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Books > Children's & Educational > Technology & applied sciences > Computing & information technology

Oxford International Primary Computing: Student Book 6 (Paperback, 2nd Revised edition): Alison Page, Karl Held, Diane Levine,... Oxford International Primary Computing: Student Book 6 (Paperback, 2nd Revised edition)
Alison Page, Karl Held, Diane Levine, Howard Lincoln
R350 Discovery Miles 3 500 In Stock

A complete six-year primary computing course that takes a real-life, project-based approach to teaching young learners the vital computing skills they will need for the digital world. Each unit builds a series of skills towards the creation of a final project, with topics ranging from designing your own robot to programming simple games and designing and creating web pages. Within each stage, key concepts are covered to give learners not only the skills they need to use technology effectively, but also the knowledge in how to do so creatively, safely and collaboratively: A* Understand how modern technology works A* Use a wide range of computer hardware and software for analytical and creative tasks A* Use the internet safely, respectfully, and selectively A* Write computer programs and develop computational thinking

Everyone Can Code - Including Kids (Hardcover): Timothy Amadi Everyone Can Code - Including Kids (Hardcover)
Timothy Amadi
R535 Discovery Miles 5 350 Ships in 18 - 22 working days
Minecraft Young Readers: Escape from the Nether! (Paperback): Farshore Minecraft Young Readers: Escape from the Nether! (Paperback)
Farshore
R170 R153 Discovery Miles 1 530 Save R17 (10%) Ships in 9 - 17 working days

Journey into the Nether (if you dare) in this Step Into Reading Step 3 Levelled Reader, the only official levelled reader series based on Minecraft, the world's best-selling video game! Learn to read with the official Minecraft Young Readers! Practise your reading skills and develop your vocabulary as you read stories about your favourite game. Minecraft (R) is the best-selling video game of all time! And now learning to read has never been more fun for fans of the game ages 4 to 7. They'll get a great introduction to the game's most mysterious biomes when two players, Emmy and Birch - and their tame wolf Byte - set out on an epic adventure into the mysterious Nether! This Step 3 Step into Reading Levelled Reader includes more than 30 full-colour stickers to add to the fun. Look for these other great Minecraft (R) titles: * Mobs in the Overworld! (Minecraft) 9780755500444 * Survival Mode! (Minecraft) 9780755500451 * Escape From the Nether (Minecraft) 9780755500468 Step 3 readers feature engaging characters in easy-to-follow plots about popular topics for children who are ready to read on their own. (c) 2022 Mojang AB and Mojang Synergies AB. MINECRAFT and MOJANG are trademarks or registered trademarks of Mojang Synergies AB.

Oxford International Primary Computing: Student Book 5 (Paperback, 2nd Revised edition): Alison Page, Karl Held, Diane Levine,... Oxford International Primary Computing: Student Book 5 (Paperback, 2nd Revised edition)
Alison Page, Karl Held, Diane Levine, Howard Lincoln
R350 Discovery Miles 3 500 In Stock

A complete six-year primary computing course that takes a real-life, project-based approach to teaching young learners the vital computing skills they will need for the digital world. Each unit builds a series of skills towards the creation of a final project, with topics ranging from designing your own robot to programming simple games and designing and creating web pages. Within each stage, key concepts are covered to give learners not only the skills they need to use technology effectively, but also the knowledge in how to do so creatively, safely and collaboratively: A* Understand how modern technology works A* Use a wide range of computer hardware and software for analytical and creative tasks A* Use the internet safely, respectfully, and selectively A* Write computer programs and develop computational thinking

ClearRevise BTEC Digital Information Technology Level 1/2 Component 3 (Paperback): ClearRevise BTEC Digital Information Technology Level 1/2 Component 3 (Paperback)
1
R301 Discovery Miles 3 010 Ships in 9 - 17 working days

Illustrated revision and practice. Covers all specification topics required for the external exam Illustrated topics to improve memory and recall. Comprehensive case studies to show application of concepts. Over 500 marks worth of examination style questions. Answers provided for all questions within the book. Examination tips and techniques. Absolute clarity is the aim with a new generation of revision guide for the 2020s. This guide has been expertly compiled and edited by successful teachers of Digital Information Technology, highly experienced examiners and a good dollop of scientific research into what makes revision most effective. Past examination questions are essential to good preparation, improving understanding and confidence. This guide has combined revision with tips and more practice questions than you could shake a stick at. All the essential ingredients for getting a grade you can be really proud of. Each specification topic has been referenced and distilled into the key points to make in an examination for top marks. Questions on all topics assessing knowledge, application and analysis are all specifically and carefully devised throughout this book. Detailed case studies distill key concepts whilst demonstrating the development of long answer questions.

