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Books > Children's & Educational > Technology & applied sciences > Computing & information technology

Minecraft: Guide to Combat (Hardcover): Mojang AB, The Official Minecraft Team Minecraft: Guide to Combat (Hardcover)
Mojang AB, The Official Minecraft Team
R377 R353 Discovery Miles 3 530 Save R24 (6%) Ships in 10 - 15 working days
Get Coding! Learn HTML, CSS, and JavaScript and Build a Website, App, and Game (Paperback): Young Rewired State Get Coding! Learn HTML, CSS, and JavaScript and Build a Website, App, and Game (Paperback)
Young Rewired State; Illustrated by Duncan Beedie 1
R340 R282 Discovery Miles 2 820 Save R58 (17%) Ships in 12 - 19 working days

Learn how to write code and then build your own website, app and game using HTML, CSS and JavaScript in this essential coding guide for kids from expert organization Young Rewired State. Learn how to write code and then build your own website, app and game using HTML, CSS and JavaScript in this essential guide to coding for kids from expert organization Young Rewired State. Over 6 fun missions learn the basic concepts of coding or computer programming and help Professor Bairstone and Dr Day keep the Monk Diamond safe from dangerous jewel thieves. In bite-size chunks learn important real-life coding skills and become a technology star of the future. Young Rewired State is a global community that aims to get kids coding and turn them into the technology stars of the future.

Double Trouble! (Paperback): Jim Smith Double Trouble! (Paperback)
Jim Smith
R248 Discovery Miles 2 480 Ships in 12 - 19 working days

Brand new adventures for Barry Loser in this new series of full colour graphic novels – perfect for fans of DogMan, Bunny vs Monkey and Kitty Quest ‘RIDONKULOUSLY FUNNY, EVERY KID SHOULD GET THEIR HOOTER INTO THIS TOTAL WINNER OF A GRAPHIC NOVEL’ – Jenny Pearson, bestselling author of The Super Miraculous Journey of Freddie Yates Celebrating Barry Loser’s 10th birthday with a new series of graphic novel adventures! The bestselling, award-winning Barry Loser series is ten years old and Barry, Bunky, Nancy and the gang are off on a series of new adventures – in full colour graphic novel format and with ‘how to draw’ sections to help you make your own comic books! Three amazekeel stories, including one where Barry’s dad turns into a vending machine, and all Barry has to do is ‘press his buttons’ to get exactly what he wants, and another where hearing the most boring story in the world has a disastrous effect of Barry’s mind and body… Jim Smith’s books have sold 840k copies in the English language, and sold in 17 territories. He won the Roald Dahl Funny Prize, the Scholastic Lollies award, was shortlisted for the Waterstones prize, and had a World Book Day book. Have you got all of Jim Smith’s amazekeel books? Barry Loser: I am not a loser Barry Loser: I am still not a loser Barry Loser: I am so over being a loser Barry Loser: I am sort of a loser Barry Loser and the holiday of doom Barry Loser and the case of the crumpled carton Barry Loser hates half term Barry Loser and the birthday billions Barry Loser: worst school trip ever! Barry Loser is the best at football NOT Barry Loser and the trouble with pets My dad is a loser free ebook My mum is a loser free ebook Future Ratboy and the attack of the killer robot grannies Future Ratboy and the invasion of the nom-noms Future Ratboy and the quest for the missing thingy The Super Weird Mysteries Danger at Donut Diner Attack of the Haunted Lunchbox My Pencil Case is a Time Machine

Cbse All in One Informatics Practices with Python Pandas Class 12 for 2022 Exam (Paperback): Neetu Gaikwad Cbse All in One Informatics Practices with Python Pandas Class 12 for 2022 Exam (Paperback)
Neetu Gaikwad
R1,149 Discovery Miles 11 490 Ships in 10 - 15 working days
Teaching and Learning with Multimedia (Paperback): Janet Collins, Michael Hammond, Jerry Wellington Teaching and Learning with Multimedia (Paperback)
Janet Collins, Michael Hammond, Jerry Wellington
R1,605 Discovery Miles 16 050 Ships in 12 - 19 working days


