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Books > Children's & Educational > Technology & applied sciences > Computing & information technology

Minecraft: Mobs In The Overworld Level 2 (Paperback): Mojang AB Minecraft: Mobs In The Overworld Level 2 (Paperback)
Mojang AB
R170 R153 Discovery Miles 1 530 Save R17 (10%) Ships in 9 - 17 working days

Learn to read with the official Minecraft Young Readers! Practise your reading skills and develop your vocabulary as you read stories about your favourite game. This book is perfect for new readers who are beginning to read simple stories with help. With short sentences and familiar vocabulary, new readers will develop confidence while enjoying reading about their favourite videogame characters. Content has been created with an educational consultant to help engage with reluctant and less confident readers. Graded level 2: Turquoise.

Discover the first two titles Minecraft Mobs in the Overworld and Survival Modes publishing in May 2021, with future titles planned for November 2021 to meet customer demand.

Gcse Computer Science for Aqa Student Book with Cambridge Elevate Enhanced Edition (2 Years) (Mixed media product): David Waller Gcse Computer Science for Aqa Student Book with Cambridge Elevate Enhanced Edition (2 Years) (Mixed media product)
David Waller
R1,028 Discovery Miles 10 280 Ships in 9 - 17 working days

A new series of bespoke, full-coverage resources developed for the 2016 GCSE Computer Science qualifications. Written for the AQA GCSE Computer Science specification for first teaching from 2016, this print Student Book and enhanced digital bundle is designed to help students master underlying computing principles and concepts, and develop their computational thinking, programming and problem-solving skills. Interactive worksheets consolidate students' learning and rich digital content including animations help relate computer science to everyday life. This resource allows students to annotate text and add audio notes, and enables teachers to assess, track and report on students' progress. Accessible online and on tablet devices through the Cambridge Elevate app (iOS and Android).

Minecraft Young Readers: The Sky's the Limit! (Paperback): Mojang AB Minecraft Young Readers: The Sky's the Limit! (Paperback)
Mojang AB
R170 R153 Discovery Miles 1 530 Save R17 (10%) Ships in 9 - 17 working days

Emmy and Birch go on an adventure to take to the sky with this Young Reader book, the only official levelled reader series based on Minecraft, the world's best-selling video game! Minecraft is the best-selling video game of all time! And now learning to read has never been more fun for fans ages 4 to 7. They'll get a great introduction to the game through the adventures of two young players, Emmy and Birch-and their tame wolf Byte-who are new to the world of Minecraft but always ready to explore. This time, Birch wants to go flying more than anything. Emmy has an idea for getting the right materials but it is going to be an incredible journey. Look for these other great Minecraft titles: * Mobs in the Overworld! (Minecraft) 9780755500444 * Survival Mode! (Minecraft) 9780755500451 * Escape From the Nether (Minecraft) 9780755500468

100 Ideas for Secondary Teachers: Outstanding Computing Lessons (Paperback): Simon Johnson 100 Ideas for Secondary Teachers: Outstanding Computing Lessons (Paperback)
Simon Johnson
R500 R384 Discovery Miles 3 840 Save R116 (23%) Ships in 10 - 15 working days

No matter what you teach, there is a 100 Ideas title for you! The 100 Ideas series offers teachers practical, easy-to-implement strategies and activities for the classroom. Each author is an expert in their field and is passionate about sharing best practice with their peers. Each title includes at least ten additional extra-creative Bonus Ideas that won't fail to inspire and engage all learners. _______________ An essential collection of 100 practical, tried-and-tested ideas for teaching computing in secondary schools. This is the perfect resource for computing teachers at all levels, whether specialist or non-specialist, newly qualified or experienced. From rubber duck debugging to teaching algorithm design through magic tricks and even setting up an escape room to raise awareness about cyber security, this is the ultimate toolkit for any teacher looking to diversify their lesson plans or revamp their teaching of computing. The activities are research-informed and ready to use in Key Stages 3 and 4 classrooms of all abilities, requiring minimum preparation and resources. 100 Ideas for Secondary Teachers: Outstanding Computing Lessons will ignite students' passion for coding, programming and computational thinking. Additional online resources for the book can be found at www.bloomsbury.com/100-ideas-secondary-computing

