![]() |
Welcome to Loot.co.za!
Sign in / Register |Wishlists & Gift Vouchers |Help | Advanced search
|
Your cart is empty |
||
|
Books > Children's & Educational > Technology & applied sciences > Computing & information technology
ClearRevise OCR iMedia Covers mandatory externally assessed unit R093 and NEA unit R094 Illustrated topics to improve memory and recall Comprehensive case studies to show application of concepts Over 250 marks worth of examination style questions Answers provided for all questions within the book Examination tips and techniques Absolute clarity is the aim with a new generation of revision guide for the 2020s. This guide has been expertly compiled and edited by successful teachers of iMedia, media industry professionals, highly experienced examiners and a good dollop of scientific research into what makes revision most effective. Past examination questions are essential to good preparation, improving understanding and confidence. This guide has combined revision with tips and more practice questions than you could shake a stick at. All the essential ingredients for getting a grade you can be really proud of. Each specification topic has been referenced and distilled into the key points to make in an examination for top marks. Questions on all topics assessing knowledge, application and analysis are all specifically and carefully devised throughout this book. Detailed case studies distill key concepts whilst demonstrating the development of long answer questions.
Learn to program fast in 155 challenges, 53 examples and 85 pages.There's no substitute for practice when it comes to learning a new skill! Python syntax is simple to learn, but becoming an expert in writing programs to solve different kinds of problems takes a bit longer. That's why this book has a short explanation of each new statement or technique, followed by one or more examples and then loads of practice challenges.Some of the challenges will take you only a minute or two, using the Python Interactive window to try out new statements and get immediate results. As you get further into the book, you will be challenged to write programs to perform different kinds of tasks - for example to find the results of a calculation, write a program for a simplified cash machine, sort a list of items into alphabetical order, or to record data in a text file to be read, formatted, and printed.The programming solutions to some challenges have been helpfully simplified for an inexperienced programmer to modify rather than to write from scratch. This builds your confidence in problem-solving. That's why 35 challenges consist of partially written programs for you to complete.
The only textbook that fully supports the OxfordAQA International GCSE Computer Science specification (9210), for first teaching from September 2017. The practical, step-by-step approach enables students to develop and apply problem solving and computational thinking skills in context. This ensures they are exam ready and prepares them for further study or life in the working world. Thoroughly prepare students for the theoretical and practical papers with extensive coding and programming support plus opportunities for practice. Clear explanations ensure students have a thorough understanding of trickier topics such as such as number representation, relational databases and SQL. The online textbook can be accessed on a wide range of devices and the licence is valid until 31st December 2027, for use by one student or teacher. Your first login will be sent to you in the mail on a printed access card.
This latest spiral-bound edition of The Big6 Workshop Handbook contains information that is current and essential to understanding and implementing this premier information literacy model. The Big6 was first developed in 1987 as a simple, flexible, and broadly applicable approach to teaching and learning essential information literacy skills. At its most fundamental level, the Big6 is a six-stage process model for information problem-solving and decision-making. For over 20 years, the successful Big6 formula has been constantly expanded and refined with the input of thousands of teachers and many more students-in both public and private education settings. Today's latest incarnation of The Big6 Workshop Handbook includes the Super3 process; using the Big6 to teach technology skills; integration with subject area curricula, assessment, and standardized testing; connecting with national, state, and school district standards; and micro and macro-level planning. Everyone from classroom teachers and teacher librarians to administrators and parents will find it invaluable. This latest, Fourth Edition contains updated worksheets and training exercises, a major revision of the section on the Super3, expanded lists of resources, and a new chapter on integrating Big6 Skills with state and national curriculum standards Includes valuable teaching materials such as worksheets, sample skills by unit matrix, services by unit matrix, Big6 curriculum annual timeline planner, parents exercises, Big6 planning forms, and an evaluation form Features a spiral-bound construction that makes this handbook even easier to use and refer to than before
The Champion's Guide to Apex Legends contains everything that players need to dominate in Apex, from detailed profiles of every legend and their unique abilities, to advanced combat tips and survival strategies that will give you the edge in a close-fought battle. Written with insight and humour, and fully illustrated throughout with artworks and screenshots from the game, with breakdowns of each legend character, weapon, area and item in the game, this is the first truly comprehensive guide to the game in print.
