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Books > Children's & Educational > Technology & applied sciences > Computing & information technology
Travel through all the Pokemon regions in this epic search and find! From Alola to Sinnoh, Kanto to Galar, this book takes you on a journey through all the regions of of Pokemon. Find Electric-type Pokemon playing in the park, Water-type Pokemon in Johto creek and many more in this search and find adventure. Hours of fun to be had seeking Pikachu and his friends in every action-packed scene!
Illustrated revision and practice.Absolute clarity is the aim with a new generation of IGCSE Computer Science revision guide. This clear study guide has been expertly compiled and edited by successful former teachers of Computer Science, highly experienced examiners and a good dollop of scientific research into what makes revision most effective and more accessible. Past examinations question are essential to good preparation, improving understanding and confidence. This guide has combined revision with tips and more practice questions than you could shake a stick at. All the essential ingredients for getting a grade you can be really proud of. Each specification topic has been referenced and distilled into the key points to make in an examination for top marks. Questions on all topics assessing knowledge, application and analysis are all specifically and carefully devised throughout this book. This book is suitable for the 0478 9-1 IGCSE, the 0984 A*-G IGCSE and the 2210 O Level for examination in 2023 onwards. Hundreds of marks worth of examination style questions Answers provided for all questions within the books Illustrated topics to improve memory and recall Specification references for every topic Examination tips and techniques Free Python solutions pack
Develop IT skills through an active, accessible approach to theory and practice, providing an ideal foundation for lower secondary students going on to study IT at CSEC (R) and for building real-life computer skills; fully updated to reflect the new curriculum and new approaches to IT teaching. - Build knowledge with straightforward introductions to theoretical concepts, key practical applications and new topics such as ethical use of computers and multimedia. - Support all learning styles with a range of questions - Multiple Choice, True or False, Short Answer, Research, Project and a fun Crossword puzzle. - Develop critical thinking and research skills with research projects. The answers can be found here: www.hoddereducation.co.uk/Log-on-to-IT-Answers
Benefit from expert guidance in this new edition of a tried and trusted approach; updated to reflect the new CSEC (R) IT curriculum, it provides an engaging and accessible approach to theory and practice. - Prepare for SBA with advice and guidance and a full sample SBA project and suggested solution at the end of Chapter 16. - Consolidate learning through a range of question types such as Multiple Choice, True or False, Short Answer, Research, Project and a fun Crossword puzzle. - Confidently cover new topics and emerging technology with straightforward explanations and numerous examples. The answers can be found here: www.hoddereducation.co.uk/Log-on-to-IT-Answers
Provide an accessible approach to theory and practice with this new edition updated to comprehensively cover recent IT developments and the latest Caribbean curricula for Forms 1 to 3 (Grades 7 to 9). - Consolidate learning through a range of question types such as Multiple Choice, True or False, Short Answer and a fun Crossword puzzle. - Build critical thinking and project work skills with research and STEM projects using real life situations. - Develop understanding with new topics covered such as computer ethics, algorithm development, emerging careers. The answers can be found here: www.hoddereducation.co.uk/interactanswers
Provide an accessible approach to theory and practice with this new edition updated to comprehensively cover recent IT developments and the latest Caribbean curricula for Forms 1 to 3 (Grades 7 to 9). - Consolidate learning through a range of question types such as Multiple Choice, True or False, Short Answer and a fun Crossword puzzle. - Build critical thinking and project work skills with research and STEM projects using real life situations. - Develop understanding with new topics covered such as computer ethics, algorithm development, emerging careers. The answers can be found here: www.hoddereducation.co.uk/interactanswers
Provide an accessible approach to theory and practice with this new edition updated to comprehensively cover recent IT developments and the latest Caribbean curricula for Forms 1 to 3 (Grades 7 to 9). - Consolidate learning through a range of question types such as Multiple Choice, True or False, Short Answer and a fun Crossword puzzle. - Build critical thinking and project work skills with research and STEM projects using real life situations. - Develop understanding with new topics covered such as computer ethics, algorithm development, emerging careers. The answers can be found here: www.hoddereducation.co.uk/interactanswers
Diversity in Information Technology Education: Issues and Controversies sheds light on the status of diversity in the field of IT education. It identifies a wide range of problems that educators face on a daily basis, and gives practical, applicable solutions, mainly by showcasing successful and replicable examples. The chapters in ""Diversity in Information Technology Education: Issues and Controversies"" present research and introspection on race, gender, national origin, disability and other diversity categories. The examples, success stories from retention efforts, and strategies in assessment that account for diversity, and all supplement the topics with practical examples. If an instructor is planning on infusing diversity topics into the curriculum, this book contains pertinent information on how to identify problems and face issues.
