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Books > Children's & Educational > Technology & applied sciences > Computing & information technology

Coding Activity Book - Activities to Help You Think Like a Coder! (Paperback): Jenny Jacoby Coding Activity Book - Activities to Help You Think Like a Coder! (Paperback)
Jenny Jacoby; Illustrated by Vicky Barker
R165 Discovery Miles 1 650 Ships in 12 - 17 working days

Future coders will love the mix of non-fiction and activities in this educational book full of BIG ideas. Fun games and puzzles teach boys and girls about code, programming, loops, conditionals, spotting patterns and solving problems. Start a lifelong passion for STEM subjects.

Code Club Book of Scratch (Hardcover): Russell Barnes Code Club Book of Scratch (Hardcover)
Russell Barnes
R382 Discovery Miles 3 820 Ships in 12 - 17 working days
Cambridge IGCSE and O Level Computer Science Computer Systems Workbook (Paperback): David Watson, Helen Williams Cambridge IGCSE and O Level Computer Science Computer Systems Workbook (Paperback)
David Watson, Helen Williams
R377 Discovery Miles 3 770 Ships in 9 - 15 working days

This series is endorsed by Cambridge International to support the full syllabus for examination from 2023. Develop understanding of computer systems, the internet and emerging technologies with further practise questions and activities. This Workbook provides additional support for the computer systems question papers for Cambridge IGCSE (TM) and O Level Computer Science. -Become accomplished computer scientists: the workbook provides a series of questions designed to test and develop knowledge of how computer systems and associated technologies work. Answers to the Systems Workbook are available in our Teacher's Guide with Boost Subscription 9781398318502

Pearson Edexcel International GCSE (9-1) ICT Student Book (Paperback, Student Ed): Pete Bell Pearson Edexcel International GCSE (9-1) ICT Student Book (Paperback, Student Ed)
Pete Bell
R1,251 Discovery Miles 12 510 Ships in 9 - 15 working days

The Edexcel International GCSE (9-1) ICT Student Book provides comprehensive coverage of the new specification and is designed to supply students with the best preparation possible for the examination. These new resource also have international relevance and support at their core. Learning is embedded with differentiated exercises and exam practice throughout. Provides free access to an ActiveBook, a digital version of the Student Book, which can be accessed online, anytime, anywhere supporting learning beyond the classroom. Transferable skills, needed for progression into higher education and employment, are signposted allowing students to understand, and engage with, the skills they're gaining. Reviewed by a language specialist to ensure the book is written in a clear and accessible style for students whose first language may not be English. Glossary of key terminology. Teacher support materials available online. Available: August-September 2017

Math Codes for Minecrafters - Skill-Building Puzzles and Games for Hours of Entertainment! (Paperback): Jen Funk Weber Math Codes for Minecrafters - Skill-Building Puzzles and Games for Hours of Entertainment! (Paperback)
Jen Funk Weber
R382 R328 Discovery Miles 3 280 Save R54 (14%) Ships in 10 - 15 working days

Challenge your kid to crack these video-game themed math codes and show them how much fun learning can be! Kids can choose from over 50 colorfully illustrated puzzles featuring their favorite gaming characters and scenarios. Their mission: to unlock the secret code, spell out the secret message, or solve the equation before the game ends (or the creeper explodes!). With diamond swords, suits of armor, zombies, and magical potions to keep every page fun and exciting, kids won't even realize that they're practicing and developing core math and problem-solving skills. Builds foundational math skills in addition, subtraction, multiplication, and division. Helps them practice fact families, balancing equations, and more. Encourages young gamers to use what they know to tackle exciting math challenges Supports classroom learning at home, in the car, and anywhere else you take it with you! Perfect for reluctant learners and kids who can't get enough of math or secret codes, Math Codes for Minecrafters makes every kid feel like they're winning at math.

Cambridge IGCSE Information and Communication Technology Study and Revision Guide Second Edition (Paperback): David Watson,... Cambridge IGCSE Information and Communication Technology Study and Revision Guide Second Edition (Paperback)
David Watson, Graham Brown
R752 Discovery Miles 7 520 Ships in 9 - 15 working days

Stretch yourself to achieve the highest grades, with structured syllabus coverage, varied exam-style questions and annotated sample answers, to help you to build the essential skill set for exam success. - Benefit from expert advice and tips on skills and knowledge from experienced subject authors - Target revision and focus on important concepts and skills with key objectives at the beginning of every chapter - Keep track of your own progress with a handy revision planner - Consolidate and apply your understanding of key content with exam-style questions - Apply your understanding of theoretical content and practical skills with sample practice papers, written by the authors, at the end of the book and online.

