0
Your cart

Your cart is empty

Browse All Departments
Price
  • R0 - R50 (19)
  • R50 - R100 (162)
  • R100 - R250 (253)
  • R250 - R500 (527)
  • R500+ (411)
  • -
Status
Format
Author / Contributor
Publisher

Books > Children's & Educational > Technology & applied sciences > Computing & information technology

ICT InteraCT for Key Stage 3 Pupil's Book 3 (Hardcover): Bob Reeves ICT InteraCT for Key Stage 3 Pupil's Book 3 (Hardcover)
Bob Reeves
R649 R379 Discovery Miles 3 790 Save R270 (42%) In Stock

ICT InteraCT is a new course delivering everything teachers and students need for success at Key Stage 3. The series combines digital resources with Student's Activity Books and photocopiable Teacher's Packs. ICT InteraCT is designed to help specialists and non-specialists alike deliver effective ICT to students at Key Stage 3. Placing an emphasis on relevant, scenario-based activities that promote problem solving through clearly levelled tasks, the resources provide: - A stimulating, scenario-based approach - Levelled assessments that are differentiated by task - Teacher's guidance on how to assess the levels and map the contents of the course to the revised Programme of Study, STUs, QCA Scheme of Work and other initiatives, such as Every Child Matters - Formative and summative assessment opportunities - including interactive tests - Tasks that cover skills, knowledge and understanding to promote ICT capability - Truly integrated print and electronic content The Pupil's book contains access to digital resources which are perfect for home and independent learning. The book also features activities that are designed for use with students when the IT suite is not available, reinforcing knowledge and understanding.

Cbse All in One Informatics Practices with Python Pandas Class 12 for 2022 Exam (Paperback): Neetu Gaikwad Cbse All in One Informatics Practices with Python Pandas Class 12 for 2022 Exam (Paperback)
Neetu Gaikwad
R1,095 Discovery Miles 10 950 Ships in 10 - 15 working days
Teaching and Learning with Multimedia (Paperback): Janet Collins, Michael Hammond, Jerry Wellington Teaching and Learning with Multimedia (Paperback)
Janet Collins, Michael Hammond, Jerry Wellington
R1,515 Discovery Miles 15 150 Ships in 12 - 17 working days


This book is an introduction to the issues and practicalities of using multimedia in classrooms - both primary and secondary, and across a range of subject areas. The book draws on material from a range of case studies and focuses on areas of concern for teachers and researchers.
Using IT effectively continues to be a problem for many teachers, and there is still a long way to go toward organising this properly. The book takes a thorough look at IT in the school, discussing and examining issues such as:
* IT and the National Curriculum
* foreign language teaching
* differing curricular needs
* opportunities and constraints of groupwork
* talking books and primary reading
* ways in which multimedia supports readers.
The book also looks at some of the more philosophical issues such as the implications of home-computers and the limits of independent learning, and the notion of "edutainment" - the relationship of motivation and enjoyment to learning.
Finally, the book makes comparisons across the curriculum and between primary and secondary sectors and raises questions about the future of IT in schools, arguing that teachers should make a significant contribution to decisions about future development.


eBook available with sample pages: 0203441303

Minecraft: Epic Inventions (Hardcover): Mojang AB, The Official Minecraft Team Minecraft: Epic Inventions (Hardcover)
Mojang AB, The Official Minecraft Team
R506 Discovery Miles 5 060 Ships in 10 - 15 working days
Code-It: How To Teach Primary Programming Using Scratch (Paperback): Phil Bagge Code-It: How To Teach Primary Programming Using Scratch (Paperback)
Phil Bagge
R684 R601 Discovery Miles 6 010 Save R83 (12%) Ships in 9 - 15 working days

The Scratch: The ideal place to begin programming! Key Stage 2 Programming Curriculum Guide Most primary teachers and pupils have little - if any - experience programming. This book, classroom-tested and perfected by the author through his website code-it.co.uk, aids teachers in providing Key Stage 2 pupils with an exciting and challenging computer science curriculum. Code It can be used to supplement existing programming modules or as a complete KS2 computer science program of study. It contains a series of programming projects that gradually introduce pupils to algorithm design and evaluation, generalisation and decomposition. Pupils will learn how to use sequence, repetition, selection and variables through becoming creators of a wide variety of programming projects. Maths, literacy, humanities, gaming, music and control skills are all put to the test. There are four pupil workbooks to provide structure, resources and home learning links. These are designed to work in conjunction with the teacher book. A growing bank of online videos are also available, designed to help teachers improve their own skills and take full advantage of the cross-curricular benefits of developing depth in programming. The Scratch programming language, already widely recognised in schools, is freely accessible online or as a download at home. Scratch is the ideal place to begin programming as there is no other system that allows pupils to create such a wide variety of projects across primary and secondary education. It also enables pupils to extend their understanding independently through the Scratch online community - the new computing curriculum is truly transformational!

