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Books > Children's & Educational > Technology & applied sciences > Computing & information technology

ICT InteraCT for Key Stage 3 Pupil's Book 2 (Paperback): Bob Reeves ICT InteraCT for Key Stage 3 Pupil's Book 2 (Paperback)
Bob Reeves
R649 R379 Discovery Miles 3 790 Save R270 (42%) In Stock

ICT InteraCT is a new course delivering everything teachers and students need for success at Key Stage 3. The series combines digital resources with Student's Activity Books and photocopiable Teacher's Packs. ICT InteraCT is designed to help specialists and non-specialists alike deliver effective ICT to students at Key Stage 3. The resources place an emphasis on relevant, scenario-based activities that promote problem solving through clearly levelled tasks. - A stimulating, scenario-based approach - Levelled assessments that are differentiated by task - Teacher's guidance on how to assess the levels and map the contents of the course to the revised Programme of Study, STUs, QCA Scheme of Work and other initiatives, such as Every Child Matters - Formative and summative assessment opportunities - including interactive tests - Tasks that cover skills, knowledge and understanding to promote ICT capability - Truly integrated print and electronic content The Pupil's book contains access to digital resources which are perfect for home and independent learning. The book also features activities that are designed for use with students when the IT suite is not available, reinforcing knowledge and understanding.

The Computers That Made Britain (Hardcover): Tim Danton The Computers That Made Britain (Hardcover)
Tim Danton
R485 Discovery Miles 4 850 Ships in 9 - 17 working days
Diary of a Minecraft Zombie 5: School Daze (Paperback): Zack Zombie Diary of a Minecraft Zombie 5: School Daze (Paperback)
Zack Zombie
R267 Discovery Miles 2 670 Ships in 10 - 15 working days

Summer Vacation is Almost Here and 12 Year Old Zombie Just Can't Wait!

Join Zombie on a Hilarious Adventure as He Tries to Make it Through the Last Few weeks Before Summer Break.

How much trouble can a 12 year old Zombie get into, just to take his mind off of the grueling last few weeks before Summer break?

A lot more than you would expect!

Find out about all of the crazy ideas Zombie comes up with, just so he can have the best Summer ever.

Jump into This Zany Minecraft Adventure Today!

Diary of a Minecraft Zombie, 2: Bullies and Buddies (Paperback): Zack Zombie Diary of a Minecraft Zombie, 2: Bullies and Buddies (Paperback)
Zack Zombie
R274 Discovery Miles 2 740 Ships in 10 - 15 working days

12 year old Zombie is back for another hilarious and exciting adventure.

This time Zombie is up against some of the meanest and scariest mob bullies at school.

Will he be able to stop the mob bullies from terrorizing him and his friends, and make it back in one piece?

Get Your Copy Today and Jump into the Adventure and See!

Computer Coding Games in Scratch for Kids (Paperback): Carol Vorderman Computer Coding Games in Scratch for Kids (Paperback)
Carol Vorderman
R440 R393 Discovery Miles 3 930 Save R47 (11%) Ships in 5 - 10 working days

If you like playing computer games, why not make your own? This book has all you need to build amazing games, including thrilling racing challenges, zany platform games, and fiendish puzzles. Computer Coding Games for Kids is the ideal guide for children ages 9-12 who want to learn more about computer programming using scratch. It can also be used by parents who want to help their children learn to code. Follow the simple steps to become an expert coder, using the popular programming language Scratch™ 3.0. This updated edition is the first to be tablet-computer friendly, making it even easier to get coding. With this coding book for kids, you can: - Improve your coding skills and create your own games, before remixing and customizing them. - Pick up the fundamentals of computer programming in steps that make even the most difficult coding concepts fun and easy to understand. - Share your games online and challenge friends and family to beat each other's scores. Fun games engage children and help teach them to learn code. Jumpy Monkey will show you how to simulate gravity in your games, or give Dog's Dinner a go to learn about collision detection. With this book, children won’t just learn how computer code works - they will understand why it's done that way. Once they have whizzed through the book, the possibilities are endless!

