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Books > Children's & Educational > Technology & applied sciences > Computing & information technology

Girls Who Code - Learn to Code and Change the World (Paperback): Reshma Saujani Girls Who Code - Learn to Code and Change the World (Paperback)
Reshma Saujani
R310 R282 Discovery Miles 2 820 Save R28 (9%) Ships in 18 - 22 working days

Part how-to, part girl-empowerment, and all fun, from the leader of the movement championed by Sheryl Sandberg, Malala Yousafzai, and John Legend.

Since 2012, the organization Girls Who Code has taught computing skills to and inspired over 40,000 girls across America. Now its founder, and author Brave Not Perfect, Reshma Saujani, wants to inspire you to be a girl who codes! Bursting with dynamic artwork, down-to-earth explanations of coding principles, and real-life stories of girls and women working at places like Pixar and NASA, this graphically animated book shows what a huge role computer science plays in our lives and how much fun it can be. No matter your interest—sports, the arts, baking, student government, social justice—coding can help you do what you love and make your dreams come true.

Whether you’re a girl who’s never coded before, a girl who codes, or a parent raising one, this entertaining book, printed in bold two-color and featuring art on every page, will have you itching to create your own apps, games, and robots to make the world a better place.

Language Comprehension As Structure Building (Paperback): Morton Ann Gernsbacher Language Comprehension As Structure Building (Paperback)
Morton Ann Gernsbacher
R1,525 Discovery Miles 15 250 Ships in 10 - 15 working days

This book presents a new theoretical framework -- what Gernsbacher calls the Structure Building Framework -- for understanding language comprehension in particular, and cognitive processing in general. According to this framework, the goal in comprehending both linguistic and nonlinguistic materials is to build a coherent mental representation or "structure" of the information being comprehended. As such, the underlying processes and mechanisms of structure building are viewed as general, cognitive processes and mechanisms. The strength of the volume lies in its empirical detail: a thorough literature review and solid original data.

Coding Concepts for Kids - Learn to Code Without a Computer (Paperback): Randy Lynn Coding Concepts for Kids - Learn to Code Without a Computer (Paperback)
Randy Lynn
R308 R247 Discovery Miles 2 470 Save R61 (20%) Ships in 10 - 15 working days
The Legend of Zelda Links Awakening Strategy Guide (3rd Edition - Full Color) - 100% Unofficial - 100% Helpful Walkthrough... The Legend of Zelda Links Awakening Strategy Guide (3rd Edition - Full Color) - 100% Unofficial - 100% Helpful Walkthrough (Paperback, 3rd ed.)
Alpha Strategy Guides
R562 Discovery Miles 5 620 Ships in 9 - 17 working days
Lessons in Teaching Computing in Primary Schools (Hardcover, 2nd Revised edition): James Bird, Helen Caldwell, Peter Mayne Lessons in Teaching Computing in Primary Schools (Hardcover, 2nd Revised edition)
James Bird, Helen Caldwell, Peter Mayne
R2,938 Discovery Miles 29 380 Ships in 10 - 15 working days

Whether you are currently teaching or training to teach the primary computing curriculum, you need to know what effective teaching of computing in primary schools actually looks like. Written for non specialists and trainees, this book uses exemplar primary computing lessons as a starting point for developing subject knowledge. It's a unique but tried and tested approach to developing your computing subject knowledge alongside your teaching practice. The current computing curriculum is explored in manageable chunks and there is no "scary" tech speak; everything is explained clearly and accessibly. You will find example lesson plans alongside every element of the curriculum that can be adapted to suit different year groups and different schools. This resourceful guide inspires an approach to teaching computing that is about creativity and encouraging problem solving using technology as a tool. NEW TO THIS EDITION: Updated throughout and includes information on new apps and other resources for teaching and a brand new chapter on teaching with tablets in the primary classroom. This book is part of the Lessons in Teaching series and includes additional online resources on its accompanying website.

