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Books > Children's & Educational > Technology & applied sciences > Computing & information technology

Olympiad Online Test Package Class 5 - Theories with Examples, MCQS & Solutions, Previous Questions, Model Test Papers... Olympiad Online Test Package Class 5 - Theories with Examples, MCQS & Solutions, Previous Questions, Model Test Papers (Paperback)
Shraddha Singh, Bunny Mehra
R411 Discovery Miles 4 110 Ships in 10 - 15 working days

Developed by Professionals and Experienced Teachers from top schools across the country, the book has been divided into five sections namely Word Structure and Knowledge, Reading Comprehension, Spoken and Written Expressions, Achievers section, Model Papers. The concepts have been explained in brief through solved examples and Illustrations. To enhance the problem solving skills of candidates, Multiple Choice Questions (MCQs) with detailed solutions have been provided at the end of each chapter. Two Mock Test Papers have been provided for practice purpose. A CD containing Study Chart for systematic preparation, Tips & Tricks to crack English Olympiad, Pattern of exam, and links of Previous Years Papers is accompanied with this book. The book is recommended for various school level and competitive exams. #v&spublishers

How to code in Python: GCSE, iGCSE, National 4/5 and Higher (Paperback): Greg Reid How to code in Python: GCSE, iGCSE, National 4/5 and Higher (Paperback)
Greg Reid
R700 Discovery Miles 7 000 Ships in 9 - 17 working days

Ensure every student can become fluent in Python with this highly practical guide that will help them understand the theory and logic behind coding. Written for 14-16-year olds by a leading Python specialist and teacher, and aligned to curriculum requirements, this essential Student Book provides numerous practice questions and coding problems that can be completed as homework or during class - plus answers can be found online at www.hoddereducation.co.uk/pythonextras How to Code in Python will: > Provide hundreds of coding examples, puzzles and problem-solving tasks to strengthen computational thinking skills required for GCSE, iGCSE and National 4 / 5 success > Help students become proficient in computational thinking and problem-solving using Python > Provide easy-to-follow explanations of concepts and terminology > Feature plenty of opportunities for self-assessment with solutions to coding problems available online This unique book can be broken down into three key features: > Code theory and explanations (worked examples) in a fun and accessible way > Computational thinking puzzles for the reader to solve; this will greatly improve students' ability to read code and predict its effect and output when run > Programming problems where the reader has to write a program to solve given scenarios Greg Reid is a very experienced Computer Science teacher in Scotland, who has written How to Pass Higher Computer Science and Higher Computing Science Practice Papers for Hodder Gibson.

Revise GCSE ICT Practice Papers (Paperback): Luke Dunn Revise GCSE ICT Practice Papers (Paperback)
Luke Dunn
R291 Discovery Miles 2 910 Ships in 9 - 17 working days

Each book contains three complete sets of practice papers with full worked solutions and hints and notes on the marks allocated directly alongside the relevant steps of the solution, so your students can make most sense of them and build their confidence. Designed to survive the rigours of the classroom and home, all the papers are bound into a durable book. Accessible write-in format allows students to take an active role in their revision.

Legendary and Mythical Guidebook: Super Deluxe Edition (Paperback): Simcha Whitehill Legendary and Mythical Guidebook: Super Deluxe Edition (Paperback)
Simcha Whitehill
R220 R208 Discovery Miles 2 080 Save R12 (5%) Ships in 10 - 15 working days

The new Pokemon are here, and kids gotta catch 'em all! This updated guidebook features the unique and mysterious new Galar region Pokemon from the hit new games for Nintendo Switch, Sword & Shield. Discover the origins of the most fascinating and unusual Pokemon! You'll get the scoop on Legendary and Mythical Pokemon from Kanto all the way through Galar. It's the insider's guide to the rarest and most powerful known Pokemon. This expanded edition of the 2019 deluxe guidebook includes the latest information about the new Legendary and Mythical Pokemon from the Galar region. Features the latest information on Galar region Pokemon Full-colour illustations throughout Perfect for old and new fans.

