbook 2 (Paperback)
Lex Sharp
R360 Discovery Miles 3 600 Ships in 9 - 17 working days
Create the Code: Computer Graphics (Hardcover): Max Wainewright Create the Code: Computer Graphics (Hardcover)
Max Wainewright
R439 Discovery Miles 4 390 Ships in 9 - 17 working days

Discover how your everyday tech works while developing your coding skills! Computer graphics are everywhere! From the icons and buttons you tap to open and navigate apps to the impressive special effects in movies, these are created by computers and more or less complex code. Let's take a look inside how these work and learn to code our own in Create the Code: Computer Graphics. Using Scratch and HTML, you'll create a simple drawing app, code an explosion and even make a 3D model of the Solar System. Each book in the Create the Code series explains the key computer code and systems that are used to create and control the tech you use everyday such as the Internet, your smartphone, music and films and your apps. Step-by-step activities teach you how to create your own versions on screen with code The series uses Scratch, HTML and MIT's App Inventor as the coding languages Author Max Wainewright is a leading authority on teaching kids to code. Perfect for coders aged 9 and up.

Build Your Own Website for Beginners (Spiral bound): Laura Cowan Build Your Own Website for Beginners (Spiral bound)
Laura Cowan; Illustrated by Anna Hardinge 1
R346 Discovery Miles 3 460 Ships in 12 - 19 working days

A simple user-friendly book which helps complete beginners of all ages get started using the web languages, HTML, CSS and JavaScript. After finishing this book, readers will have built their own website from scratch. With step-by-step instructions at every stage and quirky illustrations throughout.

Code Club Book of Scratch (Hardcover): Russell Barnes Code Club Book of Scratch (Hardcover)
Russell Barnes
R425 Discovery Miles 4 250 Ships in 12 - 19 working days
You Can Code - Make your own games, apps and more in Scratch and Python (Paperback): Kevin Pettman You Can Code - Make your own games, apps and more in Scratch and Python (Paperback)
Kevin Pettman 1
R283 R260 Discovery Miles 2 600 Save R23 (8%) Ships in 9 - 17 working days

Learn how to write code, develop awesome apps and games, and build challenges to test your siblings and friends. With step-by-step instructions for using programming languages Scratch and Python, in just minutes you'll be developing your own maze games, drum machines and much more. Suitable for complete beginners and filled with fun projects, You Can Code makes coding easy and fun.

Complete Computer Science for Cambridge IGCSE (R) & O Level (Mixed media product): Alison Page, David Waters Complete Computer Science for Cambridge IGCSE (R) & O Level (Mixed media product)
Alison Page, David Waters
R475 Discovery Miles 4 750 Ships in 6 - 10 working days

Help students to develop and apply problem solving and computational thinking skills in context with the practical, step-by-step approach of Complete Computer Science. This comprehensive text supports the previous Cambridge IGCSE (0478) & O Level (2210) syllabuses. Build strong achievement with extensive programming support and plenty of practice exercises that ensure through understanding of trickier topics like number representation, flowcharts, pseudocode and databases. Challenge students who have the potential to excel with plenty of stretching extension material. Written by highly experienced authors and examiners, Complete Computer Science is also supported by an extensive Teacher Guide, to help you deliver the course effectively.

AQA GCSE (9-1) Computer Science 8525 (Paperback): S. Robson, P.M. Heathcote AQA GCSE (9-1) Computer Science 8525 (Paperback)
S. Robson, P.M. Heathcote
R779 Discovery Miles 7 790 Ships in 9 - 17 working days

This book is aimed at GCSE students. It provides comprehensive yet concise coverage of all the topics covered in the new AQA 8525 Computer Science specification, written and presented in a way that is accessible to teenagers. It will be invaluable both as a course text and as a revision guide for students nearing the end of their course. It is divided into nine sections covering every element of the specification. Sections 1, 2A and 2B of the textbook cover algorithms and programming concepts with a theoretical approach to provide students with experience of writing, tracing and debugging pseudocode solutions without the aid of a computer. These sections would complement practical programming experience.