Programming in the Primary Grades - Beyond the Hour of Code (Hardcover): Sam Patterson Programming in the Primary Grades - Beyond the Hour of Code (Hardcover)
Sam Patterson
R1,373 Discovery Miles 13 730 Ships in 10 - 15 working days

Programming in the Primary Grades demystifies teaching core content through programming. Without becoming a step by step guide, the text helps teachers visualize and implement learning activities that build on the engagement and excitement students' experience when they are programming. While the focus of the book is programming, it isn't about the technology. Dr. Patterson helps teachers visualize and plan engaging and empowering lessons that use programming as a way for students to share their developing understanding of a subject. Whether you have no tech or a full one to one program, Programming in the Primary Grades will get you programming with your kids in no time.

How Do I Manage My Social Media? (Paperback): Ruth Bennett, Sarah Eason How Do I Manage My Social Media? (Paperback)
Ruth Bennett, Sarah Eason
R278 R250 Discovery Miles 2 500 Save R28 (10%) Ships in 9 - 17 working days
Minecraft Epic Inventions (Hardcover): Mojang AB Minecraft Epic Inventions (Hardcover)
Mojang AB
R406 R378 Discovery Miles 3 780 Save R28 (7%) Ships in 9 - 17 working days

Twelve mind-blowing Minecraft builds to spark your imagination. Are you a keen inventor? Looking for inspiration for your next epic build? Then look no further! Epic Inventions contains twelve incredible builds to inspire you to construct the most inventive builds in Minecraft. There's an intergalactic space station, an ancient temple, a kawaii waterways course, a giant meeple bedroom, an animal sanctuary, plus many more. Each build is presented to you by its builder - a construction expert eager to share their tips with you. As well as learning how to choose blocks and construct amazing builds, you'll also learn some excellent pro builder tips like how to build a creeper farm. Collect all of the official Minecraft books to become the best Minecrafter you can be: Minecraft Maps: 9781405294546 Minecraft Let's Build! Land of Zombies: 9781405294539 Minecraft Let's Build! Theme Park Adventure: 9781405293075 Minecraft Guide to Creative: 9781405285988 Minecraft Guide to Redstone: 9781405286008 Minecraft Guide to the Nether and the End: 9781405285995 Minecraft Guide to Enchantments and Potions: 9781405288958 Minecraft Guide to Farming: 9781405290104 Minecraft Blockopedia: 9781405273534 Minecraft: Exploded Builds: Medieval Fortress: 9781405284172 Minecraft The Survivors' Book of Secrets: 9781405283335 Minecraft Survival Tin: 9781405288200 Minecraft Mobestiary: 9781405286022 Minecraft: The Ultimate Construction Collection: 9781405291927 Minecraft is a multi-platform block-based gaming sensation available on Xbox, PlayStation, PC and mobile devices. Whether you're in Creative, Survival or Hardcore Mode, the official Mojang-approved Minecraft books contain all the advice you need to survive and thrive.

ICT InteraCT for Key Stage 3 Pupil's Book 2 (Paperback): Bob Reeves ICT InteraCT for Key Stage 3 Pupil's Book 2 (Paperback)
Bob Reeves
R649 R379 Discovery Miles 3 790 Save R270 (42%) In Stock

ICT InteraCT is a new course delivering everything teachers and students need for success at Key Stage 3. The series combines digital resources with Student's Activity Books and photocopiable Teacher's Packs. ICT InteraCT is designed to help specialists and non-specialists alike deliver effective ICT to students at Key Stage 3. The resources place an emphasis on relevant, scenario-based activities that promote problem solving through clearly levelled tasks. - A stimulating, scenario-based approach - Levelled assessments that are differentiated by task - Teacher's guidance on how to assess the levels and map the contents of the course to the revised Programme of Study, STUs, QCA Scheme of Work and other initiatives, such as Every Child Matters - Formative and summative assessment opportunities - including interactive tests - Tasks that cover skills, knowledge and understanding to promote ICT capability - Truly integrated print and electronic content The Pupil's book contains access to digital resources which are perfect for home and independent learning. The book also features activities that are designed for use with students when the IT suite is not available, reinforcing knowledge and understanding.

