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Books > Children's & Educational > Technology & applied sciences > Computing & information technology
Develop IT skills through an active, accessible approach to theory and practice, providing an ideal foundation for lower secondary students going on to study IT at CSEC (R) and for building real-life computer skills; fully updated to reflect the new curriculum and new approaches to IT teaching. - Build knowledge with straightforward introductions to theoretical concepts, key practical applications and new topics such as ethical use of computers and multimedia. - Support all learning styles with a range of questions - Multiple Choice, True or False, Short Answer, Research, Project and a fun Crossword puzzle. - Develop critical thinking and research skills with research projects. The answers can be found here: www.hoddereducation.co.uk/Log-on-to-IT-Answers
Benefit from expert guidance in this new edition of a tried and trusted approach; updated to reflect the new CSEC (R) IT curriculum, it provides an engaging and accessible approach to theory and practice. - Prepare for SBA with advice and guidance and a full sample SBA project and suggested solution at the end of Chapter 16. - Consolidate learning through a range of question types such as Multiple Choice, True or False, Short Answer, Research, Project and a fun Crossword puzzle. - Confidently cover new topics and emerging technology with straightforward explanations and numerous examples. The answers can be found here: www.hoddereducation.co.uk/Log-on-to-IT-Answers
Provide an accessible approach to theory and practice with this new edition updated to comprehensively cover recent IT developments and the latest Caribbean curricula for Forms 1 to 3 (Grades 7 to 9). - Consolidate learning through a range of question types such as Multiple Choice, True or False, Short Answer and a fun Crossword puzzle. - Build critical thinking and project work skills with research and STEM projects using real life situations. - Develop understanding with new topics covered such as computer ethics, algorithm development, emerging careers. The answers can be found here: www.hoddereducation.co.uk/interactanswers
Provide an accessible approach to theory and practice with this new edition updated to comprehensively cover recent IT developments and the latest Caribbean curricula for Forms 1 to 3 (Grades 7 to 9). - Consolidate learning through a range of question types such as Multiple Choice, True or False, Short Answer and a fun Crossword puzzle. - Build critical thinking and project work skills with research and STEM projects using real life situations. - Develop understanding with new topics covered such as computer ethics, algorithm development, emerging careers. The answers can be found here: www.hoddereducation.co.uk/interactanswers
Provide an accessible approach to theory and practice with this new edition updated to comprehensively cover recent IT developments and the latest Caribbean curricula for Forms 1 to 3 (Grades 7 to 9). - Consolidate learning through a range of question types such as Multiple Choice, True or False, Short Answer and a fun Crossword puzzle. - Build critical thinking and project work skills with research and STEM projects using real life situations. - Develop understanding with new topics covered such as computer ethics, algorithm development, emerging careers. The answers can be found here: www.hoddereducation.co.uk/interactanswers
This series is fully endorsed by Cambridge International to support the full syllabus for examination from 2023. Develop algorithmic and computational thinking and programming skills with further practise questions and activities. This Workbook provides additional support with practical exam-style questions for Cambridge IGCSE (TM) and O Level Computer Science. - Become accomplished computer scientists: the workbook provides a series of questions designed to test and develop computational thinking skills in order to solve problems. Answers to the Algorithms, Programming and Logic Workbook are available in our Teacher's Guide with Boost Subscription 9781398318502
Unruly pets, untamed mobs, and a powerful, potion-wielding witch cause trouble in Minecraft's Stonesword Saga #3 - the only official Minecraft chapter book series! Everyone knows that Jodi, the youngest member of the team, loves animals in the real world and in Minecraft. She is also fiercely loyal to her friend the Evoker King who has, very unfortunately, been shattered into six different hostile mobs. When the third piece of the Evoker King takes the form of a Minecraft witch and sends Jodi and her friends on a quest to bring back an extremely rare animal mob, Jodi is determined to make sure that the mob stays safe no matter what! Meanwhile, in the real world, she also learns that taking care of other living creatures is a much bigger responsibility than she ever imagined. Find out if Jodi and her friends have what takes to outwit a powerful witch and keep a bunch of unruly pets on the leash in this exciting new Minecraft adventure. Based on the most popular video game of all time, the third book in the epic Minecraft Stonesword Saga series takes a group of intrepid Minecraft players deeper into the game than ever before . . .