This book is an introduction to the issues and practicalities of using multimedia in classrooms - both primary and secondary, and across a range of subject areas. The book draws on material from a range of case studies and focuses on areas of concern for teachers and researchers.
Using IT effectively continues to be a problem for many teachers, and there is still a long way to go toward organising this properly. The book takes a thorough look at IT in the school, discussing and examining issues such as:
* IT and the National Curriculum
* foreign language teaching
* differing curricular needs
* opportunities and constraints of groupwork
* talking books and primary reading
* ways in which multimedia supports readers.
The book also looks at some of the more philosophical issues such as the implications of home-computers and the limits of independent learning, and the notion of "edutainment" - the relationship of motivation and enjoyment to learning.
Finally, the book makes comparisons across the curriculum and between primary and secondary sectors and raises questions about the future of IT in schools, arguing that teachers should make a significant contribution to decisions about future development.


eBook available with sample pages: 0203441303

ICT InteraCT for Key Stage 3 Pupil's Book 3 (Hardcover): Bob Reeves ICT InteraCT for Key Stage 3 Pupil's Book 3 (Hardcover)
Bob Reeves
R649 R379 Discovery Miles 3 790 Save R270 (42%) In Stock

ICT InteraCT is a new course delivering everything teachers and students need for success at Key Stage 3. The series combines digital resources with Student's Activity Books and photocopiable Teacher's Packs. ICT InteraCT is designed to help specialists and non-specialists alike deliver effective ICT to students at Key Stage 3. Placing an emphasis on relevant, scenario-based activities that promote problem solving through clearly levelled tasks, the resources provide: - A stimulating, scenario-based approach - Levelled assessments that are differentiated by task - Teacher's guidance on how to assess the levels and map the contents of the course to the revised Programme of Study, STUs, QCA Scheme of Work and other initiatives, such as Every Child Matters - Formative and summative assessment opportunities - including interactive tests - Tasks that cover skills, knowledge and understanding to promote ICT capability - Truly integrated print and electronic content The Pupil's book contains access to digital resources which are perfect for home and independent learning. The book also features activities that are designed for use with students when the IT suite is not available, reinforcing knowledge and understanding.

Cbse All in One Computer Science Class 11 for 2022 Exam (Paperback, 9th Revised edition): Neetu Gaikwad Cbse All in One Computer Science Class 11 for 2022 Exam (Paperback, 9th Revised edition)
Neetu Gaikwad
R1,272 Discovery Miles 12 720 Ships in 10 - 15 working days
Cbse All in One Information Practices Class 11 for 2022 Exam (Paperback, 3rd Revised edition): Neetu Gaikwad Cbse All in One Information Practices Class 11 for 2022 Exam (Paperback, 3rd Revised edition)
Neetu Gaikwad
R1,148 Discovery Miles 11 480 Ships in 10 - 15 working days
Secrets and Mysteries Handbook for Minecraft - Handbook for Minecraft: 30 AWESOME Secrets REVEALED (Unofficial) (Hardcover):... Secrets and Mysteries Handbook for Minecraft - Handbook for Minecraft: 30 AWESOME Secrets REVEALED (Unofficial) (Hardcover)
Blockboy
R484 R414 Discovery Miles 4 140 Save R70 (14%) Ships in 9 - 17 working days
Code-It: How To Teach Primary Programming Using Scratch (Paperback): Phil Bagge Code-It: How To Teach Primary Programming Using Scratch (Paperback)
Phil Bagge
R727 R633 Discovery Miles 6 330 Save R94 (13%) Ships in 9 - 17 working days