Inspiring the Secondary Curriculum with Technology - Let the students do the work! (Hardcover): James Shea, Antony Stockford Inspiring the Secondary Curriculum with Technology - Let the students do the work! (Hardcover)
James Shea, Antony Stockford
R4,058 Discovery Miles 40 580 Ships in 10 - 15 working days

Are other teachers using technology in their lessons? Are you letting your own students down by not harnessing the power of your students' technology knowledge in your lessons? Is your school asking you to show where you are developing ICT in your subject teaching? ICT in your subject does not mean teaching databases, spreadsheets or word processing. Having technical knowledge is no longer sufficient or indeed necessary in today's world - more important is the knowledge of how to advise and teach students to use technology efficiently and responsibly through their subject. Students faced with a 'problem' will need to hunt the internet for open source software, download apps and respond to the problem using technology as a problem solving tool. The scenarios are endless, but can be generated by the teacher - this could mean students publishing work through Amazon's Kindle or keeping a blog within a class wiki. Teachers do not need to have technical knowledge; rather they need knowledge of trends and opportunities. They then need to blend their basic subject pedagogy within these new trends to contextualise ICT skills.This book looks at pedagogical approaches to using ICT in the classroom that will help you to harness future trends, technology and software and embed them into your subject teaching. Full of practical advice, it illustrates how secondary teachers - of any discipline - can accelerate their students' learning, progress and ability within their subject whilst developing the soft ICT skills needed in the workplace and society. Including case studies and examples throughout, chapters cover: Mixing traditional teaching methods with e-learning Developing interactive students Mobile technologies Student safety online E-Portfolios and Virtual Learning Environments Using technology to extend learning beyond the classroom Ask yourself, would you be happy if your doctor did not use new technology to advance their practice? The same goes for you - your students need only a little encouragement and they are quite capable of doing all the work. This timely new book will help you structure your teaching to harness the latest developments in ICT in tandem with the students you teach.

Via Afrika Computer Applications Technology Grade 12 Teacher's Guide (Paperback): E.L. Llewellyn, F. Avrakotos, N.... Via Afrika Computer Applications Technology Grade 12 Teacher's Guide (Paperback)
E.L. Llewellyn, F. Avrakotos, N. Dlamini, S.M. Oelofsen, B. Rennie, …
R297 Discovery Miles 2 970 Ships in 5 - 8 working days

The series was written to be aligned with CAPS. A possible work schedule has been included. Each topic start with an overview of what is taught, and the resources you need. There is advice on pave-setting to assist you in completing the work for the year on time. Advice on how to introduce concepts and scaffold learning is given for every topic. All the answers have been given to save you time doing the exercises yourself. Also included are a full-colour poster and CD filled with resources to assist you in your teaching and assessment.

Animal Crossing New Horizons Residents' Handbook - Updated Edition (Paperback): Claire Lister Animal Crossing New Horizons Residents' Handbook - Updated Edition (Paperback)
Claire Lister
R258 Discovery Miles 2 580 Ships in 10 - 15 working days

UPDATED EDITION FEATURING VERSION 2.0 CONTENT! Dreaming of an island getaway? Now you can create the perfect island paradise in Animal Crossing: New Horizons with the Animal Crossing New Horizons Residents' Handbook. Newly updated with version 2.0 content, this essential unofficial guide contains everything you need to prepare for your new island life, including tips on how to: - build and design your dream home - gather resources and recipe cards to craft and customize tools, furniture and other decorative items - populate your island with friendly animal villagers - each with their own, often very funny, personalities - help Blathers fill your island's museum with fossils, critters and art - connect with up to 7 friends and share your personal paradise online What's more, Animal Crossing New Horizons Residents' Handbook contains plenty of inspirational landscaping and terraforming ideas, insider information and guides to characters, resources and special events. It's the perfect book to help you live your best deserted island life!

