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Books > Children's & Educational > Technology & applied sciences > Computing & information technology
The revision series for Pearson Edexcel GCSE (9-1)from Pearson. This book will help you to: Organise your revision with the one-topic-per-page format Prepare for your GCSE exams with exam-style practice questions on every topic Simplify your revision by writing straight into the book, just as you would in an exam Track your progress with at-a-glance check boxes Improve your exam technique with practice exam papers Build confidence with hints and tips Focus your revision with target grades for every question. Also available: Pearson Revise Revision Guide (ISBN 9781292374000) Revise every topic in this book with the accompanyingPearson Edexcel GCSE (9-1) Computer Science Revision Guide. It gives you clear,concise explanations of every topic, worked examples showing you how to answerexam-style questions and a 1-to-1 page match with this Revision Workbook.
Our revision resources are the smart choice for those revising the external assessment for the Digital Information Technology BTEC Tech Award. This book will help you to: Revise all the essential content and key skills for each unit Organise your revision with the one-topic-per-page format Speed up your revision with helpful hints on how to tackle questions and tasks Track your revision progress with at-a-glance check boxes Check your understanding witht he annotated example responses Practice with revision questions, with answers
Exam Board: Pearson BTEC Academic Level: BTEC National Subject: Information Technology First teaching: September 2016 First Exams: Summer 2017
The Pearson Edexcel GCSE (9-1) Computer Science Student Book is aligned to the 2020 specification, bringing Computer Science to life with real-world examples, and providing support for the new practical on-screen assessment. The Pearson Edexcel GCSE (9-1) Computer Science 2020 Student Book offers: * plenty of practical activities for programming that follow the PRIMM pedagogy * real world examples and case studies of Computer Science in Action to help make the content relevant and inspiring to students * worked examples and activities using the PLS or 'Programming Language Subset' (Python) for a simple and comprehensive approach to programming * simplified content to make it as accessible as possible. This Student Book also helps students with concise and productive exam preparation. This includes: * exam questions at the end of every section to consolidate knowledge * extensive Preparing for the exam material, including student answers and examiner commentary, plus example exam questions using only the Pearson Edexcel command words * data files to support the on-screen assessment, which can be found in the interactive scheme of work.
Tackle the core component of the Digital Production, Design and Development T Level with this comprehensive resource. Written by highly respected authors, Mo Everett and Sonia Stuart, this clear, accessible and thorough textbook will guide learners through the key principles, concepts and terminology, as well as providing the inside track into what it takes to kick-start a career in the Digital world. - Simplify complex topics with summary tables, diagrams, key term definitions and a glossary. - Track and strengthen knowledge by using learning outcomes at the beginning of every unit and 'Test Yourself' questions. - Apply knowledge and understanding across 100s of engaging activities and research tasks. - Prepare for exams and the employer-set project using practice questions and project practice exercises. - Get ready for the workplace with industry tips and real-world examples. - Be guided through the course by expert authors Mo Everett and Sonia Stuart, who draw on their extensive industry and teaching experience.
Provide complete coverage of the new IT syllabus with an accessible scheme. Manage your time between the classroom and the computer lab effectively with sections on classroom-based learning, lab-based activities and advice on completing the SBA. - Build understanding with straightforward introductions to theoretical concepts. - Help students to prepare actively for the exam with a range of question types and examiners' hints in the margin. - Ensure students are ready for the exam with additional exam preparation on the FREE ExamCafe CD-ROM.
Set your students on track to achieve the best grade possible with My Revision Notes: Level 1 / Level 2 Cambridge Nationals in IT (J836). Our clear and concise approach to revision will help students learn, practise and apply their skills and understanding. Coverage of key content is combined with practical study tips and effective revision strategies to create a guide that can be relied on to build both knowledge and confidence. >> Consolidate knowledge with clear, concise and relevant content coverage, based on what examiners are looking for. >> Extend understanding with our regular 'Now Test Yourself', tasks and answers provided online for students to access. >> Improve technique through our increased exam support, including exam-style practice questions, expert exam tips and examples of typical mistakes to avoid. >> Identify key connections between topics and subjects with our 'Making Links' focus and further ideas for follow-up and revision activities. >> Plan and manage a successful revision programme with our topic-by-topic planner, new skills checklist and exam breakdown features, user-friendly definitions and glossary.
Reboot your Key Stage 3 classroom with this all-in-one textbook that will inspire you to deliver creative Computing lessons with confidence. > Boost knowledge and skills in bite-sized chunks: every double-page spread represents a lesson's worth of targeted content and activities > Build understanding of the principles of Computing and improve IT skills with a range of engaging activities > Challenge students to think creatively about what they are learning and how it can be applied in the real world > Empower students to check and drive their own progress through Key Stage 3 and to GCSE, Cambridge Nationals and BTEC, and beyond, with regular knowledge check-ins and activities > Ensure complete coverage of the National Curriculum, with an easy-to-follow Progression Framework We've listened to how you teach Computing at Key Stage 3 and designed our brand-new toolkit of digital and printed resources around you! Comprising of everything you will need to confidently deliver the National Curriculum in Computing and develop students' ICT skills, Progress in Computing: Key Stage 3 combines lesson plans, presentations, interactive resources, quizzes and assessments with a Student Book. The Progress in Computing digital and print 'toolkit' will be formed of 16 modules that can be used flexibly to suit a teacher's context. Our brand-new digital platform will also give you unparalleled flexibility in terms of choosing your own pathway through the resources, with the bonus of all elements being tagged clearly against the curriculum, our 2 and 3-year Scheme of Work and progression to Key Stage 4 qualifications. Digital resources include: - videos, animations, online self-marking coding challenges and worksheets - teaching and learning support and lesson plans including course planners for centres in England and Wales - a mixture of teacher-led, teacher-facilitated, plugged and unplugged activities - baseline assessment and an end of Key Stage 3 assessment, with auto-marked homework quizzes and end-of-module assessments track progress throughout the course.
