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Books > Children's & Educational > Technology & applied sciences > Computing & information technology

How to Pass Higher Computing Science, Second Edition (Paperback): Greg Reid How to Pass Higher Computing Science, Second Edition (Paperback)
Greg Reid
R486 Discovery Miles 4 860 Ships in 9 - 17 working days

Exam Board: SQA Level: Higher Subject: Computing Science First Teaching: August 2018 First Exam: May 2019 Get your best grade with comprehensive course notes and advice from Scotland's top experts, fully updated for the latest changes to SQA Higher assessment. How to Pass Higher Computing Science Second Edition contains all the advice and support you need to revise successfully for your Higher exam. It combines an overview of the course syllabus with advice from a top expert on how to improve exam performance, so you have the best chance of success. - Revise confidently with up-to-date guidance tailored to the latest SQA assessment changes - Refresh your knowledge with comprehensive, tailored subject notes - Prepare for the exam with top tips and hints on revision techniques - Get your best grade with advice on how to gain those vital extra marks

The Really Useful Book of ICT in the Early Years (Paperback, New): Harriet Price The Really Useful Book of ICT in the Early Years (Paperback, New)
Harriet Price
R1,208 Discovery Miles 12 080 Ships in 10 - 15 working days

Practitioners and students wishing to know how very young children develop an awareness of ICT will find this text invaluable. ICT has arguably one of the biggest impacts on every-day 21st century life, so its inclusion in the Early Years Foundation Stage curriculum reflects the need to encourage forward-looking practice in classrooms and nurseries. This book enables you to help young children develop their knowledge, understanding and skill in the use of ICT, with chapters from contributors with a wide range of practical experience. Full of ideas and new thinking, this practical guide shows you how to: promote independence in children's use of ICT through resources like digital cameras and role-play toys. explore the nature of creativity through ICT, using it to support the more traditional areas of art, music, dance and writing use ICT to enhance the physical and sensory aspects of outdoor learning experiences. harness the potential of ICT in reaching children with a variety of different learning needs, particularly those with profound and multiple learning difficulties, or autistic spectrum disorders. value children's home experiences of ICT and build on what they already know, and how to work with parents in developing their child's ICT capability. ICT can underpin all areas of learning for young children; this highly practical, inspirational and informative text is therefore relevant to all practitioners and students training in Early Years education.

Teaching and Learning about Computers - A Classroom Guide for Teachers, Librarians, Media Specialists, and Students... Teaching and Learning about Computers - A Classroom Guide for Teachers, Librarians, Media Specialists, and Students (Hardcover)
Joanne R. Barrett
R2,529 Discovery Miles 25 290 Ships in 10 - 15 working days

Technology provides ample opportunities for teachers to be learners, as well as for the learners to become the teachers. Sometimes, the most effective technology enabled classrooms are those where the instructor is the expert in the content area, and the students are the technology experts. Oftentimes it is with a great sense of pride that a student will show a teacher how to adroitly move about in an application. Designed for both instructors and students, this book teaches an array of computer applications while simultaneously allowing the user to become proficient in technological standards. Based on Joanne Barrett's notes and shortcuts from her years as a computer specialist and computer teacher, this all-inclusive hands-on guide will assist teachers and students in grades 5 through 12 who are using computers in the classroom. Explaining concepts and complicated processes in an understandable language, this complete instructional tool covers in one volume all of the computer topics that the teacher will encounter. Topics include: * Word processing * Spreadsheets * Creating charts and graphs * Databases * Multimedia presentations * The Internet * Web page design * Programming * Viruses and copyright issues

Minecraft Survival Mode Level 2 (Paperback): Mojang AB Minecraft Survival Mode Level 2 (Paperback)
Mojang AB
R170 R153 Discovery Miles 1 530 Save R17 (10%) Ships in 9 - 17 working days

Learn to read with the official Minecraft Young Readers! Practise your reading skills and develop your vocabulary as you read stories about your favourite game. This book is perfect for new readers who are beginning to read simple stories with help. With short sentences and familiar vocabulary, new readers will develop confidence while enjoying reading about their favourite videogame characters. Content has been created with an educational consultant to help engage with reluctant and less confident readers. Graded level 2: Orange.

