Learn the tools and techniques of game design using a project-based
approach with Unreal Engine 4 and C++ Key Features Kickstart your
career or dive into a new hobby by exploring game design with UE4
and C++ Learn the techniques needed to prototype and develop your
own ideas Reinforce your skills with project-based learning by
building a series of games from scratch Book DescriptionGame
development can be both a creatively fulfilling hobby and a
full-time career path. It's also an exciting way to improve your
C++ skills and apply them in engaging and challenging projects.
Game Development Projects with Unreal Engine starts with the basic
skills you'll need to get started as a game developer. The
fundamentals of game design will be explained clearly and
demonstrated practically with realistic exercises. You'll then
apply what you've learned with challenging activities. The book
starts with an introduction to the Unreal Editor and key concepts
such as actors, blueprints, animations, inheritance, and player
input. You'll then move on to the first of three projects: building
a dodgeball game. In this project, you'll explore line traces,
collisions, projectiles, user interface, and sound effects,
combining these concepts to showcase your new skills. You'll then
move on to the second project; a side-scroller game, where you'll
implement concepts including animation blending, enemy AI, spawning
objects, and collectibles. The final project is an FPS game, where
you will cover the key concepts behind creating a multiplayer
environment. By the end of this Unreal Engine 4 game development
book, you'll have the confidence and knowledge to get started on
your own creative UE4 projects and bring your ideas to life. What
you will learn Create a fully-functional third-person character and
enemies Build navigation with keyboard, mouse, gamepad, and touch
controls Program logic and game mechanics with collision and
particle effects Explore AI for games with Blackboards and Behavior
Trees Build character animations with Animation Blueprints and
Montages Test your game for mobile devices using mobile preview Add
polish to your game with visual and sound effects Master the
fundamentals of game UI design using a heads-up display Who this
book is forThis book is suitable for anyone who wants to get
started using UE4 for game development. It will also be useful for
anyone who has used Unreal Engine before and wants to consolidate,
improve and apply their skills. To grasp the concepts explained in
this book better, you must have prior knowledge of the basics of
C++ and understand variables, functions, classes, polymorphism, and
pointers. For full compatibility with the IDE used in this book, a
Windows system is recommended.
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