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Semantic Acquisition Games - Harnessing Manpower for Creating Semantics (Paperback, 2014 ed.)
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Semantic Acquisition Games - Harnessing Manpower for Creating Semantics (Paperback, 2014 ed.)
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Many applications depend on the effective acquisition of semantic
metadata, and this state-of-the-art volume provides extensive
coverage of the field of semantics acquisition games (SAGs). SAGs
are a part of the crowdsourcing approach family and the authors
analyze their role as tools for acquisition of resource metadata
and domain models. Three case studies of SAG-based semantics
acquisition methods are shown, along with other existing SAGs: 1.
the Little Search Game - a search query formulation game using
negative search, serving for acquisition of lightweight semantics.
2. the PexAce - a card game acquiring annotations to images. 3. the
CityLights - a SAG used for validation of music metadata. The
authors also look at the SAGs from their design perspectives
covering SAG design issues and existing patterns, including several
novel patterns. For solving cold start problems, a "helper
artifact" scheme is presented, and for dealing with malicious
player behavior, a posteriori cheating detection scheme is given.
The book also presents methods for assessing information about
player expertise, which can be used to make SAGs more effective in
terms of useful output.
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