Tommy and Hango's adventures in Oshana: Grade 5 (Paperback): R. Endjala, L. Haukongo, F. Imalwa, E. Shivute Tommy and Hango's adventures in Oshana: Grade 5 (Paperback)
R. Endjala, L. Haukongo, F. Imalwa, E. Shivute
R90 R80 Discovery Miles 800 Save R10 (11%) Ships in 5 - 10 working days

This book is about two boy who are pen pals. Tommy, from England, visits his pen pal, hango, in Namibia. Together they go on an exciting adventure through the Oshana

Learn to Code Practice Book 2 Third Edition (Paperback): Claire Lotriet, Adam Chase Learn to Code Practice Book 2 Third Edition (Paperback)
Claire Lotriet, Adam Chase
R438 Discovery Miles 4 380 Ships in 12 - 17 working days
Cambridge Primary Computing Learner's Book Stage 6 (Paperback): Roland Birbal, Michele Taylor, Nazreen Mohammed, Michelle... Cambridge Primary Computing Learner's Book Stage 6 (Paperback)
Roland Birbal, Michele Taylor, Nazreen Mohammed, Michelle Koon Koon, Carissa Gookool
R681 Discovery Miles 6 810 Ships in 9 - 15 working days

We are working with Cambridge International to gain endorsement for this forthcoming series. Help learners develop essential computing skills with an approach that uses real-life examples, reinforces key vocabulary and provides opportunities to learn, practise and apply throughout. - Encourage learners to become confident in working with information and ideas of their own and those of others with discussion tasks, as well as with What can you do? panels at the end of each unit for self-assessment. - Provide a clear pathway through the learning objectives with Practise tasks in each unit, as well as Go further and Challenge yourself! panels with questions designed to support differentiation. - Recap and activate learners' prior knowledge with Do you remember? activities and introduce new computing skills with Learn and Practise tasks. Contents How to use this book Term 1 Unit 1 Flowcharts in programming (Scratch MIT: Be a designer) Unit 2 Be a data manager Unit 3 Selecting hardware and software Unit 4 Variables in programming (Scratch MIT: Be a storyteller) Term 2 Unit 5 Digital content Unit 6 Sub-routines in Programming (Scratch MIT: Be an animator) Unit 7 Be a data architect Unit 8 Micro:Bit Makecode: Be an innovator Term 3 Unit 9 Keeping data safe Unit 10 Scratch MIT: Be a game developer Unit 11 Storage and robots Unit 12 iRobot: Be a problem solver Glossary

Cambridge Lower Secondary Computing 9 Student's Book (Paperback): Tristan Kirkpatrick, Pam Jones, Ben Barnes, Margaret... Cambridge Lower Secondary Computing 9 Student's Book (Paperback)
Tristan Kirkpatrick, Pam Jones, Ben Barnes, Margaret Debbadi
R897 Discovery Miles 8 970 Ships in 9 - 15 working days

We are working with Cambridge International to gain endorsement for this forthcoming series. Deliver an exciting computing course for ages 11-14, building on students' existing computing skills and experience whilst demonstrating new concepts, with practice opportunities to ensure progression. - Recap and activate students' prior knowledge with 'Do you remember?' panels and introduce more advanced skills with 'Challenge yourself!' tasks. - Allow students to demonstrate their knowledge creatively with engaging end of unit projects that apply skills and concepts in a range of different contexts. - Develop computational thinking with an emphasis on broadening understanding throughout the activities. - Provide clear guidance on e-safety with a strong focus throughout. Contents Introduction 1 Presenting choices: combining constructs 2 Design your own network: shape and size 3 Coding and testing: game development for the Micro:bit 4 Drilling down: How the processor processes 5 Big data modelling and analysis: databases and spreadsheets 6 An array of skills: expert storytelling Glossary Index

Minecraft: Exploded Builds: Medieval Fortress - An Official Minecraft Book from Mojang (Hardcover): Mojang AB Minecraft: Exploded Builds: Medieval Fortress - An Official Minecraft Book from Mojang (Hardcover)
Mojang AB 2
R486 R269 Discovery Miles 2 690 Save R217 (45%) Ships in 12 - 17 working days

