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Game Physics Engine Development - How to Build a Robust Commercial-Grade Physics Engine for your Game (Paperback, 2nd edition) Loot Price: R1,811
Discovery Miles 18 110
Game Physics Engine Development - How to Build a Robust Commercial-Grade Physics Engine for your Game (Paperback, 2nd edition):...

Game Physics Engine Development - How to Build a Robust Commercial-Grade Physics Engine for your Game (Paperback, 2nd edition)

Ian Millington

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Loot Price R1,811 Discovery Miles 18 110 | Repayment Terms: R170 pm x 12*

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Physics is really important to game programmers who need to know how to add physical realism to their games. They need to take into account the laws of physics when creating a simulation or game engine, particularly in 3D computer graphics, for the purpose of making the effects appear more real to the observer or player.The game engine needs to recognize the physical properties of objects that artists create, and combine them with realistic motion. The physics ENGINE is a computer program that you work into your game that simulates Newtonian physics and predict effects under different conditions. In video games, the physics engine uses real-time physics to improve realism. This is the only book in its category to take readers through the process of building a complete game-ready physics engine from scratch. The Cyclone game engine featured in the book was written specifically for this book and has been utilized in iPhone application development and Adobe Flash projects. There is a good deal of master-class level information available, but almost nothing in any format that teaches the basics in a practical way. The second edition includes NEW and/or revised material on collision detection, 2D physics, casual game physics for Flash games, more references, a glossary, and end-of-chapter exercises. The companion website will include the full source code of the Cyclone physics engine, along with example applications that show the physics system in operation.

General

Imprint: Focal Press US
Country of origin: United States
Release date: July 2010
First published: 2010
Authors: Ian Millington
Dimensions: 235 x 187 x 29mm (L x W x T)
Format: Paperback
Pages: 522
Edition: 2nd edition
ISBN-13: 978-0-12-381976-5
Categories: Books > Computing & IT > Computer programming > General
Books > Computing & IT > Computer software packages > Computer games
LSN: 0-12-381976-8
Barcode: 9780123819765

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