Tools for Teaching Computer Networking and Hardware Concepts (Hardcover): Tools for Teaching Computer Networking and Hardware Concepts (Hardcover)
R2,280 Discovery Miles 22 800 Ships in 18 - 22 working days

Tools for Teaching Computer Networking and Hardware Concepts makes the teaching and learning of computer networking and hardware a more active process by using interactive learning to add life to a very technical subject. Fundamental theoretical concepts are illustrated with the use of interactive practical exercises. Each chapter presents learning objectives, figures and illustrations, real-world examples and review questions. ""Tools for Teaching Computer Networking and Hardware Concepts"" has a worldwide focus provided by contributors from across the globe. These contributors share their use of online tools and flexible learning practices. Both teachers and students will find this book a useful resource for teaching and learning computer networking and hardware concepts.

Coding for Kids C++ - Basic Guide for Kids to Learn Commands and How to Write a Program (Hardcover): Goldink Books Coding for Kids C++ - Basic Guide for Kids to Learn Commands and How to Write a Program (Hardcover)
Goldink Books
R578 R527 Discovery Miles 5 270 Save R51 (9%) Ships in 18 - 22 working days
ClearRevise OCR Computer Science J277 2020 (Paperback): ClearRevise OCR Computer Science J277 2020 (Paperback)
R389 Discovery Miles 3 890 Ships in 9 - 17 working days

Illustrated revision and practise for Computer Science. Over 500 marks worth of examination style questions. Answers provided for all questions within the book. Illustrated topics to improve memory and recall. Specification references for every topic. Examination tips and techniques. Absolute clarity is the aim with a new generation of revision guide for the 2020s. This guide has been expertly compiled and edited by successful former teachers of Computer Science, highly experienced examiners and a good dollop of scientific research into what makes revision most effective. Past examinations questions are essential to good preparation, improving understanding and confidence. This guide has combined revision with tips and more practice questions than you could shake a stick at. All the essential ingredients for getting a grade you can be really proud of. Each specification topic has been referenced and distilled into the key points to make in an examination for top marks. Questions on all topics assessing knowledge, application and analysis are all specifically and carefully devised throughout this book.

Minecraft: Guide to Redstone (Updated) (Hardcover): Mojang AB, The Official Minecraft Team Minecraft: Guide to Redstone (Updated) (Hardcover)
Mojang AB, The Official Minecraft Team
R323 Discovery Miles 3 230 Ships in 18 - 22 working days
Forging Worlds: Stories Behind the Art of Blizzard Entertainment (Hardcover): Micky Neilson Forging Worlds: Stories Behind the Art of Blizzard Entertainment (Hardcover)
Micky Neilson; Foreword by Samwise Didier
R1,175 R1,003 Discovery Miles 10 030 Save R172 (15%) Ships in 18 - 22 working days

To celebrate Blizzard's 30th anniversary, a gorgeous retrospective on artistry at Blizzard and the impact the studio has left emblazoned on gaming history. For thirty years, Blizzard has been pushing boundaries and breaking expectations of what it means to draw for video games. Get a glimpse behind the curtain at how art has evolved at Blizzard and meet some of the artists who've shaped Blizzard's style and range to what it is today. Discover how art cross-pollinated amongst game teams and how grassroots movements from fans inspired some of Blizzard's most iconic artwork. With insights from more than fifty artists, animators, designers, and storytellers, this sweeping compendium is fans' ultimate keys to the kingdom of three decades in Blizzard artistry. Dig into the technical side of Blizzard polish-how light bounces around optimistic Overwatch scenes but seeps through the cracks in Diablo. Explore the development history behind your favorite games, including how Blizzard's fallen games helped produce some of the studio's most iconic heroes. Pore over never before seen images of the worldbuilding process, how levels and landscapes were born from post-it doodles and whiteboard sketches.

Diversity in Information Technology Education - Issues and Controversies (Hardcover, New): Diversity in Information Technology Education - Issues and Controversies (Hardcover, New)
R2,259 Discovery Miles 22 590 Ships in 18 - 22 working days

Diversity in Information Technology Education: Issues and Controversies sheds light on the status of diversity in the field of IT education. It identifies a wide range of problems that educators face on a daily basis, and gives practical, applicable solutions, mainly by showcasing successful and replicable examples. The chapters in ""Diversity in Information Technology Education: Issues and Controversies"" present research and introspection on race, gender, national origin, disability and other diversity categories. The examples, success stories from retention efforts, and strategies in assessment that account for diversity, and all supplement the topics with practical examples. If an instructor is planning on infusing diversity topics into the curriculum, this book contains pertinent information on how to identify problems and face issues.