Written by leading Computer Science teachers, this brand-new textbook will guide students through the updated OCR GCSE Computer Science specification topic by topic, and provide them with standalone recap and review sections, worked examples and clear explanations of complex topics. This Student Book: >> develops computational thinking skills in line with the new Practical Programming element of Component 02 >> provides differentiated material with the 'beyond the spec' feature >> includes standalone recap and review sections at the end of each chapter >> includes answers to the Knowledge Check questions to support independent learning >> provides definitions of technical terms, along with a glossary of words that will be needed for assessment. Looking for answers for the Student Book? They can be found at the back of the print textbook. You can now access a free set of practice questions on the Hodder Education website. Please note, these questions are not endorsed by OCR and have not been subject to any OCR quality assurance processes. George Rouse, Lorne Pearcey and Gavin Craddock are highly respected and widely published authors of resources.
The world is experiencing unprecedented rapidity of change, originating from pervasive technological developments. This book considers the effects of such rapid change from within computing disciplines, by allowing computing educationalists to deliver a considered verdict on the future of their discipline. The targeted future, the year 2020, was chosen to be distant enough to encourage authors to risk being visionary, while being close enough to ensure some anchorage to reality. The result is a scholarly set of contributions expressing the visions, hopes, concerns, predictions and analyses of trends for the future.
Exam Board: CCEA Level: GCSE Subject: Digital Technology First Teaching: September 2017 First Exam: June 2019 This title has been written to help ensure students' successful progress through CCEA's GCSE Digital Technology specification. Our expert authors provide insight and guidance for the mandatory Digital Technology unit and each of the Multimedia and Programming optional units, and have incorporated challenging tasks and activities to test essential knowledge and skills required for the examined and controlled assessment units. - Features comprehensive coverage of the examined Digital Technology unit - Builds students' Multimedia and Programming skills and capabilities (depending on their chosen pathway) through clearly focused content and activities to assess understanding and aid progression - Provides students with contexts to apply digital technology skills - Develops problem-solving skills with selected tasks for each pathway - Helps students prepare for success in externally examined and controlled assessments with opportunities to test and consolidate understanding through each unit
This title is has been endorsed by Cambridge Assessment International Education Deliver an exciting computing course for ages 11-14, building on students' existing computing skills and experience whilst demonstrating new concepts, with practice opportunities to ensure progression. - Recap and activate students' prior knowledge with 'Do you remember?' panels and introduce more advanced skills with 'Challenge yourself!' tasks. - Allow students to demonstrate their knowledge creatively with engaging end of unit projects that apply skills and concepts in a range of different contexts. - Develop computational thinking with an emphasis on broadening understanding throughout the activities. - Provide clear guidance on e-safety with a strong focus throughout. Contents Introduction 1 Block it out: Moving from blocks to text 2 Decomposing problems: Creating a smart solution 3 Connections are made: Accessing the Internet 4 The power of data: Using data modelling 5 Living with AI: Digital data 6 Software development: Planning and prototyping Glossary Index
Highlighting important milestones in video game history, this informational text examines the history of video games, from the very first computer game created in 1940, to modern-day games created for mobile platforms. Developed by Timothy Rasinski and Lori Oczkus, this book includes essential text features like an index, captions, glossary, and table of contents. The detailed sidebars, fascinating images, and Dig Deeper section prompt students to connect back to the text and encourage multiple readings. Check It Out! includes suggested resources for further reading. Aligned with state standards, this title features complex content appropriate for students preparing for college and career readiness.