Check out the brand new series of official Minecraft Guides. The first four titles in the series, Guide to Exploration, Guide to Creative, Guide to Redstone and Guide to the Nether and the End, publish in 2017. This official Minecraft book from Mojang opens up new worlds of construction. Minecraft Exploded Builds is a medieval-themed building book, packed with guides, schematics and inspirational ideas to construct, defend and customise your very own castle. Designed in an aged, medieval style, the book features dozens of builds, each illustrated with a detailed `exploded' view, so readers can see exactly which blocks are used in the structures, both inside and out. With hundreds of variations and additional features, readers can personalise every aspect of their medieval fortress. With builds ranging from sturdy walls and turrets, to grandiose throne rooms and dank, dark dungeons, readers can develop their own unique medieval kingdom with ease. Collect all of the official Minecraft series to become the best Minecrafter you can be: The Official Minecraft Annual 2017 Minecraft The Survivors' Book of Secrets Minecraft Blockopedia Minecraft: Exploded Builds: Medieval Fortress Minecraft Beginner's Handbook Minecraft Construction Handbook Minecraft Combat Handbook Minecraft Redstone Handbook

How Do Virtual Assistants Work? (Paperback): Christine Elizabeth Eboch How Do Virtual Assistants Work? (Paperback)
Christine Elizabeth Eboch
R220 Discovery Miles 2 200 Ships in 12 - 17 working days

A virtual assistant by any name - Alexa, Siri, whoever - can be a sweet addition to your home. You might use one for simple jobs like playing music or streaming podcasts. Or you might use one to communicate with friends and to remind you about homework while helping you make your breakfast. Find out how digital assistants work and what the future might hold for this part of a high-tech home.

ICT InteraCT for Key Stage 3 Pupil's Book 1 (Paperback): Bob Reeves ICT InteraCT for Key Stage 3 Pupil's Book 1 (Paperback)
Bob Reeves
R818 Discovery Miles 8 180 Ships in 12 - 17 working days

ICT InteraCT is a new course delivering everything teachers and students need for success at Key Stage 3. The series combines digital resources with Student's Activity Books and photocopiable Teacher's Packs. ICT InteraCT is designed to help specialists and non-specialists alike deliver effective ICT to students at Key Stage 3. Placing an emphasis on relevant, scenario-based activities that promote problem solving through clearly levelled tasks, the resources provide: - A stimulating, scenario-based approach - Levelled assessments that are differentiated by task - Teacher's guidance on how to assess the levels and map the contents of the course to the revised Programme of Study, STUs, QCA Scheme of Work and other initiatives, such as Every Child Matters - Formative and summative assessment opportunities - including interactive tests - Tasks that cover skills, knowledge and understanding to promote ICT capability - Truly integrated print and electronic content The Pupil's book contains access to digital resources which are perfect for home and independent learning. The book also features activities that are designed for use with students when the IT suite is not available, reinforcing knowledge and understanding.

Python Challenge 2021 (Paperback): Python Challenge 2021 (Paperback)
R390 Discovery Miles 3 900 Ships in 9 - 15 working days

Learn to program fast in 155 challenges, 53 examples and 85 pages.There's no substitute for practice when it comes to learning a new skill! Python syntax is simple to learn, but becoming an expert in writing programs to solve different kinds of problems takes a bit longer. That's why this book has a short explanation of each new statement or technique, followed by one or more examples and then loads of practice challenges.Some of the challenges will take you only a minute or two, using the Python Interactive window to try out new statements and get immediate results. As you get further into the book, you will be challenged to write programs to perform different kinds of tasks - for example to find the results of a calculation, write a program for a simplified cash machine, sort a list of items into alphabetical order, or to record data in a text file to be read, formatted, and printed.The programming solutions to some challenges have been helpfully simplified for an inexperienced programmer to modify rather than to write from scratch. This builds your confidence in problem-solving. That's why 35 challenges consist of partially written programs for you to complete.

Ultimate Sketch Challenge (Pokemon) (Hardcover, 2nd edition): Maria S Barbo Ultimate Sketch Challenge (Pokemon) (Hardcover, 2nd edition)
Maria S Barbo
R356 R193 Discovery Miles 1 930 Save R163 (46%) Ships in 12 - 17 working days

Gotta scratch 'em all!Can you find your favourite Pokemon? They're all hiding in this awesome Scratch and Sketch book! Use the wooden stylus to scratch and reveal classic characters like Pikachu, Bulbasaur, Charmander, Squirtle, Rowlet, Litten, Popplio and many more. Then create your own cool rainbow-coloured designs! This book provides hours of fun! The perfect gift for any Pokemon fanIncludes tons of fun activities and drawing prompts

