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Books > Children's & Educational > Technology & applied sciences > Computing & information technology
Our revision resources are the smart choice for those revising the external assessment for the Digital Information Technology BTEC Tech Award. This book will help you to: Revise all the essential content and key skills for each unit Organise your revision with the one-topic-per-page format Speed up your revision with helpful hints on how to tackle questions and tasks Track your revision progress with at-a-glance check boxes Check your understanding witht he annotated example responses Practice with revision questions, with answers
The revision series for Pearson Edexcel GCSE (9-1)from Pearson. This book will help you to: Organise your revision with the one-topic-per-page format Prepare for your GCSE exams with exam-style practice questions on every topic Simplify your revision by writing straight into the book, just as you would in an exam Track your progress with at-a-glance check boxes Improve your exam technique with practice exam papers Build confidence with hints and tips Focus your revision with target grades for every question. Also available: Pearson Revise Revision Guide (ISBN 9781292374000) Revise every topic in this book with the accompanyingPearson Edexcel GCSE (9-1) Computer Science Revision Guide. It gives you clear,concise explanations of every topic, worked examples showing you how to answerexam-style questions and a 1-to-1 page match with this Revision Workbook.
The official Minecraft Annual 2022 is packed with activities, build ideas and survival challenges to try out in-game. The official Minecraft Annual 2021 is packed with activities, build ideas and survival challenges to try out in-game. Featuring all the latest news in the world of Minecraft, the official Minecraft Annual is a must have for all Minecraft fans. Discover the latest updates and the newest games, including features on the Cliffs and Caves update, Minecraft Dungeons and Minecraft Earth.
Exam Board: Pearson BTEC Academic Level: BTEC National Subject: Information Technology First teaching: September 2016 First Exams: Summer 2017
The Pearson Edexcel GCSE (9-1) Computer Science Student Book is aligned to the 2020 specification, bringing Computer Science to life with real-world examples, and providing support for the new practical on-screen assessment. The Pearson Edexcel GCSE (9-1) Computer Science 2020 Student Book offers: * plenty of practical activities for programming that follow the PRIMM pedagogy * real world examples and case studies of Computer Science in Action to help make the content relevant and inspiring to students * worked examples and activities using the PLS or 'Programming Language Subset' (Python) for a simple and comprehensive approach to programming * simplified content to make it as accessible as possible. This Student Book also helps students with concise and productive exam preparation. This includes: * exam questions at the end of every section to consolidate knowledge * extensive Preparing for the exam material, including student answers and examiner commentary, plus example exam questions using only the Pearson Edexcel command words * data files to support the on-screen assessment, which can be found in the interactive scheme of work.
Tackle the core component of the Digital Production, Design and Development T Level with this comprehensive resource. Written by highly respected authors, Mo Everett and Sonia Stuart, this clear, accessible and thorough textbook will guide learners through the key principles, concepts and terminology, as well as providing the inside track into what it takes to kick-start a career in the Digital world. - Simplify complex topics with summary tables, diagrams, key term definitions and a glossary. - Track and strengthen knowledge by using learning outcomes at the beginning of every unit and 'Test Yourself' questions. - Apply knowledge and understanding across 100s of engaging activities and research tasks. - Prepare for exams and the employer-set project using practice questions and project practice exercises. - Get ready for the workplace with industry tips and real-world examples. - Be guided through the course by expert authors Mo Everett and Sonia Stuart, who draw on their extensive industry and teaching experience.
Provide complete coverage of the new IT syllabus with an accessible scheme. Manage your time between the classroom and the computer lab effectively with sections on classroom-based learning, lab-based activities and advice on completing the SBA. - Build understanding with straightforward introductions to theoretical concepts. - Help students to prepare actively for the exam with a range of question types and examiners' hints in the margin. - Ensure students are ready for the exam with additional exam preparation on the FREE ExamCafe CD-ROM.