B is for Bitcoin (Hardcover): Graeme Moore B is for Bitcoin (Hardcover)
Graeme Moore
R677 R636 Discovery Miles 6 360 Save R41 (6%) Ships in 18 - 22 working days
ABCs of Machine Learning (Tinker Toddlers) (Hardcover): Dhoot ABCs of Machine Learning (Tinker Toddlers) (Hardcover)
Dhoot
R491 Discovery Miles 4 910 Ships in 10 - 15 working days
Java For Kids - NetBeans 11 Programming Tutorial (Paperback, 11th ed.): Philip Conrod, Lou Tylee Java For Kids - NetBeans 11 Programming Tutorial (Paperback, 11th ed.)
Philip Conrod, Lou Tylee
R2,063 Discovery Miles 20 630 Ships in 18 - 22 working days
ClearRevise AQA GCSE Computer Science 8525 2020 (Paperback): PG Online ClearRevise AQA GCSE Computer Science 8525 2020 (Paperback)
PG Online
R306 Discovery Miles 3 060 Ships in 9 - 17 working days

Illustrated practise and revision Over 500 marks worth of examination style questions. Answers provided for all questions within the book. Illustrated topics to improve memory and recall. Specification references for every topic. Examination tips and techniques. Free Python solutions pack. Absolute clarity is the aim with a new generation of revision guide for the 2020s. This guide has been expertly compiled and edited by successful former teachers of Computer Science, highly experienced examiners and a good dollop of scientific research into what makes revision most effective. Past examinations questions are essential to good preparation, improving understanding and confidence. This guide has combined revision with tips and more practice questions than you could shake a stick at. All the essential ingredients for getting a grade you can be really proud of. Each specification topic has been referenced and distilled into the key points to make in an examination for top marks. Questions on all topics assessing knowledge, application and analysis are all specifically and carefully devised throughout this book.

Minecraft Would You Rather (Paperback): Mojang AB Minecraft Would You Rather (Paperback)
Mojang AB
R170 R154 Discovery Miles 1 540 Save R16 (9%) Ships in 9 - 17 working days

Would you rather have zombies as allies but chickens throw rotten eggs at you OR have pillagers for friends but pigs fart at you? Alex and Steve are out on a Minecraft adventure, full of challenging scenarios and hilarious debates. Can you help them to decide what they should choose? Take part in over 50 mind-boggling would you rather scenarios! Try our indispensable handbooks for your Minecraft journey: Minecraft Redstone Handbook 978 0008495992 Minecraft Survival Handbook 978 0755503452 Minecraft Creative Handbook 978 0755500413 Minecraft Combat Handbook 978 0755500420 Minecraft Explorers Handbook 9780008608507 Minecraft Legends Handbook 978 0008595012 Brilliant books full of inspiration: Minecraft Bite Size Builds: 978 0755500406 Minecraft Amazing Bite Size Builds: 978 0008495954 Minecraft Super Bite Size Builds 978 0008534127 Minecraft Epic Inventions 978 0008496012 Minecraft Epic Bases: 978 1405296472 Perfect Gifts: Minecraft Maps 978 1405294546 Minecraft Blockopedia 978 0755500390 Sticker, humour and activity: Minecraft Survival Sticker Book 978 1405288552 Minecraft Sticker Adventure Treasure Hunt 978 0755503582 Minecraft Sticker Adventure Mobs Attack 978 0008533953 Minecraft Joke Book 978 1405295253 Minecraft How to Draw 978 0008534028 Minecraft Catch the Creeper 978 0755503575

Just Click for the Caribbean (Mixed media product, 3rd Revised edition): Howard Lincoln, Alison Page Just Click for the Caribbean (Mixed media product, 3rd Revised edition)
Howard Lincoln, Alison Page
R862 Discovery Miles 8 620 Ships in 10 - 15 working days

Written to support 11 - 14 year-old students in developing technological literacy and competence, Just Click for the Caribbean Third Edition provides a strong foundation for lower secondary students to study Information Technology at CSEC level. Designed by experts from the region, this curriculum-aligned course fully supports the syllabus you follow. This third edition has been fully revised with scaffolded topics that develop students' theoretical and practical and practical knowledge in Information Technology, encouraging independent learning and providing a foundation for further study.