Book two in the new OFFICIAL Minecraft fiction series for readers age 7+ - the Stonesword Saga Something has turned the Evoker King to stone, and elements of his code have turned into new and terrible bosses that threaten the digital world of Minecraft. Now Po, Harper and their friends must travel deep into underground and into a web of danger to face the one of them. But that's the easy part, because in the real world, Po decides to run for class president and before he knows it, the ground feels like it is opening under his feet and his popularity is about to plummet! (c) 2022 Mojang AB. Minecraft, the MINECRAFT logo and the MOJANG STUDIOS logo are trademarks of Microsoft Corporation
Learn to read with the official Minecraft Young Readers! Practise your reading skills and develop your vocabulary as you read stories about your favourite game. This book is perfect for new readers who are beginning to read simple stories with help. With short sentences and familiar vocabulary, new readers will develop confidence while enjoying reading about their favourite videogame characters. Content has been created with an educational consultant to help engage with reluctant and less confident readers. Graded level 2: Orange. Discover the first two titles Minecraft Mobs in the Overworld and Survival Modes publishing in May 2021, with future titles planned for November 2021 to meet customer demand.
Exam board: SQA Level: National 5 Subject: Computing Science First teaching: August 2017 First exam: Summer 2018 Practice makes permanent. Feel confident and prepared for the SQA National 5 Computing Science exam with this two-in-one book, containing practice questions for every topic, plus two full practice papers - all written by an experienced examiner. > Choose which topics you want to revise: A simple grid enables you to pick particular areas of the course that you want to answer questions on, with solutions provided at the back of the book > Remember more in your exam: Repeated and extended practice will give you a secure knowledge of the key areas of the course (software design and development; computer systems; database design and development; web design and development) > Familiarise yourself with the exam paper: Both practice papers mirror the language and layout of the real SQA papers; complete them in timed, exam-style conditions to increase your confidence before the exams > Find out how to achieve a better grade: Answers to the practice papers have commentaries for each question, with tips on writing successful answers and avoiding common mistakes Fully up to date with SQA's requirements The questions, mark schemes and guidance in this practice book match the requirements of the revised SQA National 5 Computing Science specification for examination from 2018 onwards.
No matter what you teach, there is a 100 Ideas title for you! The 100 Ideas series offers teachers practical, easy-to-implement strategies and activities for the classroom. Each author is an expert in their field and is passionate about sharing best practice with their peers. Each title includes at least ten additional extra-creative Bonus Ideas that won't fail to inspire and engage all learners. _______________ An essential collection of 100 practical, tried-and-tested ideas for teaching computing in secondary schools. This is the perfect resource for computing teachers at all levels, whether specialist or non-specialist, newly qualified or experienced. From rubber duck debugging to teaching algorithm design through magic tricks and even setting up an escape room to raise awareness about cyber security, this is the ultimate toolkit for any teacher looking to diversify their lesson plans or revamp their teaching of computing. The activities are research-informed and ready to use in Key Stages 3 and 4 classrooms of all abilities, requiring minimum preparation and resources. 100 Ideas for Secondary Teachers: Outstanding Computing Lessons will ignite students' passion for coding, programming and computational thinking. Additional online resources for the book can be found at www.bloomsbury.com/100-ideas-secondary-computing
This volume breaks new ground by asking how our understandings of gender can be informed by exploring the socio-technical relations of ICTs in health care, and how far an appreciation of the ways in which gender works can inform and improve our understanding of how ICTs are being developed, implemented, and used in health care contexts.
Updated specification; first teaching September 2020. Specification code: 8525 Written by leading Computer Science teachers, this textbook will guide students through the updated AQA GCSE Computer Science specification topic by topic, and provide them with standalone recap and review sections, practice questions, worked examples and clear explanations of complex topics. This textbook: >> Prepares students for assessment with numerous practice questions for all topics >> Develops computational thinking skills >> Provides differentiated material with the 'beyond the spec' feature >> Includes standalone recap and review sections at the end of each chapter >> Provides definitions of technical terms, along with a glossary of words to ensure students feel confident with the assessment. Authors George Rouse, Lorne Pearcey and Gavin Craddock are highly respected and widely published authors of resources. |
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