The Official Pokemon Encyclopedia (Hardcover, Updated & Expanded): Pokemon The Official Pokemon Encyclopedia (Hardcover, Updated & Expanded)
Pokemon 1
R419 R373 Discovery Miles 3 730 Save R46 (11%) Ships in 5 - 7 working days

The essential guide for any Pokémon fan, containing newly discovered characters and a taster of the Galar region.

Revisit unforgettable moments in Ash's journey to become a Pokémon Master. Travel from Kanto to Kalos, Johto to Sinnoh and not forgetting Alola and new region, Galar!

Get to know Trainers, old and new as they guide Ash through his adventures. Learn battle moves and meet Gym Leaders, plus learn about some legendary battles along the way.

And of course, meet old and new Pokémon characters. Learn their types, moves, key stats, strengths and weaknesses with the newly updated Pokédex, including Alolan characters and a sneak peak at some Galar Pokemon, too!

This comprehensive guide contains everything fans need to immerse themselves in the wonderful world of Pokémon.

Pokemon Seek and Find: Kanto (Hardcover): Viz_Unknown Pokemon Seek and Find: Kanto (Hardcover)
Viz_Unknown
R268 R254 Discovery Miles 2 540 Save R14 (5%) Ships in 18 - 22 working days
Me and My World: Life Online (Paperback): Anne Rooney, Sarah Ridley Me and My World: Life Online (Paperback)
Anne Rooney, Sarah Ridley; Illustrated by Ryan Wheatcroft
R270 Discovery Miles 2 700 Ships in 12 - 19 working days

This book is an ideal resource for exploring and discussing online safety and includes topics such as using search engines, playing online games, cyber bullying, trolls and much more. Me and My World explores topics that are important to children aged 6 plus as they grow up. The text and illustrations provide lots of talking points and questions help children to relate information to themselves and discover their similarities and differences. In the classroom, the books are great for exploring the topics in the RSE 2020 curriculum. The titles in the series are Being safe, My behaviour, My family, My friends, My growing body and Life online.

Pathways to Computer Integrated Manufacturing: Level 4: Student's Book (Paperback): L. Maraschin, C. Brink Pathways to Computer Integrated Manufacturing: Level 4: Student's Book (Paperback)
L. Maraschin, C. Brink
R569 Discovery Miles 5 690 Ships in 5 - 10 working days

The Pathways series assists students in achieving the National Certificate (Vocational) qualification. Pathways not only equips students with the required knowledge, understanding and practical skills, but also empowers them to apply this learning with confidence in the classroom and ultimately in the workplace. Each Pathways Student Book is clearly structured and easy to use. Each topic covers every Subject Outcome, Learning Outcome and Assessment Standard. Accessible, easy-to-understand language makes learning easy. Concepts are clearly defined. A glossary at the beginning of each topic clearly explains important words and terminology. Informative artwork supports the text. This Student Book is accompanied by a Lecturer's Guide.

Kid's Coloring Book - Unofficial Coloring Book for Minecrafters (Paperback): Blockboy Kid's Coloring Book - Unofficial Coloring Book for Minecrafters (Paperback)
Blockboy
R340 Discovery Miles 3 400 Ships in 10 - 15 working days
Teaching Computational Thinking and Coding in Primary Schools (Paperback): David Morris, Gurmit Uppal, David Wells Teaching Computational Thinking and Coding in Primary Schools (Paperback)
David Morris, Gurmit Uppal, David Wells
R1,049 Discovery Miles 10 490 Ships in 9 - 17 working days

This is a guide to the teaching of computing and coding in primary schools, and an exploration of how children develop their computational thinking. It covers all areas of the National Curriculum for primary computing and offers insight into effective teaching. The text considers three strands of computer science, digital literacy and information technology. The teaching of coding is especially challenging for primary teachers, so it highlights learning on this, giving practical examples of how this can be taught. For all areas of the computing curriculum the text also provides guidance on planning age-appropriate activities with step-by-step guides and details of educationally appropriate software and hardware. This book helps you to connect what you need to teach with how it can be taught, and opens up opportunities in the new curriculum for creative and imaginative teaching. It also includes the full National Curriculum Programme of Study for Computing, key stages 1 and 2 as a useful reference for trainee teachers.

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