0
Your cart

Your cart is empty

Browse All Departments
Price
  • R0 - R50 (19)
  • R50 - R100 (177)
  • R100 - R250 (227)
  • R250 - R500 (433)
  • R500+ (420)
  • -
Status
Format
Author / Contributor
Publisher

Books > Children's & Educational > Technology & applied sciences > Computing & information technology

The Legend of Zelda Links Awakening Strategy Guide (3rd Edition - Full Color) - 100% Unofficial - 100% Helpful Walkthrough... The Legend of Zelda Links Awakening Strategy Guide (3rd Edition - Full Color) - 100% Unofficial - 100% Helpful Walkthrough (Paperback, 3rd ed.)
Alpha Strategy Guides
R562 Discovery Miles 5 620 Ships in 9 - 17 working days
Kagiso Reader: Ye Kgolo le ye nnyane (NCS): Grade 1: Book 11 (Sotho, Northern, Paperback): Barbara Coombe, Heather Moore,... Kagiso Reader: Ye Kgolo le ye nnyane (NCS): Grade 1: Book 11 (Sotho, Northern, Paperback)
Barbara Coombe, Heather Moore, Maggie Slingsby
R73 Discovery Miles 730 Ships in 5 - 10 working days

The Kagiso readers series is an illustrated graded reading scheme for the foundation phase, which presents a range of situations and contexts authentically and realistically. These readers will enable learners to develop literacy skills incrementally and with confidence to motivate them to read further. Reading is integrated with other aspects of language, thus developing listening, speaking, writing, thinking and reasoning skills, as well as language structure and usage. Available in the following languages: English, Afrikaans, Siswati, Sesotho, Xitsonga, Tshivenda, IsiZulu, IsiXhosa, Setswana, Sepedi, IsiNdebele.

Young People, Creativity and New Technologies - The Challenge of Digital Arts (Paperback): Julian Sefton-Green Young People, Creativity and New Technologies - The Challenge of Digital Arts (Paperback)
Julian Sefton-Green
R1,573 Discovery Miles 15 730 Ships in 10 - 15 working days

What is the creative potential of the new technologies? How can computers create new possibilities for artistic and creative work in education?
Young People, Creativity and New Technologies describes ways in which ICTs (Information Communication Technologies) can produce new possibilities for creative work both within the formal curriculum and in complementary educational arenas. It provides a series of case studies which show how 'digital arts' are currently being used across school and community arts curricula and demonstrates how ICTs can be used in a genuinely inter-disciplinary way.
It is aimed at those who are interested in practical ways to develop the creative uses of new technologies at school and in community arts settings.

500 ICT Tips for Primary Teachers (Paperback): Higgins Steve, Pickard, Nick, Race Phil 500 ICT Tips for Primary Teachers (Paperback)
Higgins Steve, Pickard, Nick, Race Phil
R1,379 Discovery Miles 13 790 Ships in 10 - 15 working days

Information and Communications Technology (ICT) has been the focus of much debate and development within education, especially in the primary sector. This text offers tried and tested ideas for using IT effectively across the whole primary curriculum.

Everything You Need to Ace Computer Science and Coding in One Big Fat Notebook - US Edition (Paperback): Workman Publishing Everything You Need to Ace Computer Science and Coding in One Big Fat Notebook - US Edition (Paperback)
Workman Publishing
R429 R398 Discovery Miles 3 980 Save R31 (7%) Ships in 9 - 17 working days
Oxford International Lower Secondary Computing Student Book 7 (Paperback, 2nd Revised edition): Alison Page, Karl Held, Diane... Oxford International Lower Secondary Computing Student Book 7 (Paperback, 2nd Revised edition)
Alison Page, Karl Held, Diane Levine, Howard Lincoln
R488 R293 Discovery Miles 2 930 Save R195 (40%) In Stock

A complete three-year lower secondary computing course that takes a real-life, project-based approach to teaching young learners the vital computing skills they will need for the digital world. Each unit builds a series of skills towards the creation of a final project, with topics ranging from designing your own robot to programming simple games and designing and creating web pages. Within each stage, key concepts are covered to give learners not only the skills they need to use technology effectively, but also the knowledge in how to do so creatively, safely and collaboratively: A* Understand how modern technology works A* Use a wide range of computer hardware and software for analytical and creative tasks A* Use the internet safely, respectfully, and selectively A* Write computer programs and develop computational thinking