The world is experiencing unprecedented rapidity of change, originating from pervasive technological developments. This book considers the effects of such rapid change from within computing disciplines, by allowing computing educationalists to deliver a considered verdict on the future of their discipline. The targeted future, the year 2020, was chosen to be distant enough to encourage authors to risk being visionary, while being close enough to ensure some anchorage to reality. The result is a scholarly set of contributions expressing the visions, hopes, concerns, predictions and analyses of trends for the future.
Written by leading Computer Science teachers, this brand-new textbook will guide students through the updated OCR GCSE Computer Science specification topic by topic, and provide them with standalone recap and review sections, worked examples and clear explanations of complex topics. This Student Book: >> develops computational thinking skills in line with the new Practical Programming element of Component 02 >> provides differentiated material with the 'beyond the spec' feature >> includes standalone recap and review sections at the end of each chapter >> includes answers to the Knowledge Check questions to support independent learning >> provides definitions of technical terms, along with a glossary of words that will be needed for assessment. Looking for answers for the Student Book? They can be found at the back of the print textbook. You can now access a free set of practice questions on the Hodder Education website. Please note, these questions are not endorsed by OCR and have not been subject to any OCR quality assurance processes. George Rouse, Lorne Pearcey and Gavin Craddock are highly respected and widely published authors of resources.
The Scratch: The ideal place to begin programming! Key Stage 2 Programming Curriculum Guide Most primary teachers and pupils have little - if any - experience programming. This book, classroom-tested and perfected by the author through his website code-it.co.uk, aids teachers in providing Key Stage 2 pupils with an exciting and challenging computer science curriculum. Code It can be used to supplement existing programming modules or as a complete KS2 computer science program of study. It contains a series of programming projects that gradually introduce pupils to algorithm design and evaluation, generalisation and decomposition. Pupils will learn how to use sequence, repetition, selection and variables through becoming creators of a wide variety of programming projects. Maths, literacy, humanities, gaming, music and control skills are all put to the test. There are four pupil workbooks to provide structure, resources and home learning links. These are designed to work in conjunction with the teacher book. A growing bank of online videos are also available, designed to help teachers improve their own skills and take full advantage of the cross-curricular benefits of developing depth in programming. The Scratch programming language, already widely recognised in schools, is freely accessible online or as a download at home. Scratch is the ideal place to begin programming as there is no other system that allows pupils to create such a wide variety of projects across primary and secondary education. It also enables pupils to extend their understanding independently through the Scratch online community - the new computing curriculum is truly transformational!
We are working with Cambridge International to gain endorsement for this forthcoming series. Deliver an exciting computing course for ages 11-14, building on students' existing computing skills and experience whilst demonstrating new concepts, with practice opportunities to ensure progression. - Recap and activate students' prior knowledge with 'Do you remember?' panels and introduce more advanced skills with 'Challenge yourself!' tasks. - Allow students to demonstrate their knowledge creatively with engaging end of unit projects that apply skills and concepts in a range of different contexts. - Develop computational thinking with an emphasis on broadening understanding throughout the activities. - Provide clear guidance on e-safety with a strong focus throughout. Contents Introduction 1 TeenTech: Network structure and security 2 It's all in the planning: Pseudocode and algorithms 3 Let's talk technology: What's going on inside 4 Testing conditions: Developing games 5 Click and collect: Data collection and validation 6 Iterating through a solution: software design and development Glossary Index
This volume breaks new ground by asking how our understandings of gender can be informed by exploring the socio-technical relations of ICTs in health care, and how far an appreciation of the ways in which gender works can inform and improve our understanding of how ICTs are being developed, implemented, and used in health care contexts.
The first OFFICIAL Minecraft novel for young readers 7+ It's Ash's first day at Woodford Middle School and she's very nervous. But fellow student, Morgan, isn't doing a good job of making her feel welcome. He liked things before Ash arrived. When Doc Culpepper, the science teacher, asks Morgan and his friends to test her new Virtual Reality Minecraft Project, they can't wait! Inside the world of Minecraft, the friends build and gather to make a castle and survive the night. But something isn't right. Morgan and his friends are in trouble and Ash might be the only person that can help. For fans of the Minecraft game, Jumanji and Wreck it Ralph.