The Scratch: The ideal place to begin programming! Key Stage 2 Programming Curriculum Guide Most primary teachers and pupils have little - if any - experience programming. This book, classroom-tested and perfected by the author through his website code-it.co.uk, aids teachers in providing Key Stage 2 pupils with an exciting and challenging computer science curriculum. Code It can be used to supplement existing programming modules or as a complete KS2 computer science program of study. It contains a series of programming projects that gradually introduce pupils to algorithm design and evaluation, generalisation and decomposition. Pupils will learn how to use sequence, repetition, selection and variables through becoming creators of a wide variety of programming projects. Maths, literacy, humanities, gaming, music and control skills are all put to the test. There are four pupil workbooks to provide structure, resources and home learning links. These are designed to work in conjunction with the teacher book. A growing bank of online videos are also available, designed to help teachers improve their own skills and take full advantage of the cross-curricular benefits of developing depth in programming. The Scratch programming language, already widely recognised in schools, is freely accessible online or as a download at home. Scratch is the ideal place to begin programming as there is no other system that allows pupils to create such a wide variety of projects across primary and secondary education. It also enables pupils to extend their understanding independently through the Scratch online community - the new computing curriculum is truly transformational!

100 Ideas for Secondary Teachers: Outstanding Computing Lessons (Paperback): Simon Johnson 100 Ideas for Secondary Teachers: Outstanding Computing Lessons (Paperback)
Simon Johnson
R417 Discovery Miles 4 170 Ships in 12 - 19 working days

No matter what you teach, there is a 100 Ideas title for you! The 100 Ideas series offers teachers practical, easy-to-implement strategies and activities for the classroom. Each author is an expert in their field and is passionate about sharing best practice with their peers. Each title includes at least ten additional extra-creative Bonus Ideas that won't fail to inspire and engage all learners. _______________ An essential collection of 100 practical, tried-and-tested ideas for teaching computing in secondary schools. This is the perfect resource for computing teachers at all levels, whether specialist or non-specialist, newly qualified or experienced. From rubber duck debugging to teaching algorithm design through magic tricks and even setting up an escape room to raise awareness about cyber security, this is the ultimate toolkit for any teacher looking to diversify their lesson plans or revamp their teaching of computing. The activities are research-informed and ready to use in Key Stages 3 and 4 classrooms of all abilities, requiring minimum preparation and resources. 100 Ideas for Secondary Teachers: Outstanding Computing Lessons will ignite students' passion for coding, programming and computational thinking. Additional online resources for the book can be found at www.bloomsbury.com/100-ideas-secondary-computing

Getting to Know the Raspberry Pi(r) (Paperback): Nicki Peter Petrikowski Getting to Know the Raspberry Pi(r) (Paperback)
Nicki Peter Petrikowski
R547 Discovery Miles 5 470 Ships in 10 - 15 working days
Getting to Know Ruby (Paperback): Heather Moore Niver Getting to Know Ruby (Paperback)
Heather Moore Niver
R547 Discovery Miles 5 470 Ships in 10 - 15 working days
Getting to Know Hackety Hack (Paperback): Don Rauf Getting to Know Hackety Hack (Paperback)
Don Rauf
R552 Discovery Miles 5 520 Ships in 10 - 15 working days
International GCSE Computer Science for Oxford International AQA Examinations - Online Textbook (Cards): Alison Page International GCSE Computer Science for Oxford International AQA Examinations - Online Textbook (Cards)
Alison Page
R1,418 Discovery Miles 14 180 Ships in 12 - 19 working days

The only textbook that fully supports the OxfordAQA International GCSE Computer Science specification (9210), for first teaching from September 2017. The practical, step-by-step approach enables students to develop and apply problem solving and computational thinking skills in context. This ensures they are exam ready and prepares them for further study or life in the working world. Thoroughly prepare students for the theoretical and practical papers with extensive coding and programming support plus opportunities for practice. Clear explanations ensure students have a thorough understanding of trickier topics such as such as number representation, relational databases and SQL. The online textbook can be accessed on a wide range of devices and the licence is valid until 31st December 2027, for use by one student or teacher. Your first login will be sent to you in the mail on a printed access card.