Fortnite Battle Royale Pro Gamer Guide (Independent & Unofficial) - Everything you need to get victory royale! (Paperback):... Fortnite Battle Royale Pro Gamer Guide (Independent & Unofficial) - Everything you need to get victory royale! (Paperback)
Kevin Pettman 1
R466 Discovery Miles 4 660 Ships in 18 - 22 working days

Anyone can play Fortnite Battle Royale. But only one in 100 can win! If you're looking to move out of noobsville and become a master, it's time to step up your game and get this Fortnite Battle Royale Pro Gamer Guide. This in-depth title contains all the secrets, stunts and strategy you need to go from being a player to a master. It's the easiest way to get hold of the expertise it would take months of play to learn - no other guide gets this in-depth, from building to loot-finding to a special section on how to ace the endgame and attain Victory Royale. There's even room for tips on the best skins, dances, pets and gliders to make sure you look like a pro, as well as play like one.

Hacks for Minecrafters: Combat Edition - An Unofficial Minecrafters Guide (Paperback, Combat ed): Megan Miller Hacks for Minecrafters: Combat Edition - An Unofficial Minecrafters Guide (Paperback, Combat ed)
Megan Miller 1
R212 R201 Discovery Miles 2 010 Save R11 (5%) Ships in 10 - 15 working days

Packed with expert tips, cheats, and hacks on fighting all types of enemies. With over one hundred screenshots, Hacks for Minecrafters: Combat Edition shows exactly how the experts defend themselves and fight attackers, from cave spiders to creepers to zombie pigmen. The risk of attack is ever-present - learn to build weapons, set traps, and escape to safety!

Creating the Coding Generation in Primary Schools - A Practical Guide for Cross-Curricular Teaching (Hardcover): Steve Humble Creating the Coding Generation in Primary Schools - A Practical Guide for Cross-Curricular Teaching (Hardcover)
Steve Humble
R4,075 Discovery Miles 40 750 Ships in 10 - 15 working days

Creating the Coding Generation in Primary Schools sets out the what, why and how of coding. Written by industry innovators and experts, it shows how you can bring the world of coding to your primary school practice. It is packed with a range of inspirational ideas for the cross-curricular teaching of coding, from demystifying algebra in maths, to teaching music, to designing digital storytelling, as well as an insight into the global movement of free coding clubs for young people such as CoderDojo and Girls Learning Code. Key topics explored include: what we mean by 'coding' understanding and teaching computational thinking building pupils' passion for and confidence with technologies artificial intelligence systems how gender impacts on coding STEM learning and Computer Science using Minecraft to improve pupil engagement fun projects using a Raspberry Pi. Designed to be read from cover to cover or dipped into for ideas and advice, Creating the Coding Generation in Primary Schools offers all teachers a deeper knowledge and understanding of coding that will help them support and inspire the coding generation. It is cool to code!

Coding for Kids in easy steps (Paperback): Mike McGrath Coding for Kids in easy steps (Paperback)
Mike McGrath 1
R320 Discovery Miles 3 200 Ships in 10 - 15 working days
The Cambridge Handbook of Computing Education Research (Hardcover): Sally A Fincher, Anthony V. Robins The Cambridge Handbook of Computing Education Research (Hardcover)
Sally A Fincher, Anthony V. Robins
R6,342 R5,652 Discovery Miles 56 520 Save R690 (11%) Ships in 10 - 15 working days

This Handbook describes the extent and shape of computing education research today. Over fifty leading researchers from academia and industry (including Google and Microsoft) have contributed chapters that together define and expand the evidence base. The foundational chapters set the field in context, articulate expertise from key disciplines, and form a practical guide for new researchers. They address what can be learned empirically, methodologically and theoretically from each area. The topic chapters explore issues that are of current interest, why they matter, and what is already known. They include discussion of motivational context, implications for practice, and open questions which might suggest future research. The authors provide an authoritative introduction to the field which is essential reading for policy makers, as well as both new and established researchers.

Teaching and Using ICT in Secondary Schools (Hardcover): Terry Russell Teaching and Using ICT in Secondary Schools (Hardcover)
Terry Russell
R4,493 Discovery Miles 44 930 Ships in 10 - 15 working days

The coverage of this book will provide an ideal text for use during departmental meetings for all curriculum subjects where ICT is an issue. It can also be used as a reference text for school based mentors taking part in the teacher training process. As well as discussing the effective teaching of ICT as a curriculum subject, the author uses sample case studies to illustrate the wider role at Key Stages 3 and 4, for GCSE and for post-16 in the form of VCE. He also advises on the teacher training process; the primary/secondary transfer; issues related to interface design; hardware and software provision; and the assessment, recording and reporting of ICT capability. This book will appeal to a wide range of target readerships: trainees taking PGCE courses to become specialist ICT teachers as well as other PGCE trainees, as they all have to meet statutory ICT standards; practicing secondary teachers, whether specialists in ICT or other subjects, who need to use ICT in their teaching; and secondary mentors with ICT as a major part of their responsibility.

