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Books > Children's & Educational > Technology & applied sciences > Computing & information technology

Artificial Intelligence for Kids (Tinker Toddlers) (Hardcover): Dhoot Artificial Intelligence for Kids (Tinker Toddlers) (Hardcover)
Dhoot
R450 Discovery Miles 4 500 Ships in 12 - 17 working days
BTEC Tech Award Digital Information Technology Student Book (Paperback): BTEC Tech Award Digital Information Technology Student Book (Paperback)
1
R741 Discovery Miles 7 410 Ships in 12 - 17 working days

full coverage of all three components, structured to match the spec content broken down into 1 hour lessons to help with your planning and delivery plenty of case studies and examples that students can relate to additional features including key terms, 'did you know' sections and plenty of assessment practice

AQA AS and A Level Computer Science (Paperback): P.M. Heathcote, R.S.U. Heathcote AQA AS and A Level Computer Science (Paperback)
P.M. Heathcote, R.S.U. Heathcote; Edited by PG Online
R1,175 Discovery Miles 11 750 Ships in 9 - 15 working days

Our new A Level textbook is written in the straightforward, easy-to-grasp style for which Pat Heathcote and Rob Heathcote are well-known. Each chapter in the book corresponds to roughly one lesson, and contains questions and exercises which can be done in class, as well as questions at the end of each chapter which can be set as homework. Answers to all questions are provided in downloadable pdf format available free to teachers from the PG Online website. This book is divided into twelve sections comprising 72 chapters, which together provide complete coverage of the new AS and A Level course. Two short appendices contain A Level content that could be taught in the first year of the course as an extension to related AS topics. The specification is written in such a way that AS and A Level students can be taught together. Programming solutions within the textbook are all written in pseudocode to suit all practical languages being taught alongside the theory. To accompany this textbook, PG Online also publishes a series of six downloadable teaching units. Each topic in a unit consists of a PowerPoint presentation, teacher's notes, worksheets, homework sheets and a final assessment test with exam-style questions. Pat Heathcote and Rob Heathcote both have years of experience as teachers, authors and examiners.

Pearson Edexcel International GCSE (9-1) Computer Science Student Book (Paperback, Student edition): Ann Weidmann, David... Pearson Edexcel International GCSE (9-1) Computer Science Student Book (Paperback, Student edition)
Ann Weidmann, David Waller, Alex Hadwen-Bennett, Jason Welch, Chris Charles, …
R1,378 R1,202 Discovery Miles 12 020 Save R176 (13%) Ships in 12 - 17 working days

Written specifically for Pearson Edexcel International GCSE 9-1 in Computer Science Student Book with 3-year access to digital ActiveBook (eBook) Developed for international students Fully matched to the latest Pearson Edexcel specification Designed to supply students with the best preparation possible for the examination Online Teacher Resource Pack also available, providing further planning, teaching and assessment support Written by a highly experienced author team, Pearson Edexcel International GCSE (9-1) Computer Science Student Book provides comprehensive coverage of the latest Pearson Edexcel specification. The Student Book has been developed with progression, international relevance and support at its core. With differentiated exercises, exam practice, a glossary of key terminology and signposted transferable skills throughout, this resource will ensure the best possible learner outcomes. Also reviewed by a language specialist to ensure the book is written in a clear and accessible style. Three-year access to the eBook is included.

Brain Games Stem - Get Ready to Code - Picture Puzzles for Growing Minds (Workbook for Kids 3 to 6) (Spiral bound):... Brain Games Stem - Get Ready to Code - Picture Puzzles for Growing Minds (Workbook for Kids 3 to 6) (Spiral bound)
Publications International Ltd
R414 R371 Discovery Miles 3 710 Save R43 (10%) Ships in 10 - 15 working days
Teaching Computing in Secondary Schools - A Practical Handbook (Paperback): William Lau Teaching Computing in Secondary Schools - A Practical Handbook (Paperback)
William Lau
R788 Discovery Miles 7 880 Ships in 12 - 17 working days