Discover the first two titles Minecraft Mobs in the Overworld and Survival Modes publishing in May 2021, with future titles planned for November 2021 to meet customer demand.

Secrets of a Fortnite Fan (Paperback): Eddie Robson Secrets of a Fortnite Fan (Paperback)
Eddie Robson
R230 R209 Discovery Miles 2 090 Save R21 (9%) Ships in 9 - 17 working days

This independent and unofficial chapter book combines an accessible Fortnite play guide with the laugh-out-loud story of one kid's quest for gaming glory. Meet Tyler Meeks - he's officially bored with being left out of the Fortnite craze. Now he's on a mission to become the world's best Fortnite player... or at least the best player in Class 5C! You'll learn all the tips, tricks and secrets just as Tyler does, so you too can progress from being a noob to a total Fortnite master. Tons of original illustration and snappy, easy-to-read text make this the ideal book for game-obsessed readers. Fans of Diary of a Wimpy Kid, Tom Gates, and Captain Underpants will love this book... and anyone who's into Fortnite will laugh all the way to Victory Royale.

Learning ICT in the Arts (Paperback): Andrew Hamill Learning ICT in the Arts (Paperback)
Andrew Hamill
R1,211 Discovery Miles 12 110 Ships in 10 - 15 working days

Providing practical guidance on enhancing learning through ICT in the arts, this book is made up of a series of projects that supplement, augment and extend the QCA ICT scheme and provide much-needed links with Units in other subjects' schemes of work. It includes: examples and advice on enhancing learning through ICT in art, music, drama and design technology fact cards that support each project and clearly outline its benefits in relation to teaching and learning examples of how activities work in 'real' classrooms links to research, inspection evidence and background reading to support each project adaptable planning examples and practical ideas provided on accompanying downloadable resources. This book is invaluable reading for all trainee and practising primary teachers.

Jumpstart! ICT - ICT activities and games for ages 7-14 (Paperback): John Taylor Jumpstart! ICT - ICT activities and games for ages 7-14 (Paperback)
John Taylor
R630 Discovery Miles 6 300 Ships in 10 - 15 working days

John Taylor jumpstarts pupil and teacher enthusiasm for ICT learning with this refreshing range of simple to use activities, games and creative lesson starters. Encouraging and developing creative uses of basic ICT software, Jumpstart ICT widens teachers' horizons, bringing ICT to the fore as an exciting resource and classroom tool. Key aims of the book include: making learning ICT techniques fun for both teacher and pupil developing the ICT confidence of non-specialist teachers providing opportunities for non-specialist teachers to learn and demonstrate specific techniques encouraging pupils to creatively explore ways to achieve tasks giving pupils opportunities to apply their learning of techniques through task races. @text:Aimed at all KS2 teachers and KS3 ICT teachers seeking to refresh their ICT teaching, these quick 'starter' activities will provide variety and challenge to a typical ICT lesson.

Learning ICT with Science (Paperback): Andrew Hamill Learning ICT with Science (Paperback)
Andrew Hamill
R1,198 Discovery Miles 11 980 Ships in 10 - 15 working days

Providing practical guidance on enhancing learning through ICT in science, this book is made up of a series of projects that supplement, augment and extend the QCA ICT scheme and provide much-needed links with Units in other subjects schemes of work. It includes:

  • fact cards that support each project and clearly outline its benefits in relation to teaching and learning
  • examples of how activities work in 'real' classrooms
  • links to research, inspection evidence and background reading to support each project
  • adaptable planning examples and practical ideas provided on an accompanying CD ROM.

This book is essential reading for all trainee and practising primary teachers."

Unlocking Learning and Teaching with ICT - Identifying and Overcoming Barriers (Paperback, New): Helena Gillespie Unlocking Learning and Teaching with ICT - Identifying and Overcoming Barriers (Paperback, New)
Helena Gillespie
R835 R641 Discovery Miles 6 410 Save R194 (23%) Ships in 10 - 15 working days

By clearly identifying the barriers that can still exist to the successful integration of ICT in schools this book aims to suggest ways in which these barriers may be overcome. Current and past policy and practice is examined and where barriers are identified, the book:

  • provides suggested strategies for the removal of these barriers
  • recommends how to avoid the obstacles in the first place
  • includes action points and ideas to provide ways forward
  • uses case studies and vignettes to focus on the positive benefits of ICT.