Computer Coding Games in Scratch for Kids (Paperback): Carol Vorderman Computer Coding Games in Scratch for Kids (Paperback)
Carol Vorderman
R512 R472 Discovery Miles 4 720 Save R40 (8%) Ships in 9 - 17 working days

If you like playing computer games, why not make your own? This book has all you need to build amazing games, including thrilling racing challenges, zany platform games, and fiendish puzzles. Computer Coding Games for Kids is the ideal guide for children ages 9-12 who want to learn more about computer programming using scratch. It can also be used by parents who want to help their children learn to code. Follow the simple steps to become an expert coder, using the popular programming language Scratch™ 3.0. This updated edition is the first to be tablet-computer friendly, making it even easier to get coding. With this coding book for kids, you can: - Improve your coding skills and create your own games, before remixing and customizing them. - Pick up the fundamentals of computer programming in steps that make even the most difficult coding concepts fun and easy to understand. - Share your games online and challenge friends and family to beat each other's scores. Fun games engage children and help teach them to learn code. Jumpy Monkey will show you how to simulate gravity in your games, or give Dog's Dinner a go to learn about collision detection. With this book, children won’t just learn how computer code works - they will understand why it's done that way. Once they have whizzed through the book, the possibilities are endless!

Cambridge IGCSE (R) Computer Science Coursebook (Paperback, New edition): Sarah Lawrey, Donald Scott Cambridge IGCSE (R) Computer Science Coursebook (Paperback, New edition)
Sarah Lawrey, Donald Scott
R779 R707 Discovery Miles 7 070 Save R72 (9%) Ships in 5 - 10 working days

Cambridge IGCSE Computer Science Coursebook is designed to provide up to date and comprehensive material to cover recent developments in computer science. The content has been written by experienced IGCSE teachers and computer science trainers, offering readers support on the theoretical and practical aspects of the course. It contains detailed explanations of concepts, with examples and tasks to help students consolidate their skills.

The Really Useful Book of ICT in the Early Years (Hardcover): Harriet Price The Really Useful Book of ICT in the Early Years (Hardcover)
Harriet Price
R4,064 Discovery Miles 40 640 Ships in 10 - 15 working days

Practitioners and students wishing to know how very young children develop an awareness of ICT will find this text invaluable. ICT has arguably one of the biggest impacts on every-day 21st century life, so its inclusion in the Early Years Foundation Stage curriculum reflects the need to encourage forward-looking practice in classrooms and nurseries. This book enables you to help young children develop their knowledge, understanding and skill in the use of ICT, with chapters from contributors with a wide range of practical experience. Full of ideas and new thinking, this practical guide shows you how to: promote independence in children's use of ICT through resources like digital cameras and role-play toys. explore the nature of creativity through ICT, using it to support the more traditional areas of art, music, dance and writing use ICT to enhance the physical and sensory aspects of outdoor learning experiences. harness the potential of ICT in reaching children with a variety of different learning needs, particularly those with profound and multiple learning difficulties, or autistic spectrum disorders. value children's home experiences of ICT and build on what they already know, and how to work with parents in developing their child's ICT capability. ICT can underpin all areas of learning for young children; this highly practical, inspirational and informative text is therefore relevant to all practitioners and students training in Early Years education.

Music Technology and Education - Amplifying Musicality (Hardcover, 2nd edition): Andrew Brown Music Technology and Education - Amplifying Musicality (Hardcover, 2nd edition)
Andrew Brown
R4,925 Discovery Miles 49 250 Ships in 10 - 15 working days

Music Technology in Education lays out the principles of music technology and how they can be used to enhance musical teaching and learning in primary and secondary education. Previously published as "Computers in Music Education," this second edition has been streamlined to focus on the needs of today s music education student. It has been completely updated to reflect mobile technologies, social networks, rich media environments, and other technological advances. Topics include:

  • Basic audio concepts and recording techniques
  • Enhanced music instruction with interactive systems, web-based media platforms, social networking, and musicianship software
  • Administration and management of technology resources
  • Distance education and flexible learning

"

