0
Your cart

Your cart is empty

Browse All Departments
Price
  • R0 - R50 (19)
  • R50 - R100 (177)
  • R100 - R250 (220)
  • R250 - R500 (409)
  • R500+ (417)
  • -
Status
Format
Author / Contributor
Publisher

Books > Children's & Educational > Technology & applied sciences > Computing & information technology

Improving Computer Science Education (Hardcover, New): Djordje M. Kadijevich, Charoula Angeli, Carsten Schulte Improving Computer Science Education (Hardcover, New)
Djordje M. Kadijevich, Charoula Angeli, Carsten Schulte
R4,488 Discovery Miles 44 880 Ships in 10 - 15 working days

Improving Computer Science Education examines suitable theoretical frameworks for conceptualizing teaching and learning computer science. This highly useful book provides numerous examples of practical, "real world" applications of major computer science information topics, such as:

Spreadsheets
Databases
Programming

Each chapter concludes with a section that summarzies recommendations for teacher professional development. Traditionally, computer science education has been skills-focused and disconnected from the reality students face after they leave the classroom. Improving Computer Science Education makes the subject matter useful and meaningful by connecting it explicitly to students' everyday lives.

Virtual Literacies - Interactive Spaces for Children and Young People (Hardcover): Guy Merchant, Julia Gillen, Jackie Marsh,... Virtual Literacies - Interactive Spaces for Children and Young People (Hardcover)
Guy Merchant, Julia Gillen, Jackie Marsh, Julia Davies
R4,788 Discovery Miles 47 880 Ships in 10 - 15 working days

The growth of interest in virtual worlds and other online spaces for children and young people raises important issues for literacy educators and researchers. This book is a timely and much-needed collection of current research in the area. It provides a synthesis of knowledge and understanding and will be a key resource for scholars, students and teachers, particularly those interested in digital literacies. The work presents a coherent vision of current knowledge, and some of the most engaging, empirical research being undertaken on virtual worlds and online spaces in and beyond educational institutions. It contains international studies from the UK, North America and Australasia. This is an important time for those researching virtual worlds, videogaming and Web 2.0 technologies, since there is growing professional interest in their significance in the education and development of children and young people. Whether these technologies are solely associated with informal learning or whether they should be incorporated into classroom contexts is hotly debated. This book provides a principled evaluation and appreciation of the learning, teaching and instruction that can occur in digital environments, showing children, young people and those who work with them as active agents with possibilities to navigate new paths.

Double Trouble! (Paperback): Jim Smith Double Trouble! (Paperback)
Jim Smith
R270 R248 Discovery Miles 2 480 Save R22 (8%) Ships in 9 - 17 working days

Brand new adventures for Barry Loser in this new series of full colour graphic novels – perfect for fans of DogMan, Bunny vs Monkey and Kitty Quest ‘RIDONKULOUSLY FUNNY, EVERY KID SHOULD GET THEIR HOOTER INTO THIS TOTAL WINNER OF A GRAPHIC NOVEL’ – Jenny Pearson, bestselling author of The Super Miraculous Journey of Freddie Yates Celebrating Barry Loser’s 10th birthday with a new series of graphic novel adventures! The bestselling, award-winning Barry Loser series is ten years old and Barry, Bunky, Nancy and the gang are off on a series of new adventures – in full colour graphic novel format and with ‘how to draw’ sections to help you make your own comic books! Three amazekeel stories, including one where Barry’s dad turns into a vending machine, and all Barry has to do is ‘press his buttons’ to get exactly what he wants, and another where hearing the most boring story in the world has a disastrous effect of Barry’s mind and body… Jim Smith’s books have sold 840k copies in the English language, and sold in 17 territories. He won the Roald Dahl Funny Prize, the Scholastic Lollies award, was shortlisted for the Waterstones prize, and had a World Book Day book. Have you got all of Jim Smith’s amazekeel books? Barry Loser: I am not a loser Barry Loser: I am still not a loser Barry Loser: I am so over being a loser Barry Loser: I am sort of a loser Barry Loser and the holiday of doom Barry Loser and the case of the crumpled carton Barry Loser hates half term Barry Loser and the birthday billions Barry Loser: worst school trip ever! Barry Loser is the best at football NOT Barry Loser and the trouble with pets My dad is a loser free ebook My mum is a loser free ebook Future Ratboy and the attack of the killer robot grannies Future Ratboy and the invasion of the nom-noms Future Ratboy and the quest for the missing thingy The Super Weird Mysteries Danger at Donut Diner Attack of the Haunted Lunchbox My Pencil Case is a Time Machine