Optimistic and forward-looking, the book also explores how ICT, when effectively used, can help children learn and achieve to the best of their abilities. It is relevant for trainee and practising teachers, ICT co-ordinators and school managers in all key stages.

Guess the Pokemon - Find out how well you know more than 100 Pokemon! (Paperback): Glenn Dakin Guess the Pokemon - Find out how well you know more than 100 Pokemon! (Paperback)
Glenn Dakin
R243 Discovery Miles 2 430 Ships in 18 - 22 working days
Coding Club Python: Next Steps  Level 2 (Spiral bound, New edition): Chris Roffey Coding Club Python: Next Steps Level 2 (Spiral bound, New edition)
Chris Roffey
R330 R210 Discovery Miles 2 100 Save R120 (36%) In Stock

Have you ever wondered how computers can make so much happen? How do they perform calculations, show movies and run amazing games? These are all examples of computer programs or applications (often known simply as apps). Coding Club is a unique new series of coding books that will guide young programmers to create their own versions of familiar games and challenge them to adapt and experiment with programs. With clear explanation and step-by-step layout, the series starts right at the beginning and works its way up over four flexible levels. The skills required for each level are introduced in the core books and the additional books at each level give young programmers the chance to develop and practice those skills in an area of their interest.

Teaching the National ICT Strategy at Key Stage 3 - A Practical Guide (Paperback): Clare Furlonger, Susan Haywood Teaching the National ICT Strategy at Key Stage 3 - A Practical Guide (Paperback)
Clare Furlonger, Susan Haywood
R721 Discovery Miles 7 210 Ships in 10 - 15 working days

The National Strategy for ICT at Key Stage 3 challenges the practice and organization of ICT in secondary schools; presenting a very different way of teaching ICT in the early years of secondary education. The teaching of ICT in this key stage needs to be radically revised to implement new proposals, and this book will support teachers and schools as they do so. It sets out to extend teacher's understanding of the development of their students' ICT capability, explain and clarify the document for busy practitioners, interpret the expectations of the strategy, and provide practical suggestions and examples of ways of making it meet the needs of their students.

Getting to Know Alice (Paperback): Jeanne Nagle Getting to Know Alice (Paperback)
Jeanne Nagle
R497 Discovery Miles 4 970 Ships in 18 - 22 working days
Getting to Know Python (Paperback): Simone Payment Getting to Know Python (Paperback)
Simone Payment
R489 Discovery Miles 4 890 Ships in 18 - 22 working days
Coding Club Black Flag - A Coding Club Mission (Paperback): Matt Langley Coding Club Black Flag - A Coding Club Mission (Paperback)
Matt Langley
R226 Discovery Miles 2 260 Ships in 5 - 10 working days

Coding Club is a unique new series of coding books that will guide young programmers to create their own versions of familiar games and apps. In Black Flag A Coding Club Mission, your problem solving skills are tested as you join Cal on a dangerous adventure into the underground world of the anarchists who are fighting to restore freedom to the citizens of New Edgehill. Explore the companion website to complete the puzzles introduced through the chapters and don't forget to use your rig data for hints and support. If you have completed Python Basics then you will have studied all of the necessary programming skills needed to solve the challenges. Good luck and keep your eyes open "

Nettie in Cyberland - introduce cyber security to your children (Paperback): Wendy Goucher Nettie in Cyberland - introduce cyber security to your children (Paperback)
Wendy Goucher
R214 Discovery Miles 2 140 Ships in 10 - 15 working days
Create the Code: Smartphones (Paperback): Max Wainewright Create the Code: Smartphones (Paperback)
Max Wainewright
R254 Discovery Miles 2 540 Ships in 10 - 15 working days

Discover how your everyday tech works while developing your coding skills! Smartphones have become an extension of ourselves. We couldn't live without them. But how do they work? What's inside them and how are the apps we rely on so much created and designed? These are the topics explored in Create the Code: Smartphones. You'll also learn to code your own apps using Scratch and MIT's App Inventor: create emojis, code a web browser and make your own selfie filter app! Best of all: you'll get to test them on your own smartphone! Each book explains the key computer code and systems that are used to create and control the tech you use everyday such as the Internet, your smartphone, music and films and your apps. Step-by-step activities teach you how to create your own versions on screen with code. The series uses Scratch, HTML and MIT's App Inventor as the coding languages. Author Max Wainewright is a leading authority on teaching kids to code. Perfect for coders aged 9 and up.