GCSE Computer Science Exam Practice Book - AQA Edition (Paperback): While Do Team GCSE Computer Science Exam Practice Book - AQA Edition (Paperback)
While Do Team; Contributions by Barnaby Tolhurst, JA Drinkwater, Winni Lam; Read by Robert Welin
R261 Discovery Miles 2 610 Ships in 10 - 15 working days
Log on to IT (Paperback): Roland Birbal, Michele Taylor Log on to IT (Paperback)
Roland Birbal, Michele Taylor
R797 Discovery Miles 7 970 Ships in 10 - 15 working days

Develop IT skills through an active, accessible approach to theory and practice, providing an ideal foundation for lower secondary students going on to study IT at CSEC (R) and for building real-life computer skills; fully updated to reflect the new curriculum and new approaches to IT teaching. - Build knowledge with straightforward introductions to theoretical concepts, key practical applications and new topics such as ethical use of computers and multimedia. - Support all learning styles with a range of questions - Multiple Choice, True or False, Short Answer, Research, Project and a fun Crossword puzzle. - Develop critical thinking and research skills with research projects. The answers can be found here: www.hoddereducation.co.uk/Log-on-to-IT-Answers

Log on to IT for CSEC (Paperback): Roland Birbal, Michele Taylor Log on to IT for CSEC (Paperback)
Roland Birbal, Michele Taylor
R964 Discovery Miles 9 640 Ships in 10 - 15 working days

Benefit from expert guidance in this new edition of a tried and trusted approach; updated to reflect the new CSEC (R) IT curriculum, it provides an engaging and accessible approach to theory and practice. - Prepare for SBA with advice and guidance and a full sample SBA project and suggested solution at the end of Chapter 16. - Consolidate learning through a range of question types such as Multiple Choice, True or False, Short Answer, Research, Project and a fun Crossword puzzle. - Confidently cover new topics and emerging technology with straightforward explanations and numerous examples. The answers can be found here: www.hoddereducation.co.uk/Log-on-to-IT-Answers

Interact with Information Technology 1 new edition (Paperback): Roland Birbal, Michele Taylor Interact with Information Technology 1 new edition (Paperback)
Roland Birbal, Michele Taylor
R762 Discovery Miles 7 620 Ships in 10 - 15 working days

Provide an accessible approach to theory and practice with this new edition updated to comprehensively cover recent IT developments and the latest Caribbean curricula for Forms 1 to 3 (Grades 7 to 9). - Consolidate learning through a range of question types such as Multiple Choice, True or False, Short Answer and a fun Crossword puzzle. - Build critical thinking and project work skills with research and STEM projects using real life situations. - Develop understanding with new topics covered such as computer ethics, algorithm development, emerging careers. The answers can be found here: www.hoddereducation.co.uk/interactanswers

Interact with Information Technology 2 new edition (Paperback): Roland Birbal, Michele Taylor Interact with Information Technology 2 new edition (Paperback)
Roland Birbal, Michele Taylor
R774 Discovery Miles 7 740 Ships in 10 - 15 working days

Provide an accessible approach to theory and practice with this new edition updated to comprehensively cover recent IT developments and the latest Caribbean curricula for Forms 1 to 3 (Grades 7 to 9). - Consolidate learning through a range of question types such as Multiple Choice, True or False, Short Answer and a fun Crossword puzzle. - Build critical thinking and project work skills with research and STEM projects using real life situations. - Develop understanding with new topics covered such as computer ethics, algorithm development, emerging careers. The answers can be found here: www.hoddereducation.co.uk/interactanswers

Interact with Information Technology 3 new edition (Paperback): Roland Birbal, Michele Taylor Interact with Information Technology 3 new edition (Paperback)
Roland Birbal, Michele Taylor
R776 Discovery Miles 7 760 Ships in 10 - 15 working days

Provide an accessible approach to theory and practice with this new edition updated to comprehensively cover recent IT developments and the latest Caribbean curricula for Forms 1 to 3 (Grades 7 to 9). - Consolidate learning through a range of question types such as Multiple Choice, True or False, Short Answer and a fun Crossword puzzle. - Build critical thinking and project work skills with research and STEM projects using real life situations. - Develop understanding with new topics covered such as computer ethics, algorithm development, emerging careers. The answers can be found here: www.hoddereducation.co.uk/interactanswers