Cbse All in One Informatics Practices with Python Pandas Class 12 2022-23 (as Per Latest Cbse Syllabus Issued on 21 April 2022)... Cbse All in One Informatics Practices with Python Pandas Class 12 2022-23 (as Per Latest Cbse Syllabus Issued on 21 April 2022) (Paperback, 3rd Revised edition)
Neetu Gaikwad
R1,488 Discovery Miles 14 880 Ships in 18 - 22 working days
Cbse All in One Information Technology Class 9 2022-23 (as Per Latest Cbse Syllabus Issued on 21 April 2022) (Paperback, 4th... Cbse All in One Information Technology Class 9 2022-23 (as Per Latest Cbse Syllabus Issued on 21 April 2022) (Paperback, 4th Revised edition)
Neetu Gaikwad
R1,675 Discovery Miles 16 750 Ships in 18 - 22 working days
Cbse All in One Computer Applications Class 9 (as Per Latest Cbse Syllabus Issued on 21 April 2022) (Paperback, 10th Revised... Cbse All in One Computer Applications Class 9 (as Per Latest Cbse Syllabus Issued on 21 April 2022) (Paperback, 10th Revised edition)
Neetu Gaikwad
R1,739 Discovery Miles 17 390 Ships in 18 - 22 working days
Teaching and Learning with Multimedia (Paperback): Janet Collins, Michael Hammond, Jerry Wellington Teaching and Learning with Multimedia (Paperback)
Janet Collins, Michael Hammond, Jerry Wellington
R1,570 Discovery Miles 15 700 Ships in 10 - 15 working days


This book is an introduction to the issues and practicalities of using multimedia in classrooms - both primary and secondary, and across a range of subject areas. The book draws on material from a range of case studies and focuses on areas of concern for teachers and researchers.
Using IT effectively continues to be a problem for many teachers, and there is still a long way to go toward organising this properly. The book takes a thorough look at IT in the school, discussing and examining issues such as:
* IT and the National Curriculum
* foreign language teaching
* differing curricular needs
* opportunities and constraints of groupwork
* talking books and primary reading
* ways in which multimedia supports readers.
The book also looks at some of the more philosophical issues such as the implications of home-computers and the limits of independent learning, and the notion of "edutainment" - the relationship of motivation and enjoyment to learning.
Finally, the book makes comparisons across the curriculum and between primary and secondary sectors and raises questions about the future of IT in schools, arguing that teachers should make a significant contribution to decisions about future development.


eBook available with sample pages: 0203441303

Danny Loves Video Games - Based on the True Story of Danny Pena (Hardcover): Luna Danny Loves Video Games - Based on the True Story of Danny Pena (Hardcover)
Luna; Contributions by Ani
R529 Discovery Miles 5 290 Ships in 18 - 22 working days
ICT InteraCT for Key Stage 3 Pupil's Book 3 (Hardcover): Bob Reeves ICT InteraCT for Key Stage 3 Pupil's Book 3 (Hardcover)
Bob Reeves
R649 R379 Discovery Miles 3 790 Save R270 (42%) In Stock

ICT InteraCT is a new course delivering everything teachers and students need for success at Key Stage 3. The series combines digital resources with Student's Activity Books and photocopiable Teacher's Packs. ICT InteraCT is designed to help specialists and non-specialists alike deliver effective ICT to students at Key Stage 3. Placing an emphasis on relevant, scenario-based activities that promote problem solving through clearly levelled tasks, the resources provide: - A stimulating, scenario-based approach - Levelled assessments that are differentiated by task - Teacher's guidance on how to assess the levels and map the contents of the course to the revised Programme of Study, STUs, QCA Scheme of Work and other initiatives, such as Every Child Matters - Formative and summative assessment opportunities - including interactive tests - Tasks that cover skills, knowledge and understanding to promote ICT capability - Truly integrated print and electronic content The Pupil's book contains access to digital resources which are perfect for home and independent learning. The book also features activities that are designed for use with students when the IT suite is not available, reinforcing knowledge and understanding.

Cambridge IGCSE Information and Communication Technology Study and Revision Guide Second Edition (Paperback): David Watson,... Cambridge IGCSE Information and Communication Technology Study and Revision Guide Second Edition (Paperback)
David Watson, Graham Brown
R811 Discovery Miles 8 110 Ships in 9 - 17 working days

Stretch yourself to achieve the highest grades, with structured syllabus coverage, varied exam-style questions and annotated sample answers, to help you to build the essential skill set for exam success. - Benefit from expert advice and tips on skills and knowledge from experienced subject authors - Target revision and focus on important concepts and skills with key objectives at the beginning of every chapter - Keep track of your own progress with a handy revision planner - Consolidate and apply your understanding of key content with exam-style questions - Apply your understanding of theoretical content and practical skills with sample practice papers, written by the authors, at the end of the book and online.