Coding for Kids Python - A Comprehensive Guide that Can Teach Children to Code with Simple Methods (Hardcover): Goldink Books Coding for Kids Python - A Comprehensive Guide that Can Teach Children to Code with Simple Methods (Hardcover)
Goldink Books
R581 R530 Discovery Miles 5 300 Save R51 (9%) Ships in 18 - 22 working days
FORTNITE Official: How to Draw Volume 3 (Paperback): Epic Games FORTNITE Official: How to Draw Volume 3 (Paperback)
Epic Games
R322 R295 Discovery Miles 2 950 Save R27 (8%) Ships in 9 - 17 working days

Learn how to draw the latest Fortnite Battle Pass designs with this brand-new official guide from Epic Games. Want to recreate the action-packed looks from the Battle Passes? Well, now you can with this special themed guide, brought to you by Epic Games. With clear step-by-step instructions to take you from initial sketch to finished artwork, this book will help elevate your drawing skills to Tier 100. INCLUDES: * 16 CLASSIC OUTFITS * 8 STYLISH EMOTICONS * SUPERCOOL BACK BLING, GLIDERS, AND HARVESTING TOOLS * TOP DRAWING TIPS Featuring the authentic Fortnite holographic seal.

Redstone Handbook for Minecraft - Learn to Create Awesome Redstone Devices (Unofficial) (Hardcover): Blockboy Redstone Handbook for Minecraft - Learn to Create Awesome Redstone Devices (Unofficial) (Hardcover)
Blockboy
R499 R460 Discovery Miles 4 600 Save R39 (8%) Ships in 18 - 22 working days
Nanomagnetism, Volume 1 - Ultrathin Films, Multilayers and Nanostructures (Hardcover): D L L Mills, J.A.C. Bland Nanomagnetism, Volume 1 - Ultrathin Films, Multilayers and Nanostructures (Hardcover)
D L L Mills, J.A.C. Bland
R4,491 Discovery Miles 44 910 Ships in 10 - 15 working days

Nanoscience is of central importance in the physical and biological sciences and is now pervasive in technology. However nanomagnetism has a special role to play as magnetic properties depend uniquely on both dimensionality and lengthscales. Nanomagnetism is already central to data storage, sensor and device technologies but is increasingly being used in the life sciences and medicine. This volume aims to introduce scientists, computer scientists, engineers and technologists from diverse fields to this fascinating and technologically important new branch of nanoscience. The volume should appeal to both the interested general reader but also to the researcher wishing to obtain an overview of this fast moving field.
The contributions come from acknowledged leaders in the field who each give authoritative accounts of key fundamental aspects of nanomagnetism to which they have themselves made a major contribution. After a brief introduction by the editors, Wu first surveys the fundamental properties of magnetic nanostructures. The interlayer exchange interactions within magnetic multilayer structures is next discussed by Stiles. Camley then discusses the static, dynamic and thermal properties of magnetic multilayers and nanostructures, followed by an account of the phenomenon of exchange anisotropy by Berkowitz and Kodama. This latter phenomenon is widely in current read head devices for example. The transport properties of nanostructures also are spectacular, and again underpin computer technology, as we see from the discussion of giant magnetoresistance (GMR) and tunnelling magnetoresistance (TMR) presented by Fert and his colleagues. Beyond GMR and TMR we look to the field of spintronics where new electronic devices are envisioned and for which quantum
computing may depend as discussed in the chapter by Flatte and Jonker.
The volume concludes with discussion of the recently discovered phenomenon of current induced switching of magnetization by Edwards and Mathon.
* Subject is in the forefront of nanoscience
* All Section authors are leading figures in this key field
* Presentations are accessible to non specialists, with focus on underlying fundamentals

Conceptual Foundations of Materials, Volume 2 - A Standard Model for Groundand Excited-State Properties (Hardcover, 2nd... Conceptual Foundations of Materials, Volume 2 - A Standard Model for Groundand Excited-State Properties (Hardcover, 2nd edition)
Steven G. Louie, Marvin L. Cohen
R5,082 Discovery Miles 50 820 Ships in 18 - 22 working days

The goal of this Volume "Conceptual Foundations of Materials: A standard model for ground- and excited-state properties" is to present the fundamentals of electronic structure theory that are central to the understanding and prediction of materials phenomena and properties. The emphasis is on foundations and concepts. The Sections are designed to offer a broad and comprehensive perspective of the field. They cover the basic aspects of modern electronic structure approaches and highlight their applications to the structural (ground state, vibrational, dynamic and thermodynamic, etc.) and electronic (spectroscopic, dielectric, magnetic, transport, etc.) properties of real materials including solids, clusters, liquids, and nanostructure materials. This framework also forms a basis for studies of emergent properties arising from low-energy electron correlations and interactions such as the quantum Hall effects, superconductivity, and other cooperative phenomena.
Although some of the basics and models for solids were developed in the early part of the last century by figures such as Bloch, Pauli, Fermi, and Slater, the field of electronic structure theory went through a phenomenal growth during the past two decades, leading to new concepts, understandings, and predictive capabilities for determining the ground- and excited-state properties of real, complex materials from first principles. For example, theory can now be used to predict the existence and properties of materials not previously realized in nature or in the laboratory. Computer experiments can be performed to examine the behavior of individual atoms in a particular process, to analyze the importance of different mechanisms, or just to see what happen if one varies the interactions and parameters in the simulation. Also, with ab initio calculations, one can determine from first principles important interaction parameters which are needed in model studies of complex processes or highly correlated systems. Each time a new material or a novel form of a material is discovered, electronic structure theory inevitably plays a fundamental role in unraveling its properties.
- Provides the foundations of the field of condensed matter physics
- An excellent supplementary text for classes on condensed matter physics/solid state physics
- Volume covers current work at the forefront
- Presentations are accessible to nonspecialists, with focus on underlying fundamentals