Inspiring the Secondary Curriculum with Technology - Let the students do the work! (Hardcover): James Shea, Antony Stockford Inspiring the Secondary Curriculum with Technology - Let the students do the work! (Hardcover)
James Shea, Antony Stockford
R4,312 Discovery Miles 43 120 Ships in 12 - 19 working days

Are other teachers using technology in their lessons? Are you letting your own students down by not harnessing the power of your students' technology knowledge in your lessons? Is your school asking you to show where you are developing ICT in your subject teaching? ICT in your subject does not mean teaching databases, spreadsheets or word processing. Having technical knowledge is no longer sufficient or indeed necessary in today's world - more important is the knowledge of how to advise and teach students to use technology efficiently and responsibly through their subject. Students faced with a 'problem' will need to hunt the internet for open source software, download apps and respond to the problem using technology as a problem solving tool. The scenarios are endless, but can be generated by the teacher - this could mean students publishing work through Amazon's Kindle or keeping a blog within a class wiki. Teachers do not need to have technical knowledge; rather they need knowledge of trends and opportunities. They then need to blend their basic subject pedagogy within these new trends to contextualise ICT skills.This book looks at pedagogical approaches to using ICT in the classroom that will help you to harness future trends, technology and software and embed them into your subject teaching. Full of practical advice, it illustrates how secondary teachers - of any discipline - can accelerate their students' learning, progress and ability within their subject whilst developing the soft ICT skills needed in the workplace and society. Including case studies and examples throughout, chapters cover: Mixing traditional teaching methods with e-learning Developing interactive students Mobile technologies Student safety online E-Portfolios and Virtual Learning Environments Using technology to extend learning beyond the classroom Ask yourself, would you be happy if your doctor did not use new technology to advance their practice? The same goes for you - your students need only a little encouragement and they are quite capable of doing all the work. This timely new book will help you structure your teaching to harness the latest developments in ICT in tandem with the students you teach.

Inspiring the Secondary Curriculum with Technology - Let the students do the work! (Paperback): James Shea, Antony Stockford Inspiring the Secondary Curriculum with Technology - Let the students do the work! (Paperback)
James Shea, Antony Stockford
R969 Discovery Miles 9 690 Ships in 12 - 19 working days

Are other teachers using technology in their lessons? Are you letting your own students down by not harnessing the power of your students technology knowledge in your lessons? Is your school asking you to show where you are developing ICT in your subject teaching?

ICT in your subject does not mean teaching databases, spreadsheets or word processing. Having "technical" knowledge is no longer sufficient or indeed necessary in today s world more important is the knowledge of how to advise and teach students to use technology efficiently and responsibly through their subject. Students faced with a problem will need to hunt the internet for open source software, download apps and respond to the problem using technology as a problem solving tool. The scenarios are endless, but can be generated by the teacher - this could mean students publishing work through Amazon s Kindle or keeping a blog within a class wiki. Teachers do not need to have technical knowledge; rather they need knowledge of trends and opportunities. They then need to blend their basic subject pedagogy within these new trends to contextualise ICT skills.

This book looks at pedagogical approaches to using ICT in the classroom that will help you to harness future trends, technology and software and embed them into your subject teaching. Full of practical advice, it illustrates how secondary teachers of any discipline can accelerate their students learning, progress and ability within their subject whilst developing the soft ICT skills needed in the workplace and society. Including case studies and examples throughout, chapters cover:

  • Mixing traditional teaching methods with e-learning
  • Developing interactive students
  • Mobile technologies
  • Student safety online
  • E-Portfolios and Virtual Learning Environments
  • Using technology to extend learning beyond the classroom

Ask yourself, would you be happy if your doctor did not use new technology to advance their practice? The same goes for you your students need only a little encouragement and they are quite capable of doing all the work. This timely new book will help you structure your teaching to harness the latest developments in ICT in tandem with the students you teach."

