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Game Physics Engine Development - How to Build a Robust Commercial-Grade Physics Engine for your Game (Hardcover, 2nd edition) Loot Price: R5,405
Discovery Miles 54 050
Game Physics Engine Development - How to Build a Robust Commercial-Grade Physics Engine for your Game (Hardcover, 2nd edition):...

Game Physics Engine Development - How to Build a Robust Commercial-Grade Physics Engine for your Game (Hardcover, 2nd edition)

Ian Millington

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Loot Price R5,405 Discovery Miles 54 050 | Repayment Terms: R507 pm x 12*

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Physics is really important to game programmers who need to know how to add physical realism to their games. They need to take into account the laws of physics when creating a simulation or game engine, particularly in 3D computer graphics, for the purpose of making the effects appear more real to the observer or player.The game engine needs to recognize the physical properties of objects that artists create, and combine them with realistic motion. The physics ENGINE is a computer program that you work into your game that simulates Newtonian physics and predict effects under different conditions. In video games, the physics engine uses real-time physics to improve realism. This is the only book in its category to take readersandnbsp;throughandnbsp;the process ofandnbsp;building a complete game-ready physics engine from scratch.andnbsp;The Cyclone game engine featured in the book was written specifically for this book and has beenandnbsp;utilized in iPhone application development and Adobe Flash projects.andnbsp; There is a good deal of master-class level information available, but almost nothing in any format that teaches the basics in a practical way. The second edition includes NEW and/orandnbsp;revised material on collision detection, 2D physics, casual game physics for Flash games, more references, a glossary, and end-of-chapter exercises. The companion website will include the full source code of the Cyclone physics engine, along with example applications that show the physics system in operation.andnbsp;

General

Imprint: Crc Press
Country of origin: United Kingdom
Release date: July 2017
First published: 2010
Authors: Ian Millington
Dimensions: 235 x 191 x 38mm (L x W x T)
Format: Hardcover
Pages: 552
Edition: 2nd edition
ISBN-13: 978-1-138-40312-3
Categories: Books > Computing & IT > Computer programming > Software engineering
Books > Computing & IT > Computer software packages > Computer games
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LSN: 1-138-40312-1
Barcode: 9781138403123

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