ClearRevise Edexcel GCSE Computer Science 1CP2 2020 (Paperback): ClearRevise Edexcel GCSE Computer Science 1CP2 2020 (Paperback)
1
R298 Discovery Miles 2 980 Ships in 9 - 15 working days

Absolute clarity is the aim with a new generation of revision guide for the 2020s. This guide has been expertly compiled and edited by successful former teachers of Computer Science, highly experienced examiners and a good dollop of scientific research into what makes revision most effective. Past examinations questions are essential to good preparation, improving understanding and confidence. This guide has combined revision with tips and more practice questions than you could shake a stick at. All the essential ingredients for getting a grade you can be really proud of. Each specification topic has been referenced and distilled into the key points to make in an examination for top marks. Questions on all topics assessing knowledge, application and analysis are all specifically and carefully devised throughout this book.

Ultimate Dot-To-Dot: Minecraft - 40 Incredible Puzzles with Up to 1,000 Dots (Paperback): Gareth Moore Ultimate Dot-To-Dot: Minecraft - 40 Incredible Puzzles with Up to 1,000 Dots (Paperback)
Gareth Moore
R291 R250 Discovery Miles 2 500 Save R41 (14%) Ships in 10 - 15 working days
Teaching Computing in Secondary Schools - A Practical Handbook (Paperback): William Lau Teaching Computing in Secondary Schools - A Practical Handbook (Paperback)
William Lau
R807 Discovery Miles 8 070 Ships in 9 - 15 working days

This book provides a step-by-step guide to teaching computing at secondary level. It offers an entire framework for planning and delivering the curriculum and shows you how to create a supportive environment for students in which all can enjoy computing. The focus throughout is on giving students the opportunity to think, program, build and create with confidence and imagination, transforming them from users to creators of technology. In each chapter, detailed research and teaching theory is combined with resources to aid the practitioner, including case studies, planning templates and schemes of work that can be easily adapted. The book is split into three key parts: planning, delivery, and leadership and management, and covers topics such as: curriculum and assessment design lesson planning cognitive science behind learning computing pedagogy and instructional principles mastery learning in computing how to develop students' computational thinking supporting students with special educational needs and disabilities encouraging more girls to study computing actions, habits and routines of effective computing teachers behaviour management and developing a strong classroom culture how to support and lead members of your team. Teaching Computing in Secondary Schools is essential reading for trainee and practising teachers, and will prove to be an invaluable resource in helping teaching professionals ensure that students acquire a wide range of computing skills which will support them in whatever career they choose.

Cambridge IGCSE Information and Communication Technology Theory Workbook Second Edition (Paperback): David Watson Cambridge IGCSE Information and Communication Technology Theory Workbook Second Edition (Paperback)
David Watson
R382 Discovery Miles 3 820 Ships in 9 - 15 working days

This title is endorsed by Cambridge Assessment International Education for learner support. Develop understanding of underpinning theory with further practice questions and activities This Workbook provides additional support with practical exam-style questions for Cambridge IGCSE (TM) Information and Communication Technology syllabus. - Develop a deep understanding of underpinning concepts: includes a series of questions designed to test and develop knowledge of ICT systems and their impact. - Develop understanding and build confidence: questions and activities will aid preparation for all aspects of examination. Answers are available in Cambridge IGCSE Information and Communication Technology Teacher's Guide with Boost Subscription.

ICT InteraCT for Key Stage 3 Pupil's Book 3 (Hardcover): Bob Reeves ICT InteraCT for Key Stage 3 Pupil's Book 3 (Hardcover)
Bob Reeves
R649 R379 Discovery Miles 3 790 Save R270 (42%) In Stock

ICT InteraCT is a new course delivering everything teachers and students need for success at Key Stage 3. The series combines digital resources with Student's Activity Books and photocopiable Teacher's Packs. ICT InteraCT is designed to help specialists and non-specialists alike deliver effective ICT to students at Key Stage 3. Placing an emphasis on relevant, scenario-based activities that promote problem solving through clearly levelled tasks, the resources provide: - A stimulating, scenario-based approach - Levelled assessments that are differentiated by task - Teacher's guidance on how to assess the levels and map the contents of the course to the revised Programme of Study, STUs, QCA Scheme of Work and other initiatives, such as Every Child Matters - Formative and summative assessment opportunities - including interactive tests - Tasks that cover skills, knowledge and understanding to promote ICT capability - Truly integrated print and electronic content The Pupil's book contains access to digital resources which are perfect for home and independent learning. The book also features activities that are designed for use with students when the IT suite is not available, reinforcing knowledge and understanding.