Can You Become a Social Media Influencer? - An Interactive Adventure (Hardcover): Eric Braun Can You Become a Social Media Influencer? - An Interactive Adventure (Hardcover)
Eric Braun
R743 R649 Discovery Miles 6 490 Save R94 (13%) Ships in 18 - 22 working days
Safe & Sound: Social Media (Paperback, 2 Ed): Paul Larson Safe & Sound: Social Media (Paperback, 2 Ed)
Paul Larson
R297 R272 Discovery Miles 2 720 Save R25 (8%) Ships in 18 - 22 working days

This nonfiction book teaches students about the fascinating history of the Internet and social media, and provides helpful information on how to safely use social media and navigate the Internet. Developed by Timothy Rasinski and featuring TIME content, this high-interest book includes essential text features like an index, captions, glossary, and table of contents. The intriguing sidebars, detailed images, and in-depth Reader's Guide require students to connect back to the text and encourage multiple readings. The Think Link and Dig Deeper! sections develop students' higher-order thinking skills. The Check It Out! section includes suggested books, videos, and websites for further reading. Aligned with state standards, this title features complex and rigorous content appropriate for students preparing for college and career readiness.

Emoji Coloring Book - Designs, Collages & Fun Quotes for Kids, Boys, Girls, Teens and Adults (Hardcover): Emojilife Coloring Emoji Coloring Book - Designs, Collages & Fun Quotes for Kids, Boys, Girls, Teens and Adults (Hardcover)
Emojilife Coloring
R540 R504 Discovery Miles 5 040 Save R36 (7%) Ships in 18 - 22 working days
Somi the Computer Scientist - Princess Can Code (Hardcover, Princess Can Code Ed.): Bukola Somide Somi the Computer Scientist - Princess Can Code (Hardcover, Princess Can Code Ed.)
Bukola Somide; Designed by Muyiwa Somide; Illustrated by Pablo Peruzzi
R640 Discovery Miles 6 400 Ships in 18 - 22 working days
Level 1/Level 2 Cambridge National in IT (J836): Second Edition (Paperback): Maureen Everett, Sonia Stuart, Richard Howe Level 1/Level 2 Cambridge National in IT (J836): Second Edition (Paperback)
Maureen Everett, Sonia Stuart, Richard Howe
R1,073 Discovery Miles 10 730 Ships in 9 - 17 working days

Trust highly experienced teachers and authors Mo Everett, Richard Howe and Sonia Stuart to guide learners through the redeveloped Level 1/ Level 2 Cambridge National in IT (J836). This thorough and accessible introduction to the IT industry will develop your learners' understanding of the core examined content and boost the skills required to tackle the NEA with confidence. This revised and updated textbook is: - Comprehensive. Gain in-depth knowledge of the examined unit with clear explanations of every concept and topic, and develop the skills and understanding for the practical non-examined units, both of which are covered in detail. - Accessible, reliable and trusted. Structured to match the specification and provide the information required to build knowledge, understanding and skills across accessible and easy-to-use chapters and learning features. - Designed to support you. Boost confidence when preparing for assessment with plenty of activities and practice questions. - Your go-to guide. Expert authors have carefully designed tasks and activities to build your skills and aid progression, and written questions to assess your understanding.

Cambridge Primary Computing Learner's Book Stage 5 (Paperback): Roland Birbal, Michele Taylor, Nazreen Mohammed, Michelle... Cambridge Primary Computing Learner's Book Stage 5 (Paperback)
Roland Birbal, Michele Taylor, Nazreen Mohammed, Michelle Koon Koon, Carissa Gookool, …
R750 Discovery Miles 7 500 Ships in 10 - 15 working days

