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Books > Children's & Educational > Technology & applied sciences > Computing & information technology
Go on a real-life maths journey to practise the core topics of
numbers, geometry, statistics, ratio & proportion, algebra and
measurement. Through data visualisation methods, including
colourful diagrams, pictograms, illustrations, photographs and
infographics, Go Figure! brings maths into the real world in an
innovative, exciting and engaging visual way. It makes even the
trickiest problem easier to understand and builds valuable
confidence in maths! Find out how the maths you learn at school can
help you go on an adventure through the world of computer gaming!
Maths challenges encourage you to use real data and fascinating
facts to solve mathematical problems that will help you on your
way!
The Kagiso readers series is an illustrated graded reading scheme
for the foundation phase, which presents a range of situations and
contexts authentically and realistically. These readers will enable
learners to develop literacy skills incrementally and with
confidence to motivate them to read further. Reading is integrated
with other aspects of language, thus developing listening,
speaking, writing, thinking and reasoning skills, as well as
language structure and usage. Available in the following languages:
English, Afrikaans, Siswati, Sesotho, Xitsonga, Tshivenda, IsiZulu,
IsiXhosa, Setswana, Sepedi, IsiNdebele.
Izincwadi zakwaKagiso yimisebenzi yokufunda ehleliwe yaseNingizimu
Afrika ebhekiswe emazingeni aphansi emfundo (Izigaba R-3). Lezi
zincwadi ziyatholakala ngalezi zilimi ezilandelayo: English,
Afrikaans, Siswati, Xitsonga, Tshivenda, IsiZulu, Sesotho,
IsiXhosa, Setswana, Sepedi kanye nesiNdebeleKagiso Readers is a
South African graded reading scheme for the foundation phase
(Grades R-3). It is available in the following languages: English,
Afrikaans, siSwati, Xitsonga, Tshivenda, isiZulu, Sesotho,
isiXhosa, Setswana, Sepedi and isiNdebele set.
Code IT Primary Programming Series Basic computer coding is now
among the most important skills a child can have for their future.
There are many programming languages designed specifically for
children to begin their studies, but the Scratch programming
language, already recognised in schools around the world, is widely
considered as the ideal place to begin programming in early
education. The highly successful Code-It series is a comprehensive
guide to teaching Scratch to children in a classroom setting. It is
designed for the UK-based KS2 curriculum but can easily be used to
supplement other programming courses for children between the ages
of 7 and 11. There are four pupil workbooks designed to work in
conjunction with the Code-It teacher handbook. They provide
structure and resources for the children, including optional
homework activities to extend to learning outside the classroom.
Workbook 4 explains how to think, program and debug exciting
programming projects such as Times Tables Game, Perimeter, Clock,
Cartesian Coordinates, Translation, Enlargement & Rotation,
Primary Games Maker, Tilt Switch and Chat Bot. It also outlines how
to use analytical computational thinking skills of algorithm
design, algorithm evaluation, decomposition and generalisation;
extend resilience and problem solving through the computational
doing skills of converting algorithm into code and debugging;
develop pupils' knowledge of sequence, repetition, selection and
variable use; and program Lego models using Lego Wedo and Scratch.
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Online Identity
(Hardcover)
Laura Perdew; Contributions by Sherali Zeadally
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R932
R796
Discovery Miles 7 960
Save R136 (15%)
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Ships in 18 - 22 working days
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Izincwadi zakwaKagiso yimisebenzi yokufunda ehleliwe yaseNingizimu
Afrika ebhekiswe emazingeni aphansi emfundo (Izigaba R-3). Lezi
zincwadi ziyatholakala ngalezi zilimi ezilandelayo: English,
Afrikaans, Siswati, Xitsonga, Tshivenda, IsiZulu, Sesotho,
IsiXhosa, Setswana, Sepedi kanye nesiNdebeleKagiso Readers is a
South African graded reading scheme for the foundation phase
(Grades R-3). It is available in the following languages: English,
Afrikaans, siSwati, Xitsonga, Tshivenda, isiZulu, Sesotho,
isiXhosa, Setswana, Sepedi and isiNdebele set.
Code IT Primary Programming Series Basic computer coding is now
among the most important skills a child can have for their future.
There are many programming languages designed specifically for
children to begin their studies, but the Scratch programming
language, already recognised in schools around the world, is widely
considered as the ideal place to begin programming in early
education. The highly successful Code-It series is a comprehensive
guide to teaching Scratch to children in a classroom setting. It is
designed for the UK-based KS2 curriculum but can easily be used to
supplement other programming courses for children between the ages
of 7 and 11. There are four pupil workbooks designed to work in
conjunction with the Code-It teacher handbook. They provide
structure and resources for the children, including optional
homework activities to extend to learning outside the classroom.
Workbook 3 explains how to think, program and debug exciting
programming projects such as Counting Machine, Music Abstraction,
Random Word, Coin Sorter, Crab Maze, Toilet Fan, Car Park Barrier
and Angle Menu. It also explains how to use analytical
computational thinking skills for algorithm design, algorithm
evaluation, decomposition, generalisation and abstraction; extend
resilience and problem solving through the computational doing
skills of converting algorithm into code and debugging; expand
pupils' knowledge of sequence, repetition, selection and variable
use; introduce the basic use of a list; and program Lego models
using Lego Wedo and Scratch.
Code IT Primary Programming Series Basic computer coding is now
among the most important skills a child can have for their future.
There are many programming languages designed specifically for
children to begin their studies, but the Scratch programming
language, already recognised in schools around the world, is widely
considered as the ideal place to begin programming in early
education. The highly successful Code-It series is a comprehensive
guide to teaching Scratch to children in a classroom setting. It is
designed for the UK-based KS2 curriculum but can easily be used to
supplement other programming courses for children between the ages
of 7 and 11. There are four pupil workbooks designed to work in
conjunction with the Code-It teacher handbook. They provide
structure and resources for the children, including optional
homework activities to extend to learning outside the classroom.
Workbook 2 explains how to think, program and debug exciting
programming projects such as Maths Quiz, Music Algorithm to Music
Code, Slug Trail Game, Selection Investigation and Teach Your
Computer To Do Maths . It also outlines how to use analytical
computational thinking skills for algorithm design, algorithm
evaluation, decomposition and generalisation; extend resilience and
problem solving through the computational doing skills of
converting algorithm into code and debugging; and consolidate
sequence and repetition in programming whilst introducing selection
and variable use.
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