Exam board: WJEC Level: GCSE Subject: Computer Science First teaching: September 2017 First exams: Summer 2019 Strengthen your students' understanding and upgrade their confidence with My Revision Notes: WJEC Eduqas GCSE (9-1) Computer Science. Written by leading Computer Science experts this is the only revision guide aimed specifically at helping students prepare for the WJEC or Eduqas exam - a new title in the top-selling revision guide series, loved by students and recommended by teachers. * Let students take control of their revision - plan and focus on the areas where they need to improve their knowledge and understanding with advice and summaries from the experts. * Help them achieve their potential - exam tips on computer science terms and concepts highlighted throughout the book * Improve their exam skills - a range of exam practice questions and 'test yourself questions' with answers at the back of the book.
ClearRevise is all about making your revision easy. At the end of the course, doing practice papers is useful - but an exam tutor can make a big difference.This book helps provide support from both angles and will really help you to ace the exam.The first section is your exam tutor. It shows you example questions with model answers. Just like a tutor, it gives you exam tips and lets you know what the examiner is looking for. Secondly, you are then given similar questions from the same topic for you to have a go at, applying your knowledge and tips. With over 400 marks in this section and all the answers provided you'll easily revise the topics as you go. Lastly, there are two complete exam papers written in the same style as the live OCR papers to try. They're exactly the same length and marks as the real exam, providing a realistic experience and a great opportunity to show how much you've progressed.
Consolidate coding skills and knowledge with engaging practice books for ages 7-11 containing easy-to-follow activities and projects, supported by accompanying teacher's notes. - Save time with 12 step-by-step activities per book across a range of applications, covering key requirements of the computing curriculum. - Embed and practice coding skills with creative activities and manageable pupil led projects suitable for use as standalone practice books, or to consolidate knowledge from Switched on Computing. - Stretch and challenge more able pupils with open ended activities - Teach lessons of the highest quality whatever your expertise with comprehensive teacher's notes. Book 4 for ages 10-11 covers MakeCode, App Inventor and Python.
Illustrated revision and practice.Absolute clarity is the aim with a new generation of IGCSE Computer Science revision guide. This clear study guide has been expertly compiled and edited by successful former teachers of Computer Science, highly experienced examiners and a good dollop of scientific research into what makes revision most effective and more accessible. Past examinations question are essential to good preparation, improving understanding and confidence. This guide has combined revision with tips and more practice questions than you could shake a stick at. All the essential ingredients for getting a grade you can be really proud of. Each specification topic has been referenced and distilled into the key points to make in an examination for top marks. Questions on all topics assessing knowledge, application and analysis are all specifically and carefully devised throughout this book. This book is suitable for the 0478 9-1 IGCSE, the 0984 A*-G IGCSE and the 2210 O Level for examination in 2023 onwards. Hundreds of marks worth of examination style questions Answers provided for all questions within the books Illustrated topics to improve memory and recall Specification references for every topic Examination tips and techniques Free Python solutions pack
Future coders will love the mix of non-fiction and activities in this educational book full of BIG ideas. Fun games and puzzles teach boys and girls about code, programming, loops, conditionals, spotting patterns and solving problems. Start a lifelong passion for STEM subjects.
Ari Avatar is just your average Roblox kid living in a blocky world! Battle monsters and avoid disasters in a Roblox world - all through the eyes of Ari and his friends. Diary of a Roblox Pro is a must-read for any kid who loves to play Roblox! Ari and his friends can't resist a challenge. Rumor has it there's some kind of monster living in the local abandoned warehouse who devours anyone who steps foot inside. Ari doesn't believe the gossip and accepts a dare to enter the building. But as soon as they set foot in the warehouse, all of the doors lock behind them and they come face-to-face with the beast itself! Can Ari and his friends escape the warehouse? Or will the monster win this game? Read and find out in the first book in the Diary of a Roblox Pro series! A fun and exciting story for fans of roblox A must-read for any kid who loves to play Roblox! Perfect for gamers
The gang from Woodsword Middle School have re-entered the world of Minecraft, and this time they’re taking the plunge to discover the secrets of the ocean biome. When the friends follow a treasure map, they find their underwater quest ties in perfectly with their new school science project. But trouble quickly threatens to sink them in both worlds! For fans of the Minecraft game, Jumanji and Wreck it Ralph.