This book provides a step-by-step guide to teaching computing at secondary level. It offers an entire framework for planning and delivering the curriculum and shows you how to create a supportive environment for students in which all can enjoy computing. The focus throughout is on giving students the opportunity to think, program, build and create with confidence and imagination, transforming them from users to creators of technology. In each chapter, detailed research and teaching theory is combined with resources to aid the practitioner, including case studies, planning templates and schemes of work that can be easily adapted. The book is split into three key parts: planning, delivery, and leadership and management, and covers topics such as: curriculum and assessment design lesson planning cognitive science behind learning computing pedagogy and instructional principles mastery learning in computing how to develop students' computational thinking supporting students with special educational needs and disabilities encouraging more girls to study computing actions, habits and routines of effective computing teachers behaviour management and developing a strong classroom culture how to support and lead members of your team. Teaching Computing in Secondary Schools is essential reading for trainee and practising teachers, and will prove to be an invaluable resource in helping teaching professionals ensure that students acquire a wide range of computing skills which will support them in whatever career they choose.

Forging Worlds: Stories Behind the Art of Blizzard Entertainment (Hardcover): Micky Neilson Forging Worlds: Stories Behind the Art of Blizzard Entertainment (Hardcover)
Micky Neilson; Foreword by Samwise Didier
R1,275 R1,042 Discovery Miles 10 420 Save R233 (18%) Ships in 10 - 15 working days

To celebrate Blizzard's 30th anniversary, a gorgeous retrospective on artistry at Blizzard and the impact the studio has left emblazoned on gaming history. For thirty years, Blizzard has been pushing boundaries and breaking expectations of what it means to draw for video games. Get a glimpse behind the curtain at how art has evolved at Blizzard and meet some of the artists who've shaped Blizzard's style and range to what it is today. Discover how art cross-pollinated amongst game teams and how grassroots movements from fans inspired some of Blizzard's most iconic artwork. With insights from more than fifty artists, animators, designers, and storytellers, this sweeping compendium is fans' ultimate keys to the kingdom of three decades in Blizzard artistry. Dig into the technical side of Blizzard polish-how light bounces around optimistic Overwatch scenes but seeps through the cracks in Diablo. Explore the development history behind your favorite games, including how Blizzard's fallen games helped produce some of the studio's most iconic heroes. Pore over never before seen images of the worldbuilding process, how levels and landscapes were born from post-it doodles and whiteboard sketches.

My Revision Notes: WJEC and Eduqas GCSE Computer Science (Paperback): Robert Wicks, Ian Paget My Revision Notes: WJEC and Eduqas GCSE Computer Science (Paperback)
Robert Wicks, Ian Paget
R379 Discovery Miles 3 790 Ships in 12 - 17 working days

Exam board: WJEC Level: GCSE Subject: Computer Science First teaching: September 2017 First exams: Summer 2019 Strengthen your students' understanding and upgrade their confidence with My Revision Notes: WJEC Eduqas GCSE (9-1) Computer Science. Written by leading Computer Science experts this is the only revision guide aimed specifically at helping students prepare for the WJEC or Eduqas exam - a new title in the top-selling revision guide series, loved by students and recommended by teachers. * Let students take control of their revision - plan and focus on the areas where they need to improve their knowledge and understanding with advice and summaries from the experts. * Help them achieve their potential - exam tips on computer science terms and concepts highlighted throughout the book * Improve their exam skills - a range of exam practice questions and 'test yourself questions' with answers at the back of the book.

Compute-IT: Student's Book 1 - Computing for KS3 (Paperback): George Rouse, Graham Hastings, Zoe Ross, Carl Turland,... Compute-IT: Student's Book 1 - Computing for KS3 (Paperback)
George Rouse, Graham Hastings, Zoe Ross, Carl Turland, Genevieve Smith-Nunes, … 1
R822 Discovery Miles 8 220 Ships in 12 - 17 working days