Emmy and Birch go on an adventure to take to the sky with this Young Reader book, the only official levelled reader series based on Minecraft, the world's best-selling video game! Minecraft is the best-selling video game of all time! And now learning to read has never been more fun for fans ages 4 to 7. They'll get a great introduction to the game through the adventures of two young players, Emmy and Birch-and their tame wolf Byte-who are new to the world of Minecraft but always ready to explore. This time, Birch wants to go flying more than anything. Emmy has an idea for getting the right materials but it is going to be an incredible journey. Look for these other great Minecraft titles: * Mobs in the Overworld! (Minecraft) 9780755500444 * Survival Mode! (Minecraft) 9780755500451 * Escape From the Nether (Minecraft) 9780755500468
This series is endorsed by Cambridge International to support the full syllabus for examination from 2023. Develop understanding of computer systems, the internet and emerging technologies with further practise questions and activities. This Workbook provides additional support for the computer systems question papers for Cambridge IGCSE (TM) and O Level Computer Science. -Become accomplished computer scientists: the workbook provides a series of questions designed to test and develop knowledge of how computer systems and associated technologies work. Answers to the Systems Workbook are available in our Teacher's Guide with Boost Subscription 9781398318502
This title is endorsed by Cambridge Assessment International Education to support the full syllabus for examination from 2023. Benefit from the knowledge of our renowned expert authors to navigate through the content of the updated Cambridge IGCSE (TM) and O Level Computer Science syllabuses (0478/0984/2210). - Develop computational thinking and problem-solving skills: clearly-explained concepts are followed by opportunities to implement in the programming language of choice. - Build an understanding of computer systems and associated technologies: carefully prepared worked examples explain new ideas alongside activities to test and consolidate. - Navigate the syllabus confidently: supplementary subject content is flagged clearly, with introductions to each topic outlining the learning objectives. - Satisfy curiosity: students are encouraged to deepen their knowledge and understanding of the subject with Extension Activities and Find Out More. - Consolidate skills and check understanding: self-assessment questions, activities and exam-style questions are embedded throughout the book, alongside key definitions of technical terms and a glossary. Answers to the Student Book are available in Cambridge IGCSE and O Level Computer Science Teacher's Guide with Boost Subscription 9781398318502
A new series of bespoke, full-coverage resources developed for the 2016 GCSE Computer Science qualifications. Written for the AQA GCSE Computer Science specification for first teaching from 2016, this print Student Book and enhanced digital bundle is designed to help students master underlying computing principles and concepts, and develop their computational thinking, programming and problem-solving skills. Interactive worksheets consolidate students' learning and rich digital content including animations help relate computer science to everyday life. This resource allows students to annotate text and add audio notes, and enables teachers to assess, track and report on students' progress. Accessible online and on tablet devices through the Cambridge Elevate app (iOS and Android).
No matter what you teach, there is a 100 Ideas title for you! The 100 Ideas series offers teachers practical, easy-to-implement strategies and activities for the classroom. Each author is an expert in their field and is passionate about sharing best practice with their peers. Each title includes at least ten additional extra-creative Bonus Ideas that won't fail to inspire and engage all learners. _______________ An essential collection of 100 practical, tried-and-tested ideas for teaching computing in secondary schools. This is the perfect resource for computing teachers at all levels, whether specialist or non-specialist, newly qualified or experienced. From rubber duck debugging to teaching algorithm design through magic tricks and even setting up an escape room to raise awareness about cyber security, this is the ultimate toolkit for any teacher looking to diversify their lesson plans or revamp their teaching of computing. The activities are research-informed and ready to use in Key Stages 3 and 4 classrooms of all abilities, requiring minimum preparation and resources. 100 Ideas for Secondary Teachers: Outstanding Computing Lessons will ignite students' passion for coding, programming and computational thinking. Additional online resources for the book can be found at www.bloomsbury.com/100-ideas-secondary-computing
Written specifically for Pearson Edexcel International GCSE 9-1 in Computer Science Student Book with 3-year access to digital ActiveBook (eBook) Developed for international students Fully matched to the latest Pearson Edexcel specification Designed to supply students with the best preparation possible for the examination Online Teacher Resource Pack also available, providing further planning, teaching and assessment support Written by a highly experienced author team, Pearson Edexcel International GCSE (9-1) Computer Science Student Book provides comprehensive coverage of the latest Pearson Edexcel specification. The Student Book has been developed with progression, international relevance and support at its core. With differentiated exercises, exam practice, a glossary of key terminology and signposted transferable skills throughout, this resource will ensure the best possible learner outcomes. Also reviewed by a language specialist to ensure the book is written in a clear and accessible style. Three-year access to the eBook is included.
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