Cbse All in One Computer Science Class 11 for 2022 Exam (Paperback, 9th Revised edition): Neetu Gaikwad Cbse All in One Computer Science Class 11 for 2022 Exam (Paperback, 9th Revised edition)
Neetu Gaikwad
R1,212 Discovery Miles 12 120 Ships in 10 - 15 working days
Cbse All in One Information Practices Class 11 for 2022 Exam (Paperback, 3rd Revised edition): Neetu Gaikwad Cbse All in One Information Practices Class 11 for 2022 Exam (Paperback, 3rd Revised edition)
Neetu Gaikwad
R1,094 Discovery Miles 10 940 Ships in 10 - 15 working days
Minecraft Bite-Size Builds (Hardcover): Mojang AB, The Official Minecraft Team Minecraft Bite-Size Builds (Hardcover)
Mojang AB, The Official Minecraft Team
R348 R330 Discovery Miles 3 300 Save R18 (5%) Ships in 10 - 15 working days
Minecraft: Guide to Survival (Updated) (Hardcover): Mojang AB, The Official Minecraft Team Minecraft: Guide to Survival (Updated) (Hardcover)
Mojang AB, The Official Minecraft Team
R347 R329 Discovery Miles 3 290 Save R18 (5%) Ships in 10 - 15 working days
Getting to Know Hackety Hack (Paperback): Don Rauf Getting to Know Hackety Hack (Paperback)
Don Rauf
R528 Discovery Miles 5 280 Ships in 10 - 15 working days
Getting to Know the Raspberry Pi(r) (Paperback): Nicki Peter Petrikowski Getting to Know the Raspberry Pi(r) (Paperback)
Nicki Peter Petrikowski
R524 Discovery Miles 5 240 Ships in 10 - 15 working days
Getting to Know Ruby (Paperback): Heather Moore Niver Getting to Know Ruby (Paperback)
Heather Moore Niver
R524 Discovery Miles 5 240 Ships in 10 - 15 working days
Audrey The Entrepreneur - Machine Learning For Kids: Decision Trees (Hardcover): Rocket Baby Club Audrey The Entrepreneur - Machine Learning For Kids: Decision Trees (Hardcover)
Rocket Baby Club
R506 Discovery Miles 5 060 Ships in 10 - 15 working days
International GCSE Computer Science for Oxford International AQA Examinations - Online Textbook (Cards): Alison Page International GCSE Computer Science for Oxford International AQA Examinations - Online Textbook (Cards)
Alison Page
R1,339 Discovery Miles 13 390 Ships in 12 - 17 working days

The only textbook that fully supports the OxfordAQA International GCSE Computer Science specification (9210), for first teaching from September 2017. The practical, step-by-step approach enables students to develop and apply problem solving and computational thinking skills in context. This ensures they are exam ready and prepares them for further study or life in the working world. Thoroughly prepare students for the theoretical and practical papers with extensive coding and programming support plus opportunities for practice. Clear explanations ensure students have a thorough understanding of trickier topics such as such as number representation, relational databases and SQL. The online textbook can be accessed on a wide range of devices and the licence is valid until 31st December 2027, for use by one student or teacher. Your first login will be sent to you in the mail on a printed access card.

ClearRevise Edexcel GCSE Computer Science 1CP2 2020 (Paperback): ClearRevise Edexcel GCSE Computer Science 1CP2 2020 (Paperback)
1
R318 Discovery Miles 3 180 Ships in 9 - 15 working days

Absolute clarity is the aim with a new generation of revision guide for the 2020s. This guide has been expertly compiled and edited by successful former teachers of Computer Science, highly experienced examiners and a good dollop of scientific research into what makes revision most effective. Past examinations questions are essential to good preparation, improving understanding and confidence. This guide has combined revision with tips and more practice questions than you could shake a stick at. All the essential ingredients for getting a grade you can be really proud of. Each specification topic has been referenced and distilled into the key points to make in an examination for top marks. Questions on all topics assessing knowledge, application and analysis are all specifically and carefully devised throughout this book.

The Universal Service Desk - Implementing, Controlling and Improving Service Delivery (Paperback): IT Governance The Universal Service Desk - Implementing, Controlling and Improving Service Delivery (Paperback)
IT Governance
R1,520 Discovery Miles 15 200 Ships in 10 - 15 working days

The Universal Service Desk (USD) - Implementing, controlling and improving service delivery defines what a USD is, why it is valuable to an organisation and how to build and implement one. It also discusses the evolution of the USD as part of integrated workplace management. Understand the essentials of any USD - buy this book today!