Compute-IT will help you deliver innovative lessons for the new Key Stage 3 Computing curriculum with confidence, using resources and meaningful assessment produced by expert educators. With Compute-IT you will be able to assess and record students' attainment and monitor progression all the way through to Key Stage 4. Developed by members of Computing at School, the national subject association for Computer Science, and a team of Master Teachers who deliver CPD through the Network of Excellence project funded by the Department for Education, Compute-IT provides a cohesive and supportive learning package structured around the key strands of Computing. Creative and flexible in its approach, Compute-IT makes Computing for Key Stage 3 easy to teach, and fun and meaningful to learn, so you can: Follow well-structured and finely paced lessons along a variety of suggested routes through Key Stage 3 Deliver engaging and interesting lessons using a range of files and tutorials provided for a range of different programming languages Ensure progression throughout Key Stage 3 with meaningful tasks underpinned by unparalleled teacher and student support Assess students' work with confidence, using ready-prepared formative and summative tasks that are mapped to meaningful learning outcomes and statements in the new Programme of Study Creative and flexible in its approach, Compute-IT makes Computing for Key Stage 3 easy to teach, and fun and meaningful to learn. This is the first title in the Compute-IT course, which comprises three Student's Books, three Teacher Packs and a range of digital teaching and learning resources delivered through Dynamic Learning.

Kagiso Reader: Ntwa (NCS): Grade 3: Book 2 (Sotho, Northern, Paperback): Barbara Coombe, Heather Moore, Maggie Slingsby Kagiso Reader: Ntwa (NCS): Grade 3: Book 2 (Sotho, Northern, Paperback)
Barbara Coombe, Heather Moore, Maggie Slingsby
R78 R69 Discovery Miles 690 Save R9 (12%) Ships in 5 - 10 working days

The Kagiso readers series is an illustrated graded reading scheme for the foundation phase, which presents a range of situations and contexts authentically and realistically. These readers will enable learners to develop literacy skills incrementally and with confidence to motivate them to read further. Reading is integrated with other aspects of language, thus developing listening, speaking, writing, thinking and reasoning skills, as well as language structure and usage. Available in the following languages: English, Afrikaans, Siswati, Sesotho, Xitsonga, Tshivenda, IsiZulu, IsiXhosa, Setswana, Sepedi, IsiNdebele.

Using Technology (Hardcover): John Wood Using Technology (Hardcover)
John Wood
R397 R326 Discovery Miles 3 260 Save R71 (18%) Ships in 9 - 15 working days

Use your big monkey brain to do things that even your teachers can't do. With these books, you will talk to computers, create games, draw pictures and find information. Come on, code monkeys - let's write some code!

Coding Activity Book - Activities to Help You Think Like a Coder! (Paperback): Jenny Jacoby Coding Activity Book - Activities to Help You Think Like a Coder! (Paperback)
Jenny Jacoby; Illustrated by Vicky Barker
R157 R138 Discovery Miles 1 380 Save R19 (12%) Ships in 12 - 17 working days

Future coders will love the mix of non-fiction and activities in this educational book full of BIG ideas. Fun games and puzzles teach boys and girls about code, programming, loops, conditionals, spotting patterns and solving problems. Start a lifelong passion for STEM subjects.

AQA GCSE (9-1) Computer Science 8525 (Paperback): S. Robson, P.M. Heathcote AQA GCSE (9-1) Computer Science 8525 (Paperback)
S. Robson, P.M. Heathcote
R730 Discovery Miles 7 300 Ships in 9 - 15 working days

This book is aimed at GCSE students. It provides comprehensive yet concise coverage of all the topics covered in the new AQA 8525 Computer Science specification, written and presented in a way that is accessible to teenagers. It will be invaluable both as a course text and as a revision guide for students nearing the end of their course. It is divided into nine sections covering every element of the specification. Sections 1, 2A and 2B of the textbook cover algorithms and programming concepts with a theoretical approach to provide students with experience of writing, tracing and debugging pseudocode solutions without the aid of a computer. These sections would complement practical programming experience.