We are working with Cambridge International to gain endorsement for this forthcoming series. Help learners develop essential computing skills with an approach that uses real-life examples, reinforces key vocabulary and provides opportunities to learn, practise and apply throughout. - Encourage learners to become confident in working with information and ideas of their own and those of others with discussion tasks, as well as with What can you do? panels at the end of each unit for self-assessment. - Provide a clear pathway through the learning objectives with Practise tasks in each unit, as well as Go further and Challenge yourself! panels with questions designed to support differentiation. - Recap and activate learners' prior knowledge with Do you remember? activities and introduce new computing skills with Learn and Practise tasks. Contents How to use this book Term 1 Unit 1 Scratch MIT: Be a designer Unit 2 Be a data storyteller Unit 3 Computer storage Unit 4 Scratch MIT: Be a storyteller Term 2 Unit 5 Network devices and websites Unit 6 Scratch MIT: Be an animator Unit 7 Be a data engineer Unit 8 Micro:Bit Makecode: Be an innovator Term 3 Unit 9 Cellular networks and data packets Unit 10 Scratch MIT: Be a game developer Unit 11 Artificial intelligence Unit 12 iRobot Level 2: Be a problem solver Glossary

Minecraft Young Readers: Escape from the Nether! (Paperback): Farshore Minecraft Young Readers: Escape from the Nether! (Paperback)
Farshore
R170 R153 Discovery Miles 1 530 Save R17 (10%) Ships in 9 - 17 working days

Journey into the Nether (if you dare) in this Step Into Reading Step 3 Levelled Reader, the only official levelled reader series based on Minecraft, the world's best-selling video game! Learn to read with the official Minecraft Young Readers! Practise your reading skills and develop your vocabulary as you read stories about your favourite game. Minecraft (R) is the best-selling video game of all time! And now learning to read has never been more fun for fans of the game ages 4 to 7. They'll get a great introduction to the game's most mysterious biomes when two players, Emmy and Birch - and their tame wolf Byte - set out on an epic adventure into the mysterious Nether! This Step 3 Step into Reading Levelled Reader includes more than 30 full-colour stickers to add to the fun. Look for these other great Minecraft (R) titles: * Mobs in the Overworld! (Minecraft) 9780755500444 * Survival Mode! (Minecraft) 9780755500451 * Escape From the Nether (Minecraft) 9780755500468 Step 3 readers feature engaging characters in easy-to-follow plots about popular topics for children who are ready to read on their own. (c) 2022 Mojang AB and Mojang Synergies AB. MINECRAFT and MOJANG are trademarks or registered trademarks of Mojang Synergies AB.

Diary of a Roblox Pro #1: Monster Escape (Paperback): Ari Avatar Diary of a Roblox Pro #1: Monster Escape (Paperback)
Ari Avatar
R172 R156 Discovery Miles 1 560 Save R16 (9%) Ships in 9 - 17 working days

Ari Avatar is just your average Roblox kid living in a blocky world! Battle monsters and avoid disasters in a Roblox world - all through the eyes of Ari and his friends. Diary of a Roblox Pro is a must-read for any kid who loves to play Roblox! Ari and his friends can't resist a challenge. Rumor has it there's some kind of monster living in the local abandoned warehouse who devours anyone who steps foot inside. Ari doesn't believe the gossip and accepts a dare to enter the building. But as soon as they set foot in the warehouse, all of the doors lock behind them and they come face-to-face with the beast itself! Can Ari and his friends escape the warehouse? Or will the monster win this game? Read and find out in the first book in the Diary of a Roblox Pro series! A fun and exciting story for fans of roblox A must-read for any kid who loves to play Roblox! Perfect for gamers

Oxford International Primary Computing: Student Book 4 (Paperback, 2nd Revised edition): Alison Page, Karl Held, Diane Levine,... Oxford International Primary Computing: Student Book 4 (Paperback, 2nd Revised edition)
Alison Page, Karl Held, Diane Levine, Howard Lincoln
R599 Discovery Miles 5 990 In Stock

A complete six-year primary computing course that takes a real-life, project-based approach to teaching young learners the vital computing skills they will need for the digital world. Each unit builds a series of skills towards the creation of a final project, with topics ranging from designing your own robot to programming simple games and designing and creating web pages. Within each stage, key concepts are covered to give learners not only the skills they need to use technology effectively, but also the knowledge in how to do so creatively, safely and collaboratively: A* Understand how modern technology works A* Use a wide range of computer hardware and software for analytical and creative tasks A* Use the internet safely, respectfully, and selectively A* Write computer programs and develop computational thinking

Everyone Can Code - Including Kids (Hardcover): Timothy Amadi Everyone Can Code - Including Kids (Hardcover)
Timothy Amadi
R535 Discovery Miles 5 350 Ships in 18 - 22 working days
AQA GCSE Computer Science, Second Edition (Paperback): George Rouse, Lorne Pearcey, Gavin Craddock, Ian Paget AQA GCSE Computer Science, Second Edition (Paperback)
George Rouse, Lorne Pearcey, Gavin Craddock, Ian Paget
R1,055 Discovery Miles 10 550 Ships in 9 - 17 working days