Music Technology in Education" provides a strong theoretical and philosophical framework for examining the use of technology in music education while outlining the tools and techniques for implementation in the classroom. Reflective Questions, Teaching Tips, and Suggested Tasks link technology with effective teaching practice. The companion website provides resources for deeper investigation into the topics covered in each chapter, and includes an annotated bibliography, website links, tutorials, and model projects. "

Hacks for Minecrafters: Mods (Paperback): Megan Miller Hacks for Minecrafters: Mods (Paperback)
Megan Miller 1
R212 R196 Discovery Miles 1 960 Save R16 (8%) Ships in 9 - 17 working days

Packed with expert tips, cheats and hacks - learn everything about mods so that you can really make your Minecraft world your own! Tips include: * How to install mods * A guide to the best mods you can get * Mods o' magic * Playing with mod packs * And much, much more! Mods can alter gameplay, make your game run faster, add new mobs and even create entirely new dimensions. With over one hundred screenshots and step-by-step illustrated guides, this guide will take your Minecrafting to the next level! This book is not authorized or sponsored by Microsoft Corp., Mojang AB, Notch Development AB or Scholastic Inc., or any other person or entity owning or controlling rights in the Minecraft name, trademark, or copyrights.

Oxford International Primary Computing: Student Book 1 (Paperback, 2nd Revised edition): Alison Page, Karl Held, Diane Levine,... Oxford International Primary Computing: Student Book 1 (Paperback, 2nd Revised edition)
Alison Page, Karl Held, Diane Levine, Howard Lincoln
R534 Discovery Miles 5 340 Ships in 6 - 10 working days

A complete three-year lower secondary computing course that takes a real-life, project-based approach to teaching young learners the vital computing skills they will need for the digital world. Each unit builds a series of skills towards the creation of a final project, with topics ranging from designing your own robot to programming simple games and designing and creating web pages. Within each stage, key concepts are covered to give learners not only the skills they need to use technology effectively, but also the knowledge in how to do so creatively, safely and collaboratively: A* Understand how modern technology works A* Use a wide range of computer hardware and software for analytical and creative tasks A* Use the internet safely, respectfully, and selectively A* Write computer programs and develop computational thinking

Introducing Computing - A guide for teachers (Hardcover): Lawrence Williams Introducing Computing - A guide for teachers (Hardcover)
Lawrence Williams
R4,629 Discovery Miles 46 290 Ships in 10 - 15 working days

This timely new text provides an accessible introduction to teaching Computing, and computer programming. Specifically designed for non-specialists who need to develop new skills in Computing in order to meet the new curriculum requirements, it offers a useful guide to the subject, alongside worked examples of good practice.

Packed full of practical advice, the book examines different approaches to introducing children from age 5 to Computing, and describes a wide range of tried and tested projects that have been proven to work in schools. Including case studies and a glossary of key terms, it covers:

  • The key concepts in Computing and computational thinking
  • Using personal learning networks, social media and the 'wiki curriculum' to develop higher thinking skills and desirable learner characteristics
  • Links to the curriculum at Key Stages 1, 2 and 3
  • Practical ways to develop children s Computing skills alongside creative writing, art and music
  • Gaming and computer science

Featuring a companion website www.literacyfromscratch.org.uk with extensive support materials, examples of pupils work, links to software and downloadable lesson plans, this is an essential text for all teachers and trainees who are responsible for the new Computing curriculum."

Pokemon Seek and Find: Pikachu (Hardcover): Viz_Unknown Pokemon Seek and Find: Pikachu (Hardcover)
Viz_Unknown
R286 R263 Discovery Miles 2 630 Save R23 (8%) Ships in 10 - 15 working days
Introducing Computing - A guide for teachers (Paperback): Lawrence Williams Introducing Computing - A guide for teachers (Paperback)
Lawrence Williams
R1,090 Discovery Miles 10 900 Ships in 10 - 15 working days

This timely new text provides an accessible introduction to teaching Computing, and computer programming. Specifically designed for non-specialists who need to develop new skills in Computing in order to meet the new curriculum requirements, it offers a useful guide to the subject, alongside worked examples of good practice.

Packed full of practical advice, the book examines different approaches to introducing children from age 5 to Computing, and describes a wide range of tried and tested projects that have been proven to work in schools. Including case studies and a glossary of key terms, it covers:

  • The key concepts in Computing and computational thinking
  • Using personal learning networks, social media and the 'wiki curriculum' to develop higher thinking skills and desirable learner characteristics
  • Links to the curriculum at Key Stages 1, 2 and 3
  • Practical ways to develop children s Computing skills alongside creative writing, art and music
  • Gaming and computer science

Featuring a companion website www.literacyfromscratch.org.uk with extensive support materials, examples of pupils work, links to software and downloadable lesson plans, this is an essential text for all teachers and trainees who are responsible for the new Computing curriculum."