Fostering Computational Thinking Among Underrepresented Students in STEM - Strategies for Supporting Racially Equitable... Fostering Computational Thinking Among Underrepresented Students in STEM - Strategies for Supporting Racially Equitable Computing (Hardcover)
Jacqueline Leonard, Roni Ellington, Jakita Thomas, Monica Mitchell, Olatokunbo Fashola
R3,886 Discovery Miles 38 860 Ships in 12 - 17 working days

This book broadly educates preservice teachers and scholars about current research on computational thinking (CT). More specifically, attention is given to computational algorithmic thinking (CAT), particularly among underrepresented K-12 student groups in STEM education. Computational algorithmic thinking (CAT)-a precursor to CT-is explored in this text as the ability to design, implement, and evaluate the application of algorithms to solve a variety of problems. Drawing on observations from research studies that focused on innovative STEM programs, including underrepresented students in rural, suburban, and urban contexts, the authors reflect on project-based learning experiences, pedagogy, and evaluation that are conducive to developing advanced computational thinking, specifically among diverse student populations. This practical text includes vignettes and visual examples to illustrate how coding, computer modeling, robotics, and drones may be used to promote CT and CAT among students in diverse classrooms.

Fostering Computational Thinking Among Underrepresented Students in STEM - Strategies for Supporting Racially Equitable... Fostering Computational Thinking Among Underrepresented Students in STEM - Strategies for Supporting Racially Equitable Computing (Paperback)
Jacqueline Leonard, Roni Ellington, Jakita Thomas, Monica Mitchell, Olatokunbo Fashola
R1,185 Discovery Miles 11 850 Ships in 12 - 17 working days

This book broadly educates preservice teachers and scholars about current research on computational thinking (CT). More specifically, attention is given to computational algorithmic thinking (CAT), particularly among underrepresented K-12 student groups in STEM education. Computational algorithmic thinking (CAT)-a precursor to CT-is explored in this text as the ability to design, implement, and evaluate the application of algorithms to solve a variety of problems. Drawing on observations from research studies that focused on innovative STEM programs, including underrepresented students in rural, suburban, and urban contexts, the authors reflect on project-based learning experiences, pedagogy, and evaluation that are conducive to developing advanced computational thinking, specifically among diverse student populations. This practical text includes vignettes and visual examples to illustrate how coding, computer modeling, robotics, and drones may be used to promote CT and CAT among students in diverse classrooms.

Toby's Helpful Spirits - Machine Learning For Kids: Neural Networks (Hardcover): Rocket Baby Club Toby's Helpful Spirits - Machine Learning For Kids: Neural Networks (Hardcover)
Rocket Baby Club
R457 Discovery Miles 4 570 Ships in 10 - 15 working days
GM Foods (Paperback): Jen Green GM Foods (Paperback)
Jen Green
R581 Discovery Miles 5 810 Ships in 12 - 17 working days

This series looks at environmental issues that affect our world today. It is an ideal support for classroom teaching as well as being brilliant reference books for the home. It is designed with educational consultants to support the National Curriculum and the National Literacy Strategy.

Why Are There Different Computer Languages? (Hardcover): Steffi Cavell-Clarke Why Are There Different Computer Languages? (Hardcover)
Steffi Cavell-Clarke; Designed by Danielle Webster-Jones
R391 R319 Discovery Miles 3 190 Save R72 (18%) Ships in 9 - 15 working days

Could you program a toaster Make a phone call on a watch Stop a thief from stealing your identity With computers we can do all this and more. Learn about our digital lives from staying safe online to understanding a computer's languages and discover how computers store and use our information in Computers and Coding. This series uses engaging imagery and simple information to equip young readers with the digital skills they need to live and learn in a virtual world.l|Could you program a toaster Make a phone call on a watch Stop a thief from stealing your identity With computers we can do all this and more. Learn about our digital lives from staying safe online to understanding a computer's languages and discover how computers store and use our information in Computers and Coding. This series uses engaging imagery and simple information to equip young readers with the digital skills they need to live and learn in a virtual world.l

Writing for Minecrafters: Grade 2 (Paperback): Sky Pony Press Writing for Minecrafters: Grade 2 (Paperback)
Sky Pony Press; Illustrated by Amanda Brack 1
R229 R200 Discovery Miles 2 000 Save R29 (13%) Ships in 10 - 15 working days