This nonfiction book teaches students about the fascinating history of the Internet and social media, and provides helpful information on how to safely use social media and navigate the Internet. Developed by Timothy Rasinski and featuring TIME content, this high-interest book includes essential text features like an index, captions, glossary, and table of contents. The intriguing sidebars, detailed images, and in-depth Reader's Guide require students to connect back to the text and encourage multiple readings. The Think Link and Dig Deeper! sections develop students' higher-order thinking skills. The Check It Out! section includes suggested books, videos, and websites for further reading. Aligned with state standards, this title features complex and rigorous content appropriate for students preparing for college and career readiness.
Theme Park Adventure is the first title in the brand new Let's Build! construction series for younger Minecrafters aged 6 and up. Have you ever wanted to build an entire theme park in Minecraft to enjoy with your friends? Well, now you can! Let construction expert Sparks from the official Minecraft magazine show you how to make everything from a classic carousel and a water flume to a haunted mansion ride and even an alternate dimensions rollercoaster. With her expert tips, creating a theme park will be easy!
Written for the OCR GCSE Computer Science updated specification (J277) for first teaching from 2020. This print student book has been updated and reordered and uses an exciting and engaging approach to help students build their knowledge and master underlying computing principles and concepts. Designed to develop computational thinking, programming and problem-solving skills, this resource includes challenges and real-life examples that demonstrate how computer science relates to everyday life with practice questions. Our new reflection feature will help students to reflect on their progress and see where they could improve. Answers can be found in the teacher's resource.
Illustrated practise and revision Over 500 marks worth of examination style questions. Answers provided for all questions within the book. Illustrated topics to improve memory and recall. Specification references for every topic. Examination tips and techniques. Free Python solutions pack. Absolute clarity is the aim with a new generation of revision guide for the 2020s. This guide has been expertly compiled and edited by successful former teachers of Computer Science, highly experienced examiners and a good dollop of scientific research into what makes revision most effective. Past examinations questions are essential to good preparation, improving understanding and confidence. This guide has combined revision with tips and more practice questions than you could shake a stick at. All the essential ingredients for getting a grade you can be really proud of. Each specification topic has been referenced and distilled into the key points to make in an examination for top marks. Questions on all topics assessing knowledge, application and analysis are all specifically and carefully devised throughout this book.
This title is has been endorsed by Cambridge Assessment International Education Deliver an exciting computing course for ages 11-14, building on students' existing computing skills and experience whilst demonstrating new concepts, with practice opportunities to ensure progression. - Recap and activate students' prior knowledge with 'Do you remember?' panels and introduce more advanced skills with 'Challenge yourself!' tasks. - Allow students to demonstrate their knowledge creatively with engaging end of unit projects that apply skills and concepts in a range of different contexts. - Develop computational thinking with an emphasis on broadening understanding throughout the activities. - Provide clear guidance on e-safety with a strong focus throughout. Contents Introduction 1 Block it out: Moving from blocks to text 2 Decomposing problems: Creating a smart solution 3 Connections are made: Accessing the Internet 4 The power of data: Using data modelling 5 Living with AI: Digital data 6 Software development: Planning and prototyping Glossary Index |
You may like...
Revise BTEC National Information…
Daniel Richardson, Alan Jarvis
Paperback
R519
Discovery Miles 5 190
Pearson REVISE BTEC National Information…
Ian Bruce, Daniel Richardson, …
Digital product license key
R537
Discovery Miles 5 370
Cambridge Lower Secondary Computing 9…
Tristan Kirkpatrick, Pam Jones, …
Paperback
R950
Discovery Miles 9 500
|