Via Afrika Computer Applications Technology Grade 10 Teacher's Guide (Paperback): E.L. Llewellyn, B. Johnstone, S.I.... Via Afrika Computer Applications Technology Grade 10 Teacher's Guide (Paperback)
E.L. Llewellyn, B. Johnstone, S.I. Mathibela, S.M. Oelofsen, B. Rennie, …
R300 Discovery Miles 3 000 Ships in 4 - 6 working days
Via Afrika Computer Applications Technology Grade 10 Learner's Book (Paperback): E.L. Llewellyn, B. Johnstone, S.I.... Via Afrika Computer Applications Technology Grade 10 Learner's Book (Paperback)
E.L. Llewellyn, B. Johnstone, S.I. Mathibela, S.M. Oelofsen, B. Rennie, …
R299 Discovery Miles 2 990 Ships in 4 - 6 working days
Focus Computer Applications Technology: Grade 10: Teacher's Guide with Teacher's CD-ROM - CAPS compliant (Paperback):... Focus Computer Applications Technology: Grade 10: Teacher's Guide with Teacher's CD-ROM - CAPS compliant (Paperback)
B. Dill, I. Frances, S. Nunkumar
R205 Discovery Miles 2 050 In Stock
Diary of a Minecraft Zombie 11: Insides Out (Hardcover): Zack Zombie Diary of a Minecraft Zombie 11: Insides Out (Hardcover)
Zack Zombie
R519 Discovery Miles 5 190 Ships in 10 - 15 working days

Zombie is going through some really weird changes. Weirder than a 13 year old Minecraft Zombie is used to.

It's all because of these crazy things that are causing all kinds of havoc in his life...His feelings!

Will Zombie be able to get a grip? Or will his pre-teen angst get the better of him?

Jump Into this Zany Minecraft Adventure and Find Out!

Get Your Copy Today!

Diary of a Minecraft Zombie 10: One Bad Apple (Hardcover): Zack Zombie Diary of a Minecraft Zombie 10: One Bad Apple (Hardcover)
Zack Zombie
R521 Discovery Miles 5 210 Ships in 10 - 15 working days

There's a new kid at Zombie's middle school and everyone thinks he is so cool.

But the more Zombie hangs out with him, the more trouble he gets into.

Not only that, but Zombie's friend's are noticing that Zombie is changing...a lot!

Zombie is dressing different, acting different, even smelling different.

Even Steve, Zombie's best friend is worried.

Is this new Mob kid as cool as everyone thinks he is, or is he really a Minecraft Wolf in Sheep's clothing?

Jump Into this Zany Minecraft Adventure and Find Out!

Ultimate Dot-To-Dot: Minecraft - 40 Incredible Puzzles with Up to 1,000 Dots (Paperback): Gareth Moore Ultimate Dot-To-Dot: Minecraft - 40 Incredible Puzzles with Up to 1,000 Dots (Paperback)
Gareth Moore
R246 Discovery Miles 2 460 Ships in 18 - 22 working days
Power of Patterns: Coding (Paperback, 2 Ed): Rane Anderson Power of Patterns: Coding (Paperback, 2 Ed)
Rane Anderson
R386 R271 Discovery Miles 2 710 Save R115 (30%) Ships in 9 - 17 working days

Have you ever wondered how a GPS knows the fastest route to take? Or how a video game knows when to stop performing an action? The answer is coding. Discover the fundamentals for computer programming, such as conditional statements, looping, and debugging. Who knows? You might even want to create a computer program of your own! Developed by Timothy Rasinski and featuring TIME content, this high-interest book includes essential text features like an index, captions, glossary, and table of contents. The intriguing sidebars, detailed images, and in-depth Reader's Guide require students to connect back to the text and encourage multiple readings. The Think Link and Dig Deeper! sections develop students' higher-order thinking skills. The Check It Out! section includes suggested books, videos, and websites for further reading. Aligned with state standards, this title features complex and rigorous content appropriate for students preparing for college and career readiness.