What do children love? Minecraft! What will make them love writing? Learning vocabulary, adjectives and adverbs, and sentence structure with Minecraft! Writing for Minecrafters: Grade 2 features video game characters and concepts to encourage second grade writing practice. With Steve, Alex, zombies, creepers, and villagers to inspire them, young Minecrafters will be eager to fill the pages with their own words. Colorful art and engaging prompts invite kids to expand their vocabulary, practice proper grammar and capitalization, and write for different purposes and audiences. Each game-themed writing activity is designed to reinforce classroom learning and help kids meet the National Common Core language arts standards. Kids will get to express their creativity and writing skills with lessons in: vocabulary development adding detail with adjectives and adverbs past, present, and future tense structure sentence and paragraph structure pre-writing strategies and idea building Informational, opinion, and narrative writing Reinforce classroom learning and help them meet the National Common Core language arts standards with this kid-friendly tool. Writing for Minecrafters is the best way to get all kids excited about writing.

Fun Activity Book for Minecrafters - An Unofficial Minecraft Book Coloring, Puzzles, Dot to Dot, Word Search, Mazes and More:... Fun Activity Book for Minecrafters - An Unofficial Minecraft Book Coloring, Puzzles, Dot to Dot, Word Search, Mazes and More: Fun And Relaxing For Kids: An Unofficial Minecraft Book Coloring, Puzzles, Dot to Dot, Word Search, Mazes and More: Fun And Relaxing For Kids (Paperback)
Crafty
R232 Discovery Miles 2 320 Ships in 10 - 15 working days
Getting to Know Python (Paperback): Simone Payment Getting to Know Python (Paperback)
Simone Payment
R477 Discovery Miles 4 770 Ships in 10 - 15 working days
Minecraft: Guide to Survival (Updated) (Hardcover): Mojang AB, The Official Minecraft Team Minecraft: Guide to Survival (Updated) (Hardcover)
Mojang AB, The Official Minecraft Team
R347 R290 Discovery Miles 2 900 Save R57 (16%) Ships in 10 - 15 working days
Logic (Hardcover): John Wood Logic (Hardcover)
John Wood
R397 R326 Discovery Miles 3 260 Save R71 (18%) Ships in 9 - 15 working days

Use your big monkey brain to do things that even your teachers can't do. With these books, you will talk to computers, create games, draw pictures and find information. Come on, code monkeys - let's write some code!

Guide To Minecraft Dungeons (Hardcover): Mojang AB Guide To Minecraft Dungeons (Hardcover)
Mojang AB 1
R220 R176 Discovery Miles 1 760 Save R44 (20%) In Stock

GUIDE TO MINECRAFT DUNGEONS is a companion to the game, created especially for heroes who intend to vanquish the Arch-Illager and his evil illager minions. It contains:

- strategy tips for all the malicious mobs you'll need to defeat

- hints about where to look for helpful items and treasure

- an in-depth look at each unique dungeon environment and what you'll find there

- combo ideas for weapons, armour and artefacts to suit different play styles

- insider info from the team who created Dungeons

ABOUT THE GAME
Minecraft Dungeons is an all-new action adventure game, inspired by the classic dungeon crawlers. It's coming to PC, Nintendo Switch, PlayStation 4, Xbox One and Xbox Game Pass in spring 2020. Up to four players can team up and fight together in local and online co-op modes.

Integrating Computer Science Across the Core - Strategies for K-12 Districts (Paperback): Tom Liam Lynch, Gerald Ardito, Pam... Integrating Computer Science Across the Core - Strategies for K-12 Districts (Paperback)
Tom Liam Lynch, Gerald Ardito, Pam Amendola
R894 Discovery Miles 8 940 Ships in 12 - 17 working days

Integrating Computer Science Across the Core is a guide to systematizing computer science and computational thinking practices in your school. While most books explain how to teach computer science as a stand-alone discipline, this innovative approach will help you leverage your existing curriculum to deepen and expand students' learning experiences in all content areas. Effective, equitable, and sustainable, this blueprint provides principals, curriculum directors, directors of technology, and other members of your school or district leadership team with suggested organizational structures, tips for professional learning, and key resources like planning instruments.

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