Dyslexia and Information and Communications Technology - A Guide for Teachers and Parents (Paperback, 2 Revised Edition): Anita... Dyslexia and Information and Communications Technology - A Guide for Teachers and Parents (Paperback, 2 Revised Edition)
Anita Keates
R861 R527 Discovery Miles 5 270 Save R334 (39%) Ships in 10 - 15 working days

Effective use of ICT can enhance many dyslexic pupils' access to the curriculum, but it has to be used appropriately. This book will be useful to all teachers, teaching assistants, SENCOs and parents who are keen to have practical advice on how to help a child in this way. Full of strategies and suggestions that are based on the author's extensive classroom experience, this accessible book is suitable for the ICT novice and more advanced user alike.

The book has been fully updated to guide the user through the maze of hardware and software currently available, identifying those most suitable for different Key Stages and curriculum subjects as well as providing ICT solutions to the problems of assessing and screening for dyslexia.

Teaching and Using ICT in Secondary Schools (Paperback): Terry Russell Teaching and Using ICT in Secondary Schools (Paperback)
Terry Russell
R1,201 Discovery Miles 12 010 Ships in 10 - 15 working days

The coverage of this book will provide an ideal text for use during departmental meetings for all curriculum subjects where ICT is an issue. It can also be used as a reference text for school based mentors taking part in the teacher training process. As well as discussing the effective teaching of ICT as a curriculum subject, the author uses sample case studies to illustrate the wider role at Key Stages 3 and 4, for GCSE and for post-16 in the form of VCE. He also advises on the teacher training process; the primary/secondary transfer; issues related to interface design; hardware and software provision; and the assessment, recording and reporting of ICT capability.
This book will appeal to a wide range of target readerships: trainees taking PGCE courses to become specialist ICT teachers as well as other PGCE trainees, as they all have to meet statutory ICT standards; practicing secondary teachers, whether specialists in ICT or other subjects, who need to use ICT in their teaching; and secondary mentors with ICT as a major part of their responsibility.

Developing the ICT Capable School (Paperback): Steve Kennewell, John Parkinson, Howard Tanner Developing the ICT Capable School (Paperback)
Steve Kennewell, John Parkinson, Howard Tanner
R1,027 R700 Discovery Miles 7 000 Save R327 (32%) Ships in 10 - 15 working days


This book helps readers to improve the development of ICT capability through understanding the factors at work in whole school contexts. Based on research that examined schools' approaches to the development of pupils' ICT capability and identified the factors which lead to success, it provides practical advice, but with clear justifications in terms of well-researched principles and illustrations. It covers issues specific to both primary and secondary phases of education together with a range of common concerns and will be of use to practitioners and school staff involved in planning and delivering ICT training. This title will therefore provide readers with: Greater understanding or personal ICT capability Knowledge of effective management, teaching methods and co-ordination strategies for ICT Understanding of the importance of a whole school approach

eBook available with sample pages: 020313222X

The Great Big Fun Workbook for Minecrafters: Grades 1 & 2 - An Unofficial Workbook (Paperback): Sky Pony Press The Great Big Fun Workbook for Minecrafters: Grades 1 & 2 - An Unofficial Workbook (Paperback)
Sky Pony Press; Illustrated by Amanda Brack
R529 Discovery Miles 5 290 Ships in 18 - 22 working days

