Many problems in classical mechanics can now be readily solved
using computers. This text integrates Maple, a general-purpose
symbolic computation program, into the traditional sophomore- or
junior-level mechanics course. Intended primarily as a supplement
to a standard text, it discusses all the topics usually covered in
the course and shows how to solve problems using Maple and how to
display solutions graphically to gain further insight. The text is
self-contained and can also be used for self-study or as the
primary text in a mechanics course.
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