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Books > Children's & Educational > Technology & applied sciences > Computing & information technology
Whether you're watching a movie, bingeing on a classic TV show or
listening to your favourite song, you're probably streaming it.
Videotapes, DVDs and CDs are mostly just memories now. Streaming
puts a world of options at your fingertips when you're at home and,
with a smartphone or tablet, when you're on the go. Find out how
streaming was invented, how it works and what the future might hold
for this part of a high-tech life.
ICT InteraCT is a new course delivering everything teachers and
students need for success at Key Stage 3. The series combines
digital resources with Student's Activity Books and photocopiable
Teacher's Packs. ICT InteraCT is designed to help specialists and
non-specialists alike deliver effective ICT to students at Key
Stage 3. Placing an emphasis on relevant, scenario-based activities
that promote problem solving through clearly levelled tasks, the
resources provide: - A stimulating, scenario-based approach -
Levelled assessments that are differentiated by task - Teacher's
guidance on how to assess the levels and map the contents of the
course to the revised Programme of Study, STUs, QCA Scheme of Work
and other initiatives, such as Every Child Matters - Formative and
summative assessment opportunities - including interactive tests -
Tasks that cover skills, knowledge and understanding to promote ICT
capability - Truly integrated print and electronic content The
Pupil's book contains access to digital resources which are perfect
for home and independent learning. The book also features
activities that are designed for use with students when the IT
suite is not available, reinforcing knowledge and understanding.
The Clueless Project Manager is a humor book on project management
written for project managers, managers and anyone interested in
getting a chuckle out of the work environment. It emphasizes the
many trials and dilemma of a project manager as he tries to deal
with problems on all fronts: his boss, the customer, the people who
work under him, the suppliers and the entire world that surrounds
him. The hero of the book "B.S." is a goofball with no
understanding of the formal techniques of project management but
outshines his "guru" by presenting him with thoughts that can only
come from true understanding of human interactions. The book is
written with the intent of sharing some of the best practices of
project management as defined and perceived by different
individuals. The book is also a reminder that most projects fail
not due to a lack of understanding of the technical subject matter
as they due to the lack of dealing with people. Lack of humor in
the workplace can be the biggest hindrance to a successful and
"high blood pressure free" environment.
Brand new adventures for Barry Loser in this new series of full
colour graphic novels - perfect for fans of DogMan, Bunny vs Monkey
and Kitty Quest 'RIDONKULOUSLY FUNNY, EVERY KID SHOULD GET THEIR
HOOTER INTO THIS TOTAL WINNER OF A GRAPHIC NOVEL' - Jenny Pearson,
bestselling author of The Super Miraculous Journey of Freddie Yates
Celebrating Barry Loser's 10th birthday with a new series of
graphic novel adventures! The bestselling, award-winning Barry
Loser series is ten years old and Barry, Bunky, Nancy and the gang
are off on a series of new adventures - in full colour graphic
novel format and with 'how to draw' sections to help you make your
own comic books! In the first book, Barry has had enough of being a
loser and wants to prove he's a Total Winner, but when his parents
ban him from gaming he has to think outside of the box . . . Barry
also has a new cat called French Fries - the keelest cat ever amen.
