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Books > Children's & Educational > Technology & applied sciences > Computing & information technology
Learn to read with the official Minecraft Young Readers! Practise your reading skills and develop your vocabulary as you read stories about your favourite game. This book is perfect for new readers who are beginning to read simple stories with help. With short sentences and familiar vocabulary, new readers will develop confidence while enjoying reading about their favourite videogame characters. Content has been created with an educational consultant to help engage with reluctant and less confident readers. Graded level 2: Turquoise.
Discover the first two titles Minecraft Mobs in the Overworld and Survival Modes publishing in May 2021, with future titles planned for November 2021 to meet customer demand.
A new series of bespoke, full-coverage resources developed for the
2016 GCSE Computer Science qualifications. Written for the AQA GCSE
Computer Science specification for first teaching from 2016, this
print Student Book and enhanced digital bundle is designed to help
students master underlying computing principles and concepts, and
develop their computational thinking, programming and
problem-solving skills. Interactive worksheets consolidate
students' learning and rich digital content including animations
help relate computer science to everyday life. This resource allows
students to annotate text and add audio notes, and enables teachers
to assess, track and report on students' progress. Accessible
online and on tablet devices through the Cambridge Elevate app (iOS
and Android).
Emmy and Birch go on an adventure to take to the sky with this
Young Reader book, the only official levelled reader series based
on Minecraft, the world's best-selling video game! Minecraft is the
best-selling video game of all time! And now learning to read has
never been more fun for fans ages 4 to 7. They'll get a great
introduction to the game through the adventures of two young
players, Emmy and Birch-and their tame wolf Byte-who are new to the
world of Minecraft but always ready to explore. This time, Birch
wants to go flying more than anything. Emmy has an idea for getting
the right materials but it is going to be an incredible journey.
Look for these other great Minecraft titles: * Mobs in the
Overworld! (Minecraft) 9780755500444 * Survival Mode! (Minecraft)
9780755500451 * Escape From the Nether (Minecraft) 9780755500468
No matter what you teach, there is a 100 Ideas title for you! The
100 Ideas series offers teachers practical, easy-to-implement
strategies and activities for the classroom. Each author is an
expert in their field and is passionate about sharing best practice
with their peers. Each title includes at least ten additional
extra-creative Bonus Ideas that won't fail to inspire and engage
all learners. _______________ An essential collection of 100
practical, tried-and-tested ideas for teaching computing in
secondary schools. This is the perfect resource for computing
teachers at all levels, whether specialist or non-specialist, newly
qualified or experienced. From rubber duck debugging to teaching
algorithm design through magic tricks and even setting up an escape
room to raise awareness about cyber security, this is the ultimate
toolkit for any teacher looking to diversify their lesson plans or
revamp their teaching of computing. The activities are
research-informed and ready to use in Key Stages 3 and 4 classrooms
of all abilities, requiring minimum preparation and resources. 100
Ideas for Secondary Teachers: Outstanding Computing Lessons will
ignite students' passion for coding, programming and computational
thinking. Additional online resources for the book can be found at
www.bloomsbury.com/100-ideas-secondary-computing
Illustrated practise and revision Over 500 marks worth of
examination style questions. Answers provided for all questions
within the book. Illustrated topics to improve memory and recall.
Specification references for every topic. Examination tips and
techniques. Free Python solutions pack. Absolute clarity is the aim
with a new generation of revision guide for the 2020s. This guide
has been expertly compiled and edited by successful former teachers
of Computer Science, highly experienced examiners and a good dollop
of scientific research into what makes revision most effective.
Past examinations questions are essential to good preparation,
improving understanding and confidence. This guide has combined
revision with tips and more practice questions than you could shake
a stick at. All the essential ingredients for getting a grade you
can be really proud of. Each specification topic has been
referenced and distilled into the key points to make in an
examination for top marks. Questions on all topics assessing
knowledge, application and analysis are all specifically and
carefully devised throughout this book.
Would you rather have zombies as allies but chickens throw rotten
eggs at you OR have pillagers for friends but pigs fart at you?
Alex and Steve are out on a Minecraft adventure, full of
challenging scenarios and hilarious debates. Can you help them to
decide what they should choose? Take part in over 50 mind-boggling
would you rather scenarios! Try our indispensable handbooks for
your Minecraft journey: Minecraft Redstone Handbook 978 0008495992
Minecraft Survival Handbook 978 0755503452 Minecraft Creative
Handbook 978 0755500413 Minecraft Combat Handbook 978 0755500420
Minecraft Explorers Handbook 9780008608507 Minecraft Legends
Handbook 978 0008595012 Brilliant books full of inspiration:
Minecraft Bite Size Builds: 978 0755500406 Minecraft Amazing Bite
Size Builds: 978 0008495954 Minecraft Super Bite Size Builds 978
0008534127 Minecraft Epic Inventions 978 0008496012 Minecraft Epic
Bases: 978 1405296472 Perfect Gifts: Minecraft Maps 978 1405294546
Minecraft Blockopedia 978 0755500390 Sticker, humour and activity:
Minecraft Survival Sticker Book 978 1405288552 Minecraft Sticker
Adventure Treasure Hunt 978 0755503582 Minecraft Sticker Adventure
Mobs Attack 978 0008533953 Minecraft Joke Book 978 1405295253
Minecraft How to Draw 978 0008534028 Minecraft Catch the Creeper
978 0755503575
Written to support 11 - 14 year-old students in developing
technological literacy and competence, Just Click for the Caribbean
Third Edition provides a strong foundation for lower secondary
students to study Information Technology at CSEC level. Designed by
experts from the region, this curriculum-aligned course fully
supports the syllabus you follow. This third edition has been fully
revised with scaffolded topics that develop students' theoretical
and practical and practical knowledge in Information Technology,
encouraging independent learning and providing a foundation for
further study.