Via Afrika Computer Applications Technology Grade 11 Teacher's Guide (Paperback): F. Avrakotos, V.M. Britton, E.L.... Via Afrika Computer Applications Technology Grade 11 Teacher's Guide (Paperback)
F. Avrakotos, V.M. Britton, E.L. Llewellyn
R273 Discovery Miles 2 730 Ships in 5 - 8 working days
Inspiring the Secondary Curriculum with Technology - Let the students do the work! (Paperback): James Shea, Antony Stockford Inspiring the Secondary Curriculum with Technology - Let the students do the work! (Paperback)
James Shea, Antony Stockford
R915 Discovery Miles 9 150 Ships in 10 - 15 working days

Are other teachers using technology in their lessons? Are you letting your own students down by not harnessing the power of your students technology knowledge in your lessons? Is your school asking you to show where you are developing ICT in your subject teaching?

ICT in your subject does not mean teaching databases, spreadsheets or word processing. Having "technical" knowledge is no longer sufficient or indeed necessary in today s world more important is the knowledge of how to advise and teach students to use technology efficiently and responsibly through their subject. Students faced with a problem will need to hunt the internet for open source software, download apps and respond to the problem using technology as a problem solving tool. The scenarios are endless, but can be generated by the teacher - this could mean students publishing work through Amazon s Kindle or keeping a blog within a class wiki. Teachers do not need to have technical knowledge; rather they need knowledge of trends and opportunities. They then need to blend their basic subject pedagogy within these new trends to contextualise ICT skills.

This book looks at pedagogical approaches to using ICT in the classroom that will help you to harness future trends, technology and software and embed them into your subject teaching. Full of practical advice, it illustrates how secondary teachers of any discipline can accelerate their students learning, progress and ability within their subject whilst developing the soft ICT skills needed in the workplace and society. Including case studies and examples throughout, chapters cover:

  • Mixing traditional teaching methods with e-learning
  • Developing interactive students
  • Mobile technologies
  • Student safety online
  • E-Portfolios and Virtual Learning Environments
  • Using technology to extend learning beyond the classroom

Ask yourself, would you be happy if your doctor did not use new technology to advance their practice? The same goes for you your students need only a little encouragement and they are quite capable of doing all the work. This timely new book will help you structure your teaching to harness the latest developments in ICT in tandem with the students you teach."

A Practical Guide to Teaching Computing and ICT in the Secondary School (Paperback, 2nd edition): Andrew Connell, Anthony... A Practical Guide to Teaching Computing and ICT in the Secondary School (Paperback, 2nd edition)
Andrew Connell, Anthony Edwards, Alison Hramiak, Gavin Rhoades, Neil Stanley
R1,382 Discovery Miles 13 820 Ships in 10 - 15 working days

Now in its second edition, A Practical Guide to Teaching ICT in the Secondary School offers straightforward advice, inspiration and support for all training and newly qualified ICT teachers. Based on the best research and practice available, it has been updated to reflect changes in the curriculum, Initial Teacher Training standards, classroom technologies, and the latest research in the field.

Packed with photocopiable resources and illustrated throughout with examples of good practice and samples of pupil s work, it offers a wide range of tried and tested strategies to ensure success in the secondary classroom. Key aspects of ICT teaching considered include:

  • managing the ICT classroom: the environment, resources and pupil grouping
  • developing knowledge for applications and knowledge for teaching
  • planning for learning and teaching: ICT lessons and ICT coursework
  • developing pupils understanding of concepts including challenging misconceptions
  • assessment, feedback, target setting and examinations
  • modelling and simulation in ICT

Written by expert professionals, A Practical Guide to Teaching ICT in the Secondary School provides detailed examples of theory in practice, enabling you to analyse and reflect on your own teaching in order to ensure pupil learning is maximised. It will be an essential source of ideas and guidance for all training and newly qualified teachers, as well as tutors and mentors."