The Clueless Project Manager - A Case of Project Management Reality (Hardcover): Abhay V Trivedi Ph D The Clueless Project Manager - A Case of Project Management Reality (Hardcover)
Abhay V Trivedi Ph D
R676 Discovery Miles 6 760 Ships in 9 - 15 working days

The Clueless Project Manager is a humor book on project management written for project managers, managers and anyone interested in getting a chuckle out of the work environment. It emphasizes the many trials and dilemma of a project manager as he tries to deal with problems on all fronts: his boss, the customer, the people who work under him, the suppliers and the entire world that surrounds him. The hero of the book "B.S." is a goofball with no understanding of the formal techniques of project management but outshines his "guru" by presenting him with thoughts that can only come from true understanding of human interactions. The book is written with the intent of sharing some of the best practices of project management as defined and perceived by different individuals. The book is also a reminder that most projects fail not due to a lack of understanding of the technical subject matter as they due to the lack of dealing with people. Lack of humor in the workplace can be the biggest hindrance to a successful and "high blood pressure free" environment.

Cambridge Primary Computing Learner's Book Stage 2 (Paperback): Roland Birbal, Michele Taylor, Nazreen Mohammed, Michelle... Cambridge Primary Computing Learner's Book Stage 2 (Paperback)
Roland Birbal, Michele Taylor, Nazreen Mohammed, Michelle Koon Koon, Carissa Gookool
R720 Discovery Miles 7 200 Ships in 9 - 15 working days

This title has been endorsed by Cambridge Assessment International Education. Help learners develop essential computing skills with an approach that uses real-life examples, reinforces key vocabulary and provides opportunities to learn, practise and apply throughout. - Encourage learners to become confident in working with information and ideas of their own and those of others with discussion tasks, as well as with What can you do? panels at the end of each unit for self-assessment. - Provide a clear pathway through the learning objectives with Practise tasks in each unit, as well as Go further and Challenge yourself! panels with questions designed to support differentiation. - Recap and activate learners' prior knowledge with Do you remember? activities and introduce new computing skills with Learn and Practise tasks. Contents How to use this book Term 1 Unit 1 Be a game developer Unit 2 Be a data analyst Unit 3 Computers and their functions Term 2 Unit 4 Be an animator Unit 5 Devices and networks Unit 6 Be a designer Unit 7 Be a data scientist Term 3 Unit 8 Be an artist Unit 9 Connected and sharing Unit 10 Be a storyteller Unit 11 Computers and robots Glossary

Cambridge Primary Computing Learner's Book Stage 3 (Paperback): Roland Birbal, Michele Taylor, Nazreen Mohammed, Michelle... Cambridge Primary Computing Learner's Book Stage 3 (Paperback)
Roland Birbal, Michele Taylor, Nazreen Mohammed, Michelle Koon Koon, Carissa Gookool
R727 Discovery Miles 7 270 Ships in 9 - 15 working days

This title has been endorsed by Cambridge Assessment International Education. Help learners develop essential computing skills with an approach that uses real-life examples, reinforces key vocabulary and provides opportunities to learn, practise and apply throughout. - Encourage learners to become confident in working with information and ideas of their own and those of others with discussion tasks, as well as with What can you do? panels at the end of each unit for self-assessment. - Provide a clear pathway through the learning objectives with Practise tasks in each unit, as well as Go further and Challenge yourself! panels with questions designed to support differentiation. - Recap and activate learners' prior knowledge with Do you remember? activities and introduce new computing skills with Learn and Practise tasks. Contents How to use this book Term 1 Unit 1 Making programs clear Unit 2: Hardware and software work together Unit 3: Be a data expert Unit 4: Be a designer Term 2 Unit 5: Networks are everywhere Unit 6: Be a storyteller Unit 7: Computers and robots Unit 8: Be a musician Term 3 Unit 9: Sending secret messages Unit 10: Be a game developer Unit 11: Be a data designer Unit 12: Be an artist Glossary

Coding Concepts for Kids - Learn to Code Without a Computer (Paperback): Randy Lynn Coding Concepts for Kids - Learn to Code Without a Computer (Paperback)
Randy Lynn
R314 R256 Discovery Miles 2 560 Save R58 (18%) Ships in 12 - 17 working days
Getting to Know Alice (Paperback): Jeanne Nagle Getting to Know Alice (Paperback)
Jeanne Nagle
R533 Discovery Miles 5 330 Ships in 10 - 15 working days
Die Gevaarlikste Speletjie Op Aarde (Afrikaans, Paperback): Hugo De Wet Die Gevaarlikste Speletjie Op Aarde (Afrikaans, Paperback)
Hugo De Wet
R180 R169 Discovery Miles 1 690 Save R11 (6%) Ships in 4 - 8 working days

Mario is die skool se rekenaarspeletjiekampioen. Maar wanneer hy deur 'n eienaardige nuwe speletjie weggevoer word na die kuberruim, moet hy veg vir sy lewe. 'n Geheimsinnige wese genaamd Gigabyte verduidelik dat hy na die sewe wonders van die antieke węreld moet reis om ses goue muntstukke te vind, voordat hy kan terugkeer huis toe. Lewensgevaarlike uitdagings wag op hom . . . 'n Kiesjoueieavontuurstorie propvol avontuur en naelbytaksie!