All About Eevee (Pokemon) (Paperback): Simcha Whitehill All About Eevee (Pokemon) (Paperback)
Simcha Whitehill
R184 Discovery Miles 1 840 Ships in 18 - 22 working days

This guidebook is all about Eevee - one of the most popular Pokemon! Discover everything you need to know about this unique and adorable character and its many Evolutions. Eevee is an amazing Pokemon. It's called the Evolution Pokemon for good reason - it has nine known Evolutions! And it's cute in any form. Get the inside scoop on everything you need to know about this popular Pokemon in this guidebook that's packed with colour illustrations Comes with a poster Perfect for old and new fans of Pokemon.

The Really Useful Book of ICT in the Early Years (Paperback, New): Harriet Price The Really Useful Book of ICT in the Early Years (Paperback, New)
Harriet Price
R1,208 Discovery Miles 12 080 Ships in 10 - 15 working days

Practitioners and students wishing to know how very young children develop an awareness of ICT will find this text invaluable. ICT has arguably one of the biggest impacts on every-day 21st century life, so its inclusion in the Early Years Foundation Stage curriculum reflects the need to encourage forward-looking practice in classrooms and nurseries. This book enables you to help young children develop their knowledge, understanding and skill in the use of ICT, with chapters from contributors with a wide range of practical experience. Full of ideas and new thinking, this practical guide shows you how to: promote independence in children's use of ICT through resources like digital cameras and role-play toys. explore the nature of creativity through ICT, using it to support the more traditional areas of art, music, dance and writing use ICT to enhance the physical and sensory aspects of outdoor learning experiences. harness the potential of ICT in reaching children with a variety of different learning needs, particularly those with profound and multiple learning difficulties, or autistic spectrum disorders. value children's home experiences of ICT and build on what they already know, and how to work with parents in developing their child's ICT capability. ICT can underpin all areas of learning for young children; this highly practical, inspirational and informative text is therefore relevant to all practitioners and students training in Early Years education.

Minecraft Maps - An Explorer's Guide to Minecraft (Hardcover): Mojang AB Minecraft Maps - An Explorer's Guide to Minecraft (Hardcover)
Mojang AB 1
R520 R462 Discovery Miles 4 620 Save R58 (11%) Ships in 10 - 15 working days

Are you ready for an adventure? Explore the mysterious world of Minecraft through highly-detailed maps of every biome. Created by an explorer on a quest to find Minecraft's most valuable loot, there's a map for each Overworld biome as well as the terrifying Nether and End dimensions. A beautifully illustrated visual guide in its own right, Minecraft Maps is also a survival tool. You'll learn which biomes are home to the most dangerous mobs, where to look for to exclusive blocks, how to find naturally generated structures and the best places to search for loot. Once you've discovered each biome you can get building - construct an ice palace in the ice plains biome and an entire village suspended in the tree canopy above the jungle floor. Collect all of the official Minecraft books to become the best Minecrafter you can be: Minecraft Let's Build! Theme Park Adventure Minecraft Guide to Exploration Minecraft Guide to Creative Minecraft Guide to Redstone Minecraft Guide to the Nether and the End Minecraft Guide to Enchantments and Potions Minecraft Guide to Farming Minecraft Guide to PVP Minigames Minecraft Guide to Ocean Survival Minecraft Blockopedia Minecraft: Exploded Builds: Medieval Fortress Minecraft The Survivors' Book of Secrets Minecraft Survival Tin Minecraft Mobestiary Minecraft: The Ultimate Construction Collection Minecraft is a multi-platform block-based gaming sensation available on Xbox, PlayStation, PC and mobile devices. Whether you're in Creative, Survival or Hardcore Mode, the official Mojang-approved Minecraft books contain all the advice you need to survive and thrive.