Updated specification; first teaching September 2020. Specification code: 8525 Written by leading Computer Science teachers, this textbook will guide students through the updated AQA GCSE Computer Science specification topic by topic, and provide them with standalone recap and review sections, practice questions, worked examples and clear explanations of complex topics. This textbook: >> Prepares students for assessment with numerous practice questions for all topics >> Develops computational thinking skills >> Provides differentiated material with the 'beyond the spec' feature >> Includes standalone recap and review sections at the end of each chapter >> Provides definitions of technical terms, along with a glossary of words to ensure students feel confident with the assessment. Authors George Rouse, Lorne Pearcey and Gavin Craddock are highly respected and widely published authors of resources.

Coding for Kids C++ - Basic Guide for Kids to Learn Commands and How to Write a Program (Hardcover): Goldink Books Coding for Kids C++ - Basic Guide for Kids to Learn Commands and How to Write a Program (Hardcover)
Goldink Books
R578 R527 Discovery Miles 5 270 Save R51 (9%) Ships in 18 - 22 working days
Tools for Teaching Computer Networking and Hardware Concepts (Hardcover): Tools for Teaching Computer Networking and Hardware Concepts (Hardcover)
R2,280 Discovery Miles 22 800 Ships in 18 - 22 working days

Tools for Teaching Computer Networking and Hardware Concepts makes the teaching and learning of computer networking and hardware a more active process by using interactive learning to add life to a very technical subject. Fundamental theoretical concepts are illustrated with the use of interactive practical exercises. Each chapter presents learning objectives, figures and illustrations, real-world examples and review questions. ""Tools for Teaching Computer Networking and Hardware Concepts"" has a worldwide focus provided by contributors from across the globe. These contributors share their use of online tools and flexible learning practices. Both teachers and students will find this book a useful resource for teaching and learning computer networking and hardware concepts.

All New Official Minecraft Creative Handbook (Hardcover): Mojang AB All New Official Minecraft Creative Handbook (Hardcover)
Mojang AB
R295 R264 Discovery Miles 2 640 Save R31 (11%) Ships in 5 - 10 working days

Master the art of building in Minecraft Minecraft is a sandbox game where anything is possible! With over 600 blocks to choose from, getting started can feel overwhelming. This Creative Handbook will give you all the tools you need to become an expert builder. Whether it's choosing your blocks or decorating your build, this book is packed with expert advice, top tips and advanced tricks to take your construction skills to the next level. Read how to plan builds, create colour palettes, use effective lighting and much more. This book also features advice from pro build teams and YouTubers, and includes step-by-step builds to complete in-game. With so much to explore, there's sure to be something for 'crafters of every level.

GCSE Computer Science Exam Practice Book - AQA Edition (Paperback): While Do Team GCSE Computer Science Exam Practice Book - AQA Edition (Paperback)
While Do Team; Contributions by Barnaby Tolhurst, JA Drinkwater, Winni Lam; Read by Robert Welin
R261 Discovery Miles 2 610 Ships in 10 - 15 working days
Forging Worlds: Stories Behind the Art of Blizzard Entertainment (Hardcover): Micky Neilson Forging Worlds: Stories Behind the Art of Blizzard Entertainment (Hardcover)
Micky Neilson; Foreword by Samwise Didier
R1,175 R1,003 Discovery Miles 10 030 Save R172 (15%) Ships in 18 - 22 working days

To celebrate Blizzard's 30th anniversary, a gorgeous retrospective on artistry at Blizzard and the impact the studio has left emblazoned on gaming history. For thirty years, Blizzard has been pushing boundaries and breaking expectations of what it means to draw for video games. Get a glimpse behind the curtain at how art has evolved at Blizzard and meet some of the artists who've shaped Blizzard's style and range to what it is today. Discover how art cross-pollinated amongst game teams and how grassroots movements from fans inspired some of Blizzard's most iconic artwork. With insights from more than fifty artists, animators, designers, and storytellers, this sweeping compendium is fans' ultimate keys to the kingdom of three decades in Blizzard artistry. Dig into the technical side of Blizzard polish-how light bounces around optimistic Overwatch scenes but seeps through the cracks in Diablo. Explore the development history behind your favorite games, including how Blizzard's fallen games helped produce some of the studio's most iconic heroes. Pore over never before seen images of the worldbuilding process, how levels and landscapes were born from post-it doodles and whiteboard sketches.

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