The Library-Classroom Partnership - Teaching Library Media Skills in Middle and Junior High Schools (Paperback, Second... The Library-Classroom Partnership - Teaching Library Media Skills in Middle and Junior High Schools (Paperback, Second Edition)
Rosann Jweid, Margaret Rizzo
R2,064 Discovery Miles 20 640 Ships in 12 - 19 working days

The purpose of The Library-Classroom Partnership is to assist library teachers and classroom teachers to effectively use the library and its resources as an extension of the classroom. As in the earlier edition, the lessons included in this book stress the library media skills needed by individuals for lifelong learning. Long after adults have forgotten a particular fact of history or the techniques of balancing an equation, they continue to use library skills to answer their questions and to meet the demands of an ever-changing society. It has been well documented that the skills taught in a library are most effectively learned within the context of classroom work. To this end, the librarian and the teacher must form a working team to take each other's ideas and develop them into effective learning experiences for students. The authors have incorporated the teaching of those library media skills with every discipline taught in the school. Through these lessons, students will realize that research and reference are a vital part of the learning process, complementing and enriching every subject. The eleven disciplines (English, mathematics, social studies, science, art, music, home and careers, technology, physical education, health, and foreign language) normally taught in the junior high and middle schools are addressed in this work. To be included, a lesson must be a learning experience in both the library skills and the subject areas. Each unit has been cooperatively developed using the expertise of the school library media specialist and the subject teacher. All lessons have been implemented successfully in the junior high and middle school environment. This revised and expanded edition of The Library Classroom- Partnership also deals with technology and the changing economic and social conditions affecting public schools. It includes a new section on reading enrichment as well as instruction in accessing information electronically.

A Practical Guide to Teaching Computing and ICT in the Secondary School (Paperback, 2nd edition): Andrew Connell, Anthony... A Practical Guide to Teaching Computing and ICT in the Secondary School (Paperback, 2nd edition)
Andrew Connell, Anthony Edwards, Alison Hramiak, Gavin Rhoades, Neil Stanley
R1,465 Discovery Miles 14 650 Ships in 12 - 19 working days

Now in its second edition, A Practical Guide to Teaching ICT in the Secondary School offers straightforward advice, inspiration and support for all training and newly qualified ICT teachers. Based on the best research and practice available, it has been updated to reflect changes in the curriculum, Initial Teacher Training standards, classroom technologies, and the latest research in the field.

Packed with photocopiable resources and illustrated throughout with examples of good practice and samples of pupil s work, it offers a wide range of tried and tested strategies to ensure success in the secondary classroom. Key aspects of ICT teaching considered include:

  • managing the ICT classroom: the environment, resources and pupil grouping
  • developing knowledge for applications and knowledge for teaching
  • planning for learning and teaching: ICT lessons and ICT coursework
  • developing pupils understanding of concepts including challenging misconceptions
  • assessment, feedback, target setting and examinations
  • modelling and simulation in ICT

Written by expert professionals, A Practical Guide to Teaching ICT in the Secondary School provides detailed examples of theory in practice, enabling you to analyse and reflect on your own teaching in order to ensure pupil learning is maximised. It will be an essential source of ideas and guidance for all training and newly qualified teachers, as well as tutors and mentors."

Via Afrika Computer Applications Technology Grade 12 Teacher's Guide (Paperback): E.L. Llewellyn, F. Avrakotos, N.... Via Afrika Computer Applications Technology Grade 12 Teacher's Guide (Paperback)
E.L. Llewellyn, F. Avrakotos, N. Dlamini, S.M. Oelofsen, B. Rennie, …
R297 Discovery Miles 2 970 Ships in 5 - 8 working days

The series was written to be aligned with CAPS. A possible work schedule has been included. Each topic start with an overview of what is taught, and the resources you need. There is advice on pave-setting to assist you in completing the work for the year on time. Advice on how to introduce concepts and scaffold learning is given for every topic. All the answers have been given to save you time doing the exercises yourself. Also included are a full-colour poster and CD filled with resources to assist you in your teaching and assessment.

