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Books > Children's & Educational > Technology & applied sciences > Computing & information technology
Did you know there's a single spot on your brain that recognizes numbers? Or that the first computer bugs were actual insects and that most of the internet is under water? This fascinating book is filled with 100 fascinating facts, bright, infographic illustrations, a glossary and index and links to specially selected websites to find out more.
The only official sticker book created in collaboration with Mojang! Take your first steps into the Overworld, and learn all about the perils that await with this official Mojang activity book, filled with survival tips, secret tricks and hundreds of stickers. Discover which hostile mobs are best avoided, learn how to build an epic base, and find out where to locate the best blocks and items by completing the exciting activities inside. With so much to do, there’s enough to keep young Minecrafters busy for hours! Collect all of the official Minecraft books to become the best Minecrafter you can be: Minecraft Guide to Exploration Minecraft Guide to Creative Minecraft Guide to Redstone Minecraft Guide to The Nether and the End Minecraft Mobestiary Minecraft Survival Tin Minecraft The Survivors' Book of Secrets Minecraft: Exploded Builds: Medieval Fortress Minecraft Blockopedia Mojang is the Swedish video game developer that introduced the world to Minecraft, the gaming sensation built upon blocks. Markus ‘Notch’ Persson founded the company so that he could give up his day job and go into full-time Creative Mode with his best friend Carl Manneh. The alpha version of Minecraft was launched in 2009, and the official game went on sale in 2011. Since then 70 million copies have been sold. It is now the third best-selling video game of all time. Mojang HQ has also developed Scrolls, Cobalt, and Crown and Council. Mojang was bought by Microsoft in 2014, but remains the hub of the Minecraft empire.
Illustrated revision and practise for Computer Science. Over 500 marks worth of examination style questions. Answers provided for all questions within the book. Illustrated topics to improve memory and recall. Specification references for every topic. Examination tips and techniques. Absolute clarity is the aim with a new generation of revision guide for the 2020s. This guide has been expertly compiled and edited by successful former teachers of Computer Science, highly experienced examiners and a good dollop of scientific research into what makes revision most effective. Past examinations questions are essential to good preparation, improving understanding and confidence. This guide has combined revision with tips and more practice questions than you could shake a stick at. All the essential ingredients for getting a grade you can be really proud of. Each specification topic has been referenced and distilled into the key points to make in an examination for top marks. Questions on all topics assessing knowledge, application and analysis are all specifically and carefully devised throughout this book.
Did you hear about the creeper's birthday party? It really went off with a BANG! Why does Alex love redstone lamps? Because they light up her life. Where do tired miners sleep? On bedrock. The official Minecraft Joke Book is packed full of hilarious jokes that will have you laughing your blocks off! There's something for every Minecrafter, whatever their age. Minecraft is a multi-platform block-based gaming sensation available on Xbox, PlayStation, PC and mobile devices. Whether you're in Creative, Survival or Hardcore Mode, the official Mojang-approved Minecraft books contain all the advice you need to survive and thrive.
Syllabus: CfE (Curriculum for Excellence, from Education Scotland) and SQA Level: BGE S1-3: Third and Fourth Levels Subject: Computing Science and Digital Literacy Create, innovate, solve problems, achieve. Through 30% theory and 70% practical work, pupils are challenged and motivated to develop their skills, knowledge and understanding from S1 to S3. Covering all CfE Third and Fourth Level Benchmarks for Technologies: Computing Science and Digital Literacy, this ready-made and differentiated course puts progression for every pupil at the heart of your curriculum. > Follow a consistent, classroom-tested lesson structure: Each double-page spread provides the learning intentions, key concept explanations and activities for one lesson > Build and apply computational thinking skills: From creating games and coding in Python to designing web pages and databases, pupils will analyse, test and evaluate different software and devices > Meet the needs of each pupil in your class: The content and activities are designed to ensure accessibility for those with low prior attainment, while extension tasks will stretch high achieving pupils > Effectively check and assess progress: 'Work it out' knowledge-check questions support formative assessment within each lesson, helping you to monitor progression against the Experiences & Outcomes and Benchmarks > Lay firm foundations for National qualifications: The skills, knowledge and understanding established through the course will set up pupils for success at National 5 and beyond > Deliver the 'responsibility for all' Es and Os: Plenty of activities that address literacy, numeracy and health and wellbeing skills are threaded through the book
Exam board: SQA Level: Higher Subject: Computing Science First teaching: August 2018 First exams: Summer 2019 Trust highly experienced teachers and authors Jane Paterson and John Walsh to guide you through the latest SQA Higher Computing Science specification (for examination from 2019 onwards). This is the most comprehensive resource available for this course, brought to you by Scotland's No. 1 textbook publisher. - Gain in-depth knowledge of the four areas of study (Software Design and Development, Database Design and Development, Web Design and Development, Computer Systems) with clear explanations of every concept and topic - Understand advanced concepts and processes as numerous examples throughout the book show the theory in action - Build the skills of analysis, design, implementation, testing and evaluation that are required for success in both the exam and the assignment - Apply the knowledge and skills developed through the course to a variety of practical tasks and end-of-chapter 'check your learning' questions - Use computing terminology confidently and accurately by consulting a detailed glossary of all key terms and acronyms
Compute-IT will help you deliver innovative lessons for the new Key Stage 3 Computing curriculum with confidence, using resources and meaningful assessment produced by expert educators. With Compute-IT you will be able to assess and record students' attainment and monitor progression all the way through to Key Stage 4. Developed by members of Computing at School, the national subject association for Computer Science, and a team of Master Teachers who deliver CPD through the Network of Excellence project funded by the Department for Education, Compute-IT provides a cohesive and supportive learning package structured around the key strands of Computing. Creative and flexible in its approach, Compute-IT makes Computing for Key Stage 3 easy to teach, and fun and meaningful to learn, so you can: Follow well-structured and finely paced lessons along a variety of suggested routes through Key Stage 3 Deliver engaging and interesting lessons using a range of files and tutorials provided for a range of different programming languages Ensure progression throughout Key Stage 3 with meaningful tasks underpinned by unparalleled teacher and student support Assess students' work with confidence, using ready-prepared formative and summative tasks that are mapped to meaningful learning outcomes and statements in the new Programme of Study Creative and flexible in its approach, Compute-IT makes Computing for Key Stage 3 easy to teach, and fun and meaningful to learn. This is the first title in the Compute-IT course, which comprises three Student's Books, three Teacher Packs and a range of digital teaching and learning resources delivered through Dynamic Learning.
Each book contains three complete sets of practice papers with full worked solutions and hints and notes on the marks allocated directly alongside the relevant steps of the solution, so your students can make most sense of them and build their confidence. Designed to survive the rigours of the classroom and home, all the papers are bound into a durable book. Accessible write-in format allows students to take an active role in their revision.
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