Teaching and Learning with Multimedia (Paperback): Janet Collins, Michael Hammond, Jerry Wellington Teaching and Learning with Multimedia (Paperback)
Janet Collins, Michael Hammond, Jerry Wellington
R1,462 Discovery Miles 14 620 Ships in 12 - 17 working days


This book is an introduction to the issues and practicalities of using multimedia in classrooms - both primary and secondary, and across a range of subject areas. The book draws on material from a range of case studies and focuses on areas of concern for teachers and researchers.
Using IT effectively continues to be a problem for many teachers, and there is still a long way to go toward organising this properly. The book takes a thorough look at IT in the school, discussing and examining issues such as:
* IT and the National Curriculum
* foreign language teaching
* differing curricular needs
* opportunities and constraints of groupwork
* talking books and primary reading
* ways in which multimedia supports readers.
The book also looks at some of the more philosophical issues such as the implications of home-computers and the limits of independent learning, and the notion of "edutainment" - the relationship of motivation and enjoyment to learning.
Finally, the book makes comparisons across the curriculum and between primary and secondary sectors and raises questions about the future of IT in schools, arguing that teachers should make a significant contribution to decisions about future development.


eBook available with sample pages: 0203441303

Coding for Kids: Python - Learn to Code with 50 Awesome Games and Activities (Paperback): Adrienne B Tacke Coding for Kids: Python - Learn to Code with 50 Awesome Games and Activities (Paperback)
Adrienne B Tacke
R575 R455 Discovery Miles 4 550 Save R120 (21%) Ships in 10 - 15 working days
Cambridge Lower Secondary Computing 7 Student's Book (Paperback): Margaret Debbadi, Ben Barnes, Pam Jones, Tristan... Cambridge Lower Secondary Computing 7 Student's Book (Paperback)
Margaret Debbadi, Ben Barnes, Pam Jones, Tristan Kirkpatrick
R899 Discovery Miles 8 990 Ships in 9 - 15 working days

This title is has been endorsed by Cambridge Assessment International Education Deliver an exciting computing course for ages 11-14, building on students' existing computing skills and experience whilst demonstrating new concepts, with practice opportunities to ensure progression. - Recap and activate students' prior knowledge with 'Do you remember?' panels and introduce more advanced skills with 'Challenge yourself!' tasks. - Allow students to demonstrate their knowledge creatively with engaging end of unit projects that apply skills and concepts in a range of different contexts. - Develop computational thinking with an emphasis on broadening understanding throughout the activities. - Provide clear guidance on e-safety with a strong focus throughout. Contents Introduction 1 Block it out: Moving from blocks to text 2 Decomposing problems: Creating a smart solution 3 Connections are made: Accessing the Internet 4 The power of data: Using data modelling 5 Living with AI: Digital data 6 Software development: Planning and prototyping Glossary Index

Cambridge IGCSE and O Level Computer Science Second Edition (Paperback): David Watson, Helen Williams Cambridge IGCSE and O Level Computer Science Second Edition (Paperback)
David Watson, Helen Williams
R1,272 Discovery Miles 12 720 Ships in 9 - 15 working days

This title is endorsed by Cambridge Assessment International Education to support the full syllabus for examination from 2023. Benefit from the knowledge of our renowned expert authors to navigate through the content of the updated Cambridge IGCSE (TM) and O Level Computer Science syllabuses (0478/0984/2210). - Develop computational thinking and problem-solving skills: clearly-explained concepts are followed by opportunities to implement in the programming language of choice. - Build an understanding of computer systems and associated technologies: carefully prepared worked examples explain new ideas alongside activities to test and consolidate. - Navigate the syllabus confidently: supplementary subject content is flagged clearly, with introductions to each topic outlining the learning objectives. - Satisfy curiosity: students are encouraged to deepen their knowledge and understanding of the subject with Extension Activities and Find Out More. - Consolidate skills and check understanding: self-assessment questions, activities and exam-style questions are embedded throughout the book, alongside key definitions of technical terms and a glossary. Answers to the Student Book are available in Cambridge IGCSE and O Level Computer Science Teacher's Guide with Boost Subscription 9781398318502

Minecraft: Epic Inventions (Hardcover): Mojang AB, The Official Minecraft Team Minecraft: Epic Inventions (Hardcover)
Mojang AB, The Official Minecraft Team
R546 R480 Discovery Miles 4 800 Save R66 (12%) Ships in 10 - 15 working days
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