Focus Computer Applications Technology: Grade 10: Teacher's Guide with Teacher's CD-ROM - CAPS compliant (Paperback):... Focus Computer Applications Technology: Grade 10: Teacher's Guide with Teacher's CD-ROM - CAPS compliant (Paperback)
B. Dill, I. Frances, S. Nunkumar
R205 Discovery Miles 2 050 In Stock
Via Afrika Computer Applications Technology Grade 11 Teacher's Guide (Paperback): F. Avrakotos, V.M. Britton, E.L.... Via Afrika Computer Applications Technology Grade 11 Teacher's Guide (Paperback)
F. Avrakotos, V.M. Britton, E.L. Llewellyn
R273 Discovery Miles 2 730 Ships in 5 - 8 working days
Virtual Literacies - Interactive Spaces for Children and Young People (Paperback): Guy Merchant, Julia Gillen, Jackie Marsh,... Virtual Literacies - Interactive Spaces for Children and Young People (Paperback)
Guy Merchant, Julia Gillen, Jackie Marsh, Julia Davies
R1,762 Discovery Miles 17 620 Ships in 12 - 19 working days

The growth of interest in virtual worlds and other online spaces for children and young people raises important issues for literacy educators and researchers. This book is a timely and much-needed collection of current research in the area. It provides a synthesis of knowledge and understanding and will be a key resource for scholars, students and teachers, particularly those interested in digital literacies. The work presents a coherent vision of current knowledge, and some of the most engaging, empirical research being undertaken on virtual worlds and online spaces in and beyond educational institutions. It contains international studies from the UK, North America and Australasia.

This is an important time for those researching virtual worlds, videogaming and Web 2.0 technologies, since there is growing professional interest in their significance in the education and development of children and young people. Whether these technologies are solely associated with informal learning or whether they should be incorporated into classroom contexts is hotly debated. This book provides a principled evaluation and appreciation of the learning, teaching and instruction that can occur in digital environments, showing children, young people and those who work with them as active agents with possibilities to navigate new paths.

Improving Computer Science Education (Hardcover, New): Djordje M. Kadijevich, Charoula Angeli, Carsten Schulte Improving Computer Science Education (Hardcover, New)
Djordje M. Kadijevich, Charoula Angeli, Carsten Schulte
R4,469 Discovery Miles 44 690 Ships in 12 - 19 working days

Improving Computer Science Education examines suitable theoretical frameworks for conceptualizing teaching and learning computer science. This highly useful book provides numerous examples of practical, "real world" applications of major computer science information topics, such as:

Spreadsheets
Databases
Programming

Each chapter concludes with a section that summarzies recommendations for teacher professional development. Traditionally, computer science education has been skills-focused and disconnected from the reality students face after they leave the classroom. Improving Computer Science Education makes the subject matter useful and meaningful by connecting it explicitly to students' everyday lives.

Virtual Literacies - Interactive Spaces for Children and Young People (Hardcover): Guy Merchant, Julia Gillen, Jackie Marsh,... Virtual Literacies - Interactive Spaces for Children and Young People (Hardcover)
Guy Merchant, Julia Gillen, Jackie Marsh, Julia Davies
R4,788 Discovery Miles 47 880 Ships in 12 - 19 working days

The growth of interest in virtual worlds and other online spaces for children and young people raises important issues for literacy educators and researchers. This book is a timely and much-needed collection of current research in the area. It provides a synthesis of knowledge and understanding and will be a key resource for scholars, students and teachers, particularly those interested in digital literacies. The work presents a coherent vision of current knowledge, and some of the most engaging, empirical research being undertaken on virtual worlds and online spaces in and beyond educational institutions. It contains international studies from the UK, North America and Australasia. This is an important time for those researching virtual worlds, videogaming and Web 2.0 technologies, since there is growing professional interest in their significance in the education and development of children and young people. Whether these technologies are solely associated with informal learning or whether they should be incorporated into classroom contexts is hotly debated. This book provides a principled evaluation and appreciation of the learning, teaching and instruction that can occur in digital environments, showing children, young people and those who work with them as active agents with possibilities to navigate new paths.