How to Pass Higher Computing Science, Second Edition (Paperback): Greg Reid How to Pass Higher Computing Science, Second Edition (Paperback)
Greg Reid
R489 Discovery Miles 4 890 Ships in 10 - 15 working days

Exam Board: SQA Level: Higher Subject: Computing Science First Teaching: August 2018 First Exam: May 2019 Get your best grade with comprehensive course notes and advice from Scotland's top experts, fully updated for the latest changes to SQA Higher assessment. How to Pass Higher Computing Science Second Edition contains all the advice and support you need to revise successfully for your Higher exam. It combines an overview of the course syllabus with advice from a top expert on how to improve exam performance, so you have the best chance of success. - Revise confidently with up-to-date guidance tailored to the latest SQA assessment changes - Refresh your knowledge with comprehensive, tailored subject notes - Prepare for the exam with top tips and hints on revision techniques - Get your best grade with advice on how to gain those vital extra marks

Minecraft: Mobestiary (Hardcover): Mojang AB, The Official Minecraft Team Minecraft: Mobestiary (Hardcover)
Mojang AB, The Official Minecraft Team
R497 Discovery Miles 4 970 Ships in 18 - 22 working days
Create the Code: Smartphones (Hardcover): Max Wainewright Create the Code: Smartphones (Hardcover)
Max Wainewright
R382 Discovery Miles 3 820 Ships in 10 - 15 working days

Discover how your everyday tech works while developing your coding skills! Smartphones have become an extension of ourselves. We couldn't live without them. But how do they work? What's inside them and how are the apps we rely on so much created and designed? These are the topics explored in Create the Code: Smartphones. You'll also learn to code your own apps using Scratch and MIT's App Inventor: create emojis, code a web browser and make your own selfie filter app! Best of all : you'll get to test them on your own smartphone! Each book explains the key computer code and systems that are used to create and control the tech you use everyday such as the Internet, your smartphone, music and films and your apps. Step-by-step activities teach you how to create your own versions on screen with code The series uses Scratch, HTML and MIT's App Inventor as the coding languages Author Max Wainewright is a leading authority on teaching kids to code. Perfect for coders aged 9 and up.

Teaching and Learning about Computers - A Classroom Guide for Teachers, Librarians, Media Specialists, and Students... Teaching and Learning about Computers - A Classroom Guide for Teachers, Librarians, Media Specialists, and Students (Hardcover)
Joanne R. Barrett
R2,529 Discovery Miles 25 290 Ships in 10 - 15 working days

Technology provides ample opportunities for teachers to be learners, as well as for the learners to become the teachers. Sometimes, the most effective technology enabled classrooms are those where the instructor is the expert in the content area, and the students are the technology experts. Oftentimes it is with a great sense of pride that a student will show a teacher how to adroitly move about in an application. Designed for both instructors and students, this book teaches an array of computer applications while simultaneously allowing the user to become proficient in technological standards. Based on Joanne Barrett's notes and shortcuts from her years as a computer specialist and computer teacher, this all-inclusive hands-on guide will assist teachers and students in grades 5 through 12 who are using computers in the classroom. Explaining concepts and complicated processes in an understandable language, this complete instructional tool covers in one volume all of the computer topics that the teacher will encounter. Topics include: * Word processing * Spreadsheets * Creating charts and graphs * Databases * Multimedia presentations * The Internet * Web page design * Programming * Viruses and copyright issues

Minecraft Woodsword Chronicles 6 Book Slipcase (Paperback): Nick Eliopulos Minecraft Woodsword Chronicles 6 Book Slipcase (Paperback)
Nick Eliopulos
R1,278 R1,066 Discovery Miles 10 660 Save R212 (17%) Ships in 9 - 17 working days

Join Morgan, Ash, Harper, Po and Jodi on an exciting adventure through the Minecraft world. The Woodsword Middle School crew have discovered magical headsets that actually transport them into Minecraft. At first it's exciting, but then they realise this is more than just a game ... This chunky slipcase contains all six books from the Woodsword Chronicles series, so readers can follow the journey from beginning to end.