Learn to code games and use Scratch, guided by your favourite Star Wars (TM) characters!Star Wars Coding Projects is a step-by-step visual guide to coding fun projects in Scratch and shows you everything you need to know to create cool computer projects, animations, and games. Create your own sprites and use them in your projects. Build your own characters, navigate a spaceship through an asteroid belt, and go on a jetpack adventure. Learn essential coding skills, share your projects with friends, and challenge them to beat your scores. Each project consists of simple, numbered steps that are fully illustrated and easy to follow, with inspiration from Star Wars. Coding games have never been so easy or fun. (c) & TM 2017 LUCASFILM LTD. Used Under Authorization.
Trust highly experienced teachers and authors Judi Brown, Sarah McAtominey and Kevin Wells to guide learners through the redeveloped Level 1/Level 2 Cambridge National in Creative iMedia (J834). This thorough, accessible and OCR-endorsed introduction to the Creative iMedia industry will develop your learners' understanding of the core examined content and boost the skills required to tackle the NEA with confidence. This OCR-endorsed textbook is: - Comprehensive. Gain in-depth knowledge of the examined unit with clear explanations of every concept and topic, and develop the skills and understanding for the practical non-examined units, each of which is covered in detail. - Accessible, reliable and trusted. Structured to match the specification and provide the information required to build knowledge, understanding and skills across accessible and easy-to-use chapters and learning features. - Designed to support you. Boost confidence when preparing for assessment with plenty of activities and practice questions. - Your go-to guide. Expert authors have carefully designed tasks and activities to build your skills and aid progression, and written questions to assess your understanding.
The only official sticker book created in collaboration with Mojang! Take your first steps into the Overworld, and learn all about the perils that await with this official Mojang activity book, filled with survival tips, secret tricks and hundreds of stickers. Discover which hostile mobs are best avoided, learn how to build an epic base, and find out where to locate the best blocks and items by completing the exciting activities inside. With so much to do, there’s enough to keep young Minecrafters busy for hours! Collect all of the official Minecraft books to become the best Minecrafter you can be: Minecraft Guide to Exploration Minecraft Guide to Creative Minecraft Guide to Redstone Minecraft Guide to The Nether and the End Minecraft Mobestiary Minecraft Survival Tin Minecraft The Survivors' Book of Secrets Minecraft: Exploded Builds: Medieval Fortress Minecraft Blockopedia Mojang is the Swedish video game developer that introduced the world to Minecraft, the gaming sensation built upon blocks. Markus ‘Notch’ Persson founded the company so that he could give up his day job and go into full-time Creative Mode with his best friend Carl Manneh. The alpha version of Minecraft was launched in 2009, and the official game went on sale in 2011. Since then 70 million copies have been sold. It is now the third best-selling video game of all time. Mojang HQ has also developed Scrolls, Cobalt, and Crown and Council. Mojang was bought by Microsoft in 2014, but remains the hub of the Minecraft empire.
The perfect coloring book for fans of Sonic the Hedgehog! Over 60 pages of coloring fun with your favorite characters like Sonic, Tails, Knuckles, and more in this super awesome coloring book!
Drawing together the most up-to-date research from experts all across the world, the second edition of Computer Science Education offers the most up-to-date coverage available on this developing subject, ideal for building confidence of new pre-service and in-service educators teaching a new discipline. It provides an international overview of key concepts, pedagogical approaches and assessment practices. Highlights of the second edition include: - New sections on machine learning and data-driven (epistemic) programming - A new focus on equity and inclusion in computer science education - Chapters updated throughout, including a revised chapter on relating ethical and societal aspects to knowledge-rich aspects of computer science education - A new set of chapters on the learning of programming, including design, pedagogy and misconceptions - A chapter on the way we use language in the computer science classroom. The book is structured to support the reader with chapter outlines, synopses and key points. Explanations of key concepts, real-life examples and reflective points keep the theory grounded in classroom practice. The book is accompanied by a companion website, including online summaries for each chapter, 3-minute video summaries by each author and an archived chapter on taxonomies and competencies from the first edition.
Exam Board: Pearson BTEC Academic Level: BTEC National Subject: Information Technology First teaching: September 2016 First Exams: Summer 2017 This Revision Workbook delivers hassle-free hands-on practice for the externally assessed units. For both of the externally assessed Units 1 & 2 Builds confidence with scaffolded practice questions. Unguided questions that allow students to test their own knowledge and skills in advance of assessment. Clear unit-by-unit correspondence between this Workbook and the Revision Guide and ActiveBook. Please note: This title does not cover the externally assessed Units 11 or 14, which are required for the Diploma and Extended Diploma Updates to this title If you purchased this title before 3rd April 2017, you will have an older edition. In light of updates to the qualification, there may be changes required to this older edition, which will be outlined at www.pearsonfe.co.uk/BTECchanges. An updated edition of this title will release in time for the new academic year in September 2017. This new edition will reflect updates to the qualification that have been made. If you have the older edition and would like a copy of the new edition, please contact our customer services team, with proof of purchase, on 0845 313 6666 or email [email protected]
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