What do children love? Minecraft! What will make them love math, reading, handwriting? Learning them with Minecraft! This giant kid-friendly workbook features well-loved video game characters and settings to encourage kids to learn principles of math, reading, and handwriting. Colorfully illustrated pages bring their most beloved video game to life and entice learners (even the most reluctant ones) to take part in an educational adventure. With practice pages and content spanning across subjects, they'll find everything they need to develop their education and their confidence in the classroom. Included within this book: Handwriting skills Clear stroke formation guidelines to support learning Uppercase and lowercase letter practice Minecrafting-themed word and sentence practice for added skill building Math skills Addition and subtraction skills Word problems Math facts Learning shapes, time, money, charts, tables, graphs, and more Reading skills Phonics Speech Vocabulary Reading comprehension Whether you're preparing them for the upcoming school year or providing extra skill practice, The Great Big Fun Workbook for Minecrafters: Grades 1 & 2 is as fun as it is educational-and is just what your child needs to meet and exceed academic standards! This educational series is created especially for readers who love the fight of good versus evil, magical academies like Hogwarts in the Harry Potter saga, and games like Minecraft, Terraria, and Pokemon GO.

Kagiso Reader: Ye Kgolo le ye nnyane (NCS): Grade 1: Book 11 (Sotho, Northern, Paperback): Barbara Coombe, Heather Moore,... Kagiso Reader: Ye Kgolo le ye nnyane (NCS): Grade 1: Book 11 (Sotho, Northern, Paperback)
Barbara Coombe, Heather Moore, Maggie Slingsby
R73 Discovery Miles 730 Ships in 5 - 10 working days

The Kagiso readers series is an illustrated graded reading scheme for the foundation phase, which presents a range of situations and contexts authentically and realistically. These readers will enable learners to develop literacy skills incrementally and with confidence to motivate them to read further. Reading is integrated with other aspects of language, thus developing listening, speaking, writing, thinking and reasoning skills, as well as language structure and usage. Available in the following languages: English, Afrikaans, Siswati, Sesotho, Xitsonga, Tshivenda, IsiZulu, IsiXhosa, Setswana, Sepedi, IsiNdebele.

Young People, Creativity and New Technologies - The Challenge of Digital Arts (Paperback): Julian Sefton-Green Young People, Creativity and New Technologies - The Challenge of Digital Arts (Paperback)
Julian Sefton-Green
R1,573 Discovery Miles 15 730 Ships in 10 - 15 working days

What is the creative potential of the new technologies? How can computers create new possibilities for artistic and creative work in education?
Young People, Creativity and New Technologies describes ways in which ICTs (Information Communication Technologies) can produce new possibilities for creative work both within the formal curriculum and in complementary educational arenas. It provides a series of case studies which show how 'digital arts' are currently being used across school and community arts curricula and demonstrates how ICTs can be used in a genuinely inter-disciplinary way.
It is aimed at those who are interested in practical ways to develop the creative uses of new technologies at school and in community arts settings.

500 ICT Tips for Primary Teachers (Paperback): Higgins Steve, Pickard, Nick, Race Phil 500 ICT Tips for Primary Teachers (Paperback)
Higgins Steve, Pickard, Nick, Race Phil
R1,379 Discovery Miles 13 790 Ships in 10 - 15 working days

Information and Communications Technology (ICT) has been the focus of much debate and development within education, especially in the primary sector. This text offers tried and tested ideas for using IT effectively across the whole primary curriculum.

Verken Rekenaartoepassingstegnologie: Graad 12: Leerderboek met Leerder-CD-ROM - CAPS compliant (Afrikaans, Mixed media... Verken Rekenaartoepassingstegnologie: Graad 12: Leerderboek met Leerder-CD-ROM - CAPS compliant (Afrikaans, Mixed media product)
B. Dill, I. Frances, S. Nunkumar
R495 Discovery Miles 4 950 Ships in 4 - 6 working days

Voldoen ten volle aan die vereistes van die Kurrikulum- en assesseringsbeleidsverklaring (NKABV). Eksamenoefening en assesseringsgeleenthede word verskaf. Riglyne van die volledige Assesseringsprogram word verskaf. Klaskamers regoor Suid-Afrika het die materiaal gebruik en beproef. Eksamensukses deur leerders te ondersteun en te betrek. Nuttige wenke vir klaskameronderrig.

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