Jim Smith's books have sold 840k copies in the English language,
and sold in 17 territories. He won the Roald Dahl Funny Prize, the
Scholastic Lollies award, was shortlisted for the Waterstones
prize, and had a World Book Day book. Have you got all of Jim
Smith's amazekeel books? Barry Loser: I am not a loser Barry Loser:
I am still not a loser Barry Loser: I am so over being a loser
Barry Loser: I am sort of a loser Barry Loser and the holiday of
doom Barry Loser and the case of the crumpled carton Barry Loser
hates half term Barry Loser and the birthday billions Barry Loser:
worst school trip ever! Barry Loser is the best at football NOT
Barry Loser and the trouble with pets My dad is a loser free ebook
My mum is a loser free ebook Future Ratboy and the attack of the
killer robot grannies Future Ratboy and the invasion of the
nom-noms Future Ratboy and the quest for the missing thingy The
Super Weird Mysteries Danger at Donut Diner Attack of the Haunted
Lunchbox My Pencil Case is a Time Machine
Drawing together the most up-to-date research from experts all
across the world, the second edition of Computer Science Education
offers the most up-to-date coverage available on this developing
subject, ideal for building confidence of new pre-service and
in-service educators teaching a new discipline. It provides an
international overview of key concepts, pedagogical approaches and
assessment practices. Highlights of the second edition include: -
New sections on machine learning and data-driven (epistemic)
programming - A new focus on equity and inclusion in computer
science education - Chapters updated throughout, including a
revised chapter on relating ethical and societal aspects to
knowledge-rich aspects of computer science education - A new set of
chapters on the learning of programming, including design, pedagogy
and misconceptions - A chapter on the way we use language in the
computer science classroom. The book is structured to support the
reader with chapter outlines, synopses and key points. Explanations
of key concepts, real-life examples and reflective points keep the
theory grounded in classroom practice. The book is accompanied by a
companion website, including online summaries for each chapter,
3-minute video summaries by each author and an archived chapter on
taxonomies and competencies from the first edition.
The Knowledge Quiz series is a deviously simple and effective way
for students to revise for GCSE subjects. Put together by teaching
experts, these easy-to-use books feature tear-out quizzes to help
students memorise the large body of knowledge that form the basis
of success in exams.Rather than just flicking through revision
cards expecting things to stick in your memory, self-quizzing
allows students to complete multiple copies of the same quiz and
kept doing them until you get them right every time. This edition
will help students to effectively drill the essential facts
necessary for success in the GCSE Computer Science exam.
Illustrated practise and revision Over 500 marks worth of
examination style questions. Answers provided for all questions
within the book. Illustrated topics to improve memory and recall.
Specification references for every topic. Examination tips and
techniques. Free Python solutions pack. Absolute clarity is the aim
with a new generation of revision guide for the 2020s. This guide
has been expertly compiled and edited by successful former teachers
of Computer Science, highly experienced examiners and a good dollop
of scientific research into what makes revision most effective.
Past examinations questions are essential to good preparation,
improving understanding and confidence. This guide has combined
revision with tips and more practice questions than you could shake
a stick at. All the essential ingredients for getting a grade you
can be really proud of. Each specification topic has been
referenced and distilled into the key points to make in an
examination for top marks. Questions on all topics assessing
knowledge, application and analysis are all specifically and
carefully devised throughout this book.
Learn to program fast in 155 challenges, 53 examples and 85
pages.There's no substitute for practice when it comes to learning
a new skill! Python syntax is simple to learn, but becoming an
expert in writing programs to solve different kinds of problems
takes a bit longer. That's why this book has a short explanation of
each new statement or technique, followed by one or more examples
and then loads of practice challenges.Some of the challenges will
take you only a minute or two, using the Python Interactive window
to try out new statements and get immediate results. As you get
further into the book, you will be challenged to write programs to
perform different kinds of tasks - for example to find the results
of a calculation, write a program for a simplified cash machine,
sort a list of items into alphabetical order, or to record data in
a text file to be read, formatted, and printed.The programming
solutions to some challenges have been helpfully simplified for an
inexperienced programmer to modify rather than to write from
scratch. This builds your confidence in problem-solving. That's why
35 challenges consist of partially written programs for you to
complete.
ICT InteraCT is a new course delivering everything teachers and
students need for success at Key Stage 3. The series combines
digital resources with Student's Activity Books and photocopiable
Teacher's Packs. ICT InteraCT is designed to help specialists and
non-specialists alike deliver effective ICT to students at Key
Stage 3. Placing an emphasis on relevant, scenario-based activities
that promote problem solving through clearly levelled tasks, the
resources provide: - A stimulating, scenario-based approach -
Levelled assessments that are differentiated by task - Teacher's
guidance on how to assess the levels and map the contents of the
course to the revised Programme of Study, STUs, QCA Scheme of Work
and other initiatives, such as Every Child Matters - Formative and
summative assessment opportunities - including interactive tests -
Tasks that cover skills, knowledge and understanding to promote ICT
capability - Truly integrated print and electronic content The
Pupil's book contains access to digital resources which are perfect
for home and independent learning. The book also features
activities that are designed for use with students when the IT
suite is not available, reinforcing knowledge and understanding.
