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Books > Children's & Educational > Technology & applied sciences > Computing & information technology
Are you ready for an adventure? Explore the mysterious world of Minecraft through highly-detailed maps of every biome. Created by an explorer on a quest to find Minecraft's most valuable loot, there's a map for each Overworld biome as well as the terrifying Nether and End dimensions. A beautifully illustrated visual guide in its own right, Minecraft Maps is also a survival tool. You'll learn which biomes are home to the most dangerous mobs, where to look for to exclusive blocks, how to find naturally generated structures and the best places to search for loot. Once you've discovered each biome you can get building - construct an ice palace in the ice plains biome and an entire village suspended in the tree canopy above the jungle floor. Collect all of the official Minecraft books to become the best Minecrafter you can be: Minecraft Let's Build! Theme Park Adventure Minecraft Guide to Exploration Minecraft Guide to Creative Minecraft Guide to Redstone Minecraft Guide to the Nether and the End Minecraft Guide to Enchantments and Potions Minecraft Guide to Farming Minecraft Guide to PVP Minigames Minecraft Guide to Ocean Survival Minecraft Blockopedia Minecraft: Exploded Builds: Medieval Fortress Minecraft The Survivors' Book of Secrets Minecraft Survival Tin Minecraft Mobestiary Minecraft: The Ultimate Construction Collection Minecraft is a multi-platform block-based gaming sensation available on Xbox, PlayStation, PC and mobile devices. Whether you're in Creative, Survival or Hardcore Mode, the official Mojang-approved Minecraft books contain all the advice you need to survive and thrive.
Tools for Teaching Computer Networking and Hardware Concepts makes the teaching and learning of computer networking and hardware a more active process by using interactive learning to add life to a very technical subject. Fundamental theoretical concepts are illustrated with the use of interactive practical exercises. Each chapter presents learning objectives, figures and illustrations, real-world examples and review questions. ""Tools for Teaching Computer Networking and Hardware Concepts"" has a worldwide focus provided by contributors from across the globe. These contributors share their use of online tools and flexible learning practices. Both teachers and students will find this book a useful resource for teaching and learning computer networking and hardware concepts.
Illustrated revision and practise for Computer Science. Over 500 marks worth of examination style questions. Answers provided for all questions within the book. Illustrated topics to improve memory and recall. Specification references for every topic. Examination tips and techniques. Absolute clarity is the aim with a new generation of revision guide for the 2020s. This guide has been expertly compiled and edited by successful former teachers of Computer Science, highly experienced examiners and a good dollop of scientific research into what makes revision most effective. Past examinations questions are essential to good preparation, improving understanding and confidence. This guide has combined revision with tips and more practice questions than you could shake a stick at. All the essential ingredients for getting a grade you can be really proud of. Each specification topic has been referenced and distilled into the key points to make in an examination for top marks. Questions on all topics assessing knowledge, application and analysis are all specifically and carefully devised throughout this book.
This series is fully endorsed by Cambridge International to support the full syllabus for examination from 2023. Develop algorithmic and computational thinking and programming skills with further practise questions and activities. This Workbook provides additional support with practical exam-style questions for Cambridge IGCSE (TM) and O Level Computer Science. - Become accomplished computer scientists: the workbook provides a series of questions designed to test and develop computational thinking skills in order to solve problems. Answers to the Algorithms, Programming and Logic Workbook are available in our Teacher's Guide with Boost Subscription 9781398318502
Diversity in Information Technology Education: Issues and Controversies sheds light on the status of diversity in the field of IT education. It identifies a wide range of problems that educators face on a daily basis, and gives practical, applicable solutions, mainly by showcasing successful and replicable examples. The chapters in ""Diversity in Information Technology Education: Issues and Controversies"" present research and introspection on race, gender, national origin, disability and other diversity categories. The examples, success stories from retention efforts, and strategies in assessment that account for diversity, and all supplement the topics with practical examples. If an instructor is planning on infusing diversity topics into the curriculum, this book contains pertinent information on how to identify problems and face issues.