Learning ICT in the Arts (Paperback): Andrew Hamill Learning ICT in the Arts (Paperback)
Andrew Hamill
R1,211 Discovery Miles 12 110 Ships in 10 - 15 working days

Providing practical guidance on enhancing learning through ICT in the arts, this book is made up of a series of projects that supplement, augment and extend the QCA ICT scheme and provide much-needed links with Units in other subjects' schemes of work. It includes: examples and advice on enhancing learning through ICT in art, music, drama and design technology fact cards that support each project and clearly outline its benefits in relation to teaching and learning examples of how activities work in 'real' classrooms links to research, inspection evidence and background reading to support each project adaptable planning examples and practical ideas provided on accompanying downloadable resources. This book is invaluable reading for all trainee and practising primary teachers.

Jumpstart! ICT - ICT activities and games for ages 7-14 (Paperback): John Taylor Jumpstart! ICT - ICT activities and games for ages 7-14 (Paperback)
John Taylor
R630 Discovery Miles 6 300 Ships in 10 - 15 working days

John Taylor jumpstarts pupil and teacher enthusiasm for ICT learning with this refreshing range of simple to use activities, games and creative lesson starters. Encouraging and developing creative uses of basic ICT software, Jumpstart ICT widens teachers' horizons, bringing ICT to the fore as an exciting resource and classroom tool. Key aims of the book include: making learning ICT techniques fun for both teacher and pupil developing the ICT confidence of non-specialist teachers providing opportunities for non-specialist teachers to learn and demonstrate specific techniques encouraging pupils to creatively explore ways to achieve tasks giving pupils opportunities to apply their learning of techniques through task races. @text:Aimed at all KS2 teachers and KS3 ICT teachers seeking to refresh their ICT teaching, these quick 'starter' activities will provide variety and challenge to a typical ICT lesson.

Learning ICT with Science (Paperback): Andrew Hamill Learning ICT with Science (Paperback)
Andrew Hamill
R1,198 Discovery Miles 11 980 Ships in 10 - 15 working days

Providing practical guidance on enhancing learning through ICT in science, this book is made up of a series of projects that supplement, augment and extend the QCA ICT scheme and provide much-needed links with Units in other subjects schemes of work. It includes:

  • fact cards that support each project and clearly outline its benefits in relation to teaching and learning
  • examples of how activities work in 'real' classrooms
  • links to research, inspection evidence and background reading to support each project
  • adaptable planning examples and practical ideas provided on an accompanying CD ROM.

This book is essential reading for all trainee and practising primary teachers."

Zinc Oxide Bulk, Thin Films and Nanostructures - Processing, Properties, and Applications (Hardcover): Chennupati Jagadish,... Zinc Oxide Bulk, Thin Films and Nanostructures - Processing, Properties, and Applications (Hardcover)
Chennupati Jagadish, Stephen J. Pearton
R3,493 Discovery Miles 34 930 Ships in 10 - 15 working days

With an in-depth exploration of the following topics, this book covers the broad uses of zinc oxide within the fields of materials science and engineering:
- Recent advances in bulk, thin film and nanowire growth of ZnO (including MBE, MOCVD and PLD),
- The characterization of the resulting material (including the related ternary systems ZgMgO and ZnCdO),
- Improvements in device processing modules (including ion implantation for doping and isolation, Ohmic and Schottky contacts, wet and dry etching),
- The role of impurities and defects on materials properties
- Applications of ZnO in UV light emitters/detectors, gas, biological and chemical-sensing, transparent electronics, spintronics and thin film