AQA GCSE (9-1) Computer Science 8525 (Paperback): S. Robson, P.M. Heathcote AQA GCSE (9-1) Computer Science 8525 (Paperback)
S. Robson, P.M. Heathcote
R738 Discovery Miles 7 380 Ships in 9 - 17 working days

This book is aimed at GCSE students. It provides comprehensive yet concise coverage of all the topics covered in the new AQA 8525 Computer Science specification, written and presented in a way that is accessible to teenagers. It will be invaluable both as a course text and as a revision guide for students nearing the end of their course. It is divided into nine sections covering every element of the specification. Sections 1, 2A and 2B of the textbook cover algorithms and programming concepts with a theoretical approach to provide students with experience of writing, tracing and debugging pseudocode solutions without the aid of a computer. These sections would complement practical programming experience.

Kagiso Reader: Sala gabotse (NCS): Grade 3: Book 1 (Sotho, Northern, Paperback): Barbara Coombe, Heather Moore, Maggie Slingsby Kagiso Reader: Sala gabotse (NCS): Grade 3: Book 1 (Sotho, Northern, Paperback)
Barbara Coombe, Heather Moore, Maggie Slingsby
R85 Discovery Miles 850 Ships in 5 - 10 working days

The Kagiso readers series is an illustrated graded reading scheme for the foundation phase, which presents a range of situations and contexts authentically and realistically. These readers will enable learners to develop literacy skills incrementally and with confidence to motivate them to read further. Reading is integrated with other aspects of language, thus developing listening, speaking, writing, thinking and reasoning skills, as well as language structure and usage. Available in the following languages: English, Afrikaans, Siswati, Sesotho, Xitsonga, Tshivenda, IsiZulu, IsiXhosa, Setswana, Sepedi, IsiNdebele.

Awesome Algorithms and Creative Coding (Paperback): Clive Gifford Awesome Algorithms and Creative Coding (Paperback)
Clive Gifford
R225 R118 Discovery Miles 1 180 Save R107 (48%) In Stock
Verken Rekenaartoepassingstegnologie: Graad 12: Leerderboek met Leerder-CD-ROM - CAPS compliant (Afrikaans, Mixed media... Verken Rekenaartoepassingstegnologie: Graad 12: Leerderboek met Leerder-CD-ROM - CAPS compliant (Afrikaans, Mixed media product)
B. Dill, I. Frances, S. Nunkumar
R474 Discovery Miles 4 740 Ships in 4 - 6 working days

Voldoen ten volle aan die vereistes van die Kurrikulum- en assesseringsbeleidsverklaring (NKABV). Eksamenoefening en assesseringsgeleenthede word verskaf. Riglyne van die volledige Assesseringsprogram word verskaf. Klaskamers regoor Suid-Afrika het die materiaal gebruik en beproef. Eksamensukses deur leerders te ondersteun en te betrek. Nuttige wenke vir klaskameronderrig.

Free Delivery
Pinterest Twitter Facebook Google+
You may like...
Peirce's Scientific Metaphysics - The…
Andrew Reynolds Hardcover R2,191 Discovery Miles 21 910
Data Analysis and Data Mining - An…
Adelchi Azzalini, Bruno Scarpa Hardcover R3,280 Discovery Miles 32 800
Multimedia Learning - Cognitive and…
Jean-Francois Rouet, Agnes Biardeau, … Hardcover R3,853 Discovery Miles 38 530
Multimedia Forensics and Security
Chang-Tsun Li Hardcover R4,609 Discovery Miles 46 090
Managing Multimedia Semantics
Hardcover R2,283 Discovery Miles 22 830
Art and Technology of Entertainment…
Adrian David Cheok Hardcover R2,698 Discovery Miles 26 980
An Introduction to Probability and…
George G. Roussas Hardcover R2,700 Discovery Miles 27 000
Handbook of Research on Advanced…
Ahmed J. Obaid, Ghassan H Abdul-Majeed, … Hardcover R7,311 Discovery Miles 73 110
New Directions in Music and…
Simon Holland, Tom Mudd, … Hardcover R4,272 Discovery Miles 42 720
Majorization and the Lorenz Order with…
Barry C. Arnold, Jose-Maria Sarabia Hardcover R2,907 Discovery Miles 29 070

 

Partners