Written specifically for Pearson Edexcel International GCSE 9-1 in Computer Science Student Book with 3-year access to digital ActiveBook (eBook) Developed for international students Fully matched to the latest Pearson Edexcel specification Designed to supply students with the best preparation possible for the examination Online Teacher Resource Pack also available, providing further planning, teaching and assessment support Written by a highly experienced author team, Pearson Edexcel International GCSE (9-1) Computer Science Student Book provides comprehensive coverage of the latest Pearson Edexcel specification. The Student Book has been developed with progression, international relevance and support at its core. With differentiated exercises, exam practice, a glossary of key terminology and signposted transferable skills throughout, this resource will ensure the best possible learner outcomes. Also reviewed by a language specialist to ensure the book is written in a clear and accessible style. Three-year access to the eBook is included.
We are working with Cambridge International to gain endorsement for this forthcoming series. Deliver an exciting computing course for ages 11-14, building on students' existing computing skills and experience whilst demonstrating new concepts, with practice opportunities to ensure progression. - Recap and activate students' prior knowledge with 'Do you remember?' panels and introduce more advanced skills with 'Challenge yourself!' tasks. - Allow students to demonstrate their knowledge creatively with engaging end of unit projects that apply skills and concepts in a range of different contexts. - Develop computational thinking with an emphasis on broadening understanding throughout the activities. - Provide clear guidance on e-safety with a strong focus throughout. Contents Introduction 1 Presenting choices: combining constructs 2 Design your own network: shape and size 3 Coding and testing: game development for the Micro:bit 4 Drilling down: How the processor processes 5 Big data modelling and analysis: databases and spreadsheets 6 An array of skills: expert storytelling Glossary Index
This guidebook is all about Eevee - one of the most popular Pokemon! Discover everything you need to know about this unique and adorable character and its many Evolutions. Eevee is an amazing Pokemon. It's called the Evolution Pokemon for good reason - it has nine known Evolutions! And it's cute in any form. Get the inside scoop on everything you need to know about this popular Pokemon in this guidebook that's packed with colour illustrations Comes with a poster Perfect for old and new fans of Pokemon.
We are working with Cambridge International to gain endorsement for this forthcoming series. Deliver an exciting computing course for ages 11-14, building on students' existing computing skills and experience whilst demonstrating new concepts, with practice opportunities to ensure progression. - Recap and activate students' prior knowledge with 'Do you remember?' panels and introduce more advanced skills with 'Challenge yourself!' tasks. - Allow students to demonstrate their knowledge creatively with engaging end of unit projects that apply skills and concepts in a range of different contexts. - Develop computational thinking with an emphasis on broadening understanding throughout the activities. - Provide clear guidance on e-safety with a strong focus throughout. Contents Introduction 1 TeenTech: Network structure and security 2 It's all in the planning: Pseudocode and algorithms 3 Let's talk technology: What's going on inside 4 Testing conditions: Developing games 5 Click and collect: Data collection and validation 6 Iterating through a solution: software design and development Glossary Index
The world is experiencing unprecedented rapidity of change, originating from pervasive technological developments. This book considers the effects of such rapid change from within computing disciplines, by allowing computing educationalists to deliver a considered verdict on the future of their discipline. The targeted future, the year 2020, was chosen to be distant enough to encourage authors to risk being visionary, while being close enough to ensure some anchorage to reality. The result is a scholarly set of contributions expressing the visions, hopes, concerns, predictions and analyses of trends for the future.
