We Deserve Better Villains is a highly accessible how-to guide for
video game designers no matter what level of experience to
understand what is needed to be successful in the development cycle
of any video game from concept to supporting the game live. Each
chapter outlines a period in a video games development cycle, what
key concepts need to be on a designers mind and how they can work
to improve themselves every step of the way. To help visualize the
journey the chapters start with a section centered on the reader as
a hero character in a fictitious adventure video game that faces
the trials and tribulations of the development cycle to completing
the game. We all deserve better games, better heroes and villains
which starts with learning what it takes to survive in the game
development system as a videogame designer. Key Features Accessible
enough for novices, insightful enough for veteran game designers
Allows readers of at any level of video game knowledge to connect
with the struggle of making a video game Concepts are delivered in
a short, specific approach followed with practical exercises to
follow to getting the reader into action to improve their skills
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