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Books > Children's & Educational > Technology & applied sciences > Computing & information technology
The World Wide Web is the world's biggest source of knowledge and
entertainment, but how does all that information get there? Webpage
Design looks at how people plan, design and code all types of
webpages, from social media to shopping sites. Investigate all the
options available and see how website designers choose fonts,
colours and images, then code it all to create the coolest
webpages. Learn the code, pick your pictures and have a go at
creating your very own webpage! 'Try at home' examples encourage
you to get practical with computing and are NOT linked to specific
software or operating systems. Real-world anecdotes from the world
of information technology will inspire a new generation of digital
technology scientists.This series provides support to many teachers
who are not subject specialists in this area and who can use this
book for ideas, inspiration and materials. The book doesn't rely on
a particular software/OS.Other titles in the Get Ahead in Computing
series: Amazing Applications & Perfect Programs; Awesome
Algorithms & Creative Coding; Computing and Coding in the Real
World; Great Games and Amazing Animation; Super Social Media and
Awesome Online Safety; The Science of Computers
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Animal Jam
(Paperback)
Katherine Noll, National Geographic Kids
1
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R325
Discovery Miles 3 250
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Ships in 9 - 17 working days
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This official guide to the amazing virtual world of National
Geographic Kids Animal Jam, this colourful, fun companion book
offers novices and expert gamers alike all they need to know.
Richly illustrated with colourful photography and Animal Jam-style
art, this book reveals never-before-known information about the
game's world and its animal inhabitants. Packed with photos, facts,
and fun, it's also a great guide to real-world animals, making it
both a fact extravaganza and a game handbook.
In Project Code: Animation, young coders can use and refine their
Scratch skills to create cool, professional animations. Project
Code is a great series for young coders already familiar with
Scratch, who are ready to take the next step. With a series of fun
projects to master, each book allows readers to explore, create and
learn coding fundamentals as they go along. This series supports
the National Curriculum for Computing at KS2 and is ideal for
readers aged 6 and up.
Delivering the new KS3 National Curriculum for Computing, equipping
students to use creative computational thinking, preparing them for
GCSE and the digital world beyond. This Teacher Handbook includes
full curriculum coverage with Programme of Study and CAS objectives
listed for each chapter, differentiated activities and learning
outcomes for different abilities, lesson overviews and model
answers to practice questions. Also includes preparation for using
the programming languages App Inventor and Python.
Delivering the new KS3 National Curriculum for Computing, equipping students to use creative computational thinking, preparing them for GCSE and the digital world beyond. This Teacher Handbook includes full curriculum coverage with Programme of Study and CAS objectives listed for each chapter, differentiated activities and learning outcomes for different abilities, lesson overviews and model answers to practice questions. Also includes preparation for using the programming languages App Inventor and Python.
Iincwadi zakwaKagiso yimisebenzi yokufunda ehleliwe yaseMzantsi
Afrika ebhekise emazingeni aphantsi emfundo (Isigaba R-3). Ezi
ncwadi ziyafumaneka kwezi lwimi zilandelayo: isiNgesi, isiBhulu,
isiSwati, isiTsonga, isiVenda, isiZulu, isiSuthu, isiXhosa,
isiTswana, isiPedi kunye nesiNdebele. The Kagiso Series is a South
African graded reading scheme for the Foundation Phase (Grades
R-3). ?It is available in the following languages: English,
Afrikaans, Siswati, Xitsonga, Tshivenda, isiZulu, Sesotho,
isiXhosa, Setswana, Sepedi and isiNdebele. ?Colourful and
beautifully illustrated, it enables learners to develop literacy
incrementally.
This compilation of stimulating 10-minute exercises addresses new
trends in the mastery of keyboarding skills. It also meets the
requirements of the new syllabus. All typists, whether they are
beginners typing 15 wpm, or advanced students at 75 wpm, will
benefit from graded exercises that gradually increase syllabic
intensity a completely new approach. The exercises in this title
not only test the student, but are informative and
thought-provoking, linking learning with technical progress.
Keyboarding speed and accuracy exercises is an essential tool and
an integral part of the training programme of aspirant typists.
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Online Identity
(Hardcover)
Laura Perdew; Contributions by Sherali Zeadally
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R1,011
R858
Discovery Miles 8 580
Save R153 (15%)
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Ships in 10 - 15 working days
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Snow Fight
(Paperback)
Winter Morgan
1
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R151
R140
Discovery Miles 1 400
Save R11 (7%)
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Ships in 12 - 19 working days
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Welcome to Terraria, a world like Minecraft's Overworld, that's
bursting with action, mystery and adventure. Here you can discover
unique treasures to horde, wondrous biomes to explore, intricate
buildings to construct, and treacherous villains to fight. In this
second exciting installment in the Tales of a Terrarian Warrior
series, Miles's quest to become Terraria's greatest hero continues.
Miles finds himself in a new biome where even the slightest attack
could be lethal, so he befriends a wizard and quickly begins to
master the art of magic. But when he picks up an innocent-looking
snow globe and accidentally sets the Frost Legion loose, Miles may
just have met his match. While sinister snowmen attack and
plummeting temperatures threaten to bring Miles's adventures to an
end, he must summon all his strength to fight. As this
action-packed series develops, unlikely enemies appear, allies are
tested, and Miles's world is changed forever.
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