Level 1/Level 2 Cambridge National in IT (J836): Second Edition (Paperback): Maureen Everett, Sonia Stuart, Richard Howe Level 1/Level 2 Cambridge National in IT (J836): Second Edition (Paperback)
Maureen Everett, Sonia Stuart, Richard Howe
R1,073 Discovery Miles 10 730 Ships in 9 - 17 working days

Trust highly experienced teachers and authors Mo Everett, Richard Howe and Sonia Stuart to guide learners through the redeveloped Level 1/ Level 2 Cambridge National in IT (J836). This thorough and accessible introduction to the IT industry will develop your learners' understanding of the core examined content and boost the skills required to tackle the NEA with confidence. This revised and updated textbook is: - Comprehensive. Gain in-depth knowledge of the examined unit with clear explanations of every concept and topic, and develop the skills and understanding for the practical non-examined units, both of which are covered in detail. - Accessible, reliable and trusted. Structured to match the specification and provide the information required to build knowledge, understanding and skills across accessible and easy-to-use chapters and learning features. - Designed to support you. Boost confidence when preparing for assessment with plenty of activities and practice questions. - Your go-to guide. Expert authors have carefully designed tasks and activities to build your skills and aid progression, and written questions to assess your understanding.

How to code in Python: GCSE, iGCSE, National 4/5 and Higher (Paperback): Greg Reid How to code in Python: GCSE, iGCSE, National 4/5 and Higher (Paperback)
Greg Reid
R700 Discovery Miles 7 000 Ships in 9 - 17 working days

Ensure every student can become fluent in Python with this highly practical guide that will help them understand the theory and logic behind coding. Written for 14-16-year olds by a leading Python specialist and teacher, and aligned to curriculum requirements, this essential Student Book provides numerous practice questions and coding problems that can be completed as homework or during class - plus answers can be found online at www.hoddereducation.co.uk/pythonextras How to Code in Python will: > Provide hundreds of coding examples, puzzles and problem-solving tasks to strengthen computational thinking skills required for GCSE, iGCSE and National 4 / 5 success > Help students become proficient in computational thinking and problem-solving using Python > Provide easy-to-follow explanations of concepts and terminology > Feature plenty of opportunities for self-assessment with solutions to coding problems available online This unique book can be broken down into three key features: > Code theory and explanations (worked examples) in a fun and accessible way > Computational thinking puzzles for the reader to solve; this will greatly improve students' ability to read code and predict its effect and output when run > Programming problems where the reader has to write a program to solve given scenarios Greg Reid is a very experienced Computer Science teacher in Scotland, who has written How to Pass Higher Computer Science and Higher Computing Science Practice Papers for Hodder Gibson.

Cambridge IGCSE and O Level Computer Science Algorithms, Programming and Logic Workbook (Paperback): David Watson, Helen... Cambridge IGCSE and O Level Computer Science Algorithms, Programming and Logic Workbook (Paperback)
David Watson, Helen Williams
R430 Discovery Miles 4 300 Ships in 9 - 17 working days

This series is fully endorsed by Cambridge International to support the full syllabus for examination from 2023. Develop algorithmic and computational thinking and programming skills with further practise questions and activities. This Workbook provides additional support with practical exam-style questions for Cambridge IGCSE (TM) and O Level Computer Science. - Become accomplished computer scientists: the workbook provides a series of questions designed to test and develop computational thinking skills in order to solve problems. Answers to the Algorithms, Programming and Logic Workbook are available in our Teacher's Guide with Boost Subscription 9781398318502

Computer Science Education in the 21st Century (Hardcover, 2000 ed.): Tony Greening Computer Science Education in the 21st Century (Hardcover, 2000 ed.)
Tony Greening
R1,214 R1,017 Discovery Miles 10 170 Save R197 (16%) Ships in 18 - 22 working days

The world is experiencing unprecedented rapidity of change, originating from pervasive technological developments. This book considers the effects of such rapid change from within computing disciplines, by allowing computing educationalists to deliver a considered verdict on the future of their discipline. The targeted future, the year 2020, was chosen to be distant enough to encourage authors to risk being visionary, while being close enough to ensure some anchorage to reality. The result is a scholarly set of contributions expressing the visions, hopes, concerns, predictions and analyses of trends for the future.