Via Afrika Computer Applications Technology Grade 10 Teacher's Guide (Paperback): E.L. Llewellyn, B. Johnstone, S.I.... Via Afrika Computer Applications Technology Grade 10 Teacher's Guide (Paperback)
E.L. Llewellyn, B. Johnstone, S.I. Mathibela, S.M. Oelofsen, B. Rennie, …
R311 Discovery Miles 3 110 Ships in 5 - 8 working days
Create Your First Website in easy steps (Paperback): Darryl Bartlett, Paul Aldridge Create Your First Website in easy steps (Paperback)
Darryl Bartlett, Paul Aldridge; Illustrated by Ben Barter
R230 Discovery Miles 2 300 Ships in 12 - 19 working days
Wide Sargasso Sea (Paperback): Penguin Books Wide Sargasso Sea (Paperback)
Penguin Books
R524 Discovery Miles 5 240 Ships in 12 - 19 working days

John Rhys's moving novel recreates the social and cultural experience of a white West Indian woman struggling against the forces of disintegration in her life. - This edition comes complete with Student Notes to help prepare the reader for the CXC CSEC English 'B' examination. - The Introduction sets the scene for the book, and introduces the main themes, characters and writing styles. - Additional notes precede the book's various sections, and provide a framework for analysing important episodes in the story.

The Giant Book of Hacks for Minecrafters - A Giant Unofficial Guide Featuring Tips and Tricks Other Guides Won't Teach You... The Giant Book of Hacks for Minecrafters - A Giant Unofficial Guide Featuring Tips and Tricks Other Guides Won't Teach You (Paperback)
Megan Miller
R718 R662 Discovery Miles 6 620 Save R56 (8%) Ships in 10 - 15 working days

More than 350-full-color pages of tips, tricks, and secrets that will help every boy and girl become a master of Minecraft. Here New York Times bestselling author Megan Miller teaches Minecrafters everything they want to know about manipulating and programming command blocks within Minecraft, manipulating redstone to make amazing contraptions and machines, how to add modifications to their Minecraft game, and more! Other tips will help gamers: Make their own custom maps and mini-games Build essential redstone logic gates, loops, and circuits Explore today's range of modded Minecraft play, from the must-haves to the fanciful And much, much more! Packed with expert tips, cheats, and hacks! This guide shows users exactly how the experts wield command blocks and make fun modifications (like giving and getting loot and customizing villagers), wield redstone power and build classic and crazy contraptions (like automatic doors and furnaces, and hidden traps and staircases), and keep their games new and exciting with mods (from utilities to full-fledged gameplay extensions and modpacks). Hundreds of screenshots help readers follow along with each tip, step-by-step, to master the Minecrafting world.

Minecraft Woodsword Chronicles 1: Into the Game (Paperback): Nick Eliopulos Minecraft Woodsword Chronicles 1: Into the Game (Paperback)
Nick Eliopulos 1
R210 R188 Discovery Miles 1 880 Save R22 (10%) Ships in 5 - 10 working days

The first OFFICIAL Minecraft novel for young readers 7+

It's Ash's first day at Woodford Middle School and she's very nervous. But fellow student, Morgan, isn't doing a good job of making her feel welcome. He liked things before Ash arrived.

When Doc Culpepper, the science teacher, asks Morgan and his friends to test her new Virtual Reality Minecraft Project, they can't wait! Inside the world of Minecraft, the friends build and gather to make a castle and survive the night.

But something isn't right. Morgan and his friends are in trouble and Ash might be the only person that can help.

For fans of the Minecraft game, Jumanji and Wreck it Ralph.

Power of Patterns: Coding (Paperback, 2 Ed): Rane Anderson Power of Patterns: Coding (Paperback, 2 Ed)
Rane Anderson
R323 R295 Discovery Miles 2 950 Save R28 (9%) Ships in 10 - 15 working days

Have you ever wondered how a GPS knows the fastest route to take? Or how a video game knows when to stop performing an action? The answer is coding. Discover the fundamentals for computer programming, such as conditional statements, looping, and debugging. Who knows? You might even want to create a computer program of your own! Developed by Timothy Rasinski and featuring TIME content, this high-interest book includes essential text features like an index, captions, glossary, and table of contents. The intriguing sidebars, detailed images, and in-depth Reader's Guide require students to connect back to the text and encourage multiple readings. The Think Link and Dig Deeper! sections develop students' higher-order thinking skills. The Check It Out! section includes suggested books, videos, and websites for further reading. Aligned with state standards, this title features complex and rigorous content appropriate for students preparing for college and career readiness.