Unlocking Learning and Teaching with ICT - Identifying and Overcoming Barriers (Paperback, New): Helena Gillespie Unlocking Learning and Teaching with ICT - Identifying and Overcoming Barriers (Paperback, New)
Helena Gillespie
R835 R641 Discovery Miles 6 410 Save R194 (23%) Ships in 10 - 15 working days

By clearly identifying the barriers that can still exist to the successful integration of ICT in schools this book aims to suggest ways in which these barriers may be overcome. Current and past policy and practice is examined and where barriers are identified, the book:

  • provides suggested strategies for the removal of these barriers
  • recommends how to avoid the obstacles in the first place
  • includes action points and ideas to provide ways forward
  • uses case studies and vignettes to focus on the positive benefits of ICT.

Optimistic and forward-looking, the book also explores how ICT, when effectively used, can help children learn and achieve to the best of their abilities. It is relevant for trainee and practising teachers, ICT co-ordinators and school managers in all key stages.

Secrets of a Fortnite Fan 3: Llama Drama (Independent & Unofficial) (Paperback): Eddie Robson Secrets of a Fortnite Fan 3: Llama Drama (Independent & Unofficial) (Paperback)
Eddie Robson; Illustrated by Oscar Herrero
R246 R229 Discovery Miles 2 290 Save R17 (7%) Ships in 9 - 17 working days

Things just got serious! Fortnite-obsessed Tyler is going for gold in the local Fortnite tournament. But he's got a lot of real life drama to deal with - crazy best friends, girl trouble and prying parents. Plus who's the mystery rival squad online... and why do they seem so familiar? Readers will learn all-new Fortnite tips, tricks and secrets along with Tyler, while reading about his hilarious adventures in the game and at school. Original illustrations and easy-to-read text make this the ideal book for Fortnite-obsessed reluctant readers and fans of Diary of a Wimpy Kid and Tom Gates. Book three in a series, this independent and unofficial chapter book combines an accessible Fortnite play guide with the laugh-out-loud story of Tyler's quest for gaming glory.

Teaching the National ICT Strategy at Key Stage 3 - A Practical Guide (Paperback): Clare Furlonger, Susan Haywood Teaching the National ICT Strategy at Key Stage 3 - A Practical Guide (Paperback)
Clare Furlonger, Susan Haywood
R721 Discovery Miles 7 210 Ships in 10 - 15 working days

The National Strategy for ICT at Key Stage 3 challenges the practice and organization of ICT in secondary schools; presenting a very different way of teaching ICT in the early years of secondary education. The teaching of ICT in this key stage needs to be radically revised to implement new proposals, and this book will support teachers and schools as they do so. It sets out to extend teacher's understanding of the development of their students' ICT capability, explain and clarify the document for busy practitioners, interpret the expectations of the strategy, and provide practical suggestions and examples of ways of making it meet the needs of their students.

Free Delivery
Pinterest Twitter Facebook Google+
You may like...
Minecraft Escape Rooms
Mojang AB Hardcover R385 R344 Discovery Miles 3 440
Pearson REVISE BTEC National Information…
Ian Bruce, Daniel Richardson, … Digital product license key R537 Discovery Miles 5 370
My Revision Notes: Level 1/Level 2…
Sonia Stuart Paperback R466 R425 Discovery Miles 4 250
Digital Production, Design and…
Sonia Stuart, Maureen Everett Paperback R1,269 Discovery Miles 12 690
Cambridge Lower Secondary Computing 9…
Tristan Kirkpatrick, Pam Jones, … Paperback R950 Discovery Miles 9 500
Oxford Coding and Robotics Apprentice…
Paperback R83 Discovery Miles 830
Minecraft Annual 2022
Mojang AB Hardcover R92 Discovery Miles 920
Learn Python through Nursery Rhymes and…
Shari Eskenas Hardcover R881 Discovery Miles 8 810
Pearson REVISE Edexcel GCSE Computer…
Ann Weidmann, Cynthia Selby Paperback R280 Discovery Miles 2 800
Computer Science Education…
Sue Sentance, Erik Barendsen, … Hardcover R2,865 Discovery Miles 28 650

 

Partners