This book is an introduction to the issues and practicalities of using multimedia in classrooms - both primary and secondary, and across a range of subject areas. The book draws on material from a range of case studies and focuses on areas of concern for teachers and researchers. Using IT effectively continues to be a problem for many teachers, and there is still a long way to go toward organising this properly. The book takes a thorough look at IT in the school, discussing and examining issues such as: * IT and the National Curriculum * foreign language teaching * differing curricular needs * opportunities and constraints of groupwork * talking books and primary reading * ways in which multimedia supports readers. The book also looks at some of the more philosophical issues such as the implications of home-computers and the limits of independent learning, and the notion of "edutainment" - the relationship of motivation and enjoyment to learning. Finally, the book makes comparisons across the curriculum and between primary and secondary sectors and raises questions about the future of IT in schools, arguing that teachers should make a significant contribution to decisions about future development. eBook available with sample pages: 0203441303
Routing and Switching Essentials v6 Course Booklet Your Cisco
Networking Academy Course Booklet is designed as a study resource
you can easily read, highlight, and review on the go, wherever the
Internet is not available or practical: * The text is extracted
directly, word-for-word, from the online course so you can
highlight important points and take notes in the "Your Chapter
Notes" section. * Headings with the exact page correlations provide
a quick reference to the online course for your classroom
discussions and exam preparation. * An icon system directs you to
the online curriculum to take full advantage of the images embedded
within the Networking Academy online course interface and reminds
you to do the labs, interactive activities, packet tracer
activities, watch videos, and take the chapter quizzes. The Course
Booklet is a basic, economical paper-based resource to help you
succeed with the Cisco Networking Academy online course. Related
titles: Routing and Switching Essentials v6 Companion Guide book:
978-1-58713-428-9 eBook: 978-0-13-466965-6 Routing & Switching
Essentials v6 Labs & Study Guide book: 978-1-58713-426-5 CCNA
Routing and Switching Portable Command Guide, Fourth Edition book:
978-1-58720-588-0 eBook: 978-0-13-446617-0
The Scratch: The ideal place to begin programming! Key Stage 2
Programming Curriculum Guide Most primary teachers and pupils have
little - if any - experience programming. This book,
classroom-tested and perfected by the author through his website
code-it.co.uk, aids teachers in providing Key Stage 2 pupils with
an exciting and challenging computer science curriculum. Code It
can be used to supplement existing programming modules or as a
complete KS2 computer science program of study. It contains a
series of programming projects that gradually introduce pupils to
algorithm design and evaluation, generalisation and decomposition.
Pupils will learn how to use sequence, repetition, selection and
variables through becoming creators of a wide variety of
programming projects. Maths, literacy, humanities, gaming, music
and control skills are all put to the test. There are four pupil
workbooks to provide structure, resources and home learning links.
These are designed to work in conjunction with the teacher book. A
growing bank of online videos are also available, designed to help
teachers improve their own skills and take full advantage of the
cross-curricular benefits of developing depth in programming. The
Scratch programming language, already widely recognised in schools,
is freely accessible online or as a download at home. Scratch is
the ideal place to begin programming as there is no other system
that allows pupils to create such a wide variety of projects across
primary and secondary education. It also enables pupils to extend
their understanding independently through the Scratch online
community - the new computing curriculum is truly transformational!
Minecraft's oceans are teeming with colourful life and rare treasures,
but new dangers lurk beneath the surface of the water and survival can
prove difficult for even the bravest adventurer.
The official Minecraft Guide to Ocean Survival will teach you how to
breathe underwater, find valuable sunken loot and fight off guardians
and other menacing mobs of the deep.
With insider info and tips from the experts at Mojang, this is the
definitive guide to underwater survival for aquatic adventurers.
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