Exam Board: CCEA Level: GCSE Subject: Digital Technology First Teaching: September 2017 First Exam: June 2019 This title has been written to help ensure students' successful progress through CCEA's GCSE Digital Technology specification. Our expert authors provide insight and guidance for the mandatory Digital Technology unit and each of the Multimedia and Programming optional units, and have incorporated challenging tasks and activities to test essential knowledge and skills required for the examined and controlled assessment units. - Features comprehensive coverage of the examined Digital Technology unit - Builds students' Multimedia and Programming skills and capabilities (depending on their chosen pathway) through clearly focused content and activities to assess understanding and aid progression - Provides students with contexts to apply digital technology skills - Develops problem-solving skills with selected tasks for each pathway - Helps students prepare for success in externally examined and controlled assessments with opportunities to test and consolidate understanding through each unit
The future of entertainment is here. Computers have outsmarted expert chess champions, and gaming software knows how to adapt to your playing style. Artificial Intelligence (AI) is at the heart of these changes. Learn how AI has transformed entertainment and about the problems we could soon face because of AI.
A virtual assistant by any name - Alexa, Siri, whoever - can be a sweet addition to your home. You might use one for simple jobs like playing music or streaming podcasts. Or you might use one to communicate with friends and to remind you about homework while helping you make your breakfast. Find out how digital assistants work and what the future might hold for this part of a high-tech home.
This volume breaks new ground by asking how our understandings of gender can be informed by exploring the socio-technical relations of ICTs in health care, and how far an appreciation of the ways in which gender works can inform and improve our understanding of how ICTs are being developed, implemented, and used in health care contexts.
Teach computing with confidence, whatever your level of subject knowledge. A component of the Oxford International Primary Computing series, Teacher's Guide (levels 1-3) gives you the tools you need to grow students' digital literacy and develop their computational thinking and programming competence. Providing support at every level, this guide provides expert guidance and support for delivering compelling lessons at every level. Within each stage, key concepts are covered to give learners not only the skills they need to use technology effectively, but also the knowledge in how to do so creatively, safely and collaboratively.
This series is endorsed by Cambridge International to support the full syllabus for examination from 2023. Develop understanding of computer systems, the internet and emerging technologies with further practise questions and activities. This Workbook provides additional support for the computer systems question papers for Cambridge IGCSE (TM) and O Level Computer Science. -Become accomplished computer scientists: the workbook provides a series of questions designed to test and develop knowledge of how computer systems and associated technologies work. Answers to the Systems Workbook are available in our Teacher's Guide with Boost Subscription 9781398318502
Challenge your kid to crack these video-game themed math codes and show them how much fun learning can be! Kids can choose from over 50 colorfully illustrated puzzles featuring their favorite gaming characters and scenarios. Their mission: to unlock the secret code, spell out the secret message, or solve the equation before the game ends (or the creeper explodes!). With diamond swords, suits of armor, zombies, and magical potions to keep every page fun and exciting, kids won't even realize that they're practicing and developing core math and problem-solving skills. Builds foundational math skills in addition, subtraction, multiplication, and division. Helps them practice fact families, balancing equations, and more. Encourages young gamers to use what they know to tackle exciting math challenges Supports classroom learning at home, in the car, and anywhere else you take it with you! Perfect for reluctant learners and kids who can't get enough of math or secret codes, Math Codes for Minecrafters makes every kid feel like they're winning at math.
This title is endorsed by Cambridge Assessment International Education to support the full syllabus for examination from 2023. Benefit from the knowledge of our renowned expert authors to navigate through the content of the updated Cambridge IGCSE (TM) and O Level Computer Science syllabuses (0478/0984/2210). - Develop computational thinking and problem-solving skills: clearly-explained concepts are followed by opportunities to implement in the programming language of choice. - Build an understanding of computer systems and associated technologies: carefully prepared worked examples explain new ideas alongside activities to test and consolidate. - Navigate the syllabus confidently: supplementary subject content is flagged clearly, with introductions to each topic outlining the learning objectives. - Satisfy curiosity: students are encouraged to deepen their knowledge and understanding of the subject with Extension Activities and Find Out More. - Consolidate skills and check understanding: self-assessment questions, activities and exam-style questions are embedded throughout the book, alongside key definitions of technical terms and a glossary. Answers to the Student Book are available in Cambridge IGCSE and O Level Computer Science Teacher's Guide with Boost Subscription 9781398318502 |
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