Compute-IT: Student's Book 1 - Computing for KS3 (Paperback): George Rouse, Graham Hastings, Zoe Ross, Carl Turland,... Compute-IT: Student's Book 1 - Computing for KS3 (Paperback)
George Rouse, Graham Hastings, Zoe Ross, Carl Turland, Genevieve Smith-Nunes, … 1
R903 Discovery Miles 9 030 Ships in 9 - 17 working days

Compute-IT will help you deliver innovative lessons for the new Key Stage 3 Computing curriculum with confidence, using resources and meaningful assessment produced by expert educators. With Compute-IT you will be able to assess and record students' attainment and monitor progression all the way through to Key Stage 4. Developed by members of Computing at School, the national subject association for Computer Science, and a team of Master Teachers who deliver CPD through the Network of Excellence project funded by the Department for Education, Compute-IT provides a cohesive and supportive learning package structured around the key strands of Computing. Creative and flexible in its approach, Compute-IT makes Computing for Key Stage 3 easy to teach, and fun and meaningful to learn, so you can: Follow well-structured and finely paced lessons along a variety of suggested routes through Key Stage 3 Deliver engaging and interesting lessons using a range of files and tutorials provided for a range of different programming languages Ensure progression throughout Key Stage 3 with meaningful tasks underpinned by unparalleled teacher and student support Assess students' work with confidence, using ready-prepared formative and summative tasks that are mapped to meaningful learning outcomes and statements in the new Programme of Study Creative and flexible in its approach, Compute-IT makes Computing for Key Stage 3 easy to teach, and fun and meaningful to learn. This is the first title in the Compute-IT course, which comprises three Student's Books, three Teacher Packs and a range of digital teaching and learning resources delivered through Dynamic Learning.

AQA GCSE Computer Science, Second Edition (Paperback): George Rouse, Lorne Pearcey, Gavin Craddock, Ian Paget AQA GCSE Computer Science, Second Edition (Paperback)
George Rouse, Lorne Pearcey, Gavin Craddock, Ian Paget
R1,055 Discovery Miles 10 550 Ships in 9 - 17 working days

Updated specification; first teaching September 2020. Specification code: 8525 Written by leading Computer Science teachers, this textbook will guide students through the updated AQA GCSE Computer Science specification topic by topic, and provide them with standalone recap and review sections, practice questions, worked examples and clear explanations of complex topics. This textbook: >> Prepares students for assessment with numerous practice questions for all topics >> Develops computational thinking skills >> Provides differentiated material with the 'beyond the spec' feature >> Includes standalone recap and review sections at the end of each chapter >> Provides definitions of technical terms, along with a glossary of words to ensure students feel confident with the assessment. Authors George Rouse, Lorne Pearcey and Gavin Craddock are highly respected and widely published authors of resources.

Minecraft: Mobs In The Overworld Level 2 (Paperback): Mojang AB Minecraft: Mobs In The Overworld Level 2 (Paperback)
Mojang AB
R170 R153 Discovery Miles 1 530 Save R17 (10%) Ships in 9 - 17 working days

Learn to read with the official Minecraft Young Readers! Practise your reading skills and develop your vocabulary as you read stories about your favourite game. This book is perfect for new readers who are beginning to read simple stories with help. With short sentences and familiar vocabulary, new readers will develop confidence while enjoying reading about their favourite videogame characters. Content has been created with an educational consultant to help engage with reluctant and less confident readers. Graded level 2: Turquoise.

Discover the first two titles Minecraft Mobs in the Overworld and Survival Modes publishing in May 2021, with future titles planned for November 2021 to meet customer demand.

Code-It: How To Teach Primary Programming Using Scratch (Paperback): Phil Bagge Code-It: How To Teach Primary Programming Using Scratch (Paperback)
Phil Bagge
R670 R590 Discovery Miles 5 900 Save R80 (12%) Ships in 9 - 17 working days

The Scratch: The ideal place to begin programming! Key Stage 2 Programming Curriculum Guide Most primary teachers and pupils have little - if any - experience programming. This book, classroom-tested and perfected by the author through his website code-it.co.uk, aids teachers in providing Key Stage 2 pupils with an exciting and challenging computer science curriculum. Code It can be used to supplement existing programming modules or as a complete KS2 computer science program of study. It contains a series of programming projects that gradually introduce pupils to algorithm design and evaluation, generalisation and decomposition. Pupils will learn how to use sequence, repetition, selection and variables through becoming creators of a wide variety of programming projects. Maths, literacy, humanities, gaming, music and control skills are all put to the test. There are four pupil workbooks to provide structure, resources and home learning links. These are designed to work in conjunction with the teacher book. A growing bank of online videos are also available, designed to help teachers improve their own skills and take full advantage of the cross-curricular benefits of developing depth in programming. The Scratch programming language, already widely recognised in schools, is freely accessible online or as a download at home. Scratch is the ideal place to begin programming as there is no other system that allows pupils to create such a wide variety of projects across primary and secondary education. It also enables pupils to extend their understanding independently through the Scratch online community - the new computing curriculum is truly transformational!

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