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Books > Children's & Educational > Technology & applied sciences > Computing & information technology
The goal of this Volume "Conceptual Foundations of Materials: A
standard model for ground- and excited-state properties" is to
present the fundamentals of electronic structure theory that are
central to the understanding and prediction of materials phenomena
and properties. The emphasis is on foundations and concepts. The
Sections are designed to offer a broad and comprehensive
perspective of the field. They cover the basic aspects of modern
electronic structure approaches and highlight their applications to
the structural (ground state, vibrational, dynamic and
thermodynamic, etc.) and electronic (spectroscopic, dielectric,
magnetic, transport, etc.) properties of real materials including
solids, clusters, liquids, and nanostructure materials. This
framework also forms a basis for studies of emergent properties
arising from low-energy electron correlations and interactions such
as the quantum Hall effects, superconductivity, and other
cooperative phenomena.
"It's Cool To Be Clever: The story of Edson C. Hendricks, the genius who invented the design for the Internet" IT'S COOL TO BE CLEVER tells the true story of an inquisitive boy in the 1950s who doesn't fit in at school. Edson Hendricks is bullied because he is so smart (people accuse him of getting answers from his father who is the principal) and has red hair. He finds comfort in an imaginary world where he has machine parts, and no internal organs or emotions. Years later, Edson's strange capacity to think like a machine helps him create a new way for computers to communicate. His "connectionless" network design paves the way for today's Internet. Author LEANNE JONES is a private investigator living in Victoria, British Columbia, Canada. At one time, when she was a school teacher, she noticed that children of genius need as much encouragement as anyone else. She became interested in Edson Hendricks's story because of his key role in the greatest invention in the world today. Leanne hopes this book will inspire others who have important ideas that should always be encouraged. The illustrations of dream-like visions and dynamic gears -- illuminating the mind of a young inventor -- are drawn with magic realism by Anna Mah.
Whether you're watching a movie, bingeing on a classic TV show or listening to your favourite song, you're probably streaming it. Videotapes, DVDs and CDs are mostly just memories now. Streaming puts a world of options at your fingertips when you're at home and, with a smartphone or tablet, when you're on the go. Find out how streaming was invented, how it works and what the future might hold for this part of a high-tech life.
What do you need to know to teach computing in primary schools? How do you teach it? This book offers practical guidance on how to teach the computing curriculum in primary schools, coupled with the subject knowledge needed to teach it. This Seventh Edition is a guide to teaching the computing content of the new Primary National Curriculum. It includes many more case studies and practical examples to help you see what good practice in teaching computing looks like. It also explores the use of ICT in the primary classroom for teaching all curriculum subjects and for supporting learning in every day teaching. New chapters have been added on physical computing and coding and the importance of web literacy, bringing the text up-to-date. Computing is both a subject and a powerful teaching and learning tool throughout the school curriculum and beyond into many areas of children's learning lives. This book highlights the importance of supporting children to become discerning and creative users of digital technologies as opposed to passive consumers.
This book presents a new theoretical framework -- what Gernsbacher calls the Structure Building Framework -- for understanding language comprehension in particular, and cognitive processing in general. According to this framework, the goal in comprehending both linguistic and nonlinguistic materials is to build a coherent mental representation or "structure" of the information being comprehended. As such, the underlying processes and mechanisms of structure building are viewed as general, cognitive processes and mechanisms. The strength of the volume lies in its empirical detail: a thorough literature review and solid original data.
The first OFFICIAL Minecraft novel for young readers 7+ It's Ash's first day at Woodford Middle School and she's very nervous. But fellow student, Morgan, isn't doing a good job of making her feel welcome. He liked things before Ash arrived. When Doc Culpepper, the science teacher, asks Morgan and his friends to test her new Virtual Reality Minecraft Project, they can't wait! Inside the world of Minecraft, the friends build and gather to make a castle and survive the night. But something isn't right. Morgan and his friends are in trouble and Ash might be the only person that can help. For fans of the Minecraft game, Jumanji and Wreck it Ralph.
ClearRevise OCR iMedia Covers mandatory externally assessed unit R093 and NEA unit R094 Illustrated topics to improve memory and recall Comprehensive case studies to show application of concepts Over 250 marks worth of examination style questions Answers provided for all questions within the book Examination tips and techniques Absolute clarity is the aim with a new generation of revision guide for the 2020s. This guide has been expertly compiled and edited by successful teachers of iMedia, media industry professionals, highly experienced examiners and a good dollop of scientific research into what makes revision most effective. Past examination questions are essential to good preparation, improving understanding and confidence. This guide has combined revision with tips and more practice questions than you could shake a stick at. All the essential ingredients for getting a grade you can be really proud of. Each specification topic has been referenced and distilled into the key points to make in an examination for top marks. Questions on all topics assessing knowledge, application and analysis are all specifically and carefully devised throughout this book. Detailed case studies distill key concepts whilst demonstrating the development of long answer questions.
Are you the hero that will end the reign of the evil Arch-Illager? Journey through the world of Minecraft Dungeons in this exciting sticker and activity book, where you'll spot dangerous mobs, protect innocent villagers and unleash a horde of heroes to fight back the sprawl of evil. Packed with stickers and activities like mazes, sudokus and spot-the-difference, this book has hours of fun that only a worthy hero will be able to complete.
