In the past, rendering systems used a range of different
approaches, each compatible and able to handle certain kinds of
images. However, the last few years have seen the development of
practical techniques, which bring together many areas of research
into stable, production ready rendering tools. Written by
experienced graphics software developers, Production Rendering:
Design and Implementation provides not only a complete framework of
different topics including shading engines and compilers, but
discusses also the techniques used to implement feature film
quality rendering engines.
Key Topics
??A Rendering framework for managing a micro polygon-oriented
graphics pipeline
??Problems presented by different types of geometry showing how
different surface types can be made ready for shading
??Shading and how it fits into a rendering pipeline
??How to write a good shader compiler
??Ray tracing in a production renderer
??Incorporating global illumination into a renderer
??Gathering surface samples into a final image
??Tips and tricks in rendering
About the authors
Mark Elendt, Senior Mathematician, has been with Side Effects
Software Inc, Canada for 11 years and has written at least 5
renderers over these years. He was chief architect for the Houdini
renderers Mantra and VMantra. In 1997 he received a Technical
Achievement Award from the Academy of Motion Picture Arts and
Sciences.
Rick LaMont, co-founder and CTO of Dot C Software, USA,
currently acts as lead programmer of RenderDotC and Mai-Tai. He
received the Computerworld Smithsonian Award for Technology
Benefiting Mankind for his work on the WeyerhaeuserDesign Center
(Foley and van Dam, Second Edition, color plate I.8).
Jacopo Pantaleoni, is currently a Developer for LightFlow
Technologies, Italy, which he founded in 1999. His interests in
mathematics, computer programming and, realistic rendering lead to
the publication of Lightflow Rendering Tools. In 2000, he also
began working with a team of beta testers, on a connection between
his rendering software and MayaTM.
Scott Iverson, is the chief developer of the AIR renderer, and
founder of Sitex Graphics Inc, USA
Paul Gregory, works for the Aqsis Team, UK. He is the
originator, and lead developer of the open source renderer
"Aqsis."
Matthew Bentham, is currently at ART VPS Ltd, UK. He is also the
software developer responsible for compiler technology at ART VPS,
creators of the RenderDrive rendering appliance.
Ian Stephenson, is a Senior Lecturer at the National Centre for
Computer Animation (NCCA), Bournemouth University, UK. Developer of
the Angel rendering system, he is also the author of Essential
RenderMan Fast.
General
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