ClearRevise Cambridge IGCSE Computer Science 0478/0984 2021 (Paperback): ClearRevise Cambridge IGCSE Computer Science 0478/0984 2021 (Paperback)
R335 Discovery Miles 3 350 Ships in 9 - 17 working days

Illustrated revision and practice.Absolute clarity is the aim with a new generation of IGCSE Computer Science revision guide. This clear study guide has been expertly compiled and edited by successful former teachers of Computer Science, highly experienced examiners and a good dollop of scientific research into what makes revision most effective and more accessible. Past examinations question are essential to good preparation, improving understanding and confidence. This guide has combined revision with tips and more practice questions than you could shake a stick at. All the essential ingredients for getting a grade you can be really proud of. Each specification topic has been referenced and distilled into the key points to make in an examination for top marks. Questions on all topics assessing knowledge, application and analysis are all specifically and carefully devised throughout this book. This book is suitable for the 0478 9-1 IGCSE, the 0984 A*-G IGCSE and the 2210 O Level for examination in 2023 onwards. Hundreds of marks worth of examination style questions Answers provided for all questions within the books Illustrated topics to improve memory and recall Specification references for every topic Examination tips and techniques Free Python solutions pack

Audrey The Entrepreneur - Machine Learning For Kids: Decision Trees (Hardcover): Rocket Baby Club Audrey The Entrepreneur - Machine Learning For Kids: Decision Trees (Hardcover)
Rocket Baby Club
R529 Discovery Miles 5 290 Ships in 10 - 15 working days
The Universal Service Desk - Implementing, Controlling and Improving Service Delivery (Paperback): IT Governance The Universal Service Desk - Implementing, Controlling and Improving Service Delivery (Paperback)
IT Governance
R1,595 Discovery Miles 15 950 Ships in 10 - 15 working days

The Universal Service Desk (USD) - Implementing, controlling and improving service delivery defines what a USD is, why it is valuable to an organisation and how to build and implement one. It also discusses the evolution of the USD as part of integrated workplace management. Understand the essentials of any USD - buy this book today!

Coding Concepts for Kids - Learn to Code Without a Computer (Paperback): Randy Lynn Coding Concepts for Kids - Learn to Code Without a Computer (Paperback)
Randy Lynn
R334 R272 Discovery Miles 2 720 Save R62 (19%) Ships in 12 - 19 working days
Code Your Own Games! - 20 Games to Create with Scratch (Hardcover, Revised ed.): Max Wainewright Code Your Own Games! - 20 Games to Create with Scratch (Hardcover, Revised ed.)
Max Wainewright
R448 R404 Discovery Miles 4 040 Save R44 (10%) Ships in 10 - 15 working days
Cambridge Primary Computing Learner's Book Stage 2 (Paperback): Roland Birbal, Michele Taylor, Nazreen Mohammed, Michelle... Cambridge Primary Computing Learner's Book Stage 2 (Paperback)
Roland Birbal, Michele Taylor, Nazreen Mohammed, Michelle Koon Koon, Carissa Gookool
R760 Discovery Miles 7 600 Ships in 9 - 17 working days

This title has been endorsed by Cambridge Assessment International Education. Help learners develop essential computing skills with an approach that uses real-life examples, reinforces key vocabulary and provides opportunities to learn, practise and apply throughout. - Encourage learners to become confident in working with information and ideas of their own and those of others with discussion tasks, as well as with What can you do? panels at the end of each unit for self-assessment. - Provide a clear pathway through the learning objectives with Practise tasks in each unit, as well as Go further and Challenge yourself! panels with questions designed to support differentiation. - Recap and activate learners' prior knowledge with Do you remember? activities and introduce new computing skills with Learn and Practise tasks. Contents How to use this book Term 1 Unit 1 Be a game developer Unit 2 Be a data analyst Unit 3 Computers and their functions Term 2 Unit 4 Be an animator Unit 5 Devices and networks Unit 6 Be a designer Unit 7 Be a data scientist Term 3 Unit 8 Be an artist Unit 9 Connected and sharing Unit 10 Be a storyteller Unit 11 Computers and robots Glossary