Cambridge IGCSE Information and Communication Technology Third Edition (Paperback): David Watson, Graham Brown Cambridge IGCSE Information and Communication Technology Third Edition (Paperback)
David Watson, Graham Brown
R1,365 Discovery Miles 13 650 Ships in 9 - 15 working days

This title is endorsed by Cambridge Assessment International Education to support the full syllabus for examination from 2023. Written by renowned expert authors, our updated resources enable the learner to effectively navigate through the content of the updated Cambridge IGCSE (TM) Information and Communication Technology syllabuses (0417/0983). - Develop skills when working with documents, databases and presentations: detailed step-by-step guidance demonstrates precisely how to perform a full range of software skills. - Build an understanding of theory: concepts are carefully explained and consolidated with a range of different activities. - Tackle spreadsheets and website authoring with confidence: challenging ideas are fully exemplified, with plenty of opportunity to practice using embedded Tasks. - Navigate the syllabus confidently: learning content is clearly mapped to the syllabus, with introductions to each topic outlining the learning objectives. - Consolidate skills and check understanding: activities and exam-style questions are embedded throughout the book, alongside key definitions of technical terms and a Glossary.

Ultimate Guide to Minecraft Creative Mode (Paperback): Eddie Robson Ultimate Guide to Minecraft Creative Mode (Paperback)
Eddie Robson
R384 R349 Discovery Miles 3 490 Save R35 (9%) Ships in 9 - 15 working days

Looking for a new things to do in Minecraft Creative Mode? This is just what you need! This book is packed with fun ideas for making new designs and constructions in Creative Mode. There are sections for everything from gigantic underground lairs to sky-scraping towers, and imposing statues, the coolest home interiors, to watery builds like underwater temples and pirate ships. Lots of fan builds show you just what's possible, and every section is full of cool ideas and useful building techniques you've never thought of before. There's even a dedicated section for making redstone gadgets for all the budding engineers out there. Plus, it's 100% updated with the latest blocks and design skills to make sure you're making the coolest builds ever. It's got everything you need to turn you into a Minecraft master builder!

Learn to Code Practice Book 4 Second Edition (Paperback): Claire Lotriet, Adam Chase Learn to Code Practice Book 4 Second Edition (Paperback)
Claire Lotriet, Adam Chase
R475 Discovery Miles 4 750 Ships in 12 - 17 working days

Consolidate coding skills and knowledge with engaging practice books for ages 7-11 containing easy-to-follow activities and projects, supported by accompanying teacher's notes. - Save time with 12 step-by-step activities per book across a range of applications, covering key requirements of the computing curriculum. - Embed and practice coding skills with creative activities and manageable pupil led projects suitable for use as standalone practice books, or to consolidate knowledge from Switched on Computing. - Stretch and challenge more able pupils with open ended activities - Teach lessons of the highest quality whatever your expertise with comprehensive teacher's notes. Book 4 for ages 10-11 covers MakeCode, App Inventor and Python.

Free Delivery
Pinterest Twitter Facebook Google+
You may like...
Forgiveness and Remembrance…
Jeffrey M. Blustein Hardcover R3,927 Discovery Miles 39 270
Riots and Pogroms
Paul R Brass Hardcover R2,609 Discovery Miles 26 090
Mathematical Modeling for System…
K. Vohnout Hardcover R6,690 Discovery Miles 66 900
Taiwan's Social Movements under Ma…
Dafydd Fell Paperback R1,448 Discovery Miles 14 480
An Excellent Mystery
Ellis Peters Paperback R610 R553 Discovery Miles 5 530
Oxford Studies in Experimental…
Tania Lombrozo, Joshua Knobe, … Hardcover R4,016 Discovery Miles 40 160
Ocean Physics and Chemistry: From…
Theodore Roa Hardcover R3,618 R3,269 Discovery Miles 32 690
Many-Particle Physics
Gerald D. Mahan Hardcover R5,859 Discovery Miles 58 590
Computational Radiology and Imaging…
C. Borgers, F. Natterer Hardcover R2,498 Discovery Miles 24 980
Philosophy for Girls - An Invitation to…
Melissa Shew, Kimberly Garchar Hardcover R2,495 Discovery Miles 24 950

 

Partners