Learn C# programming from scratch using Unity as a fun and
accessible entry point with this updated edition of the bestselling
series. Includes invitation to join the online Unity Game
Development community to read the book alongside peers, Unity
developers/C# programmers and Harrison Ferrone. Purchase of the
print or Kindle book includes a free eBook in the PDF format.Key
Features Learn C# programming basics, terminology, and coding best
practices Become confident with Unity fundamentals and features in
line with Unity 2021 Apply your C# knowledge in practice and build
a working first-person shooter game prototype in Unity Book
DescriptionThe Learning C# by Developing Games with Unity series
has established itself as a popular choice for getting up to speed
with C#, a powerful and versatile programming language with a wide
array of applications in various domains. This bestselling
franchise presents a clear path for learning C# programming from
the ground up through the world of Unity game development. This
sixth edition has been updated to introduce modern C# features with
Unity 2021. A new chapter has also been added that covers reading
and writing binary data from files, which will help you become
proficient in handling errors and asynchronous operations. The book
acquaints you with the core concepts of programming in C#,
including variables, classes, and object-oriented programming. You
will explore the fundamentals of Unity game development, including
game design, lighting basics, player movement, camera controls, and
collisions. You will write C# scripts for simple game mechanics,
perform procedural programming, and add complexity to your games by
introducing smart enemies and damage-causing projectiles. By the
end of the book, you will have developed the skills to become
proficient in C# programming and built a playable game prototype
with the Unity game engine. What you will learn Follow simple steps
and examples to create and implement C# scripts in Unity Develop a
3D mindset to build games that come to life Create basic game
mechanics such as player controllers and shooting projectiles using
C# Divide your code into pluggable building blocks using
interfaces, abstract classes, and class extensions Become familiar
with stacks, queues, exceptions, error handling, and other core C#
concepts Learn how to handle text, XML, and JSON data to save and
load your game data Explore the basics of AI for games and
implement them to control enemy behavior Who this book is forIf
you're a developer, programmer, hobbyist, or anyone who wants to
get started with Unity and C# programming in a fun and engaging
manner, this book is for you. You'll still be able to follow along
if you don't have programming experience, but knowing the basics
will help you get the most out of this book.
General
Is the information for this product incomplete, wrong or inappropriate?
Let us know about it.
Does this product have an incorrect or missing image?
Send us a new image.
Is this product missing categories?
Add more categories.
Review This Product
No reviews yet - be the first to create one!