|
Books > Computing & IT > Computer programming
|
Buy Now
LibGDX Game Development By Example (Paperback)
Loot Price: R1,162
Discovery Miles 11 620
|
|
|
LibGDX Game Development By Example (Paperback)
Expected to ship within 18 - 22 working days
|
Learn how to create your very own game using the libGDX
cross-platform framework About This Book * Learn the core features
of libGDX to develop your own exciting games * Explore game
development concepts through example projects * Target games for
major app stores quickly and easily with libGDX's cross-platform
functionality Who This Book Is For This book is intended for those
who wish to learn the concepts of game development using libGDX. An
understanding of Java and other programming languages would
definitely be helpful, although it is not a must. What You Will
Learn * Create and configure a libGDX project to get started with
making games * Get to grips with a simple game loop that will drive
your games * Manage game assets to reduce code duplication and
speed up development * Pack game assets together into single assets
to increase your game's performance * Display textures on the
screen and manipulate them with play input * Play various types of
sounds that a game can generate * Design and modify a game user
interface with libGDX's built-in tools * Develop a game that will
run across various platforms In Detail LibGDX is a cross-platform
game development framework in Java that makes game programming
easier and fun to do. It currently supports Windows, Linux, Mac OS
X, Android, and HTML5. With a vast feature set on offer, there
isn't a game that can't be made using libGDX. It allows you to
write your code once and deploy it to multiple platforms without
modification. With cross-platform delivery at its heart, a game can
be made to target the major markets quickly and cost effectively.
This book starts with a simple game through which the game update
cycle is explained, including loading textures onto your screen,
moving them around, and responding to input. From there you'll move
on to more advanced concepts such as creating a formal game
structure with a menu screen, adding a game screen and loading
screen, sprite sheets, and animations. You'll explore how to
introduce a font to optimize text, and with the help of a game that
you'll create, you'll familiarise yourself with the 2D tile map API
to create worlds that scroll as the characters move. In the final
sample game of the book, you'll implement a basic version of an
Angry Birds clone, which will allow you to use the physic library
box2D that libGDX provides access to. An overview of exporting
games to different platforms is then provided. Finally, you will
discover how to integrate third-party services into games and take
a sneak peak at the Social Media API to get a basic understanding
of how it fits into the libGDX ecosystem. Style and approach With
this book you'll learn game development with libGDX through example
game projects. You'll finish the book with a thorough understanding
of libGDX game development, along with completed games that you'll
have built yourself.
General
Is the information for this product incomplete, wrong or inappropriate?
Let us know about it.
Does this product have an incorrect or missing image?
Send us a new image.
Is this product missing categories?
Add more categories.
Review This Product
No reviews yet - be the first to create one!
|
You might also like..
|
Email address subscribed successfully.
A activation email has been sent to you.
Please click the link in that email to activate your subscription.