This book is an introduction to the issues and practicalities of using multimedia in classrooms - both primary and secondary, and across a range of subject areas. The book draws on material from a range of case studies and focuses on areas of concern for teachers and researchers. Using IT effectively continues to be a problem for many teachers, and there is still a long way to go toward organising this properly. The book takes a thorough look at IT in the school, discussing and examining issues such as: * IT and the National Curriculum * foreign language teaching * differing curricular needs * opportunities and constraints of groupwork * talking books and primary reading * ways in which multimedia supports readers. The book also looks at some of the more philosophical issues such as the implications of home-computers and the limits of independent learning, and the notion of "edutainment" - the relationship of motivation and enjoyment to learning. Finally, the book makes comparisons across the curriculum and between primary and secondary sectors and raises questions about the future of IT in schools, arguing that teachers should make a significant contribution to decisions about future development. eBook available with sample pages: 0203441303
ICT InteraCT is a new course delivering everything teachers and
students need for success at Key Stage 3. The series combines
digital resources with Student's Activity Books and photocopiable
Teacher's Packs. ICT InteraCT is designed to help specialists and
non-specialists alike deliver effective ICT to students at Key
Stage 3. Placing an emphasis on relevant, scenario-based activities
that promote problem solving through clearly levelled tasks, the
resources provide: - A stimulating, scenario-based approach -
Levelled assessments that are differentiated by task - Teacher's
guidance on how to assess the levels and map the contents of the
course to the revised Programme of Study, STUs, QCA Scheme of Work
and other initiatives, such as Every Child Matters - Formative and
summative assessment opportunities - including interactive tests -
Tasks that cover skills, knowledge and understanding to promote ICT
capability - Truly integrated print and electronic content The
Pupil's book contains access to digital resources which are perfect
for home and independent learning. The book also features
activities that are designed for use with students when the IT
suite is not available, reinforcing knowledge and understanding.
Stretch yourself to achieve the highest grades, with structured
syllabus coverage, varied exam-style questions and annotated sample
answers, to help you to build the essential skill set for exam
success. - Benefit from expert advice and tips on skills and
knowledge from experienced subject authors - Target revision and
focus on important concepts and skills with key objectives at the
beginning of every chapter - Keep track of your own progress with a
handy revision planner - Consolidate and apply your understanding
of key content with exam-style questions - Apply your understanding
of theoretical content and practical skills with sample practice
papers, written by the authors, at the end of the book and online.
The Scratch: The ideal place to begin programming! Key Stage 2
Programming Curriculum Guide Most primary teachers and pupils have
little - if any - experience programming. This book,
classroom-tested and perfected by the author through his website
code-it.co.uk, aids teachers in providing Key Stage 2 pupils with
an exciting and challenging computer science curriculum. Code It
can be used to supplement existing programming modules or as a
complete KS2 computer science program of study. It contains a
series of programming projects that gradually introduce pupils to
algorithm design and evaluation, generalisation and decomposition.
Pupils will learn how to use sequence, repetition, selection and
variables through becoming creators of a wide variety of
programming projects. Maths, literacy, humanities, gaming, music
and control skills are all put to the test. There are four pupil
workbooks to provide structure, resources and home learning links.
These are designed to work in conjunction with the teacher book. A
growing bank of online videos are also available, designed to help
teachers improve their own skills and take full advantage of the
cross-curricular benefits of developing depth in programming. The
Scratch programming language, already widely recognised in schools,
is freely accessible online or as a download at home. Scratch is
the ideal place to begin programming as there is no other system
that allows pupils to create such a wide variety of projects across
primary and secondary education. It also enables pupils to extend
their understanding independently through the Scratch online
community - the new computing curriculum is truly transformational!
Highlighting important milestones in video game history, this
informational text examines the history of video games, from the
very first computer game created in 1940, to modern-day games
created for mobile platforms. Developed by Timothy Rasinski and
Lori Oczkus, this book includes essential text features like an
index, captions, glossary, and table of contents. The detailed
sidebars, fascinating images, and Dig Deeper section prompt
students to connect back to the text and encourage multiple
readings. Check It Out! includes suggested resources for further
reading. Aligned with state standards, this title features complex
content appropriate for students preparing for college and career
readiness.
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