Logo for the Macintosh teaches the art of programming to first
time programmers. It begins with Turtle Geometry, a series of
exercises involving both Logo programming and geometric concepts.
Later chapters illustrate more advanced topics, such as the famous
DOCTOR program with its simulated psychotherapist and an INSTANT
program that enables parents and teachers to create a programming
environment for preschool children. A chapter is devoted to the
topic of object-oriented programming, a key feature of the Object
Logo implementation of Logo.Logo for the Macintosh is written
primarily for use with Object Logo, a powerful implementation of
the Logo language that greatly enhances its speed, capabilities,
and overall usability in education and beyond. The book may also be
used with other versions of Logo for the Macintosh.Harold Abelson
is Professor of Computer Science at the Massachusetts Institute of
Technology. He directed the first implementation of Logo for the
Apple II, which made Logo widely available on personal computers
beginning in 1981. Amanda Abelson, a high-school student, runs a
nationwide Internet based multiuser simulation game.
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