Virtual Literacies - Interactive Spaces for Children and Young People (Paperback): Guy Merchant, Julia Gillen, Jackie Marsh,... Virtual Literacies - Interactive Spaces for Children and Young People (Paperback)
Guy Merchant, Julia Gillen, Jackie Marsh, Julia Davies
R1,661 Discovery Miles 16 610 Ships in 10 - 15 working days

The growth of interest in virtual worlds and other online spaces for children and young people raises important issues for literacy educators and researchers. This book is a timely and much-needed collection of current research in the area. It provides a synthesis of knowledge and understanding and will be a key resource for scholars, students and teachers, particularly those interested in digital literacies. The work presents a coherent vision of current knowledge, and some of the most engaging, empirical research being undertaken on virtual worlds and online spaces in and beyond educational institutions. It contains international studies from the UK, North America and Australasia.

This is an important time for those researching virtual worlds, videogaming and Web 2.0 technologies, since there is growing professional interest in their significance in the education and development of children and young people. Whether these technologies are solely associated with informal learning or whether they should be incorporated into classroom contexts is hotly debated. This book provides a principled evaluation and appreciation of the learning, teaching and instruction that can occur in digital environments, showing children, young people and those who work with them as active agents with possibilities to navigate new paths.

Scratch Programming for Beginners - A Kid's Guide to Coding Fundamentals (Paperback): Raina Burditt Scratch Programming for Beginners - A Kid's Guide to Coding Fundamentals (Paperback)
Raina Burditt
R406 Discovery Miles 4 060 Ships in 18 - 22 working days
Improving Computer Science Education (Hardcover, New): Djordje M. Kadijevich, Charoula Angeli, Carsten Schulte Improving Computer Science Education (Hardcover, New)
Djordje M. Kadijevich, Charoula Angeli, Carsten Schulte
R4,206 Discovery Miles 42 060 Ships in 10 - 15 working days

Improving Computer Science Education examines suitable theoretical frameworks for conceptualizing teaching and learning computer science. This highly useful book provides numerous examples of practical, "real world" applications of major computer science information topics, such as:

Spreadsheets
Databases
Programming

Each chapter concludes with a section that summarzies recommendations for teacher professional development. Traditionally, computer science education has been skills-focused and disconnected from the reality students face after they leave the classroom. Improving Computer Science Education makes the subject matter useful and meaningful by connecting it explicitly to students' everyday lives.

Virtual Literacies - Interactive Spaces for Children and Young People (Hardcover): Guy Merchant, Julia Gillen, Jackie Marsh,... Virtual Literacies - Interactive Spaces for Children and Young People (Hardcover)
Guy Merchant, Julia Gillen, Jackie Marsh, Julia Davies
R4,505 Discovery Miles 45 050 Ships in 10 - 15 working days

The growth of interest in virtual worlds and other online spaces for children and young people raises important issues for literacy educators and researchers. This book is a timely and much-needed collection of current research in the area. It provides a synthesis of knowledge and understanding and will be a key resource for scholars, students and teachers, particularly those interested in digital literacies. The work presents a coherent vision of current knowledge, and some of the most engaging, empirical research being undertaken on virtual worlds and online spaces in and beyond educational institutions. It contains international studies from the UK, North America and Australasia. This is an important time for those researching virtual worlds, videogaming and Web 2.0 technologies, since there is growing professional interest in their significance in the education and development of children and young people. Whether these technologies are solely associated with informal learning or whether they should be incorporated into classroom contexts is hotly debated. This book provides a principled evaluation and appreciation of the learning, teaching and instruction that can occur in digital environments, showing children, young people and those who work with them as active agents with possibilities to navigate new paths.

Via Afrika Computer Applications Technology Grade 10 Teacher's Guide (Paperback): E.L. Llewellyn, B. Johnstone, S.I.... Via Afrika Computer Applications Technology Grade 10 Teacher's Guide (Paperback)
E.L. Llewellyn, B. Johnstone, S.I. Mathibela, S.M. Oelofsen, B. Rennie, …
R311 Discovery Miles 3 110 Ships in 5 - 8 working days
Master Builder - Minecraft Minigames (Independent & Unofficial) - Amazing Games to Make in Minecraft (Paperback): Sara Stanford Master Builder - Minecraft Minigames (Independent & Unofficial) - Amazing Games to Make in Minecraft (Paperback)
Sara Stanford
R294 R269 Discovery Miles 2 690 Save R25 (9%) Ships in 9 - 17 working days