Set your students on track to achieve the best grade possible with My Revision Notes: Level 1 / Level 2 Cambridge Nationals in IT (J836). Our clear and concise approach to revision will help students learn, practise and apply their skills and understanding. Coverage of key content is combined with practical study tips and effective revision strategies to create a guide that can be relied on to build both knowledge and confidence. >> Consolidate knowledge with clear, concise and relevant content coverage, based on what examiners are looking for. >> Extend understanding with our regular 'Now Test Yourself', tasks and answers provided online for students to access. >> Improve technique through our increased exam support, including exam-style practice questions, expert exam tips and examples of typical mistakes to avoid. >> Identify key connections between topics and subjects with our 'Making Links' focus and further ideas for follow-up and revision activities. >> Plan and manage a successful revision programme with our topic-by-topic planner, new skills checklist and exam breakdown features, user-friendly definitions and glossary.
Practice Assessments Plus is the smart choice for those revising Component 3 of the BTEC Tech Award in Digital Information Technology (2022). This book contains four full-length practice assessments, helping you to: Prepare by familiarising yourself with the structure and process for completing your assessment Practise by writing responses straight into the book Perfect your external assessment skills, with targeted hints, guidance and support for every question, along with answers. Revision is more than Practice Assessments! Make sure you have revised all the essential content for this unit and know what good responses look like with the accompanying Revise BTEC Tech Award Digital Information Technology (2022) Revision Guide. Look out for links to the Revision Guide for further information as you work through these practice assessments.
Learn to code games and use Scratch, guided by your favourite Star Wars (TM) characters!Star Wars Coding Projects is a step-by-step visual guide to coding fun projects in Scratch and shows you everything you need to know to create cool computer projects, animations, and games. Create your own sprites and use them in your projects. Build your own characters, navigate a spaceship through an asteroid belt, and go on a jetpack adventure. Learn essential coding skills, share your projects with friends, and challenge them to beat your scores. Each project consists of simple, numbered steps that are fully illustrated and easy to follow, with inspiration from Star Wars. Coding games have never been so easy or fun. (c) & TM 2017 LUCASFILM LTD. Used Under Authorization.
We are working with Cambridge International to gain endorsement for this forthcoming series. Deliver an exciting computing course for ages 11-14, building on students' existing computing skills and experience whilst demonstrating new concepts, with practice opportunities to ensure progression. - Recap and activate students' prior knowledge with 'Do you remember?' panels and introduce more advanced skills with 'Challenge yourself!' tasks. - Allow students to demonstrate their knowledge creatively with engaging end of unit projects that apply skills and concepts in a range of different contexts. - Develop computational thinking with an emphasis on broadening understanding throughout the activities. - Provide clear guidance on e-safety with a strong focus throughout. Contents Introduction 1 Presenting choices: combining constructs 2 Design your own network: shape and size 3 Coding and testing: game development for the Micro:bit 4 Drilling down: How the processor processes 5 Big data modelling and analysis: databases and spreadsheets 6 An array of skills: expert storytelling Glossary Index
Set your students on track to achieve the best grade possible with My Revision Notes: Level 1 / Level 2 Cambridge Nationals in Creative iMedia (J834). Our clear and concise approach to revision will help students learn, practise and apply their skills and understanding. Coverage of key content is combined with practical study tips and effective revision strategies to create a guide that can be relied on to build both knowledge and confidence. >> Consolidate knowledge with clear, concise and relevant content coverage, based on what examiners are looking for. >> Extend understanding with our regular 'Now Test Yourself', tasks and answers provided online for students to access. >> Improve technique through our increased exam support, including exam-style practice questions, expert exam tips and examples of typical mistakes to avoid. >> Identify key connections between topics and subjects with our 'Making Links' focus and further ideas for follow-up and revision activities. >> Plan and manage a successful revision programme with our topic-by-topic planner, new skills checklist and exam breakdown features, user-friendly definitions and glossary.