Code-It: How To Teach Primary Programming Using Scratch (Paperback): Phil Bagge Code-It: How To Teach Primary Programming Using Scratch (Paperback)
Phil Bagge
R670 R590 Discovery Miles 5 900 Save R80 (12%) Ships in 9 - 17 working days

The Scratch: The ideal place to begin programming! Key Stage 2 Programming Curriculum Guide Most primary teachers and pupils have little - if any - experience programming. This book, classroom-tested and perfected by the author through his website code-it.co.uk, aids teachers in providing Key Stage 2 pupils with an exciting and challenging computer science curriculum. Code It can be used to supplement existing programming modules or as a complete KS2 computer science program of study. It contains a series of programming projects that gradually introduce pupils to algorithm design and evaluation, generalisation and decomposition. Pupils will learn how to use sequence, repetition, selection and variables through becoming creators of a wide variety of programming projects. Maths, literacy, humanities, gaming, music and control skills are all put to the test. There are four pupil workbooks to provide structure, resources and home learning links. These are designed to work in conjunction with the teacher book. A growing bank of online videos are also available, designed to help teachers improve their own skills and take full advantage of the cross-curricular benefits of developing depth in programming. The Scratch programming language, already widely recognised in schools, is freely accessible online or as a download at home. Scratch is the ideal place to begin programming as there is no other system that allows pupils to create such a wide variety of projects across primary and secondary education. It also enables pupils to extend their understanding independently through the Scratch online community - the new computing curriculum is truly transformational!

History of Video Games (Paperback, 2nd edition): David Paris, Stephanie Herweck Paris History of Video Games (Paperback, 2nd edition)
David Paris, Stephanie Herweck Paris
R297 R272 Discovery Miles 2 720 Save R25 (8%) Ships in 18 - 22 working days

Highlighting important milestones in video game history, this informational text examines the history of video games, from the very first computer game created in 1940, to modern-day games created for mobile platforms. Developed by Timothy Rasinski and Lori Oczkus, this book includes essential text features like an index, captions, glossary, and table of contents. The detailed sidebars, fascinating images, and Dig Deeper section prompt students to connect back to the text and encourage multiple readings. Check It Out! includes suggested resources for further reading. Aligned with state standards, this title features complex content appropriate for students preparing for college and career readiness.

Cbse Information Technology Term 2 Class 10 for 2022 Exam (Cover Theory and MCQS) (Paperback): Rashi Bansal Cbse Information Technology Term 2 Class 10 for 2022 Exam (Cover Theory and MCQS) (Paperback)
Rashi Bansal
R619 Discovery Miles 6 190 Ships in 18 - 22 working days
MINECRAFT: The Golem Game (Paperback): Mojang AB MINECRAFT: The Golem Game (Paperback)
Mojang AB
R210 R188 Discovery Miles 1 880 Save R22 (10%) Ships in 5 - 10 working days
Minecraft: Guide to Creative (Updated) (Hardcover): Mojang AB, The Official Minecraft Team Minecraft: Guide to Creative (Updated) (Hardcover)
Mojang AB, The Official Minecraft Team
R334 Discovery Miles 3 340 Ships in 18 - 22 working days
Bound by Love (Paperback): Nityanand Charan Das Bound by Love (Paperback)
Nityanand Charan Das
R533 Discovery Miles 5 330 Ships in 18 - 22 working days
Cbse All in One Informatics Practices with Python Pandas Class 12 for 2022 Exam (Paperback): Neetu Gaikwad Cbse All in One Informatics Practices with Python Pandas Class 12 for 2022 Exam (Paperback)
Neetu Gaikwad
R1,116 Discovery Miles 11 160 Ships in 18 - 22 working days
Cbse All in One Computer Science Class 11 for 2022 Exam (Paperback, 9th Revised edition): Neetu Gaikwad Cbse All in One Computer Science Class 11 for 2022 Exam (Paperback, 9th Revised edition)
Neetu Gaikwad
R1,224 Discovery Miles 12 240 Ships in 18 - 22 working days
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