The Clueless Project Manager - A Case of Project Management Reality (Hardcover): Abhay V Trivedi Ph D The Clueless Project Manager - A Case of Project Management Reality (Hardcover)
Abhay V Trivedi Ph D
R714 Discovery Miles 7 140 Ships in 9 - 17 working days

The Clueless Project Manager is a humor book on project management written for project managers, managers and anyone interested in getting a chuckle out of the work environment. It emphasizes the many trials and dilemma of a project manager as he tries to deal with problems on all fronts: his boss, the customer, the people who work under him, the suppliers and the entire world that surrounds him. The hero of the book "B.S." is a goofball with no understanding of the formal techniques of project management but outshines his "guru" by presenting him with thoughts that can only come from true understanding of human interactions. The book is written with the intent of sharing some of the best practices of project management as defined and perceived by different individuals. The book is also a reminder that most projects fail not due to a lack of understanding of the technical subject matter as they due to the lack of dealing with people. Lack of humor in the workplace can be the biggest hindrance to a successful and "high blood pressure free" environment.

Cambridge Primary Computing Learner's Book Stage 6 (Paperback): Roland Birbal, Michele Taylor, Nazreen Mohammed, Michelle... Cambridge Primary Computing Learner's Book Stage 6 (Paperback)
Roland Birbal, Michele Taylor, Nazreen Mohammed, Michelle Koon Koon, Carissa Gookool
R763 Discovery Miles 7 630 Ships in 9 - 17 working days

We are working with Cambridge International to gain endorsement for this forthcoming series. Help learners develop essential computing skills with an approach that uses real-life examples, reinforces key vocabulary and provides opportunities to learn, practise and apply throughout. - Encourage learners to become confident in working with information and ideas of their own and those of others with discussion tasks, as well as with What can you do? panels at the end of each unit for self-assessment. - Provide a clear pathway through the learning objectives with Practise tasks in each unit, as well as Go further and Challenge yourself! panels with questions designed to support differentiation. - Recap and activate learners' prior knowledge with Do you remember? activities and introduce new computing skills with Learn and Practise tasks. Contents How to use this book Term 1 Unit 1 Flowcharts in programming (Scratch MIT: Be a designer) Unit 2 Be a data manager Unit 3 Selecting hardware and software Unit 4 Variables in programming (Scratch MIT: Be a storyteller) Term 2 Unit 5 Digital content Unit 6 Sub-routines in Programming (Scratch MIT: Be an animator) Unit 7 Be a data architect Unit 8 Micro:Bit Makecode: Be an innovator Term 3 Unit 9 Keeping data safe Unit 10 Scratch MIT: Be a game developer Unit 11 Storage and robots Unit 12 iRobot: Be a problem solver Glossary

Getting to Know Alice (Paperback): Jeanne Nagle Getting to Know Alice (Paperback)
Jeanne Nagle
R556 Discovery Miles 5 560 Ships in 10 - 15 working days
Die Gevaarlikste Speletjie Op Aarde (Afrikaans, Paperback): Hugo De Wet Die Gevaarlikste Speletjie Op Aarde (Afrikaans, Paperback)
Hugo De Wet
R180 R169 Discovery Miles 1 690 Save R11 (6%) Ships in 4 - 8 working days

Mario is die skool se rekenaarspeletjiekampioen. Maar wanneer hy deur 'n eienaardige nuwe speletjie weggevoer word na die kuberruim, moet hy veg vir sy lewe. 'n Geheimsinnige wese genaamd Gigabyte verduidelik dat hy na die sewe wonders van die antieke wêreld moet reis om ses goue muntstukke te vind, voordat hy kan terugkeer huis toe. Lewensgevaarlike uitdagings wag op hom . . . 'n Kiesjoueieavontuurstorie propvol avontuur en naelbytaksie!

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