Reboot your Key Stage 3 classroom with this all-in-one textbook that will inspire you to deliver creative Computing lessons with confidence. > Boost knowledge and skills in bite-sized chunks: every double-page spread represents a lesson's worth of targeted content and activities > Build understanding of the principles of Computing and improve IT skills with a range of engaging activities > Challenge students to think creatively about what they are learning and how it can be applied in the real world > Empower students to check and drive their own progress through Key Stage 3 and to GCSE, Cambridge Nationals and BTEC, and beyond, with regular knowledge check-ins and activities > Ensure complete coverage of the National Curriculum, with an easy-to-follow Progression Framework We've listened to how you teach Computing at Key Stage 3 and designed our brand-new toolkit of digital and printed resources around you! Comprising of everything you will need to confidently deliver the National Curriculum in Computing and develop students' ICT skills, Progress in Computing: Key Stage 3 combines lesson plans, presentations, interactive resources, quizzes and assessments with a Student Book. The Progress in Computing digital and print 'toolkit' will be formed of 16 modules that can be used flexibly to suit a teacher's context. Our brand-new digital platform will also give you unparalleled flexibility in terms of choosing your own pathway through the resources, with the bonus of all elements being tagged clearly against the curriculum, our 2 and 3-year Scheme of Work and progression to Key Stage 4 qualifications. Digital resources include: - videos, animations, online self-marking coding challenges and worksheets - teaching and learning support and lesson plans including course planners for centres in England and Wales - a mixture of teacher-led, teacher-facilitated, plugged and unplugged activities - baseline assessment and an end of Key Stage 3 assessment, with auto-marked homework quizzes and end-of-module assessments track progress throughout the course.
Trust highly experienced teachers and authors Judi Brown, Sarah McAtominey and Kevin Wells to guide learners through the redeveloped Level 1/Level 2 Cambridge National in Creative iMedia (J834). This thorough, accessible and OCR-endorsed introduction to the Creative iMedia industry will develop your learners' understanding of the core examined content and boost the skills required to tackle the NEA with confidence. This OCR-endorsed textbook is: - Comprehensive. Gain in-depth knowledge of the examined unit with clear explanations of every concept and topic, and develop the skills and understanding for the practical non-examined units, each of which is covered in detail. - Accessible, reliable and trusted. Structured to match the specification and provide the information required to build knowledge, understanding and skills across accessible and easy-to-use chapters and learning features. - Designed to support you. Boost confidence when preparing for assessment with plenty of activities and practice questions. - Your go-to guide. Expert authors have carefully designed tasks and activities to build your skills and aid progression, and written questions to assess your understanding.
Set your students on track to achieve the best grade possible with My Revision Notes: OCR A Level Computer Science. Our clear and concise approach to revision will help students learn, practise and apply their skills and understanding. Coverage of key content is combined with practical study tips and effective revision strategies to create a guide that can be relied on to build both knowledge and confidence. With My Revision Notes: OCR A Level Computer Science, students can: > Consolidate knowledge with clear, focused and relevant content coverage, based on what examiners are looking for > Develop understanding with self-testing - our regular 'Now test yourself,' tasks and answers will help commit knowledge to memory > Improve technique through exam-style practice questions, expert tips and examples of typical mistakes to avoid > Identify key connections between topics and subjects with our 'Learning links' focus > Plan and manage a successful revision programme with our topic-by-topic planner, new exam breakdown feature, user-friendly definitions throughout and questions and answers online
Drawing together the most up-to-date research from experts all across the world, the second edition of Computer Science Education offers the most up-to-date coverage available on this developing subject, ideal for building confidence of new pre-service and in-service educators teaching a new discipline. It provides an international overview of key concepts, pedagogical approaches and assessment practices. Highlights of the second edition include: - New sections on machine learning and data-driven (epistemic) programming - A new focus on equity and inclusion in computer science education - Chapters updated throughout, including a revised chapter on relating ethical and societal aspects to knowledge-rich aspects of computer science education - A new set of chapters on the learning of programming, including design, pedagogy and misconceptions - A chapter on the way we use language in the computer science classroom. The book is structured to support the reader with chapter outlines, synopses and key points. Explanations of key concepts, real-life examples and reflective points keep the theory grounded in classroom practice. The book is accompanied by a companion website, including online summaries for each chapter, 3-minute video summaries by each author and an archived chapter on taxonomies and competencies from the first edition.
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