This fun, accessible guide contains instructions on how to build and play 12 different minigames within Minecraft. It's fun, simple and perfect for anyone who plays Minecraft with buddies online. Have you ever wanted to race, quest or even play Battle Royale with friends in Minecraft? All it takes to make a cool minigame is some time, some blocks and an online friend or two! The games are designed to be made in regular Minecraft, with no mods or hacking needed. They range in difficulty from simple mazes to more complex race tracks and obstacle courses. Thanks to simple, clear instructions, building the games is as much fun as making them. There's also lots of information on how to get Minecraft multiplayer working, how to get your friends involved, and how to make sure you're playing safely. The minigames include archery practice, Battle Royale, obstacle courses, arenas, race courses, boating challenges, and even sky races.They're perfect for anyone who wants to play and create at the same time - or for anyone who loves playing Minecraft with friends.

Focus Computer Applications Technology: Grade 10: Teacher's Guide with Teacher's CD-ROM - CAPS compliant (Paperback):... Focus Computer Applications Technology: Grade 10: Teacher's Guide with Teacher's CD-ROM - CAPS compliant (Paperback)
B. Dill, I. Frances, S. Nunkumar
R198 R78 Discovery Miles 780 Save R120 (61%) In Stock
Minecraft Bite-Size Builds (Hardcover): Mojang AB, The Official Minecraft Team Minecraft Bite-Size Builds (Hardcover)
Mojang AB, The Official Minecraft Team
R341 R322 Discovery Miles 3 220 Save R19 (6%) Ships in 18 - 22 working days
Power of Patterns: Coding (Paperback, 2 Ed): Rane Anderson Power of Patterns: Coding (Paperback, 2 Ed)
Rane Anderson
R297 R272 Discovery Miles 2 720 Save R25 (8%) Ships in 18 - 22 working days

Have you ever wondered how a GPS knows the fastest route to take? Or how a video game knows when to stop performing an action? The answer is coding. Discover the fundamentals for computer programming, such as conditional statements, looping, and debugging. Who knows? You might even want to create a computer program of your own! Developed by Timothy Rasinski and featuring TIME content, this high-interest book includes essential text features like an index, captions, glossary, and table of contents. The intriguing sidebars, detailed images, and in-depth Reader's Guide require students to connect back to the text and encourage multiple readings. The Think Link and Dig Deeper! sections develop students' higher-order thinking skills. The Check It Out! section includes suggested books, videos, and websites for further reading. Aligned with state standards, this title features complex and rigorous content appropriate for students preparing for college and career readiness.

The Really Useful Book of ICT in the Early Years (Paperback, New): Harriet Price The Really Useful Book of ICT in the Early Years (Paperback, New)
Harriet Price
R1,152 Discovery Miles 11 520 Ships in 10 - 15 working days

Practitioners and students wishing to know how very young children develop an awareness of ICT will find this text invaluable. ICT has arguably one of the biggest impacts on every-day 21st century life, so its inclusion in the Early Years Foundation Stage curriculum reflects the need to encourage forward-looking practice in classrooms and nurseries. This book enables you to help young children develop their knowledge, understanding and skill in the use of ICT, with chapters from contributors with a wide range of practical experience. Full of ideas and new thinking, this practical guide shows you how to: promote independence in children's use of ICT through resources like digital cameras and role-play toys. explore the nature of creativity through ICT, using it to support the more traditional areas of art, music, dance and writing use ICT to enhance the physical and sensory aspects of outdoor learning experiences. harness the potential of ICT in reaching children with a variety of different learning needs, particularly those with profound and multiple learning difficulties, or autistic spectrum disorders. value children's home experiences of ICT and build on what they already know, and how to work with parents in developing their child's ICT capability. ICT can underpin all areas of learning for young children; this highly practical, inspirational and informative text is therefore relevant to all practitioners and students training in Early Years education.

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