Minecraft: Mobestiary (Hardcover): Mojang AB, The Official Minecraft Team Minecraft: Mobestiary (Hardcover)
Mojang AB, The Official Minecraft Team
R562 R530 Discovery Miles 5 300 Save R32 (6%) Ships in 18 - 22 working days
The Really Useful Book of ICT in the Early Years (Paperback, New): Harriet Price The Really Useful Book of ICT in the Early Years (Paperback, New)
Harriet Price
R1,220 Discovery Miles 12 200 Ships in 12 - 19 working days

Practitioners and students wishing to know how very young children develop an awareness of ICT will find this text invaluable. ICT has arguably one of the biggest impacts on every-day 21st century life, so its inclusion in the Early Years Foundation Stage curriculum reflects the need to encourage forward-looking practice in classrooms and nurseries. This book enables you to help young children develop their knowledge, understanding and skill in the use of ICT, with chapters from contributors with a wide range of practical experience. Full of ideas and new thinking, this practical guide shows you how to: promote independence in children's use of ICT through resources like digital cameras and role-play toys. explore the nature of creativity through ICT, using it to support the more traditional areas of art, music, dance and writing use ICT to enhance the physical and sensory aspects of outdoor learning experiences. harness the potential of ICT in reaching children with a variety of different learning needs, particularly those with profound and multiple learning difficulties, or autistic spectrum disorders. value children's home experiences of ICT and build on what they already know, and how to work with parents in developing their child's ICT capability. ICT can underpin all areas of learning for young children; this highly practical, inspirational and informative text is therefore relevant to all practitioners and students training in Early Years education.

Pearson Edexcel International GCSE (9-1) Computer Science Student Book (Paperback, Student edition): Ann Weidmann, David... Pearson Edexcel International GCSE (9-1) Computer Science Student Book (Paperback, Student edition)
Ann Weidmann, David Waller, Alex Hadwen-Bennett, Jason Welch, Chris Charles, …
R1,321 Discovery Miles 13 210 Ships in 12 - 19 working days

Written specifically for Pearson Edexcel International GCSE 9-1 in Computer Science Student Book with 3-year access to digital ActiveBook (eBook) Developed for international students Fully matched to the latest Pearson Edexcel specification Designed to supply students with the best preparation possible for the examination Online Teacher Resource Pack also available, providing further planning, teaching and assessment support Written by a highly experienced author team, Pearson Edexcel International GCSE (9-1) Computer Science Student Book provides comprehensive coverage of the latest Pearson Edexcel specification. The Student Book has been developed with progression, international relevance and support at its core. With differentiated exercises, exam practice, a glossary of key terminology and signposted transferable skills throughout, this resource will ensure the best possible learner outcomes. Also reviewed by a language specialist to ensure the book is written in a clear and accessible style. Three-year access to the eBook is included.

How to Teach Computer Science: Parable, practice and pedagogy (Paperback): Alan J. Harrison How to Teach Computer Science: Parable, practice and pedagogy (Paperback)
Alan J. Harrison
R612 Discovery Miles 6 120 Ships in 9 - 17 working days

This book is for new or aspiring computer science teachers wishing to improve their subject knowledge and gain confidence in the classroom. And it's for experienced computer science teachers who wish to hone their practice, in particular in the areas of explicit instruction, tackling misconceptions and exploring pedagogical content knowledge. You will read some of the backstory to our subject - the "hinterland" - those fascinating journeys into history that make the subject come alive and place it in historical context. These stories will help you to enrich your lessons, cement core knowledge, develop cultural capital and help you excite a life-long love for the subject. We will go beyond the mark scheme to explore the subject knowledge behind the answers, giving you the confidence to discuss the field in greater depth, enabling you to use explicit instruction methods: presenting skills and concepts clearly and directly enabling student mastery. We will explore misconceptions that arise when teaching our subject, so you can "head them off at the pass". And we will look at teaching ideas - the pedagogical content knowledge (PCK) - exploring the helpful analogies, questions and activities that work for each topic: practices that can be lifted and dropped straight into the classroom to immediately enhance your teaching. Trainee or pre-service teachers, NQTs and early-career teachers will find this book invaluable, experienced teachers will find it inspiring, and all will benefit from a fresh look at the hinterland and subject pedagogy that makes computer science a fascinating subject to teach.

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