Updated specification; first teaching September 2020. Specification code: 8525 Written by leading Computer Science teachers, this textbook will guide students through the updated AQA GCSE Computer Science specification topic by topic, and provide them with standalone recap and review sections, practice questions, worked examples and clear explanations of complex topics. This textbook: >> Prepares students for assessment with numerous practice questions for all topics >> Develops computational thinking skills >> Provides differentiated material with the 'beyond the spec' feature >> Includes standalone recap and review sections at the end of each chapter >> Provides definitions of technical terms, along with a glossary of words to ensure students feel confident with the assessment. Authors George Rouse, Lorne Pearcey and Gavin Craddock are highly respected and widely published authors of resources.
Twelve mind-blowing Minecraft builds to spark your imagination. Epic Bases contains twelve mind-blowing builds to inspire you to construct the most incredible bases in Minecraft. There's a glittering ice palace, an ancient mummy's tomb, a floating scientist's laboratory and an entire kingdom of sweets, plus many more. Each build is presented to you by its builder - a construction expert eager to share their tips with you. As well as learning how to choose blocks and construct amazing builds, you'll also learn some excellent pro builder tips like how to terraform the landscape.
Journey into the Nether (if you dare) in this Step Into Reading Step 3 Levelled Reader, the only official levelled reader series based on Minecraft, the world's best-selling video game! Learn to read with the official Minecraft Young Readers! Practise your reading skills and develop your vocabulary as you read stories about your favourite game. Minecraft (R) is the best-selling video game of all time! And now learning to read has never been more fun for fans of the game ages 4 to 7. They'll get a great introduction to the game's most mysterious biomes when two players, Emmy and Birch - and their tame wolf Byte - set out on an epic adventure into the mysterious Nether! This Step 3 Step into Reading Levelled Reader includes more than 30 full-colour stickers to add to the fun. Look for these other great Minecraft (R) titles: * Mobs in the Overworld! (Minecraft) 9780755500444 * Survival Mode! (Minecraft) 9780755500451 * Escape From the Nether (Minecraft) 9780755500468 Step 3 readers feature engaging characters in easy-to-follow plots about popular topics for children who are ready to read on their own. (c) 2022 Mojang AB and Mojang Synergies AB. MINECRAFT and MOJANG are trademarks or registered trademarks of Mojang Synergies AB.
Our revision resources are the smart choice for those revising for Edexcel Functional Skills in ICT. This book will help you to: Organise your revision with one topic-per-page Prepare for your Functional Skills test with a book full of practice questions Simplify your revision by writing straight into the book just as you would in an exam Track your progress with check boxes Improve your understanding, and exam technique, with guided questions to build confidence, and hints to support key revision points
Brand new adventures for Barry Loser in this new series of full colour graphic novels - perfect for fans of DogMan, Bunny vs Monkey and Kitty Quest 'RIDONKULOUSLY FUNNY, EVERY KID SHOULD GET THEIR HOOTER INTO THIS TOTAL WINNER OF A GRAPHIC NOVEL' - Jenny Pearson, bestselling author of The Super Miraculous Journey of Freddie Yates Celebrating Barry Loser's 10th birthday with a new series of graphic novel adventures! The bestselling, award-winning Barry Loser series is ten years old and Barry, Bunky, Nancy and the gang are off on a series of new adventures - in full colour graphic novel format and with 'how to draw' sections to help you make your own comic books! In the first book, Barry has had enough of being a loser and wants to prove he's a Total Winner, but when his parents ban him from gaming he has to think outside of the box . . . Barry also has a new cat called French Fries - the keelest cat ever amen. Jim Smith's books have sold 840k copies in the English language, and sold in 17 territories. He won the Roald Dahl Funny Prize, the Scholastic Lollies award, was shortlisted for the Waterstones prize, and had a World Book Day book. Have you got all of Jim Smith's amazekeel books? Barry Loser: I am not a loser Barry Loser: I am still not a loser Barry Loser: I am so over being a loser Barry Loser: I am sort of a loser Barry Loser and the holiday of doom Barry Loser and the case of the crumpled carton Barry Loser hates half term Barry Loser and the birthday billions Barry Loser: worst school trip ever! Barry Loser is the best at football NOT Barry Loser and the trouble with pets My dad is a loser free ebook My mum is a loser free ebook Future Ratboy and the attack of the killer robot grannies Future Ratboy and the invasion of the nom-noms Future Ratboy and the quest for the missing thingy The Super Weird Mysteries Danger at Donut Diner Attack of the Haunted Lunchbox My Pencil Case is a Time Machine
DESIGN, BUILD AND SHARE YOUR OWN APPS - NO EXPERIENCE NECESSARY! Design, build and share your own apps with the official guide from MIT App Inventor. Follow simple step-by-step instructions for six different projects using MIT's free App Inventor website, and you can make a maze game, a translation game and even a personalized chat app! Use what you've learned to come up with your own ideas, then download your new apps to a phone or table, and share them with friends! Along the way, you'll hear stories of young app inventors from all over the world, who are using MIT App Inventor to create amazing apps that solve real-life problems. Learn, invent and change the world!
ClearRevise is all about making your revision easy. At the end of the course, doing practice papers is useful - but an exam tutor can make a big difference.This book helps provide support from both angles and will really help you to ace the exam.The first section is your exam tutor. It shows you example questions with model answers. Just like a tutor, it gives you exam tips and lets you know what the examiner is looking for. Secondly, you are then given similar questions from the same topic for you to have a go at, applying your knowledge and tips. With over 400 marks in this section and all the answers provided you'll easily revise the topics as you go. Lastly, there are two complete exam papers written in the same style as the live OCR papers to try. They're exactly the same length and marks as the real exam, providing a realistic experience and a great opportunity to show how much you've progressed.
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